Merge branch 'yaml-cleaner'
commit
7dcd6124dd
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@ -1,19 +1,3 @@
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# NOTE: actioncategory assumes a single source entry
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# TODO Requirements and triggers can be normalized in gendb.py and schema
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actioncategory:
|
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- name: Basic
|
|
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descr: Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike.
|
|
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source:
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|
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- abbr: CRB
|
|
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page_start: 469
|
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page_stop: 469
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- name: Specialty Basic
|
|
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descr: These actions are useful under specific circumstances. Some require you to have a special movement type.
|
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source:
|
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- abbr: CRB
|
|
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page_start: 472
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page_stop: 472
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# NOTE: action assumes a single source entry
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action:
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action:
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- actioncategory: Basic
|
- actioncategory: Basic
|
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actioncost_name: Free Action
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actioncost_name: Free Action
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@ -430,31 +414,48 @@ action:
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trigger: null
|
trigger: null
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- actioncategory: Specialty Basic
|
- actioncategory: Specialty Basic
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actioncost_name: Varies
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actioncost_name: Varies
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descr: "You cast a spell you have prepared or in your repertoire. Casting a Spell
|
descr: 'You cast a spell you have prepared or in your repertoire. Casting a Spell
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is a special activity that takes a variable number of actions depending on the
|
is a special activity that takes a variable number of actions depending on the
|
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spell, as listed in each spell’s stat block. As soon as the spellcasting actions
|
spell, as listed in each spell’s stat block. As soon as the spellcasting actions
|
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are complete, the spell effect occurs.\n\nSome spells are cast as a reaction or
|
are complete, the spell effect occurs.
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free action. In those cases, you Cast the Spell as a reaction or free action (as
|
|
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appropriate) instead of as an activity. Such cases will be noted in the spell’s
|
|
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stat blockfor example, \"[reaction] verbal.\"\n\n**Long Casting Times** Some spells
|
Some spells are cast as a reaction or free action. In those cases, you Cast the
|
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take minutes or hours to cast. The Cast a Spell activity for these spells includes
|
Spell as a reaction or free action (as appropriate) instead of as an activity.
|
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a mix of the listed spell components, but it’s not necessary to break down which
|
Such cases will be noted in the spell’s stat blockfor example, "[reaction] verbal."
|
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one you’re providing at a given time. You can’t use other actions or reactions
|
|
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while casting such a spell, though at the GM’s discretion, you might be able to
|
|
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speak a few sentences. As with other activities that take a long time, these spells
|
**Long Casting Times** Some spells take minutes or hours to cast. The Cast a Spell
|
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have the exploration trait, and you can’t cast them in an encounter. If combat
|
activity for these spells includes a mix of the listed spell components, but it’s
|
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breaks out while you’re casting one, your spell is disrupted (see Disrupted and
|
not necessary to break down which one you’re providing at a given time. You can’t
|
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Lost Spells on page 303 CRB).\n\n**Spell Components** Each spell lists the spell
|
use other actions or reactions while casting such a spell, though at the GM’s
|
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components required to cast it after the action icons or text, such as \"[three-actions]
|
discretion, you might be able to speak a few sentences. As with other activities
|
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material, somatic, verbal.\" The spell components, described in detail below, add
|
that take a long time, these spells have the exploration trait, and you can’t
|
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traits and requirements to the Cast a Spell activity. If you can’t provide the
|
cast them in an encounter. If combat breaks out while you’re casting one, your
|
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components, you fail to Cast the Spell.\n\n- Material (manipulate)\n- Somatic
|
spell is disrupted (see Disrupted and Lost Spells on page 303 CRB).
|
||||||
(manipulate)\n- Verbal (concentrate)\n- Focus (manipulate)\n\n**Disrupted and
|
|
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Lost Spells** Some abilities and spells can disrupt a spell, causing it to have
|
|
||||||
no effect and be lost. When you lose a spell, you’ve already expended the spell
|
**Spell Components** Each spell lists the spell components required to cast it
|
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slot, spent the spell’s costs and actions, and used the Cast a Spell activity.
|
after the action icons or text, such as "[three-actions] material, somatic, verbal."
|
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If a spell is disrupted during a Sustain a Spell action, the spell immediately
|
The spell components, described in detail below, add traits and requirements to
|
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ends. The full rules for disrupting actions appear on page 462 CRB."
|
the Cast a Spell activity. If you can’t provide the components, you fail to Cast
|
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|
the Spell.
|
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|
|
||||||
|
|
||||||
|
- Material (manipulate)
|
||||||
|
|
||||||
|
- Somatic (manipulate)
|
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|
|
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|
- Verbal (concentrate)
|
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|
|
||||||
|
- Focus (manipulate)
|
||||||
|
|
||||||
|
|
||||||
|
**Disrupted and Lost Spells** Some abilities and spells can disrupt a spell, causing
|
||||||
|
it to have no effect and be lost. When you lose a spell, you’ve already expended
|
||||||
|
the spell slot, spent the spell’s costs and actions, and used the Cast a Spell
|
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|
activity. If a spell is disrupted during a Sustain a Spell action, the spell immediately
|
||||||
|
ends. The full rules for disrupting actions appear on page 462 CRB.'
|
||||||
name: Cast a Spell
|
name: Cast a Spell
|
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req: null
|
req: null
|
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source:
|
source:
|
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|
@ -606,5 +607,23 @@ action:
|
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trait:
|
trait:
|
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- Concentrate
|
- Concentrate
|
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trigger: null
|
trigger: null
|
||||||
|
actioncategory:
|
||||||
|
- descr: Basic actions represent common tasks like moving around, attacking, and helping
|
||||||
|
others. As such, every creature can use basic actions except in some extreme circumstances,
|
||||||
|
and many of those actions are used very frequently. Most notably, you’ll use Interact,
|
||||||
|
Step, Stride, and Strike a great deal. Many feats and other actions call upon
|
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|
you to use one of these basic actions or modify them to produce different effects.
|
||||||
|
For example, a more complex action might let you Stride up to double your Speed
|
||||||
|
instead of just up to your Speed, and a large number of activities include a Strike.
|
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|
name: Basic
|
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|
source:
|
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|
- abbr: CRB
|
||||||
|
page_start: 469
|
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|
page_stop: 469
|
||||||
|
- descr: These actions are useful under specific circumstances. Some require you to
|
||||||
|
have a special movement type.
|
||||||
|
name: Specialty Basic
|
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|
source:
|
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|
- abbr: CRB
|
||||||
|
page_start: 472
|
||||||
|
page_stop: 472
|
||||||
|
|
|
@ -465,9 +465,9 @@ background:
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- abbr: CRB
|
- abbr: CRB
|
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page_start: 64
|
page_start: 64
|
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page_stop: 64
|
page_stop: 64
|
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- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI])
|
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and
|
||||||
and stand to inherit nothing from your family. Although you have a minor title,
|
stand to inherit nothing from your family. Although you have a minor title, it
|
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it affords you no lands or wealth, but it has garnered you a small amount of respect
|
affords you no lands or wealth, but it has garnered you a small amount of respect
|
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and deference in your travels. When play begins, you are riding in a caravan bound
|
and deference in your travels. When play begins, you are riding in a caravan bound
|
||||||
for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose
|
for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose
|
||||||
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
|
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
|
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|
@ -480,14 +480,14 @@ background:
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- abbr: TFoP
|
- abbr: TFoP
|
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page_start: 55
|
page_start: 55
|
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page_stop: 55
|
page_stop: 55
|
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- descr: You were training to become a knight in [PI] when the [PI]
|
- descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment
|
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escaped his imprisonment and destroyed the nation. It was only by dumb luck that
|
and destroyed the nation. It was only by dumb luck that you are alive at all,
|
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you are alive at all, but the memories of that fateful day haunt your dreams.
|
but the memories of that fateful day haunt your dreams. When play begins, you
|
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When play begins, you have boarded a caravan heading toward a new town, having
|
have boarded a caravan heading toward a new town, having worn out your welcome
|
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worn out your welcome at the taverns and inns of [PI].\n\nChoose two ability
|
at the taverns and inns of [PI].\n\nChoose two ability boosts. One must be to
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boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou're
|
Strength or Charisma, and one is a free ability boost.\n\nYou're trained in the
|
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trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating
|
Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare
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Glare skill feat.
|
skill feat.
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is_comty_use: false
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is_comty_use: false
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is_specific_to_adv: true
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is_specific_to_adv: true
|
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name: Lost and Alone
|
name: Lost and Alone
|
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|
@ -510,14 +510,14 @@ background:
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- abbr: TFoP
|
- abbr: TFoP
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page_start: 55
|
page_start: 55
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page_stop: 55
|
page_stop: 55
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- descr: The fighting around the [PI] region has forced many of the people
|
- descr: The fighting around the [PI] region has forced many of the people residing
|
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residing there to flee from the violence. Although your home is gone, you have
|
there to flee from the violence. Although your home is gone, you have managed
|
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managed to survive and are making your way south in search of a better life. When
|
to survive and are making your way south in search of a better life. When play
|
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play begins, you are riding along in a caravan taking you to what might be either
|
begins, you are riding along in a caravan taking you to what might be either a
|
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a new home in [PI] or simply another waypoint in your journey.\n\nChoose two
|
new home in [PI] or simply another waypoint in your journey.\n\nChoose two ability
|
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ability boosts. One must be to Constitution or Intelligence, and one is a free
|
boosts. One must be to Constitution or Intelligence, and one is a free ability
|
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ability boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill.
|
boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill. You
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You gain the Forager skill feat.
|
gain the Forager skill feat.
|
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is_comty_use: false
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is_comty_use: false
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is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Refugee
|
name: Refugee
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|
@ -527,11 +527,11 @@ background:
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page_stop: 55
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page_stop: 55
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- descr: You left your home a few months back for a life on the road, working for
|
- descr: You left your home a few months back for a life on the road, working for
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one caravan company and then another, always on the lookout for a new job and
|
one caravan company and then another, always on the lookout for a new job and
|
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a better life. Last week, you were hired by the [PI] company in [PI].
|
a better life. Last week, you were hired by the [PI] company in [PI]. You don’t
|
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You don’t know anyone from the company just yet, but most of its members seem
|
know anyone from the company just yet, but most of its members seem to be honest
|
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to be honest merchants and traders.\n\nChoose two ability boosts. One must be
|
merchants and traders.\n\nChoose two ability boosts. One must be to Strength or
|
||||||
to Strength or Wisdom, and one is a free ability boost.\n\nYou're trained in the
|
Wisdom, and one is a free ability boost.\n\nYou're trained in the Nature skill
|
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Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.
|
and the Mercantile Lore skill. You gain the Train Animal skill feat.
|
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is_comty_use: false
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is_comty_use: false
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is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Teamster
|
name: Teamster
|
||||||
|
@ -544,12 +544,11 @@ background:
|
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the source of your interest, you’ve spent much of your life to this point immersed
|
the source of your interest, you’ve spent much of your life to this point immersed
|
||||||
in all things draconic. These studies have bolstered your self-confidence and
|
in all things draconic. These studies have bolstered your self-confidence and
|
||||||
given you a wide range of methods and tactics you can use to impose your will
|
given you a wide range of methods and tactics you can use to impose your will
|
||||||
on others.\n\nYou’ve likely chosen to attend the [PI] as a way to seek
|
on others.\n\nYou’ve likely chosen to attend the [PI] as a way to seek funds as
|
||||||
funds as an adventurer to afford more texts about dragons or perhaps out of a
|
an adventurer to afford more texts about dragons or perhaps out of a desire to
|
||||||
desire to encounter one in real life.\n\nChoose two ability boosts. One must be
|
encounter one in real life.\n\nChoose two ability boosts. One must be to Strength
|
||||||
to Strength or Charisma, and one is a free ability boost.\n\nYou're trained in
|
or Charisma, and one is a free ability boost.\n\nYou're trained in the Intimidation
|
||||||
the Intimidation skill and the Dragon Lore skill. You gain the Intimidating Glare
|
skill and the Dragon Lore skill. You gain the Intimidating Glare skill feat.
|
||||||
skill feat.
|
|
||||||
is_comty_use: false
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Dragon Scholar
|
name: Dragon Scholar
|
||||||
|
@ -560,16 +559,16 @@ background:
|
||||||
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
|
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
|
||||||
where the church of Asmodeus is the law and slaves are traded freely in the open
|
where the church of Asmodeus is the law and slaves are traded freely in the open
|
||||||
market. You had the poor fortune to be born into slavery, but the good luck to
|
market. You had the poor fortune to be born into slavery, but the good luck to
|
||||||
have grown up in the city of [PI]. When [PI] seceded from [PI], the
|
have grown up in the city of [PI]. When [PI] seceded from [PI], the leaders of
|
||||||
leaders of this new nation freed all slaves, and you’ve wasted no time in exploring
|
this new nation freed all slaves, and you’ve wasted no time in exploring and establishing
|
||||||
and establishing your new life. How and why you’ve come to [PI] is left to
|
your new life. How and why you’ve come to [PI] is left to you to decide—but the
|
||||||
you to decide—but the fact that you feel empowered to determine your own destiny
|
fact that you feel empowered to determine your own destiny continues to drive
|
||||||
continues to drive you!\n\n The chance to become an adventurer has excited you
|
you!\n\n The chance to become an adventurer has excited you for some time, as
|
||||||
for some time, as you hope to build a new life for yourself as a hero rewarded
|
you hope to build a new life for yourself as a hero rewarded with fame and fortune.
|
||||||
with fame and fortune. Joining the [PI] is a great opportunity to find
|
Joining the [PI] is a great opportunity to find a group to adventure with.\n\nChoose
|
||||||
a group to adventure with.\n\nChoose two ability boosts. One must be to Dexterity
|
two ability boosts. One must be to Dexterity or Charisma, and one is a free ability
|
||||||
or Charisma, and one is a free ability boost.\n\nYou're trained in the Stealth
|
boost.\n\nYou're trained in the Stealth skill and the [PI] Lore skill. You gain
|
||||||
skill and the [PI] Lore skill. You gain the Terrain Stalker skill feat.
|
the Terrain Stalker skill feat.
|
||||||
is_comty_use: false
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Emancipated
|
name: Emancipated
|
||||||
|
@ -586,11 +585,11 @@ background:
|
||||||
you can about the god. Your visions have bolstered your faith as well; even if
|
you can about the god. Your visions have bolstered your faith as well; even if
|
||||||
you don’t worship a specific deity, you have a deep passion for matters of faith.\n\n
|
you don’t worship a specific deity, you have a deep passion for matters of faith.\n\n
|
||||||
Your latest dream, for the first time, had enough details to identify its setting—in
|
Your latest dream, for the first time, had enough details to identify its setting—in
|
||||||
this last dream, you saw the town of [PI] burning. You’ve decided to join
|
this last dream, you saw the town of [PI] burning. You’ve decided to join the
|
||||||
the [PI] hoping to save the town you fear might burn to the ground
|
[PI] hoping to save the town you fear might burn to the ground soon.\n\nChoose
|
||||||
soon.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
|
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
|
||||||
one is a free ability boost.\n\nYou're trained in the Religion skill and the [PI]
|
boost.\n\nYou're trained in the Religion skill and the [PI] Lore skill. You gain
|
||||||
Lore skill. You gain the Student of the Canon skill feat.
|
the Student of the Canon skill feat.
|
||||||
is_comty_use: false
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Haunting Vision
|
name: Haunting Vision
|
||||||
|
@ -598,15 +597,15 @@ background:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 4
|
page_start: 4
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: The various [PI] intrigue you, whether you seek to become one
|
- descr: The various [PI] intrigue you, whether you seek to become one of their number
|
||||||
of their number yourself, wish to oppose their goals at every turn, or are merely
|
yourself, wish to oppose their goals at every turn, or are merely inspired by
|
||||||
inspired by or curious to learn more about them. You’ve heard that when the [PI] abandoned [PI], they left behind the deed to the castle
|
or curious to learn more about them. You’ve heard that when the [PI] abandoned
|
||||||
so anyone brave enough to explore the ruins and the defenses no doubt left behind
|
[PI], they left behind the deed to the castle so anyone brave enough to explore
|
||||||
would be rewarded with ownership of the abandoned fortress.\n\n You decided to
|
the ruins and the defenses no doubt left behind would be rewarded with ownership
|
||||||
join the [PI] to hoping to gain an opportunity to explore [PI].\n\nChoose
|
of the abandoned fortress.\n\n You decided to join the [PI] to hoping to gain
|
||||||
two ability boosts. One must be to Strength or Intelligence, and one is a free
|
an opportunity to explore [PI].\n\nChoose two ability boosts. One must be to Strength
|
||||||
ability boost.\n\nYou're trained in the Society skill and the Architecture Lore
|
or Intelligence, and one is a free ability boost.\n\nYou're trained in the Society
|
||||||
skill. You gain the Courtly Graces skill feat.
|
skill and the Architecture Lore skill. You gain the Courtly Graces skill feat.
|
||||||
is_comty_use: false
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Hellknight Historian
|
name: Hellknight Historian
|
||||||
|
@ -614,16 +613,15 @@ background:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: You’re from [PI] and have lived there most, if not all, of your life.
