From af8d441e7cc5e5f892b7a4227e0cd9b974ac17b1 Mon Sep 17 00:00:00 2001 From: Isaiah Jensen Date: Tue, 4 Aug 2020 08:37:08 -0500 Subject: [PATCH] move spells to individual files --- data/spells/aberrant whispers.yaml | 10 ++- data/spells/abundant step.yaml | 4 +- data/spells/abyssal plague.yaml | 15 ++-- data/spells/abyssal wrath.yaml | 18 ++--- data/spells/acid arrow.yaml | 8 +-- data/spells/acid splash.yaml | 24 +++---- data/spells/aerial form.yaml | 14 ++-- data/spells/agile feet.yaml | 9 +-- data/spells/air bubble.yaml | 6 +- data/spells/air walk.yaml | 4 +- data/spells/alarm.yaml | 23 +++---- data/spells/allegro.yaml | 2 +- data/spells/alter reality.yaml | 18 ++--- data/spells/anathematic reprisal.yaml | 21 +++--- data/spells/ancestral memories.yaml | 6 +- data/spells/angelic halo.yaml | 9 +-- data/spells/angelic wings.yaml | 8 +-- data/spells/animal form.yaml | 24 +++---- data/spells/animal messenger.yaml | 22 +++--- data/spells/animal vision.yaml | 4 +- data/spells/ant haul.yaml | 4 +- data/spells/antimagic field.yaml | 32 ++++----- data/spells/appearance of wealth.yaml | 5 +- data/spells/arcane countermeasure.yaml | 16 ++--- data/spells/artistic flourish.yaml | 11 +-- data/spells/athletic rush.yaml | 13 ++-- data/spells/augment summoning.yaml | 4 +- data/spells/augury.yaml | 25 +++---- data/spells/avatar.yaml | 68 +++++++++---------- data/spells/baleful polymorph.yaml | 4 +- data/spells/bane.yaml | 8 +-- data/spells/banishment.yaml | 6 +- data/spells/barkskin.yaml | 9 +-- data/spells/bind soul.yaml | 18 ++--- data/spells/bind undead.yaml | 6 +- data/spells/bit of luck.yaml | 15 ++-- data/spells/black tentacles.yaml | 23 ++++--- data/spells/blade barrier.yaml | 6 +- data/spells/bless.yaml | 8 +-- data/spells/blind ambition.yaml | 5 +- data/spells/blindness.yaml | 4 +- data/spells/blink.yaml | 6 +- data/spells/blur.yaml | 4 +- data/spells/breath of life.yaml | 6 +- data/spells/burning hands.yaml | 6 +- data/spells/call of the grave.yaml | 4 +- data/spells/calm emotions.yaml | 4 +- data/spells/captivating adoration.yaml | 9 +-- data/spells/cataclysm.yaml | 31 +++++---- data/spells/celestial brand.yaml | 8 +-- data/spells/chain lightning.yaml | 6 +- data/spells/champion's sacrifice.yaml | 12 ++-- data/spells/charm.yaml | 18 ++--- data/spells/charming touch.yaml | 33 ++++----- data/spells/charming words.yaml | 6 +- data/spells/chill touch.yaml | 19 +++--- data/spells/chilling darkness.yaml | 10 +-- data/spells/chromatic wall.yaml | 57 ++++++++-------- data/spells/circle of protection.yaml | 8 +-- data/spells/clairaudience.yaml | 4 +- data/spells/clairvoyance.yaml | 2 +- data/spells/cloak of colors.yaml | 4 +- data/spells/cloak of shadow.yaml | 25 +++---- data/spells/cloudkill.yaml | 8 +-- data/spells/collective transposition.yaml | 8 +-- data/spells/color spray.yaml | 4 +- data/spells/command.yaml | 6 +- data/spells/commanding lash.yaml | 7 +- data/spells/competitive edge.yaml | 7 +- data/spells/comprehend language.yaml | 8 +-- data/spells/cone of cold.yaml | 6 +- data/spells/confusion.yaml | 8 +-- data/spells/contingency.yaml | 24 +++---- data/spells/continual flame.yaml | 11 +-- data/spells/control water.yaml | 6 +- data/spells/create food.yaml | 10 +-- data/spells/create water.yaml | 4 +- data/spells/creation.yaml | 8 +-- data/spells/crisis of faith.yaml | 18 ++--- data/spells/crusade.yaml | 22 +++--- data/spells/crushing dispair.yaml | 13 ++-- data/spells/cry of destruction.yaml | 7 +- data/spells/dancing lights.yaml | 4 +- data/spells/darkened eyes.yaml | 4 +- data/spells/darkness.yaml | 16 ++--- data/spells/darkvision.yaml | 6 +- data/spells/daze.yaml | 6 +- data/spells/dazzling flash.yaml | 7 +- data/spells/deafness.yaml | 4 +- data/spells/death knell.yaml | 5 +- data/spells/death ward.yaml | 4 +- data/spells/death's call.yaml | 13 ++-- data/spells/delusional pride.yaml | 5 +- data/spells/destructive aura.yaml | 10 +-- data/spells/detect alignment.yaml | 13 +++- data/spells/detect magic.yaml | 23 ++++--- data/spells/detect poison.yaml | 6 +- data/spells/detect scrying.yaml | 10 +-- data/spells/diabolic edict.yaml | 4 +- data/spells/dimension door.yaml | 12 ++-- data/spells/dimensional anchor.yaml | 6 +- data/spells/dimensional lock.yaml | 12 ++-- data/spells/dimensional steps.yaml | 6 +- data/spells/dinosaur form.yaml | 22 +++--- data/spells/dirge of doom.yaml | 2 +- data/spells/disappearance.yaml | 4 +- data/spells/discern lies.yaml | 4 +- data/spells/discern location.yaml | 18 ++--- data/spells/disintegrate.yaml | 11 +-- data/spells/disjunction.yaml | 10 +-- data/spells/dispel magic.yaml | 12 ++-- data/spells/disperse into air.yaml | 5 +- data/spells/disrupt undead.yaml | 6 +- data/spells/disrupting weapons.yaml | 10 +-- data/spells/divine aura.yaml | 31 +++++---- data/spells/divine decree.yaml | 12 ++-- data/spells/divine inspiration.yaml | 4 +- data/spells/divine lance.yaml | 8 +-- data/spells/divine vessel.yaml | 12 ++-- data/spells/divine wrath.yaml | 8 +-- data/spells/diviner's sight.yaml | 8 +-- data/spells/dominate.yaml | 6 +- data/spells/downpour.yaml | 9 +-- data/spells/dragon breath.yaml | 16 +++-- data/spells/dragon claws.yaml | 20 +++--- data/spells/dragon form.yaml | 16 ++--- data/spells/dragon wings.yaml | 10 +-- data/spells/drain life.yaml | 6 +- data/spells/dread aura.yaml | 4 +- data/spells/dream council.yaml | 4 +- data/spells/dream message.yaml | 12 ++-- data/spells/dreamer's call.yaml | 5 +- data/spells/dreaming potential.yaml | 4 +- data/spells/drop dead.yaml | 8 +-- data/spells/duplicate foe.yaml | 26 +++---- data/spells/earthbind.yaml | 14 ++-- data/spells/earthquake.yaml | 37 +++++----- data/spells/eclipse burst.yaml | 22 +++--- data/spells/electric arc.yaml | 6 +- data/spells/elemental blast.yaml | 8 +-- data/spells/elemental form.yaml | 6 +- data/spells/elemental motion.yaml | 15 ++-- data/spells/elemental tempest.yaml | 6 +- data/spells/elemental toss.yaml | 8 +-- data/spells/embrace the pit.yaml | 10 +-- data/spells/empty body.yaml | 8 +-- data/spells/endure elements.yaml | 6 +- data/spells/enduring might.yaml | 7 +- data/spells/energy absorption.yaml | 8 +-- data/spells/energy aegis.yaml | 7 +- data/spells/enhance victuals.yaml | 8 +-- data/spells/enlarge.yaml | 10 +-- data/spells/entangle.yaml | 6 +- data/spells/enthrall.yaml | 8 +-- data/spells/eradicate undeath.yaml | 9 +-- data/spells/ethereal jaunt.yaml | 18 ++--- data/spells/extend spell.yaml | 4 +- data/spells/fabricated truth.yaml | 18 ++--- data/spells/face in the crowd.yaml | 9 +-- data/spells/faerie dust.yaml | 12 ++-- data/spells/faerie fire.yaml | 8 +-- data/spells/false life.yaml | 6 +- data/spells/false vision.yaml | 10 +-- data/spells/fatal aria.yaml | 2 +- data/spells/fear.yaml | 8 +-- data/spells/feather fall.yaml | 4 +- data/spells/feeblemind.yaml | 13 ++-- data/spells/feet to fins.yaml | 6 +- data/spells/fey disappearance.yaml | 8 +-- data/spells/fey glamour.yaml | 10 +-- data/spells/field of life.yaml | 8 +-- data/spells/fiery body.yaml | 18 ++--- data/spells/finger of death.yaml | 10 +-- data/spells/fire ray.yaml | 9 +-- data/spells/fire seeds.yaml | 22 +++--- data/spells/fire shield.yaml | 8 +-- data/spells/fireball.yaml | 9 ++- data/spells/flame barrier.yaml | 8 ++- data/spells/flame strike.yaml | 8 +-- data/spells/flaming sphere.yaml | 8 +-- data/spells/fleet step.yaml | 4 +- data/spells/flesh to stone.yaml | 8 +-- data/spells/floating disk.yaml | 18 ++--- data/spells/fly.yaml | 8 +-- data/spells/forbidding ward.yaml | 8 +-- data/spells/force bolt.yaml | 9 ++- data/spells/forced quiet.yaml | 5 +- data/spells/foresight.yaml | 22 +++--- data/spells/freedom of movement.yaml | 6 +- data/spells/gaseous form.yaml | 4 +- data/spells/gate.yaml | 4 +- data/spells/gentle repose.yaml | 14 ++-- data/spells/ghost sound.yaml | 8 +-- data/spells/ghostly weapon.yaml | 6 +- data/spells/ghoulish cravings.yaml | 25 ++++--- data/spells/glibness.yaml | 4 +- data/spells/glimpse the truth.yaml | 15 ++-- data/spells/glitterdust.yaml | 4 +- data/spells/globe of invulnerability.yaml | 19 +++--- data/spells/glutton's jaw.yaml | 6 +- data/spells/glyph of warding.yaml | 35 +++++----- data/spells/goblin pox.yaml | 19 +++--- data/spells/goodberry.yaml | 27 +++++--- data/spells/grasping grave.yaml | 6 +- data/spells/grease.yaml | 34 +++++----- data/spells/grim tendrils.yaml | 10 +-- data/spells/guidance.yaml | 4 +- data/spells/gust of wind.yaml | 4 +- data/spells/hallucination.yaml | 16 ++--- data/spells/hallucinatory terrain.yaml | 12 ++-- data/spells/hand of the apprentice.yaml | 4 +- data/spells/harm.yaml | 12 ++-- data/spells/haste.yaml | 6 +- data/spells/heal animal.yaml | 10 ++- data/spells/heal.yaml | 23 +++---- data/spells/healer's blessing.yaml | 14 ++-- data/spells/hellfire plume.yaml | 6 +- data/spells/hero's defiance.yaml | 10 +-- data/spells/heroism.yaml | 6 +- data/spells/hideous laughter.yaml | 4 +- data/spells/holy cascade.yaml | 10 +-- data/spells/horrid wilting.yaml | 8 +-- data/spells/horrific visage.yaml | 12 ++-- data/spells/house of imaginary walls.yaml | 10 +-- data/spells/humanoid form.yaml | 24 +++---- data/spells/hurtling stone.yaml | 7 +- data/spells/hydraulic push.yaml | 8 +-- data/spells/hydraulic torrent.yaml | 6 +- data/spells/hypercognition.yaml | 4 +- data/spells/hypnotic pattern.yaml | 4 +- data/spells/illusory creature.yaml | 44 ++++++------ data/spells/illusory disguise.yaml | 24 +++---- data/spells/illusory object.yaml | 14 ++-- data/spells/illusory scene.yaml | 22 +++--- data/spells/impaling briars.yaml | 35 +++++----- data/spells/implosion.yaml | 8 +-- data/spells/insect form.yaml | 20 +++--- data/spells/inspire competence.yaml | 11 +-- data/spells/inspire heroics.yaml | 18 ++--- data/spells/invisibility cloak.yaml | 10 +-- data/spells/invisibility sphere.yaml | 12 ++-- data/spells/invisibility.yaml | 8 +-- data/spells/item facade.yaml | 6 +- data/spells/jealous hex.yaml | 12 ++-- data/spells/jump.yaml | 10 +-- data/spells/ki blast.yaml | 16 ++--- data/spells/ki rush.yaml | 4 +- data/spells/ki strike.yaml | 6 +- data/spells/knock.yaml | 13 ++-- data/spells/know direction.yaml | 10 +-- data/spells/know the enemy.yaml | 5 +- data/spells/lay on hands.yaml | 8 +-- data/spells/levitate.yaml | 8 +-- data/spells/life siphon.yaml | 4 +- data/spells/light.yaml | 11 +-- data/spells/lightning bolt.yaml | 6 +- data/spells/litany against sloth.yaml | 4 +- data/spells/litany against wrath.yaml | 6 +- data/spells/litany of righteousness.yaml | 8 +-- data/spells/localized quake.yaml | 9 +-- data/spells/locate.yaml | 6 +- data/spells/lock.yaml | 12 ++-- data/spells/longstrider.yaml | 6 +- data/spells/lucky break.yaml | 5 +- data/spells/mage armor.yaml | 18 ++--- data/spells/mage hand.yaml | 14 ++-- data/spells/magic aura.yaml | 22 +++--- data/spells/magic fang.yaml | 12 ++-- data/spells/magic missile.yaml | 12 ++-- data/spells/magic mouth.yaml | 7 +- data/spells/magic warrior aspect.yaml | 8 +-- data/spells/magic warrior transformation.yaml | 8 +-- data/spells/magic weapon.yaml | 6 +- data/spells/magic's vessel.yaml | 5 +- data/spells/magnificent mansion.yaml | 37 +++++----- data/spells/malignant sustenance.yaml | 9 +-- data/spells/mantis form.yaml | 4 +- data/spells/mariner's curse.yaml | 11 ++- data/spells/mask of terror.yaml | 20 +++--- data/spells/massacre.yaml | 14 ++-- data/spells/maze.yaml | 23 ++++--- data/spells/meld into stone.yaml | 18 ++--- data/spells/mending.yaml | 13 ++-- data/spells/message.yaml | 9 ++- data/spells/meteor swarm.yaml | 8 +-- data/spells/mind blank.yaml | 10 +-- data/spells/mind probe.yaml | 4 +- data/spells/mind reading.yaml | 22 +++--- data/spells/mindlink.yaml | 4 +- data/spells/miracle.yaml | 23 ++++--- data/spells/mirror image.yaml | 27 ++++---- data/spells/misdirection.yaml | 4 +- data/spells/mislead.yaml | 38 +++++------ data/spells/modify memory.yaml | 26 +++---- data/spells/moment of renewal.yaml | 4 +- data/spells/monstrosity form.yaml | 10 +-- data/spells/moon frenzy.yaml | 25 +++---- data/spells/moonbeam.yaml | 11 +-- data/spells/mystic beacon.yaml | 7 +- data/spells/nature incarnate.yaml | 10 +-- data/spells/nature's bounty.yaml | 9 +-- data/spells/nature's enmity.yaml | 30 ++++---- data/spells/negate aroma.yaml | 6 +- data/spells/neutralize poison.yaml | 4 +- data/spells/nightmare.yaml | 4 +- data/spells/nondetection.yaml | 8 +-- data/spells/obscuring mist.yaml | 4 +- data/spells/outcast's curse.yaml | 5 +- data/spells/overstuff.yaml | 17 ++--- data/spells/overwhelming presence.yaml | 22 +++--- data/spells/paralyze.yaml | 8 +-- data/spells/paranoia.yaml | 8 +-- data/spells/pass without trace.yaml | 10 +-- data/spells/passwall.yaml | 16 ++--- data/spells/perfect strike.yaml | 4 +- data/spells/perfected form.yaml | 5 +- data/spells/perfected mind.yaml | 9 +-- data/spells/pest form.yaml | 8 +-- data/spells/phantasmal calamity.yaml | 8 +-- data/spells/phantasmal killer.yaml | 8 +-- data/spells/phantom pain.yaml | 8 +-- data/spells/phantom steed.yaml | 18 ++--- data/spells/physical boost.yaml | 4 +- data/spells/plane shift.yaml | 28 ++++---- data/spells/plant form.yaml | 10 +-- data/spells/polar ray.yaml | 6 +- data/spells/positive luminance.yaml | 25 +++---- data/spells/possession.yaml | 13 ++-- data/spells/power word blind.yaml | 8 +-- data/spells/power word kill.yaml | 16 ++--- data/spells/power word stun.yaml | 11 +-- data/spells/precious metals.yaml | 20 +++--- data/spells/prestidigitation.yaml | 27 ++++---- data/spells/primal herd.yaml | 4 +- data/spells/primal phenomenon.yaml | 19 +++--- data/spells/primal summons.yaml | 20 +++--- data/spells/prismatic sphere.yaml | 10 +-- data/spells/prismatic spray.yaml | 31 +++++---- data/spells/prismatic wall.yaml | 46 ++++++------- data/spells/private sanctum.yaml | 4 +- data/spells/produce flame.yaml | 8 +-- data/spells/project image.yaml | 6 +- data/spells/protection.yaml | 20 +++--- data/spells/protective ward.yaml | 4 +- data/spells/protector's sacrifice.yaml | 15 ++-- data/spells/protector's sphere.yaml | 9 +-- data/spells/prying eye.yaml | 22 +++--- data/spells/pulse of the city.yaml | 34 +++++----- data/spells/punishing winds.yaml | 24 +++---- data/spells/purify food and drink.yaml | 4 +- data/spells/purple worm sting.yaml | 18 ++--- data/spells/pushing gust.yaml | 5 +- data/spells/quivering palm.yaml | 22 +++--- data/spells/raise dead.yaml | 22 +++--- data/spells/ray of enfeeblement.yaml | 4 +- data/spells/ray of frost.yaml | 6 +- data/spells/read aura.yaml | 12 ++-- data/spells/read fate.yaml | 23 ++++--- data/spells/read omens.yaml | 4 +- data/spells/rebuke death.yaml | 11 ++- data/spells/regenerate.yaml | 14 ++-- data/spells/remake.yaml | 22 +++--- data/spells/remove curse.yaml | 4 +- data/spells/remove disease.yaml | 4 +- data/spells/remove fear.yaml | 8 +-- data/spells/remove paralysis.yaml | 6 +- data/spells/repulsion.yaml | 6 +- data/spells/resilient sphere.yaml | 4 +- data/spells/resist energy.yaml | 6 +- data/spells/resplendent mansion.yaml | 32 ++++----- data/spells/restoration.yaml | 32 ++++----- data/spells/restore senses.yaml | 6 +- data/spells/retributive pain.yaml | 5 +- data/spells/retrocognition.yaml | 22 +++--- data/spells/reverse gravity.yaml | 17 +++-- data/spells/revival.yaml | 12 ++-- data/spells/righteous might.yaml | 16 ++--- data/spells/rope trick.yaml | 33 +++++---- data/spells/safeguard secret.yaml | 21 +++--- data/spells/sanctified ground.yaml | 8 +-- data/spells/sanctuary.yaml | 16 ++--- data/spells/savor the sting.yaml | 8 +-- data/spells/scholarly recollection.yaml | 5 +- data/spells/scintillating pattern.yaml | 4 +- data/spells/scrying.yaml | 18 ++--- data/spells/searing light.yaml | 16 ++--- data/spells/secret page.yaml | 8 +-- data/spells/see invisibility.yaml | 8 +-- data/spells/sending.yaml | 4 +- data/spells/shadow blast.yaml | 6 +- data/spells/shadow siphon.yaml | 6 +- data/spells/shadow walk.yaml | 4 +- data/spells/shape stone.yaml | 4 +- data/spells/shape wood.yaml | 4 +- data/spells/shapechange.yaml | 4 +- data/spells/shared nightmare.yaml | 5 +- data/spells/shatter.yaml | 8 +-- data/spells/shield other.yaml | 4 +- data/spells/shield.yaml | 14 ++-- data/spells/shifting form.yaml | 14 ++-- data/spells/shillelagh.yaml | 6 +- data/spells/shocking grasp.yaml | 10 +-- data/spells/shrink item.yaml | 4 +- data/spells/shrink.yaml | 6 +- data/spells/sigil.yaml | 11 +-- data/spells/silence.yaml | 16 ++--- data/spells/sleep.yaml | 14 ++-- data/spells/slow.yaml | 6 +- data/spells/solid fog.yaml | 7 +- data/spells/soothe.yaml | 8 +-- data/spells/soothing ballade.yaml | 10 +-- data/spells/soothing words.yaml | 11 +-- data/spells/sound burst.yaml | 8 +-- data/spells/speak with animals.yaml | 4 +- data/spells/speak with plants.yaml | 4 +- data/spells/spectral hand.yaml | 4 +- data/spells/spell immunity.yaml | 12 ++-- data/spells/spell turning.yaml | 22 +++--- data/spells/spellwrack.yaml | 6 +- data/spells/spider climb.yaml | 6 +- data/spells/spider sting.yaml | 19 +++--- data/spells/spirit blast.yaml | 8 +-- data/spells/spirit link.yaml | 17 ++--- data/spells/spirit song.yaml | 20 +++--- data/spells/spiritual epidemic.yaml | 6 +- data/spells/spiritual guardian.yaml | 56 +++++++-------- data/spells/spiritual weapon.yaml | 24 +++---- data/spells/splash of art.yaml | 20 +++++- data/spells/stabilize.yaml | 4 +- data/spells/status.yaml | 6 +- data/spells/stinking cloud.yaml | 14 ++-- data/spells/stone tell.yaml | 4 +- data/spells/stone to flesh.yaml | 4 +- data/spells/stoneskin.yaml | 6 +- data/spells/storm lord.yaml | 29 ++++---- data/spells/storm of vengeance.yaml | 29 ++++---- data/spells/stormwind flight.yaml | 8 +-- data/spells/subconscious suggestion.yaml | 30 ++++---- data/spells/sudden shift.yaml | 5 +- data/spells/suggestion.yaml | 8 +-- data/spells/summon animal.yaml | 14 ++-- data/spells/summon celestial.yaml | 8 +-- data/spells/summon construct.yaml | 17 ++--- data/spells/summon dragon.yaml | 12 ++-- data/spells/summon elemental.yaml | 12 ++-- data/spells/summon entity.yaml | 12 ++-- data/spells/summon fey.yaml | 8 +-- data/spells/summon fiend.yaml | 12 ++-- data/spells/summon giant.yaml | 12 ++-- data/spells/summon plant or fungus.yaml | 12 ++-- data/spells/sunburst.yaml | 18 ++--- data/spells/swamp of sloth.yaml | 13 ++-- data/spells/sweet dream.yaml | 21 +++--- data/spells/synaptic pulse.yaml | 7 +- data/spells/synesthesia.yaml | 23 ++++--- data/spells/take its course.yaml | 29 ++++---- data/spells/talking corpse.yaml | 4 +- data/spells/tanglefoot.yaml | 8 +-- data/spells/tangling creepers.yaml | 4 +- data/spells/telekinetic haul.yaml | 4 +- data/spells/telekinetic manuever.yaml | 4 +- data/spells/telekinetic projectile.yaml | 12 ++-- data/spells/telepathic bond.yaml | 4 +- data/spells/telepathic demand.yaml | 10 +-- data/spells/telepathy.yaml | 10 +-- data/spells/teleport.yaml | 14 ++-- data/spells/tempest surge.yaml | 10 +-- data/spells/tempt fate.yaml | 13 ++-- data/spells/tentacular limbs.yaml | 10 +-- data/spells/tidal surge.yaml | 5 +- data/spells/time stop.yaml | 12 ++-- data/spells/tongues.yaml | 8 +-- data/spells/touch of idiocy.yaml | 4 +- data/spells/touch of obedience.yaml | 5 +- data/spells/touch of the moon.yaml | 23 ++++--- data/spells/touch of undeath (cleric).yaml | 10 +-- data/spells/touch of undeath (sorcerer).yaml | 18 ++--- data/spells/traveler's transit.yaml | 9 +-- data/spells/tree shape.yaml | 4 +- data/spells/tree stride.yaml | 10 +-- data/spells/trickster's twin.yaml | 5 +- data/spells/triple time.yaml | 3 +- data/spells/true seeing.yaml | 8 +-- data/spells/true strike.yaml | 4 +- data/spells/true target.yaml | 12 ++-- data/spells/unblinking flame revelation.yaml | 4 +- data/spells/unbreaking wave advance.yaml | 6 +- data/spells/uncontrollable dance.yaml | 4 +- data/spells/undetectable alignment.yaml | 4 +- data/spells/unfathomable song.yaml | 10 ++- data/spells/unfettered pack.yaml | 8 +-- data/spells/unfolding wind rush.yaml | 7 +- data/spells/unimpeded stride.yaml | 9 +-- data/spells/unity.yaml | 5 +- data/spells/unrelenting observation.yaml | 18 ++--- data/spells/unseen servant.yaml | 19 +++--- data/spells/untwisting iron buffer.yaml | 8 +-- data/spells/unusual anatomy.yaml | 17 ++--- data/spells/vampiric exsanguination.yaml | 10 +-- data/spells/vampiric touch.yaml | 8 +-- data/spells/veil of confidence.yaml | 15 ++-- data/spells/veil.yaml | 22 +++--- data/spells/ventriloquism.yaml | 12 ++-- data/spells/vibrant pattern.yaml | 10 +-- data/spells/vibrant thorns.yaml | 9 +-- data/spells/vigilant eye.yaml | 12 ++-- data/spells/visions of danger.yaml | 6 +- data/spells/vital beacon.yaml | 10 +-- data/spells/volcanic eruption.yaml | 12 ++-- data/spells/wail of the banshee.yaml | 4 +- data/spells/walking nightmare.yaml | 17 ++--- data/spells/wall of fire.yaml | 6 +- data/spells/wall of force.yaml | 14 ++-- data/spells/wall of ice.yaml | 21 +++--- data/spells/wall of stone.yaml | 10 +-- data/spells/wall of thorns.yaml | 16 ++--- data/spells/wall of wind.yaml | 28 ++++---- data/spells/wanderer's guide.yaml | 4 +- data/spells/warp mind.yaml | 14 ++-- data/spells/warped terrain.yaml | 14 ++-- data/spells/water breathing.yaml | 6 +- data/spells/water walk.yaml | 6 +- data/spells/weapon of judgement.yaml | 38 +++++------ data/spells/weapon storm.yaml | 6 +- data/spells/weapon surge.yaml | 15 ++-- data/spells/web.yaml | 8 +-- data/spells/weird.yaml | 4 +- data/spells/wholeness of body.yaml | 11 +-- data/spells/wild morph.yaml | 20 +++--- data/spells/wild shape.yaml | 20 +++--- data/spells/wild winds stance.yaml | 16 ++--- data/spells/wind jump.yaml | 10 +-- data/spells/wind walk.yaml | 4 +- data/spells/wish.yaml | 18 ++--- data/spells/word of freedom.yaml | 21 +++--- data/spells/word of truth.yaml | 15 ++-- data/spells/you're mine.yaml | 10 +-- data/spells/zeal for battle.yaml | 5 +- data/spells/zealous conviction.yaml | 22 +++--- data/spells/zone of truth.yaml | 4 +- 540 files changed, 3210 insertions(+), 3067 deletions(-) diff --git a/data/spells/aberrant whispers.yaml b/data/spells/aberrant whispers.yaml index 9623e0d..fb86d1c 100644 --- a/data/spells/aberrant whispers.yaml +++ b/data/spells/aberrant whispers.yaml @@ -1,8 +1,6 @@ -action_abbr: -- '1' -- '3' +action_abbr: 1-3 area: 5-foot emanation or more -cast: to verbal +cast: '|1| to |3| (verbal)' components: - Verbal descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\ @@ -12,9 +10,9 @@ descr: "You utter phrases in an unknown tongue, assaulting the minds of those ne \ additional action, increase the emanation's radius by 5 feet, to a maximum of\ \ 10 extra feet for 3 actions. \n\n**Success** The target is unaffected. \n\n\ **Failure** The target is stupefied 2. \n\n**Critical Failure** The target is\ - \ confused. \n\n**Heightened (+3)** The initial radius increases by 5 feet." + \ confused. \n\n---\n**Heightened (+3)** The initial radius increases by 5 feet." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Aberrant Whispers req: null diff --git a/data/spells/abundant step.yaml b/data/spells/abundant step.yaml index d349035..dfc8bdc 100644 --- a/data/spells/abundant step.yaml +++ b/data/spells/abundant step.yaml @@ -1,11 +1,11 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Abundant Step range: 15 feet or more diff --git a/data/spells/abyssal plague.yaml b/data/spells/abyssal plague.yaml index a4b2418..7a57813 100644 --- a/data/spells/abyssal plague.yaml +++ b/data/spells/abyssal plague.yaml @@ -1,18 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\ \ of their soul away to empower the Abyss. The effect is based on the target's Fortitude\ - \ save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't recover from\ - \ the drained condition from Abyssal plague until the disease is cured.\n\n * **Stage\ - \ 1** drained 1 (1 day)\n\n * **Stage 2** drained increases by 2 (1 day).\n\n \n\ - \n**Critical Success** The target is unaffected.\n\n**Success** The target takes\ - \ 2 evil damage per spell level, and takes a -2 status penalty to saves against\ + \ save.\n\n**Critical Success** The target is unaffected.\n\n**Success** The target\ + \ takes 2 evil damage per spell level, and takes a -2 status penalty to saves against\ \ Abyssal plague for 1 day or until the target contracts it, whichever comes first.\n\ \n**Failure** The target is afflicted with Abyssal plague at stage 1.\n\n**Critical\ - \ Failure** The target is afflicted with Abyssal plague at stage 2." + \ Failure** The target is afflicted with Abyssal plague at stage 2.\n\n**Abyssal\ + \ Plague** (disease) **Level** 9. The target can't recover from the drained condition\ + \ from Abyssal plague until the disease is cured.\n\n * **Stage 1** drained 1 (1\ + \ day)\n\n * **Stage 2** drained increases by 2 (1 day)." duration: null has_been_manually_proofread: true level: 5 @@ -29,7 +29,6 @@ traditions: - Divine - Occult traits: -- Attack - Chaotic - Disease - Evil diff --git a/data/spells/abyssal wrath.yaml b/data/spells/abyssal wrath.yaml index 9079320..41a485c 100644 --- a/data/spells/abyssal wrath.yaml +++ b/data/spells/abyssal wrath.yaml @@ -1,20 +1,20 @@ action_abbr: '2' area: 60-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You evoke the energy of an Abyssal realm. The damage types of the spell (one\ \ energy and one physical) are based on the result of rolling on the table below.\ - \ \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---: | :---:\ - \ | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning\ - \ and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid and slashing\ - \ |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\n| 4 | Volcanic\ - \ | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\nYou deal 4d6 damage\ - \ of each of the corresponding damage types to each creature in the cone (8d6 total\ - \ damage). \n\n**Heightened (+1)** The damage for each type increases by 1d6." + \ \n\n| 1d4 | Realm | Manifestation | Damage Type |\n| --- | --- | --- | --- |\n\ + \ | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning and electricity\ + \ |\n| 2 | Depths | Acid and demonic shells | Acid and slashing |\n| 3 | Frozen\ + \ | Frigid air and ice | Bludgeoning and cold |\n| 4 | Volcanic | Jagged volcanic\ + \ rocks and magma | Fire and piercing |\n\nYou deal 4d6 damage of each of the corresponding\ + \ damage types to each creature in the cone (8d6 total damage). \n\n---\n**Heightened\ + \ (+1)** The damage for each type increases by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Abyssal Wrath req: null diff --git a/data/spells/acid arrow.yaml b/data/spells/acid arrow.yaml index 436b8c0..e5d1392 100644 --- a/data/spells/acid arrow.yaml +++ b/data/spells/acid arrow.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You conjure an arrow of acid that continues corroding the target after it\ \ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\ \ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\ - \ but not the persistent damage. \n\n**Heightened (+2)** The initial damage increases\ - \ by 2d8, and the persistent acid damage increases by 1d6." + \ but not the persistent damage. \n\n---\n**Heightened (+2)** The initial damage\ + \ increases by 2d8, and the persistent acid damage increases by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Acid Arrow range: 120 feet diff --git a/data/spells/acid splash.yaml b/data/spells/acid splash.yaml index efceb1c..4c9b5ba 100644 --- a/data/spells/acid splash.yaml +++ b/data/spells/acid splash.yaml @@ -1,22 +1,22 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You splash a glob of acid that splatters creatures and objects alike. Make\ \ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\ - \ On a critical success, the target also takes 1 persistent acid damage. \n\n**Heightened\ - \ (3rd)** The initial damage increases to 1d6 + your spellcasting ability modifier,\ - \ and the persistent damage increases to 2. \n\n**Heightened (5th)** The initial\ - \ damage increases to 2d6 + your spellcasting ability modifier, the persistent damage\ - \ increases to 3, and the splash damage increases to 2. \n\n**Heightened (7th)**\ - \ The initial damage increases to 3d6 + your spellcasting ability modifier, the\ - \ persistent damage increases to 4, and the splash damage increases to 3. \n\n\ - **Heightened (9th)** The initial damage increases to 4d6 + your spellcasting ability\ - \ modifier, the persistent damage increases to 5, and the splash damage increases\ - \ to 4." + \ On a critical success, the target also takes 1 persistent acid damage. \n\n---\n\ + **Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting ability\ + \ modifier, and the persistent damage increases to 2. \n\n**Heightened (5th)**\ + \ The initial damage increases to 2d6 + your spellcasting ability modifier, the\ + \ persistent damage increases to 3, and the splash damage increases to 2. \n\n\ + **Heightened (7th)** The initial damage increases to 3d6 + your spellcasting ability\ + \ modifier, the persistent damage increases to 4, and the splash damage increases\ + \ to 3. \n\n**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting\ + \ ability modifier, the persistent damage increases to 5, and the splash damage\ + \ increases to 4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Acid Splash range: 30 feet diff --git a/data/spells/aerial form.yaml b/data/spells/aerial form.yaml index 0491da0..72f9eef 100644 --- a/data/spells/aerial form.yaml +++ b/data/spells/aerial form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,10 +7,10 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me \ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\ \ or wasp. You can decide the specific type of animal (such as an owl or eagle for\ \ bird), but this has no effect on the form's Size or statistics. While in this\ - \ form, you gain the animal trait. You can Dismiss the spell. You gain the following\ - \ statistics and abilities regardless of which battle form you choose: \n\n * AC\ - \ = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\n\ - \ * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\ + \ form, you gain the animal trait. You can Dismiss the spell.

You gain the\ + \ following statistics and abilities regardless of which battle form you choose:\ + \ \n\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\ + \n * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\ \ attacks specific to the battle form you choose, which are the only attacks you\ \ can use. You're trained with them. Your attack modifier is +16, and your damage\ \ bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy\ @@ -24,7 +24,7 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me \ slashing.\n\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent\ \ 30 feet; **Melee** |1| beak, **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20\ \ feet, fly Speed 40 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d6\ - \ persistent poison.\n\n \n\n**Heightened (5th)** Your battle form is Large and\ + \ persistent poison.\n\n---\n**Heightened (5th)** Your battle form is Large and\ \ your fly Speed gains a +10-foot status bonus. You must have enough space to expand\ \ into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18,\ \ damage bonus +8, and Acrobatics +20. \n\n**Heightened (6th)** Your battle form\ @@ -33,7 +33,7 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me \ gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus\ \ +4 and double damage dice (including persistent damage), and Acrobatics +23." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Aerial Form req: null diff --git a/data/spells/agile feet.yaml b/data/spells/agile feet.yaml index bbcbef9..4816c40 100644 --- a/data/spells/agile feet.yaml +++ b/data/spells/agile feet.yaml @@ -1,13 +1,14 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part - of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, - or Swim if you have the appropriate Speed. + of casting *agile feet*, you can Stride or Step; you can instead Burrow, Climb, + Fly, or Swim if you have the appropriate Speed. +domain: Travel duration: until the end of the current turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Agile Feet req: null diff --git a/data/spells/air bubble.yaml b/data/spells/air bubble.yaml index 794cddc..d2d9011 100644 --- a/data/spells/air bubble.yaml +++ b/data/spells/air bubble.yaml @@ -1,12 +1,12 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally. -duration: null -has_been_manually_proofread: false +duration: 1 minute +has_been_manually_proofread: true level: 1 name: Air Bubble range: 60 feet diff --git a/data/spells/air walk.yaml b/data/spells/air walk.yaml index 75f5cc9..ce94104 100644 --- a/data/spells/air walk.yaml +++ b/data/spells/air walk.yaml @@ -1,12 +1,12 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle. duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Air Walk range: touch diff --git a/data/spells/alarm.yaml b/data/spells/alarm.yaml index 12db38e..2082ac2 100644 --- a/data/spells/alarm.yaml +++ b/data/spells/alarm.yaml @@ -5,20 +5,19 @@ components: - Material - Somatic - Verbal -- Focus descr: "You ward an area to alert you when creatures enter without your permission.\ - \ When you cast alarm, select a password. Whenever a Small or larger corporeal creature\ - \ enters the spell's area without speaking the password, alarm sends your choice\ - \ of a mental alert (in which case the spell gains the mental trait) or an audible\ - \ alarm with the sound and volume of a hand bell (in which case the spell gains\ - \ the auditory trait). Either option automatically awakens you, and the bell allows\ - \ each creature in the area to attempt a DC 15 Perception check to wake up. A creature\ - \ aware of the alarm must succeed at a Stealth check against the spell's DC or trigger\ - \ the spell when moving into the area. \n\n**Heightened (3rd)** You can specify\ - \ criteria for which creatures sound the alarm spell-for instance, orcs or masked\ - \ people." + \ When you cast *alarm*, select a password. Whenever a Small or larger corporeal\ + \ creature enters the spell's area without speaking the password, *alarm* sends\ + \ your choice of a mental alert (in which case the spell gains the mental trait)\ + \ or an audible alarm with the sound and volume of a hand bell (in which case the\ + \ spell gains the auditory trait). Either option automatically awakens you, and\ + \ the bell allows each creature in the area to attempt a DC 15 Perception check\ + \ to wake up. A creature aware of the alarm must succeed at a Stealth check against\ + \ the spell's DC or trigger the spell when moving into the area. \n\n---\n**Heightened\ + \ (3rd)** You can specify criteria for which creatures sound the alarm spell-for\ + \ instance, orcs or masked people." duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Alarm range: touch diff --git a/data/spells/allegro.yaml b/data/spells/allegro.yaml index 59f1bb5..829f477 100644 --- a/data/spells/allegro.yaml +++ b/data/spells/allegro.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You perform rapidly, speeding up your ally. The ally becomes quickened and diff --git a/data/spells/alter reality.yaml b/data/spells/alter reality.yaml index 9ba561e..488a108 100644 --- a/data/spells/alter reality.yaml +++ b/data/spells/alter reality.yaml @@ -1,18 +1,18 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: 'You use your occult lore and the power of your mind to manipulate the spiritual - multiverse, resulting in any of the following effects: Duplicate any occult spell - of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce - any effect whose power is equivalent to any occult spell 9th level or lower, or - non-occult spell 7th level or lower. Reverse certain effects that refer to the wish - spell At the GM''s discretion, you can try to produce greater effects, but this - is dangerous and the spell may have only a partial effect.' +descr: "You use your occult lore and the power of your mind to manipulate the spiritual\ + \ multiverse, resulting in any of the following effects: \n\n* Duplicate any occult\ + \ spell of 9th level or lower.* Duplicate any non-occult spell of 7th level or lower.\ + \ \n\n* Produce any effect whose power is equivalent to any occult spell 9th level\ + \ or lower, or non-occult spell 7th level or lower. \n\n* Reverse certain effects\ + \ that refer to the wish spell \n\nAt the GM's discretion, you can try to produce\ + \ greater effects, but this is dangerous and the spell may have only a partial effect." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Alter Reality req: null diff --git a/data/spells/anathematic reprisal.yaml b/data/spells/anathematic reprisal.yaml index 841db26..8f83488 100644 --- a/data/spells/anathematic reprisal.yaml +++ b/data/spells/anathematic reprisal.yaml @@ -1,23 +1,24 @@ action_abbr: R -cast: somatic, verbal +cast: '|R| somatic, verbal' components: - Somatic - Verbal descr: "You punish a creature that transgresses against your deity, drawing upon the\ - \ anguish you feel upon seeing one of your deity's anathema committed. You can cast\ - \ this spell only when a creature actively commits a unique act of anathema. For\ - \ example, if creating undead were anathema to your deity, you could use anathematic\ - \ reprisal on a necromancer who had just created undead in front of you, but not\ - \ on an undead creature just for existing. You deal 4d6 mental damage to the target,\ - \ but a basic Will save can reduce this damage. If it fails, it is also stupefied\ - \ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\ - \ (+1)** The damage increases by 1d6." + \ anguish you feel upon seeing one of your deity's anathema committed. \n\nYou can\ + \ cast this spell only when a creature actively commits a unique act of anathema.\ + \ For example, if creating undead were anathema to your deity, you could use *anathematic\ + \ reprisal* on a necromancer who had just created undead in front of you, but not\ + \ on an undead creature just for existing. \n\nYou deal 4d6 mental damage to the\ + \ target, but a basic Will save can reduce this damage. If it fails, it is also\ + \ stupefied 1 for 1 round. The creature is then temporarily immune for 1 minute.\ + \ \n\n---\n**Heightened (+1)** The damage increases by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Anathematic Reprisal range: 30 feet req: null +saving throw: Will source: - abbr: CRB page_start: 317 diff --git a/data/spells/ancestral memories.yaml b/data/spells/ancestral memories.yaml index 0819a79..6ed4ea1 100644 --- a/data/spells/ancestral memories.yaml +++ b/data/spells/ancestral memories.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "The memories of long-dead spellcasters grant you knowledge in a specific skill.\ @@ -7,10 +7,10 @@ descr: "The memories of long-dead spellcasters grant you knowledge in a specific \ which your bloodline sprang. You temporarily become trained in that skill and\ \ might gain other memories associated with an ancestor who was trained in that\ \ skill. If you attempt a task or activity that lasts beyond this spell's duration,\ - \ use the lower proficiency modifier. \n\n**Heightened (6th)** You temporarily\ + \ use the lower proficiency modifier. \n\n---\n**Heightened (6th)** You temporarily\ \ become an expert in the skill you choose." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Ancestral Memories req: null diff --git a/data/spells/angelic halo.yaml b/data/spells/angelic halo.yaml index 3909708..a56c76d 100644 --- a/data/spells/angelic halo.yaml +++ b/data/spells/angelic halo.yaml @@ -1,13 +1,14 @@ action_abbr: '1' area: 15-foot emanation -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You gain an angelic halo with an aura that increases allies' healing from\ - \ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\ - \ allies in the area. \n\n**Heightened (+1)** The status bonus increases by 2." + \ the *heal* spell. *Heal* spells gain a +2 status bonus to Hit Points healed to\ + \ your allies in the area. \n\n---\n**Heightened (+1)** The status bonus increases\ + \ by 2." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Angelic Halo req: null diff --git a/data/spells/angelic wings.yaml b/data/spells/angelic wings.yaml index 77ecdf1..5d7762a 100644 --- a/data/spells/angelic wings.yaml +++ b/data/spells/angelic wings.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Wings of pure light spread out from your back, granting you a fly Speed equal\ \ to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's\ - \ duration would end, if you're still flying, you float to the ground, as feather\ - \ fall. \n\n**Heightened (5th)** The duration increases to 1 minute." + \ duration would end, if you're still flying, you float to the ground, as *feather\ + \ fall*. \n\n---\n**Heightened (5th)** The duration increases to 1 minute." duration: 3 rounds -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Angelic Wings req: null diff --git a/data/spells/animal form.yaml b/data/spells/animal form.yaml index 98261a5..ae17a1c 100644 --- a/data/spells/animal form.yaml +++ b/data/spells/animal form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -29,18 +29,18 @@ descr: "You call upon primal energy to transform yourself into a Medium animal b \ |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\n * **Shark** swim Speed\ \ 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; breathe underwater but not\ \ in air.\n\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;\ - \ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 poison.\n\n \n\n**Heightened\ - \ (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier\ - \ +14, Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle\ - \ form is Large and your attacks have 10-foot reach. You must have enough space\ - \ to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18\ - \ + your level, attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened\ - \ (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must\ - \ have enough space to expand into or the spell is lost. You instead gain 20 temporary\ - \ HP, AC = 18 + your level, attack modifier +18, Damage bonus +7 and double the\ - \ number of Damage dice, and Athletics +20." + \ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 \n\n---\n**Heightened (3rd)**\ + \ You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14,\ + \ Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle form\ + \ is Large and your attacks have 10-foot reach. You must have enough space to expand\ + \ into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level,\ + \ attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened (5th)**\ + \ Your battle form is Huge and your attacks have 15-foot reach. You must have enough\ + \ space to expand into or the spell is lost. You instead gain 20 temporary HP, AC\ + \ = 18 + your level, attack modifier +18, Damage bonus +7 and double the number\ + \ of Damage dice, and Athletics +20." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Animal Form req: null diff --git a/data/spells/animal messenger.yaml b/data/spells/animal messenger.yaml index 7c8b44b..79b5fb3 100644 --- a/data/spells/animal messenger.yaml +++ b/data/spells/animal messenger.yaml @@ -1,18 +1,20 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches - to eat it. You imprint the image, direction, and distance of an obvious place or - landmark well known to you within the animal. Optionally, you can attach a small - object or note up to light Bulk to it. The animal does its best to reach the destination; - if it makes it there, it waits nearby until the duration expires, allowing other - nonhostile creatures to approach it and remove the attached object. If there are - no Tiny wild animals in range, the spell is lost. -duration: until delivered -has_been_manually_proofread: false +descr: "You offer a gift of food, and an ordinary Tiny wild animal within range approaches\ + \ to eat it. You imprint the image, direction, and distance of an obvious place\ + \ or landmark well known to you within the animal. Optionally, you can attach a\ + \ small object or note up to light Bulk to it. The animal does its best to reach\ + \ the destination; if it makes it there, it waits nearby until the duration expires,\ + \ allowing other nonhostile creatures to approach it and remove the attached object.\ + \ \n\nIf there are no Tiny wild animals in range, the spell is lost.\n\nThe spell\ + \ ends after 24 hours or when a creature removes the attached object, whichever\ + \ happens first." +duration: See text +has_been_manually_proofread: true level: 2 name: Animal Messenger range: 120 feet diff --git a/data/spells/animal vision.yaml b/data/spells/animal vision.yaml index c636d58..0e67310 100644 --- a/data/spells/animal vision.yaml +++ b/data/spells/animal vision.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -12,7 +12,7 @@ descr: You tap into the target's senses, allowing you to see, hear, and otherwis body's senses to the target's senses using a single action, which has the concentrate trait. duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Animal Vision range: 120 feet diff --git a/data/spells/ant haul.yaml b/data/spells/ant haul.yaml index a930b1a..ffe47a2 100644 --- a/data/spells/ant haul.yaml +++ b/data/spells/ant haul.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: You reinforce the target's musculoskeletal system to bear more weight. Th target can carry 3 more Bulk than normal before becoming encumbered and up to a maximum of 6 more Bulk. duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Ant Haul range: touch diff --git a/data/spells/antimagic field.yaml b/data/spells/antimagic field.yaml index edce438..9315885 100644 --- a/data/spells/antimagic field.yaml +++ b/data/spells/antimagic field.yaml @@ -1,26 +1,26 @@ action_abbr: '3' area: 10-foot emanation -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: You repel all magic from the target area, preventing spells and other magic - from functioning. Spells can't penetrate the area, magic items cease to function - within it, and no one inside can cast spells or use magic abilities. Likewise, spells- - such as dispel magic-can't affect the field itself unless they are of a higher level. - Magic effects resume the moment they pass outside the field. For example, a ray - fired from one side of the field could target a creature on the other side (as long - as caster and target are both outside the field). A summoned creature winks out - of existence but reappears if the field moves or ends. Invested magic items cease - to function, but they remain invested and resume functioning when they exit the - field; the ability boost from an apex item isn't suppressed within the field. Spells - of a higher level than the antimagic field overcome its effects, and can even be - cast by a creature within the field. The field disrupts only magic, so a +3 longsword - still functions as a longsword. Magically created creatures (such as golems) function - normally within an antimagic field. +descr: "You repel all magic from the target area, preventing spells and other magic\ + \ from functioning. Spells can't penetrate the area, magic items cease to function\ + \ within it, and no one inside can cast spells or use magic abilities. Likewise,\ + \ spells- such as *dispel magic*-can't affect the field itself unless they are of\ + \ a higher level. Magic effects resume the moment they pass outside the field. For\ + \ example, a ray fired from one side of the field could target a creature on the\ + \ other side (as long as caster and target are both outside the field). A summoned\ + \ creature winks out of existence but reappears if the field moves or ends. Invested\ + \ magic items cease to function, but they remain invested and resume functioning\ + \ when they exit the field; the ability boost from an apex item isn't suppressed\ + \ within the field. Spells of a higher level than the antimagic field overcome its\ + \ effects, and can even be cast by a creature within the field. \n\nThe field disrupts\ + \ only magic, so a *+3 longsword* still functions as a longsword. Magically created\ + \ creatures (such as golems) function normally within an *antimagic field*." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Antimagic Field req: null diff --git a/data/spells/appearance of wealth.yaml b/data/spells/appearance of wealth.yaml index c0b8fe5..5c96a69 100644 --- a/data/spells/appearance of wealth.yaml +++ b/data/spells/appearance of wealth.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 5-foot burst -cast: material, verbal +cast: '|2| material, verbal' components: - Material - Verbal @@ -14,8 +14,9 @@ descr: "You create a brief vision of immense wealth filling the spell's area. Ea \ by it. \n\n**Success** The creature is fascinated by the wealth until it has\ \ completed its first action on its next turn. \n\n**Failure** The creature is\ \ fascinated by the illusion." +domain: Wealth duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Appearance of Wealth range: 30 feet diff --git a/data/spells/arcane countermeasure.yaml b/data/spells/arcane countermeasure.yaml index d45ba0f..63a1e99 100644 --- a/data/spells/arcane countermeasure.yaml +++ b/data/spells/arcane countermeasure.yaml @@ -1,15 +1,15 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic -descr: You undermine the target spell, making it easier to defend against. You reduce - the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving - throws, skill checks, AC, or DC against it. You can't reduce the spell's level below - its minimum. For example, a 5th-level cone of cold would remain 5th-level, but a - 5th-level fireball would become 4th-level. Targets still gain all the other benefits, - even if you don't reduce the spell's level. +descr: "You undermine the target spell, making it easier to defend against. You reduce\ + \ the spell's level by 1, and targets of the spell gain a +2 status bonus to any\ + \ saving throws, skill checks, AC, or DC against it. \n\nYou can't reduce the spell's\ + \ level below its minimum. For example, a 5th-level *cone of cold* would remain\ + \ 5th-level, but a 5th-level *fireball* would become 4th-level. Targets still gain\ + \ all the other benefits, even if you don't reduce the spell's level." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Arcane Countermeasure range: 120 feet diff --git a/data/spells/artistic flourish.yaml b/data/spells/artistic flourish.yaml index 9569333..7ef5389 100644 --- a/data/spells/artistic flourish.yaml +++ b/data/spells/artistic flourish.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: material, verbal +cast: '|2| material, verbal' components: - Material - Verbal @@ -7,13 +7,14 @@ descr: "You transform the target to make it match your artisanal and artistic vi \ If you have expert proficiency in Crafting, the item grants a +1 item bonus to\ \ attack rolls if it's a weapon or skill checks if it's a skill tool. The target\ \ is a beautiful and impressive piece for its new quality, but the effect is obviously\ - \ temporary, so its monetary value doesn't change. When you cast this spell, any\ - \ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If you\ - \ have master proficiency in Crafting, the item grants a +2 item bonus instead.\ + \ temporary, so its monetary value doesn't change. \n\nWhen you cast this spell,\ + \ any previous *artistic flourish* you had cast ends. \n\n---\n**Heightened (7th)**\ + \ If you have master proficiency in Crafting, the item grants a +2 item bonus instead.\ \ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\ \ item grants a +3 item bonus instead." +domain: Creation duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Artistic Flourish range: 15 feet diff --git a/data/spells/athletic rush.yaml b/data/spells/athletic rush.yaml index 7739347..2a8c02b 100644 --- a/data/spells/athletic rush.yaml +++ b/data/spells/athletic rush.yaml @@ -1,13 +1,14 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic -descr: Your body fills with physical power and skill. You gain a +10- foot status - bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this - Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply - during that action. +descr: Your body fills with physical power and skill. You gain a +10-foot status bonus + to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, + you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during + that action. +domain: Might duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Athletic Rush req: null diff --git a/data/spells/augment summoning.yaml b/data/spells/augment summoning.yaml index 89347df..29bb7df 100644 --- a/data/spells/augment summoning.yaml +++ b/data/spells/augment summoning.yaml @@ -1,12 +1,12 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You augment the abilities of a summoned creature. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Augment Summoning range: 30 feet diff --git a/data/spells/augury.yaml b/data/spells/augury.yaml index a59de7c..c665ca4 100644 --- a/data/spells/augury.yaml +++ b/data/spells/augury.yaml @@ -1,21 +1,22 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: 'You gain a vague glimpse of the future. During the casting of this spell, - ask about the results of a particular course of action. The spell can predict results - up to 30 minutes into the future and reveals the GM''s best guess among the following - outcomes: Weal The results will be good. Woe The results will be bad. Weal and Woe - The results will be a mix of good and bad. Nothing There won''t be particularly - good or bad results. The GM rolls a secret DC 6 flat check. On a failure, the result - is always "nothing." This makes it impossible to tell whether a "nothing" result - is accurate. If anyone asks about the same topic as the first casting of augury - during an additional casting, the GM uses the secret roll result from the first - casting. If circumstances change, though, it''s possible to get a different result.' +descr: "You gain a vague glimpse of the future. During the casting of this spell,\ + \ ask about the results of a particular course of action. The spell can predict\ + \ results up to 30 minutes into the future and reveals the GM's best guess among\ + \ the following outcomes:\n\n* **Weal** The results will be good. \n\n* **Woe**\ + \ The results will be bad. \n\n* **Weal and Woe** The results will be a mix of good\ + \ and bad. \n\n* **Nothing** There won't be particularly good or bad results. \n\ + \nThe GM rolls a secret DC 6 flat check. On a failure, the result is always \"nothing.\"\ + \ This makes it impossible to tell whether a \"nothing\" result is accurate. If\ + \ anyone asks about the same topic as the first casting of *augury* during an additional\ + \ casting, the GM uses the secret roll result from the first casting. If circumstances\ + \ change, though, it's possible to get a different result." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Augury req: null diff --git a/data/spells/avatar.yaml b/data/spells/avatar.yaml index 67123e5..df2dcb3 100644 --- a/data/spells/avatar.yaml +++ b/data/spells/avatar.yaml @@ -1,5 +1,5 @@ -action_abbr: '1' -cast: somatic, verbal +action_abbr: '2' +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,9 +7,9 @@ descr: "You transform into an avatar of your deity, assuming a Huge battle form. \ must have space to expand or the spell is lost. You have hands in this battle\ \ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\ \ the following statistics and abilities regardless of which deity's battle form\ - \ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\ - \ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One\ - \ or more attacks specific to your deity's battle form, which are the only attacks\ + \ you assume: \n\n * AC = 25 + your level. Ignore your armor's check penalty and\ + \ Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One or\ + \ more attacks specific to your deity's battle form, which are the only attacks\ \ you can use. You're trained with them. Your attack modifier is +33, and you use\ \ the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled\ \ condition, for example) unless they have the finesse trait, and all ranged attacks\ @@ -18,60 +18,60 @@ descr: "You transform into an avatar of your deity, assuming a Huge battle form. \nYou also gain the specific abilities listed for your deity below: \n\n * **Abadar**\ \ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** |1| crossbow\ \ (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\n\n * **Asmodeus**\ - \ Speed 70 feet, air walk; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\ + \ Speed 70 feet, *air walk*; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\ \ bludgeoning; **Ranged** |1| hell fire (range 120 feet), **Damage** 6d6+3 fire.\n\ \n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** |1| whip (disarm,\ \ finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** |1|\ \ savored sting (range 60 feet), **Damage** 6d6+3 poison.\n\n * **Cayden Cailean**\ - \ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\ + \ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\ \ **Melee** |1| rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\ \ |1| ale splash (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Desna** Speed\ \ 30 feet, fly Speed 70 feet; **Melee** |1| starknife (agile, deadly, finesse, reach\ \ 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam\ \ (range 120 feet, silver), **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet,\ - \ air walk, ignore difficult terrain and greater difficult terrain; **Ranged** |1|\ - \ longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\n\ - \ * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\ + \ *air walk*, ignore difficult terrain and greater difficult terrain; **Ranged**\ + \ |1| longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\ + \n * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\ \ P, reach 15 feet), **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed,\ \ fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult\ \ terrain; **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage**\ \ 6d8+6 bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet),\ - \ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield\ - \ (15 Hardness, can't be **Damage**d); **Melee** |1| longsword (versatile P, reach\ - \ 15 feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk;\ - \ **Melee** |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet),\ - \ **Damage** 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage**\ - \ 6d4+6 bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\ - \ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\ - \ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\ - \ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile cold,\ - \ electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70 feet,\ - \ air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1|\ - \ shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing;\ - \ **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\n\ - \ * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile, finesse,\ + \ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, *air walk*; shield\ + \ (15 Hardness, can't be damaged); **Melee** |1| longsword (versatile P, reach 15\ + \ feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, *air walk*; **Melee**\ + \ |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage**\ + \ 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6\ + \ bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee** |1|\ + \ falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\ + \ waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\ + \ Speed 70 feet, *air walk*; **Ranged** |1| raw magic (range 120 feet; versatile\ + \ cold, electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70\ + \ feet, *air walk*, ignore difficult terrain and greater difficult terrain; **Melee**\ + \ |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6\ + \ piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\ + \n * **Pharasma** Speed 70 feet, *air walk*; **Melee** |1| dagger (agile, finesse,\ \ reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral\ - \ blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3 positive.\n\n\ - \ * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\ - \ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| le g (agile,\ + \ blast (range 120 feet, damages only undead), **Damage** 6d8+3 positive.\n\n *\ + \ **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\ + \ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| leg (agile,\ \ versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae**\ \ Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal,\ \ reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal,\ - \ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, air walk,\ + \ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, *air walk*,\ \ ignore difficult terrain and greater difficult terrain; **Melee** |1| glaive (deadly\ \ d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody\ \ of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag**\ \ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness,\ - \ can't be **Damage**d); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\ - \ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, air walk; **Melee** |1| scythe\ - \ (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\ - \ pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\ - \ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\ + \ can't be damaged); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\ + \ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, *air walk*; **Melee** |1|\ + \ scythe (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\ + \ |1| pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\ + \ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\ \ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\ \ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage** 6d6+3\ \ mental." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Avatar req: null diff --git a/data/spells/baleful polymorph.yaml b/data/spells/baleful polymorph.yaml index eb363c5..fd810ab 100644 --- a/data/spells/baleful polymorph.yaml +++ b/data/spells/baleful polymorph.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -14,7 +14,7 @@ descr: "You transform the target creature into a harmless animal appropriate to \ Failure** The target is transformed into the chosen harmless animal, body and\ \ mind, for an unlimited duration." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Baleful Polymorph range: 30 feet diff --git a/data/spells/bane.yaml b/data/spells/bane.yaml index 5d03535..4933a49 100644 --- a/data/spells/bane.yaml +++ b/data/spells/bane.yaml @@ -1,17 +1,17 @@ action_abbr: '2' area: 5-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You fill the minds of your enemies with doubt. Targets that fail their Will saves take a -1 status penalty to attack rolls as long as they are in the area. - Once per turn, starting the turn after you cast bane, you can use a single action, + Once per turn, starting the turn after you cast *bane*, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw. - Bane can counteract bless. + *Bane* can counteract *bless*. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Bane req: null diff --git a/data/spells/banishment.yaml b/data/spells/banishment.yaml index 902b299..a81ceaf 100644 --- a/data/spells/banishment.yaml +++ b/data/spells/banishment.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,10 +12,10 @@ descr: "You send the target back to its home plane. The target must attempt a Wi \ and you are stunned 1. \n\n**Success** The target resists being banished. \n\ \n**Failure** The target is banished. \n\n**Critical Failure** The target is\ \ banished and can't return by any means to the plane it's banished from for 1 week.\ - \ \n\n**Heightened (9th)** You can target up to 10 creatures. The extra material\ + \ \n\n---\n**Heightened (9th)** You can target up to 10 creatures. The extra material\ \ component affects targets to which it is anathema." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Banishment range: 30 feet diff --git a/data/spells/barkskin.yaml b/data/spells/barkskin.yaml index b2131a5..07c8776 100644 --- a/data/spells/barkskin.yaml +++ b/data/spells/barkskin.yaml @@ -1,15 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The target's skin becomes covered in bark. The target gains resistance 2 to\ \ bludgeoning and piercing damage and weakness 3 to fire. After the target takes\ \ fire damage, it can Dismiss the spell as a free action triggered by taking the\ - \ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n**Heightened\ - \ (+2)** The resistances increase by 2, and the weakness increases by 3." + \ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n---\n\ + **Heightened (+2)** The resistances increase by 2, and the weakness increases by\ + \ 3." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Barkskin range: touch diff --git a/data/spells/bind soul.yaml b/data/spells/bind soul.yaml index 62f817f..7be3311 100644 --- a/data/spells/bind soul.yaml +++ b/data/spells/bind soul.yaml @@ -1,20 +1,20 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You wrench the target's soul away before it can pass on to the afterlife and - imprison it in a black sapphire. While the soul is in the gem, the target can't - be returned to life through any means, even powerful magic such as wish. If the - gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The - gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt - wastes the spell. +descr: "You wrench the target's soul away before it can pass on to the afterlife and\ + \ imprison it in a black sapphire. \n\nWhile the soul is in the gem, the target\ + \ can't be returned to life through any means, even powerful magic such as *wish*.\ + \ If the gem is destroyed or *bind soul* is counteracted on the gem, the soul is\ + \ freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul,\ + \ and any attempt wastes the spell." duration: unlimited -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Bind Soul range: 30 feet -req: black sapphire with a gp value of at least the target's level × 100 +req: black sapphire with a gp value of at least the target's level x 100 source: - abbr: CRB page_start: 320 diff --git a/data/spells/bind undead.yaml b/data/spells/bind undead.yaml index e84b7d7..781ab6e 100644 --- a/data/spells/bind undead.yaml +++ b/data/spells/bind undead.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: With a word of necromantic power, you seize control of the target. It gai the minion trait. If you or an ally uses any hostile actions against the target, the spell ends. duration: 1 day -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Bind Undead range: 30 feet @@ -16,7 +16,7 @@ source: - abbr: CRB page_start: 321 page_stop: 321 -targets: 1 mindless undead creature with a level no greater than bind undead's spell +targets: 1 mindless undead creature with a level no greater than *bind undead*'s spell level traditions: - Arcane diff --git a/data/spells/bit of luck.yaml b/data/spells/bit of luck.yaml index c5deba1..d302321 100644 --- a/data/spells/bit of luck.yaml +++ b/data/spells/bit of luck.yaml @@ -1,15 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You tilt the scales of luck slightly to protect a creature from disaster. When - the target would attempt a saving throw, it can roll twice and use the better result. - Once it does this, the spell ends. If you cast bit of luck again, any previous bit - of luck you cast that's still in effect ends. After a creature has been targeted - with bit of luck, it becomes temporarily immune for 24 hours. +descr: "You tilt the scales of luck slightly to protect a creature from disaster.\ + \ When the target would attempt a saving throw, it can roll twice and use the better\ + \ result. Once it does this, the spell ends. \n\nIf you cast *bit of luck* again,\ + \ any previous *bit of luck* you cast that's still in effect ends. After a creature\ + \ has been targeted with bit of luck, it becomes temporarily immune for 24 hours." +domain: Luck duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Bit of Luck range: 30 feet diff --git a/data/spells/black tentacles.yaml b/data/spells/black tentacles.yaml index 9a7287a..1eac7f1 100644 --- a/data/spells/black tentacles.yaml +++ b/data/spells/black tentacles.yaml @@ -1,21 +1,22 @@ action_abbr: '3' area: 20-foot burst adjacent to a flat surface -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: Oily black tentacles rise up and attempt to Grapple each creature in the area. - Make spell attack rolls against the Fortitude DC of each creature. Any creature - you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature - ends its turn in the area, the tentacles attempt to grab that creature if they haven't - already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The - tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle - in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed - if it takes 12 or more damage. Even if destroyed, additional tentacles continue - to grow in the area until the duration ends. You can Dismiss the spell. +descr: "Oily black tentacles rise up and attempt to Grapple each creature in the area.\ + \ Make spell attack rolls against the Fortitude DC of each creature. Any creature\ + \ you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature\ + \ ends its turn in the area, the tentacles attempt to grab that creature if they\ + \ haven't already, and they deal 1d6 bludgeoning damage to any creature already\ + \ grabbed. \n\nThe tentacles' Escape DC is equal to your spell DC. A creature can\ + \ attack a tentacle in an attempt to release its grip. Its AC is equal to your spell\ + \ DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional\ + \ tentacles continue to grow in the area until the duration ends. You can Dismiss\ + \ the spell." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Black Tentacles range: 120 feet diff --git a/data/spells/blade barrier.yaml b/data/spells/blade barrier.yaml index 3927766..790534a 100644 --- a/data/spells/blade barrier.yaml +++ b/data/spells/blade barrier.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -11,10 +11,10 @@ descr: "Blades of force form a churning wall. The wall is a straight line 20 fee \ A basic Reflex save reduces the damage. A creature that succeeds at this save\ \ when the wall is created is pushed to the nearest space on the side of its choice.\ \ Creatures trying to move through the wall fail to do so if they critically fail\ - \ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\ + \ the save, ending their movement adjacent to the wall. \n\n---\n**Heightened (+1)**\ \ The damage increases by 1d8." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Blade Barrier range: 120 feet diff --git a/data/spells/bless.yaml b/data/spells/bless.yaml index 4ddbe58..1d0cde7 100644 --- a/data/spells/bless.yaml +++ b/data/spells/bless.yaml @@ -1,15 +1,15 @@ action_abbr: '2' area: 5-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: Blessings from beyond help your companions strike true. You and your allies in the area gain a +1 status bonus to attack rolls. Once per turn, starting the - turn after you cast bless, you can use a single action, which has the concentrate - trait, to increase the emanation's radius by 5 feet. Bless can counteract bane. + turn after you cast *bless*, you can use a single action, which has the concentrate + trait, to increase the emanation's radius by 5 feet. *Bless* can counteract *bane*. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Bless req: null diff --git a/data/spells/blind ambition.yaml b/data/spells/blind ambition.yaml index 2186c76..87916ac 100644 --- a/data/spells/blind ambition.yaml +++ b/data/spells/blind ambition.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -13,8 +13,9 @@ descr: "You strengthen a target's ambition, increase its resentment of allies, a \ As success, but the penalty is -2. \n\n**Critical Failure** The target is overcome\ \ with ambition, taking whatever actions would advance its own agenda over those\ \ of anyone else, even without attempts to convince it." +domain: Ambition duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Blind Ambition range: 60 feet diff --git a/data/spells/blindness.yaml b/data/spells/blindness.yaml index f337ef7..9064bdd 100644 --- a/data/spells/blindness.yaml +++ b/data/spells/blindness.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,7 +9,7 @@ descr: "You blind the target. The effect is determined by the target's Fortitude \ turn begins. \n\n**Failure** The target is blinded for 1 minute. \n\n**Critical\ \ Failure** The target is blinded permanently." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Blindness range: 30 feet diff --git a/data/spells/blink.yaml b/data/spells/blink.yaml index e3a2b3d..4471721 100644 --- a/data/spells/blink.yaml +++ b/data/spells/blink.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,9 +7,9 @@ descr: "You blink quickly between the Material Plane and the Ethereal Plane. You \ resistance 5 to all damage (except force). You can Sustain the Spell to vanish\ \ and reappear 10 feet away in a random direction determined by the GM; the movement\ \ doesn't trigger reactions. At the end of your turn, you vanish and reappear as\ - \ above. \n\n**Heightened (+2)** The resistance increases by 3." + \ above. \n\n---\n**Heightened (+2)** The resistance increases by 3." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Blink req: null diff --git a/data/spells/blur.yaml b/data/spells/blur.yaml index aa140e3..b22fa09 100644 --- a/data/spells/blur.yaml +++ b/data/spells/blur.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: The target's form appears blurry. It becomes concealed. As the nature of effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Blur range: touch diff --git a/data/spells/breath of life.yaml b/data/spells/breath of life.yaml index 543f821..3fa4032 100644 --- a/data/spells/breath of life.yaml +++ b/data/spells/breath of life.yaml @@ -1,13 +1,13 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: Your blessing revives a creature at the moment of its death. You prevent the target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting - ability modifier. You can't use breath of life if the triggering effect was disintegrate + ability modifier. You can't use *breath of life* if the triggering effect was *disintegrate* or a death effect. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Breath of Life range: 60 feet diff --git a/data/spells/burning hands.yaml b/data/spells/burning hands.yaml index 5d65654..3864243 100644 --- a/data/spells/burning hands.yaml +++ b/data/spells/burning hands.yaml @@ -1,13 +1,13 @@ action_abbr: '2' area: 15-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\ - \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." + \ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Burning Hands req: null diff --git a/data/spells/call of the grave.yaml b/data/spells/call of the grave.yaml index 43d0022..6a4031d 100644 --- a/data/spells/call of the grave.yaml +++ b/data/spells/call of the grave.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,7 +8,7 @@ descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Cri \ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\ \ is unaffected." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Call of the Grave range: 30 feet diff --git a/data/spells/calm emotions.yaml b/data/spells/calm emotions.yaml index 2ea0a31..ae32521 100644 --- a/data/spells/calm emotions.yaml +++ b/data/spells/calm emotions.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 10-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -13,7 +13,7 @@ descr: "You forcibly calm creatures in the area, soothing them into a nonviolent \ by calm emotions. \n\n**Critical Failure** As failure, but hostility doesn't\ \ end the effect." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Calm Emotions range: 120 feet diff --git a/data/spells/captivating adoration.yaml b/data/spells/captivating adoration.yaml index 95c37be..0499eb1 100644 --- a/data/spells/captivating adoration.yaml +++ b/data/spells/captivating adoration.yaml @@ -1,21 +1,22 @@ action_abbr: '2' area: 15-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You become intensely entrancing, and creatures are distracted by you as long\ \ as they remain within the area. You can exclude any creatures you choose from\ - \ the effects. When a creature enters the area for the first time, it must attempt\ + \ the effects. \n\nWhen a creature enters the area for the first time, it must attempt\ \ a Will saving throw. If a creature leaves and reenters, it uses the results of\ \ its original save. \n\n**Critical Success** The creature is unaffected and temporarily\ \ immune for 1 hour. \n\n**Success** The creature is fascinated with you for its\ \ next action, then is temporarily immune for 1 hour. \n\n**Failure** The creature\ \ is fascinated with you. \n\n**Critical Failure** The creature is fascinated\ - \ with you, and its attitude toward you improves by one step. \n\n**Heightened\ + \ with you, and its attitude toward you improves by one step. \n\n---\n**Heightened\ \ (+1)** Increase the size of the emanation by 15 feet." +domain: Passion duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Captivating Adoration req: null diff --git a/data/spells/cataclysm.yaml b/data/spells/cataclysm.yaml index 707d1a8..4738004 100644 --- a/data/spells/cataclysm.yaml +++ b/data/spells/cataclysm.yaml @@ -1,24 +1,25 @@ action_abbr: '2' area: 60-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You call upon the unimaginable power of world-ending cataclysms, ripping a - small piece of each cataclysm and combining them together into one horrifically - powerful attack. The following effects come down upon all creatures in the area. - Treat the resistances of creatures in the area as if they were 10 lower for the - purpose of determining the cataclysm's damage. Each creature attempts one basic - Reflex save that applies to all six types of damage. Flesh-dissolving acid rain - deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the - ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold - damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating - winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying - in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10 - bludgeoning damage with the water trait (doubled for creatures swimming in the area). - A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. +descr: "You call upon the unimaginable power of world-ending cataclysms, ripping a\ + \ small piece of each cataclysm and combining them together into one horrifically\ + \ powerful attack. The following effects come down upon all creatures in the area.\ + \ Treat the resistances of creatures in the area as if they were 10 lower for the\ + \ purpose of determining the cataclysm's damage. Each creature attempts one basic\ + \ Reflex save that applies to all six types of damage. \n\n* Flesh-dissolving acid\ + \ rain deals 3d10 acid damage. \n\n* A roaring earthquake shakes and bludgeons creatures\ + \ on the ground, dealing 3d10 bludgeoning damage. \n\n* A blast of freezing wind\ + \ deals 3d10 cold damage. * Incredible lightning lashes the area, dealing 3d10 electricity\ + \ damage. \n\n* Beating winds churn across the sky, dealing 3d10 bludgeoning damage\ + \ to creatures flying in the area. \n\n* An instant tsunami sweeps over creatures\ + \ in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for\ + \ creatures swimming in the area). \n\n* A massive wildfire burns in a sudden inferno,\ + \ dealing 3d10 fire damage." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Cataclysm range: 1,000 feet diff --git a/data/spells/celestial brand.yaml b/data/spells/celestial brand.yaml index 0882478..965ecd0 100644 --- a/data/spells/celestial brand.yaml +++ b/data/spells/celestial brand.yaml @@ -1,14 +1,14 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "A blazing symbol appears on the target, marking it for divine justice. You\ \ and your allies receive a +1 status bonus to your attack rolls and skill checks\ \ against it. Anytime a good creature damages it, the good creature deals an additional\ - \ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\ - \ (+2)** The good damage increases by 1." + \ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n---\n\ + **Heightened (+2)** The good damage increases by 1." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Celestial Brand range: 30 feet diff --git a/data/spells/chain lightning.yaml b/data/spells/chain lightning.yaml index c40ce92..a344e39 100644 --- a/data/spells/chain lightning.yaml +++ b/data/spells/chain lightning.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,10 +10,10 @@ descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 e \ target the same creature more than once, and you must have line of effect to all\ \ targets. Roll the damage only once, and apply it to each target (halving or doubling\ \ as appropriate for its saving throw outcome). The chain ends if any one of the\ - \ targets critically succeeds at its save. \n\n**Heightened (+1)** The damage\ + \ targets critically succeeds at its save. \n\n---\n**Heightened (+1)** The damage\ \ increases by 1d12." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Chain Lightning range: 500 feet diff --git a/data/spells/champion's sacrifice.yaml b/data/spells/champion's sacrifice.yaml index 9bd5cb1..1bb4977 100644 --- a/data/spells/champion's sacrifice.yaml +++ b/data/spells/champion's sacrifice.yaml @@ -1,15 +1,15 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the ally. For - example, if the target critically fails a saving throw against a fireball, you would - take double damage. These effects ignore any resistances, immunities, or other abilities - you have that might mitigate them in any way, although those of the target apply - before you take the effect. + example, if the target critically fails a saving throw against a *fireball*, you + would take double damage. These effects ignore any resistances, immunities, or other + abilities you have that might mitigate them in any way, although those of the target + apply before you take the effect. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Champion's Sacrifice range: 30 feet diff --git a/data/spells/charm.yaml b/data/spells/charm.yaml index 2589cac..a562120 100644 --- a/data/spells/charm.yaml +++ b/data/spells/charm.yaml @@ -1,11 +1,11 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "To the target, your words are honey and your visage seems bathed in a dreamy\ \ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\ - \ allies recently threatened it or used hostile actions against it. You can Dismiss\ + \ allies recently threatened it or used hostile actions against it.You can Dismiss\ \ the spell. If you use hostile actions against the target, the spell ends. When\ \ the spell ends, the target doesn't necessarily realize it was charmed unless its\ \ friendship with you or the actions you convinced it to take clash with its expectations,\ @@ -13,15 +13,15 @@ descr: "To the target, your words are honey and your visage seems bathed in a dr \ via mundane means. \n\n**Critical Success** The target is unaffected and aware\ \ you tried to charm it. \n\n**Success** The target is unaffected but thinks your\ \ spell was something harmless instead of charm, unless it identifies the spell\ - \ (usually with Identify Magic). \n\n**Failure** The target's attitude becomes\ - \ friendly toward you. If it was friendly, it becomes helpful. It can't use hostile\ - \ actions against you. \n\n**Critical Failure** The target's attitude becomes\ - \ helpful toward you, and it can't use hostile actions against you. \n\n**Heightened\ - \ (+4)** The duration lasts until the next time you make your daily preparations.\ - \ \n\n**Heightened (+8)** The duration lasts until the next time you make your\ + \ (see Identifying Magic). \n\n**Failure** The target's attitude becomes friendly\ + \ toward you. If it was friendly, it becomes helpful. It can't use hostile actions\ + \ against you. \n\n**Critical Failure** The target's attitude becomes helpful\ + \ toward you, and it can't use hostile actions against you. \n\n---\n**Heightened\ + \ (4th)** The duration lasts until the next time you make your daily preparations.\ + \ \n\n**Heightened (8th)** The duration lasts until the next time you make your\ \ daily preparations, and you can target up to 10 creatures." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Charm range: 30 feet diff --git a/data/spells/charming touch.yaml b/data/spells/charming touch.yaml index 470fe90..be05174 100644 --- a/data/spells/charming touch.yaml +++ b/data/spells/charming touch.yaml @@ -1,25 +1,26 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You infuse your target with attraction, causing it to act friendlier toward\ \ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\ - \ save if you or your allies recently threatened or were hostile to it. You can\ - \ Dismiss the spell. If you use hostile actions against the target, the spell ends.\ - \ After the spell ends, the target doesn't necessarily realize it was charmed unless\ - \ its friendship with you or the actions you convinced it to take clash with its\ - \ expectations, which could potentially allow you to convince the target to continue\ - \ being your friend via mundane means. \n\n**Critical Success** The target is\ - \ unaffected and aware you tried to charm it. \n\n**Success** The target is unaffected\ - \ but thinks your spell was something harmless instead of charming touch, unless\ - \ it identifies the spell (usually with Identify Magic). \n\n**Failure** The target's\ - \ attitude becomes friendly toward you. If it was friendly, it becomes helpful.\ - \ It can't use hostile actions against you. \n\n**Critical Failure** The target\ - \ is helpful and can't use hostile actions against you. \n\n**Heightened (4th)**\ - \ You can target any type of creature, not just humanoids, as long as it could\ - \ find you attractive." + \ save if you or your allies recently threatened or were hostile to it. \n\n**Critical\ + \ Success** The target is unaffected and aware you tried to charm it. \n\n**Success**\ + \ The target is unaffected but thinks your spell was something harmless instead\ + \ of *charming touch*, unless it identifies the spell (See Identifying Magic). \ + \ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\ + \ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\ + **Critical Failure** The target is helpful and can't use hostile actions against\ + \ you. \n\nYou can Dismiss the spell. If you use hostile actions against the target,\ + \ the spell ends. After the spell ends, the target doesn't necessarily realize it\ + \ was charmed unless its friendship with you or the actions you convinced it to\ + \ take clash with its expectations, which could potentially allow you to convince\ + \ the target to continue being your friend via mundane means. \n\n---\n**Heightened\ + \ (4th)** You can target any type of creature, not just humanoids, as long as it\ + \ could find you attractive." +domain: Passion duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Charming Touch range: touch diff --git a/data/spells/charming words.yaml b/data/spells/charming words.yaml index 135c2fc..7c978d6 100644 --- a/data/spells/charming words.yaml +++ b/data/spells/charming words.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You whisper enchanting words to deflect your foe's ire. The target must attempt\ @@ -9,7 +9,7 @@ descr: "You whisper enchanting words to deflect your foe's ire. The target must **Critical Failure** The target is stunned 1 and can't use hostile actions against\ \ you." duration: until the start of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Charming Words range: 30 feet @@ -24,10 +24,10 @@ traditions: null traits: - Uncommon - Auditory -- Emotion - Enchantment - Incapacitation - Linguistic +- Mental - Wizard trigger: null type: Focus diff --git a/data/spells/chill touch.yaml b/data/spells/chill touch.yaml index ccd6939..1e59a02 100644 --- a/data/spells/chill touch.yaml +++ b/data/spells/chill touch.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\ \ Your touch weakens the living and disorients undead, possibly even causing them\ - \ to flee. The effect depends on whether the target is living or undead. Living\ - \ Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier.\ - \ The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round\ - \ on a critical failure. Undead Creature The target is flat-footed for 1 round on\ - \ a failed Fortitude save. On a critical failure, the target is also fleeing for\ - \ 1 round unless it succeeds at a Will save. \n\n**Heightened (+1)** The negative\ - \ damage to living creatures increases by 1d4." + \ to flee. The effect depends on whether the target is living or undead.\n\n* **Living\ + \ Creature** The spell deals negative damage equal to 1d4 plus your spellcasting\ + \ modifier. The target attempts a basic Fortitude save, but is also enfeebled 1\ + \ for 1 round on a critical failure.\n\n* **Undead Creature** The target is flat-footed\ + \ for 1 round on a failed Fortitude save. On a critical failure, the target is also\ + \ fleeing for 1 round unless it succeeds at a Will save. \n\n---\n**Heightened\ + \ (+1)** The negative damage to living creatures increases by 1d4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Chill Touch range: touch @@ -29,7 +29,6 @@ traditions: - Divine - Occult traits: -- Attack - Cantrip - Necromancy - Negative diff --git a/data/spells/chilling darkness.yaml b/data/spells/chilling darkness.yaml index d69b36a..e4ee9e7 100644 --- a/data/spells/chilling darkness.yaml +++ b/data/spells/chilling darkness.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\ \ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil\ \ damage if the target is a celestial. If the ray passes through an area of magical\ - \ light or targets a creature affected by magical light, chilling darkness attempts\ + \ light or targets a creature affected by magical light, *chilling darkness* attempts\ \ to counteract the light. If you need to determine whether the ray passes through\ \ an area of light, draw a line between yourself and the spell's target. \n\n**Critical\ \ Success** The target takes double damage. \n\n**Success** The target takes\ - \ full damage. \n\n**Heightened (+1)** The cold damage increases by 2d6, and the\ - \ evil damage against celestials increases by 2d6." + \ full damage. \n\n---\n**Heightened (+1)** The cold damage increases by 2d6,\ + \ and the evil damage against celestials increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Chilling Darkness range: 120 feet diff --git a/data/spells/chromatic wall.yaml b/data/spells/chromatic wall.yaml index ab2dd6f..3bee2e1 100644 --- a/data/spells/chromatic wall.yaml +++ b/data/spells/chromatic wall.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -9,37 +9,38 @@ descr: "You create an opaque wall of light in a single vibrant color. The wall i \ pass through a creature, the spell is lost. The wall sheds bright light for 20\ \ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\ \ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\ - \ effect on items, effects, or creatures that attempt to pass through. Chromatic\ - \ wall can't be counteracted normally; rather, each color is automatically counteracted\ + \ effect on items, effects, or creatures that attempt to pass through. *Chromatic\ + \ wall* can't be counteracted normally; rather, each color is automatically counteracted\ \ when targeted by a specific spell, even if that spell's level is lower than that\ - \ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\ - \ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\ - \ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\ - \ wall. Orange The wall destroys thrown weapons that would pass through, and it\ - \ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\ - \ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\ - \ electricity, fire, force, negative, positive, and sonic effects from passing through,\ - \ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\ - \ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\ - \ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\ - \ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\ - \ save reduces the damage and negates the enfeebled condition on a success. Passwall\ - \ can counteract a green chromatic wall. \n\n**Heightened (7th)** The spell's\ + \ of *chromatic wall*. \n\n1. **Red** The wall destroys ranged weapon ammunition\ + \ (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire\ + \ damage to anyone passing through, with a basic Reflex save. *Cone of cold* can\ + \ counteract a red *chromatic wall*. \n\n2. **Orange** The wall destroys thrown\ + \ weapons that would pass through, and it deals 25 acid damage to anyone passing\ + \ through, with a basic Reflex save. *Gust of wind* can counteract an orange *chromatic\ + \ wall*. \n\n3. **Yellow** The wall stops acid, cold, electricity, fire, force,\ + \ negative, positive, and sonic effects from passing through, and it deals 30 electricity\ + \ damage to anyone passing through, with a basic Reflex save. *Disintegrate* can\ + \ counteract a yellow *chromatic wall*. \n\n4. **Green** The wall stops toxins,\ + \ gases, and breath weapons from passing through. It deals 10 poison damage to anyone\ + \ passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save\ + \ reduces the damage and negates the enfeebled condition on a success. *Passwall*\ + \ can counteract a green *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's\ \ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\ \ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\ - \ Blue The wall stops auditory, petrification, and visual effects from passing through,\ - \ and creatures passing through are subject to the effects of flesh to stone. Magic\ - \ missile can counteract a blue chromatic wall. Indigo The wall stops divination\ - \ and mental effects from passing through, and those passing through are subject\ - \ to the effects of warp mind. Searing light can counteract an indigo chromatic\ - \ wall. Violet The wall prevents spells from targeting the other side (area effects\ - \ still cross as normal). Creatures passing through must succeed at a Will save\ - \ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\ - \ sent to another plane, with the effect of plane shift . Dispel magic can counteract\ - \ a violet chromatic wall. Reroll, and creatures that pass through the wall take\ - \ a -2 circumstance penalty to their saves." + \ \n\n5. **Blue** The wall stops auditory, petrification, and visual effects from\ + \ passing through, and creatures passing through are subject to the effects of *flesh\ + \ to stone*. *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo**\ + \ The wall stops divination and mental effects from passing through, and those passing\ + \ through are subject to the effects of *warp mind*. *Searing light* can counteract\ + \ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\ + \ the other side (area effects still cross as normal). Creatures passing through\ + \ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure,\ + \ the creature is instead sent to another plane, with the effect of *plane shift*.\ + \ *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll, and creatures\ + \ that pass through the wall take a -2 circumstance penalty to their saves." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Chromatic Wall range: 120 feet diff --git a/data/spells/circle of protection.yaml b/data/spells/circle of protection.yaml index 736d99e..8357456 100644 --- a/data/spells/circle of protection.yaml +++ b/data/spells/circle of protection.yaml @@ -1,6 +1,6 @@ action_abbr: '3' area: 10-foot emanation centered on the touched creature -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -12,10 +12,10 @@ descr: "You ward a creature and those nearby against a specified alignment. Choo \ to +3 against effects from such creatures that directly control the target and\ \ attacks made by summoned creatures of the chosen alignment. Summoned creatures\ \ of the chosen alignment can't willingly enter the area without succeeding at a\ - \ Will save; repeated attempts use the first save result. \n\n**Heightened (4th)**\ - \ The duration increases to 1 hour." + \ Will save; repeated attempts use the first save result. \n\n---\n**Heightened\ + \ (4th)** The duration increases to 1 hour." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Circle of Protection range: touch diff --git a/data/spells/clairaudience.yaml b/data/spells/clairaudience.yaml index 85c543f..51d83de 100644 --- a/data/spells/clairaudience.yaml +++ b/data/spells/clairaudience.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -8,7 +8,7 @@ descr: You create an invisible floating ear at a location within range (even if outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Clairaudience range: 500 feet diff --git a/data/spells/clairvoyance.yaml b/data/spells/clairvoyance.yaml index 373cbd7..82d5919 100644 --- a/data/spells/clairvoyance.yaml +++ b/data/spells/clairvoyance.yaml @@ -8,7 +8,7 @@ descr: You create an invisible floating eye at a location within range (even if outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Clairvoyance range: 500 feet diff --git a/data/spells/cloak of colors.yaml b/data/spells/cloak of colors.yaml index 4913170..e66cb00 100644 --- a/data/spells/cloak of colors.yaml +++ b/data/spells/cloak of colors.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,7 +11,7 @@ descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled whi \ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\ \ is stunned for 1 round." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Cloak of Colors range: 30 feet diff --git a/data/spells/cloak of shadow.yaml b/data/spells/cloak of shadow.yaml index faa849d..260bc8c 100644 --- a/data/spells/cloak of shadow.yaml +++ b/data/spells/cloak of shadow.yaml @@ -1,19 +1,20 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic -descr: You drape the target in a mantle of swirling shadows that make it harder to - see. The cloak reduces bright light within a 20-foot emanation to dim light. This - is a form of magical darkness and can therefore overcome non-magical light or attempt - to counteract magical light as described on page 458. The target can use concealed - condition gained from the shadows to Hide, though observant creatures can still - follow the moving aura of shadow, making it difficult for the target to become completely - undetected. The target can use an Interact action to remove the cloak and leave - it behind as a decoy, where it remains, reducing light for the rest of the spell's - duration. If anyone picks up the cloak after it's been removed by the original target, - the cloak evaporates and the spell ends. +descr: "You drape the target in a mantle of swirling shadows that make it harder to\ + \ see. The cloak reduces bright light within a 20-foot emanation to dim light. This\ + \ is a form of magical darkness and can therefore overcome non-magical light or\ + \ attempt to counteract magical light. \n\nThe target can use concealed condition\ + \ gained from the shadows to Hide, though observant creatures can still follow the\ + \ moving aura of shadow, making it difficult for the target to become completely\ + \ undetected. The target can use an Interact action to remove the cloak and leave\ + \ it behind as a decoy, where it remains, reducing light for the rest of the spell's\ + \ duration. If anyone picks up the cloak after it's been removed by the original\ + \ target, the cloak evaporates and the spell ends." +domain: Darkness duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Cloak of Shadow range: touch diff --git a/data/spells/cloudkill.yaml b/data/spells/cloudkill.yaml index f5e95bb..abc7e71 100644 --- a/data/spells/cloudkill.yaml +++ b/data/spells/cloudkill.yaml @@ -1,16 +1,16 @@ action_abbr: '3' area: 20-foot burst -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\ +descr: "You conjure a poisonous fog. This functions as *obscuring mist*, except the\ \ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\ \ breathing creature that starts its turn in the spell's area. You can Dismiss the\ - \ spell. \n\n**Heightened (+1)** The damage increases by 1d8." + \ spell. \n\n---\n**Heightened (+1)** The damage increases by 1d8." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Cloudkill range: 120 feet diff --git a/data/spells/collective transposition.yaml b/data/spells/collective transposition.yaml index 89c36b6..2c95ce3 100644 --- a/data/spells/collective transposition.yaml +++ b/data/spells/collective transposition.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 30-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,10 +9,10 @@ descr: "You teleport the targets to new positions within the area. The creatures \ entirely within the area, and in your line of sight. Unwilling creatures can attempt\ \ a Will save. \n\n**Critical Success** The target can teleport if it wants, but\ \ it chooses the destination within range. \n\n**Success** The target is unaffected.\ - \ \n\n**Failure** You teleport the target and choose its destination. \n\n**Heightened\ - \ (+1)** The number of targets increases by 1." + \ \n\n**Failure** You teleport the target and choose its destination. \n\n---\n\ + **Heightened (+1)** The number of targets increases by 1." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Collective Transposition req: null diff --git a/data/spells/color spray.yaml b/data/spells/color spray.yaml index 8af2e85..3af17e9 100644 --- a/data/spells/color spray.yaml +++ b/data/spells/color spray.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 15-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,7 +10,7 @@ descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critica \ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned for\ \ 1 round and blinded for 1 minute." duration: 1 or more rounds (see below) -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Color Spray req: null diff --git a/data/spells/command.yaml b/data/spells/command.yaml index 709277d..ff026b8 100644 --- a/data/spells/command.yaml +++ b/data/spells/command.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,9 +10,9 @@ descr: "You shout a command that's hard to ignore. You can command the target to \ The creature is unaffected. \n\n**Failure** For the first action on its next\ \ turn, the creature must use a single action to do as you command. \n\n**Critical\ \ Failure** The target must use all its actions on its next turn to obey your command.\ - \ \n\n**Heightened (5th)** You can target up to 10 creatures." + \ \n\n---\n**Heightened (5th)** You can target up to 10 creatures." duration: until the end of the target's next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Command range: 30 feet diff --git a/data/spells/commanding lash.yaml b/data/spells/commanding lash.yaml index 6e29f36..b9e2e6f 100644 --- a/data/spells/commanding lash.yaml +++ b/data/spells/commanding lash.yaml @@ -1,11 +1,12 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: With the threat of more pain, you compel a creature you've recently harmed. - You issue a command to the target, with the effects of the spell command. + You issue a command to the target, with the effects of the spell *command*. +domain: Tyranny duration: until the end of your target's next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Commanding Lash range: 100 feet diff --git a/data/spells/competitive edge.yaml b/data/spells/competitive edge.yaml index 0ab6040..8273caf 100644 --- a/data/spells/competitive edge.yaml +++ b/data/spells/competitive edge.yaml @@ -1,15 +1,16 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "Your competitiveness drives you to prove yourself against the opposition.\ \ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\ \ 20 feet critically succeeds at an attack roll or skill check, your status bonus\ \ increases to +3 attack rolls or that specific skill check (whichever the foe critically\ - \ succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the base bonus\ + \ succeeded at) for 1 round. \n\n---\n**Heightened (7th)** Increase the base bonus\ \ to +2 and the increased bonus after an enemy critically succeeds to +4." +domain: Ambition duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Competitive Edge req: null diff --git a/data/spells/comprehend language.yaml b/data/spells/comprehend language.yaml index 115d676..38fdc0e 100644 --- a/data/spells/comprehend language.yaml +++ b/data/spells/comprehend language.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,11 +7,11 @@ descr: "The target can understand the meaning of a single language it is hearing \ reading when you cast the spell. This doesn't let it understand codes, language\ \ couched in metaphor, and the like (subject to GM discretion). If the target can\ \ hear multiple languages and knows that, it can choose which language to understand;\ - \ otherwise, choose one of the languages randomly. \n\n**Heightened (3rd)** The\ - \ target can also speak the language. \n\n**Heightened (4th)** You can target\ + \ otherwise, choose one of the languages randomly. \n\n---\n**Heightened (3rd)**\ + \ The target can also speak the language. \n\n**Heightened (4th)** You can target\ \ up to 10 creatures, and targets can also speak the language." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Comprehend Language range: 30 feet diff --git a/data/spells/cone of cold.yaml b/data/spells/cone of cold.yaml index 0cf2ac2..9733598 100644 --- a/data/spells/cone of cold.yaml +++ b/data/spells/cone of cold.yaml @@ -1,13 +1,13 @@ action_abbr: '2' area: 60-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\ - \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." + \ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Cone of Cold req: null diff --git a/data/spells/confusion.yaml b/data/spells/confusion.yaml index 3ec6479..7d9c8e5 100644 --- a/data/spells/confusion.yaml +++ b/data/spells/confusion.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,10 +9,10 @@ descr: "You befuddle your target with strange impulses, causing it to act random \ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\ \ for 1 minute. It can attempt a new save at the end of each of its turns to end\ \ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\ - \ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\ - \ creatures." + \ with no save to end early. \n\n---\n**Heightened (8th)** You can target up to\ + \ 10 creatures." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Confusion range: 30 feet diff --git a/data/spells/contingency.yaml b/data/spells/contingency.yaml index 2f81954..bfbc173 100644 --- a/data/spells/contingency.yaml +++ b/data/spells/contingency.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -7,18 +7,18 @@ components: descr: "You prepare a spell that will trigger later. While casting contingency, you\ \ also cast another spell of 4th level or lower with a casting time of no more than\ \ 3 actions. This companion spell must be one that can affect you. You must make\ - \ any decisions for the spell when you cast contingency, such as choosing a damage\ - \ type for resist energy. During the casting, choose a trigger under which the spell\ - \ will be cast, using the same restrictions as for the trigger of a Ready action.\ - \ Once contingency is cast, you can cause the companion spell to come into effect\ - \ as a reaction with that trigger. It affects only you, even if it would affect\ - \ more creatures. If you define complicated conditions, as determined by the GM,\ - \ the trigger might fail. If you cast contingency again, the newer casting supersedes\ - \ the older. \n\n**Heightened (8th)** You can choose a spell of 5th level or lower.\ - \ \n\n**Heightened (9th)** You can choose a spell of 6th level or lower. \n\n\ - **Heightened (10th)** You can choose a spell of 7th level or lower." + \ any decisions for the spell when you cast *contingency*, such as choosing a damage\ + \ type for *resist energy*. During the casting, choose a trigger under which the\ + \ spell will be cast, using the same restrictions as for the trigger of a Ready\ + \ action. Once contingency is cast, you can cause the companion spell to come into\ + \ effect as a reaction with that trigger. It affects only you, even if it would\ + \ affect more creatures. If you define complicated conditions, as determined by\ + \ the GM, the trigger might fail. If you cast *contingency* again, the newer casting\ + \ supersedes the older. \n\n---\n**Heightened (8th)** You can choose a spell of\ + \ 5th level or lower. \n\n**Heightened (9th)** You can choose a spell of 6th level\ + \ or lower. \n\n**Heightened (10th)** You can choose a spell of 7th level or lower." duration: 24 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Contingency req: null diff --git a/data/spells/continual flame.yaml b/data/spells/continual flame.yaml index c350ffd..03d3383 100644 --- a/data/spells/continual flame.yaml +++ b/data/spells/continual flame.yaml @@ -1,16 +1,17 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal cost: 6 gp of ruby dust descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\ - \ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The cost\ - \ increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp\ - \ for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th." + \ need oxygen, react to water, or generate heat. \n\n---\n**Heightened (+1)** \ + \ The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th,\ + \ 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp\ + \ for 10th." duration: unlimited -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Continual Flame range: touch diff --git a/data/spells/control water.yaml b/data/spells/control water.yaml index 51192c1..a59ec97 100644 --- a/data/spells/control water.yaml +++ b/data/spells/control water.yaml @@ -1,14 +1,14 @@ action_abbr: '2' area: 50 feet long by 50 feet wide -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Water creatures in the area are subjected to the - effects of slow. + effects of *slow*. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Control Water range: 500 feet diff --git a/data/spells/create food.yaml b/data/spells/create food.yaml index 2de6a45..ce19665 100644 --- a/data/spells/create food.yaml +++ b/data/spells/create food.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1h cast: 1 hour (somatic, verbal) components: - Somatic @@ -8,11 +8,11 @@ descr: "You create enough food to feed six Medium creatures for a day. This food \ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\ \ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\ \ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\ - \ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\n\ - **Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\ - \ You can feed 200 Medium creatures." + \ and so on). \n\n---\n**Heightened (4th)** You can feed 12 Medium creatures.\ + \ \n\n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened\ + \ (8th)** You can feed 200 Medium creatures." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Create Food range: 30 feet diff --git a/data/spells/create water.yaml b/data/spells/create water.yaml index 385ecba..4fcca88 100644 --- a/data/spells/create water.yaml +++ b/data/spells/create water.yaml @@ -1,12 +1,12 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Create Water range: 0 feet diff --git a/data/spells/creation.yaml b/data/spells/creation.yaml index 414ae30..fc56b06 100644 --- a/data/spells/creation.yaml +++ b/data/spells/creation.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -9,10 +9,10 @@ descr: "You conjure a temporary object from eldritch energy. It must be of veget \ artistry or complex moving parts, never fulfills a cost or the like, and can't\ \ be made of precious materials or materials with a rarity of uncommon or higher.\ \ It is obviously temporarily conjured, and thus can't be sold or passed off as\ - \ a genuine item. \n\n**Heightened (5th)** The item is metal and can include common\ - \ minerals, like feldspar or quartz." + \ a genuine item. \n\n---\n**Heightened (5th)** The item is metal and can include\ + \ common minerals, like feldspar or quartz." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Creation range: 0 feet diff --git a/data/spells/crisis of faith.yaml b/data/spells/crisis of faith.yaml index 9e3734c..eb7de4d 100644 --- a/data/spells/crisis of faith.yaml +++ b/data/spells/crisis of faith.yaml @@ -1,20 +1,20 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You assault the target's faith, riddling the creature with doubt and mental\ \ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\ - \ spells. The effects are determined by its Will save. To many deities, casting\ - \ this spell on a follower of your own deity without significant cause is anathema.\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ takes half damage. \n\n**Failure** The target takes full damage; if the target\ - \ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\ - \ The target takes double damage, is stupefied 1 for 1 round, and can't cast divine\ - \ spells for 1 round. \n\n**Heightened (+1)** The damage increases by 2d6 (or\ + \ spells. The effects are determined by its Will save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target takes half damage. \n\ + \n**Failure** The target takes full damage; if the target can cast divine spells,\ + \ it's stupefied 1 for 1 round. \n\n**Critical Failure** The target takes double\ + \ damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round.\n\ + \nTo many deities, casting this spell on a follower of your own deity without significant\ + \ cause is anathema.\n\n---\n**Heightened (+1)** The damage increases by 2d6 (or\ \ by 2d8 if the target is a divine spellcaster)." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Crisis of Faith range: 30 feet diff --git a/data/spells/crusade.yaml b/data/spells/crusade.yaml index c54e6c0..8248d59 100644 --- a/data/spells/crusade.yaml +++ b/data/spells/crusade.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,17 +8,17 @@ descr: "You issue a divine mandate to the targets. you pronounce a cause. It can \ be entirely peaceful. Your cause can't force the targets to harm one another or\ \ themselves. The targets become completely dedicated to that cause, depending on\ \ their levels. They choose their own actions, but they favor direct action over\ - \ inaction or indirect action. 13th or Lower The target is so dedicated to the cause\ - \ that it pursues the cause to the death (unless you say otherwise). 14th The target\ - \ is dedicated to the cause, but the spell ends for the target if it's reduced to\ - \ half its maximum Hit Points or fewer. 15th As 14th, plus the target can attempt\ - \ a Will save at the end of each of its turns to end the spell for itself. The spell\ - \ ends for all creatures if you or one of your allies uses a hostile action against\ - \ a target, or when the cause is completed. The GM might determine this spell has\ - \ alignment traits befitting the cause. \n\n**Heightened (10th)** The level for\ - \ each category increases by 2." + \ inaction or indirect action. \n\n* **13th or Lower** The target is so dedicated\ + \ to the cause that it pursues the cause to the death (unless you say otherwise).\ + \ \n\n* **14th** The target is dedicated to the cause, but the spell ends for the\ + \ target if it's reduced to half its maximum Hit Points or fewer. \n\n* **15th**\ + \ As 14th, plus the target can attempt a Will save at the end of each of its turns\ + \ to end the spell for itself. \n\nThe spell ends for all creatures if you or one\ + \ of your allies uses a hostile action against a target, or when the cause is completed.\ + \ The GM might determine this spell has alignment traits befitting the cause. \n\ + \n---\n**Heightened (10th)** The level for each category increases by 2." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Crusade range: 60 feet diff --git a/data/spells/crushing dispair.yaml b/data/spells/crushing dispair.yaml index ab12c90..a61b1ac 100644 --- a/data/spells/crushing dispair.yaml +++ b/data/spells/crushing dispair.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 30-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,13 +8,12 @@ descr: "You inflict despair on creatures in the area. The effects for each creat \ are determined by its Will save. \n\n**Critical Success** The creature is unaffected.\ \ \n\n**Success** For 1 round, the creature can't use reactions and must attempt\ \ another save at the start of its turn; on a failure, it is slowed 1 for that turn\ - \ as it sobs uncontrollably. \n\n**Failure** For 1 round, the creature can't use\ - \ reactions and must attempt another save at the start of its turn; on a failure,\ - \ it is slowed 1 for that turn as it sobs uncontrollably. \n\n**Critical Failure**\ - \ As failure, and the creature is automatically slowed 1 for 1 minute. \n\n**Heightened\ - \ (7th)** The area increases to a 60-foot cone." + \ as it sobs uncontrollably. \n\n**Failure** As success, but the slowed duration\ + \ is 1 minute. \n\n**Critical Failure** As failure, and the creature is automatically\ + \ slowed 1 for 1 minute. \n\n---\n**Heightened (7th)** The area increases to a\ + \ 60-foot cone." duration: 1 or more rounds -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Crushing Dispair req: null diff --git a/data/spells/cry of destruction.yaml b/data/spells/cry of destruction.yaml index 8ed3a9d..8bd6c20 100644 --- a/data/spells/cry of destruction.yaml +++ b/data/spells/cry of destruction.yaml @@ -1,15 +1,16 @@ action_abbr: '2' area: 15-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\ \ object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy\ \ this turn with a Strike or spell, increase the damage dice from this spell to\ - \ d12s. \n\n**Heightened (+1)** The damage increases by 1d8." + \ d12s. \n\n---\n**Heightened (+1)** The damage increases by 1d8." +domain: Destruction duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Cry of Destruction req: null diff --git a/data/spells/dancing lights.yaml b/data/spells/dancing lights.yaml index c71d4e3..2e85d49 100644 --- a/data/spells/dancing lights.yaml +++ b/data/spells/dancing lights.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,7 +8,7 @@ descr: You create up to four floating lights, no two of which are more than 10 f number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out. duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Dancing Lights range: 120 feet diff --git a/data/spells/darkened eyes.yaml b/data/spells/darkened eyes.yaml index 137a8ba..2fa15e5 100644 --- a/data/spells/darkened eyes.yaml +++ b/data/spells/darkened eyes.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,7 +12,7 @@ descr: "You infuse a creature's vision with darkness. After attempting its save, \ end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision\ \ or low-light vision remains suppressed." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Darkened Eyes range: 60 feet diff --git a/data/spells/darkness.yaml b/data/spells/darkness.yaml index 3e1c7df..d9a9fc8 100644 --- a/data/spells/darkness.yaml +++ b/data/spells/darkness.yaml @@ -1,6 +1,6 @@ action_abbr: '3' area: 20-foot burst -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -8,14 +8,14 @@ components: descr: "You create a shroud of darkness that prevents light from penetrating or emanating\ \ within the area. Light does not enter the area and any non-magical light sources,\ \ such as a torch or lantern, do not emanate any light while inside the area, even\ - \ if their light radius would extend beyond the darkness. This also suppresses magical\ - \ light of your darkness spell's level or lower. Light can't pass through, so creatures\ - \ in the area can't see outside. From outside, it appears as a globe of pure darkness.\ - \ \n\n**Heightened (4th)** Even creatures with darkvision (but not greater darkvision)\ - \ can barely see through the darkness. They treat targets seen through the darkness\ - \ as concealed." + \ if their light radius would extend beyond the *darkness*. This also suppresses\ + \ magical light of your *darkness* spell's level or lower. Light can't pass through,\ + \ so creatures in the area can't see outside. From outside, it appears as a globe\ + \ of pure darkness. \n\n---\n**Heightened (4th)** Even creatures with darkvision\ + \ (but not greater darkvision) can barely see through the darkness. They treat targets\ + \ seen through the darkness as concealed." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Darkness range: 120 feet diff --git a/data/spells/darkvision.yaml b/data/spells/darkvision.yaml index 4c446c1..a5ed93e 100644 --- a/data/spells/darkvision.yaml +++ b/data/spells/darkvision.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\ - \ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\ + \ \n\n---\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\ \ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\ \ 1 willing creature. The duration is until the next time you make your daily preparations." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Darkvision req: null diff --git a/data/spells/daze.yaml b/data/spells/daze.yaml index 268489f..62c1a19 100644 --- a/data/spells/daze.yaml +++ b/data/spells/daze.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\ \ mental damage equal to your spellcasting ability modifier; the target must attempt\ \ a basic Will save. If the target critically fails the save, it is also stunned\ - \ 1. \n\n**Heightened (+2)** The damage increases by 1d6." + \ 1. \n\n---\n**Heightened (+2)** The damage increases by 1d6." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Daze range: 60 feet diff --git a/data/spells/dazzling flash.yaml b/data/spells/dazzling flash.yaml index 068e916..a521336 100644 --- a/data/spells/dazzling flash.yaml +++ b/data/spells/dazzling flash.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 15-foot cone -cast: material, verbal +cast: '|2| material, verbal' components: - Material - Verbal @@ -10,10 +10,11 @@ descr: "You raise your religious symbol and create a blinding flash of light. Ea \ \n\n**Failure** The creature is blinded for 1 round and dazzled for 1 minute.\ \ The creature can spend an Interact action rubbing its eyes to end the blinded\ \ condition. \n\n**Critical Failure** The creature is blinded for 1 round and\ - \ dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases to a 30-foot\ + \ dazzled for 1 hour. \n\n---\n**Heightened (3rd)** The area increases to a 30-foot\ \ cone." +domain: Sun duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Dazzling Flash req: null diff --git a/data/spells/deafness.yaml b/data/spells/deafness.yaml index e4799a1..45f15c4 100644 --- a/data/spells/deafness.yaml +++ b/data/spells/deafness.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,7 +9,7 @@ descr: "The target loses hearing; it must attempt a Fortitude save. The target i \ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\ \ is deafened permanently." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Deafness range: 30 feet diff --git a/data/spells/death knell.yaml b/data/spells/death knell.yaml index d6b6522..d7039ed 100644 --- a/data/spells/death knell.yaml +++ b/data/spells/death knell.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,7 +9,7 @@ descr: "You snuff the life out of a creature on the brink of death. The target m \ target is unaffected. \n\n**Success** The target's dying value increases by\ \ 1. \n\n**Failure** The target dies." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Death Knell range: touch @@ -24,7 +24,6 @@ traditions: - Divine - Occult traits: -- Attack - Death - Necromancy trigger: null diff --git a/data/spells/death ward.yaml b/data/spells/death ward.yaml index 058579c..e0a4969 100644 --- a/data/spells/death ward.yaml +++ b/data/spells/death ward.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: You shield a creature from the ravages of negative energy. It receives a status bonus to saves against death and negative effects, gains negative resistance 10, and suppresses the effects of the doomed condition. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Death Ward range: touch diff --git a/data/spells/death's call.yaml b/data/spells/death's call.yaml index d0e6be6..45bb19b 100644 --- a/data/spells/death's call.yaml +++ b/data/spells/death's call.yaml @@ -1,14 +1,15 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: Seeing another pass from this world to the next invigorates you. You gain temporary - Hit Points equal to the triggering creature's level plus your Wisdom modifier. If - the triggering creature was undead, double the number of temporary Hit Points you - gain . These last for the duration of the spell, and the spell ends if all the temporary - Hit Points are depleted earlier. + Hit Points equal to the triggering creature's level plus your spellcasting ability + modifier. If the triggering creature was undead, double the number of temporary + Hit Points you gain . These last for the duration of the spell, and the spell ends + if all the temporary Hit Points are depleted earlier. +domain: Death duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Death's Call req: null diff --git a/data/spells/delusional pride.yaml b/data/spells/delusional pride.yaml index e8944a5..7ea30e7 100644 --- a/data/spells/delusional pride.yaml +++ b/data/spells/delusional pride.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,8 +12,9 @@ descr: "You make the target overconfident, leading it to ascribe failure to exte \ becomes temporarily immune for 24 hours. \n\n**Critical Success** The target\ \ is unaffected. \n\n**Success** The duration is 1 round. \n\n**Failure** The\ \ duration is 10 minutes. \n\n**Critical Failure** The duration is 24 hours." +domain: Confidence duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Delusional Pride range: 30 feet diff --git a/data/spells/destructive aura.yaml b/data/spells/destructive aura.yaml index 8ea6334..3bd32df 100644 --- a/data/spells/destructive aura.yaml +++ b/data/spells/destructive aura.yaml @@ -1,16 +1,16 @@ action_abbr: '2' area: 15-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Swirling sands of divine devastation surround you, weakening the defenses\ \ of all they touch. Reduce the resistances of creatures in the area (including\ - \ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\ - \ surround you, weakening the defenses of all they touch. Reduce the resistances\ - \ of creatures in the area (including yourself) by 2." + \ yourself) by 2. \n\n---\n**Heightened (+2)** Reduce the resistances by an additional\ + \ 2." +domain: Destruction duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Destructive Aura req: null diff --git a/data/spells/detect alignment.yaml b/data/spells/detect alignment.yaml index 0041c04..655a96d 100644 --- a/data/spells/detect alignment.yaml +++ b/data/spells/detect alignment.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 30-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,9 +9,16 @@ descr: "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, o \ presence or absence. You can choose not to detect creatures or effects you're\ \ aware have that alignment. Only creatures of 6th level or higher-unless divine\ \ spellcasters, undead, or beings from the Outer Sphere-have alignment auras. \n\ - \n**Heightened (2nd)** You learn each aura's location and strength." + \n---\n**Heightened (2nd)** You learn each aura's location and strength.\n\n\n\ + ## Alignment Aura\nThe strength of an alignment aura depends on the level of the\ + \ creature, item, or spell. The auras of undead, clerics and other divine spellcasters\ + \ with a patron deity, and creatures from the Outer Sphere are one step stronger\ + \ than normal (faint instead of none, for example).\n\n| Creature or Item Level\ + \ | Spell or Effect Level | Aura Strength |\n| :----------------------: | :--------------------:\ + \ | :-------------: |\n| 0-5 | - | None |\n| 6-10 | 0-3 | Faint |\n| 11-15 | 4-7\ + \ | Moderate |\n| 16-20 | 8-9 | Powerful | \n| 21+ | 10 | Overwhelming |" duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Detect Alignment req: null diff --git a/data/spells/detect magic.yaml b/data/spells/detect magic.yaml index 61e25ea..89cc610 100644 --- a/data/spells/detect magic.yaml +++ b/data/spells/detect magic.yaml @@ -1,23 +1,24 @@ action_abbr: '2' area: 30-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You send out a pulse that registers the presence of magic. You receive no\ \ information beyond the presence or absence of magic. You can choose to ignore\ \ magic you're fully aware of, such as the magic items and ongoing spells of you\ - \ and your allies. You detect illusion magic only if that magic's effect has a lower\ - \ level than the level of your detect magic spell. However, items that have an illusion\ - \ aura but aren't deceptive in appearance (such as an invisibility potion) typically\ - \ are detected normally. \n\n**Heightened (3rd)** You learn the school of magic\ - \ for the highest-level effect within range that the spell detects. If multiple\ - \ effects are equally strong, the GM determines which you learn. \n\n**Heightened\ - \ (4th)** As 3rd level, but you also pinpoint the source of the highest-level magic.\ - \ Like for an imprecise sense, you don't learn the exact location, but can narrow\ - \ down the source to within a 5-foot cube (or the nearest if larger than that)." + \ and your allies.\n\nYou detect illusion magic only if that magic's effect has\ + \ a lower level than the level of your *detect magic* spell. However, items that\ + \ have an illusion aura but aren't deceptive in appearance (such as an *invisibility\ + \ potion*) typically are detected normally. \n\n---\n**Heightened (3rd)** You\ + \ learn the school of magic for the highest-level effect within range that the spell\ + \ detects. If multiple effects are equally strong, the GM determines which you learn.\ + \ \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the source of the\ + \ highest-level magic. Like for an imprecise sense, you don't learn the exact location,\ + \ but can narrow down the source to within a 5-foot cube (or the nearest if larger\ + \ than that)." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Detect Magic req: null diff --git a/data/spells/detect poison.yaml b/data/spells/detect poison.yaml index 4e4728f..06dac67 100644 --- a/data/spells/detect poison.yaml +++ b/data/spells/detect poison.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You detect whether a creature is venomous or poisonous, or if an object is\ \ poison or has been poisoned. You do not ascertain whether the target is poisonous\ \ in multiple ways, nor do you learn the type or types of poison. Certain substances,\ - \ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\ + \ like lead and alcohol, are poisons and so mask other poisons. \n\n---\n**Heightened\ \ (2nd)** You learn the number and types of poison." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Detect Poison range: 30 feet diff --git a/data/spells/detect scrying.yaml b/data/spells/detect scrying.yaml index 2cd60a8..4536bfb 100644 --- a/data/spells/detect scrying.yaml +++ b/data/spells/detect scrying.yaml @@ -1,16 +1,16 @@ action_abbr: '2' area: 30-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "By tapping into trace divinatory auras, you detect the presence of scrying\ - \ effects in the area. If detect scrying is higher level than a scrying effect,\ + \ effects in the area. If *detect scrying* is higher level than a scrying effect,\ \ you gain a glimpse of the scrying creature and learn its approximate distance\ - \ and direction. \n\n**Heightened (6th)** The duration is until the next time\ - \ you make your daily preparations." + \ and direction. \n\n---\n**Heightened (6th)** The duration is until the next\ + \ time you make your daily preparations." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Detect Scrying req: null diff --git a/data/spells/diabolic edict.yaml b/data/spells/diabolic edict.yaml index 31fa17c..9d4ef90 100644 --- a/data/spells/diabolic edict.yaml +++ b/data/spells/diabolic edict.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You issue a diabolic edict, demanding the target perform a particular task @@ -8,7 +8,7 @@ descr: You issue a diabolic edict, demanding the target perform a particular tas you proclaimed, it instead takes a -1 status penalty to all its attack rolls and skill checks. duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Diabolic Edict range: 30 feet diff --git a/data/spells/dimension door.yaml b/data/spells/dimension door.yaml index cca226d..099b141 100644 --- a/data/spells/dimension door.yaml +++ b/data/spells/dimension door.yaml @@ -1,17 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Opening a door that bypasses normal space, you instantly transport yourself\ \ and any items you're wearing and holding from your current space to a clear space\ \ within range you can see. If this would bring another creature with you-even if\ - \ you're carrying it in an extradimensional container-the spell is lost. \n\n**Heightened\ - \ (5th)** The range increases to 1 mile. You don't need to be able to see your\ - \ destination, as long as you have been there in the past and know its relative\ - \ location and distance from you. You are temporarily immune for 1 hour." + \ you're carrying it in an extradimensional container-the spell is lost. \n\n---\n\ + **Heightened (5th)** The range increases to 1 mile. You don't need to be able to\ + \ see your destination, as long as you have been there in the past and know its\ + \ relative location and distance from you. You are temporarily immune for 1 hour." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Dimension Door range: 120 feet diff --git a/data/spells/dimensional anchor.yaml b/data/spells/dimensional anchor.yaml index f4a77dc..819f614 100644 --- a/data/spells/dimensional anchor.yaml +++ b/data/spells/dimensional anchor.yaml @@ -1,17 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You interfere with the target's ability to teleport and travel between dimensions.\ - \ Dimensional anchor attempts to counteract any teleportation effect, or any effect\ + \ *Dimensional anchor* attempts to counteract any teleportation effect, or any effect\ \ that would move the target to a different plane. The duration is determined by\ \ the target's Will save. \n\n**Critical Success** The target is unaffected. \ \ \n\n**Success** The effect's duration is 1 minute. \n\n**Failure** The effect's\ \ duration is 10 minutes. \n\n**Critical Failure** The effect's duration is 1\ \ hour." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Dimensional Anchor range: 30 feet diff --git a/data/spells/dimensional lock.yaml b/data/spells/dimensional lock.yaml index 640ce04..b63e4f7 100644 --- a/data/spells/dimensional lock.yaml +++ b/data/spells/dimensional lock.yaml @@ -1,16 +1,16 @@ action_abbr: '2' area: 60-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to - extradimensional spaces (such as a bag of holding). Dimensional lock tries to counteract - any attempt to summon a creature into the area but doesn't stop the creature from - departing when the summoning ends. -duration: null -has_been_manually_proofread: false + extradimensional spaces (such as a *bag of holding*). *Dimensional lock* tries to + counteract any attempt to summon a creature into the area but doesn't stop the creature + from departing when the summoning ends. +duration: 1 day +has_been_manually_proofread: true level: 7 name: Dimensional Lock range: 120 feet diff --git a/data/spells/dimensional steps.yaml b/data/spells/dimensional steps.yaml index 9551a44..1e6fd7f 100644 --- a/data/spells/dimensional steps.yaml +++ b/data/spells/dimensional steps.yaml @@ -1,12 +1,12 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You teleport to a location up to 20 feet away within your line of sight. \ - \ \n\n**Heightened (+1)** You teleport to a location up to 20 feet away within\ + \ \n\n---\n**Heightened (+1)** You teleport to a location up to 20 feet away within\ \ your line of sight." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Dimensional Steps range: 20 feet diff --git a/data/spells/dinosaur form.yaml b/data/spells/dinosaur form.yaml index dfbfd9e..704ae06 100644 --- a/data/spells/dinosaur form.yaml +++ b/data/spells/dinosaur form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -19,7 +19,7 @@ descr: "You channel the primal forces of nature to transform into a Large animal \ If your unarmed attack modifier is higher, you can use it instead.\n\n * Athletics\ \ modifier of +18, unless your own modifier is higher.\n\n \n\nYou also gain specific\ \ abilities based on the form you choose: \n\n * **Ankylosaurus** Speed 25 feet;\ - \ **Melee** |1| tail (back swing, reach 10 feet), **Damage** 2d6 bludgeoning; **Melee**\ + \ **Melee** |1| tail (backswing, reach 10 feet), **Damage** 2d6 bludgeoning; **Melee**\ \ |1| foot, **Damage** 2d6 bludgeoning.\n\n * **Brontosaurus** Speed 25 feet; **Melee**\ \ |1| tail (reach 15 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage**\ \ 2d8 bludgeoning.\n\n * **Deinonychus** Speed 40 feet; **Melee** |1| talon (agile),\ @@ -29,16 +29,16 @@ descr: "You channel the primal forces of nature to transform into a Large animal \ |1| horn, **Damage** 2d8 piercing, plus 1d6 persistent bleed on a critical hit;\ \ **Melee** |1| foot, **Damage** 2d6 bludgeoning.\n\n * **Tyrannosaurus** Speed\ \ 30 feet; **Melee** |1| jaws (deadly, reach 10 feet), **Damage** 1d12 piercing;\ - \ **Melee** |1| tail (reach 10 feet), **Damage** 1d10 bludgeoning.\n\n \n\n**Heightened\ - \ (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot\ - \ reach if they started with 15-foot reach. You instead gain 20 temporary HP, an\ - \ attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics\ - \ +21. \n\n**Heightened (7th)** Your battle form is Gargantuan and your attacks\ - \ have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead\ - \ gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage\ - \ bonus of +15, double the damage dice, and Athletics +25." + \ **Melee** |1| tail (reach 10 feet), **Damage** 1d10 bludgeoning.\n\n \n\n---\n\ + **Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach,\ + \ or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary\ + \ HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and\ + \ Athletics +21. \n\n**Heightened (7th)** Your battle form is Gargantuan and your\ + \ attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach.\ + \ You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of\ + \ +25, a damage bonus of +15, double the damage dice, and Athletics +25." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Dinosaur Form req: null diff --git a/data/spells/dirge of doom.yaml b/data/spells/dirge of doom.yaml index 21f09ae..6cddef4 100644 --- a/data/spells/dirge of doom.yaml +++ b/data/spells/dirge of doom.yaml @@ -1,6 +1,6 @@ action_abbr: '1' area: 30-foot emanation -cast: verbal +cast: '|1| verbal' components: - Verbal descr: Foes within the area are frightened 1. They can't reduce their frightened value diff --git a/data/spells/disappearance.yaml b/data/spells/disappearance.yaml index a932bde..9fe5d24 100644 --- a/data/spells/disappearance.yaml +++ b/data/spells/disappearance.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic @@ -10,7 +10,7 @@ descr: You shroud a creature from others' senses. The target becomes undetected, in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Disappearance range: touch diff --git a/data/spells/discern lies.yaml b/data/spells/discern lies.yaml index f2a74e2..f2d3d78 100644 --- a/data/spells/discern lies.yaml +++ b/data/spells/discern lies.yaml @@ -1,12 +1,12 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone Lies. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Discern Lies req: null diff --git a/data/spells/discern location.yaml b/data/spells/discern location.yaml index bd4ac96..6b8f85c 100644 --- a/data/spells/discern location.yaml +++ b/data/spells/discern location.yaml @@ -1,18 +1,18 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You learn the name of the target's exact location (including the building, - community, and country) and plane of existence. You can target a creature only if - you've seen it in person, have one of its significant belongings, or have a piece - of its body. To target an object, you must have touched it or have a fragment of - it. Discern location automatically overcomes protections against detection and divination - of lower level than this spell, even if they would normally have a chance to block - it. +descr: "You learn the name of the target's exact location (including the building,\ + \ community, and country) and plane of existence. \n\nYou can target a creature\ + \ only if you've seen it in person, have one of its significant belongings, or have\ + \ a piece of its body. To target an object, you must have touched it or have a fragment\ + \ of it. *Discern location* automatically overcomes protections against detection\ + \ and divination of lower level than this spell, even if they would normally have\ + \ a chance to block it." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Discern Location range: unlimited diff --git a/data/spells/disintegrate.yaml b/data/spells/disintegrate.yaml index 3594ca7..a60231d 100644 --- a/data/spells/disintegrate.yaml +++ b/data/spells/disintegrate.yaml @@ -1,18 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You fire a green ray at your target. Make a spell attack. You deal 12d10 damage,\ \ and the target must attempt a basic Fortitude save. On a critical hit, treat the\ \ save result as one degree worse. A creature reduced to 0 HP is reduced to fine\ - \ powder; its gear remains. An object you hit is destroyed (no save), regardless\ + \ powder; its gear remains. \n\nAn object you hit is destroyed (no save), regardless\ \ of Hardness, unless it's an artifact or similarly hard to destroy. A single casting\ \ can destroy no more than a 10-foot cube of matter. This automatically destroys\ - \ any force construct, such as a wall of force. \n\n**Heightened (+1)** The damage\ - \ increases by 2d10." + \ any force construct, such as a wall of force. \n\n---\n**Heightened (+1)** The\ + \ damage increases by 2d10." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Disintegrate range: 120 feet @@ -26,6 +26,7 @@ targets: 1 creature or unattended object traditions: - Arcane traits: +- Attack - Evocation trigger: null type: Spell diff --git a/data/spells/disjunction.yaml b/data/spells/disjunction.yaml index 7d1ad00..2e9bbe2 100644 --- a/data/spells/disjunction.yaml +++ b/data/spells/disjunction.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: Crackling energy disjoins the target. You attempt to counteract it (page 458). - If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. - If it's an artifact or similar item, you automatically fail. +descr: Crackling energy disjoins the target. You attempt to counteract it. If you + succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If + it's an artifact or similar item, you automatically fail. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Disjunction range: 120 feet diff --git a/data/spells/dispel magic.yaml b/data/spells/dispel magic.yaml index 17a5b97..d664d77 100644 --- a/data/spells/dispel magic.yaml +++ b/data/spells/dispel magic.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You unravel the magic behind a spell or effect. Attempt a counteract check - against the target (page 458). If you succeed against a spell effect, you counteract - it. If you succeed against a magic item, the item becomes a mundane item of its - type for 10 minutes. This doesn't change the item's non-magical properties. If the - target is an artifact or similar item, you automatically fail. + against the target. If you succeed against a spell effect, you counteract it. If + you succeed against a magic item, the item becomes a mundane item of its type for + 10 minutes. This doesn't change the item's non-magical properties. If the target + is an artifact or similar item, you automatically fail. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Dispel Magic range: 120 feet diff --git a/data/spells/disperse into air.yaml b/data/spells/disperse into air.yaml index e0846fd..b8dd786 100644 --- a/data/spells/disperse into air.yaml +++ b/data/spells/disperse into air.yaml @@ -1,5 +1,5 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: After taking the triggering damage, you transform into air. Until the end of @@ -8,8 +8,9 @@ descr: After taking the triggering damage, you transform into air. Until the end turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed. +domain: Air duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Disperse into Air req: null diff --git a/data/spells/disrupt undead.yaml b/data/spells/disrupt undead.yaml index 3d702ea..9a117db 100644 --- a/data/spells/disrupt undead.yaml +++ b/data/spells/disrupt undead.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You lance the target with energy. You deal 1d6 positive damage plus your spellcasting\ \ ability modifier. The target must attempt a basic Fortitude save. If the creature\ - \ critically fails the save, it is also enfeebled 1 for 1 round. \n\n**Heightened\ + \ critically fails the save, it is also enfeebled 1 for 1 round. \n\n---\n**Heightened\ \ (+1)** The damage increases by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Disrupt Undead range: 30 feet diff --git a/data/spells/disrupting weapons.yaml b/data/spells/disrupting weapons.yaml index 810c839..3acdc77 100644 --- a/data/spells/disrupting weapons.yaml +++ b/data/spells/disrupting weapons.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You infuse weapons with positive energy. Attacks with these weapons deal an\ - \ extra 1d4 positive damage to undead. \n\n**Heightened (3rd)** The damage increases\ - \ to 2d4 damage. \n\n**Heightened (5th)** Target up to three weapons, and the\ - \ damage increases to 3d4 damage." + \ extra 1d4 positive damage to undead. \n\n---\n**Heightened (3rd)** The damage\ + \ increases to 2d4 damage. \n\n**Heightened (5th)** Target up to three weapons,\ + \ and the damage increases to 3d4 damage." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Disrupting Weapons range: touch diff --git a/data/spells/divine aura.yaml b/data/spells/divine aura.yaml index 9bd8bf6..6e4a03c 100644 --- a/data/spells/divine aura.yaml +++ b/data/spells/divine aura.yaml @@ -1,24 +1,25 @@ action_abbr: '2' area: 10-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: Divine power wards the targets, granting each a +1 status bonus to AC and saves - while in the area. Choose an alignment your deity has (chaotic, evil, good, or lawful). - You can't cast this spell if you don't have a deity or your deity is true neutral. - This spell gains the trait of the alignment you chose. The bonuses granted by the - spell increase to +2 against attacks by-and effects created by-creatures with an - alignment opposite to the spell (lawful if you chose chaotic, evil if you chose - good). These bonuses increase to +4 against effects created by such creatures that - attempt to impose the controlled condition on a target of your divine aura, as well - as against attacks made by creatures summoned by anything opposite in alignment - to your divine aura. When a creature of opposite alignment hits a target with a - melee attack, the creature must succeed at a Will save or be blinded for 1 minute. - It's then temporarily immune for 1 minute. The first time you Sustain the Spell - each round, the divine aura's radius grows 10 feet. +descr: "Divine power wards the targets, granting each a +1 status bonus to AC and\ + \ saves while in the area. \n\nChoose an alignment your deity has (chaotic, evil,\ + \ good, or lawful). You can't cast this spell if you don't have a deity or your\ + \ deity is true neutral. This spell gains the trait of the alignment you chose.\ + \ The bonuses granted by the spell increase to +2 against attacks by-and effects\ + \ created by-creatures with an alignment opposite to the spell (lawful if you chose\ + \ chaotic, evil if you chose good). These bonuses increase to +4 against effects\ + \ created by such creatures that attempt to impose the controlled condition on a\ + \ target of your *divine aura*, as well as against attacks made by creatures summoned\ + \ by anything opposite in alignment to your *divine aura*. \n\nWhen a creature of\ + \ opposite alignment hits a target with a melee attack, the creature must succeed\ + \ at a Will save or be blinded for 1 minute. It's then temporarily immune for 1\ + \ minute. The first time you Sustain the Spell each round, the *divine aura*'s radius\ + \ grows 10 feet." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Divine Aura req: null diff --git a/data/spells/divine decree.yaml b/data/spells/divine decree.yaml index b815a72..d3e44ca 100644 --- a/data/spells/divine decree.yaml +++ b/data/spells/divine decree.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 40-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -16,11 +16,13 @@ descr: "You utter a potent litany from your faith, a mandate that harms those wh \ damage. \n\n**Failure** The creature takes full damage and is enfeebled 2 for\ \ 1 minute. \n\n**Critical Failure** The creature takes double damage and is enfeebled\ \ 2 for 1 minute. On your home plane, a creature that critically fails is banished\ - \ with the effect of a failed banishment save. A 10th-level creature or lower must\ - \ attempt a Will save. On a failure, it's paralyzed for 1 minute; on a critical\ - \ failure, it dies." + \ with the effect of a failed *banishment* save. A 10th-level creature or lower\ + \ must attempt a Will save. On a failure, it's paralyzed for 1 minute; on a critical\ + \ failure, it dies.**Heightened (+1)** The damage increases by 1d10 and the level\ + \ of creatures that must attempt a second save on a critical failure increases by\ + \ 2" duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Divine Decree range: 40 feet diff --git a/data/spells/divine inspiration.yaml b/data/spells/divine inspiration.yaml index fd2b558..5d2ae97 100644 --- a/data/spells/divine inspiration.yaml +++ b/data/spells/divine inspiration.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,7 +9,7 @@ descr: You infuse a target with spiritual energy, refreshing its magic. If it pr 6th-level or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had Refocused. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Divine Inspiration range: touch diff --git a/data/spells/divine lance.yaml b/data/spells/divine lance.yaml index cd51ffa..bc03166 100644 --- a/data/spells/divine lance.yaml +++ b/data/spells/divine lance.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,10 +8,10 @@ descr: "You unleash a beam of divine energy. Choose an alignment your deity has \ if your deity is true neutral. Make a ranged spell attack roll against the target's\ \ AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4\ \ + your spellcasting ability modifier (double damage on a critical hit). The spell\ - \ gains the trait of the alignment you chose. \n\n**Heightened (+1)** The damage\ - \ increases by 1d4." + \ gains the trait of the alignment you chose. \n\n---\n**Heightened (+1)** The\ + \ damage increases by 1d4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Divine Lance range: 30 feet diff --git a/data/spells/divine vessel.yaml b/data/spells/divine vessel.yaml index da6f9e0..52f3634 100644 --- a/data/spells/divine vessel.yaml +++ b/data/spells/divine vessel.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,8 +8,8 @@ descr: "You accept otherworldly energies into your body; while you are still rec \ your deity has (chaotic, evil, good, or lawful). You can't cast this spell if\ \ you don't have a deity or your deity is true neutral. This spell gains the trait\ \ of the alignment you chose. \n\nIf you were Medium or smaller, you become Large,\ - \ as the effects of enlarge. You must have space to expand into, or the spell is\ - \ lost. You also gain the following benefits. \n\n * 40 temporary Hit Points.\n\ + \ as the effects of *enlarge*. You must have space to expand into, or the spell\ + \ is lost. You also gain the following benefits. \n\n * 40 temporary Hit Points.\n\ \n * A fly Speed equal to your Speed.\n\n * Weakness 10 to the alignment opposite\ \ the one you chose.\n\n * A +1 status bonus to saves against spells.\n\n * Darkvision.\n\ \n * Your unarmed attacks and weapons deal 1 additional damage of the chosen alignment\ @@ -17,10 +17,10 @@ descr: "You accept otherworldly energies into your body; while you are still rec \ fist attacks deal 2d8 damage. If you chose chaotic, you gain a bite unarmed attack\ \ that deals 2d10 piercing damage. If you chose evil, you gain a claws unarmed attack\ \ that deals 2d8 slashing damage and has the agile and finesse traits.\n\n \n\n\ - **Heightened (9th)** The temporary Hit Points increase to 60, the weakness increases\ - \ to 15, and the duration increases to 10 minutes." + ---\n**Heightened (9th)** The temporary Hit Points increase to 60, the weakness\ + \ increases to 15, and the duration increases to 10 minutes." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Divine Vessel req: null diff --git a/data/spells/divine wrath.yaml b/data/spells/divine wrath.yaml index 6db4fd4..e1cfbf5 100644 --- a/data/spells/divine wrath.yaml +++ b/data/spells/divine wrath.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 20-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -14,10 +14,10 @@ descr: "You can channel the fury of your deity against foes of opposed alignment \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ \ takes half damage. \n\n**Failure** The creature takes full damage and is sickened\ \ 1. \n\n**Critical Failure** The creature takes full damage and is sickened 2;\ - \ while it is sickened, it is also slowed 1. \n\n**Heightened (+1)** The damage\ - \ increases by 1d10." + \ while it is sickened, it is also slowed 1. \n\n---\n**Heightened (+1)** The\ + \ damage increases by 1d10." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Divine Wrath range: 120 feet diff --git a/data/spells/diviner's sight.yaml b/data/spells/diviner's sight.yaml index d9bcc4a..819992a 100644 --- a/data/spells/diviner's sight.yaml +++ b/data/spells/diviner's sight.yaml @@ -1,15 +1,15 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You glimpse into the target's future. Roll a d20; when the target attempts a non-secret saving throw or skill check, it can use the number you rolled instead of rolling, and the spell ends. Alternatively, you can instead reveal the result of the die roll for one of the target's secret checks during the duration, and the - spell ends. Casting it again ends any active diviner's sight you have cast, as well - as any active diviner's sight on the target. + spell ends. Casting it again ends any *active diviner*'s sight you have cast, as + well as any *active diviner*'s sight on the target. duration: until the end of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Diviner's Sight range: 30 feet diff --git a/data/spells/dominate.yaml b/data/spells/dominate.yaml index bc05dbe..363fb33 100644 --- a/data/spells/dominate.yaml +++ b/data/spells/dominate.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,9 +11,9 @@ descr: "You take command of the target, forcing it to obey your orders. If you i \ a Will save at the end of each of its turns. On a success, the spell ends. \n\ \n**Critical Failure** As a failure, but the target receives a new save only if\ \ you give it a new order that is against its nature, such as killing its allies.\ - \ \n\n**Heightened (10th)** The duration is unlimited." + \ \n\n---\n**Heightened (10th)** The duration is unlimited." duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Dominate range: 30 feet diff --git a/data/spells/downpour.yaml b/data/spells/downpour.yaml index 5fd3200..8105e42 100644 --- a/data/spells/downpour.yaml +++ b/data/spells/downpour.yaml @@ -1,16 +1,17 @@ action_abbr: '2' area: 30-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You call forth a torrential downpour, which extinguishes nonmagical flames.\ \ Creatures in the area are concealed and gain fire resistance 10. Creatures outside\ \ the area are concealed to those inside the area. Creatures with weakness to water\ - \ that end their turns in the area take damage equal to their weakness. \n\n**Heightened\ - \ (+1)** The fire resistance increases by 2." + \ that end their turns in the area take damage equal to their weakness. \n\n---\n\ + **Heightened (+1)** The fire resistance increases by 2." +domain: Water duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Downpour range: 120 feet diff --git a/data/spells/dragon breath.yaml b/data/spells/dragon breath.yaml index 1b1aa35..9f12ebf 100644 --- a/data/spells/dragon breath.yaml +++ b/data/spells/dragon breath.yaml @@ -1,17 +1,19 @@ action_abbr: '2' area: 30-foot cone or 60-foot line originating from you -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You spew energy from your mouth, dealing 5d6 damage. The area, damage type,\ - \ and save depend on the dragon type in your bloodline.Dragon Breath Dragon TypeArea\ - \ and Damage TypeSaving Throw Black and copper60-foot line of acidReflex Blue and\ - \ bronze60-foot line of electricityReflex Brass60-foot line of fireReflex Green30-foot\ - \ cone of poisonFortitude Gold or red30-foot cone of fireReflex Silver or white30-foot\ - \ cone of coldReflex \n\n**Heightened (+1)** The damage increases by 2d6." + \ and save depend on the dragon type in your bloodline.