Merge branch 'yaml-cleaner'

bradl/monsters-adult-gold-dragon
James R Miller 2020-02-20 17:39:17 -06:00
commit 7dcd6124dd
15 changed files with 11654 additions and 4358 deletions

View File

@ -1,19 +1,3 @@
# NOTE: actioncategory assumes a single source entry
# TODO Requirements and triggers can be normalized in gendb.py and schema
actioncategory:
- name: Basic
descr: Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, youll use Interact, Step, Stride, and Strike a great deal. Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike.
source:
- abbr: CRB
page_start: 469
page_stop: 469
- name: Specialty Basic
descr: These actions are useful under specific circumstances. Some require you to have a special movement type.
source:
- abbr: CRB
page_start: 472
page_stop: 472
# NOTE: action assumes a single source entry
action: action:
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Free Action actioncost_name: Free Action
@ -50,7 +34,7 @@ action:
page_start: 470 page_start: 470
page_stop: 470 page_stop: 470
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Free Action actioncost_name: Free Action
@ -86,7 +70,7 @@ action:
page_start: 470 page_start: 470
page_stop: 470 page_stop: 470
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -110,7 +94,7 @@ action:
page_start: 470 page_start: 470
page_stop: 470 page_stop: 470
trait: trait:
- Attack - Attack
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -125,7 +109,7 @@ action:
page_start: 470 page_start: 470
page_stop: 470 page_stop: 470
trait: trait:
- Manipulate - Manipulate
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Varies actioncost_name: Varies
@ -165,7 +149,7 @@ action:
page_start: 470 page_start: 470
page_stop: 470 page_stop: 470
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Two Actions actioncost_name: Two Actions
@ -185,7 +169,7 @@ action:
page_start: 470 page_start: 470
page_stop: 470 page_stop: 470
trait: trait:
- Concentrate - Concentrate
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Free Action actioncost_name: Free Action
@ -203,7 +187,7 @@ action:
page_start: 470 page_start: 470
page_stop: 470 page_stop: 470
trait: trait:
- Manipulate - Manipulate
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -234,8 +218,8 @@ action:
page_start: 471 page_start: 471
page_stop: 471 page_stop: 471
trait: trait:
- Concentrate - Concentrate
- Secret - Secret
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -259,8 +243,8 @@ action:
page_start: 471 page_start: 471
page_stop: 471 page_stop: 471
trait: trait:
- Concentrate - Concentrate
- Secret - Secret
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -272,7 +256,7 @@ action:
page_start: 471 page_start: 471
page_stop: 471 page_stop: 471
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -288,7 +272,7 @@ action:
page_start: 471 page_start: 471
page_stop: 471 page_stop: 471
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -300,7 +284,7 @@ action:
page_start: 471 page_start: 471
page_stop: 471 page_stop: 471
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -317,7 +301,7 @@ action:
page_start: 471 page_start: 471
page_stop: 471 page_stop: 471
trait: trait:
- Attack - Attack
trigger: null trigger: null
- actioncategory: Basic - actioncategory: Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -426,35 +410,52 @@ action:
page_start: 472 page_start: 472
page_stop: 472 page_stop: 472
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Specialty Basic - actioncategory: Specialty Basic
actioncost_name: Varies actioncost_name: Varies
descr: "You cast a spell you have prepared or in your repertoire. Casting a Spell descr: 'You cast a spell you have prepared or in your repertoire. Casting a Spell
is a special activity that takes a variable number of actions depending on the is a special activity that takes a variable number of actions depending on the
spell, as listed in each spells stat block. As soon as the spellcasting actions spell, as listed in each spells stat block. As soon as the spellcasting actions
are complete, the spell effect occurs.\n\nSome spells are cast as a reaction or are complete, the spell effect occurs.
free action. In those cases, you Cast the Spell as a reaction or free action (as
appropriate) instead of as an activity. Such cases will be noted in the spells
stat blockfor example, \"[reaction] verbal.\"\n\n**Long Casting Times** Some spells Some spells are cast as a reaction or free action. In those cases, you Cast the
take minutes or hours to cast. The Cast a Spell activity for these spells includes Spell as a reaction or free action (as appropriate) instead of as an activity.
a mix of the listed spell components, but its not necessary to break down which Such cases will be noted in the spells stat blockfor example, "[reaction] verbal."
one youre providing at a given time. You cant use other actions or reactions
while casting such a spell, though at the GMs discretion, you might be able to
speak a few sentences. As with other activities that take a long time, these spells **Long Casting Times** Some spells take minutes or hours to cast. The Cast a Spell
have the exploration trait, and you cant cast them in an encounter. If combat activity for these spells includes a mix of the listed spell components, but its
breaks out while youre casting one, your spell is disrupted (see Disrupted and not necessary to break down which one youre providing at a given time. You cant
Lost Spells on page 303 CRB).\n\n**Spell Components** Each spell lists the spell use other actions or reactions while casting such a spell, though at the GMs
components required to cast it after the action icons or text, such as \"[three-actions] discretion, you might be able to speak a few sentences. As with other activities
material, somatic, verbal.\" The spell components, described in detail below, add that take a long time, these spells have the exploration trait, and you cant
traits and requirements to the Cast a Spell activity. If you cant provide the cast them in an encounter. If combat breaks out while youre casting one, your
components, you fail to Cast the Spell.\n\n- Material (manipulate)\n- Somatic spell is disrupted (see Disrupted and Lost Spells on page 303 CRB).
(manipulate)\n- Verbal (concentrate)\n- Focus (manipulate)\n\n**Disrupted and
Lost Spells** Some abilities and spells can disrupt a spell, causing it to have
no effect and be lost. When you lose a spell, youve already expended the spell **Spell Components** Each spell lists the spell components required to cast it
slot, spent the spells costs and actions, and used the Cast a Spell activity. after the action icons or text, such as "[three-actions] material, somatic, verbal."
If a spell is disrupted during a Sustain a Spell action, the spell immediately The spell components, described in detail below, add traits and requirements to
ends. The full rules for disrupting actions appear on page 462 CRB." the Cast a Spell activity. If you cant provide the components, you fail to Cast
the Spell.
- Material (manipulate)
- Somatic (manipulate)
- Verbal (concentrate)
- Focus (manipulate)
**Disrupted and Lost Spells** Some abilities and spells can disrupt a spell, causing
it to have no effect and be lost. When you lose a spell, youve already expended
the spell slot, spent the spells costs and actions, and used the Cast a Spell
activity. If a spell is disrupted during a Sustain a Spell action, the spell immediately
ends. The full rules for disrupting actions appear on page 462 CRB.'
name: Cast a Spell name: Cast a Spell
req: null req: null
source: source:
@ -476,7 +477,7 @@ action:
page_start: 305 page_start: 305
page_stop: 305 page_stop: 305
trait: trait:
- Concentrate - Concentrate
trigger: null trigger: null
- actioncategory: Specialty Basic - actioncategory: Specialty Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -493,7 +494,7 @@ action:
page_start: 472 page_start: 472
page_stop: 472 page_stop: 472
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Specialty Basic - actioncategory: Specialty Basic
actioncost_name: Free Action actioncost_name: Free Action
@ -517,7 +518,7 @@ action:
page_start: 472 page_start: 472
page_stop: 472 page_stop: 472
trait: trait:
- Manipulate - Manipulate
trigger: You fall from or past an edge or handhold. trigger: You fall from or past an edge or handhold.
- actioncategory: Specialty Basic - actioncategory: Specialty Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -532,7 +533,7 @@ action:
page_start: 472 page_start: 472
page_stop: 472 page_stop: 472
trait: trait:
- Move - Move
trigger: null trigger: null
- actioncategory: Specialty Basic - actioncategory: Specialty Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -551,9 +552,9 @@ action:
page_start: 472 page_start: 472
page_stop: 472 page_stop: 472
trait: trait:
- Auditory - Auditory
- Manipulate - Manipulate
- Visual - Visual
trigger: null trigger: null
- actioncategory: Specialty Basic - actioncategory: Specialty Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -585,7 +586,7 @@ action:
page_start: 304 page_start: 304
page_stop: 304 page_stop: 304
trait: trait:
- Concentrate - Concentrate
trigger: null trigger: null
- actioncategory: Specialty Basic - actioncategory: Specialty Basic
actioncost_name: Single Action actioncost_name: Single Action
@ -604,7 +605,25 @@ action:
page_start: 534 page_start: 534
page_stop: 534 page_stop: 534
trait: trait:
- Concentrate - Concentrate
trigger: null trigger: null
actioncategory:
- descr: Basic actions represent common tasks like moving around, attacking, and helping
others. As such, every creature can use basic actions except in some extreme circumstances,
and many of those actions are used very frequently. Most notably, youll use Interact,
Step, Stride, and Strike a great deal. Many feats and other actions call upon
you to use one of these basic actions or modify them to produce different effects.
For example, a more complex action might let you Stride up to double your Speed
instead of just up to your Speed, and a large number of activities include a Strike.
name: Basic
source:
- abbr: CRB
page_start: 469
page_stop: 469
- descr: These actions are useful under specific circumstances. Some require you to
have a special movement type.
name: Specialty Basic
source:
- abbr: CRB
page_start: 472
page_stop: 472