|
- descr: You’re from [PI] and have lived there most, if not all, of your life. You
|
||||||
You might be the son or daughter of a wellknown local adventuring family, or a
|
might be the son or daughter of a wellknown local adventuring family, or a family
|
||||||
family with a storied tradition of military or other martial service. You likely
|
with a storied tradition of military or other martial service. You likely also
|
||||||
also have some sort of skill with your hands, as the people of [PI] are very
|
have some sort of skill with your hands, as the people of [PI] are very self-sufficient.\n\n
|
||||||
self-sufficient.\n\n The [PI] is one of your hometown’s most iconic
|
The [PI] is one of your hometown’s most iconic traditions, and you want to attend
|
||||||
traditions, and you want to attend so you can prove your own merits to the council—beyond
|
so you can prove your own merits to the council—beyond simply those of your family’s
|
||||||
simply those of your family’s name.\n\nChoose two ability boosts. One must be
|
name.\n\nChoose two ability boosts. One must be to Constitution or Charisma, and
|
||||||
to Constitution or Charisma, and one is a free ability boost.\n\nYou're trained
|
one is a free ability boost.\n\nYou're trained in the Crafting skill and the [PI]
|
||||||
in the Crafting skill and the [PI] Lore skill. You gain the Specialty Crafting
|
Lore skill. You gain the Specialty Crafting skill feat.
|
||||||
skill feat.
|
|
||||||
is_comty_use: false
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Local Scion
|
name: Local Scion
|
||||||
|
@ -631,17 +629,17 @@ background:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: 'You’ve never been to [PI], nor do you have roots in the town, but as
|
- descr: 'You’ve never been to [PI], nor do you have roots in the town, but as chance
|
||||||
chance has it you find yourself visiting. You might be here traveling with a friend,
|
has it you find yourself visiting. You might be here traveling with a friend,
|
||||||
visiting an old acquaintance, or merely here to see a new part of the world. Before
|
visiting an old acquaintance, or merely here to see a new part of the world. Before
|
||||||
coming to town, though, you spent many years living with an ancestry other than
|
coming to town, though, you spent many years living with an ancestry other than
|
||||||
your own, and your diverse childhood has left you with an open mind and a curious
|
your own, and your diverse childhood has left you with an open mind and a curious
|
||||||
nature.\n\n You’re excited to meet new people and cultures, and answering the
|
nature.\n\n You’re excited to meet new people and cultures, and answering the
|
||||||
[PI] seems to be an interesting way to do so.\n\nChoose two ability
|
[PI] seems to be an interesting way to do so.\n\nChoose two ability boosts. One
|
||||||
boosts. One must be to Constitution or Intelligence, and one is a free ability
|
must be to Constitution or Intelligence, and one is a free ability boost.\n\nYou''re
|
||||||
boost.\n\nYou''re trained in the Diplomacy skill and a Lore skill thematically
|
trained in the Diplomacy skill and a Lore skill thematically associated with the
|
||||||
associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome,
|
members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling.
|
||||||
Goblin, or Halfling. You gain the Hobnobber skill feat.'
|
You gain the Hobnobber skill feat.'
|
||||||
is_comty_use: false
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Out-of-Towner
|
name: Out-of-Towner
|
||||||
|
@ -649,20 +647,20 @@ background:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: You’re likely from [PI], but unlike the Local Scion, your family has
|
- descr: You’re likely from [PI], but unlike the Local Scion, your family has no notable
|
||||||
no notable legacy in the area. You might not even have much of a family at all
|
legacy in the area. You might not even have much of a family at all to call your
|
||||||
to call your own, and could be an orphan. You’ve seen so many people make names
|
own, and could be an orphan. You’ve seen so many people make names for themselves
|
||||||
for themselves that you set out on your own and spent some time abroad in the
|
that you set out on your own and spent some time abroad in the jungles or deserts
|
||||||
jungles or deserts of Garund or in the upper reaches of the [PI]—regions
|
of Garund or in the upper reaches of the [PI]—regions that proved too dangerous
|
||||||
that proved too dangerous to remain in for long on your own. You returned home
|
to remain in for long on your own. You returned home with more caution and knowledge
|
||||||
with more caution and knowledge of the world beyond [PI]’s borders, but still
|
of the world beyond [PI]’s borders, but still determined to win fame.\n\n You’ve
|
||||||
determined to win fame.\n\n You’ve decided that joining an adventuring group would
|
decided that joining an adventuring group would be the best way to secure aid
|
||||||
be the best way to secure aid in your quest to build your own reputation, and
|
in your quest to build your own reputation, and are attending the [PI] to find
|
||||||
are attending the [PI] to find such allies.\n\nChoose two ability boosts.
|
such allies.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence,
|
||||||
One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou're
|
and one is a free ability boost.\n\nYou're trained in the Survival skill and the
|
||||||
trained in the Survival skill and the [PI], Desert, or Jungle Lore skill.
|
[PI], Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat
|
||||||
You gain the Terrain Expertise skill feat (underground if you have [PI] Lore,
|
(underground if you have [PI] Lore, desert if you have Desert Lore, or forest
|
||||||
desert if you have Desert Lore, or forest if you have Jungle Lore).
|
if you have Jungle Lore).
|
||||||
is_comty_use: false
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Reputation Seeker
|
name: Reputation Seeker
|
||||||
|
@ -670,18 +668,18 @@ background:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: You aren’t from [PI] yourself—you might not even be from [PI] or [PI]
|
- descr: You aren’t from [PI] yourself—you might not even be from [PI] or [PI] at
|
||||||
at all. You’ve lived a hard life, in any event. You have often had to make tough
|
all. You’ve lived a hard life, in any event. You have often had to make tough
|
||||||
decisions, and have developed a knack for understanding how things work (and the
|
decisions, and have developed a knack for understanding how things work (and the
|
||||||
best way to take them apart) that has helped you support yourself. Recently you
|
best way to take them apart) that has helped you support yourself. Recently you
|
||||||
discovered that an ancestor was from the town of [PI] and had a modest career
|
discovered that an ancestor was from the town of [PI] and had a modest career
|
||||||
as an adventurer. You can’t help but wonder if you would have had an easier life
|
as an adventurer. You can’t help but wonder if you would have had an easier life
|
||||||
if you’d grown up there instead, and have decided to seek out this small town
|
if you’d grown up there instead, and have decided to seek out this small town
|
||||||
to learn more about it.\n\nYou’ve decided to respond to the [PI] to
|
to learn more about it.\n\nYou’ve decided to respond to the [PI] to follow in
|
||||||
follow in your ancestor’s footsteps, either to honor their memory or accomplish
|
your ancestor’s footsteps, either to honor their memory or accomplish the great
|
||||||
the great deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity
|
deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity or
|
||||||
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery
|
Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery skill
|
||||||
skill and the Engineering Lore skill. You gain the Pickpocket skill feat.
|
and the Engineering Lore skill. You gain the Pickpocket skill feat.
|
||||||
is_comty_use: false
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Returning Descendant
|
name: Returning Descendant
|
||||||
|
@ -691,15 +689,15 @@ background:
|
||||||
page_stop: 6
|
page_stop: 6
|
||||||
- descr: Whether you are a local or from out of town, you’ve heard rumors that [PI]’s
|
- descr: Whether you are a local or from out of town, you’ve heard rumors that [PI]’s
|
||||||
past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s
|
past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s
|
||||||
founder, [PI], was not the hero everyone touts, or maybe your grandmother
|
founder, [PI], was not the hero everyone touts, or maybe your grandmother heard
|
||||||
heard stories from her own grandmother that contradict the town’s accepted narrative
|
stories from her own grandmother that contradict the town’s accepted narrative
|
||||||
of its establishment. In the pursuit of the truth, you’ve learned to navigate
|
of its establishment. In the pursuit of the truth, you’ve learned to navigate
|
||||||
the tangles of politics, and to never take anyone’s word at face value.\n\n You
|
the tangles of politics, and to never take anyone’s word at face value.\n\n You
|
||||||
plan to join the [PI] so that you can make yourself known to the council,
|
plan to join the [PI] so that you can make yourself known to the council, or perhaps
|
||||||
or perhaps even ingratiating yourself to them, so you can seek the truth and eventually
|
even ingratiating yourself to them, so you can seek the truth and eventually uncover
|
||||||
uncover [PI]’s secrets!\n\nChoose two ability boosts. One must be to Strength
|
[PI]’s secrets!\n\nChoose two ability boosts. One must be to Strength or Wisdom,
|
||||||
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Deception
|
and one is a free ability boost.\n\nYou're trained in the Deception skill and
|
||||||
skill and the Politics Lore skill. You gain the Lie to Me skill feat.
|
the Politics Lore skill. You gain the Lie to Me skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: true
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Truth Seeker
|
name: Truth Seeker
|
||||||
|
|
|
@ -1,67 +1,66 @@
|
||||||
---
|
|
||||||
abilityscore:
|
abilityscore:
|
||||||
- flag_rep: 1
|
- flag_rep: 1
|
||||||
short_name: STR
|
|
||||||
long_name: Strength
|
long_name: Strength
|
||||||
|
short_name: STR
|
||||||
- flag_rep: 2
|
- flag_rep: 2
|
||||||
short_name: DEX
|
|
||||||
long_name: Dexterity
|
long_name: Dexterity
|
||||||
|
short_name: DEX
|
||||||
- flag_rep: 4
|
- flag_rep: 4
|
||||||
short_name: CON
|
|
||||||
long_name: Constitution
|
long_name: Constitution
|
||||||
|
short_name: CON
|
||||||
- flag_rep: 8
|
- flag_rep: 8
|
||||||
short_name: INT
|
|
||||||
long_name: Intelligence
|
long_name: Intelligence
|
||||||
|
short_name: INT
|
||||||
- flag_rep: 16
|
- flag_rep: 16
|
||||||
short_name: Wis
|
|
||||||
long_name: Wisdom
|
long_name: Wisdom
|
||||||
|
short_name: Wis
|
||||||
- flag_rep: 32
|
- flag_rep: 32
|
||||||
short_name: CHA
|
|
||||||
long_name: Charisma
|
long_name: Charisma
|
||||||
|
short_name: CHA
|
||||||
- flag_rep: 64
|
- flag_rep: 64
|
||||||
short_name: Free1
|
|
||||||
long_name: Free 1
|
long_name: Free 1
|
||||||
|
short_name: Free1
|
||||||
- flag_rep: 128
|
- flag_rep: 128
|
||||||
short_name: Free2
|
|
||||||
long_name: Free 2
|
long_name: Free 2
|
||||||
|
short_name: Free2
|
||||||
actioncost:
|
actioncost:
|
||||||
- name: Single Action
|
- abbr: 1
|
||||||
abbr: 1
|
name: Single Action
|
||||||
- name: Two Actions
|
- abbr: 2
|
||||||
abbr: 2
|
name: Two Actions
|
||||||
- name: Three Actions
|
- abbr: 3
|
||||||
abbr: 3
|
name: Three Actions
|
||||||
- name: Free Action
|
- abbr: F
|
||||||
abbr: F
|
name: Free Action
|
||||||
- name: Reaction
|
- abbr: R
|
||||||
abbr: R
|
name: Reaction
|
||||||
- name: Varies
|
- abbr: V
|
||||||
abbr: V
|
name: Varies
|
||||||
- name: 1 minute
|
- abbr: 1m
|
||||||
abbr: 1m
|
name: 1 minute
|
||||||
- name: 10 minutes
|
- abbr: 10m
|
||||||
abbr: 10m
|
name: 10 minutes
|
||||||
- name: 1 hour
|
- abbr: 1h
|
||||||
abbr: 1h
|
name: 1 hour
|
||||||
alignment:
|
alignment:
|
||||||
- name: Lawful Good
|
- abbr: LG
|
||||||
abbr: LG
|
name: Lawful Good
|
||||||
- name: Neutral Good
|
- abbr: NG
|
||||||
abbr: NG
|
name: Neutral Good
|
||||||
- name: Chaotic Good
|
- abbr: CG
|
||||||
abbr: CG
|
name: Chaotic Good
|
||||||
- name: Lawful Neutral
|
- abbr: LN
|
||||||
abbr: LN
|
name: Lawful Neutral
|
||||||
- name: True Neutral
|
- abbr: N
|
||||||
abbr: N
|
name: True Neutral
|
||||||
- name: Chaotic Neutral
|
- abbr: CN
|
||||||
abbr: CN
|
name: Chaotic Neutral
|
||||||
- name: Lawful Evil
|
- abbr: LE
|
||||||
abbr: LE
|
name: Lawful Evil
|
||||||
- name: Neutral Evil
|
- abbr: NE
|
||||||
abbr: NE
|
name: Neutral Evil
|
||||||
- name: Chaotic Evil
|
- abbr: CE
|
||||||
abbr: CE
|
name: Chaotic Evil
|
||||||
frequency:
|
frequency:
|
||||||
- once per round
|
- once per round
|
||||||
- once per turn
|
- once per turn
|
||||||
|
@ -75,64 +74,62 @@ lang_rarity:
|
||||||
- Secret
|
- Secret
|
||||||
movement:
|
movement:
|
||||||
- Air Walk (constant)
|
- Air Walk (constant)
|
||||||
- Land
|
|
||||||
- Burrow
|
- Burrow
|
||||||
- Burrow (sand only)
|
- Burrow (sand only)
|
||||||
- Burrow (snow only)
|
- Burrow (snow only)
|
||||||
- Can't Move
|
- Can't Move
|
||||||
- Climb
|
- Climb
|
||||||
- Climb Stone
|
- Climb Stone
|
||||||
- Ice Climb
|
- Cloud Walk
|
||||||
- Ice Stride
|
|
||||||
- Trickster's Step
|
|
||||||
- Earth Glide
|
|
||||||
- Sand Glide
|
|
||||||
- Glide
|
|
||||||
- Compression
|
- Compression
|
||||||
- Suction
|
- Earth Glide
|
||||||
- Freedom of Movement (constant)
|
|
||||||
- Spider Climb (constant)
|
|
||||||
- Unstoppable Burrow
|
|
||||||
- Fly
|
- Fly
|
||||||
- Fly (from fly)
|
- Fly (from fly)
|
||||||
|
- Freedom of Movement (constant)
|
||||||
|
- Glide
|
||||||
|
- Ice Climb
|
||||||
|
- Ice Stride
|
||||||
|
- Land
|
||||||
- Magma Swim
|
- Magma Swim
|
||||||
|
- Powerful Jumper
|
||||||
|
- Sand Glide
|
||||||
|
- Spider Climb (constant)
|
||||||
|
- Suction
|
||||||
- Swim
|
- Swim
|
||||||
- Swamp Stride
|
- Swamp Stride
|
||||||
- Swiftness
|
- Swiftness
|
||||||
- Woodland Stride
|
- Trickster's Step
|
||||||
- Trackless Step
|
- Trackless Step
|
||||||
- Cloud Walk
|
- Unstoppable Burrow
|
||||||
- Powerful Jumper
|
|
||||||
- Swiftness
|
|
||||||
- Walk in Shadow
|
- Walk in Shadow
|
||||||
|
- Woodland Stride
|
||||||
size:
|
size:
|
||||||
- name: Tiny
|
- name: Tiny
|
||||||
space_in_ft: 4
|
|
||||||
reach_tall_ft: 0
|
|
||||||
reach_long_ft: 0
|
reach_long_ft: 0
|
||||||
|
reach_tall_ft: 0
|
||||||
|
space_in_ft: 4
|
||||||
- name: Small
|
- name: Small
|
||||||
space_in_ft: 5
|
|
||||||
reach_tall_ft: 5
|
|
||||||
reach_long_ft: 5
|
reach_long_ft: 5
|
||||||
|
reach_tall_ft: 5
|
||||||
|
space_in_ft: 5
|
||||||
- name: Medium
|
- name: Medium
|
||||||
space_in_ft: 5
|
reach_long_ft: 5
|
||||||
reach_tall_ft: 5
|
reach_tall_ft: 5
|
||||||
reach_long_ft: 5
|
space_in_ft: 5
|
||||||
- name: Large
|
- name: Large
|
||||||
space_in_ft: 10
|
|
||||||
reach_tall_ft: 10
|
|
||||||
reach_long_ft: 5
|
reach_long_ft: 5
|
||||||
|
reach_tall_ft: 10
|
||||||
|
space_in_ft: 10
|
||||||
- name: Huge
|
- name: Huge
|
||||||
space_in_ft: 15
|
|
||||||
reach_tall_ft: 15
|
|
||||||
reach_long_ft: 10
|
reach_long_ft: 10
|
||||||
|
reach_tall_ft: 15
|
||||||
|
space_in_ft: 15
|
||||||
- name: Gargantuan
|
- name: Gargantuan
|
||||||
space_in_ft: 20
|
|
||||||
reach_tall_ft: 20
|
|
||||||
reach_long_ft: 15
|
reach_long_ft: 15
|
||||||
|
reach_tall_ft: 20
|
||||||
|
space_in_ft: 20
|
||||||
weaponcategory:
|
weaponcategory:
|
||||||
- Unarmed
|
- Unarmed
|
||||||
- Simple
|
- Simple
|
||||||
- Martial
|
- Martial
|
||||||
- Advanced
|
- Advanced
|
||||||
...