\n\n| Dragon Type | Area\ + \ and Damage Type | Saving Throw | \n| -------------- | --------------------------\ + \ | -------------- |\n| Black and copper | 60-foot line of acid | Reflex | \n|\ + \ Blue and bronze | 60-foot line of electricity | Reflex |\n| Brass | 60-foot line\ + \ of fire | Reflex |\n| Green | 30-foot cone of poison | Fortitude |\n|Gold or red\ + \ | 30-foot cone of fire | Reflex |\n|Silver or white | 30-foot cone of cold |\ + \ Reflex |\n\n---\n**Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Dragon Breath req: null diff --git a/data/spells/dragon claws.yaml b/data/spells/dragon claws.yaml index 4aee94a..a66d67d 100644 --- a/data/spells/dragon claws.yaml +++ b/data/spells/dragon claws.yaml @@ -1,20 +1,18 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "Vicious claws grow from your fingers. They are finesse unarmed attacks that\ \ deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon\ - \ in your bloodline. \n\n\n\n| Dragon Type | Area and Damage Type | Saving Throw\ - \ |\n\n| :---: | :---: | :---: |\n\n| Black and copper | 60-foot line of acid |\ - \ Reflex |\n\n| Blue and bronze | 60-foot line of electricity | Reflex |\n\n| Brass\ - \ | 60-foot line of fire | Reflex |\n\n| Green | 30-foot cone of poison | Fortitude\ - \ |\n\n| Gold or red | 30-foot cone of fire | Reflex |\n\n| Silver or white | 30-foot\ - \ cone of cold | Reflex |\n\n\n\nYour scales from blood magic glow with faint energy,\ - \ giving you resistance 5 to the same damage type. \n\n**Heightened (5th)** The\ - \ extra damage increases to 2d6, and the resistance increases to 10. \n\n**Heightened\ - \ (9th)** The extra damage increases to 3d6, and the resistance increases to 15." + \ in your bloodline. \n\n| Dragon Type | Damage Type | \n| -------------- | --------------------------\ + \ |\n| Black and copper | acid | \n| Blue and bronze | electricity |\n| Brass |\ + \ fire |\n| Green | poison |\n|Gold or red | fire |\n|Silver or white | cold |\n\ + \nYour scales from blood magic glow with faint energy, giving you resistance 5 to\ + \ the same damage type. \n\n---\n**Heightened (5th)** The extra damage increases\ + \ to 2d6, and the resistance increases to 10. \n\n**Heightened (9th)** The extra\ + \ damage increases to 3d6, and the resistance increases to 15." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Dragon Claws req: null diff --git a/data/spells/dragon form.yaml b/data/spells/dragon form.yaml index 6a30c52..d794f2f 100644 --- a/data/spells/dragon form.yaml +++ b/data/spells/dragon form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -56,7 +56,7 @@ descr: "Calling upon powerful transformative magic, you gain a Large dragon batt \ weapon** 30-foot cone, 10d6 poison (Fortitude save instead of Reflex).\n\n * **Red**\ \ ignore concealed from smoke; **Melee** |1| jaws, **Damage** 2d12 piercing plus\ \ 2d6 fire; **Melee** |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail\ - \ (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| w i ng (reach 10 feet),\ + \ (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| wing (reach 10 feet),\ \ **Damage** 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\n\n * **Silver**\ \ walk on clouds; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 cold; **Melee**\ \ |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10), **Damage**\ @@ -64,13 +64,13 @@ descr: "Calling upon powerful transformative magic, you gain a Large dragon batt \ Speed 25 feet on ice only; **Melee** |1| jaws, **Damage** 3d6 piercing plus 2d6\ \ cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail\ \ (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone,\ - \ 10d6 cold.\n\n \n\n**Heightened (8th)** Your battle form is Huge, you gain a\ - \ +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or\ - \ 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21\ - \ + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12,\ - \ Athletics +28, and a +14 status bonus to breath weapon damage." + \ 10d6 cold.\n\n \n\n---\n**Heightened (8th)** Your battle form is Huge, you gain\ + \ a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach\ + \ (or 15-foot reach if they previously had 10-foot reach). You instead gain AC =\ + \ 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of\ + \ +12, Athletics +28, and a +14 status bonus to breath weapon damage." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Dragon Form req: null diff --git a/data/spells/dragon wings.yaml b/data/spells/dragon wings.yaml index bfa5b01..087de55 100644 --- a/data/spells/dragon wings.yaml +++ b/data/spells/dragon wings.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Leathery wings sprout from your back, giving you a fly Speed of 60 feet or\ \ your Speed, whichever is faster. When this spell's duration would end, if you're\ - \ still flying, you float to the ground, as feather fall. You can increase the Focus\ - \ Point cost by 1 to gain the effects of dragon claws as long as the wings last.\ - \ \n\n**Heightened (8th)** The duration increases to 10 minutes." + \ still flying, you float to the ground, as *feather fall*. You can increase the\ + \ Focus Point cost by 1 to gain the effects of *dragon claws* as long as the wings\ + \ last. \n\n---\n**Heightened (8th)** The duration increases to 10 minutes." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Dragon Wings req: null diff --git a/data/spells/drain life.yaml b/data/spells/drain life.yaml index 663d3f5..c5037ae 100644 --- a/data/spells/drain life.yaml +++ b/data/spells/drain life.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You close your hand and pull life energy from another creature into yourself.\ @@ -8,9 +8,9 @@ descr: "You close your hand and pull life energy from another creature into your \ its save and applying your blood magic if applicable. If the target's Hit Points\ \ were lower than the damage you dealt, you gain temporary Hit Points equal to their\ \ remaining Hit Points instead. The temporary Hit Points last for 1 minute. \n\n\ - **Heightened (+1)** The damage increases by 1d4." + ---\n**Heightened (+1)** The damage increases by 1d4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Drain Life range: 30 feet diff --git a/data/spells/dread aura.yaml b/data/spells/dread aura.yaml index 3977525..1adb777 100644 --- a/data/spells/dread aura.yaml +++ b/data/spells/dread aura.yaml @@ -1,13 +1,13 @@ action_abbr: '2' area: 30-foot-radius emanation centered on you -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You emit an aura of terror. Foes in the area are frightened 1 and unable to reduce the condition. duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Dread Aura req: null diff --git a/data/spells/dream council.yaml b/data/spells/dream council.yaml index 15aa0f7..a504ae6 100644 --- a/data/spells/dream council.yaml +++ b/data/spells/dream council.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (somatic, verbal) components: - Somatic @@ -9,7 +9,7 @@ descr: When you Cast this Spell, any targets-including you-can choose to immedia they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends. duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Dream Council range: planetary diff --git a/data/spells/dream message.yaml b/data/spells/dream message.yaml index ff02f55..f9d1fcb 100644 --- a/data/spells/dream message.yaml +++ b/data/spells/dream message.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (somatic, verbal) components: - Somatic @@ -6,12 +6,12 @@ components: descr: "You send a message to your target's dream. The message is one-way, up to 1\ \ minute of speech (roughly 150 words). If the target is asleep, they receive the\ \ message instantly. If not, they receive it the next time they sleep. As soon as\ - \ they receive it, the spell ends, and you know the message was sent. \n\n**Heightened\ - \ (4th)** You can target up to 10 creatures you know by name and have met in person.\ - \ You must send the same message to all of them; the spell ends for each creature\ - \ individually." + \ they receive it, the spell ends, and you know the message was sent. \n\n---\n\ + **Heightened (4th)** You can target up to 10 creatures you know by name and have\ + \ met in person. You must send the same message to all of them; the spell ends for\ + \ each creature individually." duration: 1 day -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Dream Message range: planetary diff --git a/data/spells/dreamer's call.yaml b/data/spells/dreamer's call.yaml index 338a6a7..eed22af 100644 --- a/data/spells/dreamer's call.yaml +++ b/data/spells/dreamer's call.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,8 +12,9 @@ descr: "The target becomes distracted and suggestible, inundated by vivid daydre \ of action as its first action after you Cast the Spell. \n\n**Critical Failure**\ \ As failure, but the target follows the course of action for as many actions as\ \ possible for the spell's duration, and it does nothing else." +domain: Dreams duration: until the end of the target's next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Dreamer's Call range: 30 feet diff --git a/data/spells/dreaming potential.yaml b/data/spells/dreaming potential.yaml index 07841c7..1cc1eaf 100644 --- a/data/spells/dreaming potential.yaml +++ b/data/spells/dreaming potential.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -11,7 +11,7 @@ descr: You draw the target into a lucid dream where it can explore the endless p that would require either an instructor or specialized knowledge it can't access within the dream. duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Dreaming Potential range: touch diff --git a/data/spells/drop dead.yaml b/data/spells/drop dead.yaml index bb4fcbb..c307fef 100644 --- a/data/spells/drop dead.yaml +++ b/data/spells/drop dead.yaml @@ -1,5 +1,5 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: "The target appears to fall down dead, though it actually turns invisible.\ @@ -8,10 +8,10 @@ descr: "The target appears to fall down dead, though it actually turns invisible \ instance, a barbarian at full health appears to be slain by 2 damage-the GM can\ \ grant the attacker an immediate Perception check to disbelieve the illusion. If\ \ the target uses hostile actions, the spell ends. This ends the entire spell, so\ - \ the illusory corpse disappears too. \n\n**Heightened (7th)** The spell doesn't\ - \ end if the target uses hostile actions." + \ the illusory corpse disappears too. \n\n---\n**Heightened (7th)** The spell\ + \ doesn't end if the target uses hostile actions." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Drop Dead range: 120 feet diff --git a/data/spells/duplicate foe.yaml b/data/spells/duplicate foe.yaml index 17e8bb0..f8dbf7a 100644 --- a/data/spells/duplicate foe.yaml +++ b/data/spells/duplicate foe.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -9,22 +9,22 @@ descr: "You try to create a temporary duplicate of an enemy to fight on your beh \ in an unoccupied space adjacent to the target and has the target's attack modifier,\ \ AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70\ \ Hit Points and lacks the target's special abilities, including immunities, resistances,\ - \ and weaknesses. It has no magic items except weapon potency runes. The duplicate\ + \ and weaknesses. It has no magic items except weapon potency runes. \n\nThe duplicate\ \ gains the minion trait, and it can only Stride and Strike. Its Strikes deal the\ \ target's normal damage but don't apply added effects, since it doesn't have special\ \ abilities. The spell automatically ends if the duplicate's Hit Points drop to\ - \ 0. The duplicate attacks your enemies to the best of its abilities. You can also\ - \ try to give it additional instructions; when you Sustain the Spell, you can also\ - \ Command a Minion as part of your action, but the GM determines whether the duplicate\ - \ follows your command. The duplicate is unstable, so each turn after it takes its\ - \ actions, it loses 4d6 Hit Points. It's not a living creature, and it can never\ - \ regain its lost Hit Points in any way. \n\n**Critical Success** You fail to\ - \ create a duplicate. \n\n**Success** The duplicate deals half damage with its\ - \ Strikes and the duration is reduced to a maximum of 2 rounds. \n\n**Failure**\ - \ The duplicate works as described. \n\n**Heightened (+1)** The level of creature\ - \ you can target increases by 2. The duplicate has 10 more HP." + \ 0. \n\nThe duplicate attacks your enemies to the best of its abilities. You can\ + \ also try to give it additional instructions; when you Sustain the Spell, you can\ + \ also Command a Minion as part of your action, but the GM determines whether the\ + \ duplicate follows your command. \n\nThe duplicate is unstable, so each turn after\ + \ it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and\ + \ it can never regain its lost Hit Points in any way. \n\n**Critical Success**\ + \ You fail to create a duplicate. \n\n**Success** The duplicate deals half damage\ + \ with its Strikes and the duration is reduced to a maximum of 2 rounds. \n\n**Failure**\ + \ The duplicate works as described. \n\n---\n**Heightened (+1)** The level of\ + \ creature you can target increases by 2. The duplicate has 10 more HP." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Duplicate Foe range: 30 feet diff --git a/data/spells/earthbind.yaml b/data/spells/earthbind.yaml index 542f817..42f7318 100644 --- a/data/spells/earthbind.yaml +++ b/data/spells/earthbind.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,12 +7,12 @@ descr: "Using the weight of earth, you hamper a target's flight, with effects ba \ on its Fortitude save. If the creature reaches the ground safely, it doesn't take\ \ falling damage. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ \ The target falls safely up to 120 feet. \n\n**Failure** The target falls safely\ - \ up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave\ - \ the ground for 1 round. \n\n**Critical Failure** The target falls safely up\ - \ to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave\ - \ the ground for 1 minute." + \ up to 120 feet. If it hits the ground, it can't Fly, *levitate*, or otherwise\ + \ leave the ground for 1 round. \n\n**Critical Failure** The target falls safely\ + \ up to 120 feet. If it hits the ground, it can't Fly, *levitate*, or otherwise\ + \ leave the ground for 1 minute." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Earthbind range: 120 feet @@ -22,7 +22,7 @@ source: - abbr: CRB page_start: 334 page_stop: 334 -targets: null +targets: 1 flying creature traditions: - Arcane - Primal diff --git a/data/spells/earthquake.yaml b/data/spells/earthquake.yaml index ae64bba..32d4600 100644 --- a/data/spells/earthquake.yaml +++ b/data/spells/earthquake.yaml @@ -1,30 +1,31 @@ action_abbr: '2' area: 60-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You shake the ground, topple creatures into fissures, and collapse structures.\ \ The GM might add additional effects in certain areas. Cliffs might collapse, causing\ \ creatures to fall, or a lake might drain as fissures open up below its surface,\ - \ leaving a morass of quicksand. Shaking Ground The ground is difficult terrain,\ - \ and creatures on it take a -2 circumstance penalty to attack rolls, AC, and skill\ - \ checks. Fissures Each creature on the ground must attempt a Reflex save at the\ - \ start of its turn to keep its footing and avoid falling into 40-foot-deep fissures\ - \ that open beneath it. The fissures are permanent, and their sides require DC 15\ - \ Athletics to Climb. Collapse Structures and ceilings might collapse. The GM rolls\ - \ a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure\ - \ and most natural formations, DC 9 for a shoddy structure, all adjusted higher\ - \ or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature\ - \ caught in a collapse must attempt a Reflex save to avoid it. \n\n**Critical Success**\ - \ The creature takes half the collapse damage. \n\n**Success** The creature takes\ - \ half the collapse damage and falls prone. \n\n**Failure** The creature takes\ - \ the full collapse damage and falls prone. \n\n**Critical Failure** The creature\ - \ takes the full collapse damage and falls into a fissure. \n\n**Heightened (10th)**\ - \ You create a massive earthquake that can devastate a settlement. The range increases\ - \ to half a mile and the area to a quarter-mile burst." + \ leaving a morass of quicksand. \n\n* **Shaking Ground** The ground is difficult\ + \ terrain, and creatures on it take a -2 circumstance penalty to attack rolls, AC,\ + \ and skill checks. \n\n* **Fissures** Each creature on the ground must attempt\ + \ a Reflex save at the start of its turn to keep its footing and avoid falling into\ + \ 40-foot-deep fissures that open beneath it. The fissures are permanent, and their\ + \ sides require DC 15 Athletics to Climb. \n\n* **Collapse** Structures and ceilings\ + \ might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure,\ + \ DC 14 for an average structure and most natural formations, DC 9 for a shoddy\ + \ structure, all adjusted higher or lower as the GM sees fit). A collapse deals\ + \ 11d6 bludgeoning damage; each creature caught in a collapse must attempt a Reflex\ + \ save to avoid it. \n\n**Critical Success** The creature takes half the collapse\ + \ damage. \n\n**Success** The creature takes half the collapse damage and falls\ + \ prone. \n\n**Failure** The creature takes the full collapse damage and falls\ + \ prone. \n\n**Critical Failure** The creature takes the full collapse damage\ + \ and falls into a fissure. \n\n---\n**Heightened (10th)** You create a massive\ + \ earthquake that can devastate a settlement. The range increases to half a mile\ + \ and the area to a quarter-mile burst." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Earthquake range: 500 feet diff --git a/data/spells/eclipse burst.yaml b/data/spells/eclipse burst.yaml index 6554498..c6baf9c 100644 --- a/data/spells/eclipse burst.yaml +++ b/data/spells/eclipse burst.yaml @@ -1,22 +1,22 @@ action_abbr: '2' area: 60-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A globe of freezing darkness explodes in the area, dealing 8d10 cold damage\ \ to creatures and objects in the area, plus 8d4 additional negative damage to living\ - \ creatures. Creatures and objects in the area must attempt a Reflex save. If the\ - \ globe overlaps with an area of magical light or affects a creature affected by\ - \ magical light, eclipse burst attempts to counteract the light effect. \n\n**Critical\ - \ Success** The creature or object is unaffected. \n\n**Success** The creature\ - \ or object takes half damage. \n\n**Failure** The creature or object takes full\ - \ damage. \n\n**Critical Failure** The creature or object takes double damage.\ - \ If it's a creature, it becomes blinded by the darkness for an unlimited duration.\ - \ \n\n**Heightened (+1)** The cold damage increases by 1d10 and the negative damage\ - \ against the living increases by 1d4." + \ creatures. Creatures and objects in the area must attempt a Reflex save. \n\n\ + If the globe overlaps with an area of magical light or affects a creature affected\ + \ by magical light, eclipse burst attempts to counteract the light effect. \n\n\ + **Critical Success** The creature or object is unaffected. \n\n**Success** The\ + \ creature or object takes half damage. \n\n**Failure** The creature or object\ + \ takes full damage. \n\n**Critical Failure** The creature or object takes double\ + \ damage. If it's a creature, it becomes blinded by the darkness for an unlimited\ + \ duration. \n\n---\n**Heightened (+1)** The cold damage increases by 1d10 and\ + \ the negative damage against the living increases by 1d4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Eclipse Burst range: 500 feet diff --git a/data/spells/electric arc.yaml b/data/spells/electric arc.yaml index c8070bb..467b2da 100644 --- a/data/spells/electric arc.yaml +++ b/data/spells/electric arc.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "An arc of lightning leaps from one target to another. You deal electricity\ - \ damage equal to 1d4 plus your spellcasting ability modifier. \n\n**Heightened\ + \ damage equal to 1d4 plus your spellcasting ability modifier. \n\n---\n**Heightened\ \ (+1)** The damage increases by 1d4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Electric Arc range: 30 feet diff --git a/data/spells/elemental blast.yaml b/data/spells/elemental blast.yaml index 7616c9e..813b40d 100644 --- a/data/spells/elemental blast.yaml +++ b/data/spells/elemental blast.yaml @@ -1,15 +1,15 @@ action_abbr: '2' area: 10-foot-radius burst, 30-foot cone, or 60-foot line -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You gather elemental energy and blast your foes in one of the various listed\ \ shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your\ - \ element is fire). This spell has your element's trait. \n\n**Heightened (+1)**\ - \ The damage increases by 2d6." + \ element is fire). This spell has your element's trait. \n\n---\n**Heightened\ + \ (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Elemental Blast range: 30 feet (burst only) diff --git a/data/spells/elemental form.yaml b/data/spells/elemental form.yaml index 18959d2..d3f5c38 100644 --- a/data/spells/elemental form.yaml +++ b/data/spells/elemental form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -24,7 +24,7 @@ descr: "You call upon the power of the planes to transform into a Medium element \ tendril , **Damage** 1d8 fire plus 1d4 persistent fire.\n\n * **Water** Speed\ \ 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** |1| wave, **Damage**\ \ 1d12 bludgeoning, and you can spend an action immediately after a hit to push\ - \ the target 5 feet with the effects of a successful Shove.\n\n \n\n**Heightened\ + \ the target 5 feet with the effects of a successful Shove.\n\n \n\n---\n**Heightened\ \ (6th)** Your battle form is Large and your attacks have 10-foot reach. You must\ \ have space to expand or the spell is lost. You instead gain AC = 22 + your level,\ \ 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics\ @@ -34,7 +34,7 @@ descr: "You call upon the power of the planes to transform into a Medium element \ +25, a damage bonus of +11, double the number of damage dice (including persistent\ \ damage), and Acrobatics or Athletics +25." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Elemental Form req: null diff --git a/data/spells/elemental motion.yaml b/data/spells/elemental motion.yaml index 7b1c49a..39bcc59 100644 --- a/data/spells/elemental motion.yaml +++ b/data/spells/elemental motion.yaml @@ -1,16 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You call upon your element to propel you, improving your Speed depending on\ - \ your element. This spell has your element's trait. Air You gain a fly Speed equal\ - \ to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain a fly Speed\ - \ equal to your Speed. Water You gain a swim Speed equal to your Speed and can breathe\ - \ underwater. \n\n**Heightened (6th)** You also gain a +10-foot status bonus to\ - \ your Speeds. \n\n**Heightened (9th)** The status bonus increases to +20 feet." + \ your element. This spell has your element's trait. \n\n* **Air** You gain a fly\ + \ Speed equal to your Speed. \n\n* **Earth** You gain a burrow Speed of 10 feet.\ + \ \n\n* **Fire** You gain a fly Speed equal to your Speed. \n\n* **Water** You gain\ + \ a swim Speed equal to your Speed and can breathe underwater. \n\n---\n**Heightened\ + \ (6th)** You also gain a +10-foot status bonus to your Speeds. \n\n**Heightened\ + \ (9th)** The status bonus increases to +20 feet." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Elemental Motion req: null diff --git a/data/spells/elemental tempest.yaml b/data/spells/elemental tempest.yaml index 3d942dc..5ffc57c 100644 --- a/data/spells/elemental tempest.yaml +++ b/data/spells/elemental tempest.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: Your spellcasting surrounds you in a storm of elemental energy. If the next @@ -7,11 +7,11 @@ descr: Your spellcasting surrounds you in a storm of elemental energy. If the ne spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per spell level of the spell you just cast of the same damage type the spell deals (choose - one if it deals multiple types). Combine the damage from both elemental tempest + one if it deals multiple types). Combine the damage from both *elemental tempest* and the other spell against foes who take damage from both before applying bonuses, penalties, resistance, weakness, and the like. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Elemental Tempest req: null diff --git a/data/spells/elemental toss.yaml b/data/spells/elemental toss.yaml index 6603408..795c0fb 100644 --- a/data/spells/elemental toss.yaml +++ b/data/spells/elemental toss.yaml @@ -1,14 +1,14 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "With a flick of your wrist, you fling a chunk of your elemental matter at\ \ your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage\ \ if your element is fire) on a success, and double damage on a critical success.\ - \ This spell has your element's trait. \n\n**Heightened (+1)** The damage increases\ - \ by 1d8." + \ This spell has your element's trait. \n\n---\n**Heightened (+1)** The damage\ + \ increases by 1d8." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Elemental Toss range: 30 feet diff --git a/data/spells/embrace the pit.yaml b/data/spells/embrace the pit.yaml index 0d761b6..04bd3f8 100644 --- a/data/spells/embrace the pit.yaml +++ b/data/spells/embrace the pit.yaml @@ -1,16 +1,16 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "Devil horns grow from your skull, and your skin takes on features of the devil\ \ responsible for your diabolic bloodline. You gain resistance 5 to evil, fire,\ \ and poison, and resistance 1 to physical damage (except silver). You can take\ \ good damage, even if you aren't evil, and you gain weakness 5 to good damage.\ - \ \n\n**Heightened (+1)** The resistance to evil, fire, and poison increases by\ - \ 5, the resistance to physical damage (except silver) by 2, and the weakness to\ - \ good damage by 5." + \ \n\n---\n**Heightened (+1)** The resistance to evil, fire, and poison increases\ + \ by 5, the resistance to physical damage (except silver) by 2, and the weakness\ + \ to good damage by 5." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Embrace the Pit req: null diff --git a/data/spells/empty body.yaml b/data/spells/empty body.yaml index a0df389..2c19301 100644 --- a/data/spells/empty body.yaml +++ b/data/spells/empty body.yaml @@ -1,12 +1,12 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You turn ethereal, with the effects of ethereal jaunt, but you don't need to - concentrate. +descr: You turn ethereal, with the effects of *ethereal jaunt*, but you don't need + to concentrate. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Empty Body req: null diff --git a/data/spells/endure elements.yaml b/data/spells/endure elements.yaml index 689ddaf..067d484 100644 --- a/data/spells/endure elements.yaml +++ b/data/spells/endure elements.yaml @@ -1,15 +1,15 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (somatic, verbal) components: - Somatic - Verbal descr: "You shield the target against dangerous temperatures. Choose severe cold or\ \ heat. The target is protected from the temperature you chose (but not extreme\ - \ cold or heat). \n\n**Heightened (3rd)** The target is protected from severe\ + \ cold or heat). \n\n---\n**Heightened (3rd)** The target is protected from severe\ \ cold and heat. \n\n**Heightened (5th)** The target is protected from severe\ \ cold, severe heat, extreme cold, and extreme heat." duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Endure Elements range: touch diff --git a/data/spells/enduring might.yaml b/data/spells/enduring might.yaml index f2cd9b3..218d27e 100644 --- a/data/spells/enduring might.yaml +++ b/data/spells/enduring might.yaml @@ -1,12 +1,13 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: "Your own might mingles with divine power to protect you. You gain resistance\ \ equal to 8 plus your Strength modifier against all damage from the triggering\ - \ attack or effect. \n\n**Heightened (+1)** The resistance increases by 2." + \ attack or effect. \n\n---\n**Heightened (+1)** The resistance increases by 2." +domain: Might duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Enduring Might req: null diff --git a/data/spells/energy absorption.yaml b/data/spells/energy absorption.yaml index 4e34be0..196f122 100644 --- a/data/spells/energy absorption.yaml +++ b/data/spells/energy absorption.yaml @@ -1,13 +1,13 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: "You gain resistance 15 to acid, cold, electricity, or fire damage from the\ \ triggering effect (one type of your choice). The resistance applies only to the\ - \ triggering effect's initial damage. \n\n**Heightened (+1)** The resistance increases\ - \ by 5." + \ triggering effect's initial damage. \n\n---\n**Heightened (+1)** The resistance\ + \ increases by 5." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Energy Absorption req: null diff --git a/data/spells/energy aegis.yaml b/data/spells/energy aegis.yaml index a7670f7..846705d 100644 --- a/data/spells/energy aegis.yaml +++ b/data/spells/energy aegis.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -6,9 +6,10 @@ components: - Verbal descr: "You protect the target with a powerful, long-lasting energy barrier. The target\ \ gains resistance 5 to acid, cold, electricity, fire, force, negative, positive,\ - \ and sonic damage. \n\n**Heightened (9th)** The resistances increase to 10." + \ and sonic damage. \n\n---\n**Heightened (9th)** The resistances increase to\ + \ 10." duration: 24 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Energy Aegis range: touch diff --git a/data/spells/enhance victuals.yaml b/data/spells/enhance victuals.yaml index 5d4d605..f2e8fa5 100644 --- a/data/spells/enhance victuals.yaml +++ b/data/spells/enhance victuals.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -6,13 +6,13 @@ components: - Verbal descr: "You transform the target into delicious fare, changing water into wine or\ \ another fine beverage or enhancing the food's taste and ingredients to make it\ - \ a gourmet treat. Prior to the transformation, the spell attempts to counteract\ + \ a gourmet treat. \n\nPrior to the transformation, the spell attempts to counteract\ \ any poisons in the food or water. The food turns back to normal if not consumed\ \ before the duration expires, though any poisons that were counteracted are still\ - \ gone. \n\n**Heightened (+1)** The number of gallons of water you can target\ + \ gone. \n\n---\n**Heightened (+1)** The number of gallons of water you can target\ \ increases by 1, or the number of pounds of food you can target increases by 5." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Enhance Victuals range: touch diff --git a/data/spells/enlarge.yaml b/data/spells/enlarge.yaml index 247d6b7..f9930d3 100644 --- a/data/spells/enlarge.yaml +++ b/data/spells/enlarge.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,13 +7,13 @@ descr: "Bolstered by magical power, the target grows to size Large. Its equipmen \ grows with it but returns to natural size if removed. The creature is clumsy 1.\ \ Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains\ \ a +2 status bonus to melee damage. This spell has no effect on a Large or larger\ - \ creature. \n\n**Heightened (4th)** The creature instead grows to size Huge.\ + \ creature. \n\n---\n**Heightened (4th)** The creature instead grows to size Huge.\ \ The status bonus to melee damage is +4 and the creature's reach increases by 10\ \ feet (or 15 feet if the creature started out Tiny). The spell has no effect on\ - \ a Huge or larger creature. \n\n**Heightened (6th)** As level 4, but you can\ - \ target up to 10 creatures." + \ a Huge or larger creature. \n\n**Heightened (6th)** Choose either the 2nd-level\ + \ or 4th-level version of this spell and apply its effects to 10 willing creatures." duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Enlarge range: 30 feet diff --git a/data/spells/entangle.yaml b/data/spells/entangle.yaml index c7eb8ca..23323b8 100644 --- a/data/spells/entangle.yaml +++ b/data/spells/entangle.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: all squares in a 20-foot-radius burst that contain plants -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,9 +8,9 @@ descr: Plants in the area entangle creatures. The area counts as difficult terra Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round. - Creatures can attempt to Escape at entangle's DC to remove these effects. + Creatures can attempt to Escape at *entangle*'s DC to remove these effects. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Entangle range: 120 feet diff --git a/data/spells/enthrall.yaml b/data/spells/enthrall.yaml index 89dc7e1..9cdd6aa 100644 --- a/data/spells/enthrall.yaml +++ b/data/spells/enthrall.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,8 +8,8 @@ descr: "Your words fascinate your targets. You speak or sing without interruptio \ give their undivided attention; each target must attempt a Will save. The GM might\ \ grant a circumstance bonus (to a maximum of +4) if the target is of an opposing\ \ religion, ancestry, or political leaning, or is otherwise unlikely to agree with\ - \ what you're saying. Each creature that comes within range has to attempt a save\ - \ when you Sustain the Spell. If you're speaking, enthrall gains the linguistic\ + \ what you're saying. \n\nEach creature that comes within range has to attempt a\ + \ save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic\ \ trait. \n\n**Critical Success** The target is unaffected and notices that you\ \ tried to use magic. \n\n**Success** The target needn't pay attention but doesn't\ \ notice you tried to use magic (it might notice others are enthralled). \n\n**Failure**\ @@ -20,7 +20,7 @@ descr: "Your words fascinate your targets. You speak or sing without interruptio \ the fascination ends immediately. \n\n**Critical Failure** As failure, but the\ \ target can't attempt a save to end the fascination if it disagrees with you." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Enthrall range: 120 feet diff --git a/data/spells/eradicate undeath.yaml b/data/spells/eradicate undeath.yaml index 4f14c42..d9ffad3 100644 --- a/data/spells/eradicate undeath.yaml +++ b/data/spells/eradicate undeath.yaml @@ -1,14 +1,15 @@ action_abbr: '2' area: 30-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A massive deluge of life energy causes the undead to fall apart. Each undead\ - \ creature in the area takes 4d12 positive damage. \n\n**Heightened (+1)** The\ - \ damage increases by 1d12." + \ creature in the area takes 4d12 positive damage. \n\n---\n**Heightened (+1)**\ + \ The damage increases by 1d12." +domain: Death duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Eradicate Undeath req: null diff --git a/data/spells/ethereal jaunt.yaml b/data/spells/ethereal jaunt.yaml index c51e8b5..ebb628b 100644 --- a/data/spells/ethereal jaunt.yaml +++ b/data/spells/ethereal jaunt.yaml @@ -1,22 +1,22 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You travel to the Ethereal Plane, which overlaps the Material Plane. Material\ \ Plane creatures can't see you, and you can move through things on the Material\ \ Plane. You move at half your normal Speeds, but can move in any direction (including\ - \ up and down). You can see onto the Material Plane within a radius of 60 feet;\ + \ up and down). \n\nYou can see onto the Material Plane within a radius of 60 feet;\ \ it is gray, hazy, and concealed from you. You can't affect the Material Plane,\ \ and you can't be affected by the Material Plane except by force effects and abjurations\ - \ originating there. When the spell ends, you return to the Material Plane. If you're\ - \ in the air, you fall (unless you can fly), and if you're inside an object, you're\ - \ pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed.\ - \ If you cast this spell when not on the Material Plane, it is lost. \n\n**Heightened\ - \ (9th)** You can target up to five additional willing creatures at a range of\ - \ 30 feet. The duration is up to 10 minutes." + \ originating there. \n\nWhen the spell ends, you return to the Material Plane.\ + \ If you're in the air, you fall (unless you can fly), and if you're inside an object,\ + \ you're pushed into the nearest open space and take 1d6 damage per 5 feet you were\ + \ pushed.\n\nIf you cast this spell when not on the Material Plane, it is lost.\ + \ \n\n---\n**Heightened (9th)** You can target up to five additional willing creatures\ + \ at a range of 30 feet. The duration is up to 10 minutes." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Ethereal Jaunt req: null diff --git a/data/spells/extend spell.yaml b/data/spells/extend spell.yaml index 1abf4f9..98852fe 100644 --- a/data/spells/extend spell.yaml +++ b/data/spells/extend spell.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You call upon your blood's knowledge of the ancients to extend your magic. @@ -7,7 +7,7 @@ descr: You call upon your blood's knowledge of the ancients to extend your magic and the spell isn't of the highest spell level you can cast, the spell instead lasts 10 minutes. You can have only one active spell at a time extended in this way. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Extend Spell req: null diff --git a/data/spells/fabricated truth.yaml b/data/spells/fabricated truth.yaml index c5c732e..5a304ae 100644 --- a/data/spells/fabricated truth.yaml +++ b/data/spells/fabricated truth.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -10,16 +10,16 @@ descr: "Choose a single statement you want the targets to believe. The fact coul if I don't live a kinder life, I'll be punished in the afterlife.\" The targets'\ \ experiences color how they react to this \"truth\" and how their behavior changes.\ \ If the statement changes what they perceive, they treat the change as a sudden\ - \ revelation. The effect of the spell depends on the targets' Will saves. If a target\ - \ is already subject to fabricated truth, your spell tries to counteract it. If\ - \ the counteract check fails, the outcome of the target's saving throw can't be\ - \ worse than a success. \n\n**Critical Success** The target doesn't believe the\ - \ statement, and it knows you tried to trick it. \n\n**Success** The target doesn't\ - \ believe the statement or realize you tried to trick it. \n\n**Failure** The\ - \ target believes the statement for a duration of 1 week. \n\n**Critical Failure**\ + \ revelation. \n\nThe effect of the spell depends on the targets' Will saves. If\ + \ a target is already subject to *fabricated truth*, your spell tries to counteract\ + \ it. If the counteract check fails, the outcome of the target's saving throw can't\ + \ be worse than a success. \n\n**Critical Success** The target doesn't believe\ + \ the statement, and it knows you tried to trick it. \n\n**Success** The target\ + \ doesn't believe the statement or realize you tried to trick it. \n\n**Failure**\ + \ The target believes the statement for a duration of 1 week. \n\n**Critical Failure**\ \ The target believes the statement with unlimited duration." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Fabricated Truth range: 100 feet diff --git a/data/spells/face in the crowd.yaml b/data/spells/face in the crowd.yaml index e7a6d3e..4e80f95 100644 --- a/data/spells/face in the crowd.yaml +++ b/data/spells/face in the crowd.yaml @@ -1,14 +1,15 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "While in a crowd of roughly similar creatures, your appearance becomes bland\ \ and nondescript. You gain a +2 status bonus to Deception and Stealth checks to\ \ go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd.\ - \ \n\n**Heightened (3rd)** The spell gains a range of 10 feet and can target up\ - \ to 10 creatures." + \ \n\n---\n**Heightened (3rd)** The spell gains a range of 10 feet and can target\ + \ up to 10 creatures." +domain: Cities duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Face in the Crowd req: null diff --git a/data/spells/faerie dust.yaml b/data/spells/faerie dust.yaml index 12c4826..2069f8c 100644 --- a/data/spells/faerie dust.yaml +++ b/data/spells/faerie dust.yaml @@ -1,8 +1,6 @@ -action_abbr: -- '1' -- '3' +action_abbr: 1+ area: 5-foot burst or more -cast: One Action or more (somatic, verbal) +cast: '|1| or more (somatic, verbal)' components: - Somatic - Verbal @@ -12,10 +10,10 @@ descr: "You sprinkle magical dust in the spell's area, making those within easie **Success** The creature is unaffected. \n\n**Failure** The creature can't use\ \ reactions and takes a -2 status penalty to Perception checks and Will saves. \ \ \n\n**Critical Failure** As failure, and the creature also takes a -1 status\ - \ penalty to Perception checks and Will saves for 1 minute. \n\n**Heightened (+3)**\ - \ The initial radius increases by 5 feet." + \ penalty to Perception checks and Will saves for 1 minute. \n\n---\n**Heightened\ + \ (+3)** The initial radius increases by 5 feet." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Faerie Dust range: 30 feet diff --git a/data/spells/faerie fire.yaml b/data/spells/faerie fire.yaml index 3ed21f8..b3e1e83 100644 --- a/data/spells/faerie fire.yaml +++ b/data/spells/faerie fire.yaml @@ -1,15 +1,15 @@ action_abbr: '2' area: 10-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be concealed - while affected by faerie fire. If the creatures are invisible, they are concealed - while affected by faerie fire, rather than being undetected. + while affected by *faerie fire*. If the creatures are invisible, they are concealed + while affected by *faerie fire*, rather than being undetected. duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Faerie Fire range: 120 feet diff --git a/data/spells/false life.yaml b/data/spells/false life.yaml index 51eb521..19c506f 100644 --- a/data/spells/false life.yaml +++ b/data/spells/false life.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You create a reservoir of vitality from necromantic energy, gaining a number\ \ of temporary Hit Points equal to 6 plus your spellcasting ability modifier. \n\ - \n**Heightened (+1)** The temporary Hit Points increase by 3." + \n---\n**Heightened (+1)** The temporary Hit Points increase by 3." duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: False Life req: null diff --git a/data/spells/false vision.yaml b/data/spells/false vision.yaml index 2c7f2e0..9b26710 100644 --- a/data/spells/false vision.yaml +++ b/data/spells/false vision.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m area: 100-foot burst cast: 10 minutes (material, somatic, verbal) components: @@ -9,11 +9,11 @@ descr: You create a false image that fools any attempts to scry on an area. Any spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the Spell each round to change the illusion as you desire, including playing out a complex scene. If the - scrying spell is of a higher level than false vision, the scryer can attempt a Perception - check to disbelieve the illusion, though even if they're successful, they can't - learn what's truly going on in the area. + scrying spell is of a higher level than *false vision*, the scryer can attempt a + Perception check to disbelieve the illusion, though even if they're successful, + they can't learn what's truly going on in the area. duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: False Vision range: touch diff --git a/data/spells/fatal aria.yaml b/data/spells/fatal aria.yaml index 6b3356d..b607055 100644 --- a/data/spells/fatal aria.yaml +++ b/data/spells/fatal aria.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You perform music so perfect that the target may die of joy or sorrow. Once\ diff --git a/data/spells/fear.yaml b/data/spells/fear.yaml index b2665e1..75338f3 100644 --- a/data/spells/fear.yaml +++ b/data/spells/fear.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You plant fear in the target; it must attempt a Will save. \n\n**Critical\ \ Success** The target is unaffected. \n\n**Success** The target is frightened\ \ 1. \n\n**Failure** The target is frightened 2. \n\n**Critical Failure** The\ - \ target is frightened 3 and fleeing for 1 round. \n\n**Heightened (3rd)** You\ - \ can target up to five creatures." + \ target is frightened 3 and fleeing for 1 round. \n\n---\n**Heightened (3rd)**\ + \ You can target up to five creatures." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Fear range: 30 feet diff --git a/data/spells/feather fall.yaml b/data/spells/feather fall.yaml index 90c428a..389842d 100644 --- a/data/spells/feather fall.yaml +++ b/data/spells/feather fall.yaml @@ -1,5 +1,5 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: You cause the air itself to arrest a fall. The target's fall slows to 60 feet @@ -8,7 +8,7 @@ descr: You cause the air itself to arrest a fall. The target's fall slows to 60 is in effect, it takes no damage from the fall. The spell ends as soon as the target lands. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Feather Fall range: 60 feet diff --git a/data/spells/feeblemind.yaml b/data/spells/feeblemind.yaml index fbd93df..621e868 100644 --- a/data/spells/feeblemind.yaml +++ b/data/spells/feeblemind.yaml @@ -1,15 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You drastically reduce the target's mental faculties. The target must attempt\ \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ \ The target is stupefied 2 for 1 round. \n\n**Failure** The target is stupefied\ - \ 4 with an unlimited duration. \n\n**Critical Failure** The target is stupefied\ - \ 4 with an unlimited duration." + \ 4 with an unlimited duration. \n\n**Critical Failure** The target's intellect\ + \ is permanently reduced below that of an animal, and it treats its Charisma, Intelligence,\ + \ and Wisdom modifiers as -5. It loses all class abilities that require mental faculties,\ + \ including all spellcasting. If the target is a PC, they become an NPC under the\ + \ GM's control.." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Feeblemind range: 30 feet @@ -25,7 +28,7 @@ traditions: - Occult traits: - Curse -- Emotion +- Incapacitation - Enchantment - Mental trigger: null diff --git a/data/spells/feet to fins.yaml b/data/spells/feet to fins.yaml index ab8526a..0889595 100644 --- a/data/spells/feet to fins.yaml +++ b/data/spells/feet to fins.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The target's feet transform into fins, improving mobility in the water but\ \ reducing it on land. The target gains a swim Speed equal to its normal land Speed,\ - \ but its land Speed becomes 5 feet. \n\n**Heightened (6th)** The spell lasts\ + \ but its land Speed becomes 5 feet. \n\n---\n**Heightened (6th)** The spell lasts\ \ until the next time you make your daily preparations." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Feet to Fins range: touch diff --git a/data/spells/fey disappearance.yaml b/data/spells/fey disappearance.yaml index f1f79f1..9183e40 100644 --- a/data/spells/fey disappearance.yaml +++ b/data/spells/fey disappearance.yaml @@ -1,13 +1,13 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You become invisible and ignore natural difficult terrain (such as underbrush).\ \ Any hostile action you use ends this invisibility, but you still ignore natural\ - \ difficult terrain. \n\n**Heightened (5th)** If you use a hostile action, the\ - \ invisibility doesn't end." + \ difficult terrain. \n\n---\n**Heightened (5th)** If you use a hostile action,\ + \ the invisibility doesn't end." duration: until the end of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Fey Disappearance req: null diff --git a/data/spells/fey glamour.yaml b/data/spells/fey glamour.yaml index b6351dd..a6091d6 100644 --- a/data/spells/fey glamour.yaml +++ b/data/spells/fey glamour.yaml @@ -1,15 +1,15 @@ action_abbr: '2' area: 30-foot burst or -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You call upon fey glamours to cloak an area or the targets in illusion. This - has the effect of either illusory scene on the area or veil on the creatures, as - if heightened to a level 1 level lower than fey glamour, using fey glamour's range - and duration. + has the effect of either *illusory scene* on the area or *veil* on the creatures, + as if heightened to a level 1 level lower than *fey glamour*, using *fey glamour*'s + range and duration. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Fey Glamour range: 30 feet diff --git a/data/spells/field of life.yaml b/data/spells/field of life.yaml index 3467f15..55a2061 100644 --- a/data/spells/field of life.yaml +++ b/data/spells/field of life.yaml @@ -1,16 +1,16 @@ action_abbr: '2' area: 20-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A field of positive energy fills the area, exuding warmth and rejuvenating\ \ those within. Each living creature that starts its turn in the area regains 1d8\ \ Hit Points, and any undead creature that starts its turn in the area takes 1d8\ - \ positive damage. \n\n**Heightened (8th)** The healing and damage increase to\ - \ 1d10. \n\n**Heightened (9th)** The healing and damage increase to 1d12." + \ positive damage. \n\n---\n**Heightened (8th)** The healing and damage increase\ + \ to 1d10. \n\n**Heightened (9th)** The healing and damage increase to 1d12." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Field of Life range: 30 feet diff --git a/data/spells/fiery body.yaml b/data/spells/fiery body.yaml index ecf02d4..9ee3606 100644 --- a/data/spells/fiery body.yaml +++ b/data/spells/fiery body.yaml @@ -1,20 +1,20 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You become living flame, giving you fire immunity, resistance 10 to precision\ \ damage, and weakness 5 to cold and to water. Any creature that touches you or\ \ damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage.\ - \ Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal\ - \ one additional die of fire damage (of the same damage die the spell uses). You\ - \ can cast produce flame as an innate spell; the casting is reduced from 2 actions\ - \ to 1. In fire form, you have a fly Speed of 40 feet and don't need to breathe.\ - \ \n\n**Heightened (9th)** Creatures touching you take 4d6 fire damage instead\ - \ of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly\ - \ Speed of 60 feet." + \ \n\nYour unarmed attacks deal 1d4 additional fire damage, and your fire spells\ + \ deal one additional die of fire damage (of the same damage die the spell uses).\ + \ You can cast *produce flame* as an innate spell; the casting is reduced from 2\ + \ actions to 1. \n\nIn fire form, you have a fly Speed of 40 feet and don't need\ + \ to breathe. \n\n---\n**Heightened (9th)** Creatures touching you take 4d6 fire\ + \ damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and\ + \ you have a fly Speed of 60 feet." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Fiery Body req: null diff --git a/data/spells/finger of death.yaml b/data/spells/finger of death.yaml index 5a3ed0a..89006cd 100644 --- a/data/spells/finger of death.yaml +++ b/data/spells/finger of death.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You point your finger toward the target and speak a word of slaying. You deal\ - \ 70 negative damage to the target. If the damage from finger of death reduces the\ - \ target to 0 Hit Points, the target dies instantly. \n\n**Heightened (+1)** The\ - \ damage increases by 10." + \ 70 negative damage to the target. If the damage from *finger of death* reduces\ + \ the target to 0 Hit Points, the target dies instantly. \n\n---\n**Heightened\ + \ (+1)** The damage increases by 10." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Finger of Death range: 30 feet diff --git a/data/spells/fire ray.yaml b/data/spells/fire ray.yaml index 02f2923..0e7d659 100644 --- a/data/spells/fire ray.yaml +++ b/data/spells/fire ray.yaml @@ -1,15 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A blazing band of fire arcs through the air. Make a spell attack roll. The\ \ ray deals 2d6 fire damage. \n\n**Critical Success** The ray deals double damage\ \ and 1d4 persistent fire damage. \n\n**Success** The ray deals full damage. \ - \ \n\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the persistent\ - \ fire damage on a critical success increases by 1d4." + \ \n\n---\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the\ + \ persistent fire damage on a critical success increases by 1d4." +domain: Fire duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Fire Ray range: 60 feet diff --git a/data/spells/fire seeds.yaml b/data/spells/fire seeds.yaml index 682c45b..3bb6847 100644 --- a/data/spells/fire seeds.yaml +++ b/data/spells/fire seeds.yaml @@ -1,22 +1,22 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Four acorns grow in your hand, their shells streaked with pulsing red and\ \ orange patterns. You or anyone else who has one of the acorns can toss it up to\ \ 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6 fire\ - \ damage. The save uses your spell DC, even if someone else throws the acorn. Flames\ - \ continue to burn on the ground in the burst for 1 minute, dealing 2d6 fire damage\ - \ to any creature that enters the flames or ends its turn within them. A creature\ - \ can take damage from the continuing flames only once per round, even if it's in\ - \ overlapping areas of fire created by different acorns. When the spell ends, any\ - \ remaining acorns rot and turn to ordinary soil. \n\n**Heightened (8th)** The\ - \ burst's damage increases to 5d6, and the continuing flames damage increases to\ - \ 3d6. \n\n**Heightened (9th)** The burst's damage increases to 6d6, and the continuing\ - \ flames damage increases to 3d6." + \ damage. The save uses your spell DC, even if someone else throws the acorn. \n\ + \nFlames continue to burn on the ground in the burst for 1 minute, dealing 2d6 fire\ + \ damage to any creature that enters the flames or ends its turn within them. A\ + \ creature can take damage from the continuing flames only once per round, even\ + \ if it's in overlapping areas of fire created by different acorns. \n\nWhen the\ + \ spell ends, any remaining acorns rot and turn to ordinary soil. \n\n---\n**Heightened\ + \ (8th)** The burst's damage increases to 5d6, and the continuing flames damage\ + \ increases to 3d6. \n\n**Heightened (9th)** The burst's damage increases to 6d6,\ + \ and the continuing flames damage increases to 3d6." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Fire Seeds req: null diff --git a/data/spells/fire shield.yaml b/data/spells/fire shield.yaml index 00e1036..770d676 100644 --- a/data/spells/fire shield.yaml +++ b/data/spells/fire shield.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally,\ \ adjacent creatures that hit you with a melee attack, as well as creatures that\ \ touch you or hit you with an unarmed attack, take 2d6 fire damage each time they\ - \ do. \n\n**Heightened (+2)** The cold resistance increases by 5, and the fire\ - \ damage increases by 1d6." + \ do. \n\n---\n**Heightened (+2)** The cold resistance increases by 5, and the\ + \ fire damage increases by 1d6." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Fire Shield req: null diff --git a/data/spells/fireball.yaml b/data/spells/fireball.yaml index 426e5ee..b44fc87 100644 --- a/data/spells/fireball.yaml +++ b/data/spells/fireball.yaml @@ -4,8 +4,13 @@ cast: '|2| somatic, verbal' components: - Somatic - Verbal -description: A roaring blast of fire appears at a spot you designate, dealing 6d6 - fire damage. +descr: 'A roaring blast of fire appears at a spot you designate, dealing 6d6 fire + damage. + + + --- + + **Heightened (+1)** The damage increases by 2d6' duration: null has_been_manually_proofread: true heightened: diff --git a/data/spells/flame barrier.yaml b/data/spells/flame barrier.yaml index b44d2ed..a1644aa 100644 --- a/data/spells/flame barrier.yaml +++ b/data/spells/flame barrier.yaml @@ -1,11 +1,13 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: "You swiftly deflect incoming flames. The target gains fire resistance 15 against\ - \ the triggering effect. \n\n**Heightened (+2)** The resistance increases by 5." + \ the triggering effect. \n\n---\n**Heightened (+2)** The resistance increases\ + \ by 5." +domain: Fire duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Flame Barrier range: 30 feet diff --git a/data/spells/flame strike.yaml b/data/spells/flame strike.yaml index cc6c0b1..20778be 100644 --- a/data/spells/flame strike.yaml +++ b/data/spells/flame strike.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 10-foot radius, 40-foot-tall cylinder -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,10 +8,10 @@ descr: "You call a rain of divine fire that plummets down from above, dealing 8d \ fire damage. Because the flame is infused with divine energy, creatures in the\ \ area apply only half their usual fire resistance. Creatures that are immune to\ \ fire, instead of gaining the usual benefit of immunity, treat the results of their\ - \ saving throws as one degree of success better. \n\n**Heightened (+1)** The damage\ - \ increases by 2d6." + \ saving throws as one degree of success better. \n\n---\n**Heightened (+1)** \ + \ The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Flame Strike range: 120 feet diff --git a/data/spells/flaming sphere.yaml b/data/spells/flaming sphere.yaml index 37c1927..9113ba9 100644 --- a/data/spells/flaming sphere.yaml +++ b/data/spells/flaming sphere.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 1 5-foot square -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,10 +10,10 @@ descr: "You create a sphere of flame in a square within range. The sphere must b \ attempt a basic Reflex save. On subsequent rounds, you can Sustain this Spell,\ \ leaving the sphere in its square or rolling it to another square within range\ \ and dealing 3d6 fire damage; each creature in its square must attempt a basic\ - \ Reflex save.Creatures that succeed at their save take no damage (instead of half).\ - \ \n\n**Heightened (+1)** The damage increases by 1d6." + \ Reflex save.\n\nCreatures that succeed at their save take no damage (instead of\ + \ half). \n\n---\n**Heightened (+1)** The damage increases by 1d6." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Flaming Sphere range: 30 feet diff --git a/data/spells/fleet step.yaml b/data/spells/fleet step.yaml index d8b6a3e..5e64c25 100644 --- a/data/spells/fleet step.yaml +++ b/data/spells/fleet step.yaml @@ -1,11 +1,11 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You gain a +30-foot status bonus to your Speed. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Fleet Step req: null diff --git a/data/spells/flesh to stone.yaml b/data/spells/flesh to stone.yaml index f891b12..42a6963 100644 --- a/data/spells/flesh to stone.yaml +++ b/data/spells/flesh to stone.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,12 +9,12 @@ descr: "You try to turn the target's flesh into stone. The target must attempt a \ attempt a Fortitude save at the end of each of its turns; this ongoing save has\ \ the incapacitation trait. On a failed save, the slowed condition increases by\ \ 1 (or 2 on a critical failure). A successful save reduces the slowed condition\ - \ by 1. When a creature is unable to act due to the slowed condition from flesh\ - \ to stone, the creature is petrified permanently. The spell ends if the creature\ + \ by 1. When a creature is unable to act due to the slowed condition from *flesh\ + \ to stone*, the creature is petrified permanently. The spell ends if the creature\ \ is petrified or the slowed condition is removed. \n\n**Critical Failure** As\ \ failure, but the target is initially slowed 2." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Flesh to Stone range: 120 feet diff --git a/data/spells/floating disk.yaml b/data/spells/floating disk.yaml index f65aa82..3c60c5c 100644 --- a/data/spells/floating disk.yaml +++ b/data/spells/floating disk.yaml @@ -1,17 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: A disk of magical force materializes adjacent to you. This disk is 2 feet in - diameter and follows 5 feet behind you, floating just above the ground. It holds - up to 5 Bulk of objects (though they must be able to fit and balance on its surface). - Any objects atop the disk fall to the ground when the spell ends. The spell ends - if a creature tries to ride atop the disk, if the disk is overloaded, if anyone - tries to lift or force the disk higher above the ground, or if you move more than - 30 feet away from the disk. +descr: "A disk of magical force materializes adjacent to you. This disk is 2 feet\ + \ in diameter and follows 5 feet behind you, floating just above the ground. It\ + \ holds up to 5 Bulk of objects (though they must be able to fit and balance on\ + \ its surface). Any objects atop the disk fall to the ground when the spell ends.\ + \ \n\nThe spell ends if a creature tries to ride atop the disk, if the disk is overloaded,\ + \ if anyone tries to lift or force the disk higher above the ground, or if you move\ + \ more than 30 feet away from the disk." duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Floating Disk req: null diff --git a/data/spells/fly.yaml b/data/spells/fly.yaml index b7ad664..d2681c2 100644 --- a/data/spells/fly.yaml +++ b/data/spells/fly.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The target can soar through the air, gaining a fly Speed equal to its Speed\ - \ or 20 feet, whichever is greater. \n\n**Heightened (7th)** The duration increases\ - \ to 1 hour." + \ or 20 feet, whichever is greater. \n\n---\n**Heightened (7th)** The duration\ + \ increases to 1 hour." duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Fly range: touch diff --git a/data/spells/forbidding ward.yaml b/data/spells/forbidding ward.yaml index e825663..da91b60 100644 --- a/data/spells/forbidding ward.yaml +++ b/data/spells/forbidding ward.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You ward an ally against the attacks and hostile spells from the target enemy.\ \ The target ally gains a +1 status bonus to Armor Class and saving throws against\ - \ the target enemy's attacks, spells, and other effects. \n\n**Heightened (6th)**\ - \ The status bonus increases to +2." + \ the target enemy's attacks, spells, and other effects. \n\n---\n**Heightened\ + \ (6th)** The status bonus increases to +2." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Forbidding Ward range: 30 feet diff --git a/data/spells/force bolt.yaml b/data/spells/force bolt.yaml index 599c122..d291396 100644 --- a/data/spells/force bolt.yaml +++ b/data/spells/force bolt.yaml @@ -1,12 +1,12 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You fire an unerring dart of force from your fingertips. It automatically\ - \ hits and deals 1d4+1 force damage to the target. \n\n**Heightened (+2)** The\ - \ damage increases by 1d4+1." + \ hits and deals 1d4+1 force damage to the target. \n\n---\n**Heightened (+2)**\ + \ The damage increases by 1d4+1." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Force Bolt range: 30 feet @@ -19,7 +19,6 @@ targets: 1 creature or object traditions: null traits: - Uncommon -- Attack - Evocation - Force - Wizard diff --git a/data/spells/forced quiet.yaml b/data/spells/forced quiet.yaml index 1e51560..5639910 100644 --- a/data/spells/forced quiet.yaml +++ b/data/spells/forced quiet.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic @@ -12,8 +12,9 @@ descr: "You quiet the target's voice, preventing it from giving away valuable se \ immune for 24 hours. \n\n**Critical Success** The target is unaffected. \n\n\ **Success** The duration is 1 round. \n\n**Failure** The duration is 1 minute.\ \ \n\n**Critical Failure** The duration is 10 minutes." +domain: Secrecy duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Forced Quiet range: 30 feet diff --git a/data/spells/foresight.yaml b/data/spells/foresight.yaml index 8ad5088..7b52258 100644 --- a/data/spells/foresight.yaml +++ b/data/spells/foresight.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,11 +7,17 @@ descr: "You gain a sixth sense that warns you of danger that might befall the ta \ of the spell. If you choose a creature other than yourself as the target, you\ \ create a psychic link through which you can inform the target of danger. This\ \ link is a mental effect. Due to the amount of information this spell requires\ - \ you to process, you can't have more than one foresight spell in effect at a time.\ - \ Casting foresight again ends the previous foresight. While foresight is in effect,\ - \ the target gains a +2 status bonus to initiative rolls and isn't flat-footed against\ - \ undetected creatures or when flanked. In addition, you gain the following reaction.\ - \ \n\n**Foresight**" + \ you to process, you can't have more than one *foresight* spell in effect at a\ + \ time. Casting *foresight* again ends the previous *foresight*. While *foresight*\ + \ is in effect, the target gains a +2 status bonus to initiative rolls and isn't\ + \ flat-footed against undetected creatures or when flanked. In addition, you gain\ + \ the following reaction. \n\n**Foresight** |R| **Trigger** The target of *foresight*\ + \ defends against a hostile creature or other danger. **Effect** If the hostile\ + \ creature or danger forces the target to roll a dice (a saving throw for example)\ + \ the target rolls twice and uses the higher result, and this spell gains the fortune\ + \ trait. But if the hostile creature or danger is rolling against the target (an\ + \ attack roll or skill check, for example), that hostile creature or danger rolls\ + \ twice and uses the lower result, and this spell gains the misfortune trait." duration: 1 hour effect: ' If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this @@ -19,7 +25,7 @@ effect: ' If the hostile creature or danger forces the target to roll dice (a sa against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.' -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Foresight range: touch @@ -37,5 +43,5 @@ traits: - Divination - Mental - Prediction -trigger: The target of foresight defends against a hostile creature or other danger. +trigger: null type: Spell diff --git a/data/spells/freedom of movement.yaml b/data/spells/freedom of movement.yaml index c019dd2..a800e55 100644 --- a/data/spells/freedom of movement.yaml +++ b/data/spells/freedom of movement.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,9 +7,9 @@ descr: You repel effects that would hinder a creature or slow its movement. Whil under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them immobilized, grabbed, or restrained, they automatically succeed unless the effect is magical - and of a higher level than the freedom of movement spell. + and of a higher level than the *freedom of movement* spell. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Freedom of Movement range: touch diff --git a/data/spells/gaseous form.yaml b/data/spells/gaseous form.yaml index 6050036..8f9494d 100644 --- a/data/spells/gaseous form.yaml +++ b/data/spells/gaseous form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,7 +9,7 @@ descr: The target transforms into a vaporous state. In this state, the target is that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell. duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Gaseous Form range: touch diff --git a/data/spells/gate.yaml b/data/spells/gate.yaml index 987cb7c..d0ec28e 100644 --- a/data/spells/gate.yaml +++ b/data/spells/gate.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,7 +11,7 @@ descr: You tear open a rift to another plane, creating a portal that creatures c or out of the realm of a deity or another powerful being, that being can prevent the gate from forming. duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Gate range: 120 feet diff --git a/data/spells/gentle repose.yaml b/data/spells/gentle repose.yaml index 1bc3119..a0f6f26 100644 --- a/data/spells/gentle repose.yaml +++ b/data/spells/gentle repose.yaml @@ -1,17 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The targeted corpse doesn't decay, nor can it be transformed into an undead.\ \ If the corpse is subject to a spell that requires the corpse to have died within\ - \ a certain amount of time (for example, raise dead), do not count the duration\ - \ of gentle repose against that time. This spell also prevents ordinary bugs and\ - \ pests (such as maggots) from consuming the body. \n\n**Heightened (5th)** The\ - \ spell's duration is unlimited, but the spell takes one more action to cast and\ - \ requires a material component and a cost (embalming fluid worth 6 gp)." + \ a certain amount of time (for example, *raise dead*), do not count the duration\ + \ of *gentle repose* against that time. This spell also prevents ordinary bugs and\ + \ pests (such as maggots) from consuming the body. \n\n---\n**Heightened (5th)**\ + \ The spell's duration is unlimited, but the spell takes one more action to cast\ + \ and requires a material component and a cost (embalming fluid worth 6 gp)." duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Gentle Repose range: touch diff --git a/data/spells/ghost sound.yaml b/data/spells/ghost sound.yaml index 74cd2d8..8c34869 100644 --- a/data/spells/ghost sound.yaml +++ b/data/spells/ghost sound.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You create an auditory illusion of simple sounds that has a maximum volume\ \ equal to four normal humans shouting. The sounds emanate from a square you designate\ \ within range. You can't create intelligible words or other intricate sounds (such\ - \ as music). \n\n**Heightened (3rd)** The range increases to 60 feet. \n\n**Heightened\ - \ (5th)** The range increases to 120 feet." + \ as music). \n\n---\n**Heightened (3rd)** The range increases to 60 feet. \n\ + \n**Heightened (5th)** The range increases to 120 feet." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Ghost Sound range: 30 feet diff --git a/data/spells/ghostly weapon.yaml b/data/spells/ghostly weapon.yaml index 0a8f5d6..551f2cc 100644 --- a/data/spells/ghostly weapon.yaml +++ b/data/spells/ghostly weapon.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal - creature and gains the effects of the ghost touch property rune. + creature and gains the effects of the *ghost touch* property rune. duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Ghostly Weapon range: touch diff --git a/data/spells/ghoulish cravings.yaml b/data/spells/ghoulish cravings.yaml index a3b26e9..fa048b4 100644 --- a/data/spells/ghoulish cravings.yaml +++ b/data/spells/ghoulish cravings.yaml @@ -1,22 +1,22 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You touch the target to afflict it with ghoul fever, infesting it with hunger\ \ and a steadily decreasing connection to positive energy; the target must attempt\ - \ a Fortitude save. \n\n**Ghoul Fever** (disease) **Level** 3 \n\n * **Stage\ - \ 1** carrier with no ill effects (1 day)\n\n * **Stage 2** 3d8 negative energy\ - \ damage and the creature regains half as many Hit Points from all healing (1 day)\n\ - \n * **Stage 3** As stage 2 (1 day)\n\n * **Stage 4** 3d8 negative damage and the\ - \ creature gains no benefit from healing (1 day)\n\n * **Stage 5** As stage 4 (1\ - \ day)\n\n * **Stage 6** The creature dies and rises as a ghoul at the next midnight.\n\ - \n \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ is afflicted with ghoul fever at stage 1. \n\n**Failure** The target is afflicted\ - \ with ghoul fever at stage 2. \n\n**Critical Failure** The target is afflicted\ - \ with ghoul fever at stage 3." + \ a Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is afflicted with ghoul fever at stage 1. \n\n**Failure** The target\ + \ is afflicted with ghoul fever at stage 2. \n\n**Critical Failure** The target\ + \ is afflicted with ghoul fever at stage 3.\n\n**Ghoul Fever** (disease) **Level**\ + \ 3 \n\n * **Stage 1** carrier with no ill effects (1 day)\n\n * **Stage 2** 3d8\ + \ negative energy damage and the creature regains half as many Hit Points from all\ + \ healing (1 day)\n\n * **Stage 3** As stage 2 (1 day)\n\n * **Stage 4** 3d8 negative\ + \ damage and the creature gains no benefit from healing (1 day)\n\n * **Stage 5**\ + \ As stage 4 (1 day)\n\n * **Stage 6** The creature dies and rises as a ghoul at\ + \ the next midnight." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Ghoulish Cravings range: touch @@ -31,7 +31,6 @@ traditions: - Divine - Occult traits: -- Attack - Disease - Evil - Necromancy diff --git a/data/spells/glibness.yaml b/data/spells/glibness.yaml index a69c2d8..ccfcf5a 100644 --- a/data/spells/glibness.yaml +++ b/data/spells/glibness.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,7 +9,7 @@ descr: Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Glibness req: null diff --git a/data/spells/glimpse the truth.yaml b/data/spells/glimpse the truth.yaml index fd9011b..dde6ac2 100644 --- a/data/spells/glimpse the truth.yaml +++ b/data/spells/glimpse the truth.yaml @@ -1,18 +1,19 @@ action_abbr: '1' area: 30-foot emanation -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "Divine insight lets you see things as they truly are. The GM attempts a secret\ \ counteract check against each illusion that is at least partially within the area.\ \ Instead of counteracting the illusion, you see through it (for instance, if the\ - \ check succeeds against an illusory disguise spell, you see the creature's true\ - \ form but illusory disguise doesn't end). The area moves with you for the duration\ - \ of the spell, and the GM attempts a secret counteract check each time a new illusion\ - \ is within the area. \n\n**Heightened (7th)** You can allow everyone to see through\ - \ illusions you succeed against, not just yourself." + \ check succeeds against an *illusory disguise* spell, you see the creature's true\ + \ form but *illusory disguise* doesn't end). \n\nThe area moves with you for the\ + \ duration of the spell, and the GM attempts a secret counteract check each time\ + \ a new illusion is within the area. \n\n---\n**Heightened (7th)** You can allow\ + \ everyone to see through illusions you succeed against, not just yourself." +domain: Truth duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Glimpse the Truth req: null diff --git a/data/spells/glitterdust.yaml b/data/spells/glitterdust.yaml index 7541c0a..d098bb8 100644 --- a/data/spells/glitterdust.yaml +++ b/data/spells/glitterdust.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 10-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -14,7 +14,7 @@ descr: "Creatures in the area are outlined by glittering dust. Each creature mus \ for 1 minute. \n\n**Critical Failure** The target is blinded for 1 round and\ \ dazzled for 10 minutes. Its invisibility is negated for 10 minutes." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Glitterdust range: 120 feet diff --git a/data/spells/globe of invulnerability.yaml b/data/spells/globe of invulnerability.yaml index 8bba29c..3343f0b 100644 --- a/data/spells/globe of invulnerability.yaml +++ b/data/spells/globe of invulnerability.yaml @@ -1,20 +1,20 @@ action_abbr: '2' area: 10-foot burst centered on one corner of your space -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the - globe were a dispel magic spell 1 level lower than its actual spell level. If the - counteract attempt succeeds, it prevents only the portion of the spell that would - have entered the globe (so if the spell also has targets outside the globe, or part - of its area is beyond the globe, those targets or that area is affected normally). - You must form the sphere in an unbroken open space, so its edges don't pass through - any creatures or objects, or the spell is lost (though creatures can enter the globe - after the spell is cast). + globe were a *dispel magic* spell 1 level lower than its actual spell level. If + the counteract attempt succeeds, it prevents only the portion of the spell that + would have entered the globe (so if the spell also has targets outside the globe, + or part of its area is beyond the globe, those targets or that area is affected + normally). You must form the sphere in an unbroken open space, so its edges don't + pass through any creatures or objects, or the spell is lost (though creatures can + enter the globe after the spell is cast). duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Globe of Invulnerability req: null @@ -28,6 +28,7 @@ traditions: - Divine - Occult traits: +- Uncommon - Abjuration trigger: null type: Spell diff --git a/data/spells/glutton's jaw.yaml b/data/spells/glutton's jaw.yaml index ce1033d..dd5fefc 100644 --- a/data/spells/glutton's jaw.yaml +++ b/data/spells/glutton's jaw.yaml @@ -1,14 +1,14 @@ action_abbr: '1' -cast: somatic, verbal +cast: '|1| somatic, verbal' components: - Somatic - Verbal descr: "Your mouth transforms into a shadowy maw bristling with pointed teeth. These\ \ jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage.\ \ If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.\ - \ \n\n**Heightened (+2)** The temporary Hit Points increase by 1d6." + \ \n\n---\n**Heightened (+2)** The temporary Hit Points increase by 1d6." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Glutton's Jaw req: null diff --git a/data/spells/glyph of warding.yaml b/data/spells/glyph of warding.yaml index f06ed0e..0295fce 100644 --- a/data/spells/glyph of warding.yaml +++ b/data/spells/glyph of warding.yaml @@ -1,26 +1,27 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You craft a trap by binding a hostile spell into a symbol. While Casting this - Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored - spell must take 3 actions or fewer to cast, have a hostile effect, and target one - creature or have an area. You can set a password, a trigger, or both for the glyph. - Any creature that moves, opens, or touches the target container or enters the target - area that doesn't speak the password or that matches the trigger activates the glyph, - releasing the harmful spell within. Once a spell is stored in the glyph, the glyph - gains all the traits of that spell. If the stored spell targets one or more creatures, - it targets the creature that set off the glyph. If it has an area, that area is - centered on the creature that set off the glyph. Glyph of warding's duration ends - when the glyph is triggered. The glyph counts as a magical trap, using your spell - DC for both the Perception check to notice it and the Thievery check to disable - it; both checks require the creature attempting them to be trained in order to succeed. - You can Dismiss glyph of warding. The maximum number of glyphs of warding you can - have active at a time is equal to your spellcasting ability modifier. +descr: "You craft a trap by binding a hostile spell into a symbol. While Casting this\ + \ Spell, you also Cast a Spell of a lower spell level to store in the glyph. The\ + \ stored spell must take 3 actions or fewer to cast, have a hostile effect, and\ + \ target one creature or have an area. You can set a password, a trigger, or both\ + \ for the glyph. Any creature that moves, opens, or touches the target container\ + \ or enters the target area that doesn't speak the password or that matches the\ + \ trigger activates the glyph, releasing the harmful spell within. \n\nOnce a spell\ + \ is stored in the glyph, the glyph gains all the traits of that spell. If the stored\ + \ spell targets one or more creatures, it targets the creature that set off the\ + \ glyph. If it has an area, that area is centered on the creature that set off the\ + \ glyph. *Glyph of warding*'s duration ends when the glyph is triggered. The glyph\ + \ counts as a magical trap, using your spell DC for both the Perception check to\ + \ notice it and the Thievery check to disable it; both checks require the creature\ + \ attempting them to be trained in order to succeed. \n\nYou can Dismiss *glyph\ + \ of warding*. The maximum number of *glyphs of warding* you can have active at\ + \ a time is equal to your spellcasting ability modifier." duration: unlimited -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Glyph of Warding range: touch diff --git a/data/spells/goblin pox.yaml b/data/spells/goblin pox.yaml index 96a1d00..1b6c6a9 100644 --- a/data/spells/goblin pox.yaml +++ b/data/spells/goblin pox.yaml @@ -1,18 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Your touch afflicts the target with goblin pox, an irritating allergenic rash.