View File

@ -9,9 +9,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Acolyte name: Acolyte
source: source:
- abbr: CRB - abbr: CRB
page_start: 60 page_start: 60
page_stop: 60 page_stop: 60
- descr: In a circus or on the streets, you earned your pay by performing as an acrobat. - descr: In a circus or on the streets, you earned your pay by performing as an acrobat.
You might have turned to adventuring when the money dried up, or simply decided You might have turned to adventuring when the money dried up, or simply decided
to put your skills to better use.\n\nChoose two ability boosts. One must be to to put your skills to better use.\n\nChoose two ability boosts. One must be to
@ -22,9 +22,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Acrobat name: Acrobat
source: source:
- abbr: CRB - abbr: CRB
page_start: 60 page_start: 60
page_stop: 60 page_stop: 60
- descr: You have always felt a connection to animals, and it was only a small leap - descr: You have always felt a connection to animals, and it was only a small leap
to learn to train them. As you travel, you continuously encounter different creatures, to learn to train them. As you travel, you continuously encounter different creatures,
befriending them along the way.\n\nChoose two ability boosts. One must be to Wisdom befriending them along the way.\n\nChoose two ability boosts. One must be to Wisdom
@ -35,9 +35,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Animal Whisperer name: Animal Whisperer
source: source:
- abbr: CRB - abbr: CRB
page_start: 60 page_start: 60
page_stop: 60 page_stop: 60
- descr: As an apprentice, you practiced a particular form of building or crafting, - descr: As an apprentice, you practiced a particular form of building or crafting,
developing specialized skill. You might have been a blacksmiths apprentice toiling developing specialized skill. You might have been a blacksmiths apprentice toiling
over the forge for countless hours, a young tailor sewing garments of all kinds, over the forge for countless hours, a young tailor sewing garments of all kinds,
@ -49,9 +49,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Artisan name: Artisan
source: source:
- abbr: CRB - abbr: CRB
page_start: 60 page_start: 60
page_stop: 60 page_stop: 60
- descr: Your art is your greatest passion, whatever form it takes. Adventuring might - descr: Your art is your greatest passion, whatever form it takes. Adventuring might
help you find inspiration, or simply be a way to survive until you become a world-famous help you find inspiration, or simply be a way to survive until you become a world-famous
artist.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and artist.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and
@ -61,9 +61,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Artist name: Artist
source: source:
- abbr: CRB - abbr: CRB
page_start: 60 page_start: 60
page_stop: 60 page_stop: 60
- descr: 'You have five specialties: hefting barrels, drinking, polishing steins, - descr: 'You have five specialties: hefting barrels, drinking, polishing steins,
drinking, and drinking. You worked in a bar, where you learned how to hold your drinking, and drinking. You worked in a bar, where you learned how to hold your
liquor and rowdily socialize.\n\nChoose two ability boosts. One must be to Constitution liquor and rowdily socialize.\n\nChoose two ability boosts. One must be to Constitution
@ -73,9 +73,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Barkeep name: Barkeep
source: source:
- abbr: CRB - abbr: CRB
page_start: 60 page_start: 60
page_stop: 60 page_stop: 60
- descr: Piles of legal manuals, stern teachers, and experience in the courtroom have - descr: Piles of legal manuals, stern teachers, and experience in the courtroom have
instructed you in legal matters. Youre capable of mounting a prosecution or defense instructed you in legal matters. Youre capable of mounting a prosecution or defense
in court, and you tend to keep abreast of local laws, as you never can tell when in court, and you tend to keep abreast of local laws, as you never can tell when
@ -87,9 +87,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Barrister name: Barrister
source: source:
- abbr: CRB - abbr: CRB
page_start: 60 page_start: 60
page_stop: 60 page_stop: 60
- descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive - descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive
and sought to bring in criminals to make the streets safer, or maybe the coin and sought to bring in criminals to make the streets safer, or maybe the coin
was motivation enough. Your techniques for hunting down criminals transfer easily was motivation enough. Your techniques for hunting down criminals transfer easily
@ -100,9 +100,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Bounty Hunter name: Bounty Hunter
source: source:
- abbr: CRB - abbr: CRB
page_start: 61 page_start: 61
page_stop: 61 page_stop: 61
- descr: You traveled from place to place, peddling false fortunes and snake oil in - descr: You traveled from place to place, peddling false fortunes and snake oil in
one town, pretending to be royalty in exile to seduce a wealthy heir in the next. one town, pretending to be royalty in exile to seduce a wealthy heir in the next.
Becoming an adventurer might be your next big scam or an attempt to put your talents Becoming an adventurer might be your next big scam or an attempt to put your talents
@ -115,9 +115,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Charlatan name: Charlatan
source: source:
- abbr: CRB - abbr: CRB
page_start: 61 page_start: 61
page_stop: 61 page_stop: 61
- descr: As an unscrupulous independent or as a member of an underworld organization, - descr: As an unscrupulous independent or as a member of an underworld organization,
you lived a life of crime. You might have become an adventurer to seek redemption, you lived a life of crime. You might have become an adventurer to seek redemption,
to escape the law, or simply to get access to bigger and better loot.\n\nChoose to escape the law, or simply to get access to bigger and better loot.\n\nChoose
@ -128,9 +128,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Criminal name: Criminal
source: source:
- abbr: CRB - abbr: CRB
page_start: 61 page_start: 61
page_stop: 61 page_stop: 61
- descr: You solved crimes as a police inspector or took jobs for wealthy clients - descr: You solved crimes as a police inspector or took jobs for wealthy clients
as a private investigator. You might have become an adventurer as part of your as a private investigator. You might have become an adventurer as part of your
next big mystery, but likely it was due to the consequences or aftermath of a next big mystery, but likely it was due to the consequences or aftermath of a
@ -141,9 +141,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Detective name: Detective
source: source:
- abbr: CRB - abbr: CRB
page_start: 61 page_start: 61
page_stop: 61 page_stop: 61
- descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating - descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating
with new people and forming alliances were your stock and trade.\n\nChoose two with new people and forming alliances were your stock and trade.\n\nChoose two
ability boosts. One must be to Intelligence or Charisma, and one is a free ability ability boosts. One must be to Intelligence or Charisma, and one is a free ability
@ -153,9 +153,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Emissary name: Emissary
source: source:
- abbr: CRB - abbr: CRB
page_start: 61 page_start: 61
page_stop: 61 page_stop: 61
- descr: Through an education in the arts or sheer dogged practice, you learned to - descr: Through an education in the arts or sheer dogged practice, you learned to
entertain crowds. You might have been an actor, a dancer, a musician, a street entertain crowds. You might have been an actor, a dancer, a musician, a street
magician, or any other sort of performer.\n\nChoose two ability boosts. One must magician, or any other sort of performer.\n\nChoose two ability boosts. One must
@ -166,9 +166,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Entertainer name: Entertainer
source: source:
- abbr: CRB - abbr: CRB
page_start: 61 page_start: 61
page_stop: 62 page_stop: 62
- descr: With a strong back and an understanding of seasonal cycles, you tilled the - descr: With a strong back and an understanding of seasonal cycles, you tilled the
land and tended crops. Your farm could have been razed by invaders, you could land and tended crops. Your farm could have been razed by invaders, you could
have lost the family tying you to the land, or you might have simply tired of have lost the family tying you to the land, or you might have simply tired of
@ -180,9 +180,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Farmhand name: Farmhand
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions - descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions
as you administered to battle casualties. You patched up soldiers, guards, or as you administered to battle casualties. You patched up soldiers, guards, or
other combatants, and learned a fair amount about the logistics of war.\n\nChoose other combatants, and learned a fair amount about the logistics of war.\n\nChoose
@ -193,9 +193,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Field Medic name: Field Medic
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: The strands of fate are clear to you, as you have learned many traditional - descr: The strands of fate are clear to you, as you have learned many traditional
forms by which laypeople can divine the future. You might have used these skills forms by which laypeople can divine the future. You might have used these skills
to guide your community, or simply to make money. But even the slightest peek to guide your community, or simply to make money. But even the slightest peek
@ -207,9 +207,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Fortune Teller name: Fortune Teller
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: The thrill of the win drew you into games of chance. This might have been - descr: The thrill of the win drew you into games of chance. This might have been
a lucrative sideline that paled in comparison to the real risks of adventuring, a lucrative sideline that paled in comparison to the real risks of adventuring,
or you might have fallen on hard times due to your gambling and pursued adventuring or you might have fallen on hard times due to your gambling and pursued adventuring
@ -220,9 +220,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Gambler name: Gambler
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: The bloody games of the arena taught you the art of combat. Before you attained - descr: The bloody games of the arena taught you the art of combat. Before you attained
true fame, you departed—or escaped—the arena to explore the world. Your skill true fame, you departed—or escaped—the arena to explore the world. Your skill
at drawing both blood and a crowds attention pay off in a new adventuring life.\n\nChoose at drawing both blood and a crowds attention pay off in a new adventuring life.\n\nChoose
@ -233,9 +233,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Gladiator name: Gladiator
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: You served in the guard, out of either patriotism or the need for coin. Either - descr: You served in the guard, out of either patriotism or the need for coin. Either
way, you know how to get a difficult suspect to talk. However you left the guard, way, you know how to get a difficult suspect to talk. However you left the guard,
you might think of adventuring as a way to use your skills on a wider stage.\n\nChoose you might think of adventuring as a way to use your skills on a wider stage.\n\nChoose
@ -246,9 +246,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Guard name: Guard
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: As a formally trained apothecary or a rural practitioner of folk medicine, - descr: As a formally trained apothecary or a rural practitioner of folk medicine,
you learned the healing properties of various herbs. Youre adept at collecting you learned the healing properties of various herbs. Youre adept at collecting
the right natural cures in all sorts of environments and preparing them properly.\n\nChoose the right natural cures in all sorts of environments and preparing them properly.\n\nChoose
@ -259,9 +259,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Herbalist name: Herbalist
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived - descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived
a life of solitude. Adventuring might represent your first foray out among other a life of solitude. Adventuring might represent your first foray out among other
people in some time. This might be a welcome reprieve from solitude or an unwanted people in some time. This might be a welcome reprieve from solitude or an unwanted
@ -274,9 +274,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Hermit name: Hermit
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: You stalked and took down animals and other creatures of the wild. Skinning - descr: You stalked and took down animals and other creatures of the wild. Skinning
animals, harvesting their flesh, and cooking them were also part of your training, animals, harvesting their flesh, and cooking them were also part of your training,
all of which can give you useful resources while you adventure.\n\nChoose two all of which can give you useful resources while you adventure.\n\nChoose two
@ -287,9 +287,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Hunter name: Hunter
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 62 page_stop: 62
- descr: Youve spent years performing arduous physical labor. It was a difficult - descr: Youve spent years performing arduous physical labor. It was a difficult
life, but you somehow survived. You may have embraced adventuring as an easier life, but you somehow survived. You may have embraced adventuring as an easier
method to make your way in the world, or you might adventure under someone elses method to make your way in the world, or you might adventure under someone elses
@ -300,9 +300,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Laborer name: Laborer
source: source:
- abbr: CRB - abbr: CRB
page_start: 62 page_start: 62
page_stop: 63 page_stop: 63
- descr: 'You dedicated yourself to intense training and rigorous study to become - descr: 'You dedicated yourself to intense training and rigorous study to become
a great warrior. The school you attended might have been a traditionalist monastery, a great warrior. The school you attended might have been a traditionalist monastery,
an elite military academy, or the local branch of a prestigious mercenary organization.\n\nChoose an elite military academy, or the local branch of a prestigious mercenary organization.\n\nChoose
