working on clean up script, got saves and ability mods to display as int, add save_special fields
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import yaml
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def main():
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    with open("monsters.yaml", 'r') as content_file:
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        data = yaml.full_load(content_file)
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    print(data[0]['ability_mods'])
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    for i in data:
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        i['saves_special'] = {}
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        for k, v in i['ability_mods'].items():
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            i['ability_mods'][k] = int(v)
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            # print(k, i['ability_mods'][k])
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        for k, v in i['saves'].items():
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            # print(k, v)
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            i['saves_special'][k] = None
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            if ',' in v:
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                # print("WE GOT A COMMA")
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                i['saves'][k] = v.replace(',', '')
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            if ';' in v:
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                # print("WE GOT A SPECIAL")
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                a = v.split('; ')
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                # print(a)
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                i['saves_special'][k] = a[1]
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                i['saves'][k] = a[0]
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            elif '(' in v:
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                print("we got a parentheses")
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                print(v)
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                a = v.split(' (')
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                # print(a)
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                i['saves_special'][k] = a[1]
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                i['saves'][k] = a[0]
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            i['saves'][k] = int(i['saves'][k])
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            # print(k, i['saves'][k])
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    final = yaml.safe_dump(data, allow_unicode=True)
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    with open("tmp-monsters.yaml", 'w') as f:
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        f.write(final)
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if __name__ == "__main__":
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    main()
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			@ -40,7 +40,7 @@
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      - 
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        name: "Invisible"
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        traits: []
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        description: "  An unseen servant is invisible, though it normally doesn’t Sneak, so it is usually only hidden."
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        description: "An unseen servant is invisible, though it normally doesn’t Sneak, so it is usually only hidden."
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    melee: []
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    ranged: []
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    spell_dc: "None"
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			@ -103,7 +103,7 @@
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          - "aura"
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          - "disease"
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        range: "5 feet"
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        description: " While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours."
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        description: "While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours."
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    melee: 
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      - 
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        name: "tentacle"
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			@ -37503,7 +37503,7 @@
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    name: "Sabosan"
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    type: "Creature"
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    level: "5"
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    description: "Sabosans are evil, intelligent, bat-like humanoids who live in warm forests and drink the blood of other creatures, particularly people. They have thin, emaciated torsos and broad, leathery wings that can reach a span of almost 20 feet. Sabosans’ heads, necks, shoulders, and upper chests are covered with red or dark-brown fur that barely obscures their stretched.thin flesh. Their ears are large and pointed like a batfs, and indeed they can echolocate to locate prey much like bats can, though their eyes are also capable of seeing in low light."
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    description: "Sabosans are evil, intelligent, bat-like humanoids who live in warm forests and drink the blood of other creatures, particularly people. They have thin, emaciated torsos and broad, leathery wings that can reach a span of almost 20 feet. Sabosans’ heads, necks, shoulders, and upper chests are covered with red or dark-brown fur that barely obscures their stretched.thin flesh. Their ears are large and pointed like a bat's, and indeed they can echolocate to locate prey much like bats can, though their eyes are also capable of seeing in low light."
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    speed: 
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      land: "25 feet"
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      fly: "25 feet"
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