diff --git a/data/spells.yaml b/data/spells.yaml index ee79c25..2caefce 100644 --- a/data/spells.yaml +++ b/data/spells.yaml @@ -1,18004 +1,18573 @@ spell: -- action_abbr: R - area: 60-foot emanation - cast: '|R| somatic or verbal' - components: - - Somatic - - Verbal - descr: 'Your performance protects you and your allies. Roll a Performance check - for a type you know: an auditory performance if the trigger was auditory, or a - visual one for a visual trigger. You and allies in the area can use the better - result between your Performance check and the saving throw.' - duration: null - has_been_manually_proofread: true - level: 1 - name: Counter Performance - range: null - req: null - source: - - abbr: CRB - page_start: 386 - page_stop: 386 - targets: null - traditions: null - traits: - - Uncommon - - Bard - - Composition - - Enchantment - - Fortune - - Mental - trigger: You or an ally within 60 feet rolls a saving throw against an auditory - or visual effect. - type: Focus -- action_abbr: '1' - cast: '|1| verbal' - components: - - Verbal - descr: Your encouragement inspires your ally to succeed at a task. This counts as - having taken sufficient preparatory actions to Aid your ally on a skill check - of your choice, regardless of the circumstances. When you later use the Aid reaction, - you can roll Performance instead of the normal skill check, and if you roll a - failure, you get a success instead. If you are legendary in Performance, you automatically - critically succeed.\n\nThe GM might rule that you can't use this ability if the - act of encouraging your ally would interfere with the skill check (such as a check - to Sneak quietly or maintain a disguise). - duration: 1 round - has_been_manually_proofread: true - level: 1 - name: Inspire Competence - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 386 - page_stop: 386 - targets: 1 ally - traditions: null - traits: - - Uncommon - - Bard - - Cantrip - - Composition - - Emotion - - Enchantment - - Mental - trigger: null - type: Cantrip -- action_abbr: '1' - area: 60-foot emanation - cast: '|1| verbal' - components: - - Verbal - descr: You inspire your allies with words or tunes of encouragement. You and all - allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves - against fear effects. - duration: 1 round - has_been_manually_proofread: true - level: 1 - name: Inspire Courage - req: null - source: - - abbr: CRB - page_start: 386 - page_stop: 386 - targets: null - traditions: null - traits: - - Uncommon - - Bard - - Cantrip - - Composition - - Emotion - - Enchantment - - Mental - trigger: null - type: Cantrip -- action_abbr: F - cast: '|F| verbal' - components: - - Verbal - descr: "You add a flourish to your composition to extend its benefits. If your next\ - \ action is to cast a cantrip composition with a duration of 1 round, attempt\ - \ a Performance check. The DC is usually a standard-difficulty DC of a level equal\ - \ to the highest-level target of your composition, but the GM can assign a different\ - \ DC based on the circumstances. The effect depends on the result of your check.\ - \ \n\n**Critical Success** The composition lasts 4 rounds.\n\n**Success** The\ - \ composition lasts 3 rounds.\n\n**Failure** The composition lasts 1 round, but\ - \ you don't spend the Focus Point for casting this spell." - duration: null - has_been_manually_proofread: true - level: 1 - name: Lingering Composition - range: null - req: null - source: - - abbr: CRB - page_start: 387 - page_stop: 387 - targets: null - traditions: null - traits: - - Uncommon - - Bard - - Enchantment - trigger: null - type: Focus -- action_abbr: F - cast: '|F| somatic' - components: - - Somatic - descr: You call upon your muse's deep mysteries, granting the target a greater ability - to think and recall information. Roll the triggering Recall Knowledge skill check - twice and use the better result. - duration: null - has_been_manually_proofread: true - level: 1 - name: Loremaster's Etude - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 387 - page_stop: 387 - targets: you or the triggering ally - traditions: null - traits: - - Uncommon - - Bard - - Divination - - Fortune - trigger: You or an ally within range attempts a skill check to Recall Knowledge - type: Focus -- action_abbr: '1' - area: 60-foot emanation - cast: '|1| verbal' - components: - - Verbal - descr: You inspire your allies to protect themselves more effectively. You and all - allies in the area gain a +1 status bonus to AC and saving throws, as well as - resistance equal to half the spell's level to physical damage. - duration: 1 round - has_been_manually_proofread: true - level: 2 - name: Inspire Defense - req: null - source: - - abbr: CRB - page_start: 386 - page_stop: 387 - targets: null - traditions: null - traits: - - Uncommon - - Bard - - Cantrip - - Composition - - Emotion - - Enchantment - - Mental - trigger: null - type: Cantrip -- action_abbr: '1' - area: 60-foot emanation - cast: somatic - components: - - Somatic - descr: You dance at a lively tempo, speeding your allies' movement. You and all - allies in the area gain a +10-foot status bonus to all Speeds for 1 round. - duration: 1 round - has_been_manually_proofread: true - level: 2 - name: Triple Time - req: null - source: - - abbr: CRB - page_start: 387 - page_stop: 387 - targets: null - traditions: null - traits: - - Bard - - Cantrip - - Composition - - Emotion - - Enchantment - - Mental - trigger: null - type: Cantrip -- action_abbr: '1' - area: 30-foot emanation - cast: verbal - components: - - Verbal - descr: Foes within the area are frightened 1. They can't reduce their frightened - value below 1 while they remain in the area. - duration: 1 round - has_been_manually_proofread: true - level: 3 - name: Dirge of Doom - req: null - source: - - abbr: CRB - page_start: 386 - page_stop: 386 - targets: null - traditions: null - traits: - - Uncommon - - Bard - - Cantrip - - Composition - - Emotion - - Enchantment - - Fear - - Mental - trigger: null - type: Cantrip -- action_abbr: F - cast: verbal - components: - - Verbal - descr: "You call upon your muse to greatly increase the benefits you provide to\ - \ your allies with your inspire courage or inspire defense composition. If your\ - \ next action is to cast inspire courage or inspire defense, attempt a Performance\ - \ check. The DC is usually a very hard DC of a level equal to that of the highest-level\ - \ target of your composition, but the GM can assign a different DC based on the\ - \ circumstances. The effect of your inspire courage or inspire defense composition\ - \ depends on the result of your check. \n\n**Critical Success** The status bonus\ - \ from your inspire courage or inspire defense increases to +3. \n\n**Success**\ - \ The status bonus from inspire courage or inspire defense increases to +2. \ - \ \n\n**Failure** Your inspire courage or inspire defense provides only its normal\ - \ bonus of +1, but you don't spend the Focus Point for casting this spell." - duration: null - has_been_manually_proofread: true - level: 4 - name: Inspire Heroics - req: null - source: - - abbr: CRB - page_start: 387 - page_stop: 387 - targets: null - traditions: null - traits: - - Uncommon - - Bard - - Enchantment - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent - to you and within your reach. The wall is solid to those creatures that don't - disbelieve it, even incorporeal creatures. You and your allies can voluntarily - believe the wall exists to continue to treat it as solid, for instance to climb - onto it. A creature that disbelieves the illusion is temporarily immune to your - house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't - see your visual performance, nor does it block objects. The wall has AC 10, Hardness - equal to double the spell's level, and HP equal to quadruple the spell's level. - duration: 1 round - has_been_manually_proofread: true - level: 5 - name: House of Imaginary Walls - range: touch - req: null - source: - - abbr: CRB - page_start: 386 - page_stop: 386 - targets: null - traditions: null - traits: - - Uncommon - - Bard - - Cantrip - - Composition - - Illusion - - Visual - trigger: null - type: Cantrip -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You perform rapidly, speeding up your ally. The ally becomes quickened and - can use the additional action to Strike, Stride, or Step. - duration: 1 round - has_been_manually_proofread: true - level: 7 - name: Allegro - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 386 - page_stop: 386 - targets: 1 ally - traditions: null - traits: - - Uncommon - - Bard - - Cantrip - - Composition - - Emotion - - Enchantment - - Mental - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You draw upon your muse to soothe your allies. Choose one of the following\ - \ three effects:\n The spell attempts to counteract fear effects on the targets.