From 7c51c26e35ef91d1b92f059609eb2c54ecf87cee Mon Sep 17 00:00:00 2001 From: Brad Laney Date: Fri, 24 Apr 2020 02:49:21 -0500 Subject: [PATCH] fix assimar redeemer stats --- data/yaml/monsters.yaml | 41 +++++++++++++++++++++++++++++++++++------ 1 file changed, 35 insertions(+), 6 deletions(-) diff --git a/data/yaml/monsters.yaml b/data/yaml/monsters.yaml index 96a7e1b..2b86f37 100644 --- a/data/yaml/monsters.yaml +++ b/data/yaml/monsters.yaml @@ -32161,6 +32161,11 @@ monsters: ac: 23 ac_special: - descr: 25 with shield raised + items: + - crossbow (10 bolts) + - half plate + - steel shield (Hardness 5, 20 HP, BT 10) + - longsword automatic_abilities: null description: Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, @@ -32168,7 +32173,16 @@ monsters: of doing good in the world. hp: 73 immunities: null - innate_spells: [] + divine_spells: + - name: light + frequency: null + level: 0 + action_cost: null + innate_spells: + - name: lay on hands + frequency: null + level: 3 + action_cost: 1 Focus Point languages: - Celestial - Common @@ -32185,10 +32199,24 @@ monsters: name: Aasimar Redeemer perception: 11 proactive_abilities: - - description: '*lay on hands*' - name: Champion Devotion Spells - traits: - - 1 Focus Point + - name: Divine Grace + action_cost: Reaction + trigger: The angelkin is targeted by a spell that allows a saving throw. + effect: The scion gains a +2 circumstance bonus to the saving throw. + traits: null + - name: Glimpse of Redemption + action_cost: Reaction + trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally must be within 15 feet of the angelkin. + effect: 'The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind''s eye. + The foe chooses one of two options: + [bullet]The ally is completely unharmed by the triggering damage. + [bullet]The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn.' + traits: null + - name: Shield Block + action_cost: Reaction + trigger: null + effect: null + traits: null ranged: - action_cost: One Action damage: @@ -32207,7 +32235,8 @@ monsters: saves_special: fort: null ref: null - will: +1 status to all saves vs. disease (against diseases, critical failures + will: null + misc: +1 status to all saves vs. disease (against diseases, critical failures become failures) senses: - darkvision