\ - \ The target must attempt a Fortitude save. \n\n**Goblin Pox** (disease) **Level**\ - \ 1. Goblins and goblin dogs are immune. \n\n * **Stage 1** sickened 1 (1 round)\ - \ \n\n * **Stage 2** sickened 1 and slowed 1 (1 round) \n\n * **Stage 3** sickened\ - \ 1 and the creature can't reduce it's sickened value below 1 (1 day).\n\n \n\n\ - **Critical Success** The target is unaffected. \n\n**Success** The target is sickened\ - \ 1. \n\n**Failure** The target is afflicted with goblin pox at stage 1. \n\n\ - **Critical Failure** The target is afflicted with goblin pox and stage 2." + \ The target must attempt a Fortitude save. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The target is sickened 1. \n\n**Failure** The\ + \ target is afflicted with goblin pox at stage 1. \n\n**Critical Failure** The\ + \ target is afflicted with goblin pox and stage 2.\n\n**Goblin Pox** (disease)\ + \ **Level** 1. Goblins and goblin dogs are immune. \n\n * **Stage 1** sickened\ + \ 1 (1 round) \n\n * **Stage 2** sickened 1 and slowed 1 (1 round) \n\n * **Stage\ + \ 3** sickened 1 and the creature can't reduce it's sickened value below 1 (1 day)." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Goblin Pox range: touch @@ -27,7 +27,6 @@ traditions: - Arcane - Primal traits: -- Attack - Disease - Necromancy trigger: null diff --git a/data/spells/goodberry.yaml b/data/spells/goodberry.yaml index 1f11494..5bef179 100644 --- a/data/spells/goodberry.yaml +++ b/data/spells/goodberry.yaml @@ -1,16 +1,21 @@ -action_abbr: null -cast: 1 hour (somatic, verbal) +action_abbr: '2' +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: "You imbue the target berry with the bounty of nature, allowing it to heal\ - \ and sustain far beyond its normal capacity. A living creature that eats the berry\ - \ with an Interact action gains as much nourishment as from a square meal for a\ - \ typical human and regains 1d8+5 Hit Points. If it's not consumed during the duration,\ - \ or if you cast goodberry again, the berry withers away. \n\n**Heightened (+1)**\ - \ You can target an additional berry." -duration: 1 day -has_been_manually_proofread: false +descr: 'You imbue the target berry with the bounty of nature, turning it into a goodberry + that can heal and sustain far beyond its normal capacity. A creature can eat the + goodberry with an Interact action to regain 1d6+4 Hit Points. A berry not consumed + during the duration withers away. Every six goodberries consumed gives as much nourishment + as one square meal for a typical human. + + + --- + + **Heightened (+1)** You can target an additional berry. A creature can consume + any number of goodberries from the same casting with a single Interact action.' +duration: 10 minutes +has_been_manually_proofread: true level: 1 name: Goodberry range: touch @@ -19,7 +24,7 @@ source: - abbr: CRB page_start: 399 page_stop: 399 -targets: 1 freshly picked berry +targets: 1 ripe berry traditions: null traits: - Uncommon diff --git a/data/spells/grasping grave.yaml b/data/spells/grasping grave.yaml index a43091f..bc06b63 100644 --- a/data/spells/grasping grave.yaml +++ b/data/spells/grasping grave.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 20-foot radius on the ground -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,10 +10,10 @@ descr: "Hundreds of skeletal arms erupt from the ground in the area, clawing at \ Success** The creature is unaffected. \n\n**Success** The creature takes half\ \ damage. \n\n**Failure** The creature takes full damage and a -10-foot circumstance\ \ penalty to its Speeds for 1 round. \n\n**Critical Failure** The creature takes\ - \ double damage and is immobilized for 1 round or until it Escapes. \n\n**Heightened\ + \ double damage and is immobilized for 1 round or until it Escapes. \n\n---\n**Heightened\ \ (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Grasping Grave range: 60 feet diff --git a/data/spells/grease.yaml b/data/spells/grease.yaml index f94c0cc..7a2778b 100644 --- a/data/spells/grease.yaml +++ b/data/spells/grease.yaml @@ -1,26 +1,26 @@ action_abbr: '2' area: 4 contiguous 5-foot squares or -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You conjure grease, with effects based on choosing area or target. Area All - solid ground in the area is covered with grease. Each creature standing on the greasy - surface must succeed at a Reflex save or an Acrobatics check against your spell - DC or fall prone. Creatures using an action to move onto the greasy surface during - the spell's duration must attempt either a Reflex save or an Acrobatics check to - Balance. A creature that Steps or Crawls doesn't have to attempt a check or save. - Target If you cast the spell on an unattended object, anyone trying to pick up the - object must succeed at an Acrobatics check or Reflex save against your spell DC - to do so. If you target an attended object, the creature that has the object must - attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder - takes a -2 circumstance penalty to all checks that involve using the object; on - a critical failure, the holder or wielder releases the item. The object lands in - an adjacent square of the GM's choice. If you cast this spell on a worn object, - the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to - grapple them. +descr: "You conjure grease, with effects based on choosing area or target. \n\n* **Area**\ + \ All solid ground in the area is covered with grease. Each creature standing on\ + \ the greasy surface must succeed at a Reflex save or an Acrobatics check against\ + \ your spell DC or fall prone. Creatures using an action to move onto the greasy\ + \ surface during the spell's duration must attempt either a Reflex save or an Acrobatics\ + \ check to Balance. A creature that Steps or Crawls doesn't have to attempt a check\ + \ or save. \n\n* **Target** If you cast the spell on an unattended object, anyone\ + \ trying to pick up the object must succeed at an Acrobatics check or Reflex save\ + \ against your spell DC to do so. If you target an attended object, the creature\ + \ that has the object must attempt an Acrobatics check or Reflex save. On a failure,\ + \ the holder or wielder takes a -2 circumstance penalty to all checks that involve\ + \ using the object; on a critical failure, the holder or wielder releases the item.\ + \ The object lands in an adjacent square of the GM's choice. If you cast this spell\ + \ on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves\ + \ against attempts to grapple them." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Grease range: 30 feet diff --git a/data/spells/grim tendrils.yaml b/data/spells/grim tendrils.yaml index 86fdcd1..46d2f8b 100644 --- a/data/spells/grim tendrils.yaml +++ b/data/spells/grim tendrils.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 30-foot line -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,11 +10,11 @@ descr: "Tendrils of darkness curl out from your fingertips and race through the \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ \ takes half the negative damage and no persistent bleed damage. \n\n**Failure**\ \ The creature takes full damage. \n\n**Critical Failure** The creature takes\ - \ double negative damage and double persistent bleed damage. \n\n**Heightened (+1)**\ - \ The negative damage increases by 2d4, and the persistent bleed damage increases\ - \ by 1." + \ double negative damage and double persistent bleed damage. \n\n---\n**Heightened\ + \ (+1)** The negative damage increases by 2d4, and the persistent bleed damage\ + \ increases by 1." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Grim Tendrils req: null diff --git a/data/spells/guidance.yaml b/data/spells/guidance.yaml index 447acc7..7c439d6 100644 --- a/data/spells/guidance.yaml +++ b/data/spells/guidance.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You ask for divine guidance, granting the target a +1 status bonus to one attack @@ -8,7 +8,7 @@ descr: You ask for divine guidance, granting the target a +1 status bonus to one If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. duration: until the start of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Guidance range: 30 feet diff --git a/data/spells/gust of wind.yaml b/data/spells/gust of wind.yaml index 1c41048..424b189 100644 --- a/data/spells/gust of wind.yaml +++ b/data/spells/gust of wind.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 60-foot line -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -15,7 +15,7 @@ descr: "A violent wind issues forth from your palm, blowing from the point where \ of critical failure instead. \n\n**Critical Failure** The creature is pushed\ \ 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage." duration: until the start of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Gust of Wind req: null diff --git a/data/spells/hallucination.yaml b/data/spells/hallucination.yaml index 2bb9e30..13e52a8 100644 --- a/data/spells/hallucination.yaml +++ b/data/spells/hallucination.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic @@ -9,10 +9,10 @@ descr: "The target consistently detects one thing as another, can't detect somet \ of the hallucination. For example, you could make the target see all elves as\ \ humans, be unable to detect the presence of their brother, see their beloved pocket\ \ watch on their person even when it isn't, or see a tower in the center of town.\ - \ The target can attempt an initial Will save, with effects below. They also receive\ - \ a Will save to disbelieve the hallucination every time they Seek or directly interact\ - \ with the hallucination. For example, the target could attempt to disbelieve the\ - \ hallucination each time they interacted with an elf, bumped into their brother\ + \ \n\nThe target can attempt an initial Will save, with effects below. They also\ + \ receive a Will save to disbelieve the hallucination every time they Seek or directly\ + \ interact with the hallucination. For example, the target could attempt to disbelieve\ + \ the hallucination each time they interacted with an elf, bumped into their brother\ \ accidentally, tried to check their pocket watch, or studied the tower. The target\ \ can attempt to disbelieve with a large circumstance bonus in situations determined\ \ by the GM, such as if the target attempted to climb the nonexistent tower. \n\ @@ -21,12 +21,12 @@ descr: "The target consistently detects one thing as another, can't detect somet \ is. \n\n**Failure** The creature perceives what you chose until it disbelieves.\ \ \n\n**Critical Failure** The creature perceives what you chose until it disbelieves,\ \ and it trusts its false senses, taking a -4 circumstance penalty to saves to disbelieve.\ - \ \n\n**Heightened (6th)** Choose to either target up to 10 creatures or change\ - \ the spell's duration to until the next time you make your daily preparations.\ + \ \n\n---\n**Heightened (6th)** Choose to either target up to 10 creatures or\ + \ change the spell's duration to until the next time you make your daily preparations.\ \ \n\n**Heightened (8th)** Choose to either target any number of creatures or\ \ change the spell's duration to unlimited." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Hallucination range: 30 feet diff --git a/data/spells/hallucinatory terrain.yaml b/data/spells/hallucinatory terrain.yaml index 48ef809..668c90d 100644 --- a/data/spells/hallucinatory terrain.yaml +++ b/data/spells/hallucinatory terrain.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m area: 50-foot burst cast: 10 minutes (material, somatic, verbal) components: @@ -7,12 +7,12 @@ components: - Verbal descr: "You create an illusion that causes natural terrain to look, sound, feel, and\ \ smell like a different kind of terrain. This doesn't disguise any structures or\ - \ creatures in the area. Any creature that touches the illusion or uses the Seek\ - \ action to examine it can attempt to disbelieve your illusion. \n\n**Heightened\ - \ (5th)** Your image can also disguise structures or create illusory structures\ - \ (but still doesn't disguise creatures)." + \ creatures in the area. \n\nAny creature that touches the illusion or uses the\ + \ Seek action to examine it can attempt to disbelieve your illusion. \n\n---\n\ + **Heightened (5th)** Your image can also disguise structures or create illusory\ + \ structures (but still doesn't disguise creatures)." duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Hallucinatory Terrain range: 500 feet diff --git a/data/spells/hand of the apprentice.yaml b/data/spells/hand of the apprentice.yaml index 185ad9f..b811961 100644 --- a/data/spells/hand of the apprentice.yaml +++ b/data/spells/hand of the apprentice.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: You hurl a held melee weapon with which you are trained at the target, making @@ -9,7 +9,7 @@ descr: You hurl a held melee weapon with which you are trained at the target, ma you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Hand of the Apprentice range: 500 feet diff --git a/data/spells/harm.yaml b/data/spells/harm.yaml index e9b60c8..678c0a7 100644 --- a/data/spells/harm.yaml +++ b/data/spells/harm.yaml @@ -1,7 +1,5 @@ -action_abbr: -- '1' -- '3' -cast: to +action_abbr: 1-3 +cast: '|1| to |3|' components: null descr: "You channel negative energy to harm the living or heal the undead. If the\ \ target is a living creature, you deal 1d8 negative damage to it, and it gets a\ @@ -12,10 +10,10 @@ descr: "You channel negative energy to harm the living or heal the undead. If th \ of 30 feet. If you're healing an undead creature, increase the Hit Points restored\ \ by 8. \n\n |3| (material, verbal, somatic) You disperse negative energy in a\ \ 30-foot emanation. This targets all living and undead creatures in the area. \ - \ \n\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and\ - \ the extra healing for the 2-action version increases by 8." + \ \n\n---\n**Heightened (+1)** The amount of healing or damage increases by 1d8,\ + \ and the extra healing for the 2-action version increases by 8." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Harm range: varies diff --git a/data/spells/haste.yaml b/data/spells/haste.yaml index d051735..2347a7e 100644 --- a/data/spells/haste.yaml +++ b/data/spells/haste.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Magic empowers the target to act faster. It gains the quickened condition\ \ and can use the extra action each round only for Strike and Stride actions. \n\ - \n**Heightened (7th)** You can target up to 6 creatures." + \n---\n**Heightened (7th)** You can target up to 6 creatures." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Haste range: 30 feet diff --git a/data/spells/heal animal.yaml b/data/spells/heal animal.yaml index 7b28010..dedd2ea 100644 --- a/data/spells/heal animal.yaml +++ b/data/spells/heal animal.yaml @@ -1,17 +1,15 @@ -action_abbr: -- '1' -- '2' -cast: or somatic +action_abbr: 1-2 +cast: '|1| or |2| (somatic)' components: - Somatic descr: "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number\ \ of actions spent Casting this Spell determines its effect. \n\n * |1| **somatic**\ \ The spell has a range of touch.\n\n * |2| **somatic, verbal** The spell has a\ \ range of 30 feet and restores an additional 8 Hit Points to the target.\n\n \n\ - \n**Heightened (+1)** The amount of healing increases by 1d8, and the additional\ + \n---\n**Heightened (+1)** The amount of healing increases by 1d8, and the additional\ \ healing for the 2-action version increases by 8." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Heal Animal range: touch or 30 feet (see text) diff --git a/data/spells/heal.yaml b/data/spells/heal.yaml index d2cc0f4..f6d2322 100644 --- a/data/spells/heal.yaml +++ b/data/spells/heal.yaml @@ -1,22 +1,19 @@ -action_abbr: -- '1' -- '2' -- '3' +action_abbr: 1-3 cast: '|1| to |3|' components: null -description: "You channel positive energy to heal the living or damage the undead.\ - \ If the target is a willing living creature, you restore 1d8 Hit Points. If the\ - \ target is undead, you deal that amount of positive damage to it, and it gets a\ - \ basic Fortitude save. The number of actions you spend when Casting this Spell\ - \ determines its targets, range, area, and other parameters. \n\n \n\n |1| (somatic)\ - \ The spell has a range of touch. \n\n |2| (verbal, somatic) The spell has a range\ +descr: "You channel positive energy to heal the living or damage the undead. If the\ + \ target is a willing living creature, you restore 1d8 Hit Points. If the target\ + \ is undead, you deal that amount of positive damage to it, and it gets a basic\ + \ Fortitude save. The number of actions you spend when Casting this Spell determines\ + \ its targets, range, area, and other parameters. \n\n \n\n |1| (somatic) The\ + \ spell has a range of touch. \n\n |2| (verbal, somatic) The spell has a range\ \ of 30 feet. If you're healing a living creature, increase the Hit Points restored\ \ by 8. \n\n |3| (material, somatic, verbal) You disperse positive energy in a\ \ 30-foot emanation. This targets all living and undead creatures in the burst.\ - \ \n\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and\ - \ the extra healing for the 2-action version increases by 8." + \ \n\n---\n**Heightened (+1)** The amount of healing or damage increases by 1d8,\ + \ and the extra healing for the 2-action version increases by 8." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true heightened: - damagetype_name: Positive description: '**Heightened (+1)** The amount of healing or damage increases by 1d8, diff --git a/data/spells/healer's blessing.yaml b/data/spells/healer's blessing.yaml index 4a26280..f3aa28a 100644 --- a/data/spells/healer's blessing.yaml +++ b/data/spells/healer's blessing.yaml @@ -1,15 +1,17 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "Your words bless a creature with an enhanced connection to positive energy.\ \ When the target regains Hit Points from a healing spell, it regains 1 additional\ - \ Hit Point. The target regains additional Hit Points from healer's blessing only\ - \ the first time it regains HP from a given healing spell, so a spell that heals\ - \ the creature repeatedly over a duration would restore additional Hit Points only\ - \ once. \n\n**Heightened (+1)** The additional healing increases by 2 HP." + \ Hit Point. \n\nThe target regains additional Hit Points from *healer's blessing*\ + \ only the first time it regains HP from a given healing spell, so a spell that\ + \ heals the creature repeatedly over a duration would restore additional Hit Points\ + \ only once. \n\n---\n**Heightened (+1)** The additional healing increases by\ + \ 2 HP." +domain: Healing duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Healer's Blessing range: 30 feet diff --git a/data/spells/hellfire plume.yaml b/data/spells/hellfire plume.yaml index 41b3562..0034cbd 100644 --- a/data/spells/hellfire plume.yaml +++ b/data/spells/hellfire plume.yaml @@ -1,14 +1,14 @@ action_abbr: '2' area: 10-foot radius, 60-foot-tall cylinder -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You call forth a plume of hellfire that erupts from below, dealing 4d6 fire\ - \ damage and 4d6 evil damage. \n\n**Heightened (+1)** The fire damage increases\ + \ damage and 4d6 evil damage. \n\n---\n**Heightened (+1)** The fire damage increases\ \ by 1d6, and the evil damage increases by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Hellfire Plume range: 60 feet diff --git a/data/spells/hero's defiance.yaml b/data/spells/hero's defiance.yaml index 607e80e..44d99e6 100644 --- a/data/spells/hero's defiance.yaml +++ b/data/spells/hero's defiance.yaml @@ -1,16 +1,16 @@ action_abbr: F -cast: verbal +cast: '|F| verbal' components: - Verbal descr: You shout in defiance, filling you with a sudden burst of healing. Just before applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious - or dying. Either way, cheating death is difficult, and you can't use hero's defiance - again until you Refocus or the next time you prepare. Hero's defiance cannot be + or dying. Either way, cheating death is difficult, and you can't use *hero's defiance* + again until you Refocus or the next time you prepare. *Hero's defiance* cannot be used against effects with the death trait or that would leave no remains, such as - disintegrate. + *disintegrate*. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Hero's Defiance req: null diff --git a/data/spells/heroism.yaml b/data/spells/heroism.yaml index e7e8418..5eccb66 100644 --- a/data/spells/heroism.yaml +++ b/data/spells/heroism.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You tap into the target's inner heroism, granting it a +1 status bonus to\ - \ attack rolls, Perception checks, saving throws, and skill checks. \n\n**Heightened\ + \ attack rolls, Perception checks, saving throws, and skill checks. \n\n---\n**Heightened\ \ (6th)** The status bonus increases to +2. \n\n**Heightened (9th)** The status\ \ bonus increases to +3." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Heroism range: touch diff --git a/data/spells/hideous laughter.yaml b/data/spells/hideous laughter.yaml index 58a524d..b906606 100644 --- a/data/spells/hideous laughter.yaml +++ b/data/spells/hideous laughter.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,7 +10,7 @@ descr: "The target is overtaken with uncontrollable laughter. It must attempt a \ target falls prone and can't use actions or reactions for 1 round. It then suffers\ \ the failure effects." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Hideous Laughter range: 30 feet diff --git a/data/spells/holy cascade.yaml b/data/spells/holy cascade.yaml index f23c898..8a5bc50 100644 --- a/data/spells/holy cascade.yaml +++ b/data/spells/holy cascade.yaml @@ -1,18 +1,18 @@ action_abbr: '2' area: 20-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal cost: one vial of holy water -descr: "You call upon sacred energy to amplify a vial of holy water, tossing it an\ - \ incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning\ +descr: "You call upon sacred energy to amplify a vial of *holy water*, tossing it\ + \ an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning\ \ damage to creatures in the area from the cascade of water. The water deals an\ \ additional 6d6 positive damage to undead and 6d6 good damage to fiends. \n\n\ - **Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\ + ---\n**Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\ \ positive and good damage each increase by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Holy Cascade range: 500 feet diff --git a/data/spells/horrid wilting.yaml b/data/spells/horrid wilting.yaml index b8f556a..e2bfa4f 100644 --- a/data/spells/horrid wilting.yaml +++ b/data/spells/horrid wilting.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,10 +7,10 @@ descr: "You pull the moisture from the targets' bodies, dealing 10d10 negative d \ Creatures made of water (such as water elementals) and plant creatures use the\ \ outcome for one degree of success worse than the result of their saving throw.\ \ Creatures whose bodies contain no significant moisture (such as earth elementals)\ - \ are immune to horrid wilting. \n\n**Heightened (+1)** The damage increases by\ - \ 1d10." + \ are immune to *horrid wilting*. \n\n---\n**Heightened (+1)** The damage increases\ + \ by 1d10." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Horrid Wilting range: 500 feet diff --git a/data/spells/horrific visage.yaml b/data/spells/horrific visage.yaml index 50a043e..96e810c 100644 --- a/data/spells/horrific visage.yaml +++ b/data/spells/horrific visage.yaml @@ -1,18 +1,18 @@ action_abbr: '2' area: 30-foot-radius emanation centered on you -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You briefly transform your features into the horrific visage of a hag, striking\ \ fear into your enemies. Foes in the area must attempt a Will save. \n\n**Success**\ \ The foe is unaffected. \n\n**Failure** The foe is frightened 1. \n\n**Critical\ - \ Failure** The foe is frightened 2. \n\n**Heightened (5th)** Foes in the area\ - \ are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and\ - \ fleeing for 1 round on a critical failure. They are still unaffected on a critical\ - \ success." + \ Failure** The foe is frightened 2. \n\n---\n**Heightened (5th)** Foes in the\ + \ area are frightened 1 on a success, frightened 2 on a failure, and frightened\ + \ 3 and fleeing for 1 round on a critical failure. They are still unaffected on\ + \ a critical success." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Horrific Visage req: null diff --git a/data/spells/house of imaginary walls.yaml b/data/spells/house of imaginary walls.yaml index 7166eb3..2ceaf94 100644 --- a/data/spells/house of imaginary walls.yaml +++ b/data/spells/house of imaginary walls.yaml @@ -1,15 +1,15 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature - that disbelieves the illusion is temporarily immune to your house of imaginary walls - for 1 minute. The wall doesn't block creatures that didn't see your visual performance, - nor does it block objects. The wall has AC 10, Hardness equal to double the spell's - level, and HP equal to quadruple the spell's level. + that disbelieves the illusion is temporarily immune to your *house of imaginary + walls* for 1 minute. The wall doesn't block creatures that didn't see your visual + performance, nor does it block objects. The wall has AC 10, Hardness equal to double + the spell's level, and HP equal to quadruple the spell's level. duration: 1 round has_been_manually_proofread: true level: 5 diff --git a/data/spells/humanoid form.yaml b/data/spells/humanoid form.yaml index e3f4f2f..9b0ac6a 100644 --- a/data/spells/humanoid form.yaml +++ b/data/spells/humanoid form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,22 +7,22 @@ descr: "You transform your appearance to that of a Small or Medium humanoid, suc \ as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid\ \ trait in addition to your other traits while in this form, as well as any trait\ \ related to the creature's kind (such as goblin or human). If this transformation\ - \ reduces your size, it reduces your reach accordingly (as the shrink spell). This\ - \ transformation doesn't change your statistics in any way, and you don't gain any\ - \ special abilities of the humanoid form you assume. You can still wear and use\ - \ your gear, which changes size (if necessary) to match your new form. If items\ - \ leave your person, they return to their usual size. Humanoid form grants you a\ - \ +4 status bonus to Deception checks to pass as a generic member of the chosen\ + \ reduces your size, it reduces your reach accordingly (as the *shrink* spell).\ + \ This transformation doesn't change your statistics in any way, and you don't gain\ + \ any special abilities of the humanoid form you assume. You can still wear and\ + \ use your gear, which changes size (if necessary) to match your new form. If items\ + \ leave your person, they return to their usual size. \n\n*Humanoid form* grants\ + \ you a +4 status bonus to Deception checks to pass as a generic member of the chosen\ \ ancestry, and you add your level even if you're untrained, but you can't make\ \ yourself look like a specific person. If you want to Impersonate an individual,\ \ you still need to create a disguise, though the GM won't factor in the difference\ \ in ancestry when determining the DC of your Deception check. You can Dismiss this\ - \ spell. \n\n**Heightened (3rd)** You gain darkvision or low-light vision if the\ - \ form you assume has that ability. \n\n**Heightened (5th)** You can take on the\ - \ appearance of a Large humanoid. If this increases your size, you gain the effects\ - \ of the enlarge spell." + \ spell. \n\n---\n**Heightened (3rd)** You gain darkvision or low-light vision\ + \ if the form you assume has that ability. \n\n**Heightened (5th)** You can take\ + \ on the appearance of a Large humanoid. If this increases your size, you gain the\ + \ effects of the *enlarge* spell." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Humanoid Form req: null diff --git a/data/spells/hurtling stone.yaml b/data/spells/hurtling stone.yaml index 9cab958..bbf3b8c 100644 --- a/data/spells/hurtling stone.yaml +++ b/data/spells/hurtling stone.yaml @@ -1,14 +1,15 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You evoke a magical stone and throw it, with your god's presence guiding your\ \ aim. Make a spell attack roll against the target. The stone deals bludgeoning\ \ damage equal to 1d6 plus your Strength modifier. \n\n**Critical Success** The\ \ stone deals double damage. \n\n**Success** The stone deals full damage. \n\n\ - **Heightened (+1)** The stone's damage increases by 1d6." + ---\n**Heightened (+1)** The stone's damage increases by 1d6." +domain: Earth duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Hurtling Stone range: 60 feet diff --git a/data/spells/hydraulic push.yaml b/data/spells/hydraulic push.yaml index 57f5517..9b0534d 100644 --- a/data/spells/hydraulic push.yaml +++ b/data/spells/hydraulic push.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You call forth a powerful blast of pressurized water that bludgeons the target\ \ and knocks it back. Make a ranged spell attack roll. \n\n**Critical Success**\ \ The target takes 6d6 bludgeoning damage and is knocked back 10 feet. \n\n**Success**\ - \ The target takes 3d6 bludgeoning damage and is knocked back 5 feet. \n\n**Heightened\ - \ (+1)** The damage increases by 2d6." + \ The target takes 3d6 bludgeoning damage and is knocked back 5 feet. \n\n---\n\ + **Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Hydraulic Push range: 60 feet diff --git a/data/spells/hydraulic torrent.yaml b/data/spells/hydraulic torrent.yaml index 2a7a17b..f97e642 100644 --- a/data/spells/hydraulic torrent.yaml +++ b/data/spells/hydraulic torrent.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 60-foot line -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,9 +8,9 @@ descr: "A swirling torrent of water manifests along a straight line, battering t \ that are its path and possibly pushing them away from you. The torrent deals 8d6\ \ bludgeoning damage. Each creature in the area must attempt a basic Fortitude save.\ \ Creatures that fail the save are also knocked back 5 feet (10 feet on a critical\ - \ failure). \n\n**Heightened (+1)** The damage increases by 2d6." + \ failure). \n\n---\n**Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Hydraulic Torrent req: null diff --git a/data/spells/hypercognition.yaml b/data/spells/hypercognition.yaml index 1eb6f3e..b3f2936 100644 --- a/data/spells/hypercognition.yaml +++ b/data/spells/hypercognition.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You rapidly catalog and collate information relevant to your current situation. @@ -7,7 +7,7 @@ descr: You rapidly catalog and collate information relevant to your current situ For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Hypercognition req: null diff --git a/data/spells/hypnotic pattern.yaml b/data/spells/hypnotic pattern.yaml index 6e904b5..4e1f481 100644 --- a/data/spells/hypnotic pattern.yaml +++ b/data/spells/hypnotic pattern.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 10-foot burst -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic @@ -14,7 +14,7 @@ descr: "You create a pattern of shifting colors that hovers in the air in a geom \ The target is fascinated by the pattern. While it remains fascinated, it can't\ \ use reactions." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Hypnotic Pattern range: 120 feet diff --git a/data/spells/illusory creature.yaml b/data/spells/illusory creature.yaml index adc8b85..b3c1552 100644 --- a/data/spells/illusory creature.yaml +++ b/data/spells/illusory creature.yaml @@ -1,40 +1,40 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You create an illusory image of a Large or smaller creature. It generates\ \ the appropriate sounds, smells, and feels believable to the touch. If you and\ - \ the image are ever farther than 500 feet apart, the spell ends. The image can't\ - \ speak, but you can use your actions to speak through the creature, with the spell\ - \ disguising your voice as appropriate. You might need to attempt a Deception or\ - \ Performance check to mimic the creature, as determined by the GM. This is especially\ + \ the image are ever farther than 500 feet apart, the spell ends. \n\nThe image\ + \ can't speak, but you can use your actions to speak through the creature, with\ + \ the spell disguising your voice as appropriate. You might need to attempt a Deception\ + \ or Performance check to mimic the creature, as determined by the GM. This is especially\ \ likely if you're trying to imitate a specific person and engage with someone that\ - \ person knows. In combat, the illusion can use 2 actions per turn, which it uses\ - \ when you Sustain the Spell. It uses your spell attack roll for attack rolls and\ - \ your spell DC for its AC. Its saving throw modifiers are equal to your spell DC\ - \ - 10. It is substantial enough that it can flank other creatures. If the image\ - \ is hit by an attack or fails a save, the spell ends. The illusion can cause damage\ - \ by making the target believe the illusion's attacks are real, but it cannot otherwise\ - \ directly affect the physical world. If the illusory creature hits with a Strike,\ - \ the target takes mental damage equal to 1d4 plus your spellcasting ability modifier.\ - \ This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't\ - \ correspond to the image of the monster-for example, if an illusory Large dragon\ - \ deals only 5 damage-the GM might allow the target to attempt a Perception check\ - \ to disbelieve the spell as a free action. Any relevant resistances and weaknesses\ + \ person knows. \n\nIn combat, the illusion can use 2 actions per turn, which it\ + \ uses when you Sustain the Spell. It uses your spell attack roll for attack rolls\ + \ and your spell DC for its AC. Its saving throw modifiers are equal to your spell\ + \ DC - 10. It is substantial enough that it can flank other creatures. If the image\ + \ is hit by an attack or fails a save, the spell ends.\n\nThe illusion can cause\ + \ damage by making the target believe the illusion's attacks are real, but it cannot\ + \ otherwise directly affect the physical world. If the illusory creature hits with\ + \ a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability\ + \ modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the\ + \ damage doesn't correspond to the image of the monster-for example, if an illusory\ + \ Large dragon deals only 5 damage-the GM might allow the target to attempt a Perception\ + \ check to disbelieve the spell as a free action. Any relevant resistances and weaknesses\ \ apply if the target thinks they do, as judged by the GM. For example, if the illusion\ \ wields a warhammer and attacks a creature resistant to bludgeoning damage, the\ \ creature would take less mental damage. However, illusory damage does not deactivate\ \ regeneration or trigger other effects that require a certain damage type. The\ - \ GM should track illusory damage dealt by the illusion. Any creature that touches\ + \ GM should track illusory damage dealt by the illusion. \n\nAny creature that touches\ \ the image or uses the Seek action to examine it can attempt to disbelieve your\ \ illusion. When a creature disbelieves the illusion, it recovers from half the\ \ damage it had taken from it (if any) and doesn't take any further damage from\ - \ it. \n\n**Heightened (+1)** The damage of the image's Strikes increases by 1d4,\ - \ and the maximum size of creature you can create increases by one (to a maximum\ - \ of Gargantuan)." + \ it. \n\n---\n**Heightened (+1)** The damage of the image's Strikes increases\ + \ by 1d4, and the maximum size of creature you can create increases by one (to a\ + \ maximum of Gargantuan)." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Illusory Creature range: 500 feet diff --git a/data/spells/illusory disguise.yaml b/data/spells/illusory disguise.yaml index f085936..568fa89 100644 --- a/data/spells/illusory disguise.yaml +++ b/data/spells/illusory disguise.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,18 +9,18 @@ descr: "You create an illusion that causes you to appear as another creature of \ your identity, but not to impersonate a specific individual. The spell doesn't\ \ change your voice, scent, or mannerisms. You can change the appearance of your\ \ clothing and worn items, such as making your armor look like a dress. Held items\ - \ are unaffected, and any worn item you remove returns to its true appearance. Casting\ - \ illusory disguise counts as setting up a disguise for the Impersonate use of Deception;\ - \ it ignores any circumstance penalties you might take for disguising yourself as\ - \ a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent\ - \ others from seeing through your disguise, and you add your level even if you're\ - \ untrained. You can Dismiss this spell. \n\n**Heightened (2nd)** The spell also\ - \ disguises your voice and scent, and it gains the auditory trait. \n\n**Heightened\ - \ (3rd)** You can appear as any creature of the same size, even a specific individual.\ - \ You must have seen an individual to take on their appearance. The spell also disguises\ - \ your voice and scent, and it gains the auditory trait." + \ are unaffected, and any worn item you remove returns to its true appearance. \n\ + \nCasting *illusory disguise* counts as setting up a disguise for the Impersonate\ + \ use of Deception; it ignores any circumstance penalties you might take for disguising\ + \ yourself as a dissimilar creature, it gives you a +4 status bonus to Deception\ + \ checks to prevent others from seeing through your disguise, and you add your level\ + \ even if you're untrained. You can Dismiss this spell. \n\n---\n**Heightened (2nd)**\ + \ The spell also disguises your voice and scent, and it gains the auditory trait.\ + \ \n\n**Heightened (3rd)** You can appear as any creature of the same size, even\ + \ a specific individual. You must have seen an individual to take on their appearance.\ + \ The spell also disguises your voice and scent, and it gains the auditory trait." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Illusory Disguise req: null diff --git a/data/spells/illusory object.yaml b/data/spells/illusory object.yaml index 0877521..52d4410 100644 --- a/data/spells/illusory object.yaml +++ b/data/spells/illusory object.yaml @@ -1,20 +1,20 @@ action_abbr: '2' area: 20-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You create an illusory visual image of a stationary object. The entire image\ \ must fit within the spell's area. The object appears to animate naturally, but\ \ it doesn't make sounds or generate smells. For example, water would appear to\ - \ pour down an illusory waterfall, but it would be silent. Any creature that touches\ - \ the image or uses the Seek action to examine it can attempt to disbelieve your\ - \ illusion. \n\n**Heightened (2nd)** Your image makes appropriate sounds, generates\ - \ normal smells, and feels right to the touch. The spell gains the auditory trait.\ - \ The duration increases to 1 hour. \n\n**Heightened (5th)** As the 2nd-level\ + \ pour down an illusory waterfall, but it would be silent. \n\nAny creature that\ + \ touches the image or uses the Seek action to examine it can attempt to disbelieve\ + \ your illusion. \n\n---\n**Heightened (2nd)** Your image makes appropriate sounds,\ + \ generates normal smells, and feels right to the touch. The spell gains the auditory\ + \ trait. The duration increases to 1 hour. \n\n**Heightened (5th)** As the 2nd-level\ \ version, but the duration is unlimited." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Illusory Object range: 500 feet diff --git a/data/spells/illusory scene.yaml b/data/spells/illusory scene.yaml index 8855b5f..0145469 100644 --- a/data/spells/illusory scene.yaml +++ b/data/spells/illusory scene.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m area: 30-foot burst cast: 10 minutes (somatic, verbal) components: @@ -7,12 +7,12 @@ components: descr: "You form an imaginary scene that includes up to 10 discrete creatures or objects\ \ of various sizes, all of which must be within the spell's area. These elements\ \ generate appropriate sounds and smells, and they feel right to the touch. Elements\ - \ of an illusory scene are incapable of speech. Unlike with the illusory creature\ + \ of an *illusory scene* are incapable of speech. Unlike with the *illusory creature*\ \ spell, creatures in your scene lack combat abilities and statistics. Your scene\ \ doesn't include changes to the environment around it, though you can place your\ - \ scene within the illusory environment of a hallucinatory terrain spell. When you\ - \ create the scene, you can choose to have it be static or follow a program. Though\ - \ a static scene is stationary, it includes basic natural movement. For example,\ + \ scene within the illusory environment of a *hallucinatory terrain* spell. \n\n\ + When you create the scene, you can choose to have it be static or follow a program.\ + \ Though a static scene is stationary, it includes basic natural movement. For example,\ \ wind blowing on an illusory piece of paper would rustle it. A program can be up\ \ to 1 minute long and repeats when finished. For instance, you could create a scene\ \ of two orcs fighting each other, and the fight would go the same way for each\ @@ -20,16 +20,16 @@ descr: "You form an imaginary scene that includes up to 10 discrete creatures or \ the start of the scene and at the end of it, but you can smooth the program so\ \ it's hard to tell when the loop ends and begins. Anyone observing the scene for\ \ more than a few minutes almost always notices it looping. You're unable to alter\ - \ the program after you create the illusion. Any creature that touches any part\ + \ the program after you create the illusion. \n\nAny creature that touches any part\ \ of the image or uses the Seek action to examine it can attempt to disbelieve your\ \ illusion. If they interact with a portion of the illusion, they disbelieve only\ \ that portion. They disbelieve the entire scene only on a critical success. \n\ - \n**Heightened (6th)** Creatures or objects in your scene can speak. You must speak\ - \ the specific lines for each actor when creating your program. The spell disguises\ - \ your voice for each actor. \n\n**Heightened (8th)** As the 6th-level version,\ - \ and the duration is unlimited." + \n---\n**Heightened (6th)** Creatures or objects in your scene can speak. You must\ + \ speak the specific lines for each actor when creating your program. The spell\ + \ disguises your voice for each actor. \n\n**Heightened (8th)** As the 6th-level\ + \ version, and the duration is unlimited." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Illusory Scene range: 500 feet diff --git a/data/spells/impaling briars.yaml b/data/spells/impaling briars.yaml index cf638c3..db2e7bb 100644 --- a/data/spells/impaling briars.yaml +++ b/data/spells/impaling briars.yaml @@ -1,26 +1,27 @@ action_abbr: '2' area: ground within a 100-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: The ground within the area transforms into a mass of dangerous briars that - assault and impede your foes. Each round when you Sustain the Spell, you can select - one of the following effects to occur in the area. Ensnare The briars clump around - your foes, attempting to hold them in place. A foe within the area (or flying at - most 20 feet above the area) must attempt a Reflex save. On a failure, it takes - a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, - it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe, - making the entire area difficult terrain. Wall A wall of thorns appears in the area, - lasting for 1 round. The wall is greater difficult terrain instead of difficult - terrain. In addition, once per round you can direct the briars to impale any target - in the area (or flying up to 20 feet above the area) that you can see by using a - single action, which has the concentrate and manipulate traits. Make a spell attack - roll. On a success, the target takes 10d6 piercing damage and takes a -10-foot circumstance - penalty to all Speeds for 1 round; on a critical success, the target is immobilized - for 1 round unless it Escapes. +descr: "The ground within the area transforms into a mass of dangerous briars that\ + \ assault and impede your foes. Each round when you Sustain the Spell, you can select\ + \ one of the following effects to occur in the area. \n\n* **Ensnare** The briars\ + \ clump around your foes, attempting to hold them in place. A foe within the area\ + \ (or flying at most 20 feet above the area) must attempt a Reflex save. On a failure,\ + \ it takes a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical\ + \ failure, it is immobilized for 1 round unless it Escapes. \n\n* **Impede** The\ + \ briars twist and writhe, making the entire area difficult terrain. \n\n* **Wall**\ + \ A *wall of thorns* appears in the area, lasting for 1 round. The wall is greater\ + \ difficult terrain instead of difficult terrain. \n\nIn addition, once per round\ + \ you can direct the briars to impale any target in the area (or flying up to 20\ + \ feet above the area) that you can see by using a single action, which has the\ + \ concentrate and manipulate traits. Make a spell attack roll. On a success, the\ + \ target takes 10d6 piercing damage and takes a -10-foot circumstance penalty to\ + \ all Speeds for 1 round; on a critical success, the target is immobilized for 1\ + \ round unless it Escapes." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Impaling Briars req: null diff --git a/data/spells/implosion.yaml b/data/spells/implosion.yaml index f17d281..57c6b42 100644 --- a/data/spells/implosion.yaml +++ b/data/spells/implosion.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,11 +7,11 @@ descr: "You crush the target by causing it to collapse in on itself, dealing 75 \ Each time you Sustain the Spell, you must choose a new target to be subject to\ \ the same effect; the same creature can never be targeted more than once with a\ \ single casting of this spell. You also can't affect more than one creature per\ - \ turn with implosion. You can't target a creature that's incorporeal, gaseous,\ - \ or liquid, or one that otherwise lacks a solid form. \n\n**Heightened (+1)**\ + \ turn with *implosion*. You can't target a creature that's incorporeal, gaseous,\ + \ or liquid, or one that otherwise lacks a solid form. \n\n---\n**Heightened (+1)**\ \ The damage increases by 10." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Implosion range: 30 feet diff --git a/data/spells/insect form.yaml b/data/spells/insect form.yaml index aa2bf3b..32b6dc6 100644 --- a/data/spells/insect form.yaml +++ b/data/spells/insect form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -27,16 +27,16 @@ descr: "You envision a simple bug and transform into a Medium animal battle form \ **Melee** |1| pincer (agile), **Damage** 1d6 bludgeoning.\n\n * **Spider** Speed\ \ 25 feet, climb Speed 25 feet, darkvision; **Melee** |1| fangs, **Damage** 1d6\ \ piercing plus 1d4 persistent poison; **Ranged** |1| web (range increment 20 feet),\ - \ **Damage** entangles the target for 1 round.\n\n \n\n**Heightened (4th)** Your\ - \ battle form is Large, and your attacks have 10-foot reach. You must have enough\ - \ space to expand into or the spell is lost. You instead gain 15 temporary HP, attack\ - \ modifier +16, damage bonus +6, and Athletics +16. \n\n**Heightened (5th)** Your\ - \ battle form is Huge, and your attacks have 15-foot reach. You must have enough\ - \ space to expand into or the spell is lost. You instead gain 20 temporary HP, attack\ - \ modifier +18, damage bonus +2 and double damage dice (including persistent damage),\ - \ and Athletics +20." + \ **Damage** entangles the target for 1 round.\n\n \n\n---\n**Heightened (4th)**\ + \ Your battle form is Large, and your attacks have 10-foot reach. You must have\ + \ enough space to expand into or the spell is lost. You instead gain 15 temporary\ + \ HP, attack modifier +16, damage bonus +6, and Athletics +16. \n\n**Heightened\ + \ (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must\ + \ have enough space to expand into or the spell is lost. You instead gain 20 temporary\ + \ HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent\ + \ damage), and Athletics +20." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Insect Form req: null diff --git a/data/spells/inspire competence.yaml b/data/spells/inspire competence.yaml index d890522..e1bd9e9 100644 --- a/data/spells/inspire competence.yaml +++ b/data/spells/inspire competence.yaml @@ -2,14 +2,17 @@ action_abbr: '1' cast: '|1| verbal' components: - Verbal -descr: Your encouragement inspires your ally to succeed at a task. This counts as +descr: 'Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically - critically succeed.\n\nThe GM might rule that you can't use this ability if the - act of encouraging your ally would interfere with the skill check (such as a check - to Sneak quietly or maintain a disguise). + critically succeed. + + + The GM might rule that you can''t use this ability if the act of encouraging your + ally would interfere with the skill check (such as a check to Sneak quietly or maintain + a disguise).' duration: 1 round has_been_manually_proofread: true level: 1 diff --git a/data/spells/inspire heroics.yaml b/data/spells/inspire heroics.yaml index fca4673..7d97eec 100644 --- a/data/spells/inspire heroics.yaml +++ b/data/spells/inspire heroics.yaml @@ -1,18 +1,18 @@ action_abbr: F -cast: verbal +cast: '|F| verbal' components: - Verbal descr: "You call upon your muse to greatly increase the benefits you provide to your\ - \ allies with your inspire courage or inspire defense composition. If your next\ - \ action is to cast inspire courage or inspire defense, attempt a Performance check.\ - \ The DC is usually a very hard DC of a level equal to that of the highest-level\ + \ allies with your *inspire courage* or *inspire defense* composition. If your next\ + \ action is to *cast inspire courage* or *inspire defense*, attempt a Performance\ + \ check. The DC is usually a very hard DC of a level equal to that of the highest-level\ \ target of your composition, but the GM can assign a different DC based on the\ - \ circumstances. The effect of your inspire courage or inspire defense composition\ + \ circumstances. The effect of your *inspire courage* or *inspire defense* composition\ \ depends on the result of your check. \n\n**Critical Success** The status bonus\ - \ from your inspire courage or inspire defense increases to +3. \n\n**Success**\ - \ The status bonus from inspire courage or inspire defense increases to +2. \n\ - \n**Failure** Your inspire courage or inspire defense provides only its normal\ - \ bonus of +1, but you don't spend the Focus Point for casting this spell." + \ from your *inspire courage* or *inspire defense* increases to +3. \n\n**Success**\ + \ The status bonus from *inspire courage* or *inspire defense* increases to +2.\ + \ \n\n**Failure** Your *inspire courage* or *inspire defense* provides only its\ + \ normal bonus of +1, but you don't spend the Focus Point for casting this spell." duration: null has_been_manually_proofread: true level: 4 diff --git a/data/spells/invisibility cloak.yaml b/data/spells/invisibility cloak.yaml index fe32d89..0740bcd 100644 --- a/data/spells/invisibility cloak.yaml +++ b/data/spells/invisibility cloak.yaml @@ -1,12 +1,12 @@ action_abbr: '2' -cast: somatic +cast: '|2| somatic' components: - Somatic -descr: "You become invisible, with the same restrictions as the 2nd-level invisibility\ - \ spell. \n\n**Heightened (6th)** The duration increases to 10 minutes. \n\n\ - **Heightened (8th)** The duration increases to 1 hour." +descr: "You become invisible, with the same restrictions as the 2nd-level *invisibility*\ + \ spell. \n\n---\n**Heightened (6th)** The duration increases to 10 minutes. \ + \ \n\n**Heightened (8th)** The duration increases to 1 hour." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Invisibility Cloak req: null diff --git a/data/spells/invisibility sphere.yaml b/data/spells/invisibility sphere.yaml index aab8780..34348dc 100644 --- a/data/spells/invisibility sphere.yaml +++ b/data/spells/invisibility sphere.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 10-foot emanation -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic @@ -8,13 +8,13 @@ descr: "You and all targets are invisible except to each other as long as you re \ within the spell's area. If a creature made invisible by this spell leaves the\ \ spell's area, it becomes visible and remains so even if it returns to the spell's\ \ area. If any creature made invisible by this spell uses a hostile action, the\ - \ spell ends after the hostile action is completed. While exploring, it's easy to\ - \ move together slowly and remain invisible. This is untenable in a battle, however.\ + \ spell ends after the hostile action is completed. \n\nWhile exploring, it's easy\ + \ to move together slowly and remain invisible. This is untenable in a battle, however.\ \ Once an encounter begins, creatures remain invisible until at most the end of\ - \ the first round, at which point the spell ends. \n\n**Heightened (5th)** The\ - \ duration increases to 1 hour." + \ the first round, at which point the spell ends. \n\n---\n**Heightened (5th)**\ + \ The duration increases to 1 hour." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Invisibility Sphere req: null diff --git a/data/spells/invisibility.yaml b/data/spells/invisibility.yaml index 75b818a..49ad3d8 100644 --- a/data/spells/invisibility.yaml +++ b/data/spells/invisibility.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic descr: "Cloaked in illusion, the target becomes invisible. This makes it undetected\ \ to all creatures, though the creatures can attempt to find the target, making\ \ it hidden to them instead (page 466). If the target uses a hostile action, the\ - \ spell ends after that hostile action is completed. \n\n**Heightened (4th)** \ - \ The spell lasts 1 minute, but it doesn't end if the target uses a hostile action." + \ spell ends after that hostile action is completed. \n\n---\n**Heightened (4th)**\ + \ The spell lasts 1 minute, but it doesn't end if the target uses a hostile action." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Invisibility range: touch diff --git a/data/spells/item facade.yaml b/data/spells/item facade.yaml index 93f0a52..4a7e783 100644 --- a/data/spells/item facade.yaml +++ b/data/spells/item facade.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,11 +9,11 @@ descr: "You make the target object look and feel as though it were in much bette \ broken and shoddy. An intact item made to look better appears as though it's brand\ \ new and highly polished or well maintained. A broken item appears to be intact\ \ and functional. Destroyed items can't be affected by this spell. A creature that\ - \ Interacts with the item can attempt to disbelieve the illusion. \n\n**Heightened\ + \ Interacts with the item can attempt to disbelieve the illusion. \n\n---\n**Heightened\ \ (2nd)** The duration is 24 hours. \n\n**Heightened (3rd)** The duration is\ \ unlimited." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Item Facade range: touch diff --git a/data/spells/jealous hex.yaml b/data/spells/jealous hex.yaml index 217090c..a8a82ae 100644 --- a/data/spells/jealous hex.yaml +++ b/data/spells/jealous hex.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You draw forth a hag's innate jealousy to deny a target its greatest attribute.\ @@ -7,12 +7,12 @@ descr: "You draw forth a hag's innate jealousy to deny a target its greatest att \ Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence,\ \ Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions\ \ associated with the tied ability modifiers to take. The target must attempt a\ - \ Will save.At the start of each of your turns, the target can attempt another Will\ - \ save, ending the effect on a success. \n\n**Success** The target is unaffected.\ - \ \n\n**Failure** The condition's value is 1. \n\n**Critical Failure** The condition's\ - \ value is 2." + \ Will save.\n\n**Success** The target is unaffected. \n\n**Failure** The condition's\ + \ value is 1. \n\n**Critical Failure** The condition's value is 2.\n\nAt the start\ + \ of each of your turns, the target can attempt another Will save, ending the effect\ + \ on a success. " duration: up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Jealous Hex range: 30 feet diff --git a/data/spells/jump.yaml b/data/spells/jump.yaml index 229a8ef..2227107 100644 --- a/data/spells/jump.yaml +++ b/data/spells/jump.yaml @@ -1,15 +1,15 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "Your legs surge with strength, ready to leap high and far. You jump 30 feet\ \ in any direction without touching the ground. You must land on a space of solid\ \ ground within 30 feet of you, or else you fall after using your next action. \ - \ \n\n**Heightened (3rd)** The range becomes touch, the target changes to one touched\ - \ creature, and the duration becomes 1 minute, allowing the target to jump as described\ - \ whenever it takes the Leap action." + \ \n\n---\n**Heightened (3rd)** The range becomes touch, the target changes to\ + \ one touched creature, and the duration becomes 1 minute, allowing the target to\ + \ jump as described whenever it takes the Leap action." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Jump req: null diff --git a/data/spells/ki blast.yaml b/data/spells/ki blast.yaml index fc5e987..dca64f6 100644 --- a/data/spells/ki blast.yaml +++ b/data/spells/ki blast.yaml @@ -1,22 +1,20 @@ -action_abbr: -- '1' -- '3' +action_abbr: 1-3 area: 15-foot cone or more -cast: to somatic, verbal +cast: '|1| to |3| (somatic, verbal)' components: - Somatic - Verbal descr: "You unleash your ki as a powerful blast of force that deals 2d6 force damage.\ - \ If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet\ - \ and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size\ + \ If you use 2 actions to cast *ki blast*, increase the size of the cone to 30 feet\ + \ and the damage to 3d6. If you use 3 actions to cast *ki blast*, increase the size\ \ of the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt\ \ a Fortitude saving throw. \n\n**Critical Success** The creature is unaffected.\ \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ \ takes full damage and is pushed 5 feet. \n\n**Critical Failure** The creature\ - \ takes double damage and is pushed 10 feet. \n\n**Heightened (+1)** The damage\ - \ increases by 1d6, or by 2d6 if you use 2 or 3 actions." + \ takes double damage and is pushed 10 feet. \n\n---\n**Heightened (+1)** The\ + \ damage increases by 1d6, or by 2d6 if you use 2 or 3 actions." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Ki Blast req: null diff --git a/data/spells/ki rush.yaml b/data/spells/ki rush.yaml index 837abc8..3423da8 100644 --- a/data/spells/ki rush.yaml +++ b/data/spells/ki rush.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: 'Accelerated by your ki, you move with such speed you become a blur. Move two @@ -7,7 +7,7 @@ descr: 'Accelerated by your ki, you move with such speed you become a blur. Move gain the concealed condition during this movement and until the start of your next turn.' duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Ki Rush req: null diff --git a/data/spells/ki strike.yaml b/data/spells/ki strike.yaml index da66876..50e44ca 100644 --- a/data/spells/ki strike.yaml +++ b/data/spells/ki strike.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You focus your ki into magical attacks. Make an unarmed Strike or Flurry of\ @@ -7,9 +7,9 @@ descr: "You focus your ki into magical attacks. Make an unarmed Strike or Flurry \ gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes\ \ deal 1d6 extra damage. This damage can be any of the following types of your choice,\ \ chosen each time you Strike: force, lawful (only if you're lawful), negative,\ - \ or positive. \n\n**Heightened (+4)** The extra damage increases by 1d6." + \ or positive. \n\n---\n**Heightened (+4)** The extra damage increases by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Ki Strike req: null diff --git a/data/spells/knock.yaml b/data/spells/knock.yaml index b03fe6b..e512f4c 100644 --- a/data/spells/knock.yaml +++ b/data/spells/knock.yaml @@ -1,14 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You make the target easier to open. Knock grants a +4 status bonus to any creature - that tries to open the target door, lock, or container with an Athletics or a Thievery - check. You can attempt a Thievery check to open the target as part of casting knock, - and you add your level even if you're untrained. Knock counteracts lock. +descr: "You make the target easier to open. Knock grants a +4 status bonus to any\ + \ creature that tries to open the target door, lock, or container with an Athletics\ + \ or a Thievery check. You can attempt a Thievery check to open the target as part\ + \ of casting *knock*, and you add your level even if you're untrained. \n\n*Knock*\ + \ counteracts *lock*." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Knock range: 30 feet diff --git a/data/spells/know direction.yaml b/data/spells/know direction.yaml index c993ba9..d582999 100644 --- a/data/spells/know direction.yaml +++ b/data/spells/know direction.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "In your mind's eye, you see a path northward. You immediately know which direction\ - \ is north (if it exists at your current location). \n\n**Heightened (7th)** You\ - \ can instead know the direction to a familiar location, such as a previous home\ - \ or a favorite tavern." + \ is north (if it exists at your current location). \n\n---\n**Heightened (7th)**\ + \ You can instead know the direction to a familiar location, such as a previous\ + \ home or a favorite tavern." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Know Direction req: null diff --git a/data/spells/know the enemy.yaml b/data/spells/know the enemy.yaml index 47abd79..bb3a889 100644 --- a/data/spells/know the enemy.yaml +++ b/data/spells/know the enemy.yaml @@ -1,12 +1,13 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creature's abilities. You can roll your check twice and use the better result. +domain: Knowledge duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Know the Enemy req: null diff --git a/data/spells/lay on hands.yaml b/data/spells/lay on hands.yaml index f918504..d314651 100644 --- a/data/spells/lay on hands.yaml +++ b/data/spells/lay on hands.yaml @@ -1,14 +1,14 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "Your hands become infused with positive energy, healing a living creature\ - \ or damaging an undead creature with a touch. If you use lay on hands on a willing\ + \ or damaging an undead creature with a touch. If you use *lay on hands* on a willing\ \ living target, you restore 6 Hit Points; if the target is one of your allies,\ \ they also gain a +2 status bonus to AC for 1 round. Against an undead target,\ \ you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it\ - \ also takes a -2 status penalty to AC for 1 round. \n\n**Heightened (+1)** The\ - \ amount of healing increases by 6, and the damage to an undead target increases\ + \ also takes a -2 status penalty to AC for 1 round. \n\n---\n**Heightened (+1)**\ + \ The amount of healing increases by 6, and the damage to an undead target increases\ \ by 1d6." duration: null has_been_manually_proofread: true diff --git a/data/spells/levitate.yaml b/data/spells/levitate.yaml index 82c5b97..45915b7 100644 --- a/data/spells/levitate.yaml +++ b/data/spells/levitate.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which - has the concentrate trait. A creature floating in the air from levitate takes a - -2 circumstance penalty to attack rolls. A floating creature can spend an Interact + has the concentrate trait. A creature floating in the air from *levitate* takes + a -2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across. duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Levitate range: touch diff --git a/data/spells/life siphon.yaml b/data/spells/life siphon.yaml index 897c39e..54a5d39 100644 --- a/data/spells/life siphon.yaml +++ b/data/spells/life siphon.yaml @@ -1,11 +1,11 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Life Siphon req: null diff --git a/data/spells/light.yaml b/data/spells/light.yaml index c143eae..22651d1 100644 --- a/data/spells/light.yaml +++ b/data/spells/light.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The object glows, casting bright light in a 20-foot radius (and dim light\ \ for the next 20 feet) like a torch. If you cast this spell again on a second object,\ - \ the light spell on the first object ends. \n\n**Heightened (4th)** The object\ - \ sheds bright light in a 60-foot radius (and dim light for the next 60 feet)." + \ the *light* spell on the first object ends. \n\n---\n**Heightened (4th)** The\ + \ object sheds bright light in a 60-foot radius (and dim light for the next 60 feet)." duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Light range: touch @@ -17,7 +17,8 @@ source: - abbr: CRB page_start: 348 page_stop: 348 -targets: 1 unattended, non-magical object of 1 Bulk or less +targets: 1 object of 1 Bulk or less, either unattended or possessed by you or a willing + ally traditions: - Arcane - Divine diff --git a/data/spells/lightning bolt.yaml b/data/spells/lightning bolt.yaml index cd106b6..97ef463 100644 --- a/data/spells/lightning bolt.yaml +++ b/data/spells/lightning bolt.yaml @@ -1,13 +1,13 @@ action_abbr: '2' area: 120-foot line -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A bolt of lightning strikes outward from your hand, dealing 4d12 electricity\ - \ damage. \n\n**Heightened (+1)** The damage increases by 1d12." + \ damage. \n\n---\n**Heightened (+1)** The damage increases by 1d12." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Lightning Bolt req: null diff --git a/data/spells/litany against sloth.yaml b/data/spells/litany against sloth.yaml index 01af27a..6d12d77 100644 --- a/data/spells/litany against sloth.yaml +++ b/data/spells/litany against sloth.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "Your litany rails against the sin of sloth, interfering with the target's\ @@ -11,7 +11,7 @@ descr: "Your litany rails against the sin of sloth, interfering with the target' \ can't use reactions and is slowed 1. \n\n **Critical Failure** The target can't\ \ use reactions and is slowed 2." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Litany against Sloth range: 30 feet diff --git a/data/spells/litany against wrath.yaml b/data/spells/litany against wrath.yaml index af8a924..7e960b4 100644 --- a/data/spells/litany against wrath.yaml +++ b/data/spells/litany against wrath.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "Your litany rails against the sin of wrath, punishing the target for attacking\ @@ -12,10 +12,10 @@ descr: "Your litany rails against the sin of wrath, punishing the target for att \ time the target uses an action that deals damage to at least one good creature,\ \ the target takes 3d6 good damage. \n\n**Critical Failure** The target is enfeebled\ \ 2. Each time it uses an action that deals damage to at least one good creature,\ - \ the target takes 3d6 good damage. \n\n**Heightened (+1)** The damage increases\ + \ the target takes 3d6 good damage. \n\n---\n**Heightened (+1)** The damage increases\ \ by 1d6." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Litany against Wrath range: 30 feet diff --git a/data/spells/litany of righteousness.yaml b/data/spells/litany of righteousness.yaml index 89a53f3..239cf7a 100644 --- a/data/spells/litany of righteousness.yaml +++ b/data/spells/litany of righteousness.yaml @@ -1,13 +1,13 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "Your litany denounces an evildoer, rendering it susceptible to the powers\ \ of good. The target gains weakness 7 to good. The target then becomes temporarily\ - \ immune to all of your litanies for 1 minute. \n\n**Heightened (+1)** The weakness\ - \ increases by 1." + \ immune to all of your litanies for 1 minute. \n\n---\n**Heightened (+1)** The\ + \ weakness increases by 1." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Litany of Righteousness range: 30 feet diff --git a/data/spells/localized quake.yaml b/data/spells/localized quake.yaml index ed77cf1..bc70831 100644 --- a/data/spells/localized quake.yaml +++ b/data/spells/localized quake.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 15-foot emanation or 15-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,10 +10,11 @@ descr: "You shake the earth, toppling nearby creatures. Choose whether the spell \ attempt a Reflex saving throw. \n\n**Critical Success** The creature is unaffected.\ \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ \ takes full damage and falls prone. \n\n**Critical Failure** The creature takes\ - \ full damage and falls prone. \n\n**Heightened (+1)** Increase the damage by\ - \ 2d6." + \ full damage and falls prone. \n\n---\n**Heightened (+1)** Increase the damage\ + \ by 2d6." +domain: Earth duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Localized Quake req: null diff --git a/data/spells/locate.yaml b/data/spells/locate.yaml index d6c84b6..39adf54 100644 --- a/data/spells/locate.yaml +++ b/data/spells/locate.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -11,11 +11,11 @@ descr: "You learn the direction to the target (if you picked a specific object, \ have an accurate mental image of the type of object. If there's lead or running\ \ water between you and the target, this spell can't locate the object. This means\ \ you might find a type of object farther away if the nearest one is behind lead\ - \ or running water. \n\n**Heightened (5th)** You can target a specific creature\ + \ or running water. \n\n---\n**Heightened (5th)** You can target a specific creature\ \ or ancestry instead of an object, but you must have met or seen up close the creature\ \ or ancestry you want to target." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Locate range: 500 feet diff --git a/data/spells/lock.yaml b/data/spells/lock.yaml index 130b58a..127c36f 100644 --- a/data/spells/lock.yaml +++ b/data/spells/lock.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,14 +8,14 @@ descr: "The target's latch mechanism clinks shut, held fast by unseen magical re \ it equal to your spell DC or the base lock DC with a +4 status bonus, whichever\ \ is higher. Any key or combination that once opened a lock affected by this spell\ \ does not do so for the duration of the spell, though the key or combination does\ - \ grant a +4 circumstance bonus to checks to open the door. If the target is opened,\ - \ the spell ends. Assuming the target is not barred or locked in some additional\ + \ grant a +4 circumstance bonus to checks to open the door. \n\nIf the target is\ + \ opened, the spell ends. Assuming the target is not barred or locked in some additional\ \ way, you can unlock and open it with an Interact action during which you touch\ \ the target. This does not end the spell. You can Dismiss this spell at any time\ - \ and from any distance. \n\n**Heightened (2nd)** The duration increases to unlimited,\ - \ but you must expend 6 gp worth of gold dust as an additional cost." + \ and from any distance. \n\n---\n**Heightened (2nd)** The duration increases\ + \ to unlimited, but you must expend 6 gp worth of gold dust as an additional cost." duration: 1 day -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Lock range: touch diff --git a/data/spells/longstrider.yaml b/data/spells/longstrider.yaml index c590b4d..78caa0d 100644 --- a/data/spells/longstrider.yaml +++ b/data/spells/longstrider.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You lengthen your stride beyond what should be possible. You gain a +10-foot\ - \ status bonus to your Speed. \n\n**Heightened (2nd)** The duration increases\ + \ status bonus to your Speed. \n\n---\n**Heightened (2nd)** The duration increases\ \ to 8 hours." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Longstrider req: null diff --git a/data/spells/lucky break.yaml b/data/spells/lucky break.yaml index 15ee30c..a48ba86 100644 --- a/data/spells/lucky break.yaml +++ b/data/spells/lucky break.yaml @@ -1,11 +1,12 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes. +domain: Luck duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Lucky Break req: null diff --git a/data/spells/mage armor.yaml b/data/spells/mage armor.yaml index a9ab0c2..249e959 100644 --- a/data/spells/mage armor.yaml +++ b/data/spells/mage armor.yaml @@ -1,18 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You ward yourself with shimmering magical energy, gaining a +1 item bonus\ - \ to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use\ - \ your unarmored proficiency to calculate your AC. \n\n**Heightened (4th)** You\ - \ gain a +1 item bonus to saving throws. \n\n**Heightened (6th)** The item bonus\ - \ to AC increases to +2, and you gain a +1 item bonus to saving throws. \n\n**Heightened\ - \ (8th)** The item bonus to AC increases to +2, and you gain a +2 item bonus to\ - \ saving throws. \n\n**Heightened (10th)** The item bonus to AC increases to +3,\ - \ and you gain a +3 item bonus to saving throws." + \ to AC and a maximum Dexterity modifier of +5. While wearing *mage armor*, you\ + \ use your unarmored proficiency to calculate your AC. \n\n---\n**Heightened (4th)**\ + \ You gain a +1 item bonus to saving throws. \n\n**Heightened (6th)** The item\ + \ bonus to AC increases to +2, and you gain a +1 item bonus to saving throws. \n\ + \n**Heightened (8th)** The item bonus to AC increases to +2, and you gain a +2\ + \ item bonus to saving throws. \n\n**Heightened (10th)** The item bonus to AC\ + \ increases to +3, and you gain a +3 item bonus to saving throws." duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Mage Armor req: null diff --git a/data/spells/mage hand.yaml b/data/spells/mage hand.yaml index a9e6ede..4190639 100644 --- a/data/spells/mage hand.yaml +++ b/data/spells/mage hand.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,13 +7,13 @@ descr: "You create a single magical hand, either invisible or ghostlike, that gr \ the target object and moves it slowly up to 20 feet. Because you're levitating\ \ the object, you can move it in any direction. When you Sustain the Spell, you\ \ can move the object an additional 20 feet. If the object is in the air when the\ - \ spell ends, the object falls. \n\n**Heightened (3rd)** You can target an unattended\ - \ object with a Bulk of 1 or less. \n\n**Heightened (5th)** The range increases\ - \ to 60 feet, and you can target an unattended object with a Bulk of 1 or less.\ - \ \n\n**Heightened (7th)** The range increases to 60 feet, and you can target\ - \ an unattended object with a Bulk of 2 or less." + \ spell ends, the object falls. \n\n---\n**Heightened (3rd)** You can target an\ + \ unattended object with a Bulk of 1 or less. \n\n**Heightened (5th)** The range\ + \ increases to 60 feet, and you can target an unattended object with a Bulk of 1\ + \ or less. \n\n**Heightened (7th)** The range increases to 60 feet, and you can\ + \ target an unattended object with a Bulk of 2 or less." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Mage Hand range: 30 feet diff --git a/data/spells/magic aura.yaml b/data/spells/magic aura.yaml index 9e97453..d2985f6 100644 --- a/data/spells/magic aura.yaml +++ b/data/spells/magic aura.yaml @@ -1,22 +1,22 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal descr: "You alter the appearance of an item's magic aura. You can choose to have the\ - \ target's aura appear as that of common magic item of twice magic aura's level\ + \ target's aura appear as that of common magic item of twice *magic aura*'s level\ \ or lower, or to have it register as being under the effects of a spell of your\ - \ choice of magic aura's level or lower. If the target is magical, you can instead\ - \ choose to have it appear as entirely non-magical. A caster using detect magic\ - \ or study aura of an equal or higher spell level can attempt to disbelieve the\ - \ illusion from magic aura. Magic aura doesn't mask the aura of spells that are\ - \ 9th level or higher or of items that are 19th level or higher. \n\n**Heightened\ - \ (3rd)** You can target a creature instead of an object. When you do, you can\ - \ either conceal the auras of all magic items it has or have that creature's aura\ - \ appear as if it were under the effect of a spell you know." + \ choice of *magic aura*'s level or lower. If the target is magical, you can instead\ + \ choose to have it appear as entirely non-magical. \n\nA caster using *detect magic*\ + \ or *study aura* of an equal or higher spell level can attempt to disbelieve the\ + \ illusion from *magic aura*. *Magic aura* doesn't mask the aura of spells that\ + \ are 9th level or higher or of items that are 19th level or higher. \n\n---\n\ + **Heightened (3rd)** You can target a creature instead of an object. When you do,\ + \ you can either conceal the auras of all magic items it has or have that creature's\ + \ aura appear as if it were under the effect of a spell you know." duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Magic Aura range: touch diff --git a/data/spells/magic fang.yaml b/data/spells/magic fang.yaml index 3350160..2e57f93 100644 --- a/data/spells/magic fang.yaml +++ b/data/spells/magic fang.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: Choose one of the target's unarmed attacks that deal one damage die. You cause - that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 - striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing - the number of damage dice to two. +descr: Choose one of the target's unarmed attacks. You cause that unarmed attack to + shine with primal energy. The unarmed attack becomes a *+1 striking* unarmed attack, + gaining a +1 item bonus to attack rolls and increasing the number of damage dice + to two if it had only one. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Magic Fang range: touch diff --git a/data/spells/magic missile.yaml b/data/spells/magic missile.yaml index 9ebaf36..0f808e2 100644 --- a/data/spells/magic missile.yaml +++ b/data/spells/magic missile.yaml @@ -1,7 +1,5 @@ -action_abbr: -- '1' -- '3' -cast: to somatic, verbal +action_abbr: 1-3 +cast: '|1| to |3| (somatic, verbal)' components: - Somatic - Verbal @@ -11,10 +9,10 @@ descr: "You send a dart of force streaking toward a creature that you can see. I \ to a maximum of three missiles for 3 actions. You choose the target for each missile\ \ individually. If you shoot more than one missile at the same target, combine the\ \ damage before applying bonuses or penalties to damage, resistances, weaknesses,\ - \ and so forth. \n\n**Heightened (+2)** You shoot one additional missile with\ - \ each action you spend." + \ and so forth. \n\n---\n**Heightened (+2)** You shoot one additional missile\ + \ with each action you spend." