Schema for staff and staff_spell
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-- -*- mode:sql sql-product:sqlite -*-
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CREATE TABLE staff (
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  staff_id INTEGER PRIMARY KEY NOT NULL,
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  "name" TEXT NOT NULL UNIQUE, -- every staff should have a name --
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  "level" INTEGER NOT NULL, -- every staff should have a level --
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  price INTEGER, -- stored in GP --
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                 -- could add NOT NULL and store 0s --
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  bulk INTEGER, -- could add NOT NULL and store 0s --
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  usage TEXT, -- always "held in 1 hand" --
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              -- Consider storing in another table --
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  activate TEXT, -- always "Cast a spell;" --
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                 -- Should we store the ";"? --
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                 -- Consider storing in another table --
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  activate_effect TEXT, -- always "You expend a number of charges from the staff to cast a spell from its list." --
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                        -- Consider storing in another table --
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  craft_requirements TEXT, -- "Supply one casting of all listed levels of all listed spells." -- 
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                           -- Consider storing in another table --
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  source_id INTEGER NOT NULL,
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  source_pages INTEGER NOT NULL,
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  "description" TEXT,
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  FOREIGN KEY (source_id) REFERENCES sources(sources_id)
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);
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CREATE TABLE staff_spell (
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  staff_spell_id INTEGER PRIMARY KEY NOT NULL,
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  staff_id INTEGER NOT NULL,
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  spell_id INTEGER NOT NULL,
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  "level" INTEGER NOT NULL, -- This represents the level of the spell in the staff where 0 = cantrip --
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                            -- Consider renaming this column --
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  FOREIGN KEY (staff_id) REFERENCES staff(staff_id),
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  FOREIGN KEY spell_id REFERENCES spells(spells_id)
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);
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