fix #90; add in descriptions to weapongroups.yaml
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@ -1,89 +1,107 @@
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weapongroups:
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- descr: TODO descr from pg 283-84
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- descr: Choose one creature adjacent to the initial target and within reach. If its
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AC is lower than your attack roll result for the critical hit, you deal damage
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to that creature equal to the result of the weapon damage die you rolled (including
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extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses
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or other additional dice apply to this damage.
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name: Axe
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source:
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- abbr: CRB
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page_start: 283
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page_stop: 283
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- descr: TODO descr from pg 283-84
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- descr: Increase the radius of the bomb's splash damage (if any) to 10 feet.
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name: Bomb
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: If the target of the critical hit is adjacent to a surface, it gets stuck
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to that surface by the missile. The target is immobilized and must spend an Interact
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action to attempt a DC 10 Athletics check to pull the missile free; it can't move
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from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal,
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is liquid (like a water elemental or some oozes), or could otherwise escape without
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effort.
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name: Bow
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target must succeed at a Fortitude save against your class DC or be slowed
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1 until the end of your next turn.
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name: Brawling
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: You knock the target away from you up to 10 feet (you choose the distance).
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This is forced movement.
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name: Club
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this
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bleed damage equal to the weapon's item bonus to attack rolls.
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name: Dart
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target is knocked prone.
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name: Flail
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target is knocked prone.
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name: Hammer
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this
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bleed damage equal to the weapon's item bonus to attack rolls.
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name: Knife
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The weapon viciously pierces the target, who takes 2 additional damage per
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weapon damage die.
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name: Pick
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target is moved 5 feet in a direction of your choice. This is forced
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movement.
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name: Polearm
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: You knock the target back from you 5 feet. This is forced movement.
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name: Shield
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target must succeed at a Fortitude save against your class DC or be stunned
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1.
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name: Sling
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The weapon pierces the target, weakening its attacks. The target is clumsy
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1 until the start of your next turn.
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name: Spear
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source:
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- abbr: CRB
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page_start: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target is made off-balance by your attack, becoming flat-footed until
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the start of your next turn.
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name: Sword
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source:
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- abbr: CRB
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