|
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
# NOTE: python script assumes that each bulk item only has a single source entry
|
|
||||||
bulk:
|
bulk:
|
||||||
- abbr: '-'
|
- abbr: '-'
|
||||||
name: Negligible
|
name: Negligible
|
||||||
|
|
|
@ -0,0 +1,36 @@
|
||||||
|
# THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT
|
||||||
|
# TO CLEAN UP AND ORDER ALL THE YAML
|
||||||
|
|
||||||
|
import yaml
|
||||||
|
|
||||||
|
yfiles = ["actions.yaml",
|
||||||
|
"backgrounds.yaml",
|
||||||
|
"basics.yaml",
|
||||||
|
"bulks.yaml",
|
||||||
|
"conditions.yaml",
|
||||||
|
"damage.yaml",
|
||||||
|
"feats-levels-false-matches.yaml",
|
||||||
|
"feats.yaml",
|
||||||
|
"langs.yaml",
|
||||||
|
"monsters.yaml",
|
||||||
|
"requirements.yaml",
|
||||||
|
"skills.yaml",
|
||||||
|
"sources.yaml",
|
||||||
|
"spells.yaml",
|
||||||
|
"traits.yaml",
|
||||||
|
"triggers.yaml"]
|
||||||
|
|
||||||
|
|
||||||
|
def main():
|
||||||
|
for x in yfiles:
|
||||||
|
print("Doing: {}".formate(X))
|
||||||
|
with open(x, 'r') as r:
|
||||||
|
data = yaml.full_load(r)
|
||||||
|
final = yaml.safe_dump(data, allow_unicode=True)
|
||||||
|
with open(x, 'w') as f:
|
||||||
|
f.write(final)
|
||||||
|
print("\tDone.")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
|
@ -1,7 +1,11 @@
|
||||||
condition:
|
condition:
|
||||||
- name: Blinded
|
- descr: You can't see. All normal terrain is difficult terrain to you. You can't
|
||||||
|
detect anything using vision. You automatically critically fail Perception checks
|
||||||
|
that require you to be able to see, and if vision is your only precise sense,
|
||||||
|
you take a 4 status penalty to Perception checks. You are immune to visual effects.
|
||||||
|
Blinded overrides dazzled.
|
||||||
|
name: Blinded
|
||||||
short_descr: You're unable to see.
|
short_descr: You're unable to see.
|
||||||
descr: "You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a 4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides dazzled."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -9,9 +13,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 618
|
page_start: 618
|
||||||
page_stop: 618
|
page_stop: 618
|
||||||
- name: Clumsy
|
- descr: Your movements become clumsy and inexact. Clumsy always includes a value.
|
||||||
|
You take a status penalty equal to the condition value to Dexterity-based checks
|
||||||
|
and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using
|
||||||
|
Acrobatics, Stealth, and Thievery.
|
||||||
|
name: Clumsy
|
||||||
short_descr: All your actions become clumsy and inexact.
|
short_descr: All your actions become clumsy and inexact.
|
||||||
descr: "Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -19,9 +26,14 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 618
|
page_start: 618
|
||||||
page_stop: 618
|
page_stop: 618
|
||||||
- name: Concealed
|
- descr: While you are concealed from a creature, such as in a thick fog, you are
|
||||||
|
difficult for that creature to see. You can still be observed, but you’re tougher
|
||||||
|
to target. A creature that you’re concealed from must succeed at a DC 5 flat check
|
||||||
|
when targeting you with an attack, spell, or other effect. Area effects aren’t
|
||||||
|
subject to this flat check. If the check fails, the attack, spell, or effect doesn’t
|
||||||
|
affect you.
|
||||||
|
name: Concealed
|
||||||
short_descr: You become difficult for a creature to see.
|
short_descr: You become difficult for a creature to see.
|
||||||
descr: "While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be observed, but you’re tougher to target. A creature that you’re concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Area effects aren’t subject to this flat check. If the check fails, the attack, spell, or effect doesn’t affect you."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -29,9 +41,23 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 618
|
page_start: 618
|
||||||
page_stop: 618
|
page_stop: 618
|
||||||
- name: Confused
|
- descr: 'You don’t have your wits about you, and you attack wildly. You are flat-footed,
|
||||||
|
you don’t treat anyone as your ally (though they might still treat you as theirs),
|
||||||
|
and you can’t Delay, Ready, or use reactions.
|
||||||
|
|
||||||
|
|
||||||
|
You use all your actions to Strike or cast offensive cantrips, though the GM can
|
||||||
|
have you use other actions to facilitate attack, such as draw a weapon, move so
|
||||||
|
that a target is in reach, and so forth. Your targets are determined randomly
|
||||||
|
by the GM. If you have no other viable targets, you target yourself, automatically
|
||||||
|
hitting but not scoring a critical hit. If it’s impossible for you to attack or
|
||||||
|
cast spells, you babble incoherently, wasting your actions.
|
||||||
|
|
||||||
|
|
||||||
|
Each time you take damage from an attack or spell, you can attempt a DC 11 flat
|
||||||
|
check to recover from your confusion and end the condition.'
|
||||||
|
name: Confused
|
||||||
short_descr: You lose your wits and attack wildly.
|
short_descr: You lose your wits and attack wildly.
|
||||||
descr: "You don’t have your wits about you, and you attack wildly. You are flat-footed, you don’t treat anyone as your ally (though they might still treat you as theirs), and you can’t Delay, Ready, or use reactions.\n\nYou use all your actions to Strike or cast offensive cantrips, though the GM can have you use other actions to facilitate attack, such as draw a weapon, move so that a target is in reach, and so forth. Your targets are determined randomly by the GM. If you have no other viable targets, you target yourself, automatically hitting but not scoring a critical hit. If it’s impossible for you to attack or cast spells, you babble incoherently, wasting your actions.\n\nEach time you take damage from an attack or spell, you can attempt a DC 11 flat check to recover from your confusion and end the condition."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -39,9 +65,13 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 618
|
page_start: 618
|
||||||
page_stop: 618
|
page_stop: 618
|
||||||
- name: Controlled
|
- descr: Someone else is making your decisions for you, usually because you’re being
|
||||||
|
commanded or magically dominated. The controller dictates how you act and can
|
||||||
|
make you use any of your actions, including attacks, reactions, or even Delay.
|
||||||
|
The controller usually does not have to spend their own actions when controlling
|
||||||
|
you.
|
||||||
|
name: Controlled
|
||||||
short_descr: You are no longer in control of your own actions.
|
short_descr: You are no longer in control of your own actions.
|
||||||
descr: "Someone else is making your decisions for you, usually because you’re being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. The controller usually does not have to spend their own actions when controlling you."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -49,9 +79,10 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 618
|
page_start: 618
|
||||||
page_stop: 618
|
page_stop: 618
|
||||||
- name: Dazzled
|
- descr: Your eyes are overstimulated. If vision is your only precise sense, all creatures
|
||||||
|
and objects are concealed from you.
|
||||||
|
name: Dazzled
|
||||||
short_descr: Your eyes are overstimulated and you can't see clearly.
|
short_descr: Your eyes are overstimulated and you can't see clearly.
|
||||||
descr: "Your eyes are overstimulated. If vision is your only precise sense, all creatures and objects are concealed from you."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -59,9 +90,14 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 619
|
page_start: 619
|
||||||
page_stop: 619
|
page_stop: 619
|
||||||
- name: Deafened
|
- descr: You can’t hear. You automatically critically fail Perception checks that
|
||||||
|
require you to be able to hear. You take a 2 status penalty to Perception checks
|
||||||
|
for initiative and checks that involve sound but also rely on other senses. If
|
||||||
|
you perform an action with the auditory trait, you must succeed at a DC 5 flat
|
||||||
|
check or the action is lost; attempt the check after spending the action but before
|
||||||
|
any effects are applied. You are immune to auditory effects.
|
||||||
|
name: Deafened
|
||||||
short_descr: You are unable to hear.
|
short_descr: You are unable to hear.
|
||||||
descr: "You can’t hear. You automatically critically fail Perception checks that require you to be able to hear. You take a 2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. If you perform an action with the auditory trait, you must succeed at a DC 5 flat check or the action is lost; attempt the check after spending the action but before any effects are applied. You are immune to auditory effects."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -69,9 +105,15 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 619
|
page_start: 619
|
||||||
page_stop: 619
|
page_stop: 619
|
||||||
- name: Doomed
|
- descr: 'A powerful force has gripped your soul, calling you closer to death. Doomed
|
||||||
|
always includes a value. The dying value at which you die is reduced by your doomed
|
||||||
|
value. If your maximum dying value is reduced to 0, you instantly die. When you
|
||||||
|
die, you’re no longer doomed.
|
||||||
|
|
||||||
|
|
||||||
|
Your doomed value decreases by 1 each time you get a full night’s rest.'
|
||||||
|
name: Doomed
|
||||||
short_descr: A powerful force is calling you to death.
|
short_descr: A powerful force is calling you to death.
|
||||||
descr: "A powerful force has gripped your soul, calling you closer to death. Doomed always includes a value. The dying value at which you die is reduced by your doomed value. If your maximum dying value is reduced to 0, you instantly die. When you die, you’re no longer doomed.\n\nYour doomed value decreases by 1 each time you get a full night’s rest."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -79,9 +121,21 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 619
|
page_start: 619
|
||||||
page_stop: 619
|
page_stop: 619
|
||||||
- name: Drained
|
- descr: 'When a creature successfully drains you of blood or life force, you become
|
||||||
|
less healthy. Drained always includes a value. You take a status penalty equal
|
||||||
|
to your drained value on Constitution-based checks, such as Fortitude saves. You
|
||||||
|
also lose a number of Hit Points equal to your level (minimum 1) times the drained
|
||||||
|
value, and your maximum Hit Points are reduced by the same amount. For example,
|
||||||
|
if you’re hit by an effect that inflicts drained 3 and you’re a 3rd-level character,
|
||||||
|
you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit
|
||||||
|
Points doesn’t count as taking damage.
|
||||||
|
|
||||||
|
|
||||||
|
Each time you get a full night’s rest, your drained value decreases by 1. This
|
||||||
|
increases your maximum Hit Points, but you don’t immediately recover the lost
|
||||||
|
Hit Points.'
|
||||||
|
name: Drained
|
||||||
short_descr: You have lost some of your blood or life force.
|
short_descr: You have lost some of your blood or life force.
|
||||||
descr: "When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you’re hit by an effect that inflicts drained 3 and you’re a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn’t count as taking damage.\n\nEach time you get a full night’s rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don’t immediately recover the lost Hit Points."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -89,9 +143,22 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 619
|
page_start: 619
|
||||||
page_stop: 619
|
page_stop: 619
|
||||||
- name: Dying
|
- descr: 'You are bleeding out or otherwise at death’s door. While you have this condition,
|
||||||
|
you are unconscious. Dying always includes a value, and if it ever reaches dying
|
||||||
|
4, you die. If you’re dying, you must attempt a recovery check (page 459) at the
|
||||||
|
start of your turn each round to determine whether you get better or worse. Your
|
||||||
|
dying condition increases by 1 if you take damage while dying, or by 2 if you
|
||||||
|
take damage from an enemy’s critical hit or a critical failure on your save.
|
||||||
|
|
||||||
|
|
||||||
|
If you lose the dying condition by succeeding at a recovery check and are still
|
||||||
|
at 0 Hit Points, you remain unconscious, but you can wake up as described in that
|
||||||
|
condition. You lose the dying condition automatically and wake up if you ever
|
||||||
|
have 1 Hit Point or more. Any time you lose the dying condition, you gain the
|
||||||
|
wounded 1 condition, or increase your wounded condition value by 1 if you already
|
||||||
|
have that condition.'
|
||||||
|
name: Dying
|
||||||
short_descr: You are nearly dead.
|
short_descr: You are nearly dead.
|
||||||
descr: "You are bleeding out or otherwise at death’s door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you’re dying, you must attempt a recovery check (page 459) at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save.\n\nIf you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -99,9 +166,11 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 619
|
page_start: 619
|
||||||
page_stop: 619
|
page_stop: 619
|
||||||
- name: Encumbered
|
- descr: You are carrying more weight than you can manage. While you’re encumbered,
|
||||||
|
you’re clumsy 1 and take a 10-foot penalty to all your Speeds. As with all penalties
|
||||||
|
to your Speed, this can’t reduce your Speed below 5 feet.
|
||||||
|
name: Encumbered
|
||||||
short_descr: You are carrying too much weight to carry.
|
short_descr: You are carrying too much weight to carry.
|
||||||
descr: "You are carrying more weight than you can manage. While you’re encumbered, you’re clumsy 1 and take a 10-foot penalty to all your Speeds. As with all penalties to your Speed, this can’t reduce your Speed below 5 feet."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -109,9 +178,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 619
|
page_start: 619
|
||||||
page_stop: 619
|
page_stop: 619
|
||||||
- name: Enfeebled
|
- descr: You’re physically weakened. Enfeebled always includes a value. When you are
|
||||||
|
enfeebled, you take a status penalty equal to the condition value to Strength-based
|
||||||
|
rolls and DCs, including Strength-based melee attack rolls, Strength-based damage
|
||||||
|
rolls, and Athletics checks.
|
||||||
|
name: Enfeebled
|
||||||
short_descr: You are physically weakened.
|
short_descr: You are physically weakened.
|
||||||
descr: "You’re physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -119,9 +191,16 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 619
|
page_start: 619
|
||||||
page_stop: 619
|
page_stop: 619
|
||||||
- name: Fascinated
|
- descr: You are compelled to focus your attention on something, distracting you from
|
||||||
|
whatever else is going on around you. You take a 2 status penalty to Perception
|
||||||
|
and skill checks, and you can’t use actions with the concentrate trait unless
|
||||||
|
they or their intended consequences are related to the subject of your fascination
|
||||||
|
(as determined by the GM). For instance, you might be able to Seek and Recall
|
||||||
|
Knowledge about the subject, but you likely couldn’t cast a spell targeting a
|
||||||
|
different creature. This condition ends if a creature uses hostile actions against
|
||||||
|
you or any of your allies.
|
||||||
|
name: Fascinated
|
||||||
short_descr: You are compelled to focus your attention on something.
|
short_descr: You are compelled to focus your attention on something.
|
||||||
descr: "You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a 2 status penalty to Perception and skill checks, and you can’t use actions with the concentrate trait unless they or their intended consequences are related to the subject of your fascination (as determined by the GM). For instance, you might be able to Seek and Recall Knowledge about the subject, but you likely couldn’t cast a spell targeting a different creature. This condition ends if a creature uses hostile actions against you or any of your allies."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -129,9 +208,13 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 619
|
page_start: 619
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Fatigued
|
- descr: 'You’re tired and can’t summon much energy. You take a 1 status penalty to
|
||||||
|
AC and saving throws. While exploring, you can’t choose an exploration activity.
|
||||||
|
|
||||||
|
|
||||||
|
You recover from fatigue after a full night’s rest.'
|
||||||
|
name: Fatigued
|
||||||
short_descr: You are tired and can not summon much energy.
|
short_descr: You are tired and can not summon much energy.
|
||||||
descr: "You’re tired and can’t summon much energy. You take a 1 status penalty to AC and saving throws. While exploring, you can’t choose an exploration activity.\n\nYou recover from fatigue after a full night’s rest."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -139,9 +222,14 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Flat-Footed
|
- descr: You’re distracted or otherwise unable to focus your full attention on defense.
|
||||||
|
You take a 2 circumstance penalty to AC. Some effects give you the flat-footed
|
||||||
|
condition only to certain creatures or against certain attacks. Othersespecially
|
||||||
|
conditionscan make you universally flat-footed against everything. If a rule doesn’t
|
||||||
|
specify that the condition applies only to certain circumstances, it applies to
|
||||||
|
all of them; for example, many effects simply say “The target is flat-footed.”
|
||||||
|
name: Flat-Footed
|
||||||
short_descr: You are unable to focus your attention on your own defense.
|
short_descr: You are unable to focus your attention on your own defense.
|
||||||
descr: "You’re distracted or otherwise unable to focus your full attention on defense. You take a 2 circumstance penalty to AC. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. Othersespecially conditionscan make you universally flat-footed against everything. If a rule doesn’t specify that the condition applies only to certain circumstances, it applies to all of them; for example, many effects simply say “The target is flat-footed.”"