@ -314,9 +314,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Martial Disciple name: Martial Disciple
source: source:
- abbr: CRB - abbr: CRB
page_start: 63 page_start: 63
page_stop: 63 page_stop: 63
- descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for - descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for
coin and trade goods. The skills you picked up still apply in the adventuring coin and trade goods. The skills you picked up still apply in the adventuring
life, in which a good deal on a suit of armor could prevent your death.\n\nChoose life, in which a good deal on a suit of armor could prevent your death.\n\nChoose
@ -327,9 +327,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Merchant name: Merchant
source: source:
- abbr: CRB - abbr: CRB
page_start: 63 page_start: 63
page_stop: 63 page_stop: 63
- descr: You earned a living wrenching precious minerals from the lightless depths - descr: You earned a living wrenching precious minerals from the lightless depths
of the earth. Adventuring might have seemed lucrative or glamorous compared to of the earth. Adventuring might have seemed lucrative or glamorous compared to
this backbreaking labor— and if you have to head back underground, this time you this backbreaking labor— and if you have to head back underground, this time you
@ -341,9 +341,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Miner name: Miner
source: source:
- abbr: CRB - abbr: CRB
page_start: 63 page_start: 63
page_stop: 63 page_stop: 63
- descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but - descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but
growing up as a noble or member of the aspiring gentry, you know the reality: growing up as a noble or member of the aspiring gentry, you know the reality:
a nobles lot is obligation and intrigue. Whether you seek to escape your duties a nobles lot is obligation and intrigue. Whether you seek to escape your duties
@ -356,9 +356,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Noble name: Noble
source: source:
- abbr: CRB - abbr: CRB
page_start: 63 page_start: 63
page_stop: 63 page_stop: 63
- descr: Traveling far and wide, you picked up basic tactics for surviving on the - descr: Traveling far and wide, you picked up basic tactics for surviving on the
road and in unknown lands, getting by with few supplies and even fewer comforts. road and in unknown lands, getting by with few supplies and even fewer comforts.
As an adventurer, you travel still, often into even more dangerous places.\n\nChoose As an adventurer, you travel still, often into even more dangerous places.\n\nChoose
@ -370,9 +370,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Nomad name: Nomad
source: source:
- abbr: CRB - abbr: CRB
page_start: 63 page_start: 63
page_stop: 63 page_stop: 63
- descr: You might have been imprisoned for crimes (whether you were guilty or not), - descr: You might have been imprisoned for crimes (whether you were guilty or not),
or enslaved for some part of your upbringing. In your adventuring life, you take or enslaved for some part of your upbringing. In your adventuring life, you take
full advantage of your newfound freedom.\n\nChoose two ability boosts. One must full advantage of your newfound freedom.\n\nChoose two ability boosts. One must
@ -383,9 +383,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Prisoner name: Prisoner
source: source:
- abbr: CRB - abbr: CRB
page_start: 63 page_start: 63
page_stop: 63 page_stop: 63
- descr: You heard the call of the sea from a young age. Perhaps you signed onto a - descr: You heard the call of the sea from a young age. Perhaps you signed onto a
merchants vessel, joined the navy, or even fell in with a crew of pirates and merchants vessel, joined the navy, or even fell in with a crew of pirates and
scalawags.\n\nChoose two ability boosts. One must be to Strength or Dexterity, scalawags.\n\nChoose two ability boosts. One must be to Strength or Dexterity,
@ -395,9 +395,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Sailor name: Sailor
source: source:
- abbr: CRB - abbr: CRB
page_start: 63 page_start: 63
page_stop: 63 page_stop: 63
- descr: You have a knack for learning, and sequestered yourself from the outside - descr: You have a knack for learning, and sequestered yourself from the outside
world to learn all you could. You read about so many wondrous places and things world to learn all you could. You read about so many wondrous places and things
in your books, and always dreamed about one day seeing the real things. Eventually, in your books, and always dreamed about one day seeing the real things. Eventually,
@ -409,9 +409,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Scholar name: Scholar
source: source:
- abbr: CRB - abbr: CRB
page_start: 63 page_start: 63
page_stop: 64 page_stop: 64
- descr: You called the wilderness home as you found trails and guided travelers. - descr: You called the wilderness home as you found trails and guided travelers.
Your wanderlust could have called you to the adventuring life, or perhaps you Your wanderlust could have called you to the adventuring life, or perhaps you
served as a scout for soldiers and found you liked battle.\n\nChoose two ability served as a scout for soldiers and found you liked battle.\n\nChoose two ability
@ -422,9 +422,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Scout name: Scout
source: source:
- abbr: CRB - abbr: CRB
page_start: 64 page_start: 64
page_stop: 64 page_stop: 64
- descr: You eked out a living by picking pockets on the streets of a major city, - descr: You eked out a living by picking pockets on the streets of a major city,
never knowing where youd find your next meal. While some folk adventure for the never knowing where youd find your next meal. While some folk adventure for the
glory, you do so to survive.\n\nChoose two ability boosts. One must be to Dexterity glory, you do so to survive.\n\nChoose two ability boosts. One must be to Dexterity
@ -435,9 +435,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Street Urchin name: Street Urchin
source: source:
- abbr: CRB - abbr: CRB
page_start: 64 page_start: 64
page_stop: 64 page_stop: 64
- descr: Creating all sorts of minor inventions scratches your itch for problem-solving. - descr: Creating all sorts of minor inventions scratches your itch for problem-solving.
Your engineering skills take a particularly creative bent, and no one know what Your engineering skills take a particularly creative bent, and no one know what
youll come up with next. It might be a genius device with tremendous potential... youll come up with next. It might be a genius device with tremendous potential...
@ -448,9 +448,9 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Tinker name: Tinker
source: source:
- abbr: CRB - abbr: CRB
page_start: 64 page_start: 64
page_stop: 64 page_stop: 64
- descr: In your younger days, you waded into battle as a mercenary, a warrior defending - descr: In your younger days, you waded into battle as a mercenary, a warrior defending
a nomadic people, or a member of a militia or army. You might have wanted to break a nomadic people, or a member of a militia or army. You might have wanted to break
out from the regimented structure of these forces, or you could have always been out from the regimented structure of these forces, or you could have always been
@ -462,12 +462,12 @@ background:
is_specific_to_adv: false is_specific_to_adv: false
name: Warrior name: Warrior
source: source:
- abbr: CRB - abbr: CRB
page_start: 64 page_start: 64
page_stop: 64 page_stop: 64
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) - descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and
and stand to inherit nothing from your family. Although you have a minor title, stand to inherit nothing from your family. Although you have a minor title, it
it affords you no lands or wealth, but it has garnered you a small amount of respect affords you no lands or wealth, but it has garnered you a small amount of respect
and deference in your travels. When play begins, you are riding in a caravan bound and deference in your travels. When play begins, you are riding in a caravan bound
for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose
two ability boosts. One must be to Dexterity or Intelligence, and one is a free two ability boosts. One must be to Dexterity or Intelligence, and one is a free
@ -477,24 +477,24 @@ background:
is_specific_to_adv: true is_specific_to_adv: true
name: Lesser Scion name: Lesser Scion
source: source:
- abbr: TFoP - abbr: TFoP
page_start: 55 page_start: 55
page_stop: 55 page_stop: 55
- descr: You were training to become a knight in [PI] when the [PI] - descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment
escaped his imprisonment and destroyed the nation. It was only by dumb luck that and destroyed the nation. It was only by dumb luck that you are alive at all,
you are alive at all, but the memories of that fateful day haunt your dreams. but the memories of that fateful day haunt your dreams. When play begins, you
When play begins, you have boarded a caravan heading toward a new town, having have boarded a caravan heading toward a new town, having worn out your welcome
worn out your welcome at the taverns and inns of [PI].\n\nChoose two ability at the taverns and inns of [PI].\n\nChoose two ability boosts. One must be to
boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou're Strength or Charisma, and one is a free ability boost.\n\nYou're trained in the
trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare
Glare skill feat. skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Lost and Alone name: Lost and Alone
source: source:
- abbr: TFoP - abbr: TFoP
page_start: 55 page_start: 55
page_stop: 55 page_stop: 55
- descr: You received training from clergy in a faraway temple, who sent you out into - descr: You received training from clergy in a faraway temple, who sent you out into
the world to spread the faith. Although you are relatively new at this, you are the world to spread the faith. Although you are relatively new at this, you are
always on the lookout for new places in need of your deitys teachings and guidance. always on the lookout for new places in need of your deitys teachings and guidance.
@ -507,76 +507,75 @@ background:
is_specific_to_adv: true is_specific_to_adv: true
name: Missionary name: Missionary
source: source:
- abbr: TFoP - abbr: TFoP
page_start: 55 page_start: 55
page_stop: 55 page_stop: 55
- descr: The fighting around the [PI] region has forced many of the people - descr: The fighting around the [PI] region has forced many of the people residing
residing there to flee from the violence. Although your home is gone, you have there to flee from the violence. Although your home is gone, you have managed
managed to survive and are making your way south in search of a better life. When to survive and are making your way south in search of a better life. When play
play begins, you are riding along in a caravan taking you to what might be either begins, you are riding along in a caravan taking you to what might be either a
a new home in [PI] or simply another waypoint in your journey.\n\nChoose two new home in [PI] or simply another waypoint in your journey.\n\nChoose two ability
ability boosts. One must be to Constitution or Intelligence, and one is a free boosts. One must be to Constitution or Intelligence, and one is a free ability
ability boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill. boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill. You
You gain the Forager skill feat. gain the Forager skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Refugee name: Refugee
source: source:
- abbr: TFoP - abbr: TFoP
page_start: 55 page_start: 55
page_stop: 55 page_stop: 55
- descr: You left your home a few months back for a life on the road, working for - descr: You left your home a few months back for a life on the road, working for
one caravan company and then another, always on the lookout for a new job and one caravan company and then another, always on the lookout for a new job and
a better life. Last week, you were hired by the [PI] company in [PI]. a better life. Last week, you were hired by the [PI] company in [PI]. You dont
You dont know anyone from the company just yet, but most of its members seem know anyone from the company just yet, but most of its members seem to be honest
to be honest merchants and traders.\n\nChoose two ability boosts. One must be merchants and traders.\n\nChoose two ability boosts. One must be to Strength or
to Strength or Wisdom, and one is a free ability boost.\n\nYou're trained in the Wisdom, and one is a free ability boost.\n\nYou're trained in the Nature skill
Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat. and the Mercantile Lore skill. You gain the Train Animal skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Teamster name: Teamster
source: source:
- abbr: TFoP - abbr: TFoP
page_start: 55 page_start: 55
page_stop: 55 page_stop: 55
- descr: Dragons have fascinated you for as long as you can remember. The potent power - descr: Dragons have fascinated you for as long as you can remember. The potent power
they possess, the long lives they lead, the ancient traditions they inspire—whatever they possess, the long lives they lead, the ancient traditions they inspire—whatever
the source of your interest, youve spent much of your life to this point immersed the source of your interest, youve spent much of your life to this point immersed
in all things draconic. These studies have bolstered your self-confidence and in all things draconic. These studies have bolstered your self-confidence and
given you a wide range of methods and tactics you can use to impose your will given you a wide range of methods and tactics you can use to impose your will
on others.\n\nYouve likely chosen to attend the [PI] as a way to seek on others.\n\nYouve likely chosen to attend the [PI] as a way to seek funds as
funds as an adventurer to afford more texts about dragons or perhaps out of a an adventurer to afford more texts about dragons or perhaps out of a desire to
desire to encounter one in real life.\n\nChoose two ability boosts. One must be encounter one in real life.\n\nChoose two ability boosts. One must be to Strength
to Strength or Charisma, and one is a free ability boost.\n\nYou're trained in or Charisma, and one is a free ability boost.\n\nYou're trained in the Intimidation
the Intimidation skill and the Dragon Lore skill. You gain the Intimidating Glare skill and the Dragon Lore skill. You gain the Intimidating Glare skill feat.
skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Dragon Scholar name: Dragon Scholar
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 4 page_start: 4
page_stop: 4 page_stop: 4
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI], - descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
