manually tweaking many senses.yaml
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7ec837638f
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@ -6,16 +6,16 @@ senses:
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these forms of magical darkness.
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name: Darkvision
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source:
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abbr: CRB
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page_start: 465
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page_stop: 465
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: You can see in dim light as though it were bright light, and you ignore the
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concealed condition due to dim light.
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name: Low-Light Vision
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source:
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abbr: CRB
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page_start: 465
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page_stop: 465
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: Your eyes are sharp, allowing you to make out small details about concealed
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or even invisible creatures that others might miss. You gain a +2 circumstance
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bonus when using the Seek action to find hidden or undetected creatures within
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@ -24,45 +24,40 @@ senses:
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a hidden one.
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name: Keen Eyes
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source:
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abbr: CRB
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page_start: 51
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page_stop: 51
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- descr: No special vision.
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name: None
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- abbr: CRB
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page_start: 51
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page_stop: 51
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- descr: No vision.
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name: No vision
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: You can see perfectly in smoky conditions
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- abbr: CRB
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page_start: 0
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page_stop: 0
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- descr: Smoke doesn't impair this creature's vision; it ignores the concealed condition from smoke.
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name: Smoke Vision
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- abbr: BST1
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page_start: 112
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page_stop: 112
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- descr: This monster can see in all directions simultaneously, and therefore can’t
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be flanked.
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name: All-Around Vision
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source:
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abbr: CRB
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page_start: 342
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page_stop: 342
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- descr: This creature can see perfectly well in snowy conditions. this creature does
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not suffer any penalties to Perception checks while in snow.
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- abbr: BST1
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page_start: 342
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page_stop: 342
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- descr: Snow doesn't impair this creature's vision; it ignores the concealed condition from snowfall.
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name: Snow Vision
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)
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- abbr: BST1
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page_start: 115
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page_stop: 115
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- descr: While its core is implanted, the creature can see through the eyes it creates through the area of its infestation aura, gaining the benefits of all-around vision.
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name: Manifold Vision
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- abbr: BST1
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page_start: 195
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page_stop: 195
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- descr: A creature with darkvision or greater darkvision can see perfectly well in
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areas of darkness and dim light, though such vision is in black and white only.
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Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
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@ -70,175 +65,153 @@ senses:
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these forms of magical darkness.
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name: Greater Darkvision
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source:
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abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: TODO Bestiary 1 pg 344
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
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If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
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name: Scent
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source:
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abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: You can perceive the world by creating high-pitched noises and listening
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to their echoes. This gives you blindsight to a range of 40 feet.
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- abbr: BST1
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page_start: 344
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page_stop: 344
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- descr: The creature can use its hearing as a precise sense at the listed range.
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name: Echolocation
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: TODO CRB 465 or Bestiary 344
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- abbr: BST1
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page_start: 39
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page_stop: 39
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- descr: Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
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name: Tremorsense
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source:
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abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: Creatures with light blindness are blinded for 1 round if exposed to bright
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light, such as sunlight or the Daylight spell. Such creatures are dazzled as long
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as they remain in areas of bright light.
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name: Lightblindness
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- abbr: BST1
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page_start: 344
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page_stop: 344
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- descr: When first exposed to bright light, the monster is blinded until the end of its next turn. After this exposure, light doesn’t blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it’s dazzled.
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name: Light Blindness
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: You automatically detect and locate conscious creatures within 60 feet, as
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if you possessed the blindsight ability.
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- abbr: BST1
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page_start: 343
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page_stop: 343
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- descr: The creature senses a creature's mental essence at the listed range.
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name: Thoughtsense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: This creature has the scent universal monster ability, but only for purposes
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of detecting and pinpointing injured creatures (below full hit points). Creatures
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below half their full hit points or suffering bleed damage are considered strong
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scents for this ability.
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name: Bloodscent
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- abbr: BST1
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page_start: 55
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page_stop: 55
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- descr: The creature can precisely sense bleeding creatures within the listed range.
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name: Bloodsense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: TODO Bestiary 343
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- abbr: AoA3
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page_start: 76
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page_stop: 76
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- descr: Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.