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Magic Missile range: 120 feet diff --git a/data/spells/magic mouth.yaml b/data/spells/magic mouth.yaml index f7d3a83..a4b3aae 100644 --- a/data/spells/magic mouth.yaml +++ b/data/spells/magic mouth.yaml @@ -1,13 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You specify a trigger (described on page 305) and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory - mouth appears on the target and speaks the message, and the magic mouth spell ends. + mouth appears on the target and speaks the message, and the *magic mouth* spell + ends. duration: unlimited -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Magic Mouth range: touch diff --git a/data/spells/magic warrior aspect.yaml b/data/spells/magic warrior aspect.yaml index 1938597..20b42e0 100644 --- a/data/spells/magic warrior aspect.yaml +++ b/data/spells/magic warrior aspect.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: null +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,14 +9,14 @@ descr: You call upon the aspect of the animal from your mask, gaining physical f your mask represents; these special Speeds can't be increased by status bonuses or item bonuses. duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Magic Warrior Aspect req: null source: - abbr: LOWG - page_start: 96 - page_stop: 96 + page_start: 95 + page_stop: 95 targets: null traditions: null traits: diff --git a/data/spells/magic warrior transformation.yaml b/data/spells/magic warrior transformation.yaml index e061f79..c5caf06 100644 --- a/data/spells/magic warrior transformation.yaml +++ b/data/spells/magic warrior transformation.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: null +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,14 +7,14 @@ descr: You transform into the animal from your mask. You gain the effects of *an form*, heightened to *magic warrior transformation*'s level, and you can transform into only the type of animal your mask represents. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Magic Warrior Transformation req: null source: - abbr: LOWG - page_start: 96 - page_stop: 96 + page_start: 95 + page_stop: 95 targets: null traditions: null traits: diff --git a/data/spells/magic weapon.yaml b/data/spells/magic weapon.yaml index b3ce376..fd2b290 100644 --- a/data/spells/magic weapon.yaml +++ b/data/spells/magic weapon.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: The weapon glimmers with magic and energy. The target becomes a +1 striking +descr: The weapon glimmers with magic and energy. The target becomes a *+1 striking* weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Magic Weapon range: touch diff --git a/data/spells/magic's vessel.yaml b/data/spells/magic's vessel.yaml index 6e32f95..d0b6161 100644 --- a/data/spells/magic's vessel.yaml +++ b/data/spells/magic's vessel.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: A creature becomes a receptacle for pure magical energy sent by your deity. @@ -7,8 +7,9 @@ descr: A creature becomes a receptacle for pure magical energy sent by your deit from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast. +domain: Magic duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Magic's Vessel range: touch diff --git a/data/spells/magnificent mansion.yaml b/data/spells/magnificent mansion.yaml index 492f4af..c4691c2 100644 --- a/data/spells/magnificent mansion.yaml +++ b/data/spells/magnificent mansion.yaml @@ -1,27 +1,28 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You conjure an extradimensional demiplane consisting of a spacious dwelling - with a single entrance. The entrance connects to the plane where you Cast the Spell, - appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle - 5 feet wide and 10 feet high. You designate who can enter when you cast the spell. - Once inside, you can shut the entrance, making it invisible. You and the creatures - you designated can reopen the door at will, just like opening a physical door. Inside, - the demiplane appears to be a mansion featuring a magnificent foyer and numerous - opulent chambers. The mansion can have any floor plan you imagine as you Cast the - Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. - While the entrance to the mansion is closed, effects from outside the mansion fail - to penetrate it, and vice versa, except for plane shift, which can be used to enter - the mansion. You can use scrying magic and similar effects to observe the outside - only if they're capable of crossing planes. A staff of up to 24 servants attends - to anyone within the mansion. These are like the servant created by the unseen servant - spell, though they're visible, with an appearance you determine during casting. - The mansion is stocked with enough food to serve a nine-course banquet to 150 people. +descr: "You conjure an extradimensional demiplane consisting of a spacious dwelling\ + \ with a single entrance. The entrance connects to the plane where you Cast the\ + \ Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical\ + \ rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast\ + \ the spell. Once inside, you can shut the entrance, making it invisible. You and\ + \ the creatures you designated can reopen the door at will, just like opening a\ + \ physical door. \n\nInside, the demiplane appears to be a mansion featuring a magnificent\ + \ foyer and numerous opulent chambers. The mansion can have any floor plan you imagine\ + \ as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep,\ + \ and 30 feet tall. While the entrance to the mansion is closed, effects from outside\ + \ the mansion fail to penetrate it, and vice versa, except for *plane shift*, which\ + \ can be used to enter the mansion. You can use scrying magic and similar effects\ + \ to observe the outside only if they're capable of crossing planes. \n\nA staff\ + \ of up to 24 servants attends to anyone within the mansion. These are like the\ + \ servant created by the *unseen servant* spell, though they're visible, with an\ + \ appearance you determine during casting. The mansion is stocked with enough food\ + \ to serve a nine-course banquet to 150 people." duration: 24 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Magnificent Mansion range: 30 feet diff --git a/data/spells/malignant sustenance.yaml b/data/spells/malignant sustenance.yaml index 0c09374..dae9a82 100644 --- a/data/spells/malignant sustenance.yaml +++ b/data/spells/malignant sustenance.yaml @@ -1,14 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You embed a seed of negative energy in an undead creature, restoring its unnatural\ \ vigor. The target gains fast healing 7. This healing comes from negative energy,\ - \ so it heals the undead rather than damaging it. \n\n**Heightened (+1)** The\ - \ fast healing increases by 2." + \ so it heals the undead rather than damaging it. \n\n---\n**Heightened (+1)**\ + \ The fast healing increases by 2." +domain: Undeath duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Malignant Sustenance range: touch diff --git a/data/spells/mantis form.yaml b/data/spells/mantis form.yaml index 28de21a..a3eac5b 100644 --- a/data/spells/mantis form.yaml +++ b/data/spells/mantis form.yaml @@ -1,12 +1,12 @@ action_abbr: '2' -cast: null +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You become a mantis. You gain the effects of *insect form*, heightened to *mantis form*'s level, and you can only transform into a mantis. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Mantis Form req: null diff --git a/data/spells/mariner's curse.yaml b/data/spells/mariner's curse.yaml index a1f71dc..ffbbf47 100644 --- a/data/spells/mariner's curse.yaml +++ b/data/spells/mariner's curse.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,11 +8,11 @@ descr: "You afflict the target with the curse of the roiling, unforgiving sea. T \ \n\n**Success** The target becomes sickened 1. Reducing its sickened condition\ \ to 0 ends the curse. \n\n**Failure** The target becomes sickened 1 and can't\ \ reduce its sickened condition below 1 while the curse remains. The curse can be\ - \ lifted by remove curse or similar magic. Whenever the target is sickened and on\ - \ the water at least a mile from shore, it is also slowed 1. \n\n**Critical Failure**\ - \ As failure, but the target becomes sickened 2." + \ lifted by *remove curse* or similar magic. Whenever the target is sickened and\ + \ on the water at least a mile from shore, it is also slowed 1. \n\n**Critical\ + \ Failure** As failure, but the target becomes sickened 2." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Mariner's Curse range: touch @@ -28,7 +28,6 @@ traditions: - Occult - Primal traits: -- Attack - Curse - Necromancy trigger: null diff --git a/data/spells/mask of terror.yaml b/data/spells/mask of terror.yaml index eebe572..0f8a8d5 100644 --- a/data/spells/mask of terror.yaml +++ b/data/spells/mask of terror.yaml @@ -1,21 +1,21 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The target appears to be a gruesome and terrifying creature. The effect is\ \ unique to each observer, so a human viewing the target might see a demon with\ \ bloody fangs, but a demon observing the target might see a glowing angelic visage.\ - \ When any creature attempts a hostile action against the target, the creature must\ - \ attempt a Will save. It is then temporarily immune until the end of its next turn.\ - \ \n\n**Success** The creature is unaffected. \n\n**Failure** The creature becomes\ - \ frightened 2 before using its action. \n\n**Critical Failure** The creature\ - \ becomes frightened 2, and its action fails and is wasted. \n\n**Heightened (8th)**\ - \ You can target up to 5 creatures. If a creature uses a hostile action or reaction\ - \ that affects multiple targets simultaneously, it needs to attempt only one save\ - \ against mask of terror." + \ \n\nWhen any creature attempts a hostile action against the target, the creature\ + \ must attempt a Will save. It is then temporarily immune until the end of its next\ + \ turn. \n\n**Success** The creature is unaffected. \n\n**Failure** The creature\ + \ becomes frightened 2 before using its action. \n\n**Critical Failure** The creature\ + \ becomes frightened 2, and its action fails and is wasted. \n\n---\n**Heightened\ + \ (8th)** You can target up to 5 creatures. If a creature uses a hostile action\ + \ or reaction that affects multiple targets simultaneously, it needs to attempt\ + \ only one save against *mask of terror*." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Mask of Terror range: 30 feet diff --git a/data/spells/massacre.yaml b/data/spells/massacre.yaml index 740725e..bbcdb5d 100644 --- a/data/spells/massacre.yaml +++ b/data/spells/massacre.yaml @@ -1,22 +1,22 @@ action_abbr: '2' area: 60-foot line -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You unleash a wave of necromantic energy to snuff out the life force of those\ \ in its path. Each creature of 17th level or lower in the line must attempt a Fortitude\ - \ save. If the damage from massacre reduces a creature to 0 Hit Points, that creature\ - \ dies instantly. If massacre doesn't kill even a single creature, the negative\ + \ save. If the damage from *massacre* reduces a creature to 0 Hit Points, that creature\ + \ dies instantly. If *massacre* doesn't kill even a single creature, the negative\ \ energy violently explodes back toward you, dealing an additional 30 negative damage\ \ to every creature in the line (even those above 17th level) and 30 negative damage\ \ to you. \n\n**Critical Success** The creature is unaffected. \n\n**Success**\ \ The creature takes 9d6 negative damage. \n\n**Failure** The creature takes\ - \ 100 negative damage. \n\n**Critical Failure** The creature dies. \n\n**Heightened\ - \ (10th)** The spell can affect creatures up to 19th level. Increase the damage\ - \ to 10d6 on a success, and to 115 on a failure." + \ 100 negative damage. \n\n**Critical Failure** The creature dies. \n\n---\n\ + **Heightened (10th)** The spell can affect creatures up to 19th level. Increase\ + \ the damage to 10d6 on a success, and to 115 on a failure." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Massacre req: null diff --git a/data/spells/maze.yaml b/data/spells/maze.yaml index 36216e3..aa96e03 100644 --- a/data/spells/maze.yaml +++ b/data/spells/maze.yaml @@ -1,22 +1,23 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You transport the target into an extradimensional maze of eldritch origin\ \ and trap it there. Once each turn, the target can spend 1 action to attempt a\ \ Survival check or Perception check against your spell DC to escape the maze. The\ - \ possible outcomes are as follows.Teleportation magic doesn't help the creature\ - \ escape unless the magic can transport across planes, such as plane shift. When\ - \ the spell ends, either because the target escaped or the duration ran out, the\ - \ target returns to the space it occupied when it was banished, or to the nearest\ - \ space if the original is now filled. \n\n**Critical Success** The target escapes\ - \ and the spell ends. \n\n**Success** The target escapes and the spell ends. \ - \ \n\n**Failure** The target makes no progress toward escape. \n\n**Critical Failure**\ - \ The target makes no progress toward escape, and if it was on the right path,\ - \ it no longer is." + \ possible outcomes are as follows.\n\n**Critical Success** The target escapes\ + \ and the spell ends. \n\n**Success** The target is on the right path to the exit.\ + \ If the target was already on the right path, it escapes the maze and the spell\ + \ ends. \n\n**Failure** The target makes no progress toward escape. \n\n**Critical\ + \ Failure** The target makes no progress toward escape, and if it was on the right\ + \ path, it no longer is.\n\nTeleportation magic doesn't help the creature escape\ + \ unless the magic can transport across planes, such as *plane shift*. When the\ + \ spell ends, either because the target escaped or the duration ran out, the target\ + \ returns to the space it occupied when it was banished, or to the nearest space\ + \ if the original is now filled. " duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Maze range: 30 feet diff --git a/data/spells/meld into stone.yaml b/data/spells/meld into stone.yaml index 115cc7d..d6e5a5e 100644 --- a/data/spells/meld into stone.yaml +++ b/data/spells/meld into stone.yaml @@ -1,17 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You merge with an adjacent block of stone with enough volume to fit you and - your worn and held possessions. You must touch the stone when you Cast the Spell. - You can hear, but not see, what's going on outside the stone, and you can cast spells - while in the stone as long as they don't require line of effect beyond the stone. - Significant physical damage to the stone while you are inside it expels you and - deals 10d6 damage to you. Passwall expels you without dealing damage and ends meld - into stone. You can Dismiss this spell. +descr: "You merge with an adjacent block of stone with enough volume to fit you and\ + \ your worn and held possessions. You must touch the stone when you Cast the Spell.\ + \ You can hear, but not see, what's going on outside the stone, and you can cast\ + \ spells while in the stone as long as they don't require line of effect beyond\ + \ the stone. \n\nSignificant physical damage to the stone while you are inside it\ + \ expels you and deals 10d6 damage to you. *Passwall* expels you without dealing\ + \ damage and ends *meld into stone*. You can Dismiss this spell." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Meld into Stone req: null diff --git a/data/spells/mending.yaml b/data/spells/mending.yaml index 6f27bf0..3321fec 100644 --- a/data/spells/mending.yaml +++ b/data/spells/mending.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (somatic, verbal) components: - Somatic @@ -6,14 +6,11 @@ components: descr: "You repair the target item. You restore 5 Hit Points per spell level to the\ \ target, potentially removing the broken condition if this repairs it past the\ \ item's Broken Threshold. You can't replace lost pieces or repair an object that's\ - \ been completely destroyed. \n\n**Heightened (2nd)** You repair the target item.\ - \ You restore 5 Hit Points per spell level to the target, potentially removing the\ - \ broken condition if this repairs it past the item's Broken Threshold. You can't\ - \ replace lost pieces or repair an object that's been completely destroyed. \n\n\ - **Heightened (2nd)** You can target a non-magical object of 2 Bulk or less, or\ - \ a magical object of 1 Bulk or less." + \ been completely destroyed. \n\n---\n**Heightened (2nd)** You can target a non-magical\ + \ object of 1 Bulk or less. \n\n**Heightened (3rd)** You can target a non-magical\ + \ object of 2 Bulk or less, or a magical object of 1 Bulk or less." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Mending range: touch diff --git a/data/spells/message.yaml b/data/spells/message.yaml index f1f6164..569af0c 100644 --- a/data/spells/message.yaml +++ b/data/spells/message.yaml @@ -1,7 +1,6 @@ -action_abbr: '2' -cast: somatic, verbal +action_abbr: '1' +cast: '|1| verbal' components: -- Somatic - Verbal descr: "You mouth words quietly, but instead of coming out of your mouth, they're\ \ transferred directly to the ears of the target. While others can't hear your words\ @@ -9,10 +8,10 @@ descr: "You mouth words quietly, but instead of coming out of your mouth, they'r \ if they were standing next to you. The target can give a brief response as a reaction,\ \ or as a free action on their next turn if they wish, but they must be able to\ \ see you and be within range to do so. If they respond, their response is delivered\ - \ directly to your ear, just like the original message. \n\n**Heightened (3rd)**\ + \ directly to your ear, just like the original message. \n\n---\n**Heightened (3rd)**\ \ The spell's range increases to 500 feet." duration: see below -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Message range: 120 feet diff --git a/data/spells/meteor swarm.yaml b/data/spells/meteor swarm.yaml index 0313759..7faba48 100644 --- a/data/spells/meteor swarm.yaml +++ b/data/spells/meteor swarm.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 4 40-foot bursts -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,10 +10,10 @@ descr: "You call down four meteors that explode in a fiery blast. Each meteor de \ in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a\ \ creature takes the same amount of fire damage no matter how many overlapping explosions\ \ it's caught in. The saving throw applies to both the bludgeoning and the fire\ - \ damage. \n\n**Heightened (+1)** The bludgeoning damage increases by 1d10, and\ - \ the fire damage increases by 2d6." + \ damage. \n\n---\n**Heightened (+1)** The bludgeoning damage increases by 1d10,\ + \ and the fire damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Meteor Swarm range: 500 feet diff --git a/data/spells/mind blank.yaml b/data/spells/mind blank.yaml index 4d37238..d14f774 100644 --- a/data/spells/mind blank.yaml +++ b/data/spells/mind blank.yaml @@ -1,16 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: Powerful wards hide a creature from divination magic. The target gains a +4 - status bonus to saves against mental effects. Mind blank attempts to counteract + status bonus to saves against mental effects. *Mind blank* attempts to counteract any detection, revelation, and scrying effects as if its spell level were 1 higher than its actual level. On a success, the divination effect functions normally except - that it detects nothing about the target and its possessions. For instance, detect - magic would still detect other magic in the area, but not any magic on the target. + that it detects nothing about the target and its possessions. For instance, *detect + magic* would still detect other magic in the area, but not any magic on the target. duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Mind Blank range: 30 feet diff --git a/data/spells/mind probe.yaml b/data/spells/mind probe.yaml index 89cdd10..42d808d 100644 --- a/data/spells/mind probe.yaml +++ b/data/spells/mind probe.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -16,7 +16,7 @@ descr: "You cast your thoughts through a creature's mind, sifting for informatio \ \n\n**Critical Failure** As failure, and the target takes a -4 circumstance\ \ penalty to Deception checks against your questions." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Mind Probe range: 30 feet diff --git a/data/spells/mind reading.yaml b/data/spells/mind reading.yaml index 2e12985..2e8ff17 100644 --- a/data/spells/mind reading.yaml +++ b/data/spells/mind reading.yaml @@ -1,20 +1,20 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "With a cursory mental touch, you attempt to read the target's mind. It must\ - \ attempt a Will save. The target then becomes temporarily immune to your mind reading\ - \ for 1 hour. \n\n**Critical Success** The target perceives vague surface thoughts\ - \ from you when you Cast the Spell. \n\n**Success** You find out whether the target's\ - \ Intelligence modifier is higher than, equal to, or lower than yours. \n\n**Failure**\ - \ You perceive vague surface thoughts from the target when you Cast the Spell,\ - \ and you find out whether its Intelligence modifier is higher than, equal to, or\ - \ lower than yours. \n\n**Critical Failure** As failure, and for the duration\ - \ of the spell, you can Sustain the Spell to detect the target's surface thoughts\ - \ again. The target doesn't receive any additional saves." + \ attempt a Will save. The target then becomes temporarily immune to your *mind\ + \ reading* for 1 hour. \n\n**Critical Success** The target perceives vague surface\ + \ thoughts from you when you Cast the Spell. \n\n**Success** You find out whether\ + \ the target's Intelligence modifier is higher than, equal to, or lower than yours.\ + \ \n\n**Failure** You perceive vague surface thoughts from the target when you\ + \ Cast the Spell, and you find out whether its Intelligence modifier is higher than,\ + \ equal to, or lower than yours. \n\n**Critical Failure** As failure, and for\ + \ the duration of the spell, you can Sustain the Spell to detect the target's surface\ + \ thoughts again. The target doesn't receive any additional saves." duration: 1 round or sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Mind Reading range: 30 feet diff --git a/data/spells/mindlink.yaml b/data/spells/mindlink.yaml index a38498e..0ac2873 100644 --- a/data/spells/mindlink.yaml +++ b/data/spells/mindlink.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: You link your mind to the target's mind and mentally impart to that targe an amount of information in an instant that could otherwise be communicated in 10 minutes. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Mindlink range: touch diff --git a/data/spells/miracle.yaml b/data/spells/miracle.yaml index aa05915..ce371c0 100644 --- a/data/spells/miracle.yaml +++ b/data/spells/miracle.yaml @@ -1,20 +1,21 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: You request aid directly from your divine source. Your divine source always - refuses a request out of line with its nature, and it might grant a different request - (potentially more powerful or better fitting its nature) than the one you asked - for. A casting of miracle can do any of the following things. Duplicate any divine - spell of 9th level or lower. Duplicate any non-divine spell of 7th level or lower. - Produce any effect whose power level is in line with the above effects. Reverse - certain effects that refer to the wish spell. The GM might allow you to try using - miracle to produce greater effects than these, but doing so may be dangerous, or - the spell may have only a partial effect. +descr: "You request aid directly from your divine source. Your divine source always\ + \ refuses a request out of line with its nature, and it might grant a different\ + \ request (potentially more powerful or better fitting its nature) than the one\ + \ you asked for. A casting of miracle can do any of the following things. \n\n*\ + \ Duplicate any divine spell of 9th level or lower. \n\n* Duplicate any non-divine\ + \ spell of 7th level or lower. \n\n* Produce any effect whose power level is in\ + \ line with the above effects. \n\n* Reverse certain effects that refer to the *wish*\ + \ spell. \n\nThe GM might allow you to try using *miracle* to produce greater effects\ + \ than these, but doing so may be dangerous, or the spell may have only a partial\ + \ effect." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Miracle req: null diff --git a/data/spells/mirror image.yaml b/data/spells/mirror image.yaml index 8da6679..cda7d91 100644 --- a/data/spells/mirror image.yaml +++ b/data/spells/mirror image.yaml @@ -1,21 +1,22 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: Three illusory images of you swirl about your space, potentially causing those - who attack you to hit one of the images instead of you. Any attack that would hit - you has a random chance of hitting one of your images instead of you. If all three - images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images - remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, - the chances are 1 in 2 (1-3 on 1d6). Once an image is hit, it is destroyed. If an - attack roll fails to hit your AC but doesn't critically fail, it destroys an image - but has no additional effect (even if the attack would normally have an effect on - a failure). If an attack roll is a critical success and would hit one of the images, - one of the images is destroyed and the attack roll becomes a success against you. - Once all the images are destroyed, the spell ends. +descr: "Three illusory images of you swirl about your space, potentially causing those\ + \ who attack you to hit one of the images instead of you. Any attack that would\ + \ hit you has a random chance of hitting one of your images instead of you. If all\ + \ three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With\ + \ two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With\ + \ only one image, the chances are 1 in 2 (1-3 on 1d6). \n\nOnce an image is hit,\ + \ it is destroyed. If an attack roll fails to hit your AC but doesn't critically\ + \ fail, it destroys an image but has no additional effect (even if the attack would\ + \ normally have an effect on a failure). If an attack roll is a critical success\ + \ and would hit one of the images, one of the images is destroyed and the attack\ + \ roll becomes a success against you. Once all the images are destroyed, the spell\ + \ ends." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Mirror Image req: null diff --git a/data/spells/misdirection.yaml b/data/spells/misdirection.yaml index 92fdd7a..614499a 100644 --- a/data/spells/misdirection.yaml +++ b/data/spells/misdirection.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (somatic, verbal) components: - Somatic @@ -9,7 +9,7 @@ descr: You reshape the magic aura of one creature or object to resemble that of of auras from the secondary target. A creature reading the aura can attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile away. duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Misdirection range: 30 feet diff --git a/data/spells/mislead.yaml b/data/spells/mislead.yaml index 24fc9ed..ea09005 100644 --- a/data/spells/mislead.yaml +++ b/data/spells/mislead.yaml @@ -1,27 +1,27 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You turn yourself invisible and create an illusory duplicate of yourself. When - you Sustain the Spell, you can mentally dictate a course of action for your duplicate - to follow that round. Your duplicate acts as though it had your full number of actions, - though it can't actually affect anything in the environment. Both the duplicate - and your invisibility persist for the spell's duration. Performing a hostile action - doesn't end mislead's invisibility, just like a 4th-level invisibility spell. A - creature that determines the duplicate is an illusion doesn't necessarily know you're - invisible, and one that can see your invisible form doesn't necessarily know your - duplicate is an illusion. If you Cast a Spell, attack, or otherwise interact with - another creature, as a part of that action you can attempt a Deception check against - observers' Perception DCs to convince them your duplicate used that action. This - doesn't fool anyone who's aware your duplicate is an illusion, nor does it work - if the attack obviously couldn't have come from the duplicate. For instance, if - you fired a ray, you could make it look like it came from the duplicate as long - as the duplicate was positioned appropriately, but if you attacked with a sword - and your duplicate was across the room from the target, your Deception check would - automatically fail. +descr: "You turn yourself invisible and create an illusory duplicate of yourself.\ + \ When you Sustain the Spell, you can mentally dictate a course of action for your\ + \ duplicate to follow that round. Your duplicate acts as though it had your full\ + \ number of actions, though it can't actually affect anything in the environment.\ + \ Both the duplicate and your invisibility persist for the spell's duration. Performing\ + \ a hostile action doesn't end *mislead*'s invisibility, just like a 4th-level *invisibility*\ + \ spell. A creature that determines the duplicate is an illusion doesn't necessarily\ + \ know you're invisible, and one that can see your invisible form doesn't necessarily\ + \ know your duplicate is an illusion. \n\nIf you Cast a Spell, attack, or otherwise\ + \ interact with another creature, as a part of that action you can attempt a Deception\ + \ check against observers' Perception DCs to convince them your duplicate used that\ + \ action. This doesn't fool anyone who's aware your duplicate is an illusion, nor\ + \ does it work if the attack obviously couldn't have come from the duplicate. For\ + \ instance, if you fired a ray, you could make it look like it came from the duplicate\ + \ as long as the duplicate was positioned appropriately, but if you attacked with\ + \ a sword and your duplicate was across the room from the target, your Deception\ + \ check would automatically fail." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Mislead req: null diff --git a/data/spells/modify memory.yaml b/data/spells/modify memory.yaml index 568ed9f..2a0b656 100644 --- a/data/spells/modify memory.yaml +++ b/data/spells/modify memory.yaml @@ -1,24 +1,24 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You alter the target's memories, either erasing a memory, enhancing a memory's\ \ clarity, altering a memory, or adding a false memory. The target can attempt a\ - \ Will save to resist the spell.Any memories you've altered remain changed as long\ - \ as the spell is active. If the target moves out of range before the 5 minutes\ - \ is up, you can't alter any further memories. \n\n**Critical Success** The target\ - \ is unaffected and realizes you tried to alter its memory. \n\n**Success** The\ - \ target is unaffected but thinks your spell was something harmless instead of modify\ - \ memory, unless it identifies the spell. \n\n**Failure** During the first 5 minutes\ - \ of the spell's duration, you can Sustain the Spell to modify a memory once each\ - \ round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum\ - \ of 5 continuous minutes of memory. \n\n**Heightened (6th)** You can cast the\ - \ spell on a willing target to suppress all memory of a particular topic, detailed\ - \ in 50 words or fewer. The effect is permanent, and it patches these omissions\ + \ Will save to resist the spell.\n\n**Critical Success** The target is unaffected\ + \ and realizes you tried to alter its memory. \n\n**Success** The target is unaffected\ + \ but thinks your spell was something harmless instead of *modify memory*, unless\ + \ it identifies the spell. \n\n**Failure** During the first 5 minutes of the spell's\ + \ duration, you can Sustain the Spell to modify a memory once each round. When you\ + \ do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous\ + \ minutes of memory. \n\n\nAny memories you've altered remain changed as long as\ + \ the spell is active. If the target moves out of range before the 5 minutes is\ + \ up, you can't alter any further memories.\n\n---\n**Heightened (6th)** You can\ + \ cast the spell on a willing target to suppress all memory of a particular topic,\ + \ detailed in 50 words or fewer. The effect is permanent, and it patches these omissions\ \ with an indistinct haze." duration: unlimited -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Modify Memory range: 30 feet diff --git a/data/spells/moment of renewal.yaml b/data/spells/moment of renewal.yaml index edfeb61..322db5e 100644 --- a/data/spells/moment of renewal.yaml +++ b/data/spells/moment of renewal.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,7 +10,7 @@ descr: The targets experience a day's worth of recovery in an instant. Any detri daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Moment of Renewal range: touch diff --git a/data/spells/monstrosity form.yaml b/data/spells/monstrosity form.yaml index fdc3f56..a8a7f99 100644 --- a/data/spells/monstrosity form.yaml +++ b/data/spells/monstrosity form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -35,11 +35,11 @@ descr: "You transform into the shape of a legendary monster, assuming a Huge bat \ |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning; **Spine Rake** |2| (move)\ \ You extend your spines and Swim or Stride. Each creature you're adjacent to at\ \ any point during your movement takes 4d8+10 slashing damage (basic Reflex against\ - \ your spell DC).\n\n \n\n**Heightened (9th)** You instead gain AC = 22 + your\ - \ level, 25 temporary HP, attack modifier +31, increase damage by one damage die,\ - \ and Athletics +33." + \ your spell DC).\n\n \n\n---\n**Heightened (9th)** You instead gain AC = 22 +\ + \ your level, 25 temporary HP, attack modifier +31, increase damage by one damage\ + \ die, and Athletics +33." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Monstrosity Form req: null diff --git a/data/spells/moon frenzy.yaml b/data/spells/moon frenzy.yaml index ec5b216..76ecd13 100644 --- a/data/spells/moon frenzy.yaml +++ b/data/spells/moon frenzy.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,18 +11,19 @@ descr: "A feral aspect overcomes the targets, making them tough and savage. Targ \ attack proficiency with these attacks, and if they have weapon specialization\ \ or greater weapon specialization, they add this damage as well. On a critical\ \ hit with one of these unarmed attacks, the creature struck takes 1d4 persistent\ - \ bleed damage. The targets can't use concentrate actions unless those actions also\ - \ have the rage trait, with the exception of Seek. A creature can attempt to end\ - \ the spell's effect on itself by using a single action, which has the rage trait,\ - \ to attempt a Will save against your spell DC; on a success, it ends the spell's\ - \ effect on itself. If a target is in the light of a full moon, it also grows by\ - \ one size if it were Medium or smaller. This increases the reach of a Medium or\ - \ Tiny creature by 5 feet. \n\n**Heightened (6th)** The temporary Hit Points increase\ - \ to 10, the silver weakness to 10, and the damage dealt by the attacks to three\ - \ dice. \n\n**Heightened (10th)** The temporary Hit Points increase to 20, the\ - \ silver weakness to 20, and the damage dealt by the attacks to four dice." + \ bleed damage.\n\nThe targets can't use concentrate actions unless those actions\ + \ also have the rage trait, with the exception of Seek. A creature can attempt to\ + \ end the spell's effect on itself by using a single action, which has the rage\ + \ trait, to attempt a Will save against your spell DC; on a success, it ends the\ + \ spell's effect on itself. \n\nIf a target is in the light of a full moon, it also\ + \ grows by one size if it were Medium or smaller. This increases the reach of a\ + \ Medium or Tiny creature by 5 feet. \n\n---\n**Heightened (6th)** The temporary\ + \ Hit Points increase to 10, the silver weakness to 10, and the damage dealt by\ + \ the attacks to three dice. \n\n**Heightened (10th)** The temporary Hit Points\ + \ increase to 20, the silver weakness to 20, and the damage dealt by the attacks\ + \ to four dice." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Moon Frenzy range: 30 feet diff --git a/data/spells/moonbeam.yaml b/data/spells/moonbeam.yaml index 64e2d73..24baa97 100644 --- a/data/spells/moonbeam.yaml +++ b/data/spells/moonbeam.yaml @@ -1,16 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You shine a ray of moonlight. Make a spell attack roll. The beam of light\ - \ deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses,\ + \ deals 1d6 fire damage. *Moonbeam* deals silver damage for the purposes of weaknesses,\ \ resistances, and the like. \n\n**Critical Success** The beam deals double damage,\ \ and the target is dazzled for 1 minute. \n\n**Success** The beam deals full\ - \ damage, and the target is dazzled for 1 round. \n\n**Heightened (+1)** The ray's\ - \ damage increases by 1d6." + \ damage, and the target is dazzled for 1 round. \n\n---\n**Heightened (+1)** \ + \ The ray's damage increases by 1d6." +domain: Moon duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Moonbeam range: 120 feet diff --git a/data/spells/mystic beacon.yaml b/data/spells/mystic beacon.yaml index 5cc704b..7997c8d 100644 --- a/data/spells/mystic beacon.yaml +++ b/data/spells/mystic beacon.yaml @@ -1,13 +1,14 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. The spell otherwise functions at its actual - level. Once the target casts the spell, mystic beacon ends. + level. Once the target casts the spell, *mystic beacon* ends. +domain: Magic duration: until the start of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Mystic Beacon range: 30 feet diff --git a/data/spells/nature incarnate.yaml b/data/spells/nature incarnate.yaml index 0b1a8d1..b824921 100644 --- a/data/spells/nature incarnate.yaml +++ b/data/spells/nature incarnate.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -16,11 +16,11 @@ descr: "The primal power of the world flows through you. You transform into an i \ you use the listed damage. These attacks are Strength based (for the purpose of\ \ the enfeebled condition, for example). If your unarmed attack modifier is higher,\ \ you can use it instead.\n\n * Athletics modifier of +36, unless your own modifier\ - \ is higher.\n\n \n\nYou also gain specific abilities based on the type of incarnation\ + \ is higher.\n\n\nYou also gain specific abilities based on the type of incarnation\ \ you choose: \n\n * **Green Man** Speed 40 feet, climb Speed 40 feet; **Melee**\ \ |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning; **Ranged**\ - \ |1| thorns (range 100 feet), **Damage** 6d6+6 piercing; Green Caress (aura, primal,\ - \ transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude\ + \ |1| thorns (range 100 feet), **Damage** 6d6+6 piercing; **Green Caress** (aura,\ + \ primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude\ \ save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical\ \ failure).\n\n * **Kaiju** Speed 50 feet; resistance 5 to physical damage; **Melee**\ \ |1| jaws (reach 30 feet), **Damage** 6d10+10 piercing; **Melee** |1| claws (agile,\ @@ -31,7 +31,7 @@ descr: "The primal power of the world flows through you. You transform into an i \ creatures, trampling each creature whose space you enter. A trampled creature\ \ takes foot damage with a basic Reflex save against your spell DC." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Nature Incarnate req: null diff --git a/data/spells/nature's bounty.yaml b/data/spells/nature's bounty.yaml index 03d65e0..92de70a 100644 --- a/data/spells/nature's bounty.yaml +++ b/data/spells/nature's bounty.yaml @@ -1,14 +1,15 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "A palm-sized raw fruit or vegetable appears in your open hand. You choose\ \ the specific type of food. A creature can consume the food with an Interact action\ \ to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten,\ - \ the food rots and crumbles to dust after 1 minute. \n\n**Heightened (+1)** The\ - \ Hit Points restored increase by 6." + \ the food rots and crumbles to dust after 1 minute. \n\n---\n**Heightened (+1)**\ + \ The Hit Points restored increase by 6." +domain: Nature duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Nature's Bounty req: You have a free hand. diff --git a/data/spells/nature's enmity.yaml b/data/spells/nature's enmity.yaml index 2de5da7..a1387ae 100644 --- a/data/spells/nature's enmity.yaml +++ b/data/spells/nature's enmity.yaml @@ -1,24 +1,24 @@ action_abbr: '2' area: 500-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: Animals and plants in the area turn against the targets. Each target suffers - from the following effects as long as it remains in the area. Vegetation springs - up from every surface, giving each target a -10-foot circumstance penalty to its - Speed any time it's adjacent to the plants. Aggressive animals attack unpredictably. - At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's - attacked by swarming creatures that deal 2d10 slashing damage. The target attempts - a basic Reflex save, and it is flat-footed for 1 round on any outcome other than - a critical success. The target loses any connection to nature or natural creatures. - The target has to succeed at a DC 5 flat check when casting any primal spell or - the spell fails. Furthermore, animal or plant creatures become hostile to it, even - one with a strong bond to the target, such as an animal companion. The GM might - decide that you can't subject some creatures, such as an emissary of a nature deity, - to the ire of nature. +descr: "Animals and plants in the area turn against the targets. Each target suffers\ + \ from the following effects as long as it remains in the area. \n\n* Vegetation\ + \ springs up from every surface, giving each target a -10-foot circumstance penalty\ + \ to its Speed any time it's adjacent to the plants. \n\n* Aggressive animals attack\ + \ unpredictably. At the start of its turn, each target rolls a DC 8 flat check.\ + \ On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage.\ + \ The target attempts a basic Reflex save, and it is flat-footed for 1 round on\ + \ any outcome other than a critical success. \n\n* The target loses any connection\ + \ to nature or natural creatures. The target has to succeed at a DC 5 flat check\ + \ when casting any primal spell or the spell fails. Furthermore, animal or plant\ + \ creatures become hostile to it, even one with a strong bond to the target, such\ + \ as an animal companion. \n\nThe GM might decide that you can't subject some creatures,\ + \ such as an emissary of a nature deity, to the ire of nature." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Nature's Enmity range: 120 feet diff --git a/data/spells/negate aroma.yaml b/data/spells/negate aroma.yaml index 192889c..b6157b9 100644 --- a/data/spells/negate aroma.yaml +++ b/data/spells/negate aroma.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,10 +8,10 @@ descr: "The target loses its odor, preventing creatures from passively noticing \ A creature attempting a Perception check to Seek with scent and other senses might\ \ notice the lack of natural scent. If the target has any abilities that result\ \ from its smell, such as an overpowering scent, those abilities are also negated.\ - \ \n\n**Heightened (5th)** The range increases to 30 feet, and you can target\ + \ \n\n---\n**Heightened (5th)** The range increases to 30 feet, and you can target\ \ up to 10 creatures." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Negate Aroma range: touch diff --git a/data/spells/neutralize poison.yaml b/data/spells/neutralize poison.yaml index 839e2ff..5c15f72 100644 --- a/data/spells/neutralize poison.yaml +++ b/data/spells/neutralize poison.yaml @@ -1,12 +1,12 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Neutralize Poison range: touch diff --git a/data/spells/nightmare.yaml b/data/spells/nightmare.yaml index 2246ea8..5d41e1a 100644 --- a/data/spells/nightmare.yaml +++ b/data/spells/nightmare.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -14,7 +14,7 @@ descr: "You send disturbing nightmares to your target. The next time the target \ target experiences the nightmares, awakens fatigued, and is drained 2 until it\ \ is no longer fatigued." duration: 1 day -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Nightmare range: planetary diff --git a/data/spells/nondetection.yaml b/data/spells/nondetection.yaml index 41c36f6..e88f2f6 100644 --- a/data/spells/nondetection.yaml +++ b/data/spells/nondetection.yaml @@ -1,17 +1,17 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material - Somatic - Verbal descr: You erect protective wards that make the target difficult to detect via magic. - Nondetection attempts to counteract all detection, revelation, and scrying divinations + *Nondetection* attempts to counteract all detection, revelation, and scrying divinations made against the target or the target's gear throughout the duration, counting cantrips as 1st-level spells for this purpose. Successfully counteracting a divination that - targets an area or multiple targets negates the effects only for nondetection's + targets an area or multiple targets negates the effects only for *nondetection*'s target. duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Nondetection range: touch diff --git a/data/spells/obscuring mist.yaml b/data/spells/obscuring mist.yaml index 40c9589..9c3e547 100644 --- a/data/spells/obscuring mist.yaml +++ b/data/spells/obscuring mist.yaml @@ -1,6 +1,6 @@ action_abbr: '3' area: 20-foot burst -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -9,7 +9,7 @@ descr: You call forth a cloud of mist. All creatures within the mist become conc and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Obscuring Mist range: 120 feet diff --git a/data/spells/outcast's curse.yaml b/data/spells/outcast's curse.yaml index 39db6d7..ff099f8 100644 --- a/data/spells/outcast's curse.yaml +++ b/data/spells/outcast's curse.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -13,7 +13,7 @@ descr: "You afflict the target with a curse that makes its presence abrasive and \ As failure, and creatures that the target encounters have an initial attitude\ \ toward them of two steps worse." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Outcast's Curse range: touch @@ -29,7 +29,6 @@ traditions: - Divine - Occult traits: -- Attack - Curse - Enchantment - Mental diff --git a/data/spells/overstuff.yaml b/data/spells/overstuff.yaml index 68903e4..c048eae 100644 --- a/data/spells/overstuff.yaml +++ b/data/spells/overstuff.yaml @@ -1,17 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Huge amounts of food and drink fill the target. It receives a full meal's\ - \ worth of nourishment and must attempt a Fortitude save. A target sickened by this\ - \ spell takes a -10-foot status penalty to its Speed until it's no longer sickened.\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ is sickened 1, but if it spends an action to end the condition, it succeeds automatically.\ - \ \n\n**Failure** The target is sickened 1. \n\n**Critical Failure** The target\ - \ is sickened 2." + \ worth of nourishment and must attempt a Fortitude save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target is sickened 1, but if\ + \ it spends an action to end the condition, it succeeds automatically. \n\n**Failure**\ + \ The target is sickened 1. \n\n**Critical Failure** The target is sickened 2.\n\ + \nA target sickened by this spell takes a -10-foot status penalty to its Speed until\ + \ it's no longer sickened. " +domain: Indulgence duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Overstuff range: 30 feet diff --git a/data/spells/overwhelming presence.yaml b/data/spells/overwhelming presence.yaml index c44d7d1..a50a650 100644 --- a/data/spells/overwhelming presence.yaml +++ b/data/spells/overwhelming presence.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 40-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,17 +8,17 @@ descr: "You surround yourself with supernatural splendor, appearing to be a god \ similarly majestic being. You choose the aspects of your new majestic appearance.\ \ This causes the targets to pay tribute to you by bowing or using some other action\ \ in keeping with your appearance. The number of times a target must do this depends\ - \ on the result of their Will save. Paying tribute is a manipulate action or move\ - \ action, as chosen by the creature paying tribute. A creature under this effect\ - \ must pay tribute to you at least once on each of its turns if possible. While\ - \ affected by this spell, a creature is fascinated by you and can't use hostile\ - \ actions against you. The target is then temporarily immune for 1 minute. \n\n\ - **Critical Success** The target is unaffected. \n\n**Success** The target must\ - \ pay tribute twice. \n\n**Failure** The target must pay tribute six times. \n\ - \n**Critical Failure** As failure, and the target must spend all its actions paying\ - \ tribute if possible." + \ on the result of their Will save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target must pay tribute twice. \n\n**Failure** The target\ + \ must pay tribute six times. \n\n**Critical Failure** As failure, and the target\ + \ must spend all its actions paying tribute if possible.\n\nPaying tribute is a\ + \ manipulate action or move action, as chosen by the creature paying tribute. A\ + \ creature under this effect must pay tribute to you at least once on each of its\ + \ turns if possible. While affected by this spell, a creature is fascinated by you\ + \ and can't use hostile actions against you. The target is then temporarily immune\ + \ for 1 minute. " duration: until full tribute is paid -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Overwhelming Presence req: null diff --git a/data/spells/paralyze.yaml b/data/spells/paralyze.yaml index f000fa6..7880530 100644 --- a/data/spells/paralyze.yaml +++ b/data/spells/paralyze.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,10 +9,10 @@ descr: "You block the target's motor impulses before they can leave its mind, th \ \n\n**Failure** The target is paralyzed for 1 round. \n\n**Critical Failure**\ \ The target is paralyzed for 4 rounds. At the end of each of its turns, it can\ \ attempt a new Will save to reduce the remaining duration by 1 round, or end it\ - \ entirely on a critical success. \n\n**Heightened (7th)** You can target up to\ - \ 10 creatures." + \ entirely on a critical success. \n\n---\n**Heightened (7th)** You can target\ + \ up to 10 creatures." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Paralyze range: 30 feet diff --git a/data/spells/paranoia.yaml b/data/spells/paranoia.yaml index abd9538..40440dc 100644 --- a/data/spells/paranoia.yaml +++ b/data/spells/paranoia.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -14,10 +14,10 @@ descr: "You cause the target to see all other creatures as dire threats. The tar \ reactions and free actions against everyone, regardless of whether they were previously\ \ its allies, as determined by the GM. It otherwise acts as rationally as it normally\ \ does and likely prefers to attack creatures that are actively attacking or hindering\ - \ it over those leaving it alone. \n\n**Heightened (6th)** You can target up to\ - \ 5 creatures." + \ it over those leaving it alone. \n\n---\n**Heightened (6th)** You can target\ + \ up to 5 creatures." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Paranoia range: 30 feet diff --git a/data/spells/pass without trace.yaml b/data/spells/pass without trace.yaml index a7221ca..93a6c6a 100644 --- a/data/spells/pass without trace.yaml +++ b/data/spells/pass without trace.yaml @@ -1,21 +1,21 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You obscure the tracks you leave behind and make it harder for others to find\ \ you. The DC of checks to Track you gains a +4 status bonus or is equal to your\ - \ spell DC, whichever results in a higher DC. You can benefit from only one pass\ - \ without trace spell at a time. \n\n**Heightened (2nd)** The duration increases\ + \ spell DC, whichever results in a higher DC. You can benefit from only one *pass\ + \ without trace* spell at a time. \n\n---\n**Heightened (2nd)** The duration increases\ \ to 8 hours. \n\n**Heightened (4th)** The duration increases to 8 hours. The\ \ spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up\ \ to 10 creatures of your choice within that area." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Pass Without Trace req: null -saving throw: NULl +saving throw: null source: - abbr: CRB page_start: 356 diff --git a/data/spells/passwall.yaml b/data/spells/passwall.yaml index 593edb2..2b64384 100644 --- a/data/spells/passwall.yaml +++ b/data/spells/passwall.yaml @@ -1,7 +1,7 @@ action_abbr: '2' area: 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone wall -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,14 +9,14 @@ descr: "You create a visible tunnel through the wall in the chosen area, replaci \ the area with empty space. If the wall is thicker than 10 feet, the tunnel ends\ \ 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning.\ \ This spell doesn't reduce the integrity of the structure. When the spell ends,\ - \ anyone inside the tunnel is shunted to the nearest exit. \n\n**Heightened (7th)**\ - \ The tunnel can be up to 20 feet deep. The areas of the wall that contain your\ - \ tunnel's entrance appear completely normal (unless viewed with true seeing or\ - \ a similar effect), despite the tunnel's existence. The tunnel's entrance functions\ - \ as a solid wall, but you can specify a password or a trigger (page 305), allowing\ - \ creatures to enter the tunnel freely." + \ anyone inside the tunnel is shunted to the nearest exit. \n\n---\n**Heightened\ + \ (7th)** The tunnel can be up to 20 feet deep. The areas of the wall that contain\ + \ your tunnel's entrance appear completely normal (unless viewed with *true seeing*\ + \ or a similar effect), despite the tunnel's existence. The tunnel's entrance functions\ + \ as a solid wall, but you can specify a password or a trigger, allowing creatures\ + \ to enter the tunnel freely." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Passwall range: touch diff --git a/data/spells/perfect strike.yaml b/data/spells/perfect strike.yaml index dcda06f..ae47e30 100644 --- a/data/spells/perfect strike.yaml +++ b/data/spells/perfect strike.yaml @@ -1,11 +1,11 @@ action_abbr: R -cast: null +cast: '|R| verbal' components: - Verbal descr: You call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Perfect Strike req: null diff --git a/data/spells/perfected form.yaml b/data/spells/perfected form.yaml index 85fda21..4e5e8cd 100644 --- a/data/spells/perfected form.yaml +++ b/data/spells/perfected form.yaml @@ -1,10 +1,11 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: Reroll the saving throw and use the better result. +domain: Perfection duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Perfected Form req: null diff --git a/data/spells/perfected mind.yaml b/data/spells/perfected mind.yaml index a18aff8..73316bb 100644 --- a/data/spells/perfected mind.yaml +++ b/data/spells/perfected mind.yaml @@ -1,15 +1,16 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in - which case nothing happens. You can use perfected mind against a given effect only - once. + which case nothing happens. You can use *perfected mind* against a given effect + only once. +domain: Perfection duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Perfected Mind req: null diff --git a/data/spells/pest form.yaml b/data/spells/pest form.yaml index 5aba687..ee47886 100644 --- a/data/spells/pest form.yaml +++ b/data/spells/pest form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,10 +12,10 @@ descr: "You transform into a the battle form of a Tiny animal, such as a cat, in \ 5 to physical damage. (If you take physical damage in this form, you take 5 additional\ \ damage.)\n\n * Low-light vision and imprecise scent 30 feet.\n\n * Acrobatics\ \ and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier\ - \ -4.\n\n \n\n**Heightened (4th)** You can turn into a flying creature, such as\ - \ a bird, which grants you a fly Speed of 20 feet." + \ -4.\n\n \n\n---\n**Heightened (4th)** You can turn into a flying creature, such\ + \ as a bird, which grants you a fly Speed of 20 feet." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Pest Form req: null diff --git a/data/spells/phantasmal calamity.yaml b/data/spells/phantasmal calamity.yaml index 52a45ed..03bd716 100644 --- a/data/spells/phantasmal calamity.yaml +++ b/data/spells/phantasmal calamity.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 30-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,10 +10,10 @@ descr: "A vision of apocalyptic destruction fills the mind of each creature in t \ in a fissure, adrift at sea, or some other fate in keeping with its vision). If\ \ it fails the second save, it's also stunned for 1 minute. It can attempt a new\ \ Will save at the end of each of its turns, and on a success, it disbelieves the\ - \ illusion and recovers from the stunned condition. \n\n**Heightened (+1)** The\ - \ damage increases by 2d6." + \ illusion and recovers from the stunned condition. \n\n---\n**Heightened (+1)**\ + \ The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Phantasmal Calamity range: 500 feet diff --git a/data/spells/phantasmal killer.yaml b/data/spells/phantasmal killer.yaml index ce50a6b..9accb41 100644 --- a/data/spells/phantasmal killer.yaml +++ b/data/spells/phantasmal killer.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -13,10 +13,10 @@ descr: "You create a phantasmal image of the most fearsome creature imaginable t \ It must attempt a Fortitude save; if the target fails, it dies. On a successful\ \ Fortitude save, the target takes 12d6 mental damage, is fleeing until the end\ \ of its next turn, and is frightened 4. This effect has the incapacitation trait.\ - \ \n\n**Heightened (+1)** The damage increases by 2d6 on a failure and by 3d6\ - \ on a critical failure." + \ \n\n---\n**Heightened (+1)** The damage increases by 2d6 on a failure and by\ + \ 3d6 on a critical failure." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Phantasmal Killer range: 120 feet diff --git a/data/spells/phantom pain.yaml b/data/spells/phantom pain.yaml index fe75a03..5934c39 100644 --- a/data/spells/phantom pain.yaml +++ b/data/spells/phantom pain.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,10 +10,10 @@ descr: "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persi \ target takes full initial and persistent damage, and the target is sickened 1.\ \ If the target recovers from being sickened, the persistent damage ends and the\ \ spell ends. \n\n**Critical Failure** As failure, but the target is sickened\ - \ 2. \n\n**Heightened (+1)** The damage increases by 2d4 and the persistent damage\ - \ by 1d4." + \ 2. \n\n---\n**Heightened (+1)** The damage increases by 2d4 and the persistent\ + \ damage by 1d4." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Phantom Pain range: 30 feet diff --git a/data/spells/phantom steed.yaml b/data/spells/phantom steed.yaml index b65511f..cd82d45 100644 --- a/data/spells/phantom steed.yaml +++ b/data/spells/phantom steed.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (somatic, verbal) components: - Somatic @@ -7,15 +7,15 @@ descr: "You conjure a Large, magical, equine creature that only you (or another \ or Small creature you choose) can ride. The horse is clearly phantasmal in nature,\ \ has 20 AC and 10 Hit Points, and automatically fails all saves. If it's reduced\ \ to 0 Hit Points, it disappears and the spell ends. The steed has a Speed of 40\ - \ feet and can hold its rider's body weight, plus 20 Bulk. \n\n**Heightened (4th)**\ - \ The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural\ - \ difficult terrain. \n\n**Heightened (5th)** The steed has a Speed of 60 feet,\ - \ can walk on water, and ignores areas of natural difficult terrain. It can also\ - \ air walk but must end its turn on solid ground or fall. \n\n**Heightened (6th)**\ - \ The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores\ - \ natural difficult terrain." + \ feet and can hold its rider's body weight, plus 20 Bulk. \n\n---\n**Heightened\ + \ (4th)** The steed has a Speed of 60 feet, can walk on water, and ignores areas\ + \ of natural difficult terrain. \n\n**Heightened (5th)** The steed has a Speed\ + \ of 60 feet, can walk on water, and ignores areas of natural difficult terrain.\ + \ It can also *air walk* but must end its turn on solid ground or fall. \n\n**Heightened\ + \ (6th)** The steed can walk or fly at a Speed of 80 feet, can walk on water, and\ + \ ignores natural difficult terrain." duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Phantom Steed range: 30 feet diff --git a/data/spells/physical boost.yaml b/data/spells/physical boost.yaml index 8391412..c7f1365 100644 --- a/data/spells/physical boost.yaml +++ b/data/spells/physical boost.yaml @@ -1,12 +1,12 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You temporarily improve the target's physique. The target gains a +2 status bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex save it attempts. duration: until the end of the target's next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Physical Boost range: touch diff --git a/data/spells/plane shift.yaml b/data/spells/plane shift.yaml index a1e96ae..6b71f33 100644 --- a/data/spells/plane shift.yaml +++ b/data/spells/plane shift.yaml @@ -1,24 +1,24 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (focus, material, somatic, verbal) components: - Focus - Material - Somatic - Verbal -descr: You and your allies traverse the barriers between planes of existence. The - targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the - Abyss. You must have specific knowledge of the destination plane and use a magic - tuning fork created from material from that plane as a focus for the spell. While - the tuning forks for most prominent planes are uncommon, just like the spell plane - shift, more obscure planes and demiplanes often have rare tuning forks. The spell - is highly imprecise, and you appear 1d20x25 miles from the last place one of the - targets (of your choice) was located the last time that target traveled to the plane. - If it's the first time traveling to a particular plane for all targets, you appear - at a random location on the plane. Plane shift doesn't provide a means of return - travel, though casting plane shift again allows you to return to your previous plane - unless there are extenuating circumstances. +descr: "You and your allies traverse the barriers between planes of existence. The\ + \ targets move to another plane, such as the Plane of Fire, the Shadow Plane, or\ + \ the Abyss. You must have specific knowledge of the destination plane and use a\ + \ magic tuning fork created from material from that plane as a focus for the spell.\ + \ While the tuning forks for most prominent planes are uncommon, just like the spell\ + \ *plane shift*, more obscure planes and demiplanes often have rare tuning forks.\ + \ \n\nThe spell is highly imprecise, and you appear 1d20x25 miles from the last\ + \ place one of the targets (of your choice) was located the last time that target\ + \ traveled to the plane. If it's the first time traveling to a particular plane\ + \ for all targets, you appear at a random location on the plane. *Plane shift* doesn't\ + \ provide a means of return travel, though casting *plane shift* again allows you\ + \ to return to your previous plane unless there are extenuating circumstances." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Plane Shift range: touch diff --git a/data/spells/plant form.yaml b/data/spells/plant form.yaml index 35422b6..b94ad38 100644 --- a/data/spells/plant form.yaml +++ b/data/spells/plant form.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -25,11 +25,11 @@ descr: "Taking inspiration from verdant creatures, you transform into a Large pl \ 10 feet), **Damage** 2d8 piercing, and you can spend an action after a hit to\ \ Grab the target.\n\n * **Shambler** Speed 20 feet, swim Speed 20 feet; resistance\ \ 10 to electricity; **Melee** |1| vine (reach 15 feet), **Damage** 2d8 slashing.\n\ - \n \n\n**Heightened (6th)** Your battle form is Huge, and the reach of your attacks\ - \ increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack\ - \ modifier +21, damage bonus +16, and Athletics +22." + \n \n\n---\n**Heightened (6th)** Your battle form is Huge, and the reach of your\ + \ attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary\ + \ HP, attack modifier +21, damage bonus +16, and Athletics +22." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Plant Form req: null diff --git a/data/spells/polar ray.yaml b/data/spells/polar ray.yaml index b587a50..9f2ea3a 100644 --- a/data/spells/polar ray.yaml +++ b/data/spells/polar ray.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You fire a blue-white ray of freezing air and swirling sleet from your finger\ \ that can chill your target to the bones. You must succeed at a spell attack roll\ \ to affect the target, which then takes 10d8 cold damage and is drained 2. \n\n\ - **Heightened (+1)** The damage increases by 2d8." + ---\n**Heightened (+1)** The damage increases by 2d8." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Polar Ray range: 120 feet diff --git a/data/spells/positive luminance.yaml b/data/spells/positive luminance.yaml index ea059fb..fda492c 100644 --- a/data/spells/positive luminance.yaml +++ b/data/spells/positive luminance.yaml @@ -1,24 +1,25 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "Drawing life force into yourself, you become a beacon of positive energy.\ \ You glow with bright light in a 10-foot emanation, and you gain an internal pool\ \ of light called a luminance reservoir, which begins with a value of 4. At the\ \ start of each of your turns, you can use a free action to increase the luminance\ - \ reservoir by 4. If you do, the radius of your light increases by 10 feet. If an\ - \ undead creature damages you with an attack or spell while it's within the area\ - \ of your light, that creature takes positive damage equal to half your luminance\ + \ reservoir by 4. If you do, the radius of your light increases by 10 feet. \n\n\ + If an undead creature damages you with an attack or spell while it's within the\ + \ area of your light, that creature takes positive damage equal to half your luminance\ \ reservoir value. It takes this damage only the first time it damages you in a\ - \ round. You can Dismiss this Spell. When you do, you can target a creature within\ - \ your light and direct the positive energy into it. The target must be a willing\ - \ living creature or an undead creature. This heals a living target or damages an\ - \ undead target by an amount equal to your luminance reservoir's value. When you\ - \ cast positive luminance, any other positive luminance spell you already had in\ - \ effect ends. \n\n**Heightened (+1)** Both the initial value of your luminance\ - \ reservoir and the amount you gain each turn increase by 1." + \ round. \n\nYou can Dismiss this Spell. When you do, you can target a creature\ + \ within your light and direct the positive energy into it. The target must be a\ + \ willing living creature or an undead creature. This heals a living target or damages\ + \ an undead target by an amount equal to your luminance reservoir's value. \n\n\ + When you cast *positive luminance*, any other *positive luminance* spell you already\ + \ had in effect ends. \n\n---\n**Heightened (+1)** Both the initial value of your\ + \ luminance reservoir and the amount you gain each turn increase by 1." +domain: Sun duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Positive Luminance req: null diff --git a/data/spells/possession.yaml b/data/spells/possession.yaml index 2f724bc..3367570 100644 --- a/data/spells/possession.yaml +++ b/data/spells/possession.yaml @@ -1,11 +1,11 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You send your mind and soul into the target's body, attempting to take control.\ \ The target must attempt a Will save. You can choose to use the effects of a degree\ - \ of success more favorable to the target if you prefer. While you're possessing\ + \ of success more favorable to the target if you prefer. \n\nWhile you're possessing\ \ a target, your own body is unconscious and can't wake up normally. You can sense\ \ everything the possessed target does. You can Dismiss this spell. If the possessed\ \ body dies, the spell ends and you must succeed at a Fortitude save against your\ @@ -19,11 +19,11 @@ descr: "You send your mind and soul into the target's body, attempting to take c \ it fails, it's controlled by you on that turn; if it succeeds, it chooses its\ \ own actions; and if it critically succeeds, it forces you out and the spell ends.\ \ \n\n**Critical Failure** You possess the target fully, and it can only watch\ - \ as you manipulate it like a puppet. The target is controlled by you. \n\n**Heightened\ - \ (9th)** The duration is 10 minutes, and you can physically enter the creature's\ - \ body, protecting your physical body while the spell lasts." + \ as you manipulate it like a puppet. The target is controlled by you. \n\n---\n\ + **Heightened (9th)** The duration is 10 minutes, and you can physically enter the\ + \ creature's body, protecting your physical body while the spell lasts." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Possession range: 30 feet @@ -37,6 +37,7 @@ targets: 1 living creature traditions: - Occult traits: +- Uncommon - Incapacitation - Mental - Necromancy diff --git a/data/spells/power word blind.yaml b/data/spells/power word blind.yaml index e4698b1..9f50c89 100644 --- a/data/spells/power word blind.yaml +++ b/data/spells/power word blind.yaml @@ -1,15 +1,15 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You utter an arcane word of power that can make the target blinded upon hearing\ \ it. Once targeted, the target is then temporarily immune for 10 minutes. The effect\ \ of the spell depends on the target's level. \n\n**11th or Lower** The target\ \ is blinded permanently. \n\n**12th-13th** The target is blinded for 1d4 minutes.\ - \ \n\n**14th or Higher** The target is dazzled for 1 minute. \n\n**Heightened\ + \ \n\n**14th or Higher** The target is dazzled for 1 minute. \n\n---\n**Heightened\ \ (+1)** The levels at which each outcome applies increase by 2." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Power Word Blind range: 30 feet @@ -26,5 +26,5 @@ traits: - Auditory - Enchantment - Mental -trigger: NULl +trigger: null type: Spell diff --git a/data/spells/power word kill.yaml b/data/spells/power word kill.yaml index ec00eec..4f3dd11 100644 --- a/data/spells/power word kill.yaml +++ b/data/spells/power word kill.yaml @@ -1,17 +1,17 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You utter the most powerful arcane word of power. Once targeted, the target\ \ is then temporarily immune for 10 minutes. The effect of the spell depends on\ - \ the target's level. 14th or Lower The target dies instantly. 15th If the target\ - \ has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points\ - \ and becomes dying 1, or increases its dying condition by 1 if it's already dying.\ - \ 16th or Higher The target takes 50 damage; if this brings the target to 0 Hit\ - \ Points, the target dies instantly. \n\n**Heightened (10th)** The levels at which\ - \ each outcome applies increase by 2." + \ the target's level. \n\n**14th or Lower** The target dies instantly.\n\n**15th**\ + \ If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops\ + \ to 0 Hit Points and becomes dying 1, or increases its dying condition by 1 if\ + \ it's already dying. \n\n**16th** or Higher The target takes 50 damage; if this\ + \ brings the target to 0 Hit Points, the target dies instantly. \n\n---\n**Heightened\ + \ (10th)** The levels at which each outcome applies increase by 2." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Power Word Kill range: 30 feet diff --git a/data/spells/power word stun.yaml b/data/spells/power word stun.yaml index 52355d7..4ce5347 100644 --- a/data/spells/power word stun.yaml +++ b/data/spells/power word stun.yaml @@ -1,14 +1,15 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You stun the target with an arcane word of power. Once targeted, the target\ \ is then temporarily immune for 10 minutes. The effect of the spell depends on\ - \ the target's level. 13th or Lower The target is stunned for 1d6 rounds. 14th-15th\ - \ The target is stunned for 1 round. 16th or Higher The target is stunned 1. \n\ - \n**Heightened (+1)** The levels at which each outcome applies increase by 2." + \ the target's level. \n\n**13th or Lower** The target is stunned for 1d6 rounds.\ + \ \n\n**14th-15th** The target is stunned for 1 round. \n\n**16th or Higher** The\ + \ target is stunned 1. \n\n---\n**Heightened (+1)** The levels at which each outcome\ + \ applies increase by 2." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Power Word Stun range: 30 feet diff --git a/data/spells/precious metals.yaml b/data/spells/precious metals.yaml index 1a5f269..9326215 100644 --- a/data/spells/precious metals.yaml +++ b/data/spells/precious metals.yaml @@ -1,19 +1,19 @@ action_abbr: '1' -cast: material +cast: '|1| material' components: - Material descr: "Your deity blesses base metals to transform them into precious materials.\ \ The target item transforms from its normal metal into cold iron, copper, gold,\ - \ iron, silver, or steel (the details for these metals are found on pages 577-579).\ - \ An item transmuted in this way deals damage according to its new material. For\ - \ example, a steel sword transmuted to cold iron would deal additional damage to\ - \ a creature with a weakness to cold iron. This change is clearly magical and temporary,\ - \ so the item's monetary value doesn't change; you couldn't transmute copper coins\ - \ to gold and use those coins to purchase something or as a cost for a spell. \n\ - \n**Heightened (8th)** Add adamantine (page 578) and mithral (page 579) to the\ - \ list of metals you can transform the item into." + \ iron, silver, or steel. An item transmuted in this way deals damage according\ + \ to its new material. For example, a steel sword transmuted to cold iron would\ + \ deal additional damage to a creature with a weakness to cold iron. \n\nThis change\ + \ is clearly magical and temporary, so the item's monetary value doesn't change;\ + \ you couldn't transmute copper coins to gold and use those coins to purchase something\ + \ or as a cost for a spell. \n\n---\n**Heightened (8th)** Add adamantine and mithral\ + \ to the list of metals you can transform the item into." +domain: Wealth duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Precious Metals range: touch diff --git a/data/spells/prestidigitation.yaml b/data/spells/prestidigitation.yaml index 8cc8495..b9ff9ae 100644 --- a/data/spells/prestidigitation.yaml +++ b/data/spells/prestidigitation.yaml @@ -1,21 +1,22 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: The simplest magic does your bidding. You can perform simple magical effects - for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose - one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material. Lift - Slowly lift an unattended object of light Bulk or less 1 foot off the ground. Make - Create a temporary object of negligible Bulk, made of congealed magical substance. - The object looks crude and artificial and is extremely fragile-it can't be used - as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of light - Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, - and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause - adverse conditions. Any actual change to an object (beyond what is noted above) - persists only as long as you Sustain the Spell. +descr: "The simplest magic does your bidding. You can perform simple magical effects\ + \ for as long as you Sustain the Spell. Each time you Sustain the Spell, you can\ + \ choose one of four options. \n\n* **Cook** Cool, warm, or flavor 1 pound of nonliving\ + \ material. \n\n* **Lift Slowly** lift an unattended object of light Bulk or less\ + \ 1 foot off the ground. \n\n* **Make** Create a temporary object of negligible\ + \ Bulk, made of congealed magical substance. The object looks crude and artificial\ + \ and is extremely fragile-it can't be used as a tool, weapon, or spell component.\ + \ \n\n* **Tidy** Color, clean, or soil an object of light Bulk or less. You can\ + \ affect an object of 1 Bulk with 10 rounds of concentration, and a larger object\ + \ a 1 minute per Bulk. \n\n*Prestidigitation* can't deal damage or cause adverse\ + \ conditions. Any actual change to an object (beyond what is noted above) persists\ + \ only as long as you Sustain the Spell." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Prestidigitation range: 10 feet diff --git a/data/spells/primal herd.yaml b/data/spells/primal herd.yaml index 0a109e2..7631e69 100644 --- a/data/spells/primal herd.yaml +++ b/data/spells/primal herd.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -24,7 +24,7 @@ descr: "Summoning the power of the natural world, you transform the targets into \ creature takes damage from its foot Strike based on a basic Reflex save (DC =\ \ 19 + the target's level)." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Primal Herd range: 30 feet diff --git a/data/spells/primal phenomenon.yaml b/data/spells/primal phenomenon.yaml index ebdb8f7..f71a567 100644 --- a/data/spells/primal phenomenon.yaml +++ b/data/spells/primal phenomenon.yaml @@ -1,20 +1,21 @@ action_abbr: '3' -cast: Three Actions material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal descr: "You request a direct intercession from the natural world. Nature always refuses\ \ unnatural requests and might grant a different request (potentially more powerful\ - \ or better fitting its character) than the one you asked for. A primal phenomenon\ - \ spell can do any of the following things. Duplicate any primal spell of 9th level\ - \ or lower. Duplicate any non-primal spell of 7th level or lower. Produce any effect\ - \ whose power level is in line with the above effects. Reverse certain effects that\ - \ refer to the wish spell. At the GM's discretion, you can try to use primal phenomenon\ - \ to produce greater effects than these, but doing so may be dangerous, or the spell\ - \ may have only a partial effect.