\ - \ \n The spell attempts to counteract effects imposing paralysis on the targets.\ - \ \n The spell restores 7d8 Hit Points to the targets. \n\n**Heightened (+1)**\ - \ When used to heal, soothing ballad restores 1d8 more Hit Points." - duration: null - has_been_manually_proofread: true - level: 7 - name: Soothing Ballade - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 387 - page_stop: 387 - targets: you and up to 9 allies - traditions: null - traits: - - Uncommon - - Bard - - Composition - - Emotion - - Enchantment - - Healing - - Mental - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You perform music so perfect that the target may die of joy or sorrow. Once\ - \ targeted, the creature becomes temporarily immune for 1 minute. The effect of\ - \ the spell depends on the target's level and current Hit Points. \n\n**16th\ - \ or Lower** The target dies instantly. \n\n**17th** If the target has 50\ - \ Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points\ - \ and becomes dying 1. \n\n**18th or Higher** The target takes 50 damage. If\ - \ this brings it to 0 Hit Points, it dies instantly." - duration: null - has_been_manually_proofread: true - level: 10 - name: Fatal Aria - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 386 - page_stop: 386 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Bard - - Composition - - Death - - Emotion - - Enchantment - - Mental - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "Your hands become infused with positive energy, healing a living creature\ - \ or damaging an undead creature with a touch. If you use lay on hands on a willing\ - \ living target, you restore 6 Hit Points; if the target is one of your allies,\ - \ they also gain a +2 status bonus to AC for 1 round. Against an undead target,\ - \ you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails,\ - \ it also takes a -2 status penalty to AC for 1 round. \n\n**Heightened (+1)**\ - \ The amount of healing increases by 6, and the damage to an undead target increases\ - \ by 1d6." - duration: null - has_been_manually_proofread: true - level: 1 - name: Lay on Hands - range: touch - req: null - source: - - abbr: CRB - page_start: 387 - page_stop: 388 - targets: 1 willing living creature or 1 undead creature - traditions: null - traits: - - Uncommon - - Champion - - Healing - - Necromancy - - Positive - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "Your litany rails against the sin of wrath, punishing the target for attacking\ - \ good creatures. The target must attempt a Will save. A particularly wrathful\ - \ creature, such as a wrath demon, uses the outcome one degree of success worse\ - \ than the result of its saving throw. The target then becomes temporarily immune\ - \ to all of your litanies for 1 minute. \n\n**Critical Success** The target\ - \ is unaffected. \n\n**Success** The first time the target uses an action that\ - \ deals damage to at least one good creature, the target takes 3d6 good damage.\ - \ \n\n**Failure** Each time the target uses an action that deals damage to at\ - \ least one good creature, the target takes 3d6 good damage. \n\n**Critical Failure**\ - \ The target is enfeebled 2. Each time it uses an action that deals damage to\ - \ at least one good creature, the target takes 3d6 good damage. \n\n**Heightened\ - \ (+1)** The damage increases by 1d6." - duration: 1 round - has_been_manually_proofread: true - level: 3 - name: Litany against Wrath - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 388 - page_stop: 388 - targets: 1 evil creature - traditions: null - traits: - - Uncommon - - Champion - - Evocation - - Good - - Litany - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "Your litany rails against the sin of sloth, interfering with the target's\ - \ ability to react. The target must attempt a Will save. A particularly slothful\ - \ creature, such as a sloth demon, uses the outcome one degree of success worse\ - \ than the result of its saving throw. The target becomes temporarily immune to\ - \ all of your litanies for 1 minute. \n\n **Critical Success** The target is\ - \ unaffected. \n\n **Success** The target can't use reactions. \n\n **Failure**\ - \ The target can't use reactions and is slowed 1. \n\n **Critical Failure** The\ - \ target can't use reactions and is slowed 2." - duration: 1 round - has_been_manually_proofread: true - level: 5 - name: Litany against Sloth - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 388 - page_stop: 388 - targets: 1 evil creature - traditions: null - traits: - - Uncommon - - Champion - - Evocation - - Good - - Litany - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: You form a link with an ally, allowing you to take harm in their stead. All - the effects of the hit or failed save are applied to you instead of the ally. - For example, if the target critically fails a saving throw against a fireball, - you would take double damage. These effects ignore any resistances, immunities, - or other abilities you have that might mitigate them in any way, although those - of the target apply before you take the effect. - duration: null - has_been_manually_proofread: false - level: 6 - name: Champion's Sacrifice - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 387 - page_stop: 387 - targets: 1 ally - traditions: null - traits: - - Uncommon - - Abjuration - - Champion - trigger: An ally is hit by a Strike, or an ally fails a saving throw against an - effect that doesn't affect you. - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "Your litany denounces an evildoer, rendering it susceptible to the powers\ - \ of good. The target gains weakness 7 to good. The target then becomes temporarily\ - \ immune to all of your litanies for 1 minute. \n\n**Heightened (+1)** The weakness\ - \ increases by 1." - duration: 1 round - has_been_manually_proofread: false - level: 7 - name: Litany of Righteousness - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 388 - page_stop: 388 - targets: 1 evil creature - traditions: null - traits: - - Uncommon - - Champion - - Evocation - - Good - - Litany - trigger: null - type: Focus -- action_abbr: F - cast: verbal - components: - - Verbal - descr: You shout in defiance, filling you with a sudden burst of healing. Just before - applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough - to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious - or dying. Either way, cheating death is difficult, and you can't use hero's defiance - again until you Refocus or the next time you prepare. Hero's defiance cannot be - used against effects with the death trait or that would leave no remains, such - as disintegrate. - duration: null - has_been_manually_proofread: false - level: 10 - name: Hero's Defiance - req: null - source: - - abbr: CRB - page_start: 387 - page_stop: 387 - targets: null - traditions: null - traits: - - Uncommon - - Champion - - Healing - - Necromancy - - Positive - trigger: An attack would bring you to 0 