where the church of Asmodeus is the law and slaves are traded freely in the open where the church of Asmodeus is the law and slaves are traded freely in the open
market. You had the poor fortune to be born into slavery, but the good luck to market. You had the poor fortune to be born into slavery, but the good luck to
have grown up in the city of [PI]. When [PI] seceded from [PI], the have grown up in the city of [PI]. When [PI] seceded from [PI], the leaders of
leaders of this new nation freed all slaves, and youve wasted no time in exploring this new nation freed all slaves, and youve wasted no time in exploring and establishing
and establishing your new life. How and why youve come to [PI] is left to your new life. How and why youve come to [PI] is left to you to decide—but the
you to decide—but the fact that you feel empowered to determine your own destiny fact that you feel empowered to determine your own destiny continues to drive
continues to drive you!\n\n The chance to become an adventurer has excited you you!\n\n The chance to become an adventurer has excited you for some time, as
for some time, as you hope to build a new life for yourself as a hero rewarded you hope to build a new life for yourself as a hero rewarded with fame and fortune.
with fame and fortune. Joining the [PI] is a great opportunity to find Joining the [PI] is a great opportunity to find a group to adventure with.\n\nChoose
a group to adventure with.\n\nChoose two ability boosts. One must be to Dexterity two ability boosts. One must be to Dexterity or Charisma, and one is a free ability
or Charisma, and one is a free ability boost.\n\nYou're trained in the Stealth boost.\n\nYou're trained in the Stealth skill and the [PI] Lore skill. You gain
skill and the [PI] Lore skill. You gain the Terrain Stalker skill feat. the Terrain Stalker skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Emancipated name: Emancipated
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 4 page_start: 4
page_stop: 4 page_stop: 4
- descr: Youve been haunted by frightening dreams of fires your whole life. This - descr: Youve been haunted by frightening dreams of fires your whole life. This
could be the result of a past, neardeath experience with fire or it might have could be the result of a past, neardeath experience with fire or it might have
no obvious source that you know of. Recently, you stumbled upon an image, story, no obvious source that you know of. Recently, you stumbled upon an image, story,
@ -586,124 +585,123 @@ background:
you can about the god. Your visions have bolstered your faith as well; even if you can about the god. Your visions have bolstered your faith as well; even if
you dont worship a specific deity, you have a deep passion for matters of faith.\n\n you dont worship a specific deity, you have a deep passion for matters of faith.\n\n
Your latest dream, for the first time, had enough details to identify its setting—in Your latest dream, for the first time, had enough details to identify its setting—in
this last dream, you saw the town of [PI] burning. Youve decided to join this last dream, you saw the town of [PI] burning. Youve decided to join the
the [PI] hoping to save the town you fear might burn to the ground [PI] hoping to save the town you fear might burn to the ground soon.\n\nChoose
soon.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
one is a free ability boost.\n\nYou're trained in the Religion skill and the [PI] boost.\n\nYou're trained in the Religion skill and the [PI] Lore skill. You gain
Lore skill. You gain the Student of the Canon skill feat. the Student of the Canon skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Haunting Vision name: Haunting Vision
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 4 page_start: 4
page_stop: 5 page_stop: 5
- descr: The various [PI] intrigue you, whether you seek to become one - descr: The various [PI] intrigue you, whether you seek to become one of their number
of their number yourself, wish to oppose their goals at every turn, or are merely yourself, wish to oppose their goals at every turn, or are merely inspired by
inspired by or curious to learn more about them. Youve heard that when the [PI] abandoned [PI], they left behind the deed to the castle or curious to learn more about them. Youve heard that when the [PI] abandoned
so anyone brave enough to explore the ruins and the defenses no doubt left behind [PI], they left behind the deed to the castle so anyone brave enough to explore
would be rewarded with ownership of the abandoned fortress.\n\n You decided to the ruins and the defenses no doubt left behind would be rewarded with ownership
join the [PI] to hoping to gain an opportunity to explore [PI].\n\nChoose of the abandoned fortress.\n\n You decided to join the [PI] to hoping to gain
two ability boosts. One must be to Strength or Intelligence, and one is a free an opportunity to explore [PI].\n\nChoose two ability boosts. One must be to Strength
ability boost.\n\nYou're trained in the Society skill and the Architecture Lore or Intelligence, and one is a free ability boost.\n\nYou're trained in the Society
skill. You gain the Courtly Graces skill feat. skill and the Architecture Lore skill. You gain the Courtly Graces skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Hellknight Historian name: Hellknight Historian
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 5 page_start: 5
page_stop: 5 page_stop: 5
- descr: Youre from [PI] and have lived there most, if not all, of your life. - descr: Youre from [PI] and have lived there most, if not all, of your life. You
You might be the son or daughter of a wellknown local adventuring family, or a might be the son or daughter of a wellknown local adventuring family, or a family
family with a storied tradition of military or other martial service. You likely with a storied tradition of military or other martial service. You likely also
also have some sort of skill with your hands, as the people of [PI] are very have some sort of skill with your hands, as the people of [PI] are very self-sufficient.\n\n
self-sufficient.\n\n The [PI] is one of your hometowns most iconic The [PI] is one of your hometowns most iconic traditions, and you want to attend
traditions, and you want to attend so you can prove your own merits to the council—beyond so you can prove your own merits to the council—beyond simply those of your familys
simply those of your familys name.\n\nChoose two ability boosts. One must be name.\n\nChoose two ability boosts. One must be to Constitution or Charisma, and
to Constitution or Charisma, and one is a free ability boost.\n\nYou're trained one is a free ability boost.\n\nYou're trained in the Crafting skill and the [PI]
in the Crafting skill and the [PI] Lore skill. You gain the Specialty Crafting Lore skill. You gain the Specialty Crafting skill feat.
skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Local Scion name: Local Scion
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 5 page_start: 5
page_stop: 5 page_stop: 5
- descr: 'Youve never been to [PI], nor do you have roots in the town, but as - descr: 'Youve never been to [PI], nor do you have roots in the town, but as chance
chance has it you find yourself visiting. You might be here traveling with a friend, has it you find yourself visiting. You might be here traveling with a friend,
visiting an old acquaintance, or merely here to see a new part of the world. Before visiting an old acquaintance, or merely here to see a new part of the world. Before
coming to town, though, you spent many years living with an ancestry other than coming to town, though, you spent many years living with an ancestry other than
your own, and your diverse childhood has left you with an open mind and a curious your own, and your diverse childhood has left you with an open mind and a curious
nature.\n\n Youre excited to meet new people and cultures, and answering the nature.\n\n Youre excited to meet new people and cultures, and answering the
[PI] seems to be an interesting way to do so.\n\nChoose two ability [PI] seems to be an interesting way to do so.\n\nChoose two ability boosts. One
boosts. One must be to Constitution or Intelligence, and one is a free ability must be to Constitution or Intelligence, and one is a free ability boost.\n\nYou''re
boost.\n\nYou''re trained in the Diplomacy skill and a Lore skill thematically trained in the Diplomacy skill and a Lore skill thematically associated with the
associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling.
Goblin, or Halfling. You gain the Hobnobber skill feat.' You gain the Hobnobber skill feat.'
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Out-of-Towner name: Out-of-Towner
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 5 page_start: 5
page_stop: 5 page_stop: 5
- descr: Youre likely from [PI], but unlike the Local Scion, your family has - descr: Youre likely from [PI], but unlike the Local Scion, your family has no notable
no notable legacy in the area. You might not even have much of a family at all legacy in the area. You might not even have much of a family at all to call your
to call your own, and could be an orphan. Youve seen so many people make names own, and could be an orphan. Youve seen so many people make names for themselves
for themselves that you set out on your own and spent some time abroad in the that you set out on your own and spent some time abroad in the jungles or deserts
jungles or deserts of Garund or in the upper reaches of the [PI]—regions of Garund or in the upper reaches of the [PI]—regions that proved too dangerous
that proved too dangerous to remain in for long on your own. You returned home to remain in for long on your own. You returned home with more caution and knowledge
with more caution and knowledge of the world beyond [PI]s borders, but still of the world beyond [PI]s borders, but still determined to win fame.\n\n Youve
determined to win fame.\n\n Youve decided that joining an adventuring group would decided that joining an adventuring group would be the best way to secure aid
be the best way to secure aid in your quest to build your own reputation, and in your quest to build your own reputation, and are attending the [PI] to find
are attending the [PI] to find such allies.\n\nChoose two ability boosts. such allies.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence,
One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou're and one is a free ability boost.\n\nYou're trained in the Survival skill and the
trained in the Survival skill and the [PI], Desert, or Jungle Lore skill. [PI], Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat
You gain the Terrain Expertise skill feat (underground if you have [PI] Lore, (underground if you have [PI] Lore, desert if you have Desert Lore, or forest
desert if you have Desert Lore, or forest if you have Jungle Lore). if you have Jungle Lore).
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Reputation Seeker name: Reputation Seeker
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 5 page_start: 5
page_stop: 5 page_stop: 5
- descr: You arent from [PI] yourself—you might not even be from [PI] or [PI] - descr: You arent from [PI] yourself—you might not even be from [PI] or [PI] at
at all. Youve lived a hard life, in any event. You have often had to make tough all. Youve lived a hard life, in any event. You have often had to make tough
decisions, and have developed a knack for understanding how things work (and the decisions, and have developed a knack for understanding how things work (and the
best way to take them apart) that has helped you support yourself. Recently you best way to take them apart) that has helped you support yourself. Recently you
discovered that an ancestor was from the town of [PI] and had a modest career discovered that an ancestor was from the town of [PI] and had a modest career
as an adventurer. You cant help but wonder if you would have had an easier life as an adventurer. You cant help but wonder if you would have had an easier life
if youd grown up there instead, and have decided to seek out this small town if youd grown up there instead, and have decided to seek out this small town
to learn more about it.\n\nYouve decided to respond to the [PI] to to learn more about it.\n\nYouve decided to respond to the [PI] to follow in
follow in your ancestors footsteps, either to honor their memory or accomplish your ancestors footsteps, either to honor their memory or accomplish the great
the great deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity or
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery skill
skill and the Engineering Lore skill. You gain the Pickpocket skill feat. and the Engineering Lore skill. You gain the Pickpocket skill feat.
is_comty_use: false is_comty_use: false
is_specific_to_adv: true is_specific_to_adv: true
name: Returning Descendant name: Returning Descendant
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 5 page_start: 5
page_stop: 6 page_stop: 6
- descr: Whether you are a local or from out of town, youve heard rumors that [PI]s - descr: Whether you are a local or from out of town, youve heard rumors that [PI]s
past contains a hidden secret. Perhaps youve heard strange rumors that the towns past contains a hidden secret. Perhaps youve heard strange rumors that the towns
founder, [PI], was not the hero everyone touts, or maybe your grandmother founder, [PI], was not the hero everyone touts, or maybe your grandmother heard
heard stories from her own grandmother that contradict the towns accepted narrative stories from her own grandmother that contradict the towns accepted narrative
of its establishment. In the pursuit of the truth, youve learned to navigate of its establishment. In the pursuit of the truth, youve learned to navigate
the tangles of politics, and to never take anyones word at face value.\n\n You the tangles of politics, and to never take anyones word at face value.\n\n You
plan to join the [PI] so that you can make yourself known to the council, plan to join the [PI] so that you can make yourself known to the council, or perhaps
or perhaps even ingratiating yourself to them, so you can seek the truth and eventually even ingratiating yourself to them, so you can seek the truth and eventually uncover
uncover [PI]s secrets!\n\nChoose two ability boosts. One must be to Strength [PI]s secrets!\n\nChoose two ability boosts. One must be to Strength or Wisdom,
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Deception and one is a free ability boost.\n\nYou're trained in the Deception skill and
skill and the Politics Lore skill. You gain the Lie to Me skill feat. the Politics Lore skill. You gain the Lie to Me skill feat.
is_comty_use: true is_comty_use: true
is_specific_to_adv: true is_specific_to_adv: true
name: Truth Seeker name: Truth Seeker
source: source:
- abbr: AoAPG - abbr: AoAPG
page_start: 6 page_start: 6
page_stop: 6 page_stop: 6

