From 8c0d75353fb28fc733bcda6f358e96146b14d958 Mon Sep 17 00:00:00 2001 From: James Miller Date: Tue, 28 Apr 2020 17:28:49 -0500 Subject: [PATCH] fix #90; add in descriptions to weapongroups.yaml --- data/weapongroups.yaml | 48 +++++++++++++++++++++++++++++------------- 1 file changed, 33 insertions(+), 15 deletions(-) diff --git a/data/weapongroups.yaml b/data/weapongroups.yaml index 28a5c71..3cc2d88 100644 --- a/data/weapongroups.yaml +++ b/data/weapongroups.yaml @@ -1,89 +1,107 @@ weapongroups: -- descr: TODO descr from pg 283-84 +- descr: Choose one creature adjacent to the initial target and within reach. If its + AC is lower than your attack roll result for the critical hit, you deal damage + to that creature equal to the result of the weapon damage die you rolled (including + extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses + or other additional dice apply to this damage. name: Axe source: - abbr: CRB page_start: 283 page_stop: 283 -- descr: TODO descr from pg 283-84 +- descr: Increase the radius of the bomb's splash damage (if any) to 10 feet. name: Bomb source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: If the target of the critical hit is adjacent to a surface, it gets stuck + to that surface by the missile. The target is immobilized and must spend an Interact + action to attempt a DC 10 Athletics check to pull the missile free; it can't move + from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, + is liquid (like a water elemental or some oozes), or could otherwise escape without + effort. name: Bow source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The target must succeed at a Fortitude save against your class DC or be slowed + 1 until the end of your next turn. name: Brawling source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: You knock the target away from you up to 10 feet (you choose the distance). + This is forced movement. name: Club source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this + bleed damage equal to the weapon's item bonus to attack rolls. name: Dart source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The target is knocked prone. name: Flail source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The target is knocked prone. name: Hammer source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this + bleed damage equal to the weapon's item bonus to attack rolls. name: Knife source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The weapon viciously pierces the target, who takes 2 additional damage per + weapon damage die. name: Pick source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The target is moved 5 feet in a direction of your choice. This is forced + movement. name: Polearm source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: You knock the target back from you 5 feet. This is forced movement. name: Shield source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The target must succeed at a Fortitude save against your class DC or be stunned + 1. name: Sling source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The weapon pierces the target, weakening its attacks. The target is clumsy + 1 until the start of your next turn. name: Spear source: - abbr: CRB page_start: 284 page_stop: 284 -- descr: TODO descr from pg 283-84 +- descr: The target is made off-balance by your attack, becoming flat-footed until + the start of your next turn. name: Sword source: - abbr: CRB