cleanyaml.py run

bradl/monsters-adult-gold-dragon
James R Miller 2020-02-20 21:21:35 -06:00
parent 733a19ad7d
commit 97d831e394
3 changed files with 143 additions and 116 deletions

View File

@ -14,6 +14,7 @@ yfiles = ["actions.yaml",
"langs.yaml",
"monsters.yaml",
"requirements.yaml",
"senses.yaml",
"skills.yaml",
"sources.yaml",
"spells.yaml",
@ -23,7 +24,7 @@ yfiles = ["actions.yaml",
def main():
for x in yfiles:
print("Doing: {}".formate(X))
print("Doing: {}".format(x))
with open(x, 'r') as r:
data = yaml.full_load(r)
final = yaml.safe_dump(data, allow_unicode=True)

View File

@ -33,7 +33,8 @@ senses:
- abbr: CRB
page_start: 0
page_stop: 0
- descr: Smoke doesn't impair this creature's vision; it ignores the concealed condition from smoke.
- descr: Smoke doesn't impair this creature's vision; it ignores the concealed condition
from smoke.
name: Smoke Vision
source:
- abbr: BST1
@ -46,13 +47,15 @@ senses:
- abbr: BST1
page_start: 342
page_stop: 342
- descr: Snow doesn't impair this creature's vision; it ignores the concealed condition from snowfall.
- descr: Snow doesn't impair this creature's vision; it ignores the concealed condition
from snowfall.
name: Snow Vision
source:
- abbr: BST1
page_start: 115
page_stop: 115
- descr: While its core is implanted, the creature can see through the eyes it creates through the area of its infestation aura, gaining the benefits of all-around vision.
- descr: While its core is implanted, the creature can see through the eyes it creates
through the area of its infestation aura, gaining the benefits of all-around vision.
name: Manifold Vision
source:
- abbr: BST1
@ -68,9 +71,14 @@ senses:
- abbr: CRB
page_start: 465
page_stop: 465
- descr: Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
- descr: 'Scent involves sensing creatures or objects by smell, and is usually a vague
sense. The range is listed in the ability, and it functions only if the creature
or object being detected emits an aroma (for instance, incorporeal creatures usually
do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
If a creature emits a heavy aroma or is upwind, the GM can double or even triple
the range of scent abilities used to detect that creature, and the GM can reduce
the range if a creature is downwind.'
name: Scent
source:
- abbr: CRB
@ -85,7 +93,11 @@ If a creature emits a heavy aroma or is upwind, the GM can double or even triple
- abbr: BST1
page_start: 39
page_stop: 39
- descr: Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
- descr: Tremorsense allows a monster to feel the vibrations through a solid surface
caused by movement. It is an imprecise sense with a limited range (listed in the
ability). Tremorsense functions only if the monster is on the same surface as
the subject, and only if the subject is moving along (or burrowing through) the
surface.
name: Tremorsense
source:
- abbr: CRB
@ -94,7 +106,10 @@ If a creature emits a heavy aroma or is upwind, the GM can double or even triple
- abbr: BST1
page_start: 344
page_stop: 344
- descr: When first exposed to bright light, the monster is blinded until the end of its next turn. After this exposure, light doesnt blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, its dazzled.
- descr: When first exposed to bright light, the monster is blinded until the end
of its next turn. After this exposure, light doesnt blind the monster again until
after it spends 1 hour in darkness. However, as long as the monster is in an area
of bright light, its dazzled.
name: Light Blindness
source:
- abbr: BST1
@ -112,13 +127,17 @@ If a creature emits a heavy aroma or is upwind, the GM can double or even triple
- abbr: AoA3
page_start: 76
page_stop: 76
- descr: Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.
- descr: Lifesense allows a monster to sense the vital essence of living and undead
creatures within the listed range. The sense can distinguish between the positive
energy animating living creatures and the negative energy animating undead creatures,
much as sight distinguishes colors.
name: Lifesense
source:
- abbr: BST1
page_start: 343
page_stop: 343
- descr: This creature senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range.
- descr: This creature senses any creature with a disease, and it knows the type and
current stage of all diseases carried by any creature within range.
name: Plaguesense
source:
- abbr: BST1
@ -130,7 +149,9 @@ If a creature emits a heavy aroma or is upwind, the GM can double or even triple
- abbr: BST1
page_start: 126
page_stop: 126
- descr: The creature exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.
- descr: The creature exudes a cloud of spores that it uses to see. This is an imprecise
sense that functions only in areas without strong wind currents. Sporesight does
not function underwater.
name: Sporesight
source:
- abbr: BST1
@ -163,7 +184,8 @@ If a creature emits a heavy aroma or is upwind, the GM can double or even triple
- abbr: BST1
page_start: 283
page_stop: 283
- descr: Hungersense allows the creature to sense creatures that require food to live. (imprecise)
- descr: Hungersense allows the creature to sense creatures that require food to live.
(imprecise)
name: Hungersense
source:
- abbr: BST1
@ -179,7 +201,8 @@ If a creature emits a heavy aroma or is upwind, the GM can double or even triple
- abbr: BST1
page_start: 266
page_stop: 266
- descr: The creature has imprecise tremorsense to detect the vibrations of creatures touching its web.
- descr: The creature has imprecise tremorsense to detect the vibrations of creatures
touching its web.
name: Websense
source:
- abbr: BST1
@ -191,7 +214,8 @@ If a creature emits a heavy aroma or is upwind, the GM can double or even triple
- abbr: BST1
page_start: 327
page_stop: 327
- descr: This creature can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.
- descr: This creature can smell creatures that reflect its sin, as the scent ability.
The GM determines which creatures are appropriately sinful.
name: Sin Scent
source:
- abbr: BST1
@ -209,7 +233,8 @@ If a creature emits a heavy aroma or is upwind, the GM can double or even triple
- abbr: BST1
page_start: 8
page_stop: 8
- descr: The creature can always sense the direction of the neareast non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.
- descr: The creature can always sense the direction of the neareast non-arbiter inevitable
on the plane, but it cannot sense the range of the inevitable.
name: Locate Inevitable
source:
- abbr: CRB

View File

@ -116,8 +116,9 @@ source:
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
Arneson. Grippli from the Tome of Horrors Complete © 2011 Necromancer Games, Inc.,
published and distributed by Frog God Games; Author: Scott Greene, based on original
material by Gary Gygax. Pathfinder Adventure Path #146: Cult of Cinders (c) 2019, Paizo, Inc.;
Authors: Eleanor Ferron, with Leo Glass, James Jacobs, Jason Keeley, and Owen KC Stephens.'
material by Gary Gygax. Pathfinder Adventure Path #146: Cult of Cinders (c) 2019,
Paizo, Inc.; Authors: Eleanor Ferron, with Leo Glass, James Jacobs, Jason Keeley,
and Owen KC Stephens.'
publisher_name: Paizo, Inc.
pzocode: PZO90146
release_date: 2019