Hit Points. - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: The blessings of your god make your feet faster and your movements more fluid. - You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As - part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, - Fly, or Swim if you have the appropriate Speed. - duration: until the end of the current turn - has_been_manually_proofread: false - level: 1 - name: Agile Feet - req: null - source: - - abbr: CRB - page_start: 389 - page_stop: 389 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - area: 5-foot burst - cast: material, verbal - components: - - Material - - Verbal - descr: "You create a brief vision of immense wealth filling the spell's area. Each\ - \ creature within 20 feet of the area that could be enticed by material wealth\ - \ must attempt a Will saving throw. A creature that enters the area automatically\ - \ disbelieves the illusion, and disbelieving the illusion ends any fascinated\ - \ condition imposed by the spell. As long as you Sustain the Spell, other creatures\ - \ react to the treasure like they would any other illusion, but they are not at\ - \ risk of becoming fascinated. \n\n**Critical Success** The creature disbelieves\ - \ the illusion and is unaffected by it. \n\n**Success** The creature is fascinated\ - \ by the wealth until it has completed its first action on its next turn. \n\n\ - **Failure** The creature is fascinated by the illusion." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Appearance of Wealth - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 389 - page_stop: 389 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Illusion - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: Your body fills with physical power and skill. You gain a +10- foot status - bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting - this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses - apply during that action. - duration: 1 round - has_been_manually_proofread: false - level: 1 - name: Athletic Rush - req: null - source: - - abbr: CRB - page_start: 389 - page_stop: 389 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You tilt the scales of luck slightly to protect a creature from disaster. - When the target would attempt a saving throw, it can roll twice and use the better - result. Once it does this, the spell ends. If you cast bit of luck again, any - previous bit of luck you cast that's still in effect ends. After a creature has - been targeted with bit of luck, it becomes temporarily immune for 24 hours. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Bit of Luck - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 389 - page_stop: 389 - targets: 1 willing creature - traditions: null - traits: - - Uncommon - - Cleric - - Divination - - Fortune - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You strengthen a target's ambition, increase its resentment of allies, and\ - \ make its allegiances more susceptible to change. The target must attempt a Will\ - \ save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target takes a -1 status penalty to its saving throws and other defenses\ - \ against attempts to Coerce it, Request something of it, or use mental effects\ - \ to convince it to do something (such as a suggestion spell). This penalty applies\ - \ only if the target is being encouraged to advance its own ambitions. \n\n**Failure**\ - \ As success, but the penalty is -2. \n\n**Critical Failure** The target is\ - \ overcome with ambition, taking whatever actions would advance its own agenda\ - \ over those of anyone else, even without attempts to convince it." - duration: 10 minutes - has_been_manually_proofread: false - level: 1 - name: Blind Ambition - range: 60 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 389 - page_stop: 389 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Enchantment - - Mental - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You infuse your target with attraction, causing it to act friendlier toward\ - \ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\ - \ save if you or your allies recently threatened or were hostile to it. You can\ - \ Dismiss the spell. If you use hostile actions against the target, the spell\ - \ ends. After the spell ends, the target doesn't necessarily realize it was charmed\ - \ unless its friendship with you or the actions you convinced it to take clash\ - \ with its expectations, which could potentially allow you to convince the target\ - \ to continue being your friend via mundane means. \n\n**Critical Success** \ - \ The target is unaffected and aware you tried to charm it. \n\n**Success** \ - \ The target is unaffected but thinks your spell was something harmless instead\ - \ of charming touch, unless it identifies the spell (usually with Identify Magic).\ - \ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\ - \ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\ - **Critical Failure** The target is helpful and can't use hostile actions against\ - \ you. \n\n**Heightened (4th)** You can target any type of creature, not just\ - \ humanoids, as long as it could find you attractive." - duration: 10 minutes - has_been_manually_proofread: false - level: 1 - name: Charming Touch - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 390 - page_stop: 390 - targets: 1 humanoid creature that could find you attractive - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: You drape the target in a mantle of swirling shadows that make it harder - to see. The cloak reduces bright light within a 20-foot emanation to dim light. - This is a form of magical darkness and can therefore overcome non-magical light - or attempt to counteract magical light as described on page 458. The target can - use concealed condition gained from the shadows to Hide, though observant creatures - can still follow the moving aura of shadow, making it difficult for the target - to become completely undetected. The target can use an Interact action to remove - the cloak and leave it behind as a decoy, where it remains, reducing light for - the rest of the spell's duration. If anyone picks up the cloak after it's been - removed by the original target, the cloak evaporates and the spell ends. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Cloak of Shadow - range: touch - req: null - source: - - abbr: CRB - page_start: 390 - page_stop: 390 - targets: 1 willing creature - traditions: null - traits: - - Uncommon - - Cleric - - Darkness - - Evocation - - Shadow - trigger: null - type: Focus -- action_abbr: '2' - area: 15-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\ - \ object in the area takes 1d8 sonic damage. If you already dealt damage to an\ - \ enemy this turn with a Strike or spell, increase the damage dice from this spell\ - \ to d12s. \n\n**Heightened (+1)** The damage increases by 1d8." - duration: null - has_been_manually_proofread: false - level: 1 - name: Cry of Destruction - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 390 - page_stop: 390 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Evocation - - Sonic - trigger: null - type: Focus -- action_abbr: '2' - area: 15-foot cone - cast: material, verbal - components: - - Material - - Verbal - descr: "You raise your religious symbol and create a blinding flash of light. Each\ - \ creature in the area must attempt a Fortitude save. \n\n**Critical Success**\ - \ The creature is unaffected. \n\n**Success** The creature is dazzled for 1\ - \ round. \n\n**Failure** The creature is blinded for 1 round and dazzled for\ - \ 1 minute. The creature can spend an Interact action rubbing its eyes to end\ - \ the blinded condition. \n\n**Critical Failure** The creature is blinded for\ - \ 1 round and dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases\ - \ to a 30-foot cone." - duration: null - has_been_manually_proofread: false - level: 1 - name: Dazzling Flash - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 391 - page_stop: 391 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Evocation - - Light - - Visual - trigger: null - type: Focus -- action_abbr: R - cast: verbal - components: - - Verbal - descr: Seeing another pass from this world to the next invigorates you. You gain - temporary Hit Points equal to the triggering creature's level plus your Wisdom - modifier. If the triggering creature was undead, double the number of temporary - Hit Points you gain . These last for the duration of the spell, and the spell - ends if all the temporary Hit Points are depleted earlier. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Death's Call - req: null - source: - - abbr: CRB - page_start: 391 - page_stop: 391 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Necromancy - trigger: A living creature within 20 feet of you dies, or an undead creature within - 20 feet of you is destroyed. - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "While in a crowd of roughly similar creatures, your appearance becomes bland\ - \ and nondescript. You gain a +2 status bonus to Deception and Stealth checks\ - \ to go unnoticed among the crowd, and you ignore difficult terrain caused by\ - \ the crowd. \n\n**Heightened (3rd)** The spell gains a range of 10 feet and\ - \ can target up to 10 creatures." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Face in the Crowd - req: null - source: - - abbr: CRB - page_start: 392 - page_stop: 392 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Illusion - - Visual - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A blazing band of fire arcs through the air. Make a spell attack roll. The\ - \ ray deals 2d6 fire damage. \n\n**Critical Success** The ray deals double damage\ - \ and 1d4 persistent fire damage. \n\n**Success** The ray deals full damage.\ - \ \n\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the\ - \ persistent fire damage on a critical success increases by 1d4." - duration: null - has_been_manually_proofread: false - level: 1 - name: Fire Ray - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 392 - page_stop: 392 - targets: 1 creature or object - traditions: null - traits: - - Uncommon - - Attack - - Cleric - - Evocation - - Fire - trigger: null - type: Focus -- action_abbr: '2' - cast: material, somatic - components: - - Material - - Somatic - descr: "You quiet the target's voice, preventing it from giving away valuable secrets.\ - \ This doesn't prevent the target from talking or providing verbal spell components,\ - \ but no creature more than 10 feet away can hear its whispers without succeeding\ - \ at a Perception check against your spell DC, which might interfere with auditory\ - \ or linguistic effects as well as communication. The spell's duration depends\ - \ on the target's Fortitude save. After attempting its save, the target becomes\ - \ temporarily immune for 24 hours. \n\n**Critical Success** The target is unaffected.\ - \ \n\n**Success** The duration is 1 round. \n\n**Failure** The duration is\ - \ 1 minute. \n\n**Critical Failure** The duration is 10 minutes." - duration: varies - has_been_manually_proofread: false - level: 1 - name: Forced Quiet - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 393 - page_stop: 393 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "Your words bless a creature with an enhanced connection to positive energy.\ - \ When the target regains Hit Points from a healing spell, it regains 1 additional\ - \ Hit Point. The target regains additional Hit Points from healer's blessing only\ - \ the first time it regains HP from a given healing spell, so a spell that heals\ - \ the creature repeatedly over a duration would restore additional Hit Points\ - \ only once. \n\n**Heightened (+1)** The additional healing increases by 2 HP." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Healer's Blessing - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 393 - page_stop: 393 - targets: 1 willing living creature - traditions: null - traits: - - Uncommon - - Cleric - - Necromancy - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You evoke a magical stone and throw it, with your god's presence guiding\ - \ your aim. Make a spell attack roll against the target. The stone deals bludgeoning\ - \ damage equal to 1d6 plus your Strength modifier. \n\n**Critical Success** \ - \ The stone deals double damage. \n\n**Success** The stone deals full damage.\ - \ \n\n**Heightened (+1)** The stone's damage increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 1 - name: Hurtling Stone - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 393 - page_stop: 393 - targets: 1 creature - traditions: null - traits: - - Attack - - Cleric - - Earth - - Evocation - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: A creature becomes a receptacle for pure magical energy sent by your deity. - The target gains a +1 status bonus to saving throws. Each time you Cast a Spell - from your spell slots, you automatically Sustain this Spell and grant its target - resistance to damage from spells until the start of your next turn. This resistance - is equal to the level of the spell you cast. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Magic's Vessel - range: touch - req: null - source: - - abbr: CRB - page_start: 393 - page_stop: 393 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Enchantment - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shine a ray of moonlight. Make a spell attack roll. The beam of light\ - \ deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses,\ - \ resistances, and the like. \n\n**Critical Success** The beam deals double\ - \ damage, and the target is dazzled for 1 minute. \n\n**Success** The beam deals\ - \ full damage, and the target is dazzled for 1 round. \n\n**Heightened (+1)**\ - \ The ray's damage increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 1 - name: Moonbeam - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 394 - page_stop: 394 - targets: 1 creature or object - traditions: null - traits: - - Uncommon - - Attack - - Cleric - - Evocation - - Fire - - Light - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Huge amounts of food and drink fill the target. It receives a full meal's\ - \ worth of nourishment and must attempt a Fortitude save. A target sickened by\ - \ this spell takes a -10-foot status penalty to its Speed until it's no longer\ - \ sickened. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target is sickened 1, but if it spends an action to end the condition,\ - \ it succeeds automatically. \n\n**Failure** The target is sickened 1. \n\n\ - **Critical Failure** The target is sickened 2." - duration: null - has_been_manually_proofread: false - level: 1 - name: Overstuff - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 394 - page_stop: 394 - targets: 1 living creature - traditions: null - traits: - - Uncommon - - Cleric - - Transmutation - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You meditate upon perfection to remove all distractions from your mind. Attempt - a new Will save against one mental effect currently affecting you that required - a Will save. Use the result of this new save to determine the outcome of the mental - effect, unless the new save would have a worse result than the original save, - in which case nothing happens. You can use perfected mind against a given effect - only once. - duration: null - has_been_manually_proofread: false - level: 1 - name: Perfected Mind - req: null - source: - - abbr: CRB - page_start: 394 - page_stop: 394 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: "You protect your ally by suffering in their stead. Reduce the damage the\ - \ triggering ally would take by 3. You redirect this damage to yourself, but your\ - \ immunities, weaknesses, resistances and so on do not apply. You aren't subject\ - \ to any conditions or other effects of whatever damaged your ally (such as poison\ - \ from a venomous bite). Your ally is still subject to those effects even if you\ - \ redirect all of the triggering damage to yourself. \n\n**Heightened (+1)**\ - \ The damage you redirect increases by 3." - duration: null - has_been_manually_proofread: false - level: 1 - name: Protector's Sacrifice - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 395 - page_stop: 395 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - trigger: An ally within 30 feet takes damage. - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Giving the air a push, you buffet the target with a powerful gust of wind;\ - \ it must attempt a Fortitude save. \n\n**Critical Success** The target is unaffected.