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -149,9 +237,14 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Fleeing
|
- descr: You’re forced to run away due to fear or some other compulsion. On your turn,
|
||||||
|
you must spend each of your actions trying to escape the source of the fleeing
|
||||||
|
condition as expediently as possible (such as by using move actions to flee, or
|
||||||
|
opening doors barring your escape). The source is usually the effect or caster
|
||||||
|
that gave you the condition, though some effects might define something else as
|
||||||
|
the source. You can’t Delay or Ready while fleeing.
|
||||||
|
name: Fleeing
|
||||||
short_descr: You are forced to run away.
|
short_descr: You are forced to run away.
|
||||||
descr: "You’re forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or caster that gave you the condition, though some effects might define something else as the source. You can’t Delay or Ready while fleeing."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -159,9 +252,16 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Friendly
|
- descr: This condition reflects a creature’s disposition toward a particular character,
|
||||||
|
and it affects only creatures that are not player characters. A creature that
|
||||||
|
is friendly to a character likes that character. The character can attempt to
|
||||||
|
make a Request of a friendly creature, and the friendly creature is likely to
|
||||||
|
agree to a simple and safe request that doesn’t cost it much to fulfill. If the
|
||||||
|
character or one of their allies uses hostile actions against the creature, the
|
||||||
|
creature gains a worse attitude condition depending on the severity of the hostile
|
||||||
|
action, as determined by the GM.
|
||||||
|
name: Friendly
|
||||||
short_descr: This creature likes you.
|
short_descr: This creature likes you.
|
||||||
descr: "This condition reflects a creature’s disposition toward a particular character, and it affects only creatures that are not player characters. A creature that is friendly to a character likes that character. The character can attempt to make a Request of a friendly creature, and the friendly creature is likely to agree to a simple and safe request that doesn’t cost it much to fulfill. If the character or one of their allies uses hostile actions against the creature, the creature gains a worse attitude condition depending on the severity of the hostile action, as determined by the GM."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -169,9 +269,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Frightened
|
- descr: You’re gripped by fear and struggle to control your nerves. The frightened
|
||||||
|
condition always includes a value. You take a status penalty equal to this value
|
||||||
|
to all your checks and DCs. Unless specified otherwise, at the end of each of
|
||||||
|
your turns, the value of your frightened condition decreases by 1.
|
||||||
|
name: Frightened
|
||||||
short_descr: You are gripped with fear.
|
short_descr: You are gripped with fear.
|
||||||
descr: "You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -179,9 +282,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Grabbed
|
- descr: You’re held in place by another creature, giving you the flat-footed and
|
||||||
|
immobilized conditions. If you attempt a manipulate action while grabbed, you
|
||||||
|
must succeed at a DC 5 flat check or it is lost; roll the check after spending
|
||||||
|
the action, but before any effects are applied.
|
||||||
|
name: Grabbed
|
||||||
short_descr: Another creature is holding you in place.
|
short_descr: Another creature is holding you in place.
|
||||||
descr: "You’re held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -189,9 +295,16 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Helpful
|
- descr: This condition reflects a creature’s disposition toward a particular character,
|
||||||
|
and it affects only creatures that are not player characters. A creature that
|
||||||
|
is helpful to a character wishes to actively aid that character. It will accept
|
||||||
|
reasonable Requests from that character, as long as such requests aren’t at the
|
||||||
|
expense of the helpful creature’s goals or quality of life. If the character or
|
||||||
|
one of their allies uses a hostile action against the creature, the creature gains
|
||||||
|
a worse attitude condition depending on the severity of the hostile action, as
|
||||||
|
determined by the GM.
|
||||||
|
name: Helpful
|
||||||
short_descr: This creature feels a desire to help you.
|
short_descr: This creature feels a desire to help you.
|
||||||
descr: "This condition reflects a creature’s disposition toward a particular character, and it affects only creatures that are not player characters. A creature that is helpful to a character wishes to actively aid that character. It will accept reasonable Requests from that character, as long as such requests aren’t at the expense of the helpful creature’s goals or quality of life. If the character or one of their allies uses a hostile action against the creature, the creature gains a worse attitude condition depending on the severity of the hostile action, as determined by the GM."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -199,9 +312,19 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Hidden
|
- descr: 'While you’re hidden from a creature, that creature knows the space you’re
|
||||||
|
in but can’t tell precisely where you are. You typically become hidden by using
|
||||||
|
Stealth to Hide. When Seeking a creature using only imprecise senses, it remains
|
||||||
|
hidden, rather than observed. A creature you’re hidden from is flat-footed to
|
||||||
|
you, and it must succeed at a DC 11 flat check when targeting you with an attack,
|
||||||
|
spell, or other effect or it fails affect you. Area effects aren’t subject to
|
||||||
|
this flat check.
|
||||||
|
|
||||||
|
|
||||||
|
A creature might be able to use the Seek action to try to observe you, as described
|
||||||
|
on page 471 CRB.'
|
||||||
|
name: Hidden
|
||||||
short_descr: A creature knows you are around but cannot find you.
|
short_descr: A creature knows you are around but cannot find you.
|
||||||
descr: "While you’re hidden from a creature, that creature knows the space you’re in but can’t tell precisely where you are. You typically become hidden by using Stealth to Hide. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed. A creature you’re hidden from is flat-footed to you, and it must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect or it fails affect you. Area effects aren’t subject to this flat check.\n\nA creature might be able to use the Seek action to try to observe you, as described on page 471 CRB."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -209,9 +332,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Hostile
|
- descr: This condition reflects a creature’s disposition toward a particular character,
|
||||||
|
and it affects only creatures that are not player characters. A creature that
|
||||||
|
is hostile to a character actively seeks to harm that character. It doesn’t necessarily
|
||||||
|
attack, but it won’t accept Requests from the character.
|
||||||
|
name: Hostile
|
||||||
short_descr: This creature wished haem upon you.
|
short_descr: This creature wished haem upon you.
|
||||||
descr: "This condition reflects a creature’s disposition toward a particular character, and it affects only creatures that are not player characters. A creature that is hostile to a character actively seeks to harm that character. It doesn’t necessarily attack, but it won’t accept Requests from the character."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -219,9 +345,13 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Immobilized
|
- descr: You can’t use any action with the move trait. If you’re immobilized by something
|
||||||
|
holding you in place and an external force would move you out of your space, the
|
||||||
|
force must succeed at a check against either the DC of the effect holding you
|
||||||
|
in place or the relevant defense (usually Fortitude DC) of the monster holding
|
||||||
|
you in place.
|
||||||
|
name: Immobilized
|
||||||
short_descr: You are unable to move.
|
short_descr: You are unable to move.
|
||||||
descr: "You can’t use any action with the move trait. If you’re immobilized by something holding you in place and an external force would move you out of your space, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defense (usually Fortitude DC) of the monster holding you in place."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -229,9 +359,13 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Indifferent
|
- descr: This condition reflects a creature’s disposition toward a particular character,
|
||||||
|
and it affects only creatures that are not player characters. A creature that
|
||||||
|
is indifferent to a character doesn’t really care one way or the other about that
|
||||||
|
character. Assume a creature’s attitude to a given character is indifferent unless
|
||||||
|
specified otherwise.
|
||||||
|
name: Indifferent
|
||||||
short_descr: This creature doesn't care about you.
|
short_descr: This creature doesn't care about you.
|
||||||
descr: "This condition reflects a creature’s disposition toward a particular character, and it affects only creatures that are not player characters. A creature that is indifferent to a character doesn’t really care one way or the other about that character. Assume a creature’s attitude to a given character is indifferent unless specified otherwise."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -239,9 +373,15 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 620
|
page_stop: 620
|
||||||
- name: Invisible
|
- descr: While invisible, you can’t be seen. You’re undetected to everyone. Creatures
|
||||||
|
can Seek to attempt to detect you; if a creature succeeds at its Perception check
|
||||||
|
against your Stealth DC, you become hidden to that creature until you Sneak to
|
||||||
|
become undetected again. If you become invisible while someone can already see
|
||||||
|
you, you start out hidden to the observer (instead of undetected) until you successfully
|
||||||
|
Sneak. You can’t become observed while invisible except via special abilities
|
||||||
|
or magic.
|
||||||
|
name: Invisible
|
||||||
short_descr: You cannot be seen.
|
short_descr: You cannot be seen.
|
||||||
descr: "While invisible, you can’t be seen. You’re undetected to everyone. Creatures can Seek to attempt to detect you; if a creature succeeds at its Perception check against your Stealth DC, you become hidden to that creature until you Sneak to become undetected again. If you become invisible while someone can already see you, you start out hidden to the observer (instead of undetected) until you successfully Sneak. You can’t become observed while invisible except via special abilities or magic."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -249,9 +389,14 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 620
|
page_start: 620
|
||||||
page_stop: 621
|
page_stop: 621
|
||||||
- name: Observed
|
- descr: Anything in plain view is observed by you. If a creature takes measures to
|
||||||
|
avoid detection, such as by using Stealth to Hide, it can become hidden or undetected
|
||||||
|
instead of observed. If you have another precise sense instead of or in addition
|
||||||
|
to sight, you might be able to observe a creature or object using that sense instead.
|
||||||
|
You can observe a creature only with precise senses. When Seeking a creature using
|
||||||
|
only imprecise senses, it remains hidden, rather than observed.
|
||||||
|
name: Observed
|
||||||
short_descr: Anything in plain view is observed by you.
|
short_descr: Anything in plain view is observed by you.
|
||||||
descr: "Anything in plain view is observed by you. If a creature takes measures to avoid detection, such as by using Stealth to Hide, it can become hidden or undetected instead of observed. If you have another precise sense instead of or in addition to sight, you might be able to observe a creature or object using that sense instead. You can observe a creature only with precise senses. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -259,9 +404,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 621
|
page_start: 621
|
||||||
page_stop: 621
|
page_stop: 621
|
||||||
- name: Paralyzed
|
- descr: Your body is frozen in place. You have the flat-footed condition and can’t
|
||||||
|
act except to Recall Knowledge and use actions that require only the use of your
|
||||||
|
mind (as determined by the GM). Your senses still function, but only in the areas
|
||||||
|
you can perceive without moving your body, so you can’t Seek while paralyzed.
|
||||||
|
name: Paralyzed
|
||||||
short_descr: You are frozen in place.
|
short_descr: You are frozen in place.
|
||||||
descr: "Your body is frozen in place. You have the flat-footed condition and can’t act except to Recall Knowledge and use actions that require only the use of your mind (as determined by the GM). Your senses still function, but only in the areas you can perceive without moving your body, so you can’t Seek while paralyzed."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -269,9 +417,15 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 621
|
page_start: 621
|
||||||
page_stop: 621
|
page_stop: 621
|
||||||
- name: Persistent Damage
|
- descr: Persistent damage comes from effects like acid, being on fire, or many other
|
||||||
|
situations. It appears as “X persistent [type] damage,” where “X” is the amount
|
||||||
|
of damage dealt and “[type]” is the damage type. Instead of taking persistent
|
||||||
|
damage immediately, you take it at the end of each of your turns as long as you
|
||||||
|
have the condition, rolling any damage dice anew each time. After you take persistent
|
||||||
|
damage, roll a DC 15 flat check to see if you recover from the persistent damage.
|
||||||
|
If you succeed, the condition ends.
|
||||||
|
name: Persistent Damage
|
||||||
short_descr: You take damage from a source over time.
|
short_descr: You take damage from a source over time.
|
||||||
descr: "Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “[type]” is the damage type. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -279,9 +433,15 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 621
|
page_start: 621
|
||||||
page_stop: 621
|
page_stop: 621
|
||||||
- name: Petrified
|
- descr: You have been turned to stone. You can’t act, nor can you sense anything.
|
||||||
|
You become an object with a Bulk double your normal Bulk (typically 12 for a petrified
|
||||||
|
Medium creature or 6 for a petrified Small creature), AC 9, Hardness 8, and the
|
||||||
|
same current Hit Points you had when alive. You don’t have a Broken Threshold.
|
||||||
|
When you’re turned back into flesh, you have the same number of Hit Points you
|
||||||
|
had as a statue. If the statue is destroyed, you immediately die. While petrified,
|
||||||
|
your mind and body are in stasis, so you don’t age or notice the passing of time.
|
||||||
|
name: Petrified
|
||||||
short_descr: You have been turned to stone.
|
short_descr: You have been turned to stone.
|
||||||
descr: "You have been turned to stone. You can’t act, nor can you sense anything. You become an object with a Bulk double your normal Bulk (typically 12 for a petrified Medium creature or 6 for a petrified Small creature), AC 9, Hardness 8, and the same current Hit Points you had when alive. You don’t have a Broken Threshold. When you’re turned back into flesh, you have the same number of Hit Points you had as a statue. If the statue is destroyed, you immediately die. While petrified, your mind and body are in stasis, so you don’t age or notice the passing of time."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -289,9 +449,18 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 621
|
page_start: 621
|
||||||
page_stop: 621
|
page_stop: 621
|
||||||
- name: Prone
|
- descr: 'You’re lying on the ground. You are flat-footed and take a 2 circumstance
|
||||||
|
penalty to attack rolls. The only move actions you can use while you’re prone
|
||||||
|
are Crawl and Stand. Standing up ends the prone condition. You can Take Cover
|
||||||
|
while prone to hunker down and gain cover against ranged attacks, even if you
|
||||||
|
don’t have an object to get behind, gaining a +4 circumstance bonus to AC against
|
||||||
|
ranged attacks (but you remain flat-footed).
|
||||||
|
|
||||||
|
|
||||||
|
If you would be knocked prone while you’re Climbing or Flying, you fall (see pages
|
||||||
|
463464 for the rules on falling). You can’t be knocked prone when Swimming.'
|
||||||
|
name: Prone
|
||||||
short_descr: You are lying on the ground.
|
short_descr: You are lying on the ground.
|
||||||
descr: "You’re lying on the ground. You are flat-footed and take a 2 circumstance penalty to attack rolls. The only move actions you can use while you’re prone are Crawl and Stand. Standing up ends the prone condition. You can Take Cover while prone to hunker down and gain cover against ranged attacks, even if you don’t have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed).\n\nIf you would be knocked prone while you’re Climbing or Flying, you fall (see pages 463464 for the rules on falling). You can’t be knocked prone when Swimming."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -299,9 +468,14 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 621
|
page_start: 621
|
||||||
page_stop: 621
|
page_stop: 621
|
||||||
- name: Quickened
|
- descr: You gain 1 additional action at the start of your turn each round. Many effects
|
||||||
|
that make you quickened specify the types of actions you can use with this additional
|
||||||
|
action. If you become quickened from multiple sources, you can use the extra action
|
||||||
|
you’ve been granted for any single action allowed by any of the effects that made
|
||||||
|
you quickened. Because quickened has its effect at the start of your turn, you
|
||||||
|
don’t immediately gain actions if you become quickened during your turn.
|
||||||
|
name: Quickened
|
||||||
short_descr: You are able to move faster than normal.
|
short_descr: You are able to move faster than normal.
|
||||||
descr: "You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of actions you can use with this additional action. If you become quickened from multiple sources, you can use the extra action you’ve been granted for any single action allowed by any of the effects that made you quickened. Because quickened has its effect at the start of your turn, you don’t immediately gain actions if you become quickened during your turn."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -309,9 +483,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 622
|
page_start: 622
|
||||||
page_stop: 622
|
page_stop: 622
|
||||||
- name: Restrained
|
- descr: You’re tied up and can barely move, or a creature has you pinned. You have
|
||||||
|
the flat-footed and immobilized conditions, and you can’t use any actions with
|
||||||
|
the attack or manipulate traits except to attempt to Escape or Force Open your
|
||||||
|
bonds. Restrained overrides grabbed.
|
||||||
|
name: Restrained
|
||||||
short_descr: You are tied up and can barely move.
|
short_descr: You are tied up and can barely move.
|
||||||
descr: "You’re tied up and can barely move, or a creature has you pinned. You have the flat-footed and immobilized conditions, and you can’t use any actions with the attack or manipulate traits except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -319,9 +496,17 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 622
|
page_start: 622
|
||||||
page_stop: 622
|
page_stop: 622
|
||||||
- name: Sickened
|
- descr: 'You feel ill. Sickened always includes a value. You take a status penalty
|
||||||
|
equal to this value on all your checks and DCs. You can’t willingly ingest anythingincluding
|
||||||
|
elixirs and potionswhile sickened.
|
||||||
|
|
||||||
|
|
||||||
|
You can spend a single action retching in an attempt to recover, which lets you
|
||||||
|
immediately attempt a Fortitude save against the DC of the effect that made you
|
||||||
|
sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical
|
||||||
|
success).'
|
||||||
|
name: Sickened
|
||||||
short_descr: You feel ill.
|
short_descr: You feel ill.
|
||||||
descr: "You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can’t willingly ingest anythingincluding elixirs and potionswhile sickened.\n\nYou can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical success)."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -329,9 +514,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 622
|
page_start: 622
|
||||||
page_stop: 622
|
page_stop: 622
|
||||||
- name: Slowed
|
- descr: You have fewer actions. Slowed always includes a value. When you regain your
|
||||||
|
actions at the start of your turn, reduce the number of actions you regain by
|
||||||
|
your slowed value. Because slowed has its effect at the start of your turn, you
|
||||||
|
don’t immediately lose actions if you become slowed during your turn.
|
||||||
|
name: Slowed
|
||||||
short_descr: You move slower than normal.
|
short_descr: You move slower than normal.
|
||||||
descr: "You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don’t immediately lose actions if you become slowed during your turn."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -339,9 +527,26 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 622
|
page_start: 622
|
||||||
page_stop: 622
|
page_stop: 622
|
||||||
- name: Stunned
|
- descr: 'You’ve become senseless. You can’t act while stunned. Stunned usually includes
|
||||||
|
a value, which indicates how many total actions you lose, possibly over multiple
|
||||||
|
turns, from being stunned. Each time you regain actions (such as at the start
|
||||||
|
of your turn), reduce the number you regain by your stunned value, then reduce
|
||||||
|
your stunned value by the number of actions you lost. For example, if you were
|
||||||
|
stunned 4, you would lose all 3 of your actions on your turn, reducing you to
|
||||||
|
stunned 1; on your next turn, you would lose 1 more action, and then be able to
|
||||||
|
use your remaining 2 actions normally. Stunned might also have a duration instead
|
||||||
|
of a value, such as “stunned for 1 minute.” In this case, you lose all your actions
|
||||||
|
for the listed duration.