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name: Lifesense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: TODO find definiton for plaguesense. Senses sickness??
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- abbr: BST1
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page_start: 343
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page_stop: 343
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- descr: This creature senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range.
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name: Plaguesense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: This creature can sense the presence of any crystals or gems within 30 feet
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as if using the scent ability.
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name: Crystalsense
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- abbr: BST1
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page_start: 72
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page_stop: 72
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- descr: This creature ignores the concealed condition from fog and clouds.
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name: Fog Vision
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: This creature can see perfectly in foggy conditions
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name: Fogvision
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- abbr: BST1
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page_start: 126
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page_stop: 126
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- descr: The creature exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.
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name: Sporesight
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- abbr: BST1
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page_start: 129
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page_stop: 129
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- descr: This sense allows a monster to feel vibrations caused by movement through
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a liquid. It’s an imprecise sense with a limited range (listed in the ability).
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Wavesense functions only if monster and the subject are in the same body of liquid,
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and only if the subject is moving through the liquid.
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name: Wavesense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: TODO
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name: Sporesight
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: This creature senses vibrations in the air.
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- abbr: BST1
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page_start: 344
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page_stop: 344
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- descr: This creature senses vibrations in the air through its aerial spores.
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name: Windsense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: TODO
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name: Motionsense
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- abbr: BST1
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page_start: 238
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page_stop: 238
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- descr: The creature can sense nearby motion through vibration and air movement.
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name: Motion Sense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: This creature has the scent universal monster ability but it can smell only
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metals using it.
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name: Metalscent
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- abbr: BST1
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page_start: 255
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page_stop: 255
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- descr: The creature can smell metal as a precise scent.
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name: Metal Scent
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: Hungersense allows the gimmerling to sense creatures that require food to
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live.
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- abbr: BST1
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page_start: 283
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page_stop: 283
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- descr: Hungersense allows the creature to sense creatures that require food to live. (imprecise)
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name: Hungersense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: A voidworm can anticipate the most likely presence of a creature through
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- abbr: BST1
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page_start: 177
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page_stop: 177
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- descr: This creature can anticipate the most likely presence of a creature through
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a supernatural insight into chaotic probabilities and chance. This grants it the
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ability to sense creatures within the listed range. A creature under the effects
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of nondetection or that is otherwise shielded from divinations and predictions
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cannot be noticed via entropy sense.
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name: Entropysense
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cannot be noticed via entropy sense. (imprecise)
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name: Entropy Sense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: TODO
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- abbr: BST1
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page_start: 266
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page_stop: 266
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- descr: The creature has imprecise tremorsense to detect the vibrations of creatures touching its web.
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name: Websense
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- abbr: BST1
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page_start: 306
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page_stop: 306
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- descr: Heatsight is a precise sense that sees heat signatures.
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name: Heatsight
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- descr: This creature has scent against creatures whose nature reflects it's sin.
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For example, wrathful sinspawn can scent creatures using rage effects. The GM
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should adjudicate what creatures a particular sinspawn can scent.
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name: Sinscent
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- abbr: BST1
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page_start: 327
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page_stop: 327
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- descr: This creature can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.
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name: Sin Scent
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source:
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abbr: CRB
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comment: TODO fix the source page start and stop
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page_start: 9999999
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page_stop: 9999999
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- abbr: BST1
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page_start: 297
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page_stop: 297
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- descr: null
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name: Detect Alignment (chaotic only)
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name: Detect Alignment (evil or good only) (constant)
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source:
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abbr: CRB
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page_start: 8
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page_stop: 8
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- abbr: BST1
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page_start: 165
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page_stop: 165
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- descr: null
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name: Detect Alignment (chaotic only) (at will)
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source:
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- abbr: BST1
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page_start: 8
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page_stop: 8
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- descr: The creature can always sense the direction of the neareast non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.
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name: Locate Inevitable
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source:
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abbr: CRB
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page_start: 8
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page_stop: 8
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- abbr: CRB
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page_start: 8
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page_stop: 8
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