\ - \ \n\n**Success** The target is pushed 5 feet away from you. \n\n**Failure**\ - \ The target is pushed 10 feet away from you. \n\n**Critical Failure** The\ - \ target is pushed 10 feet away from you and knocked prone." - duration: null - has_been_manually_proofread: false - level: 1 - name: Pushing Gust - range: 500 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 395 - page_stop: 395 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Air - - Cleric - - Conjuration - trigger: null - type: Focus -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You attempt to learn more about the target's fate in the short term, usually - within the next day for most prosaic creatures, or the next hour or less for someone - likely to have multiple rapid experiences, such as someone actively adventuring. - You learn a single enigmatic word connected to the creature's fate in that time - frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to - be taken at face value, so the meaning is often clear only in hindsight. The GM - rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on - a failed flat check, the spell yields the word "inconclusive." Either way, the - creature is then temporarily immune for 24 hours. - duration: null - has_been_manually_proofread: false - level: 1 - name: Read Fate - range: 10 feet - req: null - source: - - abbr: CRB - page_start: 395 - page_stop: 395 - targets: 1 creature other than you - traditions: null - traits: - - Uncommon - - Cleric - - Divination - - Prediction - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You inflict pain upon the target and revel in their anguish. This deals\ - \ 1d4 mental damage and 1d4 persistent mental damage; the target must attempt\ - \ a Will save. As long as the target is taking persistent damage from this spell,\ - \ you gain a +1 status bonus to attack rolls and skill checks against the target.\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ takes half damage and no persistent damage. \n\n**Failure** The target takes\ - \ full initial and persistent damage. \n\n**Critical Failure** The target takes\ - \ double initial and persistent damage. \n\n**Heightened (+1)** The initial\ - \ damage increases by 1d4 and the persistent damage increases by 1d4." - duration: null - has_been_manually_proofread: false - level: 1 - name: Savor the Sting - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 396 - page_stop: 396 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Attack - - Cleric - - Enchantment - - Mental - - Nonlethal - trigger: null - type: Focus -- action_abbr: R - cast: verbal - components: - - Verbal - descr: Speaking a short prayer as you gather your thoughts, you're blessed to find - that your deity gave you just the right bit of information for your situation. - Roll the triggering check twice and use the better result. - duration: null - has_been_manually_proofread: false - level: 1 - name: Scholarly Recollection - req: null - source: - - abbr: CRB - page_start: 396 - page_stop: 396 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Divination - - Fortune - trigger: You attempt a Perception check to Seek, or you attempt a skill check to - Recall Knowledge with a skill you're trained in. - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You attempt to calm the target by uttering soothing words in a calm and\ - \ even tone. The target gains a +1 status bonus to Will saving throws. This bonus\ - \ increases to +2 against emotion effects. In addition, when you Cast this Spell,\ - \ you can attempt to counteract one emotion effect on the target. \n\n**Heightened\ - \ (5th)** The bonus to saves increases to +2, or +3 against emotion effects." - duration: 1 round - has_been_manually_proofread: false - level: 1 - name: Soothing Words - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 396 - page_stop: 396 - targets: 1 ally - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Enchantment - - Mental - trigger: null - type: Focus -- action_abbr: '2' - area: 5-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: A deluge of colorful illusory paint, tools, or other symbols of art and artisanship - drift down in the area. Roll 1d4 to determine the color of the illusion. Each - creature in the area must attempt a Will save. A creature is unaffected on a success. - On a failure or critical failure, the creature takes the results listed on the - table relevant to the color. - duration: varies - has_been_manually_proofread: false - level: 1 - name: Splash of Art - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 397 - page_stop: 397 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Illusion - - Visual - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: You swiftly move from a dangerous spot and veil yourself. You Step and become - concealed. - duration: until the end of your next turn - has_been_manually_proofread: false - level: 1 - name: Sudden Shift - req: null - source: - - abbr: CRB - page_start: 397 - page_stop: 397 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - - Illusion - trigger: An enemy misses you with a melee attack. - type: Focus -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: With soothing song or tales, you lull the target into an enchanting dream. - When you cast the spell, the target falls unconscious if it wasn't already. While - unconscious, it experiences a dream of your choice. If it sleeps for at least - 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. - Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour - +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status - bonus to Speed If you Cast this Spell again, the effects of any previous sweet - dream you cast end. - duration: 10 minutes - has_been_manually_proofread: false - level: 1 - name: Sweet Dream - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 397 - page_stop: 397 - targets: 1 willing creature - traditions: null - traits: - - Uncommon - - Auditory - - Cleric - - Enchantment - - Linguistic - - Mental - - Sleep - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You call forth a tremendous wave to move the target either in a body of\ - \ water or on the ground. The target must attempt a Fortitude save. \n\n**Failure**\ - \ You move the target 5 feet in any direction along the ground or 10 feet in\ - \ any direction through a body of water. \n\n**Critical Failure** You move the\ - \ target up to 10 feet in any direction along the ground or 20 feet in any direction\ - \ through a body of water." - duration: null - has_been_manually_proofread: false - level: 1 - name: Tidal Surge - range: 60 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 397 - page_stop: 397 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Evocation - - Water - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "Your imperious touch erodes the target's willpower, making it easier to\ - \ control. The target attempts a Will save. \n\n**Critical Success** The target\ - \ is unaffected. \n\n**Success** The target is stupefied 1 until the end of\ - \ your current turn. \n\n**Failure** The target is stupefied 1 until the end\ - \ of your next turn. \n\n**Critical Failure** The target is stupefied 1 for\ - \ 1 minute." - duration: varies - has_been_manually_proofread: false - level: 1 - name: Touch of Obedience - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 398 - page_stop: 398 - targets: 1 living creature - traditions: null - traits: - - Uncommon - - Cleric - - Enchantment - - Mental - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You attack the target's life force with undeath, dealing 1d6 negative damage.