|
||||||
|
|
||||||
|
|
||||||
|
Stunned overrides slowed. If the duration of your stunned condition ends while
|
||||||
|
you are slowed, you count the actions lost to the stunned condition toward those
|
||||||
|
lost to being slowed. So, if you were stunned 1 and slowed 2 at the beginning
|
||||||
|
of your turn, you would lose 1 action from stunned, and then lose only 1 additional
|
||||||
|
action by being slowed, so you would still have 1 action remaining to use that
|
||||||
|
turn.'
|
||||||
|
name: Stunned
|
||||||
short_descr: You lose your senses.
|
short_descr: You lose your senses.
|
||||||
descr: "You’ve become senseless. You can’t act while stunned. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, you would lose all 3 of your actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead of a value, such as “stunned for 1 minute.” In this case, you lose all your actions for the listed duration.\n\nStunned overrides slowed. If the duration of your stunned condition ends while you are slowed, you count the actions lost to the stunned condition toward those lost to being slowed. So, if you were stunned 1 and slowed 2 at the beginning of your turn, you would lose 1 action from stunned, and then lose only 1 additional action by being slowed, so you would still have 1 action remaining to use that turn."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -349,9 +554,14 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 622
|
page_start: 622
|
||||||
page_stop: 622
|
page_stop: 622
|
||||||
- name: Stupefied
|
- descr: Your thoughts and indistinct and clouded. Stupefied always includes a value.
|
||||||
|
You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based
|
||||||
|
checks and DCs, including Will saving throws, spell attack rolls, spell DCs, and
|
||||||
|
skill checks that use these ability scores. Any time you attempt to Cast a Spell
|
||||||
|
while stupefied, the spell is disrupted unless you succeed at a flat check with
|
||||||
|
a DC equal to 5 + your stupefied value.
|
||||||
|
name: Stupefied
|
||||||
short_descr: Your thoughts are indistinct and clouded
|
short_descr: Your thoughts are indistinct and clouded
|
||||||
descr: "Your thoughts and indistinct and clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack rolls, spell DCs, and skill checks that use these ability scores. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -359,9 +569,49 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 622
|
page_start: 622
|
||||||
page_stop: 622
|
page_stop: 622
|
||||||
- name: Unconscious
|
- descr: 'You’re sleeping, or you’ve been knocked out. You can’t act. You take a 4
|
||||||
|
status penalty to AC, Perception, and Reflex saves, and you have the blinded and
|
||||||
|
flat-footed conditions. When you gain this condition, you fall prone and drop
|
||||||
|
items you are wielding or holding unless the effect states otherwise or the GM
|
||||||
|
determines you’re in a position in which you wouldn’t.
|
||||||
|
|
||||||
|
|
||||||
|
If you’re unconscious because you’re dying, you can’t wake up while you have 0
|
||||||
|
Hit Points. If you are restored to 1 Hit Point or more via healing, you lose the
|
||||||
|
dying and unconscious conditions and can act normally on your next turn.
|
||||||
|
|
||||||
|
|
||||||
|
If you are unconscious and at 0 Hit Points, but not dying, you naturally return
|
||||||
|
to 1 Hit Point and awaken after sufficient time passes. The GM determines how
|
||||||
|
long you remain unconscious, from a minimum of 10 minutes to several hours. If
|
||||||
|
you receive healing during this time, you lose the unconscious condition and can
|
||||||
|
act normally on your next turn.
|
||||||
|
|
||||||
|
|
||||||
|
If you’re unconscious and have more than 1 Hit Point (typically because you are
|
||||||
|
asleep or unconscious due to an effect), you wake up in one of the following ways.
|
||||||
|
Each causes you to lose the unconscious condition.
|
||||||
|
|
||||||
|
|
||||||
|
- You take damage, provided the damage doesn’t reduce you to 0 Hit Points. If
|
||||||
|
the damage reduces you to 0 Hit Points, you remain unconscious and gain the dying
|
||||||
|
condition as normal.
|
||||||
|
|
||||||
|
- You receive healing, other than the natural healing you get from resting.
|
||||||
|
|
||||||
|
- Someone shakes you awake with an Interact action.
|
||||||
|
|
||||||
|
- There’s loud noise going on around youthough this isn’t automatic. At the start
|
||||||
|
of your turn, you automatically attempt a Perception check against the noise’s
|
||||||
|
DC (or the lowest DC if there is more than one noise), waking up if you succeed.
|
||||||
|
If creatures are attempting to stay quiet around you, this Perception check uses
|
||||||
|
their Stealth DCs. Some magical effects make you sleep so deeply that they don’t
|
||||||
|
allow you to attempt this Perception check.
|
||||||
|
|
||||||
|
- If you are simply asleep, the GM decides you wake up either because you have
|
||||||
|
had a restful night’s sleep or something disrupted that rest.'
|
||||||
|
name: Unconscious
|
||||||
short_descr: You are sleeping or knocked out.
|
short_descr: You are sleeping or knocked out.
|
||||||
descr: "You’re sleeping, or you’ve been knocked out. You can’t act. You take a 4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and flat-footed conditions. When you gain this condition, you fall prone and drop items you are wielding or holding unless the effect states otherwise or the GM determines you’re in a position in which you wouldn’t.\n\nIf you’re unconscious because you’re dying, you can’t wake up while you have 0 Hit Points. If you are restored to 1 Hit Point or more via healing, you lose the dying and unconscious conditions and can act normally on your next turn.\n\nIf you are unconscious and at 0 Hit Points, but not dying, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.\n\nIf you’re unconscious and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways. Each causes you to lose the unconscious condition.\n\n- You take damage, provided the damage doesn’t reduce you to 0 Hit Points. If the damage reduces you to 0 Hit Points, you remain unconscious and gain the dying condition as normal.\n- You receive healing, other than the natural healing you get from resting.\n- Someone shakes you awake with an Interact action.\n- There’s loud noise going on around youthough this isn’t automatic. At the start of your turn, you automatically attempt a Perception check against the noise’s DC (or the lowest DC if there is more than one noise), waking up if you succeed. If creatures are attempting to stay quiet around you, this Perception check uses their Stealth DCs. Some magical effects make you sleep so deeply that they don’t allow you to attempt this Perception check.\n- If you are simply asleep, the GM decides you wake up either because you have had a restful night’s sleep or something disrupted that rest."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -369,9 +619,24 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 622
|
page_start: 622
|
||||||
page_stop: 623
|
page_stop: 623
|
||||||
- name: Undetected
|
- descr: 'When you are undetected by a creature, that creature cannot see you at all,
|
||||||
|
has no idea what space you occupy, and can’t target you, though you still can
|
||||||
|
be affected by abilities that target an area. When you’re undetected by a creature,
|
||||||
|
that creature is flat-footed to you.
|
||||||
|
|
||||||
|
|
||||||
|
A creature you’re undetected by can guess which square you’re in to try targeting
|
||||||
|
you. It must pick a square and attempt an attack. This works like targeting a
|
||||||
|
hidden creature (requiring a DC 11 flat check, as described on page 466), but
|
||||||
|
the flat check and attack roll are rolled in secret by the GM, who doesn’t reveal
|
||||||
|
whether the attack missed due to failing the flat check, failing the attack roll,
|
||||||
|
or choosing the wrong square.
|
||||||
|
|
||||||
|
|
||||||
|
A creature can use the Seek action to try to find you, as described on page 471
|
||||||
|
CRB.'
|
||||||
|
name: Undetected
|
||||||
short_descr: A creature can not sense or track you.
|
short_descr: A creature can not sense or track you.
|
||||||
descr: "When you are undetected by a creature, that creature cannot see you at all, has no idea what space you occupy, and can’t target you, though you still can be affected by abilities that target an area. When you’re undetected by a creature, that creature is flat-footed to you.\n\nA creature you’re undetected by can guess which square you’re in to try targeting you. It must pick a square and attempt an attack. This works like targeting a hidden creature (requiring a DC 11 flat check, as described on page 466), but the flat check and attack roll are rolled in secret by the GM, who doesn’t reveal whether the attack missed due to failing the flat check, failing the attack roll, or choosing the wrong square.\n\nA creature can use the Seek action to try to find you, as described on page 471 CRB."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -379,9 +644,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 623
|
page_start: 623
|
||||||
page_stop: 623
|
page_stop: 623
|
||||||
- name: Unfriendly
|
- descr: This condition reflects a creature’s disposition toward a particular character,
|
||||||
|
and it affects only creatures that are not player characters. A creature that
|
||||||
|
is unfriendly to a character dislikes and specifically distrusts that character.
|
||||||
|
The unfriendly creature won’t accept Requests from the character.
|
||||||
|
name: Unfriendly
|
||||||
short_descr: A creature feels disdain for you.
|
short_descr: A creature feels disdain for you.
|
||||||
descr: "This condition reflects a creature’s disposition toward a particular character, and it affects only creatures that are not player characters. A creature that is unfriendly to a character dislikes and specifically distrusts that character. The unfriendly creature won’t accept Requests from the character."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -389,9 +657,12 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 623
|
page_start: 623
|
||||||
page_stop: 623
|
page_stop: 623
|
||||||
- name: Unnoticed
|
- descr: If you are unnoticed by a creature, that creature has no idea you are present
|
||||||
|
at all. When you’re unnoticed, you’re also undetected by the creature. This condition
|
||||||
|
matters for abilities that can be used only against targets totally unaware of
|
||||||
|
your presence.
|
||||||
|
name: Unnoticed
|
||||||
short_descr: A creature has no idea about your presence.
|
short_descr: A creature has no idea about your presence.
|
||||||
descr: "If you are unnoticed by a creature, that creature has no idea you are present at all. When you’re unnoticed, you’re also undetected by the creature. This condition matters for abilities that can be used only against targets totally unaware of your presence."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -399,9 +670,17 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 623
|
page_start: 623
|
||||||
page_stop: 623
|
page_stop: 623
|
||||||
- name: Wounded
|
- descr: 'You have been seriously injured. If you lose the dying condition and do
|
||||||
|
not already have the wounded condition, you become wounded 1. If you already have
|
||||||
|
the wounded condition when you lose the dying condition, your wounded condition
|
||||||
|
value increases by 1. If you gain the dying condition while wounded, increase
|
||||||
|
your dying condition value by your wounded value.
|
||||||
|
|
||||||
|
|
||||||
|
The wounded condition ends if someone successfully restores Hit Points to you
|
||||||
|
with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.'
|
||||||
|
name: Wounded
|
||||||
short_descr: You have been seriously injured.
|
short_descr: You have been seriously injured.
|
||||||
descr: "You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.\n\nThe wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 454
|
page_start: 454
|
||||||
|
@ -409,9 +688,24 @@ condition:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 623
|
page_start: 623
|
||||||
page_stop: 623
|
page_stop: 623
|
||||||
- name: Broken
|
- descr: 'Broken is a condition that affects objects. An object is broken when damage
|
||||||
|
has reduced its Hit Points below its Broken Threshold. A broken object can’t be
|
||||||
|
used for its normal function, nor does it grant bonuses-with the exception of
|
||||||
|
armor. Broken armor still grants its item bonus to AC, but it also imparts a status
|
||||||
|
penalty to AC depending on its category: -1 for broken light armor, -2 for broken
|
||||||
|
medium armor, or -3 for broken heavy armor.
|
||||||
|
|
||||||
|
|
||||||
|
A broken item still imposes penalties and limitations normally incurred by carrying,
|
||||||
|
holding, or wearing it. For example, broken armor would still impose its Dexterity
|
||||||
|
modifier cap, check penalty, and so forth.
|
||||||
|
|
||||||
|
|
||||||
|
If an effect makes an item broken automatically and the item has more HP than
|
||||||
|
its Broken Threshold, that effect also reduces the item’s current HP to the Broken
|
||||||
|
Threshold.'
|
||||||
|
name: Broken
|
||||||
short_descr: This object has been broken.
|
short_descr: This object has been broken.
|
||||||
descr: "Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points below its Broken Threshold. A broken object can’t be used for its normal function, nor does it grant bonuses-with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: -1 for broken light armor, -2 for broken medium armor, or -3 for broken heavy armor.\n\nA broken item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth.\n\nIf an effect makes an item broken automatically and the item has more HP than its Broken Threshold, that effect also reduces the item’s current HP to the Broken Threshold."
|
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 618
|
page_start: 618
|
||||||
|
|
|
@ -1,161 +1,222 @@
|
||||||
damagecategory:
|
damagecategory:
|
||||||
- name: Physical
|
- descr: 'Damage dealt by weapons, many physical hazards, and a handful of spells
|
||||||
source:
|
is collectively called physical damage. The main types of physical damage are
|
||||||
- abbr: CRB
|
bludgeoning, piercing, and slashing. **Bludgeoning damage** comes from weapons
|
||||||
page_start: 452
|
and hazards that deal blunt-force trauma, like a hit from a club or being dashed
|
||||||
descr: "Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. **Bludgeoning damage** comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. **Piercing damage** is dealt from stabs and punctures, whether from a dragon’s fangs or the thrust of a spear. **Slashing damage** is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap.\n\nGhosts and other incorporeal creatures have a high resistance to physical attacks that aren’t magical (attacks that lack the magical trait). Furthermore, most incorporeal creatures have additional, though lower, resistance to magical physical damage (such as damage dealt from a mace with the magic trait) and most other damage types."
|
against rocks. **Piercing damage** is dealt from stabs and punctures, whether
|
||||||
- name: Energy
|
from a dragon’s fangs or the thrust of a spear. **Slashing damage** is delivered
|
||||||
source:
|
by a cut, be it the swing of the sword or the blow from a scythe blades trap.
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
descr: "Many spells and other magical effects deal energy damage. Energy damage is also dealt from effects in the world, such as the biting cold of a blizzard to a raging forest fire. The main types of energy damage are acid, cold, electricity, fire, and sonic. **Acid damage** can be delivered by gases, liquids, and certain solids that dissolve flesh, and sometimes by harder materials. **Cold damage** freezes material by way of contact with chilling gases and ice. **Electricity damage** comes from the discharge of powerful lightning and sparks. **Fire damage** burns through heat and combustion. **Sonic damage** assaults matter with high-frequency vibration and sound waves. Many times, you deal energy damage by casting magic spells, and doing so is often useful against creatures that have immunities or resistances to physical damage.\n\nTwo special types of energy damage specifically target the living and the undead. Positive energy often manifests as healing energy to living creatures but can create **positive damage** that withers undead bodies and disrupts and injures incorporeal undead. Negative energy often revivifies the unnatural, unliving power of undead, while manifesting as **negative damage** that gnaws at the living.\n\nPowerful and pure magical energy can manifest itself as **force damage**. Few things can resist this type of damage—not even incorporeal creatures such as ghosts and wraiths."
|
|
||||||
- name: Alignment
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
descr: "Weapons and effects keyed to a particular alignment can deal **chaotic**, **evil**, **good**, or **lawful** damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures."
|
|
||||||
- name: Mental
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
descr: "Sometimes an effect can target the mind with enough psychic force to actually deal damage to the creature. When it does, it deals **mental damage**. Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects."
|
|
||||||
- name: Poison
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
descr: "Venoms, toxins, and the like can deal **poison damage**, which affects creatures by way of contact, ingestion, innhalation, or injury, In addition to coming from monster attacks, alchemical items, and spells, poison damage is often caused by ongoing afflictions, which follow special rules described on page 457."
|
|
||||||
- name: Bleed
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
descr: "Another special type of physical damage is **bleed damage**. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Weaknesses and resistances to physical damage apply."
|
|
||||||
- name: Precision
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
descr: "Sometimes you are able to make the most of your attack through sheer precision. When you hit with an ability that grants you **precision damage**, you increase the attack’s listed damage, using the same damage type, rather than tracking a separate pool of damage. For example, a non-magical dagger Strike that deals 1d6 precision damage from a rogue’s sneak attack increases the piercing damage by 1d6.\n\nSome creatures are immune to precision damage, regardless of the damage type; these are often amorphous creatures that lack vulnerable anatomy. A creature immune to precision damage would ignore the 1d6 precision damage in the example above, but it would still take the rest of the piercing damage from the Strike. Likewise, since precision damage is always the same type of damage as the attack it’s augmenting, a creature that is resistant to non-magical damage, like a ghost or other incorporeal creature, would resist not only the dagger’s damage but also the precision damage, even though it is not specifically resistant to precision damage."
|
|
||||||
- name: Precious Materials
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
descr: "While not their own damage category, precious materials can modify damage to penetrate a creature’s resistances or take advantage of its weaknesses. For instance, silver weapons are particularly effective against lycanthropes and bypass the resistances to physical damage that most devils have."