\n\n\t\t\t\t\t" + \ or better fitting its character) than the one you asked for. A *primal phenomenon*\ + \ spell can do any of the following things. \n\n* Duplicate any primal spell of\ + \ 9th level or lower. \n* Duplicate any non-primal spell of 7th level or lower.\ + \ \n* Produce any effect whose power level is in line with the above effects. \n\ + * Reverse certain effects that refer to the wish spell. \n\nAt the GM's discretion,\ + \ you can try to use *primal phenomenon* to produce greater effects than these,\ + \ but doing so may be dangerous, or the spell may have only a partial effect.\n\n\ + \t\t\t\t\t" duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Primal Phenomenon req: null diff --git a/data/spells/primal summons.yaml b/data/spells/primal summons.yaml index c777626..4a30f50 100644 --- a/data/spells/primal summons.yaml +++ b/data/spells/primal summons.yaml @@ -1,19 +1,19 @@ action_abbr: F -cast: verbal +cast: '|F| verbal' components: - Verbal descr: "You enhance a summoned creature with the power of the elements. If your next\ - \ action is to cast either summon animal or summon plant or fungus, choose air,\ + \ action is to cast either *summon animal* or *summon plant or fungus*, choose air,\ \ earth, fire, or water, and the creature you summon gains the corresponding abilities.\ - \ Air The creature gains a fly Speed of 60 feet. Earth The creature gains a burrow\ - \ Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains\ - \ resistance 5 to physical damage. Fire The creature's attacks deal 1d6 extra fire\ - \ damage, and it gains resistance 10 to fire and weakness 5 to cold and water. Water\ - \ The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack\ - \ to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5\ - \ to fire.\n\n\t\t\t\t\t" + \ \n\n* **Air** The creature gains a fly Speed of 60 feet. \n\n* **Earth** The creature\ + \ gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5\ + \ feet), and gains resistance 5 to physical damage. \n* **Fire** The creature's\ + \ attacks deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness\ + \ 5 to cold and water. \n\n* **Water** The creature gains a swim Speed of 60 feet,\ + \ can spend 1 action after a melee attack to attempt a Shove (ignoring multiple\ + \ attack penalty), and gains resistance 5 to fire.\n\n\t\t\t\t\t" duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Primal Summons req: null diff --git a/data/spells/prismatic sphere.yaml b/data/spells/prismatic sphere.yaml index 903c7e9..33a429d 100644 --- a/data/spells/prismatic sphere.yaml +++ b/data/spells/prismatic sphere.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You create a seven-layered sphere to protect an area. This multicolored sphere - functions like a prismatic wall but is shaped in a 10-foot burst centered on a corner - of your space. You must form the sphere in an unbroken open space so its edges don't - pass through any creatures or objects, or the spell is lost. + functions like a *prismatic wall* but is shaped in a 10-foot burst centered on a + corner of your space. You must form the sphere in an unbroken open space so its + edges don't pass through any creatures or objects, or the spell is lost. duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Prismatic Sphere range: 10 feet diff --git a/data/spells/prismatic spray.yaml b/data/spells/prismatic spray.yaml index db07fbc..3411cb8 100644 --- a/data/spells/prismatic spray.yaml +++ b/data/spells/prismatic spray.yaml @@ -1,23 +1,26 @@ action_abbr: '2' area: 30-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: 'A spray of rainbow light beams cascades from your open hand. Each creature - in the area must roll 1d8 on the table below to see which beam affects it, then - attempt a saving throw of the indicated type. The table notes any additional traits - that apply to each type of ray. If a creature is struck by multiple beams, it uses - the same d20 result for all its saving throws. For all rays, a successful saving - throw negates the effect for that creature.Prismatic Spray 1d8ColorSaveEffects (Traits) - 1RedReflex50 fire damage (fire) 2OrangeReflex60 acid damage (acid) 3YellowReflex70 - electricity damage (electricity) 4GreenFortitude30 poison damage and enfeebled 1 - for 1 minute (poison) 5BlueFortitudeAffected as if by flesh to stone 6IndigoWillConfused, - as the warp mind spell (mental) 7VioletWillSlowed for 1 minute; if a critical failure, - sent to another plane, as plane shift (teleportation) 8Potent beam-Affected by two - beams - roll twice, rerolling any duplicates or results of 8 ' +descr: "A spray of rainbow light beams cascades from your open hand. Each creature\ + \ in the area must roll 1d8 on the table below to see which beam affects it, then\ + \ attempt a saving throw of the indicated type. The table notes any additional traits\ + \ that apply to each type of ray. If a creature is struck by multiple beams, it\ + \ uses the same d20 result for all its saving throws. For all rays, a successful\ + \ saving throw negates the effect for that creature.\n\n| 1d8 | Color | Save | Effects\ + \ (Traits) |\n| ---- | ----- | ---- | ---------------- | \n| 1 | Red | Reflex |\ + \ 50 fire damage (fire) |\n| 2 | Orange | Reflex | 60 acid damage (acid) |\n| 3\ + \ | Yellow | Reflex | 70 electricity damage (electricity) |\n| 4 | Green | Fortitude\ + \ | 30 poison damage and enfeebled 1 for 1 minute (poison) |\n| 5 | Blue | Fortitude\ + \ | Affected as if by *flesh to stone* |\n| 6 | Indigo | Will | Confused, as the\ + \ *warp mind* spell (mental) |\n| 7 | Violet | Will | Slowed for 1 minute; if a\ + \ critical failure, sent to another plane, as *plane shift* (teleportation) |\n\ + | 8 | Potent beam | - | Affected by two beams - roll twice, rerolling any duplicates\ + \ or results of 8 | " duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Prismatic Spray req: null diff --git a/data/spells/prismatic wall.yaml b/data/spells/prismatic wall.yaml index c795ac1..d3aa2ac 100644 --- a/data/spells/prismatic wall.yaml +++ b/data/spells/prismatic wall.yaml @@ -1,31 +1,31 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You create an opaque wall of shimmering, multicolored light. The wall is straight - and vertical, stretching 60 feet long and 30 feet high. You must form the wall in - an unbroken open space so its edges don't pass through any creatures or objects, - or the spell is lost. You can pass through the wall and ignore its effects. The - wall sheds bright light out to 20 feet on each side (and dim light to the next 20 - feet). Creatures other than you that come into the wall's light must attempt a Will - save; they're dazzled for 1 round on a success, blinded for 1 round on a failure, - and blinded for 1 minute on a critical failure. They are then temporarily immune - to the blinding effect for 1 hour. A prismatic wall has seven different layers, - each a different color. Red, orange, yellow, and green have the effect of a 5th-level - chromatic wall (page 323) spell of that color, and the others have the effect of - a 7th-level chromatic wall spell of that color. A creature that tries to pass through - the wall must attempt a saving throw against each component wall. The effects take - place simultaneously, so a creature turned to stone by the blue wall is still treated - as a creature for the indigo and violet walls. The wall as a whole is immune to - counteracting effects of the wall's level or lower; each color must be counteracted - by its specific spell, as described in chromatic wall. This must be done in order - (red, orange, yellow, green, blue, indigo, then violet). A given color can't be - affected until the previous color is counteracted. Counteracting a color wall removes - that color's effect from the wall, and counteracting them all ends prismatic wall. - You can Dismiss the spell. +descr: "You create an opaque wall of shimmering, multicolored light. The wall is straight\ + \ and vertical, stretching 60 feet long and 30 feet high. You must form the wall\ + \ in an unbroken open space so its edges don't pass through any creatures or objects,\ + \ or the spell is lost. You can pass through the wall and ignore its effects. The\ + \ wall sheds bright light out to 20 feet on each side (and dim light to the next\ + \ 20 feet). Creatures other than you that come into the wall's light must attempt\ + \ a Will save; they're dazzled for 1 round on a success, blinded for 1 round on\ + \ a failure, and blinded for 1 minute on a critical failure. They are then temporarily\ + \ immune to the blinding effect for 1 hour. \n\nA prismatic wall has seven different\ + \ layers, each a different color. Red, orange, yellow, and green have the effect\ + \ of a 5th-level *chromatic wall* spell of that color, and the others have the effect\ + \ of a 7th-level *chromatic wall* spell of that color. A creature that tries to\ + \ pass through the wall must attempt a saving throw against each component wall.\ + \ The effects take place simultaneously, so a creature turned to stone by the blue\ + \ wall is still treated as a creature for the indigo and violet walls. \n\nThe wall\ + \ as a whole is immune to counteracting effects of the wall's level or lower; each\ + \ color must be counteracted by its specific spell, as described in *chromatic wall*.\ + \ This must be done in order (red, orange, yellow, green, blue, indigo, then violet).\ + \ A given color can't be affected until the previous color is counteracted. Counteracting\ + \ a color wall removes that color's effect from the wall, and counteracting them\ + \ all ends *prismatic wall*. You can Dismiss the spell." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Prismatic Wall range: 120 feet diff --git a/data/spells/private sanctum.yaml b/data/spells/private sanctum.yaml index 16fbbd5..429fbde 100644 --- a/data/spells/private sanctum.yaml +++ b/data/spells/private sanctum.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m area: 100-foot burst cast: 10 minutes (material, somatic, verbal) components: @@ -10,7 +10,7 @@ descr: From outside, the area looks like a bank of impenetrable black fog. Senso the area. Scrying spells can't perceive any stimuli from the area, and mind-reading effects don't work in the area. duration: 24 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Private Sanctum range: touch diff --git a/data/spells/produce flame.yaml b/data/spells/produce flame.yaml index e1e8601..8b472ef 100644 --- a/data/spells/produce flame.yaml +++ b/data/spells/produce flame.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,10 +8,10 @@ descr: "A small ball of flame appears in the palm of your hand, and you lash out \ AC. This is normally a ranged attack, but you can also make a melee attack against\ \ a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus\ \ your spellcasting ability modifier. On a critical success, the target takes double\ - \ damage and 1d4 persistent fire damage. \n\n**Heightened (+1)** Increase the\ - \ damage by 1d4 and the persistent damage on a critical hit by 1d4." + \ damage and 1d4 persistent fire damage. \n\n---\n**Heightened (+1)** Increase\ + \ the damage by 1d4 and the persistent damage on a critical hit by 1d4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Produce Flame range: 30 feet diff --git a/data/spells/project image.yaml b/data/spells/project image.yaml index b1654a2..eb772b1 100644 --- a/data/spells/project image.yaml +++ b/data/spells/project image.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,10 +9,10 @@ descr: "You project an illusory image of yourself. You must stay within range of \ effect to originate from either yourself or the image. Because the image is an\ \ illusion, it can't benefit from spells, though visual manifestations of the spell\ \ appear. The image has the same AC and saves as you. If it is hit by an attack\ - \ or fails a save, the spell ends. \n\n**Heightened (+2)** The maximum duration\ + \ or fails a save, the spell ends. \n\n---\n**Heightened (+2)** The maximum duration\ \ you can Sustain the Spell increases to 10 minutes." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Project Image range: 30 feet diff --git a/data/spells/protection.yaml b/data/spells/protection.yaml index a096007..5d6cc18 100644 --- a/data/spells/protection.yaml +++ b/data/spells/protection.yaml @@ -1,18 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You ward a creature against a specified alignment. Choose chaotic, evil, good, - or lawful when you cast this spell. The target gains a +1 status bonus to Armor - Class and saving throws against creatures and effects of the chosen alignment. This - bonus increases to +3 against effects from such creatures that would directly control - the target and against attacks made by summoned creatures of the chosen alignment. - This spell gains the trait that opposes the alignment you chose-if you choose chaos, - this spell gains the lawful trait, and vice versa; if you choose evil, this spell - gains the good trait, and vice versa. +descr: "You ward a creature against a specified alignment. Choose chaotic, evil, good,\ + \ or lawful when you cast this spell. The target gains a +1 status bonus to Armor\ + \ Class and saving throws against creatures and effects of the chosen alignment.\ + \ This bonus increases to +3 against effects from such creatures that would directly\ + \ control the target and against attacks made by summoned creatures of the chosen\ + \ alignment. \n\nThis spell gains the trait that opposes the alignment you chose-if\ + \ you choose chaos, this spell gains the lawful trait, and vice versa; if you choose\ + \ evil, this spell gains the good trait, and vice versa." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Protection range: touch diff --git a/data/spells/protective ward.yaml b/data/spells/protective ward.yaml index eb6e54e..3f05701 100644 --- a/data/spells/protective ward.yaml +++ b/data/spells/protective ward.yaml @@ -1,13 +1,13 @@ action_abbr: '1' area: 5-foot-radius emanation centered on you -cast: somatic +cast: '|1| somatic' components: - Somatic descr: You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Protective Ward req: null diff --git a/data/spells/protector's sacrifice.yaml b/data/spells/protector's sacrifice.yaml index 93a4168..456077a 100644 --- a/data/spells/protector's sacrifice.yaml +++ b/data/spells/protector's sacrifice.yaml @@ -1,16 +1,17 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: "You protect your ally by suffering in their stead. Reduce the damage the triggering\ \ ally would take by 3. You redirect this damage to yourself, but your immunities,\ - \ weaknesses, resistances and so on do not apply. You aren't subject to any conditions\ - \ or other effects of whatever damaged your ally (such as poison from a venomous\ - \ bite). Your ally is still subject to those effects even if you redirect all of\ - \ the triggering damage to yourself. \n\n**Heightened (+1)** The damage you redirect\ - \ increases by 3." + \ weaknesses, resistances and so on do not apply. \n\nYou aren't subject to any\ + \ conditions or other effects of whatever damaged your ally (such as poison from\ + \ a venomous bite). Your ally is still subject to those effects even if you redirect\ + \ all of the triggering damage to yourself. \n\n---\n**Heightened (+1)** The damage\ + \ you redirect increases by 3." +domain: Protection duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Protector's Sacrifice range: 30 feet diff --git a/data/spells/protector's sphere.yaml b/data/spells/protector's sphere.yaml index 7ae3c8a..6de690d 100644 --- a/data/spells/protector's sphere.yaml +++ b/data/spells/protector's sphere.yaml @@ -1,15 +1,16 @@ action_abbr: '2' area: 15-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A protective aura emanates out from you, safeguarding you and your allies.\ \ You gain resistance 3 to all damage. Your allies also gain this resistance while\ - \ they are within the area. \n\n**Heightened (+1)** The resistance increases by\ - \ 1." + \ they are within the area. \n\n---\n**Heightened (+1)** The resistance increases\ + \ by 1." +domain: Protection duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Protector's Sphere req: null diff --git a/data/spells/prying eye.yaml b/data/spells/prying eye.yaml index 1781a79..7c6551e 100644 --- a/data/spells/prying eye.yaml +++ b/data/spells/prying eye.yaml @@ -1,20 +1,20 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You create an invisible, floating eye, 1 inch in diameter, at a location you - can see within 500 feet. It sees in all directions with your normal visual senses - and continuously transmits what it sees to you. The first time you Sustain the Spell - each round, you can either move the eye up to 30 feet, seeing only things in front - of the eye, or move it up to 10 feet, seeing everything in all directions around - it. There is no limit to how far from you the eye can move, but the spell ends immediately - if you and the eye ever cease to be on the same plane of existence. You can attempt - Seek actions through the eye if you want to attempt Perception checks with it. Any - damage dealt to the eye destroys it and ends the spell. +descr: "You create an invisible, floating eye, 1 inch in diameter, at a location you\ + \ can see within 500 feet. It sees in all directions with your normal visual senses\ + \ and continuously transmits what it sees to you. \n\nThe first time you Sustain\ + \ the Spell each round, you can either move the eye up to 30 feet, seeing only things\ + \ in front of the eye, or move it up to 10 feet, seeing everything in all directions\ + \ around it. There is no limit to how far from you the eye can move, but the spell\ + \ ends immediately if you and the eye ever cease to be on the same plane of existence.\ + \ You can attempt Seek actions through the eye if you want to attempt Perception\ + \ checks with it. Any damage dealt to the eye destroys it and ends the spell." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Prying Eye range: see text diff --git a/data/spells/pulse of the city.yaml b/data/spells/pulse of the city.yaml index e92363a..58b3f45 100644 --- a/data/spells/pulse of the city.yaml +++ b/data/spells/pulse of the city.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -8,22 +8,24 @@ descr: "You tap into the zeitgeist of the nearest settlement in range (if any). \ learn the name of the settlement, and you can utter a special word to learn a\ \ brief summary of one significant event happening in the settlement. Choose one\ \ of the following words, which indicates the type of people involved and type of\ - \ event you learn about. Wardens city guards, barristers, and judges (criminal reports,\ - \ busts, changes in routines, legal trials) Titles nobles and politicians (high\ - \ society weddings, elite soirees, political rallies) Masses common folk and merchants\ - \ (gathering mobs, major sales) When uttering your word, you can exclude events\ - \ you already know about, whether you know about them from this spell or from other\ - \ experiences. If you cast pulse of the city again within 24 hours, you can say\ - \ \"echo\" instead of another word to get an update on the event you learned about\ - \ the last time you Cast the Spell. Pulse of the city reveals only publicly available\ - \ or observable information. You never learn clandestine movements or other details\ - \ people are specifically trying to hide. The spell is also notoriously bad at overcoming\ - \ magic meant to avoid detection; it automatically fails to reveal information about\ - \ events involving creatures, places, or objects affected by spells that could prevent\ - \ or counteract pulse of the city (such as nondetection). \n\n**Heightened (5th)**\ - \ The range increases to 100 miles." + \ event you learn about. \n\n* **Wardens** city guards, barristers, and judges (criminal\ + \ reports, busts, changes in routines, legal trials) \n\n* **Titles** nobles and\ + \ politicians (high society weddings, elite soirees, political rallies) \n\n* **Masses**\ + \ common folk and merchants (gathering mobs, major sales) \n\nWhen uttering your\ + \ word, you can exclude events you already know about, whether you know about them\ + \ from this spell or from other experiences. If you *cast pulse of the city* again\ + \ within 24 hours, you can say \"echo\" instead of another word to get an update\ + \ on the event you learned about the last time you Cast the Spell. \n\n*Pulse of\ + \ the city* reveals only publicly available or observable information. You never\ + \ learn clandestine movements or other details people are specifically trying to\ + \ hide. The spell is also notoriously bad at overcoming magic meant to avoid detection;\ + \ it automatically fails to reveal information about events involving creatures,\ + \ places, or objects affected by spells that could prevent or counteract *pulse\ + \ of the city* (such as *nondetection*). \n\n---\n**Heightened (5th)** The range\ + \ increases to 100 miles." +domain: Cities duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Pulse of the City range: 25 miles diff --git a/data/spells/punishing winds.yaml b/data/spells/punishing winds.yaml index ff14c5e..3358d4e 100644 --- a/data/spells/punishing winds.yaml +++ b/data/spells/punishing winds.yaml @@ -1,22 +1,22 @@ action_abbr: '3' area: 30-foot radius, 100-foot-cylinder -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: Violent winds and a powerful downdraft fill the area, forming a cyclone. All - flying creatures in the area descend 40 feet. The entire area is greater difficult - terrain for Flying creatures, and difficult terrain for creatures on the ground - or Climbing. Any creature that ends its turn Flying within the area descends 20 - feet. Any creature pushed into a surface by this spell's winds takes bludgeoning - damage as though it had fallen. The squares at the outside vertical edges of the - cylinder prevent creatures from leaving. These squares are greater difficult terrain, - and a creature attempting to push through must succeed at an Athletics check or - Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature - that fails ends its current action but can try again. +descr: "Violent winds and a powerful downdraft fill the area, forming a cyclone. All\ + \ flying creatures in the area descend 40 feet. The entire area is greater difficult\ + \ terrain for Flying creatures, and difficult terrain for creatures on the ground\ + \ or Climbing. Any creature that ends its turn Flying within the area descends 20\ + \ feet. Any creature pushed into a surface by this spell's winds takes bludgeoning\ + \ damage as though it had fallen. \n\nThe squares at the outside vertical edges\ + \ of the cylinder prevent creatures from leaving. These squares are greater difficult\ + \ terrain, and a creature attempting to push through must succeed at an Athletics\ + \ check or Acrobatics check to Maneuver in Flight against your spell DC to get through.\ + \ A creature that fails ends its current action but can try again." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Punishing Winds range: 100 feet diff --git a/data/spells/purify food and drink.yaml b/data/spells/purify food and drink.yaml index ced5724..af06fec 100644 --- a/data/spells/purify food and drink.yaml +++ b/data/spells/purify food and drink.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: You remove toxins and contaminations from food and drink, making them saf to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Purify Food and Drink range: touch diff --git a/data/spells/purple worm sting.yaml b/data/spells/purple worm sting.yaml index d47d976..dcc76e9 100644 --- a/data/spells/purple worm sting.yaml +++ b/data/spells/purple worm sting.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You replicate the attack of a deadly purple worm. You deal 6d6 piercing damage\ \ to the touched creature and afflict it with purple worm venom. The target must\ - \ attempt a Fortitude save. \n\n**Purple Worm Venom** (poison) **Level** 11 **Maximum\ - \ Duration** 6 rounds\n\n * **Stage 1** 3d6 poison damage and enfeebled 2 (1 round)\n\ - \n * **Stage 2** 4d6 poison damage and enfeebled 2 (1 round)\n\n * **Stage 3** 6d6\ - \ poison damage and enfeebled 2 (1 round).\n\n \n\n**Critical Success** The target\ - \ is unaffected. \n\n**Success** The target takes 3d6 poison damage. \n\n**Failure**\ - \ The target is afflicted with purple worm venom at stage 1. \n\n**Critical Failure**\ - \ The target is afflicted with purple worm venom at stage 2." + \ attempt a Fortitude save. \n\n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target takes 3d6 poison damage. \n\n**Failure** The target\ + \ is afflicted with purple worm venom at stage 1. \n\n**Critical Failure** The\ + \ target is afflicted with purple worm venom at stage 2.\n\n**Purple Worm Venom**\ + \ (poison) **Level** 11 **Maximum Duration** 6 rounds\n\n * **Stage 1** 3d6 poison\ + \ damage and enfeebled 2 (1 round)\n\n * **Stage 2** 4d6 poison damage and enfeebled\ + \ 2 (1 round)\n\n * **Stage 3** 6d6 poison damage and enfeebled 2 (1 round)." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: '6' name: Purple Worm Sting range: touch diff --git a/data/spells/pushing gust.yaml b/data/spells/pushing gust.yaml index 1128dc1..1977e95 100644 --- a/data/spells/pushing gust.yaml +++ b/data/spells/pushing gust.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,8 +8,9 @@ descr: "Giving the air a push, you buffet the target with a powerful gust of win \ \n\n**Success** The target is pushed 5 feet away from you. \n\n**Failure**\ \ The target is pushed 10 feet away from you. \n\n**Critical Failure** The target\ \ is pushed 10 feet away from you and knocked prone." +domain: Air duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Pushing Gust range: 500 feet diff --git a/data/spells/quivering palm.yaml b/data/spells/quivering palm.yaml index b5a4298..3bd5f3f 100644 --- a/data/spells/quivering palm.yaml +++ b/data/spells/quivering palm.yaml @@ -1,22 +1,22 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Make a melee unarmed Strike. If you hit and the target is alive, anytime during\ \ the duration, you can spend a single action, which has the auditory and concentrate\ \ traits, to speak a word of death that could instantly slay it. The target must\ - \ attempt a Fortitude save.If you cast quivering palm again, the effects of any\ - \ quivering palm you had previously cast end. \n\n**Critical Success** The target\ - \ survives, the spell ends, and the target is then temporarily immune for 24 hours.\ - \ \n\n**Success** The target is stunned 1 and takes 40 damage, the spell ends,\ - \ and the target is then temporarily immune for 24 hours. \n\n**Failure** The\ - \ target is stunned 3 and takes 80 damage. The spell's duration continues, but the\ - \ target is then temporarily immune for 24 hours against being killed by quivering\ - \ palm. \n\n**Critical Failure** The target dies. \n\n**Heightened (+1)** The\ - \ damage increases by 10 on a failure, or 5 on a success." + \ attempt a Fortitude save.\n\n**Critical Success** The target survives, the spell\ + \ ends, and the target is then temporarily immune for 24 hours. \n\n**Success**\ + \ The target is stunned 1 and takes 40 damage, the spell ends, and the target is\ + \ then temporarily immune for 24 hours. \n\n**Failure** The target is stunned\ + \ 3 and takes 80 damage. The spell's duration continues, but the target is then\ + \ temporarily immune for 24 hours against being killed by *quivering palm*. \n\n\ + **Critical Failure** The target dies. \n\nIf you cast *quivering palm* again,\ + \ the effects of any *quivering palm* you had previously cast end. \n\n\n---\n\ + **Heightened (+1)** The damage increases by 10 on a failure, or 5 on a success." duration: 1 month -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Quivering Palm req: null diff --git a/data/spells/raise dead.yaml b/data/spells/raise dead.yaml index 4ea9216..c39c184 100644 --- a/data/spells/raise dead.yaml +++ b/data/spells/raise dead.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -9,24 +9,24 @@ descr: "You attempt to call forth the dead creature's soul, requiring the creatu \ body to be present and relatively intact. The creature must have died within the\ \ past 3 days. If Pharasma has decided that the creature's time has come (at the\ \ GM's discretion), or if the creature doesn't wish to return to life, this spell\ - \ automatically fails, but the diamonds aren't consumed in the casting. If the spell\ - \ is successful, the creature returns to life with 1 Hit Point, no spells prepared\ - \ or spell slots available, no points in any pools or any other daily resources,\ + \ automatically fails, but the diamonds aren't consumed in the casting. \n\nIf the\ + \ spell is successful, the creature returns to life with 1 Hit Point, no spells\ + \ prepared or spell slots available, no points in any pools or any other daily resources,\ \ and still with any long-term debilitations of the old body. The time spent in\ \ the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained\ \ 2, and enfeebled 2 for 1 week; these conditions can't be removed or reduced by\ \ any means until the week has passed. The creature is also permanently changed\ \ by its time in the afterlife, such as a slight personality shift, a streak of\ - \ white in the hair, or a strange new birthmark. \n\n**Heightened (7th)** The\ - \ maximum level of the target increases to 15. The cost increases to the target's\ - \ level (minimum 1) × 400 gp. \n\n**Heightened (8th)** The maximum level the target\ - \ increases to 17. The cost increases to the target's level (minimum 1) × 800 gp.\ + \ white in the hair, or a strange new birthmark. \n\n---\n**Heightened (7th)**\ + \ The maximum level of the target increases to 15. The cost increases to the target's\ + \ level (minimum 1) x 400 gp. \n\n**Heightened (8th)** The maximum level the target\ + \ increases to 17. The cost increases to the target's level (minimum 1) x 800 gp.\ \ \n\n**Heightened (9th)** The maximum level of the target increases to 19. The\ - \ cost increases to the target's level (minimum 1) × 1,600 gp. \n\n**Heightened\ + \ cost increases to the target's level (minimum 1) x 1,600 gp. \n\n**Heightened\ \ (10th)** The maximum level the target increases to 21. The cost increases to\ - \ the target's level (minimum 1) × 3,200 gp." + \ the target's level (minimum 1) x 3,200 gp." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Raise Dead range: 10 feet diff --git a/data/spells/ray of enfeeblement.yaml b/data/spells/ray of enfeeblement.yaml index aa83cc6..bf4a7a6 100644 --- a/data/spells/ray of enfeeblement.yaml +++ b/data/spells/ray of enfeeblement.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,7 +11,7 @@ descr: "A ray with the power to sap a foe's strength flashes from your hand. Att **Success** The target becomes enfeebled 1. \n\n**Failure** The target becomes\ \ enfeebled 2. \n\n**Critical Failure** The target becomes enfeebled 3." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Ray of Enfeeblement range: 30 feet diff --git a/data/spells/ray of frost.yaml b/data/spells/ray of frost.yaml index ecf4830..041f581 100644 --- a/data/spells/ray of frost.yaml +++ b/data/spells/ray of frost.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You blast an icy ray. Make a spell attack roll. The ray deals cold damage\ \ equal to 1d4 + your spellcasting ability modifier. \n\n**Critical Success** \ \ The target takes double damage and takes a -10-foot status penalty to its Speeds\ - \ for 1 round. \n\n**Success** The target takes normal damage. \n\n**Heightened\ + \ for 1 round. \n\n**Success** The target takes normal damage. \n\n---\n**Heightened\ \ (+1)** The damage increases by 1d4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Ray of Frost range: 120 feet diff --git a/data/spells/read aura.yaml b/data/spells/read aura.yaml index 0b8e0ad..3d79b6c 100644 --- a/data/spells/read aura.yaml +++ b/data/spells/read aura.yaml @@ -1,16 +1,16 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (somatic, verbal) components: - Somatic - Verbal descr: "You focus on the target object, opening your mind to perceive magical auras.\ \ When the casting is complete, you know whether that item is magical, and if it\ - \ is, you learn the school of magic (pages 297-298). If the object is illusory,\ - \ you detect this only if the effect's level is lower than the level of your read\ - \ aura spell. \n\n**Heightened (3rd)** You can target up to 10 objects. \n\n\ - **Heightened (6th)** You can target any number of objects." + \ is, you learn the school of magic. \n\nIf the object is illusory, you detect this\ + \ only if the effect's level is lower than the level of your *read aura* spell.\ + \ \n\n---\n**Heightened (3rd)** You can target up to 10 objects. \n\n**Heightened\ + \ (6th)** You can target any number of objects." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Read Aura range: 30 feet diff --git a/data/spells/read fate.yaml b/data/spells/read fate.yaml index 2e64d4e..e377318 100644 --- a/data/spells/read fate.yaml +++ b/data/spells/read fate.yaml @@ -1,20 +1,21 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You attempt to learn more about the target's fate in the short term, usually - within the next day for most prosaic creatures, or the next hour or less for someone - likely to have multiple rapid experiences, such as someone actively adventuring. - You learn a single enigmatic word connected to the creature's fate in that time - frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to - be taken at face value, so the meaning is often clear only in hindsight. The GM - rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on a - failed flat check, the spell yields the word "inconclusive." Either way, the creature - is then temporarily immune for 24 hours. +descr: "You attempt to learn more about the target's fate in the short term, usually\ + \ within the next day for most prosaic creatures, or the next hour or less for someone\ + \ likely to have multiple rapid experiences, such as someone actively adventuring.\ + \ \n\nYou learn a single enigmatic word connected to the creature's fate in that\ + \ time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant\ + \ to be taken at face value, so the meaning is often clear only in hindsight. The\ + \ GM rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or\ + \ on a failed flat check, the spell yields the word \"inconclusive.\" Either way,\ + \ the creature is then temporarily immune for 24 hours." +domain: Fate duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Read Fate range: 10 feet diff --git a/data/spells/read omens.yaml b/data/spells/read omens.yaml index 8b1241b..61b6383 100644 --- a/data/spells/read omens.yaml +++ b/data/spells/read omens.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -8,7 +8,7 @@ descr: You peek into the future. Choose a particular goal, event, or activity th will occur within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Read Omens req: null diff --git a/data/spells/rebuke death.yaml b/data/spells/rebuke death.yaml index 9fd6c44..e3901cc 100644 --- a/data/spells/rebuke death.yaml +++ b/data/spells/rebuke death.yaml @@ -1,17 +1,16 @@ -action_abbr: -- '1' -- '3' +action_abbr: 1-3 area: 20-foot emanation -cast: to somatic +cast: '|1| to |3| (somatic)' components: - Somatic descr: "You snatch creatures from the jaws of death. You can spend 1 to 3 actions\ \ Casting this Spell, and you can target a number of creatures equal to the actions\ \ spent. Each target regains 3d6 Hit Points. If the target had the dying condition,\ \ coming back from dying due to this healing doesn't increase its wounded condition.\ - \ \n\n**Heightened (+1)** Increase the healing by 1d6." + \ \n\n---\n**Heightened (+1)** Increase the healing by 1d6." +domain: Healing duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Rebuke Death req: null diff --git a/data/spells/regenerate.yaml b/data/spells/regenerate.yaml index 8a40c3e..f95e0d6 100644 --- a/data/spells/regenerate.yaml +++ b/data/spells/regenerate.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,13 +9,13 @@ descr: "An infusion of positive energy grants a creature continuous healing. The \ and its dying value can't exceed 3, though if its wounded value becomes 4 or higher,\ \ it stays unconscious until its wounds are treated. If the target takes acid or\ \ fire damage, its regeneration deactivates until after the end of its next turn.\ - \ Each time the creature regains Hit Points from regeneration, it also regrows one\ - \ damaged or ruined organ (if any). During the spell's duration, the creature can\ - \ also reattach severed body parts by spending an Interact action to hold the body\ - \ part to the area it was severed from. \n\n**Heightened (9th)** The regeneration\ - \ increases to 20." + \ \n\nEach time the creature regains Hit Points from regeneration, it also regrows\ + \ one damaged or ruined organ (if any). During the spell's duration, the creature\ + \ can also reattach severed body parts by spending an Interact action to hold the\ + \ body part to the area it was severed from. \n\n---\n**Heightened (9th)** The\ + \ regeneration increases to 20." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Regenerate range: touch diff --git a/data/spells/remake.yaml b/data/spells/remake.yaml index 3057552..bf964db 100644 --- a/data/spells/remake.yaml +++ b/data/spells/remake.yaml @@ -1,24 +1,26 @@ -action_abbr: null +action_abbr: 1h cast: 1 hour (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You fully re-create an object from nothing, even if the object was destroyed. +descr: 'You fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. Additionally, the material component must be a remnant of the item, no matter how small or insignificant - (even a speck of dust that remains from disintegrate is enough). The spell fails + (even a speck of dust that remains from *disintegrate* is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast - magical power. The item reassembles in perfect condition. Even if your mental image - was of a damaged or weathered object, the new one is in this perfected form. If - the object was magical, this spell typically restores its constant magical properties, - but not any temporary ones, such as charges or one-time uses. An item with charges - or uses per day has all of its uses expended when remade, but it replenishes them - normally thereafter. + magical power. + + + The item reassembles in perfect condition. Even if your mental image was of a damaged + or weathered object, the new one is in this perfected form. If the object was magical, + this spell typically restores its constant magical properties, but not any temporary + ones, such as charges or one-time uses. An item with charges or uses per day has + all of its uses expended when remade, but it replenishes them normally thereafter.' duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Remake range: 5 feet diff --git a/data/spells/remove curse.yaml b/data/spells/remove curse.yaml index c96224b..2d75a4a 100644 --- a/data/spells/remove curse.yaml +++ b/data/spells/remove curse.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -9,7 +9,7 @@ descr: Your touch grants a reprieve to a cursed creature. You attempt to counter external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Remove Curse range: touch diff --git a/data/spells/remove disease.yaml b/data/spells/remove disease.yaml index 85144c3..018b105 100644 --- a/data/spells/remove disease.yaml +++ b/data/spells/remove disease.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -7,7 +7,7 @@ components: descr: Healing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Remove Disease range: touch diff --git a/data/spells/remove fear.yaml b/data/spells/remove fear.yaml index 28c1420..6f9f397 100644 --- a/data/spells/remove fear.yaml +++ b/data/spells/remove fear.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "With a touch, you ease a creature's fears. You can attempt to counteract a\ \ single fear effect that the target suffers from. This frees only the target, not\ - \ any other creatures under the fear effect. \n\n**Heightened (6th)** The spell's\ - \ range increases to 30 feet, and you can target up to 10 creatures." + \ any other creatures under the fear effect. \n\n---\n**Heightened (6th)** The\ + \ spell's range increases to 30 feet, and you can target up to 10 creatures." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Remove Fear range: touch diff --git a/data/spells/remove paralysis.yaml b/data/spells/remove paralysis.yaml index d57b1e1..b83932a 100644 --- a/data/spells/remove paralysis.yaml +++ b/data/spells/remove paralysis.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A surge of energy frees a paralyzed creature. You can attempt to counteract\ \ a single effect imposing the paralyzed condition on the target. This does not\ \ cure someone who is paralyzed from some natural state or effect, such as paralysis\ - \ caused by non-magical wounds or toxins. \n\n**Heightened (6th)** The spell's\ + \ caused by non-magical wounds or toxins. \n\n---\n**Heightened (6th)** The spell's\ \ range increases to 30 feet, and you can target up to 10 creatures." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Remove Paralysis range: touch diff --git a/data/spells/repulsion.yaml b/data/spells/repulsion.yaml index 6bad6a0..f79575e 100644 --- a/data/spells/repulsion.yaml +++ b/data/spells/repulsion.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,14 +7,14 @@ descr: "You manifest an aura that prevents creatures from approaching you. When \ the spell, you can make the area any radius you choose, up to 40 feet. A creature\ \ must attempt a Will save if it's within the area when you cast the spell or as\ \ soon as it enters the area while the spell is in effect. Once a creature has attempted\ - \ the save, it uses the same result for that casting of repulsion. Any restrictions\ + \ the save, it uses the same result for that casting of *repulsion*. Any restrictions\ \ on a creature's movement apply only if it voluntarily moves toward you. For example,\ \ if you move closer to a creature, it doesn't then need to move away. \n\n**Critical\ \ Success** The creature's movement is not restricted. \n\n**Success** The creature\ \ treats each square in the area as difficult terrain when moving closer to you.\ \ \n\n**Failure** The creature can't move closer to you within the area." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Repulsion range: emanation up to 40 feet diff --git a/data/spells/resilient sphere.yaml b/data/spells/resilient sphere.yaml index fe8cc67..eab2a92 100644 --- a/data/spells/resilient sphere.yaml +++ b/data/spells/resilient sphere.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,7 +12,7 @@ descr: "You create an immobile sphere of force to either trap or protect the tar \ The sphere functions normally but has only 10 Hit Points instead of 40. \n\n\ **Failure** The sphere has its normal effect." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Resilient Sphere range: 30 feet diff --git a/data/spells/resist energy.yaml b/data/spells/resist energy.yaml index 27b1b89..fc775bc 100644 --- a/data/spells/resist energy.yaml +++ b/data/spells/resist energy.yaml @@ -1,16 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A shield of elemental energy protects a creature against one type of energy\ \ damage. Choose acid, cold, electricity, fire, or sonic damage. The target and\ - \ its gear gain resistance 5 against the damage type you chose. \n\n**Heightened\ + \ its gear gain resistance 5 against the damage type you chose. \n\n---\n**Heightened\ \ (4th)** The resistance increases to 10, and you can target up to two creatures.\ \ \n\n**Heightened (7th)** The resistance increases to 15, and you can target\ \ up to five creatures." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Resist Energy range: touch diff --git a/data/spells/resplendent mansion.yaml b/data/spells/resplendent mansion.yaml index 4078e5a..a6323e6 100644 --- a/data/spells/resplendent mansion.yaml +++ b/data/spells/resplendent mansion.yaml @@ -1,25 +1,25 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You conjure a towering mansion up to four stories tall and up to 300 feet on - a side. While Casting the Spell, you hold an image of the mansion and its desired - appearance in your mind. The mansion can contain as many or as few rooms as you - desire, and it is decorated as you imagine it. You can imagine a purpose for each - room of the mansion, and the proper accouterments appear within. Any furniture or - other mundane fixtures function normally for anyone inside the mansion, but they - cease to exist if taken beyond its walls. No fixture created with this spell can - create magical effects, but magical devices brought into the mansion function normally. - Your mansion contains the same types and quantities of foodstuffs and servants as - created by the magnificent mansion spell. Each of the mansion's exterior doorways - and windows are protected by alarm spells. You choose whether each alarm is audible - or mental as you Cast the Spell, and each has a different sound (for an audible - alarm) or sensation (for a mental one), allowing you to instantly determine which - portal has been used. +descr: "You conjure a towering mansion up to four stories tall and up to 300 feet\ + \ on a side. While Casting the Spell, you hold an image of the mansion and its desired\ + \ appearance in your mind. The mansion can contain as many or as few rooms as you\ + \ desire, and it is decorated as you imagine it. You can imagine a purpose for each\ + \ room of the mansion, and the proper accouterments appear within. Any furniture\ + \ or other mundane fixtures function normally for anyone inside the mansion, but\ + \ they cease to exist if taken beyond its walls. No fixture created with this spell\ + \ can create magical effects, but magical devices brought into the mansion function\ + \ normally. \n\nYour mansion contains the same types and quantities of foodstuffs\ + \ and servants as created by the *magnificent mansion* spell. \n\nEach of the mansion's\ + \ exterior doorways and windows are protected by *alarm* spells. You choose whether\ + \ each alarm is audible or mental as you Cast the Spell, and each has a different\ + \ sound (for an audible alarm) or sensation (for a mental one), allowing you to\ + \ instantly determine which portal has been used." duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Resplendent Mansion range: 500 feet diff --git a/data/spells/restoration.yaml b/data/spells/restoration.yaml index ceeed3c..8c1aeb8 100644 --- a/data/spells/restoration.yaml +++ b/data/spells/restoration.yaml @@ -1,27 +1,27 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal descr: "Restorative magic counters the effects of toxins or conditions that prevent\ - \ a creature from functioning at its best. When you cast restoration, choose to\ + \ a creature from functioning at its best. When you cast *restoration*, choose to\ \ either reduce a condition or lessen the effect of a toxin. A creature can benefit\ - \ from only one restoration spell each day, and it can't benefit from restoration\ - \ more than once to reduce the stage of the same exposure to a given toxin.Lessen\ - \ a Toxin Reduce the stage of one toxin the target suffers from by one stage. This\ - \ can't reduce the stage below stage 1 or cure the affliction.Reduce a Condition\ - \ Reduce the value of the target's clumsy, enfeebled, or stupefied condition by\ - \ 2. You can instead reduce two of the listed conditions by 1 each. \n\n**Heightened\ - \ (4th)** Add drained to the list of conditions you can reduce. When you lessen\ - \ a toxin, reduce the stage by two. You also gain a third option that allows you\ - \ to reduce the target's doomed value by 1. You can't use this to reduce a permanent\ - \ doomed condition. \n\n**Heightened (6th)** As the 4th-level restoration, but\ - \ you can reduce a permanent doomed condition if you add a spellcasting action and\ - \ a material component while Casting the Spell, during which you provide 100 gp\ - \ worth of diamond dust as a cost." + \ from only one *restoration* spell each day, and it can't benefit from *restoration*\ + \ more than once to reduce the stage of the same exposure to a given toxin.\n\n\ + * **Reduce a Condition** Reduce the value of the target's clumsy, enfeebled, or\ + \ stupefied condition by 2. You can instead reduce two of the listed conditions\ + \ by 1 each. \n\n* **Lessen a Toxin** Reduce the stage of one toxin the target\ + \ suffers from by one stage. This can't reduce the stage below stage 1 or cure the\ + \ affliction.\n\n---\n**Heightened (4th)** Add drained to the list of conditions\ + \ you can reduce. When you lessen a toxin, reduce the stage by two. You also gain\ + \ a third option that allows you to reduce the target's doomed value by 1. You can't\ + \ use this to reduce a permanent doomed condition. \n\n**Heightened (6th)** As\ + \ the 4th-level *restoration*, but you can reduce a permanent doomed condition if\ + \ you add a spellcasting action and a material component while Casting the Spell,\ + \ during which you provide 100 gp worth of diamond dust as a cost." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Restoration range: touch diff --git a/data/spells/restore senses.yaml b/data/spells/restore senses.yaml index fb0ce93..5d20e6b 100644 --- a/data/spells/restore senses.yaml +++ b/data/spells/restore senses.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,11 +7,11 @@ descr: "You attempt to counteract a single effect imposing the blinded or deafen \ conditions on the target, restoring its vision or hearing. This can counteract\ \ both temporary magic and permanent consequences of magic, but it doesn't cure\ \ someone who does not have the sense due to some natural state or effect, such\ - \ as from birth or from a non-magical wound or toxin. \n\n**Heightened (6th)**\ + \ as from birth or from a non-magical wound or toxin. \n\n---\n**Heightened (6th)**\ \ The spell's range increases to 30 feet, and you can target up to 10 creatures.\ \ You can choose the effect to counteract separately for each selected creature." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Restore Senses range: touch diff --git a/data/spells/retributive pain.yaml b/data/spells/retributive pain.yaml index 429809d..2a4ad03 100644 --- a/data/spells/retributive pain.yaml +++ b/data/spells/retributive pain.yaml @@ -1,11 +1,12 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell. +domain: Pain duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Retributive Pain range: 30 feet diff --git a/data/spells/retrocognition.yaml b/data/spells/retrocognition.yaml index 28f825a..4313d3d 100644 --- a/data/spells/retrocognition.yaml +++ b/data/spells/retrocognition.yaml @@ -1,11 +1,11 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal descr: "Opening your mind to occult echoes, you gain impressions from past events\ - \ that occurred in your current location. Retrocognition reveals psychic impressions\ + \ that occurred in your current location. *Retrocognition* reveals psychic impressions\ \ from events that occurred over the course of the last day throughout the first\ \ minute of the duration, followed by impressions from the next day back the next\ \ minute, and so on. These echoes don't play out like a vision but instead reveal\ @@ -13,16 +13,16 @@ descr: "Opening your mind to occult echoes, you gain impressions from past event \ the past. If you witness a traumatic or turbulent event through an impression,\ \ the spell ends unless you succeed at a Will save with a DC of at least 30 and\ \ possibly as much as 50, depending on the severity of the event. The GM determines\ - \ whether an event is traumatic and chooses the DC. \n\n**Heightened (8th)** You\ - \ gain impressions of events that occurred over the previous year for each minute\ - \ you concentrate, instead of the previous day, though the details diminish, making\ - \ it harder to distinguish impressions from all but the most major events. \n\n\ - **Heightened (9th)** You gain impressions of events that occurred over the previous\ - \ century for each minute you concentrate, instead of the previous day, though the\ - \ details diminish, making it almost impossible to distinguish impressions from\ - \ all but the most major events." + \ whether an event is traumatic and chooses the DC. \n\n---\n**Heightened (8th)**\ + \ You gain impressions of events that occurred over the previous year for each\ + \ minute you concentrate, instead of the previous day, though the details diminish,\ + \ making it harder to distinguish impressions from all but the most major events.\ + \ \n\n**Heightened (9th)** You gain impressions of events that occurred over the\ + \ previous century for each minute you concentrate, instead of the previous day,\ + \ though the details diminish, making it almost impossible to distinguish impressions\ + \ from all but the most major events." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Retrocognition req: null diff --git a/data/spells/reverse gravity.yaml b/data/spells/reverse gravity.yaml index a9c7410..77891ce 100644 --- a/data/spells/reverse gravity.yaml +++ b/data/spells/reverse gravity.yaml @@ -1,23 +1,26 @@ action_abbr: '3' area: 20-foot radius, 40-foot-tall cylinder -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: You reverse gravity in the area. Creatures and objects that aren't secured +descr: 'You reverse gravity in the area. Creatures and objects that aren''t secured to the ground immediately fall upward to the top of the area. A creature might be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. If a creature falls against a solid object (such as a ceiling), it takes the appropriate amount of falling damage and lands on the surface. Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures - that can levitate or fly can use those abilities to mitigate the effects of reverse - gravity.When reverse gravity ends, all creatures and objects caught in the area - fall back down. Likewise, anything that moves beyond the spell's area is subjected - to normal gravity again. + that can levitate or fly can use those abilities to mitigate the effects of *reverse + gravity*. + + + When *reverse gravity* ends, all creatures and objects caught in the area fall back + down. Likewise, anything that moves beyond the spell''s area is subjected to normal + gravity again.' duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Reverse Gravity range: 120 feet diff --git a/data/spells/revival.yaml b/data/spells/revival.yaml index ec05a1b..9ad3d9e 100644 --- a/data/spells/revival.yaml +++ b/data/spells/revival.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points. In addition, you return any number of dead targets to life temporarily, with the same effects and limitations - as raise dead. The raised creatures have a number of temporary Hit Points equal + as *raise dead*. The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and - once revival's duration ends, they lose all temporary Hit Points and die. Revival - can't resurrect creatures killed by disintegrate or a death effect. It has no effect - on undead. + once revival's duration ends, they lose all temporary Hit Points and die. *Revival* + can't resurrect creatures killed by *disintegrate* or a death effect. It has no + effect on undead. duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Revival range: 30 feet diff --git a/data/spells/righteous might.yaml b/data/spells/righteous might.yaml index 05c9788..975213d 100644 --- a/data/spells/righteous might.yaml +++ b/data/spells/righteous might.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -17,16 +17,16 @@ descr: "You focus all your divine energy and transform yourself into a Medium ba \ weapon is higher, you can use it instead. You deal three of your weapon's normal\ \ damage dice, or three damage dice of one size larger if your weapon is a simple\ \ weapon with a d4 or d6 damage die. The weapon has one of the following properties\ - \ that matches your deity's alignment: anarchic, axiomatic, holy, unholy. If your\ - \ deity is true neutral, you instead deal an extra 1d6 precision damage.\n\n * Athletics\ - \ modifier of +23, unless your own modifier is higher.\n\n \n\n**Heightened (8th)**\ - \ Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach\ - \ if your deity's favored weapon has reach. You must have enough space to expand\ - \ into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary\ + \ that matches your deity's alignment: *anarchic*, *axiomatic*, *holy*, *unholy*.\ + \ If your deity is true neutral, you instead deal an extra 1d6 precision damage.\n\ + \n * Athletics modifier of +23, unless your own modifier is higher.\n\n---\n**Heightened\ + \ (8th)** Your battle form is Large, and your attacks have 10-foot reach, or 15-foot\ + \ reach if your deity's favored weapon has reach. You must have enough space to\ + \ expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary\ \ HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15\ \ (+12 for a ranged attack), and Athletics +29." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Righteous Might req: You have a deity. diff --git a/data/spells/rope trick.yaml b/data/spells/rope trick.yaml index 1bb94f8..4df1851 100644 --- a/data/spells/rope trick.yaml +++ b/data/spells/rope trick.yaml @@ -1,23 +1,28 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: You cause the target rope to rise vertically into the air. Where it ends, an - extradimensional space opens, connected to the top of the rope. This space can be - reached only by climbing the rope.The entrance to the space can't be seen, and it - can be pinpointed only by the presence of the rope. The rope can't be removed or - hidden, though it can be detached from the extradimensional space by pulling it - with 16,000 pounds of weight, critically succeeding at an Athletics check against - the spell's DC, or destroying the rope. The space holds up to eight Medium creatures - and their gear. A Large creature counts as two Medium creatures, a Huge creature - counts as four Medium creatures, and a Gargantuan creature fills the space on its - own.If the rope is detached or destroyed, or if a creature attempts to enter the - space that would put it over its capacity, the space begins to unravel. It disappears - in 1d4 rounds, depositing the creatures within safely on the ground below. +descr: 'You cause the target rope to rise vertically into the air. Where it ends, + an extradimensional space opens, connected to the top of the rope. This space can + be reached only by climbing the rope. + + + The entrance to the space can''t be seen, and it can be pinpointed only by the presence + of the rope. The rope can''t be removed or hidden, though it can be detached from + the extradimensional space by pulling it with 16,000 pounds of weight, critically + succeeding at an Athletics check against the spell''s DC, or destroying the rope. + The space holds up to eight Medium creatures and their gear. A Large creature counts + as two Medium creatures, a Huge creature counts as four Medium creatures, and a + Gargantuan creature fills the space on its own. + + + If the rope is detached or destroyed, or if a creature attempts to enter the space + that would put it over its capacity, the space begins to unravel. It disappears + in 1d4 rounds, depositing the creatures within safely on the ground below.' duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Rope Trick range: touch diff --git a/data/spells/safeguard secret.yaml b/data/spells/safeguard secret.yaml index 0158a36..94db470 100644 --- a/data/spells/safeguard secret.yaml +++ b/data/spells/safeguard secret.yaml @@ -1,18 +1,19 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (somatic, verbal) components: - Somatic - Verbal -descr: You ensure a secret remains safe from prying spies. Choose one piece of information - that at least some of the targets know; you can target a creature only if it remains - within range for the full minute during which you Cast the Spell. The spell grants - those who know the piece of knowledge you have chosen a +4 status bonus to skill - checks (typically Deception checks) to conceal this knowledge and to saving throws - against spells that specifically attempt to obtain this knowledge from them and - effects that would force them to reveal it. If you Cast this Spell again, any previous - safeguard secret you had cast ends. +descr: "You ensure a secret remains safe from prying spies. Choose one piece of information\ + \ that at least some of the targets know; you can target a creature only if it remains\ + \ within range for the full minute during which you Cast the Spell. The spell grants\ + \ those who know the piece of knowledge you have chosen a +4 status bonus to skill\ + \ checks (typically Deception checks) to conceal this knowledge and to saving throws\ + \ against spells that specifically attempt to obtain this knowledge from them and\ + \ effects that would force them to reveal it. \n\nIf you Cast this Spell again,\ + \ any previous *safeguard secret* you had cast ends." +domain: Secrecy duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Safeguard Secret range: 10 feet diff --git a/data/spells/sanctified ground.yaml b/data/spells/sanctified ground.yaml index a2f1bd5..6358ff2 100644 --- a/data/spells/sanctified ground.yaml +++ b/data/spells/sanctified ground.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m area: 30-foot burst centered on you cast: 1 minute (material, somatic, verbal) components: @@ -6,12 +6,12 @@ components: - Somatic - Verbal cost: 1 vial of holy water -descr: You sanctify the area, sprinkling it with holy water and warding it against +descr: You sanctify the area, sprinkling it with *holy water* and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures. -duration: null -has_been_manually_proofread: false +duration: 24 hours +has_been_manually_proofread: true level: 3 name: Sanctified Ground req: null diff --git a/data/spells/sanctuary.yaml b/data/spells/sanctuary.yaml index ddb570e..3c6d840 100644 --- a/data/spells/sanctuary.yaml +++ b/data/spells/sanctuary.yaml @@ -1,18 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You ward a creature with protective energy that deters enemy attacks. Creatures\ \ attempting to attack the target must attempt a Will save each time. If the target\ - \ uses a hostile action, the spell ends. \n\n**Critical Success** Sanctuary ends.\ - \ \n\n**Success** The creature can attempt its attack and any other attacks against\ - \ the target this turn. \n\n**Failure** The creature can't attack the target and\ - \ wastes the action. It can't attempt further attacks against the target this turn.\ - \ \n\n**Critical Failure** The creature wastes the action and can't attempt to\ - \ attack the target for the rest of sanctuary's duration." + \ uses a hostile action, the spell ends. \n\n**Critical Success** *Sanctuary*\ + \ ends. \n\n**Success** The creature can attempt its attack and any other attacks\ + \ against the target this turn. \n\n**Failure** The creature can't attack the\ + \ target and wastes the action. It can't attempt further attacks against the target\ + \ this turn. \n\n**Critical Failure** The creature wastes the action and can't\ + \ attempt to attack the target for the rest of sanctuary's duration." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Sanctuary range: touch diff --git a/data/spells/savor the sting.yaml b/data/spells/savor the sting.yaml index e548819..a6f97b9 100644 --- a/data/spells/savor the sting.yaml +++ b/data/spells/savor the sting.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You inflict pain upon the target and revel in their anguish. This deals 1d4\ @@ -9,10 +9,11 @@ descr: "You inflict pain upon the target and revel in their anguish. This deals \ Success** The target is unaffected. \n\n**Success** The target takes half damage\ \ and no persistent damage. \n\n**Failure** The target takes full initial and\ \ persistent damage. \n\n**Critical Failure** The target takes double initial\ - \ and persistent damage. \n\n**Heightened (+1)** The initial damage increases\ + \ and persistent damage. \n\n---\n**Heightened (+1)** The initial damage increases\ \ by 1d4 and the persistent damage increases by 1d4." +domain: Pain duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Savor the Sting range: touch @@ -26,7 +27,6 @@ targets: 1 creature traditions: null traits: - Uncommon -- Attack - Cleric - Enchantment - Mental diff --git a/data/spells/scholarly recollection.yaml b/data/spells/scholarly recollection.yaml index 64433e7..cb330ea 100644 --- a/data/spells/scholarly recollection.yaml +++ b/data/spells/scholarly recollection.yaml @@ -1,12 +1,13 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result. +domain: Knowledge duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Scholarly Recollection req: null diff --git a/data/spells/scintillating pattern.yaml b/data/spells/scintillating pattern.yaml index 845ece5..c3d0cc4 100644 --- a/data/spells/scintillating pattern.yaml +++ b/data/spells/scintillating pattern.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 20-foot burst -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic @@ -14,7 +14,7 @@ descr: "A field of cascading, ever-changing colors manifests in the air. Creatur \ The creature is stunned for 1d4 rounds. After the stunned condition ends, the\ \ creature is confused for the remaining duration of the spell." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Scintillating Pattern range: 120 feet diff --git a/data/spells/scrying.yaml b/data/spells/scrying.yaml index 4dd3425..a280661 100644 --- a/data/spells/scrying.yaml +++ b/data/spells/scrying.yaml @@ -1,25 +1,25 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material - Somatic - Verbal -descr: "You magically spy on a creature of your choice. Scrying works like clairvoyance,\ +descr: "You magically spy on a creature of your choice. Scrying works like *clairvoyance*,\ \ except that the image you receive is less precise, insuficient for teleport and\ \ similar spells. Instead of creating an eye in a set location within 500 feet,\ \ you instead create an eye that manifests just above the target. You can choose\ \ a target either by name or by touching one of its possessions or a piece of its\ - \ body. If you haven't met the target in person, scrying's DC is 2 lower, and if\ - \ you are unaware of the target's identity (perhaps because you found an unknown\ - \ creature's fang at a crime scene), the DC is instead 10 lower. The effect of scrying\ - \ depends on the target's Will save. \n\n**Critical Success** The spell fails\ - \ and the target is temporarily immune for 1 week. The target also gains a glimpse\ - \ of you and learns its rough distance and direction from you. \n\n**Success**\ + \ body. If you haven't met the target in person, *scrying*'s DC is 2 lower, and\ + \ if you are unaware of the target's identity (perhaps because you found an unknown\ + \ creature's fang at a crime scene), the DC is instead 10 lower. \n\nThe effect\ + \ of *scrying* depends on the target's Will save. \n\n**Critical Success** The\ + \ spell fails and the target is temporarily immune for 1 week. The target also gains\ + \ a glimpse of you and learns its rough distance and direction from you. \n\n**Success**\ \ The spell fails and the target is temporarily immune for 1 day. \n\n**Failure**\ \ The spell succeeds. \n\n**Critical Failure** The spell succeeds, and the eye\ \ follows the target if it moves, traveling up to 60 feet per round." duration: sustained up to 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Scrying range: planetary diff --git a/data/spells/searing light.yaml b/data/spells/searing light.yaml index 9e385ac..6cb2374 100644 --- a/data/spells/searing light.yaml +++ b/data/spells/searing light.yaml @@ -1,20 +1,20 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You shoot a blazing ray of light tinged with holy energy. Make a ranged spell\ \ attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you\ - \ deal an extra 5d6 good damage. If the light passes through an area of magical\ - \ darkness or targets a creature affected by magical darkness, searing light attempts\ + \ deal an extra 5d6 good damage. \n\n**Critical Success** The target takes double\ + \ fire damage, as well as double good damage if a fiend or undead. \n\n**Success**\ + \ The target takes full damage \n\nIf the light passes through an area of magical\ + \ darkness or targets a creature affected by magical darkness, *searing light* attempts\ \ to counteract the darkness. If you need to determine whether the light passes\ \ through an area of darkness, draw a line between yourself and the spell's target\ - \ \n\n**Critical Success** The target takes double fire damage, as well as double\ - \ good damage if a fiend or undead. \n\n**Success** The target takes full damage\ - \ \n\n**Heightened (+1)** The fire damage increases by 2d6, and the good damage\ - \ against fiends and undead increases by 2d6." + \ \n\n---\n**Heightened (+1)** The fire damage increases by 2d6, and the good\ + \ damage against fiends and undead increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Searing Light range: 120 feet diff --git a/data/spells/secret page.yaml b/data/spells/secret page.yaml index 6742eba..a57b974 100644 --- a/data/spells/secret page.yaml +++ b/data/spells/secret page.yaml @@ -1,18 +1,18 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material - Somatic - Verbal descr: You change the target's text to different text entirely. If the text is a spellbook - or a scroll, you can change it to show a spell you know of secret page's level or - lower. The replacement spell cannot be cast or used to prepare a spell. You can + or a scroll, you can change it to show a spell you know of *secret page*'s level + or lower. The replacement spell cannot be cast or used to prepare a spell. You can also transform the text into some other text you have written or have access to. You can specify a password that allows a creature touching the page to change the text back and forth. You must choose the replacement text and the password, if any, when you Cast the Spell. duration: unlimited -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Secret Page range: touch diff --git a/data/spells/see invisibility.yaml b/data/spells/see invisibility.yaml index 167e679..f6c2a1e 100644 --- a/data/spells/see invisibility.yaml +++ b/data/spells/see invisibility.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You can see invisible creatures and objects. They appear to you as translucent\ - \ shapes, and they are concealed to you. \n\n**Heightened (5th)** The spell has\ - \ a duration of 8 hours." + \ shapes, and they are concealed to you. \n\n---\n**Heightened (5th)** The spell\ + \ has a duration of 8 hours." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: See Invisibility req: null diff --git a/data/spells/sending.yaml b/data/spells/sending.yaml index edbc45a..19232c9 100644 --- a/data/spells/sending.yaml +++ b/data/spells/sending.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -7,7 +7,7 @@ components: descr: You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Sending range: planetary diff --git a/data/spells/shadow blast.yaml b/data/spells/shadow blast.yaml index e7a1c82..6b13fa6 100644 --- a/data/spells/shadow blast.yaml +++ b/data/spells/shadow blast.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: varies -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,9 +8,9 @@ descr: "You shape the quasi-real substance of the Shadow Plane into a blast. Cho \ acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic\ \ damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot\ \ line. The blast deals 5d8 damage of the type you chose to each creature in the\ - \ area. \n\n**Heightened (+1)** The damage increases by 1d8." + \ area. \n\n---\n**Heightened (+1)** The damage increases by 1d8." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Shadow Blast range: varies diff --git a/data/spells/shadow siphon.yaml b/data/spells/shadow siphon.yaml index 3d73243..b6a4f97 100644 --- a/data/spells/shadow siphon.yaml +++ b/data/spells/shadow siphon.yaml @@ -1,14 +1,14 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. Attempt to counteract the target spell. If the attempt is successful, any creatures that would be damaged by the spell instead take only half as much damage, but the spell otherwise works - as normal. Treat shadow siphon's counteract level as 2 higher for this attempt. + as normal. Treat *shadow siphon*'s counteract level as 2 higher for this attempt. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Shadow Siphon range: 60 feet diff --git a/data/spells/shadow walk.yaml b/data/spells/shadow walk.yaml index 9aac434..d130c82 100644 --- a/data/spells/shadow walk.yaml +++ b/data/spells/shadow walk.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -18,7 +18,7 @@ descr: You access the Shadow Plane, using its warped nature to spread your trave those who are traveling together and Dismiss the spell at the same point on the Plane of Shadow appear together). duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Shadow Walk range: touch diff --git a/data/spells/shape stone.yaml b/data/spells/shape stone.yaml index 04909b1..1814b76 100644 --- a/data/spells/shape stone.yaml +++ b/data/spells/shape stone.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,7 +10,7 @@ descr: "You shape the stone into a rough shape of your choice. The shaping proce \ \n\n**Failure** The creature falls prone atop the stone. \n\n**Critical Failure**\ \ The creature falls off the stone (if applicable) and lands prone." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Shape Stone range: touch diff --git a/data/spells/shape wood.yaml b/data/spells/shape wood.yaml index 4d5c945..77b4abe 100644 --- a/data/spells/shape wood.yaml +++ b/data/spells/shape wood.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: You shape the wood into a rough shape of your choice. The shaping power i too crude to produce with intricate parts, fine details, moving pieces, or the like. You cannot use this spell to enhance the value of the wooden object you are shaping. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Shape Wood range: touch diff --git a/data/spells/shapechange.yaml b/data/spells/shapechange.yaml index 4fa4307..cdd441b 100644 --- a/data/spells/shapechange.yaml +++ b/data/spells/shapechange.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,7 +11,7 @@ descr: Harnessing your mastery of transformative magic, you take on a mutable fo your form to any other form you could choose with this spell by using a single action, which has the concentrate trait. You can Dismiss this spell. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Shapechange req: null diff --git a/data/spells/shared nightmare.yaml b/data/spells/shared nightmare.yaml index 0fbd9b7..ec2102b 100644 --- a/data/spells/shared nightmare.yaml +++ b/data/spells/shared nightmare.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,8 +11,9 @@ descr: "Merging minds with the target, you swap disorienting visions from one an \ target is affected instead of you, spending its first action each turn confused.\ \ The duration is 1 minute. \n\n**Critical Failure** The target is confused for\ \ 1 minute." +domain: Nightmares duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Shared Nightmare range: 30 feet diff --git a/data/spells/shatter.yaml b/data/spells/shatter.yaml index 9639b24..dd88edd 100644 --- a/data/spells/shatter.yaml +++ b/data/spells/shatter.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic\ \ damage to the object, ignoring the object's Hardness if it is 4 or lower. \n\n\ - **Heightened (+1)** The damage increases by 1d10, and the Hardness the spell ignores\ - \ increases by 2." + ---\n**Heightened (+1)** The damage increases by 1d10, and the Hardness the spell\ + \ ignores increases by 2." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Shatter range: 30 feet diff --git a/data/spells/shield other.yaml b/data/spells/shield other.yaml index cb921fe..dae6de1 100644 --- a/data/spells/shield other.yaml +++ b/data/spells/shield other.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,7 +11,7 @@ descr: You forge a temporary link between the target's life essence and your own 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Shield Other range: 30 feet diff --git a/data/spells/shield.yaml b/data/spells/shield.yaml index d5f6d5a..4a68c05 100644 --- a/data/spells/shield.yaml +++ b/data/spells/shield.yaml @@ -1,19 +1,19 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You raise a magical shield of force. This counts as using the Raise a Shield\ \ action, giving you a +1 circumstance bonus to AC until the start of your next\ - \ turn, but it doesn't require a hand to use. While the spell is in effect, you\ + \ turn, but it doesn't require a hand to use.\n\nWhile the spell is in effect, you\ \ can use the Shield Block reaction with your magic shield. The shield has Hardness\ \ 5. After you use Shield Block, the spell ends and you can't cast it again for\ \ 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against\ - \ the magic missile spell. Heightening the spell increases the shield's Hardness.\ - \ \n\n**Heightened (3rd)** The shield has Hardness 10. \n\n**Heightened (5th)**\ - \ The shield has Hardness 15. \n\n**Heightened (7th)** The shield has Hardness\ - \ 20. \n\n**Heightened (9th)** The shield has Hardness 25." + \ the *magic missile* spell. \n\nHeightening the spell increases the shield's Hardness.\ + \ \n\n---\n**Heightened (3rd)** The shield has Hardness 10. \n\n**Heightened\ + \ (5th)** The shield has Hardness 15. \n\n**Heightened (7th)** The shield has\ + \ Hardness 20. \n\n**Heightened (9th)** The shield has Hardness 25." duration: until the start of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Shield req: null diff --git a/data/spells/shifting form.yaml b/data/spells/shifting form.yaml index 3de128c..9904b41 100644 --- a/data/spells/shifting form.yaml +++ b/data/spells/shifting form.yaml @@ -1,14 +1,14 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic -descr: You gain one of the following abilities of your choice. You can Dismiss this - spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim Speed - equal to half your Speed. You gain darkvision. You gain a pair of claws. These are - agile finesse unarmed attacks that deal 1d8 slashing damage. You gain scent 60 feet - (imprecise). +descr: "You gain one of the following abilities of your choice. You can Dismiss this\ + \ spell. \n\n* You gain a 20-foot status bonus to your Speed. \n\n* You gain a climb\ + \ or swim Speed equal to half your Speed. \n\n* You gain darkvision. \n\n* You gain\ + \ a pair of claws. These are agile finesse unarmed attacks that deal 1d8 slashing\ + \ damage. \n\n* You gain scent 60 feet (imprecise)." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Shifting Form req: null diff --git a/data/spells/shillelagh.yaml b/data/spells/shillelagh.yaml index e6d96c1..09f8ecd 100644 --- a/data/spells/shillelagh.yaml +++ b/data/spells/shillelagh.