manually tweaking many senses.yaml

bradl/monsters-adult-gold-dragon
James R Miller 2020-02-20 21:18:18 -06:00
parent 7ec837638f
commit 733a19ad7d
1 changed files with 136 additions and 163 deletions

View File

@ -6,16 +6,16 @@ senses:
these forms of magical darkness. these forms of magical darkness.
name: Darkvision name: Darkvision
source: source:
abbr: CRB - abbr: CRB
page_start: 465 page_start: 465
page_stop: 465 page_stop: 465
- descr: You can see in dim light as though it were bright light, and you ignore the - descr: You can see in dim light as though it were bright light, and you ignore the
concealed condition due to dim light. concealed condition due to dim light.
name: Low-Light Vision name: Low-Light Vision
source: source:
abbr: CRB - abbr: CRB
page_start: 465 page_start: 465
page_stop: 465 page_stop: 465
- descr: Your eyes are sharp, allowing you to make out small details about concealed - descr: Your eyes are sharp, allowing you to make out small details about concealed
or even invisible creatures that others might miss. You gain a +2 circumstance or even invisible creatures that others might miss. You gain a +2 circumstance
bonus when using the Seek action to find hidden or undetected creatures within bonus when using the Seek action to find hidden or undetected creatures within
@ -24,45 +24,40 @@ senses:
a hidden one. a hidden one.
name: Keen Eyes name: Keen Eyes
source: source:
abbr: CRB - abbr: CRB
page_start: 51 page_start: 51
page_stop: 51 page_stop: 51
- descr: No special vision. - descr: No vision.
name: None name: No vision
source: source:
abbr: CRB - abbr: CRB
comment: TODO fix the source page start and stop page_start: 0
page_start: 9999999 page_stop: 0
page_stop: 9999999 - descr: Smoke doesn't impair this creature's vision; it ignores the concealed condition from smoke.
- descr: You can see perfectly in smoky conditions
name: Smoke Vision name: Smoke Vision
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 112
page_start: 9999999 page_stop: 112
page_stop: 9999999
- descr: This monster can see in all directions simultaneously, and therefore cant - descr: This monster can see in all directions simultaneously, and therefore cant
be flanked. be flanked.
name: All-Around Vision name: All-Around Vision
source: source:
abbr: CRB - abbr: BST1
page_start: 342 page_start: 342
page_stop: 342 page_stop: 342
- descr: This creature can see perfectly well in snowy conditions. this creature does - descr: Snow doesn't impair this creature's vision; it ignores the concealed condition from snowfall.
not suffer any penalties to Perception checks while in snow.
name: Snow Vision name: Snow Vision
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 115
page_start: 9999999 page_stop: 115
page_stop: 9999999 - descr: While its core is implanted, the creature can see through the eyes it creates through the area of its infestation aura, gaining the benefits of all-around vision.
- descr: TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)
name: Manifold Vision name: Manifold Vision
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 195
page_start: 9999999 page_stop: 195
page_stop: 9999999
- descr: A creature with darkvision or greater darkvision can see perfectly well in - descr: A creature with darkvision or greater darkvision can see perfectly well in
areas of darkness and dim light, though such vision is in black and white only. areas of darkness and dim light, though such vision is in black and white only.
Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
@ -70,175 +65,153 @@ senses:
these forms of magical darkness. these forms of magical darkness.
name: Greater Darkvision name: Greater Darkvision
source: source:
abbr: CRB - abbr: CRB
page_start: 465 page_start: 465
page_stop: 465 page_stop: 465
- descr: TODO Bestiary 1 pg 344 - descr: Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
name: Scent name: Scent
source: source:
abbr: CRB - abbr: CRB
page_start: 465 page_start: 465
page_stop: 465 page_stop: 465
- descr: You can perceive the world by creating high-pitched noises and listening - abbr: BST1
to their echoes. This gives you blindsight to a range of 40 feet. page_start: 344
page_stop: 344
- descr: The creature can use its hearing as a precise sense at the listed range.
name: Echolocation name: Echolocation
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 39
page_start: 9999999 page_stop: 39
page_stop: 9999999 - descr: Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
- descr: TODO CRB 465 or Bestiary 344
name: Tremorsense name: Tremorsense
source: source:
abbr: CRB - abbr: CRB
page_start: 465 page_start: 465
page_stop: 465 page_stop: 465
- descr: Creatures with light blindness are blinded for 1 round if exposed to bright - abbr: BST1
light, such as sunlight or the Daylight spell. Such creatures are dazzled as long page_start: 344
as they remain in areas of bright light. page_stop: 344
name: Lightblindness - descr: When first exposed to bright light, the monster is blinded until the end of its next turn. After this exposure, light doesnt blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, its dazzled.
name: Light Blindness
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 343
page_start: 9999999 page_stop: 343
page_stop: 9999999 - descr: The creature senses a creature's mental essence at the listed range.
- descr: You automatically detect and locate conscious creatures within 60 feet, as
if you possessed the blindsight ability.
name: Thoughtsense name: Thoughtsense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 55
page_start: 9999999 page_stop: 55
page_stop: 9999999 - descr: The creature can precisely sense bleeding creatures within the listed range.
- descr: This creature has the scent universal monster ability, but only for purposes name: Bloodsense
of detecting and pinpointing injured creatures (below full hit points). Creatures