\ - \ The target must attempt a Fortitude save. \n\n**Critical Success** The target\ - \ is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\ - \ The target takes full damage, and positive effects heal it only half as much\ - \ as normal for 1 round. \n\n**Critical Failure** The target takes double damage,\ - \ and positive effects heal it only half as much as normal for 1 minute. \n\n\ - **Heightened (+1)** The damage increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 1 - name: Touch of Undeath (Cleric) - range: touch - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 398 - page_stop: 398 - targets: 1 living creature - traditions: null - traits: - - Uncommon - - Attack - - Cleric - - Necromancy - - Negative - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: Nothing can hold you in place. You immediately escape from every magical - effect that has you immobilized or grabbed unless the effect is of a higher level - than your unimpeded stride spell. You then Stride. During this movement, you ignore - difficult terrain and any circumstance or status penalties to your Speed. - duration: null - has_been_manually_proofread: false - level: 1 - name: Unimpeded Stride - req: null - source: - - abbr: CRB - page_start: 398 - page_stop: 398 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Transmutation - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You surround yourself in a veil of confidence. You reduce your current frightened - condition by 1, and whenever you would become frightened during the duration, - reduce the amount by 1. If you critically fail a save against fear, veil of confidence - ends immediately, and you increase any frightened condition you gain from the - critical failure by 1 instead of decreasing it. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Veil of Confidence - req: null - source: - - abbr: CRB - page_start: 398 - page_stop: 398 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Enchantment - - Mental - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "Your body sprouts a coat of brambly thorns that harm those that strike you\ - \ and thrive on life magic. Adjacent creatures that hit you with a melee attack,\ - \ as well as creatures that hit you with unarmed attacks, take 1 piercing damage\ - \ each time they do. Anytime you cast a positive spell, the damage from your thorns\ - \ increases to 1d6 until the start of your next turn. \n\n**Heightened (+1)**\ - \ The damage increases by 1, or 1d6 after you cast a positive spell." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Vibrant Thorns - req: null - source: - - abbr: CRB - page_start: 399 - page_stop: 399 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Morph - - Plant - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\ - \ The target must attempt a Will save. If the target is unconscious when you Cast\ - \ this Spell on it, it immediately wakes up before attempting its save, and if\ - \ it fails its save, it gains the fleeing condition for 1 round in addition to\ - \ the effects noted above. \n\n**Critical Success** The target is unaffected.\ - \ \n\n**Success** The target is frightened 1. \n\n**Failure** The target is\ - \ frightened 2. \n\n**Critical Failure** The target is frightened 3." - duration: varies - has_been_manually_proofread: false - level: 1 - name: Walking Nightmare - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 399 - page_stop: 399 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Enchantment - - Fear - - Mental - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: Holding your weapon aloft, you fill it with divine energy. On your next Strike - with that weapon before the start of your next turn, you gain a +1 status bonus - to the attack roll and the weapon deals an additional die of damage. If the weapon - has a striking rune, this instead increases the number of dice from the striking - rune by 1 (to a maximum of 3 extra weapon dice).If the target weapon leaves your - possession, weapon surge immediately ends. - duration: null - has_been_manually_proofread: false - level: 1 - name: Weapon Surge - range: touch - req: null - source: - - abbr: CRB - page_start: 399 - page_stop: 399 - targets: 1 weapon you're wielding - traditions: null - traits: - - Uncommon - - Cleric - - Evocation - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You speak a statement you believe to be true and that is free of any attempt - to deceive through twisting words, omission, and so on. The statement must be - 25 words or fewer. A symbol of your deity glows above your head, and anyone who - sees you and hears your statement knows that you believe it to be true. Each time - you Sustain this Spell, you can repeat this effect. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Word of Truth - req: null - source: - - abbr: CRB - page_start: 399 - page_stop: 399 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Divination - trigger: null - type: Focus -- action_abbr: '2' - cast: material, verbal - components: - - Material - - Verbal - descr: "You transform the target to make it match your artisanal and artistic vision.\ - \ If you have expert proficiency in Crafting, the item grants a +1 item bonus\ - \ to attack rolls if it's a weapon or skill checks if it's a skill tool. The target\ - \ is a beautiful and impressive piece for its new quality, but the effect is obviously\ - \ temporary, so its monetary value doesn't change. When you cast this spell, any\ - \ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If\ - \ you have master proficiency in Crafting, the item grants a +2 item bonus instead.\ - \ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\ - \ item grants a +3 item bonus instead." - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Artistic Flourish - range: 15 feet - req: null - source: - - abbr: CRB - page_start: 389 - page_stop: 389 - targets: 1 item or work of art that fits entirely within the range - traditions: null - traits: - - Uncommon - - Cleric - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - area: 15-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You become intensely entrancing, and creatures are distracted by you as\ - \ long as they remain within the area. You can exclude any creatures you choose\ - \ from the effects. When a creature enters the area for the first time, it must\ - \ attempt a Will saving throw. If a creature leaves and reenters, it uses the\ - \ results of its original save. \n\n**Critical Success** The creature is unaffected\ - \ and temporarily immune for 1 hour. \n\n**Success** The creature is fascinated\ - \ with you for its next action, then is temporarily immune for 1 hour. \n\n**Failure**\ - \ The creature is fascinated with you. \n\n**Critical Failure** The creature\ - \ is fascinated with you, and its attitude toward you improves by one step. \n\ - \n**Heightened (+1)** Increase the size of the emanation by 15 feet." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Captivating Adoration - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 389 - page_stop: 389 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Enchantment - - Mental - - Visual - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: With the threat of more pain, you compel a creature you've recently harmed. - You issue a command to the target, with the effects of the spell command. - duration: until the end of your target's next turn - has_been_manually_proofread: false - level: 4 - name: Commanding Lash - range: 100 feet - req: Your most recent action dealt damage to a target - saving throw: Will - source: - - abbr: CRB - page_start: 390 - page_stop: 390 - targets: A creature you dealt damage to on your most recent action. - traditions: null - traits: - - Uncommon - - Cleric - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "Your competitiveness drives you to prove yourself against the opposition.