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: The target grows vines and leaves, brimming with primal energy. The target - becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack + becomes a *+1 striking* weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Shillelagh range: touch diff --git a/data/spells/shocking grasp.yaml b/data/spells/shocking grasp.yaml index c43113f..a5c571a 100644 --- a/data/spells/shocking grasp.yaml +++ b/data/spells/shocking grasp.yaml @@ -1,17 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You shroud your hands in a crackling field of lightning. Make a melee spell\ \ attack roll. On a hit, the target takes 2d12 electricity damage. If the target\ \ is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to\ - \ your attack roll with shocking grasp, and the target also takes 1d4 persistent\ + \ your attack roll with *shocking grasp*, and the target also takes 1d4 persistent\ \ electricity damage on a hit. On a critical hit, double the initial damage, but\ - \ not the persistent damage. \n\n**Heightened (+1)** The damage increases by 1d12,\ - \ and the persistent electricity damage increases by 1." + \ not the persistent damage. \n\n---\n**Heightened (+1)** The damage increases\ + \ by 1d12, and the persistent electricity damage increases by 1." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Shocking Grasp range: touch diff --git a/data/spells/shrink item.yaml b/data/spells/shrink item.yaml index c6a19dc..bbcba50 100644 --- a/data/spells/shrink item.yaml +++ b/data/spells/shrink item.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (somatic, verbal) components: - Somatic @@ -10,7 +10,7 @@ descr: You shrink the target to roughly the size of a coin. This reduces it to n normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size. duration: 1 day -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Shrink Item range: touch diff --git a/data/spells/shrink.yaml b/data/spells/shrink.yaml index 21995f5..6367ca6 100644 --- a/data/spells/shrink.yaml +++ b/data/spells/shrink.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You warp space to make a creature smaller. The target shrinks to become Tiny\ \ in size. Its equipment shrinks with it but returns to its original size if removed.\ \ The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature.\ - \ \n\n**Heightened (6th)** The spell can target up to 10 creatures." + \ \n\n---\n**Heightened (6th)** The spell can target up to 10 creatures." duration: 5 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Shrink range: 30 feet diff --git a/data/spells/sigil.yaml b/data/spells/sigil.yaml index 608780a..70e5fe2 100644 --- a/data/spells/sigil.yaml +++ b/data/spells/sigil.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,11 +8,12 @@ descr: "You harmlessly place your unique magical sigil, which is about 1 square \ and you can change it from one state to another by using an Interact action to\ \ touch the target. The mark can be scrubbed or scraped off with 5 minutes of work.\ \ If it's on a creature, it fades naturally over the course of a week. The time\ - \ before the mark fades increases depending on your heightened level. \n\n**Heightened\ - \ (3rd)** The sigil instead fades after 1 month. \n\n**Heightened (5th)** The\ - \ sigil instead fades after 1 year. \n\n**Heightened (7th)** The sigil never fades." + \ before the mark fades increases depending on your heightened level. \n\n---\n\ + **Heightened (3rd)** The sigil instead fades after 1 month. \n\n**Heightened (5th)**\ + \ The sigil instead fades after 1 year. \n\n**Heightened (7th)** The sigil never\ + \ fades." duration: unlimited (see below) -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Sigil range: touch diff --git a/data/spells/silence.yaml b/data/spells/silence.yaml index e267baa..0f13653 100644 --- a/data/spells/silence.yaml +++ b/data/spells/silence.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic descr: "The target makes no sound, preventing creatures from noticing it using hearing\ \ or other senses alone. The target can't use sonic attacks, nor can it use actions\ \ with the auditory trait. This prevents it from casting spells that include verbal\ - \ components. \n\n**Heightened (4th)** The spell effect emanates from the touched\ - \ creature, silencing all sound in or passing through a 10- foot radius and preventing\ - \ any auditory and sonic effects in the affected area. While within the radius,\ - \ creatures are subject to the same effects as the target. Depending upon the position\ - \ of the effect, a creature might notice the lack of sound reaching it (blocking\ - \ off the noise coming from a party, for example)." + \ components. \n\n---\n**Heightened (4th)** The spell effect emanates from the\ + \ touched creature, silencing all sound in or passing through a 10- foot radius\ + \ and preventing any auditory and sonic effects in the affected area. While within\ + \ the radius, creatures are subject to the same effects as the target. Depending\ + \ upon the position of the effect, a creature might notice the lack of sound reaching\ + \ it (blocking off the noise coming from a party, for example)." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Silence range: touch diff --git a/data/spells/sleep.yaml b/data/spells/sleep.yaml index e1f7f9d..c42094a 100644 --- a/data/spells/sleep.yaml +++ b/data/spells/sleep.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 5-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,13 +12,13 @@ descr: "Each creature in the area becomes drowsy and might fall asleep. A creatu \ to Perception checks for 1 round. \n\n**Failure** The creature falls unconscious.\ \ If it's still unconscious after 1 minute, it wakes up automatically. \n\n**Critical\ \ Failure** The creature falls unconscious. If it's still unconscious after 1 hour,\ - \ it wakes up automatically. \n\n**Heightened (4th)** The creatures fall unconscious\ - \ for 1 round on a failure or 1 minute on a critical failure. They fall prone and\ - \ release what they're holding, and they can't attempt Perception checks to wake\ - \ up. When the duration ends, the creature is sleeping normally instead of automatically\ - \ waking up." + \ it wakes up automatically. \n\n---\n**Heightened (4th)** The creatures fall\ + \ unconscious for 1 round on a failure or 1 minute on a critical failure. They fall\ + \ prone and release what they're holding, and they can't attempt Perception checks\ + \ to wake up. When the duration ends, the creature is sleeping normally instead\ + \ of automatically waking up." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Sleep range: 30 feet diff --git a/data/spells/slow.yaml b/data/spells/slow.yaml index 5e90047..99372f0 100644 --- a/data/spells/slow.yaml +++ b/data/spells/slow.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You dilate the flow of time around the target, slowing its actions. \n\n\ **Critical Success** The target is unaffected. \n\n**Success** The target is\ \ slowed 1 for 1 round. \n\n**Failure** The target is slowed 1 for 1 minute. \ - \ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n**Heightened\ + \ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n---\n**Heightened\ \ (6th)** You can target up to 10 creatures." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Slow range: 30 feet diff --git a/data/spells/solid fog.yaml b/data/spells/solid fog.yaml index f531fb0..d938ae1 100644 --- a/data/spells/solid fog.yaml +++ b/data/spells/solid fog.yaml @@ -1,15 +1,15 @@ action_abbr: '3' area: 20-foot burst -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal descr: You conjure a bank of fog so thick it impedes movement as well as sight. This - functions as obscuring mist, except that the area is also difficult terrain. You + functions as *obscuring mist*, except that the area is also difficult terrain. You can Dismiss the spell. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Solid Fog range: 120 feet @@ -24,7 +24,6 @@ traditions: - Primal traits: - Conjuration -- Transmutation - Water trigger: null type: Spell diff --git a/data/spells/soothe.yaml b/data/spells/soothe.yaml index 5e3115b..2da856e 100644 --- a/data/spells/soothe.yaml +++ b/data/spells/soothe.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You grace the target's mind, boosting its mental defenses and healing its\ \ wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains\ - \ a +2 status bonus to saves against mental effects for the duration. \n\n**Heightened\ - \ (+1)** The amount of healing increases by 1d10+4." + \ a +2 status bonus to saves against mental effects for the duration. \n\n---\n\ + **Heightened (+1)** The amount of healing increases by 1d10+4." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Soothe range: 30 feet diff --git a/data/spells/soothing ballade.yaml b/data/spells/soothing ballade.yaml index b112e3a..8c2a27b 100644 --- a/data/spells/soothing ballade.yaml +++ b/data/spells/soothing ballade.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You draw upon your muse to soothe your allies. Choose one of the following\ - \ three effects:\n The spell attempts to counteract fear effects on the targets.\ - \ \n The spell attempts to counteract effects imposing paralysis on the targets.\ - \ \n The spell restores 7d8 Hit Points to the targets. \n\n**Heightened (+1)**\ - \ When used to heal, soothing ballad restores 1d8 more Hit Points." + \ three effects:\n* The spell attempts to counteract fear effects on the targets.\ + \ \n\n* The spell attempts to counteract effects imposing paralysis on the targets.\ + \ \n\n* The spell restores 7d8 Hit Points to the targets. \n\n---\n**Heightened\ + \ (+1)** When used to heal, soothing ballad restores 1d8 more Hit Points." duration: null has_been_manually_proofread: true level: 7 diff --git a/data/spells/soothing words.yaml b/data/spells/soothing words.yaml index bfda14d..632db9d 100644 --- a/data/spells/soothing words.yaml +++ b/data/spells/soothing words.yaml @@ -1,14 +1,15 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You attempt to calm the target by uttering soothing words in a calm and even\ \ tone. The target gains a +1 status bonus to Will saving throws. This bonus increases\ - \ to +2 against emotion effects. In addition, when you Cast this Spell, you can\ - \ attempt to counteract one emotion effect on the target. \n\n**Heightened (5th)**\ - \ The bonus to saves increases to +2, or +3 against emotion effects." + \ to +2 against emotion effects. \n\nIn addition, when you Cast this Spell, you\ + \ can attempt to counteract one emotion effect on the target. \n\n---\n**Heightened\ + \ (5th)** The bonus to saves increases to +2, or +3 against emotion effects." +domain: Family duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Soothing Words range: 30 feet diff --git a/data/spells/sound burst.yaml b/data/spells/sound burst.yaml index 8697ddc..5701f41 100644 --- a/data/spells/sound burst.yaml +++ b/data/spells/sound burst.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 10-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,10 +8,10 @@ descr: "A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature \ attempt a Fortitude save. \n\n**Critical Success** The creature is unaffected.\ \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ \ takes full damage and is deafened for 1 round. \n\n**Critical Failure** The\ - \ creature takes double damage and is deafened and stunned 1 for 1 minute. \n\n\ - **Heightened (+1)** The damage increases by 1d10." + \ creature takes double damage, is deafened for 1 minute, and is stunned 1.\n\n\ + ---\n**Heightened (+1)** The damage increases by 1d10." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Sound Burst range: 30 feet diff --git a/data/spells/speak with animals.yaml b/data/spells/speak with animals.yaml index 7208c67..9d69c3b 100644 --- a/data/spells/speak with animals.yaml +++ b/data/spells/speak with animals.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,7 +8,7 @@ descr: You can ask questions of, receive answers from, and use the Diplomacy ski are likely to be terse and evasive, while less intelligent ones often make inane comments. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Speak with Animals req: null diff --git a/data/spells/speak with plants.yaml b/data/spells/speak with plants.yaml index 82a31e9..98fc971 100644 --- a/data/spells/speak with plants.yaml +++ b/data/spells/speak with plants.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,7 +10,7 @@ descr: You can ask questions of and receive answers from plants, but the spell d are likely to be terse and evasive, while less intelligent ones often make inane comments. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Speak with Plants req: null diff --git a/data/spells/spectral hand.yaml b/data/spells/spectral hand.yaml index 4fb5e6d..e254a81 100644 --- a/data/spells/spectral hand.yaml +++ b/data/spells/spectral hand.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,7 +10,7 @@ descr: You create a semicorporeal hand out of your essence that delivers touch s The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage. duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Spectral Hand range: 120 feet diff --git a/data/spells/spell immunity.yaml b/data/spells/spell immunity.yaml index 898b67c..9d2259b 100644 --- a/data/spells/spell immunity.yaml +++ b/data/spells/spell immunity.yaml @@ -1,16 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You ward a creature against the effects of a single spell. Choose a spell and - name it aloud as part of the verbal component. Spell immunity attempts to counteract - that spell whenever spell immunity's target is the target of the named spell or + name it aloud as part of the verbal component. *Spell immunity* attempts to counteract + that spell whenever *spell immunity*'s target is the target of the named spell or in that spell's area. Successfully counteracting a spell that targets an area or - multiple targets with spell immunity negates the effects only for the target affected - by spell immunity. + multiple targets with *spell immunity* negates the effects only for the target affected + by *spell immunity*. duration: 24 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Spell Immunity range: touch diff --git a/data/spells/spell turning.yaml b/data/spells/spell turning.yaml index cc5eae5..f926e72 100644 --- a/data/spells/spell turning.yaml +++ b/data/spells/spell turning.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: This abjuration reflects spells cast at you back at their caster. When a spell - targets you, you can spend a reaction to attempt to reflect it. This uses the rules - for counteracting the spell, but if the spell is successfully counteracted, the - effect is turned back on the caster. Whether or not the counteract attempt is successful, - spell turning then ends. Spell turning can't affect spells that aren't targeted - (such as area spells). If spell turning reflects a spell back at a caster who is - also under the effect of spell turning, their spell turning can attempt to reflect - their own spell back at you again; if they do so, their counteract attempt automatically - succeeds. +descr: "This abjuration reflects spells cast at you back at their caster. When a spell\ + \ targets you, you can spend a reaction to attempt to reflect it. This uses the\ + \ rules for counteracting the spell, but if the spell is successfully counteracted,\ + \ the effect is turned back on the caster. Whether or not the counteract attempt\ + \ is successful, spell turning then ends. *Spell turning* can't affect spells that\ + \ aren't targeted (such as area spells). \n\nIf *spell turning* reflects a spell\ + \ back at a caster who is also under the effect of *spell turning*, their *spell\ + \ turning* can attempt to reflect their own spell back at you again; if they do\ + \ so, their counteract attempt automatically succeeds." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Spell Turning req: null diff --git a/data/spells/spellwrack.yaml b/data/spells/spellwrack.yaml index dc6323c..6c5418b 100644 --- a/data/spells/spellwrack.yaml +++ b/data/spells/spellwrack.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,14 +7,14 @@ descr: "You cause any spells cast on the target to spill out their energy in har \ surges. The target must attempt a Will save. \n\n**Critical Success** The target\ \ is unaffected. \n\n**Success** Whenever the target becomes affected by a spell\ \ with a duration, the target takes 2d12 persistent force damage. Each time it takes\ - \ persistent force damage from spellwrack, it reduces the remaining duration of\ + \ persistent force damage from *spellwrack*, it reduces the remaining duration of\ \ spells affecting it by 1 round. Only a successful Arcana check against your spell\ \ DC can help the target recover from the persistent damage; the curse and the persistent\ \ damage end after 1 minute. \n\n**Failure** As success, but the curse and persistent\ \ damage do not end on their own. \n\n**Critical Failure** As failure, but the\ \ persistent force damage is 4d12." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Spellwrack range: 30 feet diff --git a/data/spells/spider climb.yaml b/data/spells/spider climb.yaml index 907e2c9..8fa1246 100644 --- a/data/spells/spider climb.yaml +++ b/data/spells/spider climb.yaml @@ -1,13 +1,13 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Tiny clinging hairs sprout across the creature's hands and feet, offering\ \ purchase on nearly any surface. The target gains a climb Speed equal to its Speed.\ - \ \n\n**Heightened (5th)** The duration increases to 1 hour." + \ \n\n---\n**Heightened (5th)** The duration increases to 1 hour." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Spider Climb range: touch diff --git a/data/spells/spider sting.yaml b/data/spells/spider sting.yaml index 88f43ca..5e311a4 100644 --- a/data/spells/spider sting.yaml +++ b/data/spells/spider sting.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage\ \ to the touched creature and afflict it with spider venom. The target must attempt\ - \ a Fortitude save. \n\n**Spider Venom** (poison); \n\n**Level 1** ; Maximum\ - \ Duration 4 rounds. \n\n**Stage 1** 1d4 poison damage and enfeebled 1 (1 round);\ - \ \n\n**Stage 2** 1d4 poison damage and enfeebled 2 (1 round). \n\n**Critical\ - \ Success** The target is unaffected. \n\n**Success** The target takes 1d4 poison\ - \ damage. \n\n**Failure** The target is afflicted with spider venom at stage 1.\ - \ \n\n**Critical Failure** The target is afflicted with spider venom at stage\ - \ 2." + \ a Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n\ + **Success** The target takes 1d4 poison damage. \n\n**Failure** The target is\ + \ afflicted with spider venom at stage 1. \n\n**Critical Failure** The target\ + \ is afflicted with spider venom at stage 2.\n\n**Spider Venom** (poison); **Level\ + \ 1** ; **Maximum Duration** 4 rounds. \n\n* **Stage 1** 1d4 poison damage and\ + \ enfeebled 1 (1 round); \n\n* **Stage 2** 1d4 poison damage and enfeebled 2\ + \ (1 round). \n" duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Spider Sting range: touch @@ -28,7 +28,6 @@ traditions: - Arcane - Primal traits: -- Attack - Necromancy - Poison trigger: null diff --git a/data/spells/spirit blast.yaml b/data/spells/spirit blast.yaml index 9d9f9fa..70857d8 100644 --- a/data/spells/spirit blast.yaml +++ b/data/spells/spirit blast.yaml @@ -1,16 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You concentrate ethereal energy and attack a creature's spirit, dealing 16d6\ - \ force damage. Because spirit blast affects the creature's spirit, it can damage\ + \ force damage. Because *spirit blast* affects the creature's spirit, it can damage\ \ a target projecting its consciousness (such as via project image) or possessing\ \ another creature even if the target's body is elsewhere. The possessed creature\ \ isn't harmed by the blast. The blast doesn't harm creatures that have no spirit,\ - \ such as constructs. \n\n**Heightened (+1)** The damage increases by 2d6." + \ such as constructs. \n\n---\n**Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Spirit Blast range: 30 feet diff --git a/data/spells/spirit link.yaml b/data/spells/spirit link.yaml index 77d79d2..94d3951 100644 --- a/data/spells/spirit link.yaml +++ b/data/spells/spirit link.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,16 +7,17 @@ descr: "You form a spiritual link with another creature, allowing you to take in \ pain. When you Cast this Spell and at the start of each of your turns, if the\ \ target is below maximum Hit Points, it regains 2 Hit Points (or the difference\ \ between its current and maximum Hit Points, if that's lower). You lose as many\ - \ Hit Points as the target regained. This is a spiritual transfer, so no effects\ + \ Hit Points as the target regained. \n\nThis is a spiritual transfer, so no effects\ \ apply that would increase the Hit Points the target regains or decrease the Hit\ \ Points you lose. This transfer also ignores any temporary Hit Points you or the\ - \ target have. Since this effect doesn't involve positive or negative energy, spirit\ - \ link works even if you or the target is undead. While the duration persists, you\ - \ gain no benefit from regeneration or fast healing. You can Dismiss this spell,\ - \ and if you're ever at 0 Hit Points, spirit link ends automatically. \n\n**Heightened\ - \ (+1)** The number of Hit Points transferred each time increases by 2." + \ target have. Since this effect doesn't involve positive or negative energy, *spirit\ + \ link* works even if you or the target is undead. While the duration persists,\ + \ you gain no benefit from regeneration or fast healing. You can Dismiss this spell,\ + \ and if you're ever at 0 Hit Points, *spirit link* ends automatically. \n\n---\n\ + **Heightened (+1)** The number of Hit Points transferred each time increases by\ + \ 2." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Spirit Link range: 30 feet diff --git a/data/spells/spirit song.yaml b/data/spells/spirit song.yaml index cc3aa49..7630973 100644 --- a/data/spells/spirit song.yaml +++ b/data/spells/spirit song.yaml @@ -1,20 +1,20 @@ action_abbr: '2' area: 60-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Your eldritch song sends pulsing waves of ethereal energy to attack creatures'\ - \ spirits in the area, dealing 18d6 force damage. Because spirit song affects creatures'\ - \ spirits, it can damage a target projecting its consciousness (such as via project\ - \ image) or possessing another creature even if the target's body is elsewhere.\ - \ The vibrating waves of spiritual song penetrate into, but not through, solid barriers,\ - \ damaging incorporeal creatures hiding in solid objects in the area but not passing\ - \ onward to damage creatures in other rooms. Possessed creatures aren't harmed by\ - \ the song. The song doesn't harm creatures that have no spirit, such as constructs.\ - \ \n\n**Heightened (+1)** The damage increases by 2d6." + \ spirits in the area, dealing 18d6 force damage. Because *spirit song* affects\ + \ creatures' spirits, it can damage a target projecting its consciousness (such\ + \ as via *project image*) or possessing another creature even if the target's body\ + \ is elsewhere. The vibrating waves of spiritual song penetrate into, but not through,\ + \ solid barriers, damaging incorporeal creatures hiding in solid objects in the\ + \ area but not passing onward to damage creatures in other rooms. Possessed creatures\ + \ aren't harmed by the song. The song doesn't harm creatures that have no spirit,\ + \ such as constructs. \n\n---\n**Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Spirit Song req: null diff --git a/data/spells/spiritual epidemic.yaml b/data/spells/spiritual epidemic.yaml index d6691e3..0662598 100644 --- a/data/spells/spiritual epidemic.yaml +++ b/data/spells/spiritual epidemic.yaml @@ -1,11 +1,11 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You curse the target, sapping its spirit and leaving a contagious trap in\ \ its essence. The target must attempt a Will save. Any creature that casts a divine\ - \ or occult spell on the target while it's affected is targeted by spiritual epidemic\ + \ or occult spell on the target while it's affected is targeted by *spiritual epidemic*\ \ and must also attempt a Will save. The curse continues to spread in this way.\ \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ \ is enfeebled 2 and stupefied 2 for 1 round. \n\n**Failure** The target is enfeebled\ @@ -13,7 +13,7 @@ descr: "You curse the target, sapping its spirit and leaving a contagious trap i \n**Critical Failure** The target is enfeebled 3 and stupefied 3 for 1 minute and\ \ enfeebled 2 and stupefied 2 permanently." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Spiritual Epidemic range: 120 feet diff --git a/data/spells/spiritual guardian.yaml b/data/spells/spiritual guardian.yaml index 820ecea..7520b5e 100644 --- a/data/spells/spiritual guardian.yaml +++ b/data/spells/spiritual guardian.yaml @@ -1,37 +1,37 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A Medium guardian made of magical force appears and attacks foes you designate\ \ within range. The spiritual guardian is translucent and appears to be holding\ - \ your deity's favored weapon. When you Cast the Spell, the spiritual guardian appears\ - \ in an unoccupied space next to a foe of your choice within range and makes a Strike\ - \ against it. Each time you Sustain the Spell, you can move the spiritual guardian\ - \ to an unoccupied space next to a target within range (if necessary) and make a\ - \ Strike with it. The guardian uses and contributes to your multiple attack penalty.\ - \ Alternatively, when you Sustain the Spell, you can have the guardian move adjacent\ - \ to an ally and protect that ally. If you do, each time the ally would take damage,\ - \ the guardian takes the first 10 damage instead of your ally. It continues to do\ - \ so until you move the guardian to attack an enemy or defend a different ally,\ - \ or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit\ - \ Points by any means). The guardian can't usually take damage except when protecting\ - \ an ally, though disintegrate automatically destroys it if it hits the spiritual\ - \ guardian's AC of 25. The guardian's Strikes are melee spell attacks. Regardless\ - \ of the appearance of the guardian's weapon, the guardian deals force damage equal\ - \ to 2d8 plus your spellcasting ability modifier, but you can deal damage of the\ - \ type normally dealt by the weapon it holds instead of force damage. No other traits\ - \ or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures\ - \ only. Despite making a spell attack, the spiritual guardian's weapon is a weapon\ - \ for the purposes of triggers, resistances, and so forth. The guardian takes up\ - \ space and allies can use it when flanking, but it doesn't have any other attributes\ - \ a creature would normally have aside from Hit Points, and creatures can move through\ - \ its space without hindrance. The guardian can't make any attack other than its\ - \ Strike, and feats or spells that affect weapons or enhance allies do not apply\ - \ to the guardian. \n\n**Heightened (+2)** The guardian's damage increases by\ - \ 1d8, and its Hit Points increase by 20." + \ your deity's favored weapon. \n\nWhen you Cast the Spell, the spiritual guardian\ + \ appears in an unoccupied space next to a foe of your choice within range and makes\ + \ a Strike against it. Each time you Sustain the Spell, you can move the spiritual\ + \ guardian to an unoccupied space next to a target within range (if necessary) and\ + \ make a Strike with it. The guardian uses and contributes to your multiple attack\ + \ penalty. Alternatively, when you Sustain the Spell, you can have the guardian\ + \ move adjacent to an ally and protect that ally. If you do, each time the ally\ + \ would take damage, the guardian takes the first 10 damage instead of your ally.\ + \ It continues to do so until you move the guardian to attack an enemy or defend\ + \ a different ally, or until the guardian is destroyed (it has 50 Hit Points and\ + \ can't recover Hit Points by any means). The guardian can't usually take damage\ + \ except when protecting an ally, though *disintegrate* automatically destroys it\ + \ if it hits the spiritual guardian's AC of 25. \n\nThe guardian's Strikes are melee\ + \ spell attacks. Regardless of the appearance of the guardian's weapon, the guardian\ + \ deals force damage equal to 2d8 plus your spellcasting ability modifier, but you\ + \ can deal damage of the type normally dealt by the weapon it holds instead of force\ + \ damage. No other traits or statistics of the weapon apply, and even a ranged weapon\ + \ attacks adjacent creatures only. Despite making a spell attack, the spiritual\ + \ guardian's weapon is a weapon for the purposes of triggers, resistances, and so\ + \ forth. \n\nThe guardian takes up space and allies can use it when flanking, but\ + \ it doesn't have any other attributes a creature would normally have aside from\ + \ Hit Points, and creatures can move through its space without hindrance. The guardian\ + \ can't make any attack other than its Strike, and feats or spells that affect weapons\ + \ or enhance allies do not apply to the guardian. \n\n---\n**Heightened (+2)**\ + \ The guardian's damage increases by 1d8, and its Hit Points increase by 20." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Spiritual Guardian range: 120 feet @@ -44,8 +44,8 @@ targets: null traditions: - Divine traits: -- Abjuration - Attack +- Abjuration - Force trigger: null type: Spell diff --git a/data/spells/spiritual weapon.yaml b/data/spells/spiritual weapon.yaml index 73f6b7b..80bd0c2 100644 --- a/data/spells/spiritual weapon.yaml +++ b/data/spells/spiritual weapon.yaml @@ -1,27 +1,27 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A weapon made of pure magical force materializes and attacks foes you designate\ \ within range. This weapon has a ghostly appearance and manifests as your deity's\ - \ favored weapon. When you cast the spell, the weapon appears next to a foe you\ - \ choose within range and makes a Strike against it. Each time you Sustain the Spell,\ - \ you can move the weapon to a new target within range (if needed) and Strike with\ - \ it. The spiritual weapon uses and contributes to your multiple attack penalty.\ - \ The weapon's Strikes are melee spell attacks. Regardless of its appearance, the\ - \ weapon deals force damage equal to 1d8 plus your spellcasting ability modifier.\ + \ favored weapon. \n\nWhen you cast the spell, the weapon appears next to a foe\ + \ you choose within range and makes a Strike against it. Each time you Sustain the\ + \ Spell, you can move the weapon to a new target within range (if needed) and Strike\ + \ with it. The spiritual weapon uses and contributes to your multiple attack penalty.\ + \ \n\nThe weapon's Strikes are melee spell attacks. Regardless of its appearance,\ + \ the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier.\ \ You can deal damage of the type normally dealt by the weapon instead of force\ \ damage (or any of the available damage types for a versatile weapon). No other\ \ statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent\ \ creatures only. Despite making a spell attack, the spiritual weapon is a weapon\ - \ for purposes of triggers, resistances, and so forth. The weapon doesn't take up\ - \ space, grant flanking, or have any other attributes a creature would. The weapon\ + \ for purposes of triggers, resistances, and so forth. \n\nThe weapon doesn't take\ + \ up space, grant flanking, or have any other attributes a creature would. The weapon\ \ can't make any attack other than its Strike, and feats or spells that affect weapons\ - \ do not apply to it. \n\n**Heightened (+2)** The weapon's damage increases by\ - \ 1d8." + \ do not apply to it. \n\n---\n**Heightened (+2)** The weapon's damage increases\ + \ by 1d8." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Spiritual Weapon range: 120 feet diff --git a/data/spells/splash of art.yaml b/data/spells/splash of art.yaml index 0766db1..9c5f213 100644 --- a/data/spells/splash of art.yaml +++ b/data/spells/splash of art.yaml @@ -1,16 +1,30 @@ action_abbr: '2' area: 5-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: A deluge of colorful illusory paint, tools, or other symbols of art and artisanship +descr: 'A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color. + + + | 1d4 | Color | Failure | Critical Failure | + + | ---- | ------ | ------- | --------------- | + + | 1 | White | Dazzled 1 round | Dazzled 1 minute | + + | 2 | Red | Enfeebled 1 for 1 round | Enfeebled 2 for 1 round | + + | 3 | Yellow | Frightened 1 | Frightened 2 | + + | 4 | Blue | Sluggish 1 for 1 round | Sluggish 2 for 1 round |' +domain: Creation duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Splash of Art range: 30 feet diff --git a/data/spells/stabilize.yaml b/data/spells/stabilize.yaml index b98708c..961f3bd 100644 --- a/data/spells/stabilize.yaml +++ b/data/spells/stabilize.yaml @@ -1,12 +1,12 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Stabilize range: 30 feet diff --git a/data/spells/status.yaml b/data/spells/status.yaml index e59d8ec..e3f87e1 100644 --- a/data/spells/status.yaml +++ b/data/spells/status.yaml @@ -1,14 +1,14 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "As long as you and the target are on the same plane of existence and both\ \ alive, you remain aware of its present state. You know the target's direction\ - \ from you, distance from you, and any conditions affecting it. \n\n**Heightened\ + \ from you, distance from you, and any conditions affecting it. \n\n---\n**Heightened\ \ (4th)** The spell's range increases to 30 feet, and you can target up to 10 creatures." duration: 1 day -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Status range: touch diff --git a/data/spells/stinking cloud.yaml b/data/spells/stinking cloud.yaml index a16bf53..fd45203 100644 --- a/data/spells/stinking cloud.yaml +++ b/data/spells/stinking cloud.yaml @@ -1,17 +1,17 @@ action_abbr: '2' area: 20-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: "You create a cloud of putrid mist in the area. The cloud functions as obscuring\ - \ mist except it sickens creatures that end their turns within the cloud. (The concealed\ - \ condition is not a poison effect.) \n\n**Critical Success** The creature is\ - \ unaffected. \n\n**Success** The creature is sickened 1. \n\n**Failure** The\ - \ creature is sickened 1 and slowed 1 while in the cloud. \n\n**Critical Failure**\ +descr: "You create a cloud of putrid mist in the area. The cloud functions as *obscuring\ + \ mist* except it sickens creatures that end their turns within the cloud. (The\ + \ concealed condition is not a poison effect.) \n\n**Critical Success** The creature\ + \ is unaffected. \n\n**Success** The creature is sickened 1. \n\n**Failure**\ + \ The creature is sickened 1 and slowed 1 while in the cloud. \n\n**Critical Failure**\ \ The creature is sickened 2 and slowed 1 until it leaves the cloud." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Stinking Cloud range: 120 feet diff --git a/data/spells/stone tell.yaml b/data/spells/stone tell.yaml index 520d9fa..4207c35 100644 --- a/data/spells/stone tell.yaml +++ b/data/spells/stone tell.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,7 +11,7 @@ descr: You can ask questions of and receive answers from natural or worked stone consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Stone Tell req: null diff --git a/data/spells/stone to flesh.yaml b/data/spells/stone to flesh.yaml index 6fa8c88..e955cb8 100644 --- a/data/spells/stone to flesh.yaml +++ b/data/spells/stone to flesh.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,7 +8,7 @@ descr: Manipulating the fundamental particles of matter, you convert stone into object into a mass of inert flesh (without stone's Hardness) in roughly the same shape. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Stone to Flesh range: touch diff --git a/data/spells/stoneskin.yaml b/data/spells/stoneskin.yaml index 5d706c5..adb35e5 100644 --- a/data/spells/stoneskin.yaml +++ b/data/spells/stoneskin.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The target's skin hardens like stone. It gains resistance 5 to physical damage,\ \ except adamantine. Each time the target is hit by a bludgeoning, piercing, or\ - \ slashing attack, stoneskin's duration decreases by 1 minute. \n\n**Heightened\ + \ slashing attack, *stoneskin*'s duration decreases by 1 minute. \n\n---\n**Heightened\ \ (6th)** The resistance increases to 10. \n\n**Heightened (8th)** The resistance\ \ increases to 15. \n\n**Heightened (10th)** The resistance increases to 20." duration: 20 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Stoneskin range: touch diff --git a/data/spells/storm lord.yaml b/data/spells/storm lord.yaml index af5d9ff..facead2 100644 --- a/data/spells/storm lord.yaml +++ b/data/spells/storm lord.yaml @@ -1,23 +1,24 @@ action_abbr: '2' area: 100-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: The sky above you darkens in a matter of moments, swirling with ominous clouds - punctuated by flashes of lighting. Each round when you Sustain the Spell, you can - select one of the following effects to occur in the area. No additional effect. - effects of obscuring mist. Fog Heavy fog rolls in, concealing the area with the - Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in the - area take a -2 circumstance penalty to Acrobatics and Perception checks. Wind Powerful - winds buffet the area in all directions. Ranged attacks take a -4 circumstance penalty, - and all flying is against the wind and counts as moving through difficult terrain. - In addition, once per round you can use a single action, which has the concentrate - and manipulate traits, to call down a bolt of lightning, striking any target in - range that you can see. You deal 10d6 electricity damage to the target; it must - attempt a basic Reflex save. On a failure, it is also deafened for 1 round. +descr: "The sky above you darkens in a matter of moments, swirling with ominous clouds\ + \ punctuated by flashes of lighting. Each round when you Sustain the Spell, you\ + \ can select one of the following effects to occur in the area. \n\n* **Calm**\ + \ No additional effect. \n\n* **Fog** Heavy fog rolls in, concealing the area with\ + \ the effects of *obscuring mist*. \n\n* **Rain** Torrential rain falls from the\ + \ sky, dousing ordinary flames. Creatures in the area take a -2 circumstance penalty\ + \ to Acrobatics and Perception checks. \n\n* **Wind** Powerful winds buffet the\ + \ area in all directions. Ranged attacks take a -4 circumstance penalty, and all\ + \ flying is against the wind and counts as moving through difficult terrain. \n\n\ + In addition, once per round you can use a single action, which has the concentrate\ + \ and manipulate traits, to call down a bolt of lightning, striking any target in\ + \ range that you can see. You deal 10d6 electricity damage to the target; it must\ + \ attempt a basic Reflex save. On a failure, it is also deafened for 1 round." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Storm Lord req: You are outdoors and aboveground. diff --git a/data/spells/storm of vengeance.yaml b/data/spells/storm of vengeance.yaml index 7d3b915..c854aca 100644 --- a/data/spells/storm of vengeance.yaml +++ b/data/spells/storm of vengeance.yaml @@ -1,6 +1,6 @@ action_abbr: '3' area: 360-foot burst -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -10,20 +10,21 @@ descr: "A massive storm cloud forms in the air in a 360-foot burst. Beneath it, \ attacks and weapon ranged attacks, and the air in the area becomes greater difficult\ \ terrain for flying creatures. When you Cast this Spell and the first time each\ \ round you Sustain the Spell, you can choose one of the following storm effects.\ - \ You can't choose the same effect twice in a row. Acid Rain Each creature in the\ - \ storm takes 4d8 acid damage with no saving throw. Hail The storm deals 4d10 bludgeoning\ - \ damage to creatures beneath it (basic Fortitude save). Lightning Up to 10 bolts\ - \ of lightning strike down, targeting creatures of your choice in the storm. No\ - \ more than one bolt can target any one creature. Each bolt deals 7d6 electricity\ - \ damage (basic Reflex save). Rain and Wind Heavy rain and whipping wind reduce\ - \ visibility and mobility, making the area under the storm cloud difficult terrain\ - \ and making everything seen within or through the area concealed. Thunderclap Each\ - \ creature in the storm must succeed at a Fortitude save or be deafened for 10 minutes.\ - \ A creature that succeeds is temporarily immune to thunderclaps from storm of vengeance\ - \ for 1 hour. \n\n**Heightened (10th)** The range increases to 2,200 feet, and\ - \ the cloud is a 1,000-foot burst." + \ You can't choose the same effect twice in a row. \n\n* **Acid Rain** Each creature\ + \ in the storm takes 4d8 acid damage with no saving throw. \n\n* **Hail** The storm\ + \ deals 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save).\ + \ \n\n* **Lightning** Up to 10 bolts of lightning strike down, targeting creatures\ + \ of your choice in the storm. No more than one bolt can target any one creature.\ + \ Each bolt deals 7d6 electricity damage (basic Reflex save). \n\n* **Rain and Wind**\ + \ Heavy rain and whipping wind reduce visibility and mobility, making the area under\ + \ the storm cloud difficult terrain and making everything seen within or through\ + \ the area concealed. \n\n* **Thunderclap** Each creature in the storm must succeed\ + \ at a Fortitude save or be deafened for 10 minutes. A creature that succeeds is\ + \ temporarily immune to thunderclaps from *storm of vengeance* for 1 hour. \n\n\ + ---\n**Heightened (10th)** The range increases to 2,200 feet, and the cloud is\ + \ a 1,000-foot burst." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Storm of Vengeance range: 800 feet diff --git a/data/spells/stormwind flight.yaml b/data/spells/stormwind flight.yaml index 6d875af..90d1c83 100644 --- a/data/spells/stormwind flight.yaml +++ b/data/spells/stormwind flight.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Powerful winds carry you smoothly through the air, giving you a fly Speed\ \ equal to your Speed. When this spell's duration would end, if you're still flying,\ - \ you float to the ground, as feather fall. \n\n**Heightened (6th)** When you\ - \ fly using stormwind flight, you don't count flying against the wind as difficult\ + \ you float to the ground, as *feather fall*. \n\n---\n**Heightened (6th)** When\ + \ you fly using *stormwind flight*, you don't count flying against the wind as difficult\ \ terrain." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Stormwind Flight req: null diff --git a/data/spells/subconscious suggestion.yaml b/data/spells/subconscious suggestion.yaml index f9c2331..22cc74d 100644 --- a/data/spells/subconscious suggestion.yaml +++ b/data/spells/subconscious suggestion.yaml @@ -1,24 +1,24 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You implant a subconscious suggestion deep within the target's mind for them\ - \ to follow when a trigger you specify occurs (as described on page 305). You suggest\ - \ a course of action to the target. Your directive must be phrased in such a way\ - \ as to seem like a logical course of action to the target, and it can't be self-destructive\ - \ or obviously against the target's self-interest. The target must attempt a Will\ - \ save. \n\n**Critical Success** The target is unaffected and knows you tried\ - \ to control it. \n\n**Success** The target is unaffected and thinks you were\ - \ talking to them normally, not casting a spell on them. \n\n**Failure** The suggestion\ - \ remains in the target's subconscious until the next time you prepare. If the trigger\ - \ occurs before then, the target immediately follows your suggestion. The effect\ - \ has a duration of 1 minute, or until the target has completed a finite suggestion\ - \ or the suggestion becomes self-destructive or has other obvious negative effects.\ - \ \n\n**Critical Failure** As failure, but the duration is 1 hour. \n\n**Heightened\ - \ (9th)** You can target up to 10 creatures." + \ to follow when a trigger you specify occurs. You suggest a course of action to\ + \ the target. Your directive must be phrased in such a way as to seem like a logical\ + \ course of action to the target, and it can't be self-destructive or obviously\ + \ against the target's self-interest. The target must attempt a Will save. \n\n\ + **Critical Success** The target is unaffected and knows you tried to control it.\ + \ \n\n**Success** The target is unaffected and thinks you were talking to them\ + \ normally, not casting a spell on them. \n\n**Failure** The suggestion remains\ + \ in the target's subconscious until the next time you prepare. If the trigger occurs\ + \ before then, the target immediately follows your suggestion. The effect has a\ + \ duration of 1 minute, or until the target has completed a finite suggestion or\ + \ the suggestion becomes self-destructive or has other obvious negative effects.\ + \ \n\n**Critical Failure** As failure, but the duration is 1 hour. \n\n---\n\ + **Heightened (9th)** You can target up to 10 creatures." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Subconscious Suggestion range: 30 feet diff --git a/data/spells/sudden shift.yaml b/data/spells/sudden shift.yaml index 9335362..86978cd 100644 --- a/data/spells/sudden shift.yaml +++ b/data/spells/sudden shift.yaml @@ -1,11 +1,12 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: You swiftly move from a dangerous spot and veil yourself. You Step and become concealed. +domain: Trickery duration: until the end of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Sudden Shift req: null diff --git a/data/spells/suggestion.yaml b/data/spells/suggestion.yaml index aaee711..d328976 100644 --- a/data/spells/suggestion.yaml +++ b/data/spells/suggestion.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -13,10 +13,10 @@ descr: "Your honeyed words are difficult for creatures to resist. You suggest a \ follows your suggestion. The spell has a duration of 1 minute, or until the target\ \ has completed a finite suggestion or the suggestion becomes self-destructive or\ \ has other obvious negative effects. \n\n**Critical Failure** As failure, but\ - \ the base duration is 1 hour. \n\n**Heightened (8th)** You can target up to 10\ - \ creatures." + \ the base duration is 1 hour. \n\n---\n**Heightened (8th)** You can target up\ + \ to 10 creatures." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Suggestion range: 30 feet diff --git a/data/spells/summon animal.yaml b/data/spells/summon animal.yaml index 6a53bf2..6b56da4 100644 --- a/data/spells/summon animal.yaml +++ b/data/spells/summon animal.yaml @@ -1,18 +1,18 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal descr: "You conjure an animal to fight for you. You summon a common creature that\ \ has the animal trait and whose level is -1. Heightening the spell increases the\ - \ maximum level of creature you can summon. \n\n**Heightened (2nd)** Level 1 \ - \ \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened\ - \ (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\ - \ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\ - \ 13 \n\n**Heightened (10th)** Level 15" + \ maximum level of creature you can summon. \n\n---\n**Heightened (2nd)** Level\ + \ 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n\ + **Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened\ + \ (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)**\ + \ Level 13 \n\n**Heightened (10th)** Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Summon Animal range: 30 feet diff --git a/data/spells/summon celestial.yaml b/data/spells/summon celestial.yaml index c12e084..813739d 100644 --- a/data/spells/summon celestial.yaml +++ b/data/spells/summon celestial.yaml @@ -1,19 +1,19 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure a celestial to fight on your behalf. This works like summon animal,\ +descr: "You conjure a celestial to fight on your behalf. This works like *summon animal*,\ \ except you summon a common creature that has the celestial trait and whose level\ \ is 5 or lower. You can't summon a creature unless its alignment is one of your\ \ deity's preferred alignments (or, if you don't have a deity, is within one step\ \ of your alignment). At the GM's discretion, some deities might restrict specific\ - \ types of celestials, even if their alignments match. \n\n**Heightened (6th)**\ + \ types of celestials, even if their alignments match. \n\n---\n**Heightened (6th)**\ \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11\ \ \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Summon Celestial req: null diff --git a/data/spells/summon construct.yaml b/data/spells/summon construct.yaml index 227d6a1..6852389 100644 --- a/data/spells/summon construct.yaml +++ b/data/spells/summon construct.yaml @@ -1,17 +1,18 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure a construct to fight for you. This works like summon animal, except\ - \ you summon a common creature that has the construct trait and whose level is -1.\ - \ \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\ - \ (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)**\ - \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11\ - \ \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" +descr: "You conjure a construct to fight for you. This works like *summon animal*,\ + \ except you summon a common creature that has the construct trait and whose level\ + \ is -1. \n\n---\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\ + \ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\ + **Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\ + \ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\ + \ Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Summon Construct req: null diff --git a/data/spells/summon dragon.yaml b/data/spells/summon dragon.yaml index 8b39c3a..909d3e9 100644 --- a/data/spells/summon dragon.yaml +++ b/data/spells/summon dragon.yaml @@ -1,16 +1,16 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure a dragon to fight for you. This works like summon animal, except\ +descr: "You conjure a dragon to fight for you. This works like *summon animal*, except\ \ you summon a common creature that has the dragon trait and whose level is 5 or\ - \ lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \ - \ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened\ - \ (10th)** Level 15" + \ lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\ + \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\ + **Heightened (10th)** Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Summon Dragon req: null diff --git a/data/spells/summon elemental.yaml b/data/spells/summon elemental.yaml index b963634..fdb7370 100644 --- a/data/spells/summon elemental.yaml +++ b/data/spells/summon elemental.yaml @@ -1,17 +1,17 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure an elemental to fight for you. This works like summon animal,\ +descr: "You conjure an elemental to fight for you. This works like *summon animal*,\ \ except you summon a common creature that has the elemental trait and whose level\ - \ is 1 or lower. \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level\ - \ 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n\ - **Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened\ + \ is 1 or lower. \n\n---\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)**\ + \ Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7\ + \ \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened\ \ (9th)** Level 13 \n\n**Heightened (10th)** Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Summon Elemental req: null diff --git a/data/spells/summon entity.yaml b/data/spells/summon entity.yaml index 27cd10c..828595e 100644 --- a/data/spells/summon entity.yaml +++ b/data/spells/summon entity.yaml @@ -1,16 +1,16 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure an aberration to fight for you. This works like summon animal,\ +descr: "You conjure an aberration to fight for you. This works like *summon animal*,\ \ except you summon a common creature that has the aberration trait and whose level\ - \ is 5 or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\ - \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\ - **Heightened (10th)** Level 15" + \ is 5 or lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\ + \ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\ + \ 13 \n\n**Heightened (10th)** Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Summon Entity req: null diff --git a/data/spells/summon fey.yaml b/data/spells/summon fey.yaml index c8009dd..8fb6769 100644 --- a/data/spells/summon fey.yaml +++ b/data/spells/summon fey.yaml @@ -1,17 +1,17 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure a fey to fight for you. This works like summon animal, except\ +descr: "You conjure a fey to fight for you. This works like *summon animal*, except\ \ you summon a common creature that has the fey trait and whose level is -1. \n\ - \n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\ + \n---\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\ \ (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)**\ \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11\ \ \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Summon Fey req: null diff --git a/data/spells/summon fiend.yaml b/data/spells/summon fiend.yaml index 3957183..3cea504 100644 --- a/data/spells/summon fiend.yaml +++ b/data/spells/summon fiend.yaml @@ -1,19 +1,19 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure a fiend to fight on your behalf. This works like summon animal,\ +descr: "You conjure a fiend to fight on your behalf. This works like *summon animal*,\ \ except you summon a common creature that has the fiend trait and whose level is\ \ 5 or lower. You can't summon a creature unless its alignment is one of your deity's\ \ preferred alignments (or, if you don't have a deity, is within one step of your\ \ alignment). At the GM's discretion, some deities might restrict specific types\ - \ of fiends, even if their alignments match. \n\n**Heightened (6th)** Level 7\ - \ \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened\ - \ (9th)** Level 13 \n\n**Heightened (10th)** Level 15" + \ of fiends, even if their alignments match. \n\n---\n**Heightened (6th)** Level\ + \ 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n\ + **Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Summon Fiend req: null diff --git a/data/spells/summon giant.yaml b/data/spells/summon giant.yaml index 3ed6435..02c6070 100644 --- a/data/spells/summon giant.yaml +++ b/data/spells/summon giant.yaml @@ -1,16 +1,16 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure a giant to fight for you. This works like summon animal, except\ +descr: "You conjure a giant to fight for you. This works like *summon animal*, except\ \ you summon a common creature that has the giant trait and whose level is 5 or\ - \ lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \ - \ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened\ - \ (10th)** Level 15" + \ lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\ + \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\ + **Heightened (10th)** Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Summon Giant req: null diff --git a/data/spells/summon plant or fungus.yaml b/data/spells/summon plant or fungus.yaml index cd9f252..860536d 100644 --- a/data/spells/summon plant or fungus.yaml +++ b/data/spells/summon plant or fungus.yaml @@ -1,18 +1,18 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: "You conjure a plant or fungus to fight for you. This works like summon animal,\ +descr: "You conjure a plant or fungus to fight for you. This works like *summon animal*,\ \ except you summon a common creature that has the plant or fungus trait and whose\ - \ level is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\ - \ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\ - **Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\ + \ level is -1. \n\n---\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)**\ + \ Level 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5\ + \ \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\ \ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\ \ Level 15" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Summon Plant or Fungus req: null diff --git a/data/spells/sunburst.yaml b/data/spells/sunburst.yaml index a80253e..8471791 100644 --- a/data/spells/sunburst.yaml +++ b/data/spells/sunburst.yaml @@ -1,21 +1,21 @@ action_abbr: '2' area: 60-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire\ \ damage to creatures and objects in the area, plus 8d10 additional positive damage\ \ to undead creatures. Each creature and object in the area must attempt a Reflex\ - \ save. If the globe overlaps with an area of magical darkness, sunburst attempts\ - \ to counteract the darkness effect. \n\n**Critical Success** The creature or\ - \ object is unaffected. \n\n**Success** The creature or object takes half damage.\ - \ \n\n**Failure** The creature or object takes full damage. \n\n**Critical Failure**\ - \ The creature or object takes full damage. If it's a creature, it becomes blinded\ - \ permanently. \n\n**Heightened (+1)** The fire damage increases by 1d10, and\ - \ the positive damage against undead increases by 1d10." + \ save. \n\n**Critical Success** The creature or object is unaffected. \n\n**Success**\ + \ The creature or object takes half damage. \n\n**Failure** The creature or object\ + \ takes full damage. \n\n**Critical Failure** The creature or object takes full\ + \ damage. If it's a creature, it becomes blinded permanently. \n\nIf the globe\ + \ overlaps with an area of magical darkness, sunburst attempts to counteract the\ + \ darkness effect. \n\n---\n**Heightened (+1)** The fire damage increases by 1d10,\ + \ and the positive damage against undead increases by 1d10." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Sunburst range: 500 feet diff --git a/data/spells/swamp of sloth.yaml b/data/spells/swamp of sloth.yaml index 70d44ca..64b8bc0 100644 --- a/data/spells/swamp of sloth.yaml +++ b/data/spells/swamp of sloth.yaml @@ -1,8 +1,6 @@ -action_abbr: -- '1' -- '3' +action_abbr: 1-3 area: 5-foot burst or more -cast: to somatic, verbal +cast: '|1| to |3| (somatic, verbal)' components: - Somatic - Verbal @@ -12,10 +10,11 @@ descr: "Ground in the area turns swampy and fetid. The area is difficult terrain \ they swarm over creatures in the swamp and exude a noxious stench. The swamp deals\ \ 1d6 poison damage; creatures that end their turn in the area must attempt a basic\ \ Fortitude save. You can increase the number of actions it takes to Cast the Spell.\ - \ For each additional action, increase the burst's radius by 5 feet. \n\n**Heightened\ - \ (+2)** The damage increases by 1d6, and the initial radius increases by 5 feet." + \ For each additional action, increase the burst's radius by 5 feet. \n\n---\n\ + **Heightened (+2)** The damage increases by 1d6, and the initial radius increases\ + \ by 5 feet." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Swamp of Sloth range: 120 feet diff --git a/data/spells/sweet dream.yaml b/data/spells/sweet dream.yaml index cd6e8bf..e66f34a 100644 --- a/data/spells/sweet dream.yaml +++ b/data/spells/sweet dream.yaml @@ -1,19 +1,20 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: With soothing song or tales, you lull the target into an enchanting dream. - When you cast the spell, the target falls unconscious if it wasn't already. While - unconscious, it experiences a dream of your choice. If it sleeps for at least 1 - minute, it gains the benefit of the dream for the remainder of the spell's duration. - Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour - +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status - bonus to Speed If you Cast this Spell again, the effects of any previous sweet dream - you cast end. +descr: "With soothing song or tales, you lull the target into an enchanting dream.\ + \ When you cast the spell, the target falls unconscious if it wasn't already. While\ + \ unconscious, it experiences a dream of your choice. If it sleeps for at least\ + \ 1 minute, it gains the benefit of the dream for the remainder of the spell's duration.\ + \ \n\n* **Dream of Insight** +1 status bonus to Intelligence-based skill checks\ + \ \n* **Dream of Glamour** +1 status bonus to Charisma-based skill checks \n* **Dream\ + \ of Voyaging** +5-foot status bonus to Speed \n\nIf you Cast this Spell again,\ + \ the effects of any previous *sweet dream* you cast end." +domain: Dreams duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Sweet Dream range: 30 feet diff --git a/data/spells/synaptic pulse.yaml b/data/spells/synaptic pulse.yaml index f740c5f..d39487d 100644 --- a/data/spells/synaptic pulse.yaml +++ b/data/spells/synaptic pulse.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 30-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,10 +8,9 @@ descr: "You emit a pulsating mental blast that penetrates the minds of all enemi \ in the area. Each creature in the area must attempt a Will save. \n\n**Critical\ \ Success** The creature is unaffected. \n\n**Success** The creature is stunned\ \ 1. \n\n**Failure** The creature is stunned 2. \n\n**Critical Failure** The\ - \ creature is stunned for 1 round. \n\n**Heightened (9th)** You can target up\ - \ to five creatures." + \ creature is stunned for 1 round. " duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Synaptic Pulse range: 30 feet diff --git a/data/spells/synesthesia.yaml b/data/spells/synesthesia.yaml index 15765a5..ded4445 100644 --- a/data/spells/synesthesia.yaml +++ b/data/spells/synesthesia.yaml @@ -1,21 +1,22 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The target's senses are suddenly rewired in unexpected ways, causing them\ \ to process noises as bursts of color, smells as sounds, and so on. This has three\ - \ effects, and the target must attempt a Will save. Due to the distraction, the\ - \ target must succeed at a DC 5 flat check each time it uses a concentrate action,\ - \ or the action fails and is wasted. The target's difficulty processing visual input\ - \ makes all creatures and objects concealed from it. The creature has trouble moving,\ - \ making it clumsy 3 and giving it a -10-foot status penalty to its Speeds. \n\n\ - **Critical Success** The target is unaffected. \n\n**Success** The target is\ - \ affected for 1 round. \n\n**Failure** The target is affected for 1 minute. \ - \ \n\n**Critical Failure** As failure, and the target is stunned 2 as it attempts\ - \ to process the sensory shifts." + \ effects, and the target must attempt a Will save. \n\n* Due to the distraction,\ + \ the target must succeed at a DC 5 flat check each time it uses a concentrate action,\ + \ or the action fails and is wasted. \n\n* The target's difficulty processing visual\ + \ input makes all creatures and objects concealed from it. \n\n* The creature has\ + \ trouble moving, making it clumsy 3 and giving it a -10-foot status penalty to\ + \ its Speeds. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is affected for 1 round. \n\n**Failure** The target is affected\ + \ for 1 minute. \n\n**Critical Failure** As failure, and the target is stunned\ + \ 2 as it attempts to process the sensory shifts.\n\n---\n**Heightened (9th)** \ + \ You can target up to five creatures." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Synesthesia range: 30 feet diff --git a/data/spells/take its course.yaml b/data/spells/take its course.yaml index 054df13..846f4ab 100644 --- a/data/spells/take its course.yaml +++ b/data/spells/take its course.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,20 +8,21 @@ descr: "When someone has overindulged, you can hasten them past the worst of the \ affliction, a poison affliction, or persistent poison damage affecting the target.\ \ If the target is affected by more than one of these, you can choose from among\ \ those you are aware of; otherwise the GM chooses randomly. An unwilling target\ - \ can attempt a Will save to negate take its course. The effect of this spell depends\ - \ on whether you're attempting to end an affliction or persistent poison damage,\ - \ and whether you are attempting to help or hinder the target's recovery. Affliction\ - \ The target immediately attempts its next saving throw against the affliction.\ - \ You can grant the creature your choice of a +2 status bonus or a -2 status penalty\ - \ to its saving throw against the affliction. Persistent Poison You can cause the\ - \ target take the persistent poison damage immediately when you Cast this Spell\ - \ (in addition to taking it at the end of its next turn). Whether or not you do\ - \ so, the target attempts an additional flat check against the persistent poison\ - \ damage. You can set the DC of that flat check to 5 or 20 instead of the normal\ - \ DC. \n\n**Heightened (7th)** You can attempt to progress any number of the target's\ - \ eligible afflictions and persistent poison damage." + \ can attempt a Will save to negate *take its course*. \n\nThe effect of this spell\ + \ depends on whether you're attempting to end an affliction or persistent poison\ + \ damage, and whether you are attempting to help or hinder the target's recovery.\ + \ \n\n* **Affliction** The target immediately attempts its next saving throw against\ + \ the affliction. You can grant the creature your choice of a +2 status bonus or\ + \ a -2 status penalty to its saving throw against the affliction. \n\n* **Persistent\ + \ Poison** You can cause the target take the persistent poison damage immediately\ + \ when you Cast this Spell (in addition to taking it at the end of its next turn).\ + \ Whether or not you do so, the target attempts an additional flat check against\ + \ the persistent poison damage. You can set the DC of that flat check to 5 or 20\ + \ instead of the normal DC. \n\n---\n**Heightened (7th)** You can attempt to progress\ + \ any number of the target's eligible afflictions and persistent poison damage." +domain: Indulgence duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Take its Course range: touch diff --git a/data/spells/talking corpse.yaml b/data/spells/talking corpse.yaml index 1a4aafa..aefb1fb 100644 --- a/data/spells/talking corpse.yaml +++ b/data/spells/talking corpse.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -23,7 +23,7 @@ descr: "You grant the target corpse a semblance of life, which it uses to speak \ are more direct and less repetitive, though still cryptic. It takes a -2 status\ \ penalty to Deception checks to deceive or mislead you." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Talking Corpse range: touch diff --git a/data/spells/tanglefoot.yaml b/data/spells/tanglefoot.yaml index 991dd7f..d14026a 100644 --- a/data/spells/tanglefoot.yaml +++ b/data/spells/tanglefoot.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,10 +10,10 @@ descr: "A vine covered in sticky sap appears from thin air, flicking from your h \ against your spell DC to remove the penalty and the immobilized condition. \n\ \n**Success** The target takes a -10-foot circumstance penalty to its Speeds for\ \ 1 round. It can attempt to Escape against your spell DC to remove the penalty.\ - \ \n\n**Failure** The target is unaffected. \n\n**Heightened (2nd)** The effects\ - \ last for 2 rounds. \n\n**Heightened (4th)** The effects last for 1 minute." + \ \n\n**Failure** The target is unaffected. \n\n---\n**Heightened (2nd)** The\ + \ effects last for 2 rounds. \n\n**Heightened (4th)** The effects last for 1 minute." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Tanglefoot range: 30 feet diff --git a/data/spells/tangling creepers.yaml b/data/spells/tangling creepers.yaml index 7739dc2..7e0808a 100644 --- a/data/spells/tangling creepers.yaml +++ b/data/spells/tangling creepers.yaml @@ -1,6 +1,6 @@ action_abbr: '3' area: 40-foot burst -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -15,7 +15,7 @@ descr: Dense, twitching creepers sprout from every surface and fill any bodies o immobilized for 1 round or until the creature Escapes (against your spell DC), whichever comes first. duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Tangling Creepers range: 500 feet diff --git a/data/spells/telekinetic haul.yaml b/data/spells/telekinetic haul.yaml index 79e9956..0b0a719 100644 --- a/data/spells/telekinetic haul.yaml +++ b/data/spells/telekinetic haul.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: You move the target up to 20 feet, potentially suspending it in midair. W you Sustain the Spell, you can do so again, or you can choose a different eligible target to move. duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Telekinetic Haul range: 120 feet diff --git a/data/spells/telekinetic manuever.yaml b/data/spells/telekinetic manuever.yaml index 24dcca7..d692773 100644 --- a/data/spells/telekinetic manuever.yaml +++ b/data/spells/telekinetic manuever.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: With a rush of telekinetic power, you move a foe or something they carry. can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Telekinetic Manuever range: 60 feet diff --git a/data/spells/telekinetic projectile.yaml b/data/spells/telekinetic projectile.yaml index 55fa44d..93816d7 100644 --- a/data/spells/telekinetic projectile.yaml +++ b/data/spells/telekinetic projectile.yaml @@ -1,17 +1,17 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You hurl a loose, unattended object that is within range and that has 1 Bulk\ - \ or less at the target. Make a ranged attack against the target. If you hit, you\ - \ deal bludgeoning, piercing, or slashing damage-as appropriate for the object you\ - \ hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits\ + \ or less at the target. Make a spell attack roll against the target. If you hit,\ + \ you deal bludgeoning, piercing, or slashing damage-as appropriate for the object\ + \ you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits\ \ or magic properties of the hurled item affect the attack or the damage. \n\n\ **Critical Success** You deal double damage. \n\n**Success** You deal full damage.\ - \ \n\n**Heightened (+1)** The damage increases by 1d6." + \ \n\n---\n**Heightened (+1)** The damage increases by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Telekinetic Projectile range: 30 feet diff --git a/data/spells/telepathic bond.yaml b/data/spells/telepathic bond.yaml index dd4d769..b1e0d43 100644 --- a/data/spells/telepathic bond.yaml +++ b/data/spells/telepathic bond.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -7,7 +7,7 @@ components: descr: The targets can communicate telepathically with any or all of the other targets from any point on the same planet. duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Telepathic Bond range: touch diff --git a/data/spells/telepathic demand.yaml b/data/spells/telepathic demand.yaml index 868c5c5..1db2a65 100644 --- a/data/spells/telepathic demand.yaml +++ b/data/spells/telepathic demand.yaml @@ -1,18 +1,18 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal descr: You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the - effect of suggestion, with the message substituting for the spoken suggestion. On - a successful save, the target is temporarily immune for 1 day, and on a critical + effect of *suggestion*, with the message substituting for the spoken suggestion. + On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via - the telepathy spell. + the *telepathy* spell. duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Telepathic Demand range: planetary diff --git a/data/spells/telepathy.yaml b/data/spells/telepathy.yaml index 7aa7b7d..81236c5 100644 --- a/data/spells/telepathy.yaml +++ b/data/spells/telepathy.yaml @@ -1,16 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You can communicate telepathically with creatures within 30 feet. Once you\ \ establish a connection by communicating with a creature, the communication is\ \ two-way. You can communicate only with creatures that share a language with you.\ - \ \n\n**Heightened (6th)** Telepathy loses the linguistic trait. You can communicate\ - \ telepathically with creatures using shared mental imagery even if you don't share\ - \ a language." + \ \n\n---\n**Heightened (6th)** *Telepathy* loses the linguistic trait. You can\ + \ communicate telepathically with creatures using shared mental imagery even if\ + \ you don't share a language." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Telepathy req: null diff --git a/data/spells/teleport.yaml b/data/spells/teleport.yaml index a0a8365..97870ef 100644 --- a/data/spells/teleport.yaml +++ b/data/spells/teleport.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -9,21 +9,21 @@ descr: "You and the targets are instantly transported to any location within ran \ to your starting position and by its appearance (or other identifying features).\ \ Incorrect knowledge of the location's appearance usually causes the spell to fail,\ \ but it could instead lead to teleporting to an unwanted location or some other\ - \ unusual mishap determined by the GM. Teleport is not precise over great distances.\ + \ unusual mishap determined by the GM. *Teleport* is not precise over great distances.\ \ The targets appear at a distance from the intended destination equal to roughly\ \ 1 percent of the total distance traveled, in a direction determined by the GM.\ \ For short journeys, this lack of precision is irrelevant, but for long distances\ - \ this could be up to 1 mile. \n\n**Heightened (7th)** You and the other targets\ - \ can travel to any location within 1,000 miles. \n\n**Heightened (8th)** You\ - \ and the other targets can travel to any location on the same planet. If you travel\ - \ more than 1,000 miles, you arrive only 10 miles off target. \n\n**Heightened\ + \ this could be up to 1 mile. \n\n---\n**Heightened (7th)** You and the other\ + \ targets can travel to any location within 1,000 miles. \n\n**Heightened (8th)**\ + \ You and the other targets can travel to any location on the same planet. If you\ + \ travel more than 1,000 miles, you arrive only 10 miles off target. \n\n**Heightened\ \ (9th)** You and the other targets can travel to any location on another planet\ \ within the same solar system. Assuming you have accurate knowledge of the location's\ \ position and appearance, you arrive on the new planet 100 miles off target. \n\ \n**Heightened (10th)** As the 9th-level version, but you and the other targets\ \ can travel to any planet within the same galaxy." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Teleport range: 100 miles diff --git a/data/spells/tempest surge.yaml b/data/spells/tempest surge.yaml index d91729e..1892d6d 100644 --- a/data/spells/tempest surge.yaml +++ b/data/spells/tempest surge.yaml @@ -1,16 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You surround a foe in a swirling storm of violent winds, roiling clouds, and\ \ crackling lightning. The storm deals 1d12 electricity damage. The target must\ \ attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round\ - \ and takes 1 persistent electricity damage. \n\n**Heightened (+1)** The initial\ - \ damage increases by 1d12, and the persistent electricity damage on a failure increases\ - \ by 1." + \ and takes 1 persistent electricity damage. \n\n---\n**Heightened (+1)** The\ + \ initial damage increases by 1d12, and the persistent electricity damage on a failure\ + \ increases by 1." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Tempest Surge range: 30 feet diff --git a/data/spells/tempt fate.yaml b/data/spells/tempt fate.yaml index f3a1cc3..020ed2d 100644 --- a/data/spells/tempt fate.yaml +++ b/data/spells/tempt fate.yaml @@ -1,17 +1,18 @@ action_abbr: R -cast: somatic +cast: '|R| somatic' components: - Somatic descr: "You twist the forces of fate to make a moment dire or uneventful, with no\ \ in-between. The target gains a +1 status bonus to the triggering saving throw.\ \ If the saving throw's result is a success, it becomes a critical success. If it's\ \ a failure, it becomes a critical failure, and the critical failure can't be reduced\ - \ by abilities that usually reduce critical failure, such as improved evasion. If\ - \ the triggering ability did not have both a critical success and critical failure\ - \ condition, tempt fate fails, but you don't expend the Focus Point for Casting\ - \ this Spell. \n\n**Heightened (8th)** The bonus on the saving throw is +2." + \ by abilities that usually reduce critical failure, such as improved evasion. \n\ + \nIf the triggering ability did not have both a critical success and critical failure\ + \ condition, *tempt fate* fails, but you don't expend the Focus Point for Casting\ + \ this Spell. \n\n---\n**Heightened (8th)** The bonus on the saving throw is +2." +domain: Fate duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Tempt Fate range: 120 feet diff --git a/data/spells/tentacular limbs.yaml b/data/spells/tentacular limbs.yaml index 4afd5d4..09dfbfc 100644 --- a/data/spells/tentacular limbs.yaml +++ b/data/spells/tentacular limbs.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "Your arms turn into long, pliable tentacles, increasing your reach when you're\ @@ -7,11 +7,11 @@ descr: "Your arms turn into long, pliable tentacles, increasing your reach when \ as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee\ \ weapon attacks. During the duration, whenever you Cast a Spell, you can add an\ \ additional action to that spell's casting to temporarily extend your reach to\ - \ 20 feet to deliver that spell. \n\n**Heightened (+2)** When you add an additional\ - \ action to a spell to temporarily extend your reach, your reach increases by an\ - \ additional 10 feet to deliver that spell." + \ 20 feet to deliver that spell. \n\n---\n**Heightened (+2)** When you add an\ + \ additional action to a spell to temporarily extend your reach, your reach increases\ + \ by an additional 10 feet to deliver that spell." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Tentacular Limbs req: null diff --git a/data/spells/tidal surge.yaml b/data/spells/tidal surge.yaml index 1f87aff..c3a4958 100644 --- a/data/spells/tidal surge.yaml +++ b/data/spells/tidal surge.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You call forth a tremendous wave to move the target either in a body of water\ @@ -8,8 +8,9 @@ descr: "You call forth a tremendous wave to move the target either in a body of \ direction through a body of water. \n\n**Critical Failure** You move the target\ \ up to 10 feet in any direction along the ground or 20 feet in any direction through\ \ a body of water." +domain: Water duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Tidal Surge range: 60 feet diff --git a/data/spells/time stop.yaml b/data/spells/time stop.yaml index 52cdf1c..92858c4 100644 --- a/data/spells/time stop.yaml +++ b/data/spells/time stop.yaml @@ -1,22 +1,22 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal descr: You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after - casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each. + casting *time stop*, you can use up to 9 actions in 3 sets of up to 3 actions each. After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything. Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends - beyond the time stop's duration, such as wall of fire, it immediately affects others - again, but it doesn't have any of the effects that happen only when you first cast - the spell. + beyond the *time stop*'s duration, such as *wall of fire*, it immediately affects + others again, but it doesn't have any of the effects that happen only when you first + cast the spell. duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Time Stop req: null diff --git a/data/spells/tongues.yaml b/data/spells/tongues.yaml index b5097f5..17af152 100644 --- a/data/spells/tongues.yaml +++ b/data/spells/tongues.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The target can understand all words regardless of language and also speak\ \ the languages of other creatures. When in a mixed group of creatures, each time\ \ the target speaks, it can choose a creature and speak in a language that creature\ - \ understands, even if the target doesn't know what language that is. \n\n**Heightened\ - \ (7th)** The duration is 8 hours." + \ understands, even if the target doesn't know what language that is. \n\n---\n\ + **Heightened (7th)** The duration is 8 hours." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Tongues range: touch diff --git a/data/spells/touch of idiocy.yaml b/data/spells/touch of idiocy.yaml index ac1e34b..7ac5fbd 100644 --- a/data/spells/touch of idiocy.yaml +++ b/data/spells/touch of idiocy.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -7,7 +7,7 @@ descr: "You dull the target's mind; the target must attempt a Will save. \n\n** \ The target is unaffected. \n\n**Failure** The target is stupefied 2. \n\n\ **Critical Failure** The target is stupefied 4." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Touch of Idiocy range: touch diff --git a/data/spells/touch of obedience.yaml b/data/spells/touch of obedience.yaml index a1d798a..678a71b 100644 --- a/data/spells/touch of obedience.yaml +++ b/data/spells/touch of obedience.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "Your imperious touch erodes the target's willpower, making it easier to control.\ @@ -7,8 +7,9 @@ descr: "Your imperious touch erodes the target's willpower, making it easier to \ \n\n**Success** The target is stupefied 1 until the end of your current turn.\ \ \n\n**Failure** The target is stupefied 1 until the end of your next turn. \ \ \n\n**Critical Failure** The target is stupefied 1 for 1 minute." +domain: Tyranny duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Touch of Obedience range: touch diff --git a/data/spells/touch of the moon.yaml b/data/spells/touch of the moon.yaml index 7fd48f6..e2d15a9 100644 --- a/data/spells/touch of the moon.yaml +++ b/data/spells/touch of the moon.yaml @@ -1,18 +1,19 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic -descr: When you touch the target, a symbol of the moon appears on its forehead, glowing - with soft moonlight. The target glows with dim light in a 20-foot radius. It also - gets a benefit based on a phase of the moon, starting with the new moon and changing - to the next phase at the end of each of its turns. New Moon The target receives - no benefit. Waxing Moon The target gains a +1 status bonus to attack rolls and a - +4 status bonus to damage rolls. Full Moon The target gains a +1 status bonus to - attack rolls, AC, and saving throws and a +4 status bonus to damage rolls. Waning - Moon The target gains a +1 status bonus to AC and saving throws. After this phase, - return to the new moon. +descr: "When you touch the target, a symbol of the moon appears on its forehead, glowing\ + \ with soft moonlight. The target glows with dim light in a 20-foot radius. It also\ + \ gets a benefit based on a phase of the moon, starting with the new moon and changing\ + \ to the next phase at the end of each of its turns. \n\n* **New Moon** The target\ + \ receives no benefit. \n\n* **Waxing Moon** The target gains a +1 status bonus\ + \ to attack rolls and a +4 status bonus to damage rolls. \n\n* **Full Moon** The\ + \ target gains a +1 status bonus to attack rolls, AC, and saving throws and a +4\ + \ status bonus to damage rolls. \n\n* **Waning Moon** The target gains a +1 status\ + \ bonus to AC and saving throws. After this phase, return to the new moon." +domain: Moon duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Touch of the Moon range: touch diff --git a/data/spells/touch of undeath (cleric).yaml b/data/spells/touch of undeath (cleric).yaml index 77c9778..3300921 100644 --- a/data/spells/touch of undeath (cleric).yaml +++ b/data/spells/touch of undeath (cleric).yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You attack the target's life force with undeath, dealing 1d6 negative damage.\ @@ -7,10 +7,11 @@ descr: "You attack the target's life force with undeath, dealing 1d6 negative da \ is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\ \ The target takes full damage, and positive effects heal it only half as much\ \ as normal for 1 round. \n\n**Critical Failure** The target takes double damage,\ - \ and positive effects heal it only half as much as normal for 1 minute. \n\n**Heightened\ - \ (+1)** The damage increases by 1d6." + \ and positive effects heal it only half as much as normal for 1 minute. \n\n---\n\ + **Heightened (+1)** The damage increases by 1d6." +domain: Undeath duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Touch of Undeath (Cleric) range: touch @@ -24,7 +25,6 @@ targets: 1 living creature traditions: null traits: - Uncommon -- Attack - Cleric - Necromancy - Negative diff --git a/data/spells/touch of undeath (sorcerer).yaml b/data/spells/touch of undeath (sorcerer).yaml index c74d768..ff8fc1d 100644 --- a/data/spells/touch of undeath (sorcerer).yaml +++ b/data/spells/touch of undeath (sorcerer).yaml @@ -1,18 +1,18 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic -descr: "You instill within a creature the touch of the grave. For the duration, harm\ - \ spells treat the creature as undead and heal spells treat the creature as living.\ - \ In addition, harm spells gain a +2 status bonus to the Hit Points restored to\ +descr: "You instill within a creature the touch of the grave. For the duration, *harm*\ + \ spells treat the creature as undead and *heal* spells treat the creature as living.\ + \ In addition, *harm* spells gain a +2 status bonus to the Hit Points restored to\ \ the target. If the target wishes to avoid the spell, it can attempt a Will save\ \ to reduce the effects. \n\n**Critical Success** The target is unaffected. \n\ - \n**Success** The target heals half as much from heal and takes half as much damage\ - \ from harm for 1 round. \n\n**Failure** Effects as described in the text. \n\ - \n**Heightened (+1)** The status bonus to the Hit Points restored increases by\ - \ 2." + \n**Success** The target heals half as much from *heal* and takes half as much\ + \ damage from *harm* for 1 round. \n\n**Failure** Effects as described in the\ + \ text. \n\n---\n**Heightened (+1)** The status bonus to the Hit Points restored\ + \ increases by 2." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Touch of Undeath (Sorcerer) range: touch diff --git a/data/spells/traveler's transit.yaml b/data/spells/traveler's transit.yaml index fc492d4..9ea684d 100644 --- a/data/spells/traveler's transit.yaml +++ b/data/spells/traveler's transit.yaml @@ -1,14 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You add power to your muscles, allowing you to swim or climb walls with ease.\ \ When you cast this spell, you gain either a climb Speed or a swim Speed. The Speed\ - \ is equal to your land Speed. \n\n**Heightened (5th)** You can choose to gain\ - \ a fly Speed." + \ is equal to your land Speed. \n\n---\n**Heightened (5th)** You can choose to\ + \ gain a fly Speed." +domain: Travel duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Traveler's Transit req: null diff --git a/data/spells/tree shape.yaml b/data/spells/tree shape.yaml index df64f96..4a5eba1 100644 --- a/data/spells/tree shape.yaml +++ b/data/spells/tree shape.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,7 +12,7 @@ descr: You transform into a Large tree. Perception checks don't reveal your true and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures. duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Tree Shape req: null diff --git a/data/spells/tree stride.yaml b/data/spells/tree stride.yaml index d638aa2..f8e6def 100644 --- a/data/spells/tree stride.yaml +++ b/data/spells/tree stride.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -10,11 +10,11 @@ descr: "You step into a living tree with a trunk big enough for you to fit insid \ know the rough locations of other sufficiently large trees of the same species\ \ within range and can exit from the original tree, if you prefer. You can't carry\ \ extradimensional spaces with you; if you attempt to do so, the spell fails. \n\ - \n**Heightened (6th)** The tree you exit can be up to 50 miles away. \n\n**Heightened\ - \ (8th)** The tree you exit can be up to 500 miles away. \n\n**Heightened (9th)**\ - \ The tree you exit can be anywhere on the same planet." + \n---\n**Heightened (6th)** The tree you exit can be up to 50 miles away. \n\n\ + **Heightened (8th)** The tree you exit can be up to 500 miles away. \n\n**Heightened\ + \ (9th)** The tree you exit can be anywhere on the same planet." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Tree Stride req: null diff --git a/data/spells/trickster's twin.yaml b/data/spells/trickster's twin.yaml index 6df404e..6c9d486 100644 --- a/data/spells/trickster's twin.yaml +++ b/data/spells/trickster's twin.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -16,8 +16,9 @@ descr: "You rarely settle for being in just one place. Choose a location within \ of the listed events occurs. \n\n**Critical Failure** As success, but the target\ \ must critically succeed at a Will save to disbelieve when one of the listed events\ \ occurs." +domain: Trickery duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Trickster's Twin range: 30 feet diff --git a/data/spells/triple time.yaml b/data/spells/triple time.yaml index 7cebe33..00b2040 100644 --- a/data/spells/triple time.yaml +++ b/data/spells/triple time.yaml @@ -1,6 +1,6 @@ action_abbr: '1' area: 60-foot emanation -cast: somatic +cast: '|1| somatic' components: - Somatic descr: You dance at a lively tempo, speeding your allies' movement. You and all allies @@ -17,6 +17,7 @@ source: targets: null traditions: null traits: +- Uncommon - Bard - Cantrip - Composition diff --git a/data/spells/true seeing.yaml b/data/spells/true seeing.yaml index d776404..a7d3b43 100644 --- a/data/spells/true seeing.yaml +++ b/data/spells/true seeing.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against - a polymorph spell, you can see the creature's true form, but you don't end the polymorph - spell). + a *polymorph* spell, you can see the creature's true form, but you don't end the + *polymorph* spell). duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: True Seeing req: null diff --git a/data/spells/true strike.yaml b/data/spells/true strike.yaml index 1405585..d7a2800 100644 --- a/data/spells/true strike.yaml +++ b/data/spells/true strike.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: A glimpse into the future ensures your next blow strikes true. The next time @@ -7,7 +7,7 @@ descr: A glimpse into the future ensures your next blow strikes true. The next t the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden. duration: until the end of your turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: True Strike req: null diff --git a/data/spells/true target.yaml b/data/spells/true target.yaml index f2c92c5..c25ae15 100644 --- a/data/spells/true target.yaml +++ b/data/spells/true target.yaml @@ -1,15 +1,15 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: You delve into the possible futures of the next few seconds to understand all the ways your target might avoid harm, then cast out a vision of that future to - those around you. On the first attack roll made against the target during true target's - duration, the attacker rolls twice and uses the better result. The attacker also - ignores circumstance penalties to the attack roll and any flat check required due - to the target being concealed or hidden. + those around you. On the first attack roll made against the target during *true + target*'s duration, the attacker rolls twice and uses the better result. The attacker + also ignores circumstance penalties to the attack roll and any flat check required + due to the target being concealed or hidden. duration: until the start of your next turn -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: True Target range: 60 feet diff --git a/data/spells/unblinking flame revelation.yaml b/data/spells/unblinking flame revelation.yaml index 9f5e12b..88a17ee 100644 --- a/data/spells/unblinking flame revelation.yaml +++ b/data/spells/unblinking flame revelation.yaml @@ -1,12 +1,12 @@ action_abbr: '1' -cast: null +cast: '|1| verbal' components: - Verbal descr: You light your foe with revealing flame. the GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect. duration: 2 rounds -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Unblinking Flame Revelation req: Your previous action was a successful unarmed Strike diff --git a/data/spells/unbreaking wave advance.yaml b/data/spells/unbreaking wave advance.yaml index adc78c8..ae2f6e8 100644 --- a/data/spells/unbreaking wave advance.yaml +++ b/data/spells/unbreaking wave advance.yaml @@ -1,6 +1,6 @@ action_abbr: '1' area: 15-foot cone -cast: null +cast: '|1| verbal' components: - Verbal descr: "You unleash a mighty wave from your hand that buffets back your foes. Each\ @@ -8,10 +8,10 @@ descr: "You unleash a mighty wave from your hand that buffets back your foes. Ea \ by *unbreaking wave advance* would be pushed into a solid barrier or another creature,\ \ it stops at that point and takes 3d6 damage.\n\n \n\n **Success** The creature\ \ is unaffected. \n\n **Failure** The creature is pushed 10 feet. \n\n **Critical\ - \ Failure** The creature is pushed 20 feet. \n\n**Heightened (+1)** The damage\ + \ Failure** The creature is pushed 20 feet. \n\n---\n**Heightened (+1)** The damage\ \ for pushing a creature into a solid barrier increases by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Unbreaking Wave Advance req: null diff --git a/data/spells/uncontrollable dance.yaml b/data/spells/uncontrollable dance.yaml index 7af628d..6eb5ae8 100644 --- a/data/spells/uncontrollable dance.yaml +++ b/data/spells/uncontrollable dance.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -13,7 +13,7 @@ descr: "The target is overcome with an all-consuming urge to dance. For the dura \ \n\n**Critical Failure** The spell's duration is 1 minute, and the target must\ \ spend all its actions each turn dancing." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Uncontrollable Dance range: touch diff --git a/data/spells/undetectable alignment.yaml b/data/spells/undetectable alignment.yaml index 3154947..38ae891 100644 --- a/data/spells/undetectable alignment.yaml +++ b/data/spells/undetectable alignment.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -7,7 +7,7 @@ components: descr: You shroud a creature in wards that hide its alignment. The target appears to be neutral to all effects that would detect its alignment. duration: until the next time you make your daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Undetectable Alignment range: touch diff --git a/data/spells/unfathomable song.yaml b/data/spells/unfathomable song.yaml index 91e45a0..a2c1e08 100644 --- a/data/spells/unfathomable song.yaml +++ b/data/spells/unfathomable song.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -11,9 +11,13 @@ descr: "Fleeting notes of a strange and unnatural song fill the air, overtaking \ on subsequent rounds, and is temporarily immune for 1 minute. \n\n**Success**\ \ The target is unaffected this round, but it can be affected on subsequent rounds.\ \ \n\n**Failure** Roll 1d4 on the table below. \n\n**Critical Failure** Roll\ - \ 1d4+1 on the table below." + \ 1d4+1 on the table below.\n\n| Result | Effect |\n| ------- | ------ |\n| 1 |\ + \ The Target is frightened 2. |\n| 2 | The target is confused for 1 round. |\n|\ + \ 3 | The target is stupefied 4 for 1 round. |\n| 4 | The target is blinded for\ + \ 1 round. |\n| 5 | The target is stunned for 1 round and stupefied 1 for an unlimited\ + \ duration. |\n" duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Unfathomable Song range: 120 feet diff --git a/data/spells/unfettered pack.yaml b/data/spells/unfettered pack.yaml index bebc13a..45b7d00 100644 --- a/data/spells/unfettered pack.yaml +++ b/data/spells/unfettered pack.yaml @@ -1,16 +1,16 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You free those who travel alongside you from environmental hindrances. Targets\ \ don't take circumstance penalties to Speed from vegetation, rubble, winds, or\ \ other properties of the environment, whether or not the environment is magical,\ - \ and they ignore difficult terrain from such environmental properties. \n\n**Heightened\ - \ (9th)** The targets also ignore greater difficult terrain from environmental\ + \ and they ignore difficult terrain from such environmental properties. \n\n---\n\ + **Heightened (9th)** The targets also ignore greater difficult terrain from environmental\ \ properties." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Unfettered Pack range: 30 feet diff --git a/data/spells/unfolding wind rush.yaml b/data/spells/unfolding wind rush.yaml index 216a8e1..8c1f4d7 100644 --- a/data/spells/unfolding wind rush.yaml +++ b/data/spells/unfolding wind rush.yaml @@ -1,5 +1,5 @@ action_abbr: '1' -cast: null +cast: '|1| verbal' components: - Verbal descr: "You travel on a rushing wind. Move two times: two Strides, two Steps, or one\ @@ -7,9 +7,10 @@ descr: "You travel on a rushing wind. Move two times: two Strides, two Steps, or \ this movement, moving upward at a 45-degree angle at most; if you end your movement\ \ in the air, you fall after taking one action or when your turn ends, whichever\ \ comes first. A *wall of wind* appears in all the spaces you left during this movement,\ - \ lasting for 1 round. \n\n**Heightened (5th)** The *wall of wind* lasts 3 rounds." + \ lasting for 1 round. \n\n---\n**Heightened (5th)** The *wall of wind* lasts 3\ + \ rounds." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Unfolding Wind Rush req: null diff --git a/data/spells/unimpeded stride.yaml b/data/spells/unimpeded stride.yaml index 03def35..c96b2b4 100644 --- a/data/spells/unimpeded stride.yaml +++ b/data/spells/unimpeded stride.yaml @@ -1,13 +1,14 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than - your unimpeded stride spell. You then Stride. During this movement, you ignore difficult - terrain and any circumstance or status penalties to your Speed. + your *unimpeded stride* spell. You then Stride. During this movement, you ignore + difficult terrain and any circumstance or status penalties to your Speed. +domain: Freedom duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Unimpeded Stride req: null diff --git a/data/spells/unity.yaml b/data/spells/unity.yaml index cae39f8..01c5464 100644 --- a/data/spells/unity.yaml +++ b/data/spells/unity.yaml @@ -1,12 +1,13 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: You put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell. Each ally decides individually which modifier to use. +domain: Family duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Unity range: 30 feet diff --git a/data/spells/unrelenting observation.yaml b/data/spells/unrelenting observation.yaml index 0281b0b..684e4a9 100644 --- a/data/spells/unrelenting observation.yaml +++ b/data/spells/unrelenting observation.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 20-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,19 +10,19 @@ descr: "This spell grants perfect sight based on scrying, allowing several willi \ for the spell. Up to five willing creatures of your choice in the area can see\ \ a ghostly image of this creature or object when it's out of their sight. They\ \ can perceive the creature or object perfectly, allowing them to ignore the concealed\ - \ or invisible condition, though physical barriers still provide cover. The tracking\ - \ creatures can see the tracked creature or object through all barriers other than\ - \ lead or running water, which block their vision. Distance doesn't matter, though\ - \ the creature or object might move so far away it becomes too small to perceive.\ + \ or invisible condition, though physical barriers still provide cover. \n\nThe\ + \ tracking creatures can see the tracked creature or object through all barriers\ + \ other than lead or running water, which block their vision. Distance doesn't matter,\ + \ though the creature or object might move so far away it becomes too small to perceive.\ \ The tracking creatures don't see any of the environment around the target, though\ \ they do see any gear a creature is wearing or holding, and they can tell if it\ - \ removes objects from its person. If the target to be tracked is willing, the duration\ - \ is 1 hour. If you try to track an unwilling creature, the target must attempt\ - \ a Will save. \n\n**Critical Success** The creature or object is unaffected.\ + \ removes objects from its person. \n\nIf the target to be tracked is willing, the\ + \ duration is 1 hour. If you try to track an unwilling creature, the target must\ + \ attempt a Will save. \n\n**Critical Success** The creature or object is unaffected.\ \ \n\n**Success** As described, and the duration is 1 minute. \n\n**Failure**\ \ As described, and the duration is 1 hour." duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Unrelenting Observation range: 100 feet diff --git a/data/spells/unseen servant.yaml b/data/spells/unseen servant.yaml index cb2709e..3ce3ed8 100644 --- a/data/spells/unseen servant.yaml +++ b/data/spells/unseen servant.yaml @@ -1,25 +1,25 @@ -action_abbr: '2' -cast: somatic, verbal +action_abbr: '3' +cast: '|3| somatic, verbal' components: - Somatic - Verbal descr: "You summon an unseen servant, which you can command as part of Sustaining\ \ the Spell. It serves you until its Hit Points are reduced to 0, at which point\ \ the spell ends, or until you stop Sustaining the Spell. The unseen servant gains\ - \ the summoned trait. \n\n\n\n---\n\n**Unseen Servant** \n\nCreature -1 \n\n\ - Medium, Mindless \n\n**Perception +0; darkvision\n\n**Languages - (understands\ + \ the summoned trait. \n\n\n\n---\n\n## Unseen Servant \n**Creature -1**\n\n**Medium**,\ + \ **Mindless**\n\n**Perception** +0; darkvision\n\n**Languages - (understands its\ \ creator) \n\n**Skills**: Stealth +8 \n\n**Str** -4 **Dex** +2 **Con** +0 **Int**\ \ -5 **Wis** +0 **Cha** +0 \n\n**Invisible** An unseen servant is invisible, though\ - \ it normally doesn't Sneak, so it is usually only hidden. \n\n\n\n---\n\n**AC**\ - \ 13 **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities** disease, mental,\ + \ it normally doesn't Sneak, so it is usually only hidden. \n\n---\n\n**AC** 13\ + \ **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities** disease, mental,\ \ non-magical attacks, paralysis, poison, precision, unconscious **Resistances**\ - \ all damage 5 (except force or ghost touch) \n\n\n\n---\n\n**Speed** fly 30 feet\ - \ \n\n**Force Body** An unseen servant's physical body is made of force. It can't\ + \ all damage 5 (except force or ghost touch) \n\n---\n\n**Speed** fly 30 feet \ + \ \n\n**Force Body** An unseen servant's physical body is made of force. It can't\ \ use attack actions. It can move and use Interact actions to do things such as\ \ fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't\ \ pass through solid objects." duration: sustained -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Unseen Servant range: 60 feet @@ -34,6 +34,5 @@ traditions: - Occult traits: - Conjuration -- Mindless trigger: null type: Spell diff --git a/data/spells/untwisting iron buffer.yaml b/data/spells/untwisting iron buffer.yaml index 7ab44fb..1ee4961 100644 --- a/data/spells/untwisting iron buffer.yaml +++ b/data/spells/untwisting iron buffer.yaml @@ -1,13 +1,13 @@ action_abbr: '1' -cast: null +cast: '|1| verbal' components: - Verbal descr: "You send currents of protective ki to the surface of your body that protect\ \ you from harm, at least until your enemies dissipate them. You gain 15 temporary\ - \ Hit Points, which last for up to 3 rounds. \n\n **Heightened (+1)** The temporary\ - \ Hit Points increase by 5." + \ Hit Points, which last for up to 3 rounds. \n\n---\n **Heightened (+1)** The\ + \ temporary Hit Points increase by 5." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Untwisting Iron Buffer req: null diff --git a/data/spells/unusual anatomy.yaml b/data/spells/unusual anatomy.yaml index ee80e3a..d791c7d 100644 --- a/data/spells/unusual anatomy.yaml +++ b/data/spells/unusual anatomy.yaml @@ -1,17 +1,18 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "You transform your flesh and organs into a bizarre amalgam of glistening skin,\ \ rough scales, tufts of hair, and tumorous protuberances. This has three effects:\ - \ You gain resistance 10 to precision damage and resistance 10 to extra damage from\ - \ critical hits. If the resistance is greater than the extra damage, it reduces\ - \ the extra damage to 0 but doesn't reduce the attack's normal damage. You gain\ - \ darkvision. Acid oozes from your skin. Any creature that hits you with an unarmed\ - \ attack or with a non-reach melee weapon takes 2d6 acid damage. \n\n**Heightened\ - \ (+2)** The resistances increase by 5, and the acid damage increases by 1d6." + \ \n\n* You gain resistance 10 to precision damage and resistance 10 to extra damage\ + \ from critical hits. If the resistance is greater than the extra damage, it reduces\ + \ the extra damage to 0 but doesn't reduce the attack's normal damage. \n\n* You\ + \ gain darkvision. \n\n* Acid oozes from your skin. Any creature that hits you with\ + \ an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. \n\n\ + ---\n**Heightened (+2)** The resistances increase by 5, and the acid damage increases\ + \ by 1d6." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Unusual Anatomy req: null diff --git a/data/spells/vampiric exsanguination.yaml b/data/spells/vampiric exsanguination.yaml index 62c929b..2221393 100644 --- a/data/spells/vampiric exsanguination.yaml +++ b/data/spells/vampiric exsanguination.yaml @@ -1,17 +1,17 @@ action_abbr: '2' area: 30-foot cone -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You draw in the blood and life force of other creatures through your outstretched\ - \ arms. You deal 12d6 negative damage to living creatures in the area. You gain\ + \ arms. You deal 12d6 negative damage to living creatures in the area. \n\nYou gain\ \ temporary Hit Points equal to half the damage a single creature takes from this\ \ spell; calculate these temporary Hit Points using the creature that took the most\ - \ damage. You lose any remaining temporary Hit Points after 1 minute. \n\n**Heightened\ - \ (+1)** The damage increases by 2d6." + \ damage. You lose any remaining temporary Hit Points after 1 minute. \n\n---\n\ + **Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Vampiric Exsanguination req: null diff --git a/data/spells/vampiric touch.yaml b/data/spells/vampiric touch.yaml index 751e883..e7443bf 100644 --- a/data/spells/vampiric touch.yaml +++ b/data/spells/vampiric touch.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Your touch leeches the lifeblood out of a target to empower yourself. You\ \ deal 6d6 negative damage to the target. You gain temporary Hit Points equal to\ \ half the negative damage the target takes (after applying resistances and the\ - \ like). You lose any remaining temporary Hit Points after 1 minute. \n\n**Heightened\ - \ (+1)** The damage increases by 2d6." + \ like). You lose any remaining temporary Hit Points after 1 minute. \n\n---\n\ + **Heightened (+1)** The damage increases by 2d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Vampiric Touch range: touch diff --git a/data/spells/veil of confidence.yaml b/data/spells/veil of confidence.yaml index e219d4c..ebd1a98 100644 --- a/data/spells/veil of confidence.yaml +++ b/data/spells/veil of confidence.yaml @@ -1,14 +1,15 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal -descr: You surround yourself in a veil of confidence. You reduce your current frightened - condition by 1, and whenever you would become frightened during the duration, reduce - the amount by 1. If you critically fail a save against fear, veil of confidence - ends immediately, and you increase any frightened condition you gain from the critical - failure by 1 instead of decreasing it. +descr: "You surround yourself in a veil of confidence. You reduce your current frightened\ + \ condition by 1, and whenever you would become frightened during the duration,\ + \ reduce the amount by 1. \n\nIf you critically fail a save against fear, *veil\ + \ of confidence* ends immediately, and you increase any frightened condition you\ + \ gain from the critical failure by 1 instead of decreasing it." +domain: Confidence duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Veil of Confidence req: null diff --git a/data/spells/veil.yaml b/data/spells/veil.yaml index 729da4d..03009e0 100644 --- a/data/spells/veil.yaml +++ b/data/spells/veil.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -8,19 +8,19 @@ descr: "You disguise the targets as other creatures of the same body shape and r \ hide the targets' identities or let them appear to be of another ancestry, but\ \ it's not precise enough to impersonate specific individuals. The spell doesn't\ \ change voice, scent, or mannerisms. You choose the disguise for each target; for\ - \ example, you could make one target appear to be a dwarf and another an elf. Casting\ - \ veil counts as setting up a disguise for the purpose of the Impersonate action.\ - \ It allows the target to ignore any circumstance penalties they might take for\ - \ being disguised as dissimilar creatures, and it gives the targets a +4 status\ + \ example, you could make one target appear to be a dwarf and another an elf. \n\ + \nCasting *veil* counts as setting up a disguise for the purpose of the Impersonate\ + \ action. It allows the target to ignore any circumstance penalties they might take\ + \ for being disguised as dissimilar creatures, and it gives the targets a +4 status\ \ bonus to Deception checks to prevent others from seeing through their disguises,\ \ and add their level even if untrained. You can Dismiss any or all of these disguises.\ - \ \n\n**Heightened (5th)** The spell also disguises the targets' voices and scents;\ - \ it gains the auditory trait. \n\n**Heightened (7th)** The targets can appear\ - \ as any creature of the same size, even specific individuals. You must have seen\ - \ an individual to reproduce their appearance. The spell also disguises the targets'\ - \ voices and scents; it gains the auditory trait." + \ \n\n---\n**Heightened (5th)** The spell also disguises the targets' voices and\ + \ scents; it gains the auditory trait. \n\n**Heightened (7th)** The targets can\ + \ appear as any creature of the same size, even specific individuals. You must have\ + \ seen an individual to reproduce their appearance. The spell also disguises the\ + \ targets' voices and scents; it gains the auditory trait." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Veil range: 30 feet diff --git a/data/spells/ventriloquism.yaml b/data/spells/ventriloquism.yaml index 7e6edb4..1d3399b 100644 --- a/data/spells/ventriloquism.yaml +++ b/data/spells/ventriloquism.yaml @@ -1,18 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Whenever you speak or make any other sound vocally, you can make your vocalization\ \ seem to originate from somewhere else within 60 feet, and you can change that\ \ apparent location freely as you vocalize. Any creature that hears the sound can\ - \ attempt to disbelieve your illusion. \n\n**Heightened (+2)** The spell's duration\ - \ increases to 1 hour, and you can also change the tone, quality, and other aspects\ - \ of your voice. Before a creature can attempt to disbelieve your illusion, it\ - \ must actively attempt a Perception check or otherwise use actions to interact\ + \ attempt to disbelieve your illusion. \n\n---\n**Heightened (+2)** The spell's\ + \ duration increases to 1 hour, and you can also change the tone, quality, and other\ + \ aspects of your voice. Before a creature can attempt to disbelieve your illusion,\ + \ it must actively attempt a Perception check or otherwise use actions to interact\ \ with the sound." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Ventriloquism req: null diff --git a/data/spells/vibrant pattern.yaml b/data/spells/vibrant pattern.yaml index 9217eb5..5123668 100644 --- a/data/spells/vibrant pattern.yaml +++ b/data/spells/vibrant pattern.yaml @@ -1,20 +1,20 @@ action_abbr: '2' area: 10-foot burst -cast: material, somatic +cast: '|2| material, somatic' components: - Material - Somatic descr: "You create a pattern of lights that pulses with intensity. Creatures are dazzled\ - \ while inside the pattern. In addition, a creature must attempt a Will saving throw\ - \ if it's inside the pattern when you cast it, enters the pattern, ends its turn\ - \ within the pattern, or uses a Seek or Interact action on the pattern. A creature\ + \ while inside the pattern. \n\nIn addition, a creature must attempt a Will saving\ + \ throw if it's inside the pattern when you cast it, enters the pattern, ends its\ + \ turn within the pattern, or uses a Seek or Interact action on the pattern. A creature\ \ currently blinded by the pattern doesn't need to attempt new saving throws. \n\ \n**Success** The creature is unaffected. \n\n**Failure** The creature is blinded\ \ by the pattern. If it exits the pattern, it can attempt a new save to recover\ \ from the blinded condition at the end of each of its turns, to a maximum duration\ \ of 1 minute. \n\n**Critical Failure** The creature is blinded for 1 minute." duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Vibrant Pattern range: 120 feet diff --git a/data/spells/vibrant thorns.yaml b/data/spells/vibrant thorns.yaml index 9be57db..be3a9ec 100644 --- a/data/spells/vibrant thorns.yaml +++ b/data/spells/vibrant thorns.yaml @@ -1,15 +1,16 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic descr: "Your body sprouts a coat of brambly thorns that harm those that strike you\ \ and thrive on life magic. Adjacent creatures that hit you with a melee attack,\ \ as well as creatures that hit you with unarmed attacks, take 1 piercing damage\ \ each time they do. Anytime you cast a positive spell, the damage from your thorns\ - \ increases to 1d6 until the start of your next turn. \n\n**Heightened (+1)** \ - \ The damage increases by 1, or 1d6 after you cast a positive spell." + \ increases to 1d6 until the start of your next turn. \n\n---\n**Heightened (+1)**\ + \ The damage increases by 1, or 1d6 after you cast a positive spell." +domain: Nature duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Vibrant Thorns req: null diff --git a/data/spells/vigilant eye.yaml b/data/spells/vigilant eye.yaml index f3ac3f1..9f34783 100644 --- a/data/spells/vigilant eye.yaml +++ b/data/spells/vigilant eye.yaml @@ -1,13 +1,13 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic -descr: You create an invisible eye sensor, as clairvoyance. When created, this eye - must be in your line of sight. When the spell's duration ends, you can spend 1 Focus - Point as a free action to extend the duration for another hour, though as normal, - it ends immediately during your next daily preparations. +descr: "You create an invisible eye sensor, as clairvoyance. When created, this eye\ + \ must be in your line of sight. \n\nWhen the spell's duration ends, you can spend\ + \ 1 Focus Point as a free action to extend the duration for another hour, though\ + \ as normal, it ends immediately during your next daily preparations." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Vigilant Eye range: 500 feet diff --git a/data/spells/visions of danger.yaml b/data/spells/visions of danger.yaml index 77040a2..57344b5 100644 --- a/data/spells/visions of danger.yaml +++ b/data/spells/visions of danger.yaml @@ -1,6 +1,6 @@ action_abbr: '3' area: 30-foot burst -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -13,9 +13,9 @@ descr: "An illusion of horrific creatures fills the spell's area. The creatures \ can immediately attempt to disbelieve the illusion. A creature that tries to Interact\ \ with the monsters or observes one with a Seek action can attempt to disbelieve\ \ the illusion. Creatures that disbelieve the illusion take no damage from the illusion\ - \ thereafter. \n\n**Heightened (+1)** The mental damage increases by 1d8." + \ thereafter. \n\n---\n**Heightened (+1)** The mental damage increases by 1d8." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Visions of Danger range: 500 feet diff --git a/data/spells/vital beacon.yaml b/data/spells/vital beacon.yaml index 767d9a6..4793947 100644 --- a/data/spells/vital beacon.yaml +++ b/data/spells/vital beacon.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (somatic, verbal) components: - Somatic @@ -8,12 +8,12 @@ descr: "Vitality radiates outward from you, allowing others to supplicate and re \ and lay hands upon you to regain Hit Points. Each time the beacon heals someone,\ \ it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8\ \ Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the\ - \ fourth, after which the spell ends. You can have only one vital beacon active\ - \ at a time. \n\n**Heightened (+1)** The beacon restores one additional die of\ - \ Hit Points each time it heals, using the same die size as the others for that\ + \ fourth, after which the spell ends. You can have only one *vital beacon* active\ + \ at a time. \n\n---\n**Heightened (+1)** The beacon restores one additional die\ + \ of Hit Points each time it heals, using the same die size as the others for that\ \ step." duration: until your next daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Vital Beacon req: null diff --git a/data/spells/volcanic eruption.yaml b/data/spells/volcanic eruption.yaml index 649a055..383354a 100644 --- a/data/spells/volcanic eruption.yaml +++ b/data/spells/volcanic eruption.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 5-foot radius, 80-foot tall cylinder -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -12,16 +12,16 @@ descr: "The ground opens up, spraying a column of lava high into the air in a ve \ moment they're encased, but they don't take damage from this fall. A creature\ \ encased in rock can attempt to Escape against your spell DC to end the effect.\ \ Otherwise, the creature remains encased until it takes a total of 50 damage, freeing\ - \ it from the rock. Additionally, creatures in the area and those within 5 feet\ + \ it from the rock. \n\nAdditionally, creatures in the area and those within 5 feet\ \ of the lava column automatically take 3d6 fire damage from the intense heat, regardless\ \ of the results of their saving throws. \n\n**Critical Success** The creature\ \ is unaffected. \n\n**Success** The creature takes half damage. \n\n**Failure**\ \ The creature takes full damage and is encased. \n\n**Critical Failure** The\ - \ creature takes double damage and is encased. \n\n**Heightened (+1)** The damage\ - \ in the area increases by 2d6, and the damage from the intense heat increases by\ - \ 1d6." + \ creature takes double damage and is encased. \n\n---\n**Heightened (+1)** The\ + \ damage in the area increases by 2d6, and the damage from the intense heat increases\ + \ by 1d6." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Volcanic Eruption range: 120 feet diff --git a/data/spells/wail of the banshee.yaml b/data/spells/wail of the banshee.yaml index 0587b3e..f1b8bfd 100644 --- a/data/spells/wail of the banshee.yaml +++ b/data/spells/wail of the banshee.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 40-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -10,7 +10,7 @@ descr: "Your scream chills the souls of enemies that hear it. Each living enemy \ \n\n**Failure** The target takes full damage and is drained 1d4. \n\n**Critical\ \ Failure** The target takes double damage and is drained 4." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Wail of the Banshee req: null diff --git a/data/spells/walking nightmare.yaml b/data/spells/walking nightmare.yaml index 363ba81..6c83653 100644 --- a/data/spells/walking nightmare.yaml +++ b/data/spells/walking nightmare.yaml @@ -1,17 +1,18 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\ - \ The target must attempt a Will save. If the target is unconscious when you Cast\ - \ this Spell on it, it immediately wakes up before attempting its save, and if it\ - \ fails its save, it gains the fleeing condition for 1 round in addition to the\ - \ effects noted above. \n\n**Critical Success** The target is unaffected. \n\n\ - **Success** The target is frightened 1. \n\n**Failure** The target is frightened\ - \ 2. \n\n**Critical Failure** The target is frightened 3." + \ The target must attempt a Will save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target is frightened 1. \n\n**Failure** The target is\ + \ frightened 2. \n\n**Critical Failure** The target is frightened 3.\n\nIf the\ + \ target is unconscious when you Cast this Spell on it, it immediately wakes up\ + \ before attempting its save, and if it fails its save, it gains the fleeing condition\ + \ for 1 round in addition to the effects noted above. " +domain: Nightmares duration: varies -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Walking Nightmare range: 30 feet diff --git a/data/spells/wall of fire.yaml b/data/spells/wall of fire.yaml index 9b90117..10c79eb 100644 --- a/data/spells/wall of fire.yaml +++ b/data/spells/wall of fire.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -10,10 +10,10 @@ descr: "You raise a blazing wall that burns creatures passing through it. You cr \ The wall stands vertically in either form; if you wish, the wall can be of a shorter\ \ length or height. Everything on each side of the wall is concealed from creatures\ \ on the opposite side. Any creature that crosses the wall or is occupying the wall's\ - \ area at the start of its turn takes 4d6 fire damage. \n\n**Heightened (+1)**\ + \ area at the start of its turn takes 4d6 fire damage. \n\n---\n**Heightened (+1)**\ \ The fire damage increases by 1d6." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Wall of Fire range: 120 feet diff --git a/data/spells/wall of force.yaml b/data/spells/wall of force.yaml index d6fbd43..3721255 100644 --- a/data/spells/wall of force.yaml +++ b/data/spells/wall of force.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -11,13 +11,13 @@ descr: "You form an invisible wall of pure magical force up to 50 feet long and \ it's immune to critical hits and precision damage. The wall blocks physical effects\ \ from passing through it, and because it's made of force, it blocks incorporeal\ \ and ethereal creatures as well. Teleportation effects can pass through the barrier,\ - \ as can visual effects (since the wall is invisible). Wall of force is immune to\ - \ counteracting effects of its level or lower, but the wall is automatically destroyed\ - \ by a disintegrate spell of any level or by contact with a rod of cancellation\ - \ or sphere of annihilation. \n\n**Heightened (+2)** The Hit Points of the wall\ - \ increases by 20." + \ as can visual effects (since the wall is invisible). \n\n*Wall of force* is immune\ + \ to counteracting effects of its level or lower, but the wall is automatically\ + \ destroyed by a disintegrate spell of any level or by contact with a *rod of cancellation*\ + \ or *sphere of annihilation*. \n\n---\n**Heightened (+2)** The Hit Points of\ + \ the wall increases by 20." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Wall of Force range: 30 feet diff --git a/data/spells/wall of ice.yaml b/data/spells/wall of ice.yaml index 509e824..e8b73fe 100644 --- a/data/spells/wall of ice.yaml +++ b/data/spells/wall of ice.yaml @@ -1,5 +1,5 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -11,16 +11,17 @@ descr: "You sculpt a barrier of ice that blocks sight and, once shattered, freez \ hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the\ \ wall can be of a smaller length, height, or radius. You must create the wall in\ \ an unbroken open space so its edges don't pass through any creatures or objects,\ - \ or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness\ - \ 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision\ - \ damage. A section also has weakness to fire 15; a section of the wall destroyed\ - \ by fire melts, evaporating into water and steam. A section destroyed by means\ - \ other than fire leaves behind a chilling mass of ice that is difficult terrain\ - \ and deals 2d6 cold damage to any creature passing through it. \n\n**Heightened\ - \ (+2)** The Hit Points of each section of the wall increase by 10, and the cold\ - \ damage dealt to creatures crossing a destroyed section increases by 1d6." + \ or the spell is lost. \n\nEach 10-foot-by-10-foot section of the wall has AC 10,\ + \ Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage,\ + \ and precision damage. A section also has weakness to fire 15; a section of the\ + \ wall destroyed by fire melts, evaporating into water and steam. A section destroyed\ + \ by means other than fire leaves behind a chilling mass of ice that is difficult\ + \ terrain and deals 2d6 cold damage to any creature passing through it. \n\n---\n\ + **Heightened (+2)** The Hit Points of each section of the wall increase by 10,\ + \ and the cold damage dealt to creatures crossing a destroyed section increases\ + \ by 1d6." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Wall of Ice range: 120 feet diff --git a/data/spells/wall of stone.yaml b/data/spells/wall of stone.yaml index 4c0c548..c3cacca 100644 --- a/data/spells/wall of stone.yaml +++ b/data/spells/wall of stone.yaml @@ -1,5 +1,5 @@ -action_abbr: '2' -cast: material, somatic, verbal +action_abbr: '3' +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -9,13 +9,13 @@ descr: "You shape a wall of solid stone. You create a 1-inch-thick wall of stone \ 5 feet of the wall on the border between squares. The wall doesn't need to stand\ \ vertically, so you can use it to form a bridge or set of stairs, for example.\ \ You must conjure the wall in an unbroken open space so its edges don't pass through\ - \ any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section\ + \ any creatures or objects, or the spell is lost. \n\nEach 5-foot-by-5-foot section\ \ of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical\ \ hits and precision damage. A destroyed section of the wall can be moved through,\ - \ but the rubble created from it is difficult terrain. \n\n**Heightened (+2)**\ + \ but the rubble created from it is difficult terrain. \n\n---\n**Heightened (+2)**\ \ The Hit Points of each section of the wall increase by 15." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Wall of Stone range: 120 feet diff --git a/data/spells/wall of thorns.yaml b/data/spells/wall of thorns.yaml index 79a8f88..0481b31 100644 --- a/data/spells/wall of thorns.yaml +++ b/data/spells/wall of thorns.yaml @@ -1,5 +1,5 @@ -action_abbr: '2' -cast: material, somatic, verbal +action_abbr: '3' +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -12,13 +12,13 @@ descr: "Over the course of a minute, you cause a thick wall of thorny brambles t \ of a shorter length or height. Everything on each side of the wall has cover from\ \ creatures on the opposite side, and the wall's spaces are difficult terrain. For\ \ every move action a creature uses to enter at least one of the wall's spaces,\ - \ that creature takes 3d4 piercing damage. Each 5-foot-by-5-foot section of the\ - \ wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and\ - \ precision damage. A destroyed section can be moved through freely. \n\n**Heightened\ - \ (+1)** The Hit Points of each section of the wall increase by 5, and the piercing\ - \ damage increases by 1d4." + \ that creature takes 3d4 piercing damage. \n\nEach 5-foot-by-5-foot section of\ + \ the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits\ + \ and precision damage. A destroyed section can be moved through freely. \n\n---\n\ + **Heightened (+1)** The Hit Points of each section of the wall increase by 5, and\ + \ the piercing damage increases by 1d4." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Wall of Thorns range: 60 feet diff --git a/data/spells/wall of wind.yaml b/data/spells/wall of wind.yaml index e8b8302..4009c46 100644 --- a/data/spells/wall of wind.yaml +++ b/data/spells/wall of wind.yaml @@ -1,5 +1,5 @@ -action_abbr: '2' -cast: material, somatic, verbal +action_abbr: '3' +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -8,22 +8,22 @@ descr: "You create a barrier of gusting winds that hinders anything moving throu \ it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high.\ \ The wall stands vertically, but you can shape its path. Though the wall of wind\ \ distorts the air, it does not hamper sight. The wall has the following effects.\ - \ Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\ + \ \n\n* Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\ \ and other objects of similar size-can't pass through the wall. Attacks with bigger\ \ ranged weapons, such as javelins, take a -2 circumstance penalty to their attack\ \ rolls if their paths pass through the wall. Massive ranged weapons and spell effects\ - \ that don't create physical objects pass through the wall with no penalty. The\ - \ wall is difficult terrain to creatures attempting to move overland through it.\ - \ Gases, including creatures in gaseous form, can't pass through the wall. A creature\ - \ that attempts to fly through the wall using a move action must attempt a Fortitude\ - \ save. \n\n**Critical Success** The creature can move through the wall normally\ - \ this turn. \n\n**Success** The flying creature can move through the wall this\ - \ turn, but the wall is difficult terrain. \n\n**Failure** The wall stops the\ - \ movement of the flying creature, and any remaining movement from its current action\ - \ is wasted. \n\n**Critical Failure** As failure, and the creature is pushed 10\ - \ feet away from the wall." + \ that don't create physical objects pass through the wall with no penalty. \n\n\ + * The wall is difficult terrain to creatures attempting to move overland through\ + \ it. Gases, including creatures in gaseous form, can't pass through the wall. \n\ + \n* A creature that attempts to fly through the wall using a move action must attempt\ + \ a Fortitude save. \n\n**Critical Success** The creature can move through the\ + \ wall normally this turn. \n\n**Success** The flying creature can move through\ + \ the wall this turn, but the wall is difficult terrain. \n\n**Failure** The wall\ + \ stops the movement of the flying creature, and any remaining movement from its\ + \ current action is wasted. \n\n**Critical Failure** As failure, and the creature\ + \ is pushed 10 feet away from the wall." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Wall of Wind range: 120 feet diff --git a/data/spells/wanderer's guide.yaml b/data/spells/wanderer's guide.yaml index 7f6dbc4..d12fd8a 100644 --- a/data/spells/wanderer's guide.yaml +++ b/data/spells/wanderer's guide.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (material, somatic, verbal) components: - Material @@ -12,7 +12,7 @@ descr: You call upon the beyond to guide your route. When you Cast this Spell, c ability again before the duration is over, this effect ends and is replaced by that of the new route. duration: until your next daily preparations -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Wanderer's Guide req: null diff --git a/data/spells/warp mind.yaml b/data/spells/warp mind.yaml index 7c7cefa..3bb7672 100644 --- a/data/spells/warp mind.yaml +++ b/data/spells/warp mind.yaml @@ -1,19 +1,19 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You scramble a creature's mental faculties and sensory input. The target must\ \ attempt a Will saving throw. Regardless of the result of that save, the target\ - \ is then temporarily immune for 10 minutes. Warp mind's effects happen instantly,\ - \ so dispel magic and other effects that counteract spells can't counteract them.\ - \ However, alter reality, miracle, primal phenomenon, restoration, or wish can still\ - \ counteract the effects. \n\n**Critical Success** The target is unaffected. \ - \ \n\n**Success** The target spends the first action on its next turn with the\ + \ is then temporarily immune for 10 minutes. *Warp mind*'s effects happen instantly,\ + \ so *dispel magic* and other effects that counteract spells can't counteract them.\ + \ However, *alter reality*, *miracle*, *primal phenomenon*, *restoration*, or *wish*\ + \ can still counteract the effects. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target spends the first action on its next turn with the\ \ confused condition. \n\n**Failure** The target is confused for 1 minute. \n\ \n**Critical Failure** The target is confused permanently." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 7 name: Warp Mind range: 120 feet diff --git a/data/spells/warped terrain.yaml b/data/spells/warped terrain.yaml index 72cfcf2..baf7bd2 100644 --- a/data/spells/warped terrain.yaml +++ b/data/spells/warped terrain.yaml @@ -1,8 +1,6 @@ -action_abbr: -- '1' -- '3' +action_abbr: 1-3 area: 5-foot burst or more -cast: to somatic, verbal +cast: '|1| to |3| (somatic, verbal)' components: - Somatic - Verbal @@ -12,11 +10,11 @@ descr: "You create illusory hazards that cover all surfaces in the area (typical \ a Seek action or otherwise spending actions interacting with the illusion. If\ \ it successfully disbelieves, it ignores the effect for the remaining duration.\ \ For each additional action you use casting the spell, the burst's radius increases\ - \ by 5 feet, to a maximum of 10 extra feet for 3 actions. \n\n**Heightened (4th)**\ - \ You can make the illusion appear in the air rather than on a surface, causing\ - \ it to function as difficult terrain for flying creatures." + \ by 5 feet, to a maximum of 10 extra feet for 3 actions. \n\n---\n**Heightened\ + \ (4th)** You can make the illusion appear in the air rather than on a surface,\ + \ causing it to function as difficult terrain for flying creatures." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Warped Terrain range: 60 feet diff --git a/data/spells/water breathing.yaml b/data/spells/water breathing.yaml index 583e634..14c228d 100644 --- a/data/spells/water breathing.yaml +++ b/data/spells/water breathing.yaml @@ -1,13 +1,13 @@ -action_abbr: null +action_abbr: 1m cast: 1 minute (somatic, verbal) components: - Somatic - Verbal -descr: "The targets can breathe underwater. \n\n**Heightened (3rd)** The duration\ +descr: "The targets can breathe underwater. \n\n---\n**Heightened (3rd)** The duration\ \ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to until\ \ your next daily preparations." duration: 1 hour -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Water Breathing range: 30 feet diff --git a/data/spells/water walk.yaml b/data/spells/water walk.yaml index 823b6cb..80f9c96 100644 --- a/data/spells/water walk.yaml +++ b/data/spells/water walk.yaml @@ -1,15 +1,15 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The target can walk on the surface of water and other liquids without falling\ \ through. It can go underwater if it wishes, but in that case it must Swim normally.\ - \ This spell doesn't grant the ability to breathe underwater. \n\n**Heightened\ + \ This spell doesn't grant the ability to breathe underwater. \n\n---\n**Heightened\ \ (4th)** The spell's range increases to 30 feet, the duration increases to 1 hour,\ \ and you can target up to 10 creatures." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Water Walk range: touch diff --git a/data/spells/weapon of judgement.yaml b/data/spells/weapon of judgement.yaml index c823506..a1bda62 100644 --- a/data/spells/weapon of judgement.yaml +++ b/data/spells/weapon of judgement.yaml @@ -1,34 +1,34 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "An immense weapon of force appears, hovering in the air above the target.\ \ The weapon has the ghostly visual appearance of your deity's favored weapon. Name\ - \ war or peace when you cast this spell. If you name \"war,\" mentally choose one\ - \ creature. This must be a creature both you and the target can see. The target\ + \ war or peace when you cast this spell. \n\nIf you name \"war,\" mentally choose\ + \ one creature. This must be a creature both you and the target can see. The target\ \ instinctively knows which creature this is. At the end of each of the target's\ \ turns, if the target did not use a hostile action against the creature you chose\ - \ during that turn, the weapon Strikes the target. If you name \"peace,\" mentally\ + \ during that turn, the weapon Strikes the target. \n\nIf you name \"peace,\" mentally\ \ choose up to five allies. The target instinctively knows who those allies are.\ \ The weapon Strikes the target each time the target uses a hostile action against\ \ you or one of your allies. The weapon Strikes only once per action, even if the\ - \ action targets multiple allies (such as for a fireball or a <%FEATS%Whirlwind\ - \ Strike%%>Whirlwind Strike). Strikes with the weapon are melee weapon attacks,\ - \ but they use your spell attack modifier. Regardless of its appearance, the weapon\ - \ deals force damage equal to 3d10 plus your spellcasting ability modifier. The\ - \ weapon takes a multiple attack penalty, which increases throughout the target's\ - \ turn, but its penalty is separate from yours. When the weapon Strikes, you can\ - \ deal damage of the normal damage type of the weapon instead of force damage (or\ - \ any of the available damage types, for a versatile weapon). No other statistics\ - \ or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures\ - \ only. A weapon of judgment is a weapon for the purposes of triggers, resistances,\ - \ and so forth. The weapon doesn't take up space, grant flanking, or have any other\ - \ attributes a creature would. The weapon can't make any attack other than its Strike,\ - \ and feats or spells that affect weapons do not apply to this weapon. \n\n**Heightened\ - \ (10th)** The force damage increases by 1d10." + \ action targets multiple allies (such as for a *fireball* or a Whirlwind Strike).\ + \ \n\nStrikes with the weapon are melee weapon attacks, but they use your spell\ + \ attack modifier. Regardless of its appearance, the weapon deals force damage equal\ + \ to 3d10 plus your spellcasting ability modifier. The weapon takes a multiple attack\ + \ penalty, which increases throughout the target's turn, but its penalty is separate\ + \ from yours. \n\nWhen the weapon Strikes, you can deal damage of the normal damage\ + \ type of the weapon instead of force damage (or any of the available damage types,\ + \ for a versatile weapon). No other statistics or attributes of the weapon apply,\ + \ and even a ranged weapon attacks adjacent creatures only. A weapon of judgment\ + \ is a weapon for the purposes of triggers, resistances, and so forth. \n\nThe weapon\ + \ doesn't take up space, grant flanking, or have any other attributes a creature\ + \ would. The weapon can't make any attack other than its Strike, and feats or spells\ + \ that affect weapons do not apply to this weapon. \n\n---\n**Heightened (10th)**\ + \ The force damage increases by 1d10." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Weapon of Judgement range: 100 feet diff --git a/data/spells/weapon storm.yaml b/data/spells/weapon storm.yaml index 38fd336..527661d 100644 --- a/data/spells/weapon storm.yaml +++ b/data/spells/weapon storm.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 30-foot cone or 10-foot emanation -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -13,9 +13,9 @@ descr: "You swing a weapon you're holding, and the weapon magically multiplies i \ The creature is unaffected. \n\n**Success** The target takes half damage. \ \ \n\n**Failure** The target takes full damage. \n\n**Critical Failure** The\ \ target takes double damage and is subject to the weapon's critical specialization\ - \ effect. \n\n**Heightened (+1)** Add another damage die." + \ effect. \n\n---\n**Heightened (+1)** Add another damage die." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Weapon Storm req: null diff --git a/data/spells/weapon surge.yaml b/data/spells/weapon surge.yaml index d7e241c..6e642c2 100644 --- a/data/spells/weapon surge.yaml +++ b/data/spells/weapon surge.yaml @@ -1,15 +1,18 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic -descr: Holding your weapon aloft, you fill it with divine energy. On your next Strike +descr: 'Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon - has a striking rune, this instead increases the number of dice from the striking - rune by 1 (to a maximum of 3 extra weapon dice).If the target weapon leaves your - possession, weapon surge immediately ends. + has a *striking* rune, this instead increases the number of dice from the *striking* + rune by 1 (to a maximum of 3 extra weapon dice). + + + If the target weapon leaves your possession, *weapon surge* immediately ends.' +domain: Zeal duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Weapon Surge range: touch diff --git a/data/spells/web.yaml b/data/spells/web.yaml index 0d49d6a..5ac7215 100644 --- a/data/spells/web.yaml +++ b/data/spells/web.yaml @@ -1,6 +1,6 @@ action_abbr: '3' area: 10-foot burst -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic @@ -9,7 +9,7 @@ descr: "You create a sticky web in the area that impedes creatures' movement eac \ time they try to move through it. Squares filled with the web are difficult terrain.\ \ Each square can be cleared of the web by a single attack or effect that deals\ \ at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically\ - \ fails its saving throws. Each time a creature in the web begins to use a move\ + \ fails its saving throws. \n\nEach time a creature in the web begins to use a move\ \ action or enters the web during a move action, it must attempt an Athletics check\ \ or Reflex save against your spell DC to avoid taking a circumstance penalty to\ \ its Speeds or becoming immobilized. A creature that gets out of the web ceases\ @@ -23,10 +23,10 @@ descr: "You create a sticky web in the area that impedes creatures' movement eac \ until the start of its next turn. \n\n**Critical Failure** The creature is immobilized\ \ until the start of its next turn, after which it takes a -10-foot circumstance\ \ penalty to its Speeds for 1 round. It can attempt to Escape to remove its immobilized\ - \ condition. \n\n**Heightened (4th)** The spell's area increases to a 20-foot\ + \ condition. \n\n---\n**Heightened (4th)** The spell's area increases to a 20-foot\ \ burst, and its range increases to 60 feet." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Web range: 30 feet diff --git a/data/spells/weird.yaml b/data/spells/weird.yaml index 6c1234a..51aab2f 100644 --- a/data/spells/weird.yaml +++ b/data/spells/weird.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -14,7 +14,7 @@ descr: "You fill the targets' minds with terrifying images of fearsome creatures \ unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and\ \ dies." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 9 name: Weird range: 120 feet diff --git a/data/spells/wholeness of body.yaml b/data/spells/wholeness of body.yaml index 0426179..d797388 100644 --- a/data/spells/wholeness of body.yaml +++ b/data/spells/wholeness of body.yaml @@ -1,13 +1,14 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You heal yourself in one of the following ways, chosen by you when you cast\ - \ the spell. You regain 8 Hit Points. You attempt to cure one poison or disease\ - \ afflicting you; attempt to counteract the affliction. \n\n**Heightened (+1)**\ - \ If you choose to regain Hit Points, the Hit Points regained increase by 8." + \ the spell. \n\n* You regain 8 Hit Points. \n* You attempt to cure one poison or\ + \ disease afflicting you; attempt to counteract the affliction. \n\n---\n**Heightened\ + \ (+1)** If you choose to regain Hit Points, the Hit Points regained increase by\ + \ 8." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 2 name: Wholeness of Body req: null diff --git a/data/spells/wild morph.yaml b/data/spells/wild morph.yaml index bdb5e4d..f726620 100644 --- a/data/spells/wild morph.yaml +++ b/data/spells/wild morph.yaml @@ -1,7 +1,5 @@ -action_abbr: -- '1' -- '2' -cast: or somatic, verbal +action_abbr: 1-2 +cast: '|1| or |2| (somatic, verbal)' components: - Somatic - Verbal @@ -19,14 +17,14 @@ descr: "You morph your body based on your training, choosing one of the followin \ reach to 10 feet (or 15 feet with a reach weapon).\n\n * If you have Soaring Shape,\ \ you can cast the spell as a two-action activity (|2| somatic, verbal) to grow\ \ wings from your back. These wings allow you to fly with a fly Speed of 30 feet.\n\ - \n \n\n**Heightened (6th)** You can choose up to two of the effects from the list.\ - \ Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage\ - \ on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage\ - \ on a hit. \n\n**Heightened (10th)** You can choose up to three of the effects\ - \ from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild\ - \ jaws deal 4d6 persistent poison damage on a hit." + \n \n\n---\n**Heightened (6th)** You can choose up to two of the effects from\ + \ the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent\ + \ bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent\ + \ poison damage on a hit. \n\n**Heightened (10th)** You can choose up to three\ + \ of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a\ + \ hit, and wild jaws deal 4d6 persistent poison damage on a hit." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Wild Morph req: null diff --git a/data/spells/wild shape.yaml b/data/spells/wild shape.yaml index b39cd78..e784c26 100644 --- a/data/spells/wild shape.yaml +++ b/data/spells/wild shape.yaml @@ -1,21 +1,21 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You infuse yourself with primal essence and transform yourself into another\ - \ form. You can polymorph into any form listed in pest form, which lasts 10 minutes.\ - \ All other wild shape forms last 1 minute. You can add more forms to your wild\ - \ shape list with druid feats; your feat might grant you some or all of the forms\ + \ form. You can polymorph into any form listed in *pest form*, which lasts 10 minutes.\ + \ All other *wild shape* forms last 1 minute. You can add more forms to your *wild\ + \ shape* list with druid feats; your feat might grant you some or all of the forms\ \ from a given polymorph spell. When you transform into a form granted by a spell,\ \ you gain all the effects of the form you chose from a version of the spell heightened\ - \ to wild shape's level. Wild shape allows you to use your own shapeshifting training\ - \ more easily than most polymorph spells. When you choose to use your own attack\ - \ modifier while polymorphed instead of the form's default attack modifier, you\ - \ gain a +2 status bonus to your attack rolls. \n\n**Heightened (2nd)** You can\ - \ also wild shape into the forms listed in animal form." + \ to *wild shape*'s level. *Wild shape* allows you to use your own shapeshifting\ + \ training more easily than most polymorph spells. When you choose to use your own\ + \ attack modifier while polymorphed instead of the form's default attack modifier,\ + \ you gain a +2 status bonus to your attack rolls. \n\n---\n**Heightened (2nd)**\ + \ You can also *wild shape* into the forms listed in animal form." duration: 1 minute (or longer) -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Wild Shape req: null diff --git a/data/spells/wild winds stance.yaml b/data/spells/wild winds stance.yaml index c3dd933..27f1ad4 100644 --- a/data/spells/wild winds stance.yaml +++ b/data/spells/wild winds stance.yaml @@ -1,15 +1,15 @@ action_abbr: '1' -cast: somatic +cast: '|1| somatic' components: - Somatic -descr: You take on the stance of the flowing winds, sending out waves of energy at - a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets - within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have - the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore - concealment and all cover. While in wild winds stance, you gain a +2 circumstance - bonus to AC against ranged attacks. +descr: "You take on the stance of the flowing winds, sending out waves of energy at\ + \ a distance. You can make wind crash unarmed Strikes as ranged Strikes against\ + \ targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group,\ + \ and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes\ + \ ignore concealment and all cover. \n\nWhile in wild winds stance, you gain a +2\ + \ circumstance bonus to AC against ranged attacks." duration: until you leave the stance -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Wild Winds Stance req: null diff --git a/data/spells/wind jump.yaml b/data/spells/wind jump.yaml index eafb128..6207e02 100644 --- a/data/spells/wind jump.yaml +++ b/data/spells/wind jump.yaml @@ -1,13 +1,13 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal descr: "You gain a fly Speed equal to your Speed. You must end your turn on solid\ - \ ground, or you fall. \n\n**Heightened (6th)** At the end of your turn, you can\ - \ attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you\ - \ don't fall." + \ ground, or you fall. \n\n---\n**Heightened (6th)** At the end of your turn,\ + \ you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed,\ + \ you don't fall." duration: 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: Wind Jump req: null diff --git a/data/spells/wind walk.yaml b/data/spells/wind walk.yaml index 15fc3b0..b7fb4ed 100644 --- a/data/spells/wind walk.yaml +++ b/data/spells/wind walk.yaml @@ -1,4 +1,4 @@ -action_abbr: null +action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material @@ -12,7 +12,7 @@ descr: When you cast this spell, each target transforms into a vaguely cloud-lik encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground. duration: 8 hours -has_been_manually_proofread: false +has_been_manually_proofread: true level: 8 name: Wind Walk range: touch diff --git a/data/spells/wish.yaml b/data/spells/wish.yaml index 14f80cb..598e846 100644 --- a/data/spells/wish.yaml +++ b/data/spells/wish.yaml @@ -1,18 +1,18 @@ action_abbr: '3' -cast: material, somatic, verbal +cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal -descr: You state a wish, making your greatest desire come true. A wish spell can produce - any one of the following effects. Duplicate any arcane spell of 9th level or lower. - Duplicate any non-arcane spell of 7th level or lower. Produce any effect whose power - level is in line with the above effects. Reverse certain effects that refer to the - wish spell. The GM might allow you to try using wish to produce greater effects - than these, but doing so might be dangerous or the spell might have only a partial - effect. +descr: "You state a wish, making your greatest desire come true. A *wish* spell can\ + \ produce any one of the following effects. \n\n* Duplicate any arcane spell of\ + \ 9th level or lower. Duplicate any non-arcane spell of 7th level or lower. \n\n\ + * Produce any effect whose power level is in line with the above effects. \n\n*\ + \ Reverse certain effects that refer to the *wish* spell. \n\nThe GM might allow\ + \ you to try using *wish* to produce greater effects than these, but doing so might\ + \ be dangerous or the spell might have only a partial effect." duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 10 name: Wish req: null diff --git a/data/spells/word of freedom.yaml b/data/spells/word of freedom.yaml index 1588eaf..b5e18ed 100644 --- a/data/spells/word of freedom.yaml +++ b/data/spells/word of freedom.yaml @@ -1,17 +1,18 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal -descr: 'You utter a liberating word of power that frees a creature. You suppress one - of the following conditions of your choice: confused, frightened, grabbed, or paralyzed. - The target isn''t affected by the chosen condition, and if you suppress the grabbed - condition, the target automatically breaks free from any grab affecting it when - you Cast the Spell. If you don''t remove the effect that provided the condition, - the condition returns after the spell ends. For example, if a spell was making the - target confused for 1 minute, word of freedom would let the target act normally - for a round, but the confused condition would return afterward.' +descr: "You utter a liberating word of power that frees a creature. You suppress one\ + \ of the following conditions of your choice: confused, frightened, grabbed, or\ + \ paralyzed. The target isn't affected by the chosen condition, and if you suppress\ + \ the grabbed condition, the target automatically breaks free from any grab affecting\ + \ it when you Cast the Spell. \n\nIf you don't remove the effect that provided the\ + \ condition, the condition returns after the spell ends. For example, if a spell\ + \ was making the target confused for 1 minute, *word of freedom* would let the target\ + \ act normally for a round, but the confused condition would return afterward." +domain: Freedom duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Word of Freedom range: 30 feet diff --git a/data/spells/word of truth.yaml b/data/spells/word of truth.yaml index 0254339..bb2776b 100644 --- a/data/spells/word of truth.yaml +++ b/data/spells/word of truth.yaml @@ -1,14 +1,15 @@ action_abbr: '1' -cast: verbal +cast: '|1| verbal' components: - Verbal -descr: You speak a statement you believe to be true and that is free of any attempt - to deceive through twisting words, omission, and so on. The statement must be 25 - words or fewer. A symbol of your deity glows above your head, and anyone who sees - you and hears your statement knows that you believe it to be true. Each time you - Sustain this Spell, you can repeat this effect. +descr: "You speak a statement you believe to be true and that is free of any attempt\ + \ to deceive through twisting words, omission, and so on. The statement must be\ + \ 25 words or fewer. A symbol of your deity glows above your head, and anyone who\ + \ sees you and hears your statement knows that you believe it to be true. \n\nEach\ + \ time you Sustain this Spell, you can repeat this effect." +domain: Truth duration: sustained up to 1 minute -has_been_manually_proofread: false +has_been_manually_proofread: true level: 1 name: Word of Truth req: null diff --git a/data/spells/you're mine.yaml b/data/spells/you're mine.yaml index e202be7..d5f4f5c 100644 --- a/data/spells/you're mine.yaml +++ b/data/spells/you're mine.yaml @@ -1,5 +1,5 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -9,11 +9,11 @@ descr: "You manipulate the target's emotions, potentially allowing you to contro \ On the target's next turn, it's stunned 1 and you partially control it, causing\ \ it to take a single action of your choice. If it has actions left, it can act\ \ normally. \n\n**Critical Failure** The target is controlled for 1 round. \n\ - \n**Heightened (7th)** On a failure, the target is controlled for 1 round. On a\ - \ critical failure, the target is controlled for up to 1 minute; it receives a new\ - \ Will save at the end of each of its turns, and on a success, the spell ends." + \n---\n**Heightened (7th)** On a failure, the target is controlled for 1 round.\ + \ On a critical failure, the target is controlled for up to 1 minute; it receives\ + \ a new Will save at the end of each of its turns, and on a success, the spell ends." duration: 1 round -has_been_manually_proofread: false +has_been_manually_proofread: true level: 5 name: You're Mine range: 30 feet diff --git a/data/spells/zeal for battle.yaml b/data/spells/zeal for battle.yaml index b5a3e38..3167ae3 100644 --- a/data/spells/zeal for battle.yaml +++ b/data/spells/zeal for battle.yaml @@ -1,13 +1,14 @@ action_abbr: R -cast: verbal +cast: '|R| verbal' components: - Verbal descr: You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception modifier or other statistic to determine your results. +domain: Zeal duration: null -has_been_manually_proofread: false +has_been_manually_proofread: true level: 4 name: Zeal for Battle range: 10 feet diff --git a/data/spells/zealous conviction.yaml b/data/spells/zealous conviction.yaml index 5d5f2e5..63b575a 100644 --- a/data/spells/zealous conviction.yaml +++ b/data/spells/zealous conviction.yaml @@ -1,17 +1,23 @@ action_abbr: '2' -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal -descr: You bypass your targets' rational minds, instilling them with unshakable conviction - and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to - Will saves against mental effects, as their faith overrides the signals from their - own bodies and minds. If you tell a target to do something, it must comply with - your request, though if it would normally find the task repugnant, it can attempt +descr: 'You bypass your targets'' rational minds, instilling them with unshakable + conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status + bonus to Will saves against mental effects, as their faith overrides the signals + from their own bodies and minds. If you tell a target to do something, it must comply + with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On - a success, it ends the spell's effects on itself entirely. + a success, it ends the spell''s effects on itself entirely. + + + --- + + **Heightened (9th)** The temporary Hit Points increase to 18, and the status bonus + to Will saves increases to +3.' duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 6 name: Zealous Conviction range: 30 feet diff --git a/data/spells/zone of truth.yaml b/data/spells/zone of truth.yaml index 667ce63..b2e23e5 100644 --- a/data/spells/zone of truth.yaml +++ b/data/spells/zone of truth.yaml @@ -1,6 +1,6 @@ action_abbr: '2' area: 20-foot burst -cast: somatic, verbal +cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -18,7 +18,7 @@ descr: "You designate an area in which creatures are compelled to speak only tru \ any deliberate and intentional lies and takes a -4 status penalty to Deception\ \ checks." duration: 10 minutes -has_been_manually_proofread: false +has_been_manually_proofread: true level: 3 name: Zone of Truth range: 30 feet