fix assimar redeemer stats
parent
d8fe324325
commit
7c51c26e35
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@ -32161,6 +32161,11 @@ monsters:
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ac: 23
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ac: 23
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ac_special:
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ac_special:
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- descr: 25 with shield raised
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- descr: 25 with shield raised
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items:
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- crossbow (10 bolts)
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- half plate
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- steel shield (Hardness 5, 20 HP, BT 10)
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- longsword
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automatic_abilities: null
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automatic_abilities: null
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description: Mortals whose ancestry has been influenced by celestials are known
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description: Mortals whose ancestry has been influenced by celestials are known
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as aasimars, and angelkin, who have blood of angels coursing through their veins,
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as aasimars, and angelkin, who have blood of angels coursing through their veins,
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@ -32168,7 +32173,16 @@ monsters:
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of doing good in the world.
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of doing good in the world.
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hp: 73
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hp: 73
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immunities: null
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immunities: null
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innate_spells: []
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divine_spells:
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- name: light
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frequency: null
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level: 0
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action_cost: null
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innate_spells:
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- name: lay on hands
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frequency: null
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level: 3
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action_cost: 1 Focus Point
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languages:
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languages:
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- Celestial
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- Celestial
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- Common
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- Common
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@ -32185,10 +32199,24 @@ monsters:
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name: Aasimar Redeemer
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name: Aasimar Redeemer
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perception: 11
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perception: 11
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proactive_abilities:
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proactive_abilities:
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- description: '*lay on hands*'
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- name: Divine Grace
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name: Champion Devotion Spells
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action_cost: Reaction
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traits:
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trigger: The angelkin is targeted by a spell that allows a saving throw.
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- 1 Focus Point
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effect: The scion gains a +2 circumstance bonus to the saving throw.
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traits: null
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- name: Glimpse of Redemption
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action_cost: Reaction
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trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally must be within 15 feet of the angelkin.
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effect: 'The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind''s eye.
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The foe chooses one of two options:
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[bullet]The ally is completely unharmed by the triggering damage.
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[bullet]The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn.'
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traits: null
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- name: Shield Block
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action_cost: Reaction
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trigger: null
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effect: null
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traits: null
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ranged:
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ranged:
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- action_cost: One Action
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- action_cost: One Action
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damage:
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damage:
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@ -32207,7 +32235,8 @@ monsters:
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saves_special:
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saves_special:
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fort: null
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fort: null
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ref: null
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ref: null
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will: +1 status to all saves vs. disease (against diseases, critical failures
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will: null
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misc: +1 status to all saves vs. disease (against diseases, critical failures
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become failures)
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become failures)
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senses:
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senses:
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- darkvision
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- darkvision
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