View File

@ -1,138 +1,135 @@
---
abilityscore: abilityscore:
- flag_rep: 1 - flag_rep: 1
short_name: STR long_name: Strength
long_name: Strength short_name: STR
- flag_rep: 2 - flag_rep: 2
short_name: DEX long_name: Dexterity
long_name: Dexterity short_name: DEX
- flag_rep: 4 - flag_rep: 4
short_name: CON long_name: Constitution
long_name: Constitution short_name: CON
- flag_rep: 8 - flag_rep: 8
short_name: INT long_name: Intelligence
long_name: Intelligence short_name: INT
- flag_rep: 16 - flag_rep: 16
short_name: Wis long_name: Wisdom
long_name: Wisdom short_name: Wis
- flag_rep: 32 - flag_rep: 32
short_name: CHA long_name: Charisma
long_name: Charisma short_name: CHA
- flag_rep: 64 - flag_rep: 64
short_name: Free1 long_name: Free 1
long_name: Free 1 short_name: Free1
- flag_rep: 128 - flag_rep: 128
short_name: Free2 long_name: Free 2
long_name: Free 2 short_name: Free2
actioncost: actioncost:
- name: Single Action - abbr: 1
abbr: 1 name: Single Action
- name: Two Actions - abbr: 2
abbr: 2 name: Two Actions
- name: Three Actions - abbr: 3
abbr: 3 name: Three Actions
- name: Free Action - abbr: F
abbr: F name: Free Action
- name: Reaction - abbr: R
abbr: R name: Reaction
- name: Varies - abbr: V
abbr: V name: Varies
- name: 1 minute - abbr: 1m
abbr: 1m name: 1 minute
- name: 10 minutes - abbr: 10m
abbr: 10m name: 10 minutes
- name: 1 hour - abbr: 1h
abbr: 1h name: 1 hour
alignment: alignment:
- name: Lawful Good - abbr: LG
abbr: LG name: Lawful Good
- name: Neutral Good - abbr: NG
abbr: NG name: Neutral Good
- name: Chaotic Good - abbr: CG
abbr: CG name: Chaotic Good
- name: Lawful Neutral - abbr: LN
abbr: LN name: Lawful Neutral
- name: True Neutral - abbr: N
abbr: N name: True Neutral
- name: Chaotic Neutral - abbr: CN
abbr: CN name: Chaotic Neutral
- name: Lawful Evil - abbr: LE
abbr: LE name: Lawful Evil
- name: Neutral Evil - abbr: NE
abbr: NE name: Neutral Evil
- name: Chaotic Evil - abbr: CE
abbr: CE name: Chaotic Evil
frequency: frequency:
- once per round - once per round
- once per turn - once per turn
- once per minute - once per minute
- once every 10 minutes - once every 10 minutes
- once per hour - once per hour
- once per day - once per day
lang_rarity: lang_rarity:
- Common - Common
- Uncommon - Uncommon
- Secret - Secret
movement: movement:
- Air Walk (constant) - Air Walk (constant)
- Land - Burrow
- Burrow - Burrow (sand only)
- Burrow (sand only) - Burrow (snow only)
- Burrow (snow only) - Can't Move
- Can't Move - Climb
- Climb - Climb Stone
- Climb Stone - Cloud Walk
- Ice Climb - Compression
- Ice Stride - Earth Glide
- Trickster's Step - Fly
- Earth Glide - Fly (from fly)
- Sand Glide - Freedom of Movement (constant)
- Glide - Glide
- Compression - Ice Climb
- Suction - Ice Stride
- Freedom of Movement (constant) - Land
- Spider Climb (constant) - Magma Swim
- Unstoppable Burrow - Powerful Jumper
- Fly - Sand Glide
- Fly (from fly) - Spider Climb (constant)
- Magma Swim - Suction
- Swim - Swim
- Swamp Stride - Swamp Stride
- Swiftness - Swiftness
- Woodland Stride - Trickster's Step
- Trackless Step - Trackless Step
- Cloud Walk - Unstoppable Burrow
- Powerful Jumper - Walk in Shadow
- Swiftness - Woodland Stride
- Walk in Shadow
size: size:
- name: Tiny - name: Tiny
space_in_ft: 4 reach_long_ft: 0
reach_tall_ft: 0 reach_tall_ft: 0
reach_long_ft: 0 space_in_ft: 4
- name: Small - name: Small
space_in_ft: 5 reach_long_ft: 5
reach_tall_ft: 5 reach_tall_ft: 5
reach_long_ft: 5 space_in_ft: 5
- name: Medium - name: Medium
space_in_ft: 5 reach_long_ft: 5
reach_tall_ft: 5 reach_tall_ft: 5
reach_long_ft: 5 space_in_ft: 5
- name: Large - name: Large
space_in_ft: 10 reach_long_ft: 5
reach_tall_ft: 10 reach_tall_ft: 10
reach_long_ft: 5 space_in_ft: 10
- name: Huge - name: Huge
space_in_ft: 15 reach_long_ft: 10
reach_tall_ft: 15 reach_tall_ft: 15
reach_long_ft: 10 space_in_ft: 15
- name: Gargantuan - name: Gargantuan
space_in_ft: 20 reach_long_ft: 15
reach_tall_ft: 20 reach_tall_ft: 20
reach_long_ft: 15 space_in_ft: 20
weaponcategory: weaponcategory:
- Unarmed - Unarmed
- Simple - Simple
- Martial - Martial
- Advanced - Advanced
...

View File

@ -1,51 +1,50 @@
# NOTE: python script assumes that each bulk item only has a single source entry
bulk: bulk:
- abbr: '-' - abbr: '-'
name: Negligible name: Negligible
numerical: 0.0 numerical: 0.0
source: source:
- abbr: CRB - abbr: CRB
page_start: 271 page_start: 271
page_stop: 272 page_stop: 272
- abbr: L - abbr: L
name: Light name: Light
numerical: 0.1 numerical: 0.1
source: source:
- abbr: CRB - abbr: CRB
page_start: 271 page_start: 271
page_stop: 272 page_stop: 272
- abbr: 1 - abbr: 1
name: One name: One
numerical: 1.0 numerical: 1.0
source: source:
- abbr: CRB - abbr: CRB
page_start: 271 page_start: 271
page_stop: 272 page_stop: 272
- abbr: 2 - abbr: 2
name: Two name: Two
numerical: 2.0 numerical: 2.0
source: source:
- abbr: CRB - abbr: CRB
page_start: 271 page_start: 271
page_stop: 272 page_stop: 272
- abbr: 3 - abbr: 3
name: Three name: Three
numerical: 3.0 numerical: 3.0
source: source:
- abbr: CRB - abbr: CRB
page_start: 271 page_start: 271
page_stop: 272 page_stop: 272
- abbr: 4 - abbr: 4
name: Four name: Four
numerical: 4.0 numerical: 4.0
source: source:
- abbr: CRB - abbr: CRB
page_start: 271 page_start: 271
page_stop: 272 page_stop: 272
- abbr: 5 - abbr: 5
name: Five name: Five
numerical: 5.0 numerical: 5.0
source: source:
- abbr: CRB - abbr: CRB
page_start: 271 page_start: 271
page_stop: 272 page_stop: 272

View File

@ -0,0 +1,36 @@
# THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT
# TO CLEAN UP AND ORDER ALL THE YAML
import yaml
yfiles = ["actions.yaml",
"backgrounds.yaml",
"basics.yaml",
"bulks.yaml",
"conditions.yaml",
"damage.yaml",
"feats-levels-false-matches.yaml",
"feats.yaml",
"langs.yaml",
"monsters.yaml",
"requirements.yaml",
"skills.yaml",
"sources.yaml",
"spells.yaml",
"traits.yaml",
"triggers.yaml"]
def main():
for x in yfiles:
print("Doing: {}".formate(X))
with open(x, 'r') as r:
data = yaml.full_load(r)
final = yaml.safe_dump(data, allow_unicode=True)
with open(x, 'w') as f:
f.write(final)
print("\tDone.")
if __name__ == "__main__":
main()