\ - \ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\ - \ 20 feet critically succeeds at an attack roll or skill check, your status bonus\ - \ increases to +3 attack rolls or that specific skill check (whichever the foe\ - \ critically succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the\ - \ base bonus to +2 and the increased bonus after an enemy critically succeeds\ - \ to +4." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 4 - name: Competitive Edge - req: null - source: - - abbr: CRB - page_start: 390 - page_stop: 390 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Enchantment - - Mental - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You infuse a creature's vision with darkness. After attempting its save,\ - \ the target becomes temporarily immune for 24 hours. \n\n**Critical Success**\ - \ The target is unaffected. \n\n**Success** The target's darkvision or low-light\ - \ vision is suppressed for 1 round. \n\n**Failure** As success, but the duration\ - \ is 1 minute. \n\n**Critical Failure** As success, but the duration is 1 minute,\ - \ and the target is also blinded for the duration. It can attempt a new save at\ - \ the end of each of its turns. If it succeeds, it's no longer blinded, but its\ - \ darkvision or low-light vision remains suppressed." - duration: varies - has_been_manually_proofread: false - level: 4 - name: Darkened Eyes - range: 60 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 390 - page_stop: 390 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Darkness - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You make the target overconfident, leading it to ascribe failure to external\ - \ factors. If the target fails at an attack roll or skill check, it takes a -1\ - \ status penalty to attack rolls and skill checks until the end of its turn (or\ - \ the end of its next turn, if it attempted the roll outside its turn). If the\ - \ creature fails a second time while taking this penalty, the penalty increases\ - \ to -2. The duration depends on the target's Will save. After attempting its\ - \ save, the creature becomes temporarily immune for 24 hours. \n\n**Critical\ - \ Success** The target is unaffected. \n\n**Success** The duration is 1 round.\ - \ \n\n**Failure** The duration is 10 minutes. \n\n**Critical Failure** The\ - \ duration is 24 hours." - duration: varies - has_been_manually_proofread: false - level: 4 - name: Delusional Pride - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 391 - page_stop: 391 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Enchantment - - Mental - trigger: null - type: Focus -- action_abbr: '2' - area: 15-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Swirling sands of divine devastation surround you, weakening the defenses\ - \ of all they touch. Reduce the resistances of creatures in the area (including\ - \ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\ - \ surround you, weakening the defenses of all they touch. Reduce the resistances\ - \ of creatures in the area (including yourself) by 2." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Destructive Aura - req: null - source: - - abbr: CRB - page_start: 391 - page_stop: 391 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Evocation - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: After taking the triggering damage, you transform into air. Until the end - of the current turn, you can't be attacked or targeted, you don't take up space, - you can't act, and any auras or emanations you have are suppressed. At the end - of the turn, you re-form in any space you can occupy within 15 feet of where you - were when you dispersed. Any auras or emanations you had are restored as long - as their duration didn't run out while you were dispersed. - duration: null - has_been_manually_proofread: false - level: 4 - name: Disperse into Air - req: null - source: - - abbr: CRB - page_start: 391 - page_stop: 391 - targets: null - traditions: null - traits: - - Uncommon - - Air - - Cleric - - Polymorph - - Transmutation - trigger: You take damage from an enemy or a hazard. - type: Focus -- action_abbr: '2' - area: 30-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You call forth a torrential downpour, which extinguishes nonmagical flames.\ - \ Creatures in the area are concealed and gain fire resistance 10. Creatures outside\ - \ the area are concealed to those inside the area. Creatures with weakness to\ - \ water that end their turns in the area take damage equal to their weakness.\ - \ \n\n**Heightened (+1)** The fire resistance increases by 2." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Downpour - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 391 - page_stop: 391 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Evocation - - Water - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target becomes distracted and suggestible, inundated by vivid daydreams.\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target's\ - \ attention wavers. It becomes flat-footed and fascinated by its daydreams. \n\ - \n**Failure** As success, except that you appear in the dream and give a suggestion.\ - \ This can be to approach you, run away (as if it had the fleeing condition),\ - \ Release what it's holding, Drop Prone, or stand in place. The creature follows\ - \ this course of action as its first action after you Cast the Spell. \n\n**Critical\ - \ Failure** As failure, but the target follows the course of action for as many\ - \ actions as possible for the spell's duration, and it does nothing else." - duration: until the end of the target's next turn - has_been_manually_proofread: false - level: 4 - name: Dreamer's Call - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 391 - page_stop: 391 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: "Your own might mingles with divine power to protect you. You gain resistance\ - \ equal to 8 plus your Strength modifier against all damage from the triggering\ - \ attack or effect. \n\n**Heightened (+1)** The resistance increases by 2." - duration: null - has_been_manually_proofread: false - level: 4 - name: Enduring Might - req: null - source: - - abbr: CRB - page_start: 392 - page_stop: 392 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - trigger: An attack or effect would deal damage to you. - type: Focus -- action_abbr: '2' - area: 30-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A massive deluge of life energy causes the undead to fall apart. Each undead\ - \ creature in the area takes 4d12 positive damage. \n\n**Heightened (+1)** The\ - \ damage increases by 1d12." - duration: null - has_been_manually_proofread: false - level: 4 - name: Eradicate Undeath - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 392 - page_stop: 392 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Necromancy - - Positive - trigger: null - type: Focus -- action_abbr: R - cast: verbal - components: - - Verbal - descr: "You swiftly deflect incoming flames. The target gains fire resistance 15\ - \ against the triggering effect. \n\n**Heightened (+2)** The resistance increases\ - \ by 5." - duration: null - has_been_manually_proofread: false - level: 4 - name: Flame Barrier - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 392 - page_stop: 392 - targets: the creature that would take fire damage - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - trigger: An effect would deal fire damage to either you or an ally within range. - type: Focus -- action_abbr: '1' - area: 