|
|
||||||
|
|
||||||
# TODO Figure out some more abbreviations for the various damages. I.e. Acd for
|
|
||||||
# Acid or Pos for Positive
|
|
||||||
|
|
||||||
damagetype:
|
Ghosts and other incorporeal creatures have a high resistance to physical attacks
|
||||||
- damagecategory: Physical
|
that aren’t magical (attacks that lack the magical trait). Furthermore, most incorporeal
|
||||||
abbr: B
|
creatures have additional, though lower, resistance to magical physical damage
|
||||||
name: Bludgeoning
|
(such as damage dealt from a mace with the magic trait) and most other damage
|
||||||
|
types.'
|
||||||
|
name: Physical
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 452
|
page_start: 452
|
||||||
- damagecategory: Physical
|
- descr: 'Many spells and other magical effects deal energy damage. Energy damage
|
||||||
abbr: P
|
is also dealt from effects in the world, such as the biting cold of a blizzard
|
||||||
name: Piercing
|
to a raging forest fire. The main types of energy damage are acid, cold, electricity,
|
||||||
|
fire, and sonic. **Acid damage** can be delivered by gases, liquids, and certain
|
||||||
|
solids that dissolve flesh, and sometimes by harder materials. **Cold damage**
|
||||||
|
freezes material by way of contact with chilling gases and ice. **Electricity
|
||||||
|
damage** comes from the discharge of powerful lightning and sparks. **Fire damage**
|
||||||
|
burns through heat and combustion. **Sonic damage** assaults matter with high-frequency
|
||||||
|
vibration and sound waves. Many times, you deal energy damage by casting magic
|
||||||
|
spells, and doing so is often useful against creatures that have immunities or
|
||||||
|
resistances to physical damage.
|
||||||
|
|
||||||
|
|
||||||
|
Two special types of energy damage specifically target the living and the undead.
|
||||||
|
Positive energy often manifests as healing energy to living creatures but can
|
||||||
|
create **positive damage** that withers undead bodies and disrupts and injures
|
||||||
|
incorporeal undead. Negative energy often revivifies the unnatural, unliving power
|
||||||
|
of undead, while manifesting as **negative damage** that gnaws at the living.
|
||||||
|
|
||||||
|
|
||||||
|
Powerful and pure magical energy can manifest itself as **force damage**. Few
|
||||||
|
things can resist this type of damage—not even incorporeal creatures such as ghosts
|
||||||
|
and wraiths.'
|
||||||
|
name: Energy
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 452
|
page_start: 452
|
||||||
- damagecategory: Physical
|
- descr: Weapons and effects keyed to a particular alignment can deal **chaotic**,
|
||||||
abbr: S
|
**evil**, **good**, or **lawful** damage. These damage types apply only to creatures
|
||||||
name: Slashing
|
that have the opposing alignment trait. Chaotic damage harms only lawful creatures,
|
||||||
|
evil damage harms only good creatures, good damage harms only evil creatures,
|
||||||
|
and lawful damage harms only chaotic creatures.
|
||||||
|
name: Alignment
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 452
|
page_start: 452
|
||||||
- damagecategory: Energy
|
- descr: Sometimes an effect can target the mind with enough psychic force to actually
|
||||||
abbr: null
|
deal damage to the creature. When it does, it deals **mental damage**. Mindless
|
||||||
name: Acid
|
creatures and those with only programmed or rudimentary intelligence are often
|
||||||
source:
|
immune to mental damage and effects.
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Energy
|
|
||||||
abbr: null
|
|
||||||
name: Cold
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Energy
|
|
||||||
abbr: null
|
|
||||||
name: Electricity
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Energy
|
|
||||||
abbr: null
|
|
||||||
name: Fire
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Energy
|
|
||||||
abbr: null
|
|
||||||
name: Sonic
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Energy
|
|
||||||
abbr: null
|
|
||||||
name: Positive
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Energy
|
|
||||||
abbr: null
|
|
||||||
name: Negative
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Alignment
|
|
||||||
abbr: null
|
|
||||||
name: Chaotic
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Alignment
|
|
||||||
abbr: null
|
|
||||||
name: Evil
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Alignment
|
|
||||||
abbr: null
|
|
||||||
name: Good
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Alignment
|
|
||||||
abbr: null
|
|
||||||
name: Lawful
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 452
|
|
||||||
- damagecategory: Mental
|
|
||||||
abbr: null
|
|
||||||
name: Mental
|
name: Mental
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 452
|
page_start: 452
|
||||||
- damagecategory: Poison
|
- descr: Venoms, toxins, and the like can deal **poison damage**, which affects creatures
|
||||||
abbr: null
|
by way of contact, ingestion, innhalation, or injury, In addition to coming from
|
||||||
|
monster attacks, alchemical items, and spells, poison damage is often caused by
|
||||||
|
ongoing afflictions, which follow special rules described on page 457.
|
||||||
name: Poison
|
name: Poison
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 452
|
page_start: 452
|
||||||
- damagecategory: Bleed
|
- descr: Another special type of physical damage is **bleed damage**. This is persistent
|
||||||
abbr: null
|
damage that represents loss of blood. As such, it has no effect on nonliving creatures
|
||||||
|
or living creatures that don’t need blood to live. Weaknesses and resistances
|
||||||
|
to physical damage apply.
|
||||||
name: Bleed
|
name: Bleed
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 452
|
page_start: 452
|
||||||
- damagecategory: Precision
|
- descr: 'Sometimes you are able to make the most of your attack through sheer precision.
|
||||||
abbr: null
|
When you hit with an ability that grants you **precision damage**, you increase
|
||||||
|
the attack’s listed damage, using the same damage type, rather than tracking a
|
||||||
|
separate pool of damage. For example, a non-magical dagger Strike that deals 1d6
|
||||||
|
precision damage from a rogue’s sneak attack increases the piercing damage by
|
||||||
|
1d6.
|
||||||
|
|
||||||
|
|
||||||
|
Some creatures are immune to precision damage, regardless of the damage type;
|
||||||
|
these are often amorphous creatures that lack vulnerable anatomy. A creature immune
|
||||||
|
to precision damage would ignore the 1d6 precision damage in the example above,
|
||||||
|
but it would still take the rest of the piercing damage from the Strike. Likewise,
|
||||||
|
since precision damage is always the same type of damage as the attack it’s augmenting,
|
||||||
|
a creature that is resistant to non-magical damage, like a ghost or other incorporeal
|
||||||
|
creature, would resist not only the dagger’s damage but also the precision damage,
|
||||||
|
even though it is not specifically resistant to precision damage.'
|
||||||
name: Precision
|
name: Precision
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 452
|
page_start: 452
|
||||||
- damagecategory: Precious Materials
|
- descr: While not their own damage category, precious materials can modify damage
|
||||||
abbr: null
|
to penetrate a creature’s resistances or take advantage of its weaknesses. For
|
||||||
|
instance, silver weapons are particularly effective against lycanthropes and bypass
|
||||||
|
the resistances to physical damage that most devils have.
|
||||||
|
name: Precious Materials
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
damagetype:
|
||||||
|
- abbr: B
|
||||||
|
damagecategory: Physical
|
||||||
|
name: Bludgeoning
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: P
|
||||||
|
damagecategory: Physical
|
||||||
|
name: Piercing
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: S
|
||||||
|
damagecategory: Physical
|
||||||
|
name: Slashing
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Energy
|
||||||
|
name: Acid
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Energy
|
||||||
|
name: Cold
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Energy
|
||||||
|
name: Electricity
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Energy
|
||||||
|
name: Fire
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Energy
|
||||||
|
name: Sonic
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Energy
|
||||||
|
name: Positive
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Energy
|
||||||
|
name: Negative
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Alignment
|
||||||
|
name: Chaotic
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Alignment
|
||||||
|
name: Evil
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Alignment
|
||||||
|
name: Good
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Alignment
|
||||||
|
name: Lawful
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Mental
|
||||||
|
name: Mental
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Poison
|
||||||
|
name: Poison
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Bleed
|
||||||
|
name: Bleed
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Precision
|
||||||
|
name: Precision
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 452
|
||||||
|
- abbr: null
|
||||||
|
damagecategory: Precious Materials
|
||||||
name: Precious Materials
|
name: Precious Materials
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 452
|
page_start: 452
|
||||||
|
|
||||||
|
|
4500
data/yaml/feats.yaml
4500
data/yaml/feats.yaml
File diff suppressed because it is too large
Load Diff
|
@ -1,252 +1,246 @@
|
||||||
# NOTE: This assumes only a single source entry in gendb.py; if adding in more
|
|
||||||
# than once source, we'll need to modify the SQL scheme and gendb.py
|
|
||||||
language:
|
language:
|
||||||
# COMMON LANGUAGES
|
|
||||||
- name: Common
|
- name: Common
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Humans, dwarves, elves, halflings, and other common ancestries
|
speakers: Humans, dwarves, elves, halflings, and other common ancestries
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Draconic
|
- name: Draconic
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Dragons, reptilian humanoids
|
speakers: Dragons, reptilian humanoids
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Dwarven
|
- name: Dwarven
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Dwarves
|
speakers: Dwarves
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Elven
|
- name: Elven
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Elves, half-elves
|
speakers: Elves, half-elves
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Gnomish
|
- name: Gnomish
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Gnomes
|
speakers: Gnomes
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Goblin
|
- name: Goblin
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Goblins, hobgoblins, bugbears
|
speakers: Goblins, hobgoblins, bugbears
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Halfling
|
- name: Halfling
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Halflings
|
speakers: Halflings
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Jotun
|
- name: Jotun
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Giants, ogres, trolls, ettins, cyclopes
|
speakers: Giants, ogres, trolls, ettins, cyclopes
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Orcish
|
- name: Orcish
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Orcs, half-orcs
|
speakers: Orcs, half-orcs
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Sylvan
|
- name: Sylvan
|
||||||
|
rarity: Common
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Fey, centaurs, plant creatures
|
speakers: Fey, centaurs, plant creatures
|
||||||
rarity: Common
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Undercommon
|
- name: Undercommon
|
||||||
speakers: Drow, duergars, xulgaths
|
|
||||||
rarity: Common
|
rarity: Common
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 65
|
page_start: 65
|
||||||
page_stop: 65
|
page_stop: 65
|
||||||
# UNCOMMON LANGUAGES
|
speakers: Drow, duergars, xulgaths
|
||||||
- name: Abyssal
|
- name: Abyssal
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Demons
|
speakers: Demons
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Aklo
|
- name: Aklo
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Deros, evil fey, otherworldly monsters
|
speakers: Deros, evil fey, otherworldly monsters
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Aquan
|
- name: Aquan
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Aquatic creatures, water elemental creatures
|
speakers: Aquatic creatures, water elemental creatures
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Auran
|
- name: Auran
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Air elemental creatures, flying creatures
|
speakers: Air elemental creatures, flying creatures
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Celestial
|
- name: Celestial
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Angels
|
speakers: Angels
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Gnoll
|
- name: Gnoll
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Gnolls
|
speakers: Gnolls
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Ignan
|
- name: Ignan
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Fire elemental creatures
|
speakers: Fire elemental creatures
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Infernal
|
- name: Infernal
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Devils
|
speakers: Devils
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Necril
|
- name: Necril
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Ghouls, intelligent undead
|
speakers: Ghouls, intelligent undead
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Shadowtongue
|
- name: Shadowtongue
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: CRB
|
||||||
|
page_start: 65
|
||||||
|
page_stop: 65
|
||||||
speakers: Nidalese, Shadow Plane creatures
|
speakers: Nidalese, Shadow Plane creatures
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: CRB
|
|
||||||
page_start: 65
|
|
||||||
page_stop: 65
|
|
||||||
- name: Terran
|
- name: Terran
|
||||||
speakers: Earth elemental creatures
|
|
||||||
rarity: Uncommon
|
rarity: Uncommon
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 65
|
page_start: 65
|
||||||
page_stop: 65
|
page_stop: 65
|
||||||
|
speakers: Earth elemental creatures
|
||||||
- name: Alghollthu
|
- name: Alghollthu
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Alghollthus and their thralls
|
speakers: Alghollthus and their thralls
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Amurrun
|
- name: Amurrun
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Catfolk
|
speakers: Catfolk
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Arboreal
|
- name: Arboreal
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Arboreals and other plant creatures
|
speakers: Arboreals and other plant creatures
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Boggard
|
- name: Boggard
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Boggards
|
speakers: Boggards
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Caligni
|
- name: Caligni
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Calignis
|
speakers: Calignis
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Cyclops
|
- name: Cyclops
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Cyclops
|
speakers: Cyclops
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Daemonic
|
- name: Daemonic
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Daemons
|
speakers: Daemons
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Iruxi
|
- name: Iruxi
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Lizardfolk
|
speakers: Lizardfolk
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Protean
|
- name: Protean
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Proteans
|
speakers: Proteans
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Requian
|
- name: Requian
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Psychopomps
|
speakers: Psychopomps
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Sphinx
|
- name: Sphinx
|
||||||
|
rarity: Uncommon
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 348
|
||||||
|
page_stop: 348
|
||||||
speakers: Sphinxes
|
speakers: Sphinxes
|
||||||
rarity: Uncommon
|
|
||||||
source:
|
|
||||||
- abbr: BST1
|
|
||||||
page_start: 348
|
|
||||||
page_stop: 348
|
|
||||||
- name: Utopian
|
- name: Utopian
|
||||||
speakers: Axiomites and inevitables
|
|
||||||
rarity: Uncommon
|
rarity: Uncommon
|
||||||
source:
|
source:
|
||||||
- abbr: BST1
|
- abbr: BST1
|
||||||
page_start: 348
|
page_start: 348
|
||||||
page_stop: 348
|
page_stop: 348
|
||||||
# SECRET LANGUAGES
|
speakers: Axiomites and inevitables
|
||||||
- name: Druidic
|
- name: Druidic
|
||||||
speakers: Druids
|
|
||||||
rarity: Secret
|
rarity: Secret
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 65
|
page_start: 65
|
||||||
page_stop: 65
|
page_stop: 65
|
||||||
|
speakers: Druids
|
||||||
|
|
|
@ -1,17 +1,17 @@
|
||||||
requirement:
|
requirement:
|
||||||
- You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.
|
- You are holding an infused alchemical bomb you crafted, with a level at least 3
|
||||||
- "You haven't used this ability since you last Raged."
|
lower than your advanced alchemy level.
|
||||||
|
- You haven't used this ability since you last Raged.
|
||||||
- You are Medium or smaller.
|
- You are Medium or smaller.
|
||||||
- You have a foe grabbed.
|
- You have a foe grabbed.
|
||||||
- Your last action was a successful Strike.
|
- Your last action was a successful Strike.
|
||||||
- Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.
|
- Your last action was a successful Strike, and either you have a hand free or your
|
||||||
|
Strike used a grapple weapon.
|
||||||
- You are unarmored or wearing light armor.
|
- You are unarmored or wearing light armor.
|
||||||
- "You're under the effect of Come and Get Me."
|
- You're under the effect of Come and Get Me.
|
||||||
- "You haven't acted yet on your turn."
|
- You haven't acted yet on your turn.
|
||||||
- You are wielding a shield.
|
- You are wielding a shield.
|
||||||
# Fiendsbane Oath may be errated to a requirement. Marking it incase to find easier.
|
|
||||||
- Fiendsbane Oath'
|
- Fiendsbane Oath'
|
||||||
# Shining Oath may be errated to a requirement. Marking it incase to find easier.
|
|
||||||
- Shining Oath
|
- Shining Oath
|
||||||
- exalt and Vengeful Oath
|
- exalt and Vengeful Oath
|
||||||
- Dragonslayer Oath
|
- Dragonslayer Oath
|
||||||
|
@ -21,13 +21,15 @@ requirement:
|
||||||
- You are wielding a ranged weapon.
|
- You are wielding a ranged weapon.
|
||||||
- You have one hand free, and your target is within reach of that hand.
|
- You have one hand free, and your target is within reach of that hand.
|
||||||
- You are wielding a two-handed melee weapon.
|
- You are wielding a two-handed melee weapon.
|
||||||
- You are wielding only a single one-handed melee weapon and have your other hand or hands free.
|
- You are wielding only a single one-handed melee weapon and have your other hand
|
||||||
|
or hands free.
|
||||||
- You are wielding a melee weapon.
|
- You are wielding a melee weapon.
|
||||||
- You are wielding a ranged weapon with reload 0.
|
- You are wielding a ranged weapon with reload 0.
|
||||||
- You are wielding a one-handed melee weapon and have a free hand.
|
- You are wielding a one-handed melee weapon and have a free hand.
|
||||||
- You are flanked by at least two enemies.
|
- You are flanked by at least two enemies.
|
||||||
- You are wielding two melee weapons, one in each hand.
|
- You are wielding two melee weapons, one in each hand.
|
||||||
- You are wielding a single one-handed melee weapon and have your other hand or hands free.
|
- You are wielding a single one-handed melee weapon and have your other hand or hands
|
||||||
|
free.
|
||||||
- You are wielding a melee weapon that deals piercing damage.
|
- You are wielding a melee weapon that deals piercing damage.
|
||||||
- A frightened creature is in your melee reach.
|
- A frightened creature is in your melee reach.
|
||||||
- You are benefiting from Dueling Parry.
|
- You are benefiting from Dueling Parry.
|
||||||
|
@ -40,7 +42,7 @@ requirement:
|
||||||
- You are wielding a ranged weapon with the volley trait and reload 0.
|
- You are wielding a ranged weapon with the volley trait and reload 0.