below half their full hit points or suffering bleed damage are considered strong
scents for this ability.
name: Bloodscent
source: source:
abbr: CRB - abbr: AoA3
comment: TODO fix the source page start and stop page_start: 76
page_start: 9999999 page_stop: 76
page_stop: 9999999 - descr: Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.
- descr: TODO Bestiary 343
name: Lifesense name: Lifesense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 343
page_start: 9999999 page_stop: 343
page_stop: 9999999 - descr: This creature senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range.
- descr: TODO find definiton for plaguesense. Senses sickness??
name: Plaguesense name: Plaguesense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 72
page_start: 9999999 page_stop: 72
page_stop: 9999999 - descr: This creature ignores the concealed condition from fog and clouds.
- descr: This creature can sense the presence of any crystals or gems within 30 feet name: Fog Vision
as if using the scent ability.
name: Crystalsense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 126
page_start: 9999999 page_stop: 126
page_stop: 9999999 - descr: The creature exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.
- descr: This creature can see perfectly in foggy conditions name: Sporesight
name: Fogvision
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 129
page_start: 9999999 page_stop: 129
page_stop: 9999999
- descr: This sense allows a monster to feel vibrations caused by movement through - descr: This sense allows a monster to feel vibrations caused by movement through
a liquid. Its an imprecise sense with a limited range (listed in the ability). a liquid. Its an imprecise sense with a limited range (listed in the ability).
Wavesense functions only if monster and the subject are in the same body of liquid, Wavesense functions only if monster and the subject are in the same body of liquid,
and only if the subject is moving through the liquid. and only if the subject is moving through the liquid.
name: Wavesense name: Wavesense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 344
page_start: 9999999 page_stop: 344
page_stop: 9999999 - descr: This creature senses vibrations in the air through its aerial spores.
- descr: TODO
name: Sporesight
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This creature senses vibrations in the air.
name: Windsense name: Windsense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 238
page_start: 9999999 page_stop: 238
page_stop: 9999999 - descr: The creature can sense nearby motion through vibration and air movement.
- descr: TODO name: Motion Sense
name: Motionsense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 255
page_start: 9999999 page_stop: 255
page_stop: 9999999 - descr: The creature can smell metal as a precise scent.
- descr: This creature has the scent universal monster ability but it can smell only name: Metal Scent
metals using it.
name: Metalscent
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 283
page_start: 9999999 page_stop: 283
page_stop: 9999999 - descr: Hungersense allows the creature to sense creatures that require food to live. (imprecise)
- descr: Hungersense allows the gimmerling to sense creatures that require food to
live.
name: Hungersense name: Hungersense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 177
page_start: 9999999 page_stop: 177
page_stop: 9999999 - descr: This creature can anticipate the most likely presence of a creature through
- descr: A voidworm can anticipate the most likely presence of a creature through
a supernatural insight into chaotic probabilities and chance. This grants it the a supernatural insight into chaotic probabilities and chance. This grants it the
ability to sense creatures within the listed range. A creature under the effects ability to sense creatures within the listed range. A creature under the effects
of nondetection or that is otherwise shielded from divinations and predictions of nondetection or that is otherwise shielded from divinations and predictions
cannot be noticed via entropy sense. cannot be noticed via entropy sense. (imprecise)
name: Entropysense name: Entropy Sense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 266
page_start: 9999999 page_stop: 266
page_stop: 9999999 - descr: The creature has imprecise tremorsense to detect the vibrations of creatures touching its web.
- descr: TODO
name: Websense name: Websense
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 306
page_start: 9999999 page_stop: 306
page_stop: 9999999
- descr: Heatsight is a precise sense that sees heat signatures. - descr: Heatsight is a precise sense that sees heat signatures.
name: Heatsight name: Heatsight
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 327
page_start: 9999999 page_stop: 327
page_stop: 9999999 - descr: This creature can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.
- descr: This creature has scent against creatures whose nature reflects it's sin. name: Sin Scent
For example, wrathful sinspawn can scent creatures using rage effects. The GM
should adjudicate what creatures a particular sinspawn can scent.
name: Sinscent
source: source:
abbr: CRB - abbr: BST1
comment: TODO fix the source page start and stop page_start: 297
page_start: 9999999 page_stop: 297
page_stop: 9999999
- descr: null - descr: null
name: Detect Alignment (chaotic only) name: Detect Alignment (evil or good only) (constant)
source: source:
abbr: CRB - abbr: BST1
page_start: 8 page_start: 165
page_stop: 8 page_stop: 165
- descr: null - descr: null
name: Detect Alignment (chaotic only) (at will)
source:
- abbr: BST1
page_start: 8
page_stop: 8
- descr: The creature can always sense the direction of the neareast non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.
name: Locate Inevitable name: Locate Inevitable
source: source:
abbr: CRB - abbr: CRB
page_start: 8 page_start: 8
page_stop: 8 page_stop: 8