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View File

@ -1,161 +1,222 @@
damagecategory: damagecategory:
- name: Physical - descr: 'Damage dealt by weapons, many physical hazards, and a handful of spells
source: is collectively called physical damage. The main types of physical damage are
- abbr: CRB bludgeoning, piercing, and slashing. **Bludgeoning damage** comes from weapons
page_start: 452 and hazards that deal blunt-force trauma, like a hit from a club or being dashed
descr: "Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. **Bludgeoning damage** comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. **Piercing damage** is dealt from stabs and punctures, whether from a dragons fangs or the thrust of a spear. **Slashing damage** is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap.\n\nGhosts and other incorporeal creatures have a high resistance to physical attacks that arent magical (attacks that lack the magical trait). Furthermore, most incorporeal creatures have additional, though lower, resistance to magical physical damage (such as damage dealt from a mace with the magic trait) and most other damage types." against rocks. **Piercing damage** is dealt from stabs and punctures, whether
- name: Energy from a dragons fangs or the thrust of a spear. **Slashing damage** is delivered
source: by a cut, be it the swing of the sword or the blow from a scythe blades trap.
- abbr: CRB
page_start: 452
descr: "Many spells and other magical effects deal energy damage. Energy damage is also dealt from effects in the world, such as the biting cold of a blizzard to a raging forest fire. The main types of energy damage are acid, cold, electricity, fire, and sonic. **Acid damage** can be delivered by gases, liquids, and certain solids that dissolve flesh, and sometimes by harder materials. **Cold damage** freezes material by way of contact with chilling gases and ice. **Electricity damage** comes from the discharge of powerful lightning and sparks. **Fire damage** burns through heat and combustion. **Sonic damage** assaults matter with high-frequency vibration and sound waves. Many times, you deal energy damage by casting magic spells, and doing so is often useful against creatures that have immunities or resistances to physical damage.\n\nTwo special types of energy damage specifically target the living and the undead. Positive energy often manifests as healing energy to living creatures but can create **positive damage** that withers undead bodies and disrupts and injures incorporeal undead. Negative energy often revivifies the unnatural, unliving power of undead, while manifesting as **negative damage** that gnaws at the living.\n\nPowerful and pure magical energy can manifest itself as **force damage**. Few things can resist this type of damage—not even incorporeal creatures such as ghosts and wraiths."
- name: Alignment
source:
- abbr: CRB
page_start: 452
descr: "Weapons and effects keyed to a particular alignment can deal **chaotic**, **evil**, **good**, or **lawful** damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures."
- name: Mental
source:
- abbr: CRB
page_start: 452
descr: "Sometimes an effect can target the mind with enough psychic force to actually deal damage to the creature. When it does, it deals **mental damage**. Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects."
- name: Poison
source:
- abbr: CRB
page_start: 452
descr: "Venoms, toxins, and the like can deal **poison damage**, which affects creatures by way of contact, ingestion, innhalation, or injury, In addition to coming from monster attacks, alchemical items, and spells, poison damage is often caused by ongoing afflictions, which follow special rules described on page 457."
- name: Bleed
source:
- abbr: CRB
page_start: 452
descr: "Another special type of physical damage is **bleed damage**. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that dont need blood to live. Weaknesses and resistances to physical damage apply."
- name: Precision
source:
- abbr: CRB
page_start: 452
descr: "Sometimes you are able to make the most of your attack through sheer precision. When you hit with an ability that grants you **precision damage**, you increase the attacks listed damage, using the same damage type, rather than tracking a separate pool of damage. For example, a non-magical dagger Strike that deals 1d6 precision damage from a rogues sneak attack increases the piercing damage by 1d6.\n\nSome creatures are immune to precision damage, regardless of the damage type; these are often amorphous creatures that lack vulnerable anatomy. A creature immune to precision damage would ignore the 1d6 precision damage in the example above, but it would still take the rest of the piercing damage from the Strike. Likewise, since precision damage is always the same type of damage as the attack its augmenting, a creature that is resistant to non-magical damage, like a ghost or other incorporeal creature, would resist not only the daggers damage but also the precision damage, even though it is not specifically resistant to precision damage."
- name: Precious Materials
source:
- abbr: CRB
page_start: 452
descr: "While not their own damage category, precious materials can modify damage to penetrate a creatures resistances or take advantage of its weaknesses. For instance, silver weapons are particularly effective against lycanthropes and bypass the resistances to physical damage that most devils have."
# TODO Figure out some more abbreviations for the various damages. I.e. Acd for
# Acid or Pos for Positive
Ghosts and other incorporeal creatures have a high resistance to physical attacks
that arent magical (attacks that lack the magical trait). Furthermore, most incorporeal
creatures have additional, though lower, resistance to magical physical damage
(such as damage dealt from a mace with the magic trait) and most other damage
types.'
name: Physical
source:
- abbr: CRB
page_start: 452
- descr: 'Many spells and other magical effects deal energy damage. Energy damage
is also dealt from effects in the world, such as the biting cold of a blizzard
to a raging forest fire. The main types of energy damage are acid, cold, electricity,
fire, and sonic. **Acid damage** can be delivered by gases, liquids, and certain
solids that dissolve flesh, and sometimes by harder materials. **Cold damage**
freezes material by way of contact with chilling gases and ice. **Electricity
damage** comes from the discharge of powerful lightning and sparks. **Fire damage**
burns through heat and combustion. **Sonic damage** assaults matter with high-frequency
vibration and sound waves. Many times, you deal energy damage by casting magic
spells, and doing so is often useful against creatures that have immunities or
resistances to physical damage.
Two special types of energy damage specifically target the living and the undead.
Positive energy often manifests as healing energy to living creatures but can
create **positive damage** that withers undead bodies and disrupts and injures
incorporeal undead. Negative energy often revivifies the unnatural, unliving power
of undead, while manifesting as **negative damage** that gnaws at the living.
Powerful and pure magical energy can manifest itself as **force damage**. Few
things can resist this type of damage—not even incorporeal creatures such as ghosts
and wraiths.'
name: Energy
source:
- abbr: CRB
page_start: 452
- descr: Weapons and effects keyed to a particular alignment can deal **chaotic**,
**evil**, **good**, or **lawful** damage. These damage types apply only to creatures
that have the opposing alignment trait. Chaotic damage harms only lawful creatures,
evil damage harms only good creatures, good damage harms only evil creatures,
and lawful damage harms only chaotic creatures.
name: Alignment
source:
- abbr: CRB
page_start: 452
- descr: Sometimes an effect can target the mind with enough psychic force to actually
deal damage to the creature. When it does, it deals **mental damage**. Mindless
creatures and those with only programmed or rudimentary intelligence are often
immune to mental damage and effects.
name: Mental
source:
- abbr: CRB
page_start: 452
- descr: Venoms, toxins, and the like can deal **poison damage**, which affects creatures
by way of contact, ingestion, innhalation, or injury, In addition to coming from
monster attacks, alchemical items, and spells, poison damage is often caused by
ongoing afflictions, which follow special rules described on page 457.
name: Poison
source:
- abbr: CRB
page_start: 452
- descr: Another special type of physical damage is **bleed damage**. This is persistent
damage that represents loss of blood. As such, it has no effect on nonliving creatures
or living creatures that dont need blood to live. Weaknesses and resistances
to physical damage apply.
name: Bleed
source:
- abbr: CRB
page_start: 452
- descr: 'Sometimes you are able to make the most of your attack through sheer precision.
When you hit with an ability that grants you **precision damage**, you increase
the attacks listed damage, using the same damage type, rather than tracking a
separate pool of damage. For example, a non-magical dagger Strike that deals 1d6
precision damage from a rogues sneak attack increases the piercing damage by
1d6.
Some creatures are immune to precision damage, regardless of the damage type;
these are often amorphous creatures that lack vulnerable anatomy. A creature immune
to precision damage would ignore the 1d6 precision damage in the example above,
but it would still take the rest of the piercing damage from the Strike. Likewise,
since precision damage is always the same type of damage as the attack its augmenting,
a creature that is resistant to non-magical damage, like a ghost or other incorporeal
creature, would resist not only the daggers damage but also the precision damage,
even though it is not specifically resistant to precision damage.'
name: Precision
source:
- abbr: CRB
page_start: 452
- descr: While not their own damage category, precious materials can modify damage
to penetrate a creatures resistances or take advantage of its weaknesses. For
instance, silver weapons are particularly effective against lycanthropes and bypass
the resistances to physical damage that most devils have.
name: Precious Materials
source:
- abbr: CRB
page_start: 452
damagetype: damagetype:
- damagecategory: Physical - abbr: B
abbr: B damagecategory: Physical
name: Bludgeoning name: Bludgeoning
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Physical - abbr: P
abbr: P damagecategory: Physical
name: Piercing name: Piercing
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Physical - abbr: S
abbr: S damagecategory: Physical
name: Slashing name: Slashing
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Energy - abbr: null
abbr: null damagecategory: Energy
name: Acid name: Acid
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Energy - abbr: null
abbr: null damagecategory: Energy
name: Cold name: Cold
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Energy - abbr: null
abbr: null damagecategory: Energy
name: Electricity name: Electricity
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Energy - abbr: null
abbr: null damagecategory: Energy
name: Fire name: Fire
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Energy - abbr: null
abbr: null damagecategory: Energy
name: Sonic name: Sonic
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Energy - abbr: null
abbr: null damagecategory: Energy
name: Positive name: Positive
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Energy - abbr: null
abbr: null damagecategory: Energy
name: Negative name: Negative
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Alignment - abbr: null
abbr: null damagecategory: Alignment
name: Chaotic name: Chaotic
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Alignment - abbr: null
abbr: null damagecategory: Alignment
name: Evil name: Evil
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Alignment - abbr: null
abbr: null damagecategory: Alignment
name: Good name: Good
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Alignment - abbr: null
abbr: null damagecategory: Alignment
name: Lawful name: Lawful
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Mental - abbr: null
abbr: null damagecategory: Mental
name: Mental name: Mental
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Poison - abbr: null
abbr: null damagecategory: Poison
name: Poison name: Poison
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Bleed - abbr: null
abbr: null damagecategory: Bleed
name: Bleed name: Bleed
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Precision - abbr: null
abbr: null damagecategory: Precision
name: Precision name: Precision
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452
- damagecategory: Precious Materials - abbr: null
abbr: null damagecategory: Precious Materials
name: Precious Materials name: Precious Materials
source: source:
- abbr: CRB - abbr: CRB
page_start: 452 page_start: 452

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View File

@ -1,252 +1,246 @@
# NOTE: This assumes only a single source entry in gendb.py; if adding in more
# than once source, we'll need to modify the SQL scheme and gendb.py
language: language:
# COMMON LANGUAGES - name: Common
- name: Common rarity: Common
speakers: Humans, dwarves, elves, halflings, and other common ancestries source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Humans, dwarves, elves, halflings, and other common ancestries
page_stop: 65 - name: Draconic
- name: Draconic rarity: Common
speakers: Dragons, reptilian humanoids source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Dragons, reptilian humanoids
page_stop: 65 - name: Dwarven
- name: Dwarven rarity: Common
speakers: Dwarves source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Dwarves
page_stop: 65 - name: Elven
- name: Elven rarity: Common
speakers: Elves, half-elves source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Elves, half-elves
page_stop: 65 - name: Gnomish
- name: Gnomish rarity: Common
speakers: Gnomes source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Gnomes
page_stop: 65 - name: Goblin
- name: Goblin rarity: Common
speakers: Goblins, hobgoblins, bugbears source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Goblins, hobgoblins, bugbears
page_stop: 65 - name: Halfling
- name: Halfling rarity: Common
speakers: Halflings source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Halflings
page_stop: 65 - name: Jotun
- name: Jotun rarity: Common
speakers: Giants, ogres, trolls, ettins, cyclopes source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Giants, ogres, trolls, ettins, cyclopes
page_stop: 65 - name: Orcish
- name: Orcish rarity: Common
speakers: Orcs, half-orcs source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Orcs, half-orcs
page_stop: 65 - name: Sylvan
- name: Sylvan rarity: Common
speakers: Fey, centaurs, plant creatures source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Fey, centaurs, plant creatures
page_stop: 65 - name: Undercommon
- name: Undercommon rarity: Common
speakers: Drow, duergars, xulgaths source:
rarity: Common - abbr: CRB
source: page_start: 65
- abbr: CRB page_stop: 65
page_start: 65 speakers: Drow, duergars, xulgaths
page_stop: 65 - name: Abyssal
# UNCOMMON LANGUAGES rarity: Uncommon
- name: Abyssal source:
speakers: Demons - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Demons
page_start: 65 - name: Aklo
page_stop: 65 rarity: Uncommon
- name: Aklo source:
speakers: Deros, evil fey, otherworldly monsters - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Deros, evil fey, otherworldly monsters
page_start: 65 - name: Aquan
page_stop: 65 rarity: Uncommon
- name: Aquan source:
speakers: Aquatic creatures, water elemental creatures - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Aquatic creatures, water elemental creatures
page_start: 65 - name: Auran
page_stop: 65 rarity: Uncommon
- name: Auran source:
speakers: Air elemental creatures, flying creatures - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Air elemental creatures, flying creatures
page_start: 65 - name: Celestial
page_stop: 65 rarity: Uncommon
- name: Celestial source:
speakers: Angels - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Angels
page_start: 65 - name: Gnoll
page_stop: 65 rarity: Uncommon
- name: Gnoll source:
speakers: Gnolls - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Gnolls
page_start: 65 - name: Ignan
page_stop: 65 rarity: Uncommon
- name: Ignan source:
speakers: Fire elemental creatures - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Fire elemental creatures
page_start: 65 - name: Infernal
page_stop: 65 rarity: Uncommon
- name: Infernal source:
speakers: Devils - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Devils
page_start: 65 - name: Necril
page_stop: 65 rarity: Uncommon
- name: Necril source:
speakers: Ghouls, intelligent undead - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Ghouls, intelligent undead
page_start: 65 - name: Shadowtongue
page_stop: 65 rarity: Uncommon
- name: Shadowtongue source:
speakers: Nidalese, Shadow Plane creatures - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Nidalese, Shadow Plane creatures
page_start: 65 - name: Terran
page_stop: 65 rarity: Uncommon
- name: Terran source:
speakers: Earth elemental creatures - abbr: CRB
rarity: Uncommon page_start: 65
source: page_stop: 65
- abbr: CRB speakers: Earth elemental creatures
page_start: 65 - name: Alghollthu
page_stop: 65 rarity: Uncommon
- name: Alghollthu source:
speakers: Alghollthus and their thralls - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Alghollthus and their thralls
page_start: 348 - name: Amurrun
page_stop: 348 rarity: Uncommon
- name: Amurrun source:
speakers: Catfolk - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Catfolk
page_start: 348 - name: Arboreal
page_stop: 348 rarity: Uncommon
- name: Arboreal source:
speakers: Arboreals and other plant creatures - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Arboreals and other plant creatures
page_start: 348 - name: Boggard
page_stop: 348 rarity: Uncommon
- name: Boggard source:
speakers: Boggards - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Boggards
page_start: 348 - name: Caligni
page_stop: 348 rarity: Uncommon
- name: Caligni source:
speakers: Calignis - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Calignis
page_start: 348 - name: Cyclops
page_stop: 348 rarity: Uncommon
- name: Cyclops source:
speakers: Cyclops - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Cyclops
page_start: 348 - name: Daemonic
page_stop: 348 rarity: Uncommon
- name: Daemonic source:
speakers: Daemons - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Daemons
page_start: 348 - name: Iruxi
page_stop: 348 rarity: Uncommon
- name: Iruxi source:
speakers: Lizardfolk - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Lizardfolk
page_start: 348 - name: Protean
page_stop: 348 rarity: Uncommon
- name: Protean source:
speakers: Proteans - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Proteans
page_start: 348 - name: Requian
page_stop: 348 rarity: Uncommon
- name: Requian source:
speakers: Psychopomps - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Psychopomps
page_start: 348 - name: Sphinx
page_stop: 348 rarity: Uncommon
- name: Sphinx source:
speakers: Sphinxes - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Sphinxes
page_start: 348 - name: Utopian
page_stop: 348 rarity: Uncommon
- name: Utopian source:
speakers: Axiomites and inevitables - abbr: BST1
rarity: Uncommon page_start: 348
source: page_stop: 348
- abbr: BST1 speakers: Axiomites and inevitables
page_start: 348 - name: Druidic
page_stop: 348 rarity: Secret
# SECRET LANGUAGES source:
- name: Druidic - abbr: CRB
speakers: Druids page_start: 65
rarity: Secret page_stop: 65
source: speakers: Druids
- abbr: CRB
page_start: 65
page_stop: 65