|
||||||
- You are unarmored.
|
- You are unarmored.
|
||||||
- You are unarmored and touching the ground.
|
- You are unarmored and touching the ground.
|
||||||
- "You're aware of the attack, are not flat-footed against it, and have a hand free."
|
- You're aware of the attack, are not flat-footed against it, and have a hand free.
|
||||||
- You are in Crrane Stance.
|
- You are in Crrane Stance.
|
||||||
- You are in Dragon Stance.
|
- You are in Dragon Stance.
|
||||||
- You are in Mountain Stance.
|
- You are in Mountain Stance.
|
||||||
|
@ -53,14 +55,22 @@ requirement:
|
||||||
- This is the first action of your turn.
|
- This is the first action of your turn.
|
||||||
- You are not armored or fatigued.
|
- You are not armored or fatigued.
|
||||||
- You are benefiting from Twin Parry.
|
- You are benefiting from Twin Parry.
|
||||||
- You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn.
|
- You are wielding a loaded ranged weapon with reload 1 or more, and you have not
|
||||||
|
reloaded your weapon since your last turn.
|
||||||
- You are not encumbered.
|
- You are not encumbered.
|
||||||
- You are wielding a piercing or slashing weapon and have a free hand.
|
- You are wielding a piercing or slashing weapon and have a free hand.
|
||||||
- You have a free hand.
|
- You have a free hand.
|
||||||
- Your last action was a melee Strike that dealt sneak attack damage to a flat-footed target.
|
- Your last action was a melee Strike that dealt sneak attack damage to a flat-footed
|
||||||
- You are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.
|
target.
|
||||||
|
- You are currently affected by a mental effect that you gained by failing, but not
|
||||||
|
critically failing, a saving throw.
|
||||||
- You are adjacent to a floor or vertical wall.
|
- You are adjacent to a floor or vertical wall.
|
||||||
- When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can’t have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.
|
- When you make your daily preparations, you must specify a trigger for this reaction
|
||||||
|
using the same restrictions as the triggers for the Ready action. You also choose
|
||||||
|
a single spell from the arcane, divine, occult, or primal list of 4th level or lower.
|
||||||
|
The spell can’t have a cost, nor can its casting time be more than 10 minutes. The
|
||||||
|
spell must be able to target a single creature, and you must be a valid target for
|
||||||
|
it.
|
||||||
- You have Perfect Distraction ready to use.
|
- You have Perfect Distraction ready to use.
|
||||||
- You have an unexpended spell slot you could use to cast the triggered spell.
|
- You have an unexpended spell slot you could use to cast the triggered spell.
|
||||||
- Your most recent action was to cast a non-cantrip spell.
|
- Your most recent action was to cast a non-cantrip spell.
|
||||||
|
|
|
@ -1,87 +1,86 @@
|
||||||
# TODO all the descriptions
|
|
||||||
skill:
|
skill:
|
||||||
- name: Acrobatics
|
- descr: TODO
|
||||||
|
name: Acrobatics
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 240
|
page_start: 240
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Arcana
|
name: Arcana
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 241
|
page_start: 241
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Athletics
|
name: Athletics
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 241
|
page_start: 241
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Crafting
|
name: Crafting
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 243
|
page_start: 243
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Deception
|
name: Deception
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 245
|
page_start: 245
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Diplomacy
|
name: Diplomacy
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 246
|
page_start: 246
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Intimidation
|
name: Intimidation
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 247
|
page_start: 247
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Lore
|
name: Lore
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 247
|
page_start: 247
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Medicine
|
name: Medicine
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 248
|
page_start: 248
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Nature
|
name: Nature
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 249
|
page_start: 249
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Occultism
|
name: Occultism
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 249
|
page_start: 249
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Performance
|
name: Performance
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 250
|
page_start: 250
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Religion
|
name: Religion
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 250
|
page_start: 250
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Society
|
name: Society
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 250
|
page_start: 250
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Stealth
|
name: Stealth
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 251
|
page_start: 251
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Survival
|
name: Survival
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 252
|
page_start: 252
|
||||||
descr: TODO
|
- descr: TODO
|
||||||
- name: Thievery
|
name: Thievery
|
||||||
source:
|
source:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 253
|
page_start: 253
|
||||||
descr: TODO
|
|
||||||
|
|
|
@ -1,80 +1,125 @@
|
||||||
# TODO Normalize the ogl_copyright_block to make future lookups based on what's
|
|
||||||
# in the ogl copyright block easier
|
|
||||||
|
|
||||||
# TODO Add publisher data to each of these and modify schema and gendb.py
|
|
||||||
publisher:
|
publisher:
|
||||||
- name: Paizo, Inc.
|
- name: Paizo, Inc.
|
||||||
website: https://paizo.com
|
website: https://paizo.com
|
||||||
source:
|
source:
|
||||||
- full_name: Pathfinder Core Rulebook (Second Edition)
|
- abbr: CRB
|
||||||
isbn: 978-1-64078-168-9
|
|
||||||
pzocode: PZO2101
|
|
||||||
short_name: Core Rulebook
|
|
||||||
abbr: CRB
|
|
||||||
descr: Volume containing the rules core rules for players and Game Masters
|
descr: Volume containing the rules core rules for players and Game Masters
|
||||||
release_date: 2019-08-01
|
full_name: Pathfinder Core Rulebook (Second Edition)
|
||||||
is_first_party: true
|
is_first_party: true
|
||||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter."
|
isbn: 978-1-64078-168-9
|
||||||
|
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||||
|
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||||
|
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||||
|
Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers:
|
||||||
|
Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.'
|
||||||
publisher_name: Paizo, Inc.
|
publisher_name: Paizo, Inc.
|
||||||
- full_name: Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0
|
pzocode: PZO2101
|
||||||
|
release_date: 2019-08-01
|
||||||
|
short_name: Core Rulebook
|
||||||
|
- abbr: ERR-CRB-1.0
|
||||||
|
descr: Errata to the Core Rulebook
|
||||||
|
full_name: Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0
|
||||||
|
is_first_party: true
|
||||||
isbn: null
|
isbn: null
|
||||||
|
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||||
|
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||||
|
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||||
|
Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers:
|
||||||
|
Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Pathfinder
|
||||||
|
Core Rulebook (Second Edition), First Printing, Update 1.0 (c) 2019, Paizo, Inc.;
|
||||||
|
Authors: Logan Bonner, Lyz Liddell, and Mark Seifter.'
|
||||||
|
publisher_name: Paizo, Inc.
|
||||||
pzocode: PZO2101+Errata+1.0
|
pzocode: PZO2101+Errata+1.0
|
||||||
short_name: "Core Rulebook Errata 1.0"
|
|
||||||
abbr: ERR-CRB-1.0
|
|
||||||
descr: "Errata to the Core Rulebook"
|
|
||||||
release_date: 2019-10-30
|
release_date: 2019-10-30
|
||||||
is_first_party: true
|
short_name: Core Rulebook Errata 1.0
|
||||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0 (c) 2019, Paizo, Inc.; Authors: Logan Bonner, Lyz Liddell, and Mark Seifter."
|
- abbr: BST1
|
||||||
publisher_name: Paizo, Inc.
|
|
||||||
- full_name: Pathfinder Bestiary (Second Edition)
|
|
||||||
isbn: 978-1-64078-170-2
|
|
||||||
pzocode: PZO2102
|
|
||||||
short_name: Bestiary
|
|
||||||
abbr: BST1
|
|
||||||
descr: Volume containing monster stat blocks and rules primarily for Game Masters
|
descr: Volume containing monster stat blocks and rules primarily for Game Masters
|
||||||
release_date: 2019-08-01
|
full_name: Pathfinder Bestiary (Second Edition)
|
||||||
is_first_party: true
|
is_first_party: true
|
||||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall. Dark Creeper from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Rik Shepard. Dark Stalker from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon Muth. Dragon, Faerie from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Brian Jaeger and Gary Gygax. Genie, Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Mite from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes. Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer."
|
isbn: 978-1-64078-170-2
|
||||||
|
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||||
|
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||||
|
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||||
|
Arneson. Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer
|
||||||
|
Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
|
||||||
|
based on original material by Ian McDowall. Dark Creeper from the Tome of Horrors
|
||||||
|
Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God
|
||||||
|
Games; Author: Scott Greene, based on original material by Rik Shepard. Dark Stalker
|
||||||
|
from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and
|
||||||
|
distributed by Frog God Games; Author: Scott Greene, based on original material
|
||||||
|
by Simon Muth. Dragon, Faerie from the Tome of Horrors Complete © 2011, Necromancer
|
||||||
|
Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
|
||||||
|
based on original material by Brian Jaeger and Gary Gygax. Genie, Marid from the
|
||||||
|
Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed
|
||||||
|
by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
|
||||||
|
Mite from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published
|
||||||
|
and distributed by Frog God Games; Author: Scott Greene, based on original material
|
||||||
|
by Ian Livingstone and Mark Barnes. Pathfinder Bestiary (Second Edition) © 2019,
|
||||||
|
Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton,
|
||||||
|
Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James
|
||||||
|
Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale,
|
||||||
|
Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter,
|
||||||
|
Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.'
|
||||||
publisher_name: Paizo, Inc.
|
publisher_name: Paizo, Inc.
|
||||||
- full_name: "Pathfinder Adventure: The Fall of Plaguestone"
|
pzocode: PZO2102
|
||||||
isbn: 978-1-64078-174-0
|
release_date: 2019-08-01
|
||||||
pzocode: PZO9555
|
short_name: Bestiary
|
||||||
short_name: The Fall of Plaguestone
|
- abbr: TFoP
|
||||||
abbr: TFoP
|
|
||||||
# TODO Fix description
|
|
||||||
descr: TODO
|
descr: TODO
|
||||||
|
full_name: 'Pathfinder Adventure: The Fall of Plaguestone'
|
||||||
|
is_first_party: true
|
||||||
|
isbn: 978-1-64078-174-0
|
||||||
|
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||||
|
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||||
|
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||||
|
Arneson. Pathfinder Adventure: The Fall of Plaguestone © 2019, Paizo Inc.; Author:
|
||||||
|
Jason Bulmahn.'
|
||||||
|
publisher_name: Paizo, Inc.
|
||||||
|
pzocode: PZO9555
|
||||||
release_date: 2019-08-01
|
release_date: 2019-08-01
|
||||||
|
short_name: The Fall of Plaguestone
|
||||||
|
- abbr: AoAPG
|
||||||
|
descr: Player's Guide for the Age of Ashes Adventure Path
|
||||||
|
full_name: Age of Ashes Player's Guide
|
||||||
is_first_party: true
|
is_first_party: true
|
||||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Adventure: The Fall of Plaguestone © 2019, Paizo Inc.; Author: Jason Bulmahn."
|
|
||||||
publisher_name: Paizo, Inc.
|
|
||||||
- full_name: "Age of Ashes Player's Guide"
|
|
||||||
isbn: null
|
isbn: null
|
||||||
|
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||||
|
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||||
|
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||||
|
Arneson. Age of Ashes Player''''s Guide © 2019, Paizo Inc.; Authors: James Jacobs
|
||||||
|
with Amanda Hamon.'
|
||||||
|
publisher_name: Paizo, Inc.
|
||||||
pzocode: PZO9000-25E
|
pzocode: PZO9000-25E
|
||||||
short_name: "Age of Ashes Player's Guide"
|
|
||||||
abbr: AoAPG
|
|
||||||
# TODO Fix description
|
|
||||||
descr: "Player's Guide for the Age of Ashes Adventure Path"
|
|
||||||
release_date: 2019
|
release_date: 2019
|
||||||
|
short_name: Age of Ashes Player's Guide
|
||||||
|
- abbr: APHH
|
||||||
|
descr: Book 1 in the Age of Ashes Adventure Path.
|
||||||
|
full_name: 'Pathfinder Adventure Path #145: Hellknight Hill'
|
||||||
is_first_party: true
|
is_first_party: true
|
||||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Age of Ashes Player''s Guide © 2019, Paizo Inc.; Authors: James Jacobs with Amanda Hamon."
|
|
||||||
publisher_name: Paizo, Inc.
|
|
||||||
- full_name: "Pathfinder Adventure Path #145: Hellknight Hill"
|
|
||||||
isbn: 978-1-64078-173-3
|
isbn: 978-1-64078-173-3
|
||||||
|
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||||
|
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||||
|
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||||
|
Arneson. Pathfinder Adventure Path #145: Hellknight Hill (c) 2019, Paizo, Inc.;
|
||||||
|
Authors: Amanda Hamon, with Logan Bonner, James Jacobs, and Jason Tondro.'
|
||||||
|
publisher_name: Paizo, Inc.
|
||||||
pzocode: PZO90145
|
pzocode: PZO90145
|
||||||
short_name: "Hellknight Hill"
|
|
||||||
abbr: APHH
|
|
||||||
descr: "Book 1 in the Age of Ashes Adventure Path."
|
|
||||||
release_date: 2019
|
release_date: 2019
|
||||||
|
short_name: Hellknight Hill
|
||||||
|
- abbr: LOWG
|
||||||
|
descr: A gazeteer of Golarion detailing 10 diverse regions.
|
||||||
|
full_name: Pathfinder Lost Omens World Guide (Second Edition)
|
||||||
is_first_party: true
|
is_first_party: true
|
||||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Adventure Path #145: Hellknight Hill (c) 2019, Paizo, Inc.; Authors: Amanda Hamon, with Logan Bonner, James Jacobs, and Jason Tondro."
|
|
||||||
publisher_name: Paizo, Inc.
|
|
||||||
- full_name: "Pathfinder Lost Omens World Guide (Second Edition)"
|
|
||||||
isbn: 978-1-64078-172-6
|
isbn: 978-1-64078-172-6
|
||||||
pzocode: PZO9301
|
ogl_copyright_block: 'Open Game License v 1.0a © Wizards of the Coast, Inc.; System
|
||||||
short_name: "Lost Omens World Guide"
|
Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet,
|
||||||
abbr: LOWG
|
Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
|
||||||
descr: "A gazeteer of Golarion detailing 10 diverse regions."
|
Genie, Marid from the Tome of Horrors Complete © 2011 Necromancer Games, Inc.,
|
||||||
release_date: 2019-08-28
|
published and distributed by Frog God Games; Author: Scott Greene, based on original
|
||||||
is_first_party: true
|
material by Gary Gygax. Pathfinder Lost Omens World Guide (Second Edition) © 2019,
|
||||||
ogl_copyright_block: "Open Game License v 1.0a © Wizards of the Coast, Inc.; System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Genie, Marid from the Tome of Horrors Complete © 2011 Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo, Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L Sutter."
|
Paizo, Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane
|
||||||
|
Merciel, Erik Mona, Mark Seifter, James L Sutter.'
|
||||||
publisher_name: Paizo, Inc.
|
publisher_name: Paizo, Inc.
|
||||||
|
pzocode: PZO9301
|
||||||
|
release_date: 2019-08-28
|
||||||
|
short_name: Lost Omens World Guide
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,20 +1,3 @@
|
||||||
traittype:
|
|
||||||
- None
|
|
||||||
- Alignment
|
|
||||||
- Ancestry
|
|
||||||
- Armor
|
|
||||||
- Class
|
|
||||||
- Creature Type
|
|
||||||
- Elemental
|
|
||||||
- Energy
|
|
||||||
- Equipment
|
|
||||||
- Monster
|
|
||||||
- Poison
|
|
||||||
- Rarity
|
|
||||||
- School
|
|
||||||
- Tradition
|
|
||||||
- Weapon
|
|
||||||
# TODO NEEDS EDITING/PROOFREADING
|
|
||||||
trait:
|
trait:
|
||||||
- descr: Feats with the additive trait allow you to spend actions to add special substances
|
- descr: Feats with the additive trait allow you to spend actions to add special substances
|
||||||
to bombs or elixirs. You can add only one additive to a single alchemical item,
|
to bombs or elixirs. You can add only one additive to a single alchemical item,
|
||||||
|
@ -68,7 +51,6 @@ trait:
|
||||||
level rounded up.
|
level rounded up.
|
||||||
name: Cantrip
|
name: Cantrip
|
||||||
type: None
|
type: None
|
||||||
# TODO fix the undefined at some point
|
|
||||||
- descr: undefined
|
- descr: undefined
|
||||||
name: Charm
|
name: Charm
|
||||||
type: None
|
type: None
|
||||||
|
@ -765,7 +747,8 @@ trait:
|
||||||
- descr: Boggards are frog-like humanoids. They typically have darkvision.
|
- descr: Boggards are frog-like humanoids. They typically have darkvision.
|
||||||
name: Boggard
|
name: Boggard
|
||||||
type: Monster
|
type: Monster
|
||||||
- descr: A ranged attack with this trait uses its Strength modifier instead of Dexterity on the attack roll.
|
- descr: A ranged attack with this trait uses its Strength modifier instead of Dexterity
|
||||||
|
on the attack roll.
|
||||||
name: Brutal
|
name: Brutal
|
||||||
type: Weapon
|
type: Weapon
|
||||||
- descr: These subterranean people have darkvision, and some have powers to create
|
- descr: These subterranean people have darkvision, and some have powers to create
|
||||||
|
@ -1032,7 +1015,6 @@ trait:
|
||||||
salvaged.
|
salvaged.