View File

@ -1,17 +1,17 @@
requirement: requirement:
- You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level. - You are holding an infused alchemical bomb you crafted, with a level at least 3
- "You haven't used this ability since you last Raged." lower than your advanced alchemy level.
- You haven't used this ability since you last Raged.
- You are Medium or smaller. - You are Medium or smaller.
- You have a foe grabbed. - You have a foe grabbed.
- Your last action was a successful Strike. - Your last action was a successful Strike.
- Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon. - Your last action was a successful Strike, and either you have a hand free or your
Strike used a grapple weapon.
- You are unarmored or wearing light armor. - You are unarmored or wearing light armor.
- "You're under the effect of Come and Get Me." - You're under the effect of Come and Get Me.
- "You haven't acted yet on your turn." - You haven't acted yet on your turn.
- You are wielding a shield. - You are wielding a shield.
# Fiendsbane Oath may be errated to a requirement. Marking it incase to find easier.
- Fiendsbane Oath' - Fiendsbane Oath'
# Shining Oath may be errated to a requirement. Marking it incase to find easier.
- Shining Oath - Shining Oath
- exalt and Vengeful Oath - exalt and Vengeful Oath
- Dragonslayer Oath - Dragonslayer Oath
@ -21,13 +21,15 @@ requirement:
- You are wielding a ranged weapon. - You are wielding a ranged weapon.
- You have one hand free, and your target is within reach of that hand. - You have one hand free, and your target is within reach of that hand.
- You are wielding a two-handed melee weapon. - You are wielding a two-handed melee weapon.
- You are wielding only a single one-handed melee weapon and have your other hand or hands free. - You are wielding only a single one-handed melee weapon and have your other hand
or hands free.
- You are wielding a melee weapon. - You are wielding a melee weapon.
- You are wielding a ranged weapon with reload 0. - You are wielding a ranged weapon with reload 0.
- You are wielding a one-handed melee weapon and have a free hand. - You are wielding a one-handed melee weapon and have a free hand.
- You are flanked by at least two enemies. - You are flanked by at least two enemies.
- You are wielding two melee weapons, one in each hand. - You are wielding two melee weapons, one in each hand.
- You are wielding a single one-handed melee weapon and have your other hand or hands free. - You are wielding a single one-handed melee weapon and have your other hand or hands
free.
- You are wielding a melee weapon that deals piercing damage. - You are wielding a melee weapon that deals piercing damage.
- A frightened creature is in your melee reach. - A frightened creature is in your melee reach.
- You are benefiting from Dueling Parry. - You are benefiting from Dueling Parry.
@ -40,7 +42,7 @@ requirement:
- You are wielding a ranged weapon with the volley trait and reload 0. - You are wielding a ranged weapon with the volley trait and reload 0.
- You are unarmored. - You are unarmored.
- You are unarmored and touching the ground. - You are unarmored and touching the ground.
- "You're aware of the attack, are not flat-footed against it, and have a hand free." - You're aware of the attack, are not flat-footed against it, and have a hand free.
- You are in Crrane Stance. - You are in Crrane Stance.
- You are in Dragon Stance. - You are in Dragon Stance.
- You are in Mountain Stance. - You are in Mountain Stance.
@ -53,14 +55,22 @@ requirement:
- This is the first action of your turn. - This is the first action of your turn.
- You are not armored or fatigued. - You are not armored or fatigued.
- You are benefiting from Twin Parry. - You are benefiting from Twin Parry.
- You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn. - You are wielding a loaded ranged weapon with reload 1 or more, and you have not
reloaded your weapon since your last turn.
- You are not encumbered. - You are not encumbered.
- You are wielding a piercing or slashing weapon and have a free hand. - You are wielding a piercing or slashing weapon and have a free hand.
- You have a free hand. - You have a free hand.
- Your last action was a melee Strike that dealt sneak attack damage to a flat-footed target. - Your last action was a melee Strike that dealt sneak attack damage to a flat-footed
- You are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw. target.
- You are currently affected by a mental effect that you gained by failing, but not
critically failing, a saving throw.
- You are adjacent to a floor or vertical wall. - You are adjacent to a floor or vertical wall.
- When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell cant have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it. - When you make your daily preparations, you must specify a trigger for this reaction
using the same restrictions as the triggers for the Ready action. You also choose
a single spell from the arcane, divine, occult, or primal list of 4th level or lower.
The spell cant have a cost, nor can its casting time be more than 10 minutes. The
spell must be able to target a single creature, and you must be a valid target for
it.
- You have Perfect Distraction ready to use. - You have Perfect Distraction ready to use.
- You have an unexpended spell slot you could use to cast the triggered spell. - You have an unexpended spell slot you could use to cast the triggered spell.
- Your most recent action was to cast a non-cantrip spell. - Your most recent action was to cast a non-cantrip spell.

View File

@ -1,87 +1,86 @@
# TODO all the descriptions
skill: skill:
- name: Acrobatics - descr: TODO
source: name: Acrobatics
- abbr: CRB source:
page_start: 240 - abbr: CRB
descr: TODO page_start: 240
- name: Arcana - descr: TODO
source: name: Arcana
- abbr: CRB source:
page_start: 241 - abbr: CRB
descr: TODO page_start: 241
- name: Athletics - descr: TODO
source: name: Athletics
- abbr: CRB source:
page_start: 241 - abbr: CRB
descr: TODO page_start: 241
- name: Crafting - descr: TODO
source: name: Crafting
- abbr: CRB source:
page_start: 243 - abbr: CRB
descr: TODO page_start: 243
- name: Deception - descr: TODO
source: name: Deception
- abbr: CRB source:
page_start: 245 - abbr: CRB
descr: TODO page_start: 245
- name: Diplomacy - descr: TODO
source: name: Diplomacy
- abbr: CRB source:
page_start: 246 - abbr: CRB
descr: TODO page_start: 246
- name: Intimidation - descr: TODO
source: name: Intimidation
- abbr: CRB source:
page_start: 247 - abbr: CRB
descr: TODO page_start: 247
- name: Lore - descr: TODO
source: name: Lore
- abbr: CRB source:
page_start: 247 - abbr: CRB
descr: TODO page_start: 247
- name: Medicine - descr: TODO
source: name: Medicine
- abbr: CRB source:
page_start: 248 - abbr: CRB
descr: TODO page_start: 248
- name: Nature - descr: TODO
source: name: Nature
- abbr: CRB source:
page_start: 249 - abbr: CRB
descr: TODO page_start: 249
- name: Occultism - descr: TODO
source: name: Occultism
- abbr: CRB source:
page_start: 249 - abbr: CRB
descr: TODO page_start: 249
- name: Performance - descr: TODO
source: name: Performance
- abbr: CRB source:
page_start: 250 - abbr: CRB
descr: TODO page_start: 250
- name: Religion - descr: TODO
source: name: Religion
- abbr: CRB source:
page_start: 250 - abbr: CRB
descr: TODO page_start: 250
- name: Society - descr: TODO
source: name: Society
- abbr: CRB source:
page_start: 250 - abbr: CRB
descr: TODO page_start: 250
- name: Stealth - descr: TODO
source: name: Stealth
- abbr: CRB source:
page_start: 251 - abbr: CRB
descr: TODO page_start: 251
- name: Survival - descr: TODO
source: name: Survival
- abbr: CRB source:
page_start: 252 - abbr: CRB
descr: TODO page_start: 252
- name: Thievery - descr: TODO
source: name: Thievery
- abbr: CRB source:
page_start: 253 - abbr: CRB
descr: TODO page_start: 253

View File

@ -1,80 +1,125 @@
# TODO Normalize the ogl_copyright_block to make future lookups based on what's
# in the ogl copyright block easier
# TODO Add publisher data to each of these and modify schema and gendb.py
publisher: publisher:
- name: Paizo, Inc. - name: Paizo, Inc.
website: https://paizo.com website: https://paizo.com
source: source:
- full_name: Pathfinder Core Rulebook (Second Edition) - abbr: CRB
isbn: 978-1-64078-168-9 descr: Volume containing the rules core rules for players and Game Masters
pzocode: PZO2101 full_name: Pathfinder Core Rulebook (Second Edition)
short_name: Core Rulebook is_first_party: true
abbr: CRB isbn: 978-1-64078-168-9
descr: Volume containing the rules core rules for players and Game Masters ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
release_date: 2019-08-01 System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
is_first_party: true Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter." Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers:
publisher_name: Paizo, Inc. Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.'
- full_name: Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0 publisher_name: Paizo, Inc.
isbn: null pzocode: PZO2101
pzocode: PZO2101+Errata+1.0 release_date: 2019-08-01
short_name: "Core Rulebook Errata 1.0" short_name: Core Rulebook
abbr: ERR-CRB-1.0 - abbr: ERR-CRB-1.0
descr: "Errata to the Core Rulebook" descr: Errata to the Core Rulebook
release_date: 2019-10-30 full_name: Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0
is_first_party: true is_first_party: true
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0 (c) 2019, Paizo, Inc.; Authors: Logan Bonner, Lyz Liddell, and Mark Seifter." isbn: null
publisher_name: Paizo, Inc. ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
- full_name: Pathfinder Bestiary (Second Edition) System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
isbn: 978-1-64078-170-2 Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
pzocode: PZO2102 Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers:
short_name: Bestiary Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Pathfinder
abbr: BST1 Core Rulebook (Second Edition), First Printing, Update 1.0 (c) 2019, Paizo, Inc.;
descr: Volume containing monster stat blocks and rules primarily for Game Masters Authors: Logan Bonner, Lyz Liddell, and Mark Seifter.'
release_date: 2019-08-01 publisher_name: Paizo, Inc.
is_first_party: true pzocode: PZO2101+Errata+1.0
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall. Dark Creeper from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Rik Shepard. Dark Stalker from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon Muth. Dragon, Faerie from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Brian Jaeger and Gary Gygax. Genie, Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Mite from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes. Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer." release_date: 2019-10-30
publisher_name: Paizo, Inc. short_name: Core Rulebook Errata 1.0
- full_name: "Pathfinder Adventure: The Fall of Plaguestone" - abbr: BST1
isbn: 978-1-64078-174-0 descr: Volume containing monster stat blocks and rules primarily for Game Masters
pzocode: PZO9555 full_name: Pathfinder Bestiary (Second Edition)
short_name: The Fall of Plaguestone is_first_party: true
abbr: TFoP isbn: 978-1-64078-170-2
# TODO Fix description ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
descr: TODO System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
release_date: 2019-08-01 Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
is_first_party: true Arneson. Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Adventure: The Fall of Plaguestone © 2019, Paizo Inc.; Author: Jason Bulmahn." Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
publisher_name: Paizo, Inc. based on original material by Ian McDowall. Dark Creeper from the Tome of Horrors
- full_name: "Age of Ashes Player's Guide" Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God
isbn: null Games; Author: Scott Greene, based on original material by Rik Shepard. Dark Stalker
pzocode: PZO9000-25E from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and
short_name: "Age of Ashes Player's Guide" distributed by Frog God Games; Author: Scott Greene, based on original material
abbr: AoAPG by Simon Muth. Dragon, Faerie from the Tome of Horrors Complete © 2011, Necromancer
# TODO Fix description Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
descr: "Player's Guide for the Age of Ashes Adventure Path" based on original material by Brian Jaeger and Gary Gygax. Genie, Marid from the
release_date: 2019 Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed
is_first_party: true by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Age of Ashes Player''s Guide © 2019, Paizo Inc.; Authors: James Jacobs with Amanda Hamon." Mite from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published
publisher_name: Paizo, Inc. and distributed by Frog God Games; Author: Scott Greene, based on original material
- full_name: "Pathfinder Adventure Path #145: Hellknight Hill" by Ian Livingstone and Mark Barnes. Pathfinder Bestiary (Second Edition) © 2019,
isbn: 978-1-64078-173-3 Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton,
pzocode: PZO90145 Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James
short_name: "Hellknight Hill" Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale,
abbr: APHH Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter,
descr: "Book 1 in the Age of Ashes Adventure Path." Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.'
release_date: 2019 publisher_name: Paizo, Inc.
is_first_party: true pzocode: PZO2102
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Adventure Path #145: Hellknight Hill (c) 2019, Paizo, Inc.; Authors: Amanda Hamon, with Logan Bonner, James Jacobs, and Jason Tondro." release_date: 2019-08-01
publisher_name: Paizo, Inc. short_name: Bestiary
- full_name: "Pathfinder Lost Omens World Guide (Second Edition)" - abbr: TFoP
isbn: 978-1-64078-172-6 descr: TODO
pzocode: PZO9301 full_name: 'Pathfinder Adventure: The Fall of Plaguestone'
short_name: "Lost Omens World Guide" is_first_party: true
abbr: LOWG isbn: 978-1-64078-174-0
descr: "A gazeteer of Golarion detailing 10 diverse regions." ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
release_date: 2019-08-28 System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
is_first_party: true Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
ogl_copyright_block: "Open Game License v 1.0a © Wizards of the Coast, Inc.; System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Genie, Marid from the Tome of Horrors Complete © 2011 Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo, Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L Sutter." Arneson. Pathfinder Adventure: The Fall of Plaguestone © 2019, Paizo Inc.; Author:
publisher_name: Paizo, Inc. Jason Bulmahn.'
publisher_name: Paizo, Inc.
pzocode: PZO9555
release_date: 2019-08-01
short_name: The Fall of Plaguestone
- abbr: AoAPG
descr: Player's Guide for the Age of Ashes Adventure Path
full_name: Age of Ashes Player's Guide
is_first_party: true
isbn: null
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
Arneson. Age of Ashes Player''''s Guide © 2019, Paizo Inc.; Authors: James Jacobs
with Amanda Hamon.'
publisher_name: Paizo, Inc.
pzocode: PZO9000-25E
release_date: 2019
short_name: Age of Ashes Player's Guide
- abbr: APHH
descr: Book 1 in the Age of Ashes Adventure Path.
full_name: 'Pathfinder Adventure Path #145: Hellknight Hill'
is_first_party: true
isbn: 978-1-64078-173-3
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
Arneson. Pathfinder Adventure Path #145: Hellknight Hill (c) 2019, Paizo, Inc.;
Authors: Amanda Hamon, with Logan Bonner, James Jacobs, and Jason Tondro.'
publisher_name: Paizo, Inc.
pzocode: PZO90145
release_date: 2019
short_name: Hellknight Hill
- abbr: LOWG
descr: A gazeteer of Golarion detailing 10 diverse regions.
full_name: Pathfinder Lost Omens World Guide (Second Edition)
is_first_party: true
isbn: 978-1-64078-172-6
ogl_copyright_block: 'Open Game License v 1.0a © Wizards of the Coast, Inc.; System
Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet,
Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Genie, Marid from the Tome of Horrors Complete © 2011 Necromancer Games, Inc.,
published and distributed by Frog God Games; Author: Scott Greene, based on original
material by Gary Gygax. Pathfinder Lost Omens World Guide (Second Edition) © 2019,
Paizo, Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane
Merciel, Erik Mona, Mark Seifter, James L Sutter.'
publisher_name: Paizo, Inc.
pzocode: PZO9301
release_date: 2019-08-28
short_name: Lost Omens World Guide

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trigger: trigger:
- An ally ends a move action adjacent to you. - An ally ends a move action adjacent to you.
- You fail a skill check or saving throw. - You fail a skill check or saving throw.
- You attempt a check using a skill youre untrained in. - You attempt a check using a skill youre untrained in.
- You would be reduced to 0 Hit Points but not immediately killed. - You would be reduced to 0 Hit Points but not immediately killed.
- You attempt a saving throw against a spell or magical effect, before rolling. - You attempt a saving throw against a spell or magical effect, before rolling.
- You bring a foe to 0 Hit Points. - You bring a foe to 0 Hit Points.
- You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level. - You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower
- You use Quick Alchemy to craft an alchemical item that has the elixer trait and is at least 2 levels lower than your advanced alchemy level. than your advanced alchemy level.
- You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level. - You use Quick Alchemy to craft an alchemical item that has the elixer trait and
- You craft an elixer of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level. is at least 2 levels lower than your advanced alchemy level.
- You craft an alchemical bomb using Quick Alchemy thats at least 2 levels lower than your advanced alchemy level. - You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower
- A foe within reach attempts to move away from you. than your advanced alchemy level.
- You take damage and are capable of entering a rage. - You craft an elixer of life using Quick Alchemy, and that elixir is at least 2 levels
- A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action its using. lower than your advanced alchemy level.
- Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature. - You craft an alchemical bomb using Quick Alchemy thats at least 2 levels lower
- A creature within your reach succeeds or critically succeeds at an attack against you. than your advanced alchemy level.
- Your turn begins, and you are at half or fewer Hit Points. - A foe within reach attempts to move away from you.
- You fail or critically fail an attack roll or Will save. - You take damage and are capable of entering a rage.
- You attempt a save against a spell, before you roll. - A creature within your reach uses a manipulate action or a move action, makes a
- "A foe's attack against an ally matches the trigger for both your Shield Block reaction and your champion's reaction." ranged attack, or leaves a square during a move action its using.
- You finish Casting a Spell using one of your divine spell slots on your turn. - Your melee Strike kills a creature or knocks it unconscious, and another foe is
- You critically hit a creature that is not on its home plane. adjacent to that creature.
- An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack. - A creature within your reach succeeds or critically succeeds at an attack against
- An enemy hits you with a melee Strike. you.
- You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller. - Your turn begins, and you are at half or fewer Hit Points.
- An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss. - You fail or critically fail an attack roll or Will save.
- A creature within your reach critically fails a Strike against you. - You attempt a save against a spell, before you roll.
- An opponent casting a spell that targets you critically fails a speel attack roll against your AC. - A foe's attack against an ally matches the trigger for both your Shield Block reaction
- You complete the last action on your turn, and your turn has not ended yet. and your champion's reaction.
- You roll initiative. - You finish Casting a Spell using one of your divine spell slots on your turn.
- You are the target of a physical ranged attack. - You critically hit a creature that is not on its home plane.
- "A creature within your reach uses a move action or leaves a square during a move action it's using." - An opponent adjacent to you critically hits you with a melee weapon or melee unarmed
- You are targeted with a melee attack by an attacker you can see. attack.
- Your turn ends and you have a status penalty to your Speed or are immobilized or slowed. - An enemy hits you with a melee Strike.
- "An enemy's attack hits you or you fail a saving throw against an enemys ability." - You use the Shield Block reaction, and the opponent that triggered Shield Block
- "Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it's using." is adjacent to you and is your size or smaller.
- You are about to roll a Perception or Survival check for initiative. - An ally within your melee reach is hit by an attack, you can see the attacker, and
- You fail a check to Seek. the ally gaining a +2 circumstance bonus to AC would turn the critical hit into
- A creature targets you with an attack and you can see the attacker. a hit or the hit into a miss.
- You reduce an enemy to 0 hit points. - A creature within your reach critically fails a Strike against you.
- An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action. - An opponent casting a spell that targets you critically fails a speel attack roll
- A trap within your reach is triggered. against your AC.
- A creature within your melee reach is hit by a melee attack from one of your allies. - You complete the last action on your turn, and your turn has not ended yet.
- The attack roll for a Strike targeting you fails or critically fails. - You roll initiative.
- An adjacent enemy begins to use a reaction. - You are the target of a physical ranged attack.
- A physical attack would reduce you to 0 Hit Points. - A creature within your reach uses a move action or leaves a square during a move
- Your turn ends. action it's using.
- You specify the trigger when your daily preparations(see Requirements). - You are targeted with a melee attack by an attacker you can see.
- You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes. - Your turn ends and you have a status penalty to your Speed or are immobilized or
- "You would be hit by an attack or targeted by an effect, or you are within an effect's area." slowed.
- A creature casts a spell that you have in your repertoire. - An enemy's attack hits you or you fail a saving throw against an enemys ability.
- A creature Casts a Spell that you have prepared. - Your hunted prey is within your reach, and it uses a manipulate action, uses a move
- A creature within line of sight casts a spell that you dont have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. action, or leaves a square during a move action it's using.
- While you have your shield raised, you would take damage from a physical attack. - You are about to roll a Perception or Survival check for initiative.
- An adjacent creature you are hunting attempts to move away from you using an action that has the move trait. - You fail a check to Seek.
- You attempt a saving throw against a magical effect, but you haven't rolled yet. - A creature targets you with an attack and you can see the attacker.
- You reduce an enemy to 0 hit points.
- An adjacent foe moves away from you, and you can reach at least one space adjacent
to the foe with a Stride action.
- A trap within your reach is triggered.
- A creature within your melee reach is hit by a melee attack from one of your allies.
- The attack roll for a Strike targeting you fails or critically fails.
- An adjacent enemy begins to use a reaction.
- A physical attack would reduce you to 0 Hit Points.
- Your turn ends.
- You specify the trigger when your daily preparations(see Requirements).
- You successfully use Stealth to Hide and become hidden from all of your current
foes, or use Stealth to Sneak and become undetected to all your current foes.
- You would be hit by an attack or targeted by an effect, or you are within an effect's
area.
- A creature casts a spell that you have in your repertoire.
- A creature Casts a Spell that you have prepared.
- A creature within line of sight casts a spell that you dont have prepared or in
your spell repertoire, or a trap or similar object casts such a spell. You must
be aware of the casting.
- While you have your shield raised, you would take damage from a physical attack.
- An adjacent creature you are hunting attempts to move away from you using an action
that has the move trait.
- You attempt a saving throw against a magical effect, but you haven't rolled yet.