|
||||||
name: Attached
|
name: Attached
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix description?
|
|
||||||
- descr: When you hit a flat-footed creature, this weapon deals 1 precision damage
|
- descr: When you hit a flat-footed creature, this weapon deals 1 precision damage
|
||||||
in addition to its normal damage. The precision damage increases to 2 if the weapon
|
in addition to its normal damage. The precision damage increases to 2 if the weapon
|
||||||
is a
|
is a
|
||||||
|
@ -1043,7 +1025,6 @@ trait:
|
||||||
bonus to your next attack with this weapon before the end of your turn.
|
bonus to your next attack with this weapon before the end of your turn.
|
||||||
name: Backswing
|
name: Backswing
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix deadly description?
|
|
||||||
- descr: On a critical hit, the weapon adds a weapon damage die of the listed size.
|
- descr: On a critical hit, the weapon adds a weapon damage die of the listed size.
|
||||||
Roll this after doubling the weapon’s damage. This increases to two dice if the
|
Roll this after doubling the weapon’s damage. This increases to two dice if the
|
||||||
weapon has a
|
weapon has a
|
||||||
|
@ -1068,7 +1049,11 @@ trait:
|
||||||
adds one additional damage die of the listed size.
|
adds one additional damage die of the listed size.
|
||||||
name: Fatal
|
name: Fatal
|
||||||
type: Weapon
|
type: Weapon
|
||||||
- descr: "**Player**: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage. **Creature**: This melee attack is Dexterity-based. Even if a weapon normally has the finesse trait, this trait is omittedi n the Strike entry if the monster is applying its Strength."
|
- descr: '**Player**: You can use your Dexterity modifier instead of your Strength
|
||||||
|
modifier on attack rolls using this melee weapon. You still use your Strength
|
||||||
|
modifier when calculating damage. **Creature**: This melee attack is Dexterity-based.
|
||||||
|
Even if a weapon normally has the finesse trait, this trait is omittedi n the
|
||||||
|
Strike entry if the monster is applying its Strength.'
|
||||||
name: Finesse
|
name: Finesse
|
||||||
type: Weapon
|
type: Weapon
|
||||||
- descr: This weapon becomes more dangerous as you build momentum. When you attack
|
- descr: This weapon becomes more dangerous as you build momentum. When you attack
|
||||||
|
@ -1137,7 +1122,6 @@ trait:
|
||||||
follows the normal rules for range increments.
|
follows the normal rules for range increments.
|
||||||
name: Range
|
name: Range
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
|
||||||
- descr: This weapon can be used to Trip with the
|
- descr: This weapon can be used to Trip with the
|
||||||
name: Ranged Trip
|
name: Ranged Trip
|
||||||
type: Weapon
|
type: Weapon
|
||||||
|
@ -1158,17 +1142,15 @@ trait:
|
||||||
this turn using this weapon.
|
this turn using this weapon.
|
||||||
name: Sweep
|
name: Sweep
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
- descr: This weapon is attached to a length of rope or chain that allows you to retrieve
|
||||||
- descr: This weapon is attached to a length of rope or chain that allows you to
|
it after it has left your hand. If you have a free hand while wielding this weapon,
|
||||||
retrieve it after it has left your hand. If you have a free hand while wielding
|
you can use an
|
||||||
this weapon, you can use an
|
|
||||||
name: Tethered
|
name: Tethered
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
- descr: You can throw this weapon as a ranged attack. A thrown weapon adds your Strength
|
||||||
- descr: You can throw this weapon as a ranged attack. A thrown weapon adds your
|
modifier to damage just like a melee weapon does. When this trait appears on a
|
||||||
Strength modifier to damage just like a melee weapon does. When this trait appears
|
melee weapon, it also includes the range increment. Ranged weapons with this trait
|
||||||
on a melee weapon, it also includes the range increment. Ranged weapons with
|
use the range increment specified in the weapon’s Range entry.
|
||||||
this trait use the range increment specified in the weapon’s Range entry.
|
|
||||||
name: Thrown
|
name: Thrown
|
||||||
type: Weapon
|
type: Weapon
|
||||||
- descr: You can use this weapon to Trip with the Athletics skill even if you don’t
|
- descr: You can use this weapon to Trip with the Athletics skill even if you don’t
|
||||||
|
@ -1185,7 +1167,6 @@ trait:
|
||||||
from this trait, but they don’t need to have the same runes.
|
from this trait, but they don’t need to have the same runes.
|
||||||
name: Twin
|
name: Twin
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
|
||||||
- descr: This weapon can be wielded with two hands. Doing so changes its weapon damage
|
- descr: This weapon can be wielded with two hands. Doing so changes its weapon damage
|
||||||
die to the indicated value. This change applies to all the weapon’s damage dice,
|
die to the indicated value. This change applies to all the weapon’s damage dice,
|
||||||
such as those from
|
such as those from
|
||||||
|
@ -1238,25 +1219,23 @@ trait:
|
||||||
The mixture’s item level must be no higher than your advanced alchemy level.
|
The mixture’s item level must be no higher than your advanced alchemy level.
|
||||||
name: Additive 3
|
name: Additive 3
|
||||||
type: None
|
type: None
|
||||||
- descr: You can throw this weapon as a ranged attack. A thrown weapon adds your
|
- descr: You can throw this weapon as a ranged attack. A thrown weapon adds your Strength
|
||||||
Strength modifier to damage just like a melee weapon does. When this trait appears
|
modifier to damage just like a melee weapon does. When this trait appears on a
|
||||||
on a melee weapon, it also includes the range increment. Ranged weapons with
|
melee weapon, it also includes the range increment. Ranged weapons with this trait
|
||||||
this trait use the range increment specified in the weapon’s Range entry.
|
use the range increment specified in the weapon’s Range entry.
|
||||||
name: Thrown 10ft.
|
name: Thrown 10ft.
|
||||||
type: Weapon
|
type: Weapon
|
||||||
- descr: You can throw this weapon as a ranged attack. A thrown weapon adds your
|
- descr: You can throw this weapon as a ranged attack. A thrown weapon adds your Strength
|
||||||
Strength modifier to damage just like a melee weapon does. When this trait appears
|
modifier to damage just like a melee weapon does. When this trait appears on a
|
||||||
on a melee weapon, it also includes the range increment. Ranged weapons with
|
melee weapon, it also includes the range increment. Ranged weapons with this trait
|
||||||
this trait use the range increment specified in the weapon’s Range entry.
|
use the range increment specified in the weapon’s Range entry.
|
||||||
name: Thrown 20ft.
|
name: Thrown 20ft.
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
|
||||||
- descr: On a critical hit, the weapon adds a weapon damage die of the listed size.
|
- descr: On a critical hit, the weapon adds a weapon damage die of the listed size.
|
||||||
Roll this after doubling the weapon’s damage. This increases to two dice if the
|
Roll this after doubling the weapon’s damage. This increases to two dice if the
|
||||||
weapon has a
|
weapon has a
|
||||||
name: Deadly d8
|
name: Deadly d8
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
|
||||||
- descr: On a critical hit, the weapon adds a weapon damage die of the listed size.
|
- descr: On a critical hit, the weapon adds a weapon damage die of the listed size.
|
||||||
Roll this after doubling the weapon’s damage. This increases to two dice if the
|
Roll this after doubling the weapon’s damage. This increases to two dice if the
|
||||||
weapon has a
|
weapon has a
|
||||||
|
@ -1280,19 +1259,16 @@ trait:
|
||||||
slashing damage. You choose the damage type each time you make an attack.
|
slashing damage. You choose the damage type each time you make an attack.
|
||||||
name: Versatile B
|
name: Versatile B
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
|
||||||
- descr: This weapon can be wielded with two hands. Doing so changes its weapon damage
|
- descr: This weapon can be wielded with two hands. Doing so changes its weapon damage
|
||||||
die to the indicated value. This change applies to all the weapon’s damage dice,
|
die to the indicated value. This change applies to all the weapon’s damage dice,
|
||||||
such as those from
|
such as those from
|
||||||
name: Two-Hand d8
|
name: Two-Hand d8
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
|
||||||
- descr: This weapon can be wielded with two hands. Doing so changes its weapon damage
|
- descr: This weapon can be wielded with two hands. Doing so changes its weapon damage
|
||||||
die to the indicated value. This change applies to all the weapon’s damage dice,
|
die to the indicated value. This change applies to all the weapon’s damage dice,
|
||||||
such as those from
|
such as those from
|
||||||
name: Two-Hand d10
|
name: Two-Hand d10
|
||||||
type: Weapon
|
type: Weapon
|
||||||
# TODO Fix descr
|
|
||||||
- descr: This weapon can be wielded with two hands. Doing so changes its weapon damage
|
- descr: This weapon can be wielded with two hands. Doing so changes its weapon damage
|
||||||
die to the indicated value. This change applies to all the weapon’s damage dice,
|
die to the indicated value. This change applies to all the weapon’s damage dice,
|
||||||
such as those from
|
such as those from
|
||||||
|
@ -1324,3 +1300,19 @@ trait:
|
||||||
targets that are at a distance within the range listed take a –2 penalty.
|
targets that are at a distance within the range listed take a –2 penalty.
|
||||||
name: Volley 30 ft.
|
name: Volley 30 ft.
|
||||||
type: Weapon
|
type: Weapon
|
||||||
|
traittype:
|
||||||
|
- None
|
||||||
|
- Alignment
|
||||||
|
- Ancestry
|
||||||
|
- Armor
|
||||||
|
- Class
|
||||||
|
- Creature Type
|
||||||
|
- Elemental
|
||||||
|
- Energy
|
||||||
|
- Equipment
|
||||||
|
- Monster
|
||||||
|
- Poison
|
||||||
|
- Rarity
|
||||||
|
- School
|
||||||
|
- Tradition
|
||||||
|
- Weapon
|
||||||
|
|
|
@ -5,41 +5,59 @@ trigger:
|
||||||
- You would be reduced to 0 Hit Points but not immediately killed.
|
- You would be reduced to 0 Hit Points but not immediately killed.
|
||||||
- You attempt a saving throw against a spell or magical effect, before rolling.
|
- You attempt a saving throw against a spell or magical effect, before rolling.
|
||||||
- You bring a foe to 0 Hit Points.
|
- You bring a foe to 0 Hit Points.
|
||||||
- You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.
|
- You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower
|
||||||
- You use Quick Alchemy to craft an alchemical item that has the elixer trait and is at least 2 levels lower than your advanced alchemy level.
|
than your advanced alchemy level.
|
||||||
- You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.
|
- You use Quick Alchemy to craft an alchemical item that has the elixer trait and
|
||||||
- You craft an elixer of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.
|
is at least 2 levels lower than your advanced alchemy level.
|
||||||
- You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.
|
- You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower
|
||||||
|
than your advanced alchemy level.
|
||||||
|
- You craft an elixer of life using Quick Alchemy, and that elixir is at least 2 levels
|
||||||
|
lower than your advanced alchemy level.
|
||||||
|
- You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower
|
||||||
|
than your advanced alchemy level.
|
||||||
- A foe within reach attempts to move away from you.
|
- A foe within reach attempts to move away from you.
|
||||||
- You take damage and are capable of entering a rage.
|
- You take damage and are capable of entering a rage.
|
||||||
- A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
|
- A creature within your reach uses a manipulate action or a move action, makes a
|
||||||
- Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.
|
ranged attack, or leaves a square during a move action it’s using.
|
||||||
- A creature within your reach succeeds or critically succeeds at an attack against you.
|
- Your melee Strike kills a creature or knocks it unconscious, and another foe is
|
||||||
|
adjacent to that creature.
|
||||||
|
- A creature within your reach succeeds or critically succeeds at an attack against
|
||||||
|
you.
|
||||||
- Your turn begins, and you are at half or fewer Hit Points.
|
- Your turn begins, and you are at half or fewer Hit Points.
|
||||||
- You fail or critically fail an attack roll or Will save.
|
- You fail or critically fail an attack roll or Will save.
|
||||||
- You attempt a save against a spell, before you roll.
|
- You attempt a save against a spell, before you roll.
|
||||||
- "A foe's attack against an ally matches the trigger for both your Shield Block reaction and your champion's reaction."
|
- A foe's attack against an ally matches the trigger for both your Shield Block reaction
|
||||||
|
and your champion's reaction.
|
||||||
- You finish Casting a Spell using one of your divine spell slots on your turn.
|
- You finish Casting a Spell using one of your divine spell slots on your turn.
|
||||||
- You critically hit a creature that is not on its home plane.
|
- You critically hit a creature that is not on its home plane.
|
||||||
- An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.
|
- An opponent adjacent to you critically hits you with a melee weapon or melee unarmed
|
||||||
|
attack.
|
||||||
- An enemy hits you with a melee Strike.
|
- An enemy hits you with a melee Strike.
|
||||||
- You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.
|
- You use the Shield Block reaction, and the opponent that triggered Shield Block
|
||||||
- An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.
|
is adjacent to you and is your size or smaller.
|
||||||
|
- An ally within your melee reach is hit by an attack, you can see the attacker, and
|
||||||
|
the ally gaining a +2 circumstance bonus to AC would turn the critical hit into
|
||||||
|
a hit or the hit into a miss.
|
||||||
- A creature within your reach critically fails a Strike against you.
|
- A creature within your reach critically fails a Strike against you.
|
||||||
- An opponent casting a spell that targets you critically fails a speel attack roll against your AC.
|
- An opponent casting a spell that targets you critically fails a speel attack roll
|
||||||
|
against your AC.
|
||||||
- You complete the last action on your turn, and your turn has not ended yet.
|
- You complete the last action on your turn, and your turn has not ended yet.
|
||||||
- You roll initiative.
|
- You roll initiative.
|
||||||
- You are the target of a physical ranged attack.
|
- You are the target of a physical ranged attack.
|
||||||
- "A creature within your reach uses a move action or leaves a square during a move action it's using."
|
- A creature within your reach uses a move action or leaves a square during a move
|
||||||
|
action it's using.
|
||||||
- You are targeted with a melee attack by an attacker you can see.
|
- You are targeted with a melee attack by an attacker you can see.
|
||||||
- Your turn ends and you have a status penalty to your Speed or are immobilized or slowed.
|
- Your turn ends and you have a status penalty to your Speed or are immobilized or
|
||||||
- "An enemy's attack hits you or you fail a saving throw against an enemy’s ability."
|
slowed.
|
||||||
- "Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it's using."
|
- An enemy's attack hits you or you fail a saving throw against an enemy’s ability.
|
||||||
|
- Your hunted prey is within your reach, and it uses a manipulate action, uses a move
|
||||||
|
action, or leaves a square during a move action it's using.
|
||||||
- You are about to roll a Perception or Survival check for initiative.
|
- You are about to roll a Perception or Survival check for initiative.
|
||||||
- You fail a check to Seek.
|
- You fail a check to Seek.
|
||||||
- A creature targets you with an attack and you can see the attacker.
|
- A creature targets you with an attack and you can see the attacker.
|
||||||
- You reduce an enemy to 0 hit points.
|
- You reduce an enemy to 0 hit points.
|
||||||
- An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.
|
- An adjacent foe moves away from you, and you can reach at least one space adjacent
|
||||||
|
to the foe with a Stride action.
|
||||||
- A trap within your reach is triggered.
|
- A trap within your reach is triggered.
|
||||||
- A creature within your melee reach is hit by a melee attack from one of your allies.
|
- A creature within your melee reach is hit by a melee attack from one of your allies.
|
||||||
- The attack roll for a Strike targeting you fails or critically fails.
|
- The attack roll for a Strike targeting you fails or critically fails.
|
||||||
|
@ -47,11 +65,16 @@ trigger:
|
||||||
- A physical attack would reduce you to 0 Hit Points.
|
- A physical attack would reduce you to 0 Hit Points.
|
||||||
- Your turn ends.
|
- Your turn ends.
|
||||||
- You specify the trigger when your daily preparations(see Requirements).
|
- You specify the trigger when your daily preparations(see Requirements).
|
||||||
- You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes.
|
- You successfully use Stealth to Hide and become hidden from all of your current
|
||||||
- "You would be hit by an attack or targeted by an effect, or you are within an effect's area."
|
foes, or use Stealth to Sneak and become undetected to all your current foes.
|
||||||
|
- You would be hit by an attack or targeted by an effect, or you are within an effect's
|
||||||
|
area.
|
||||||
- A creature casts a spell that you have in your repertoire.
|
- A creature casts a spell that you have in your repertoire.
|
||||||
- A creature Casts a Spell that you have prepared.
|
- A creature Casts a Spell that you have prepared.
|
||||||
- A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.
|
- A creature within line of sight casts a spell that you don’t have prepared or in
|
||||||
|
your spell repertoire, or a trap or similar object casts such a spell. You must
|
||||||
|
be aware of the casting.
|
||||||
- While you have your shield raised, you would take damage from a physical attack.
|
- While you have your shield raised, you would take damage from a physical attack.
|
||||||
- An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.
|
- An adjacent creature you are hunting attempts to move away from you using an action
|
||||||
|
that has the move trait.
|
||||||
- You attempt a saving throw against a magical effect, but you haven't rolled yet.
|
- You attempt a saving throw against a magical effect, but you haven't rolled yet.
|
||||||
|
|
Loading…
Reference in New Issue