30-foot emanation - cast: somatic - components: - - Somatic - descr: "Divine insight lets you see things as they truly are. The GM attempts a\ - \ secret counteract check against each illusion that is at least partially within\ - \ the area. Instead of counteracting the illusion, you see through it (for instance,\ - \ if the check succeeds against an illusory disguise spell, you see the creature's\ - \ true form but illusory disguise doesn't end). The area moves with you for the\ - \ duration of the spell, and the GM attempts a secret counteract check each time\ - \ a new illusion is within the area. \n\n**Heightened (7th)** You can allow\ - \ everyone to see through illusions you succeed against, not just yourself." - duration: 1 round - has_been_manually_proofread: false - level: 4 - name: Glimpse the Truth - req: null - source: - - abbr: CRB - page_start: 393 - page_stop: 393 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Divination - - Revelation - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: Use a Recall Knowledge action, rolling the appropriate skill check to identify - the triggering creature's abilities. You can roll your check twice and use the - better result. - duration: null - has_been_manually_proofread: false - level: 4 - name: Know the Enemy - req: null - source: - - abbr: CRB - page_start: 393 - page_stop: 393 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Divination - - Fortune - trigger: You roll initiative and can see a creature, you succeed at an attack roll - against a creature, or a creature fails a saving throw against one of your spells. - type: Focus -- action_abbr: '2' - area: 15-foot emanation or 15-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shake the earth, toppling nearby creatures. Choose whether the spell's\ - \ area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature\ - \ in the area standing on solid ground may take 4d6 bludgeoning damage and must\ - \ attempt a Reflex saving throw. \n\n**Critical Success** The creature is unaffected.\ - \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ - \ takes full damage and falls prone. \n\n**Critical Failure** The creature takes\ - \ full damage and falls prone. \n\n**Heightened (+1)** Increase the damage by\ - \ 2d6." - duration: null - has_been_manually_proofread: false - level: 4 - name: Localized Quake - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 393 - page_stop: 393 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Earth - - Transmutation - trigger: null - type: Focus -- action_abbr: R - cast: verbal - components: - - Verbal - descr: Reroll the saving throw and use the better result. You then become temporarily - immune for 10 minutes. - duration: null - has_been_manually_proofread: false - level: 4 - name: Lucky Break - req: null - source: - - abbr: CRB - page_start: 393 - page_stop: 393 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Divination - - Fortune - trigger: You fail (but don't critically fail) a saving throw. - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You embed a seed of negative energy in an undead creature, restoring its\ - \ unnatural vigor. The target gains fast healing 7. This healing comes from negative\ - \ energy, so it heals the undead rather than damaging it. \n\n**Heightened (+1)**\ - \ The fast healing increases by 2." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Malignant Sustenance - range: touch - req: null - source: - - abbr: CRB - page_start: 394 - page_stop: 394 - targets: 1 willing undead creature - traditions: null - traits: - - Uncommon - - Cleric - - Necromancy - - Negative - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: The next damaging or healing spell the target casts before the start of your - next turn deals damage or restores Hit Points as if the spell were heightened - 1 level higher than its actual level. The spell otherwise functions at its actual - level. Once the target casts the spell, mystic beacon ends. - duration: until the start of your next turn - has_been_manually_proofread: false - level: 4 - name: Mystic Beacon - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 394 - page_stop: 394 - targets: 1 willing creature - traditions: null - traits: - - Uncommon - - Cleric - - Evocation - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "A palm-sized raw fruit or vegetable appears in your open hand. You choose\ - \ the specific type of food. A creature can consume the food with an Interact\ - \ action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal.\ - \ If uneaten, the food rots and crumbles to dust after 1 minute. \n\n**Heightened\ - \ (+1)** The Hit Points restored increase by 6." - duration: null - has_been_manually_proofread: false - level: 4 - name: Nature's Bounty - req: You have a free hand. - source: - - abbr: CRB - page_start: 394 - page_stop: 394 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Conjuration - - Plant - - Positive - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: Reroll the saving throw and use the better result. - duration: null - has_been_manually_proofread: false - level: 4 - name: Perfected Form - req: null - source: - - abbr: CRB - page_start: 394 - page_stop: 394 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - - Fortune - trigger: You fail a saving throw against a morph, petrification, or polymorph effect. - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "Drawing life force into yourself, you become a beacon of positive energy.\ - \ You glow with bright light in a 10-foot emanation, and you gain an internal\ - \ pool of light called a luminance reservoir, which begins with a value of 4.\ - \ At the start of each of your turns, you can use a free action to increase the\ - \ luminance reservoir by 4. If you do, the radius of your light increases by 10\ - \ feet. If an undead creature damages you with an attack or spell while it's within\ - \ the area of your light, that creature takes positive damage equal to half your\ - \ luminance reservoir value. It takes this damage only the first time it damages\ - \ you in a round. You can Dismiss this Spell. When you do, you can target a creature\ - \ within your light and direct the positive energy into it. The target must be\ - \ a willing living creature or an undead creature. This heals a living target\ - \ or damages an undead target by an amount equal to your luminance reservoir's\ - \ value. When you cast positive luminance, any other positive luminance spell\ - \ you already had in effect ends. \n\n**Heightened (+1)** Both the initial value\ - \ of your luminance reservoir and the amount you gain each turn increase by 1." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Positive Luminance - req: null - source: - - abbr: CRB - page_start: 394 - page_stop: 394 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Light - - Necromancy - - Positive - trigger: null - type: Focus -- action_abbr: '1' - cast: material - components: - - Material - descr: "Your deity blesses base metals to transform them into precious materials.\ - \ The target item transforms from its normal metal into cold iron, copper, gold,\ - \ iron, silver, or steel (the details for these metals are found on pages 577-579).\ - \ An item transmuted in this way deals damage according to its new material. For\ - \ example, a steel sword transmuted to cold iron would deal additional damage\ - \ to a creature with a weakness to cold iron. This change is clearly magical and\ - \ temporary, so the item's monetary value doesn't change; you couldn't transmute\ - \ copper coins to gold and use those coins to purchase something or as a cost\ - \ for a spell. \n\n**Heightened (8th)** Add adamantine (page 578) and mithral\ - \ (page 579) to the list of metals you can transform the item into." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Precious Metals - range: touch - req: null - source: - - abbr: CRB - page_start: 395 - page_stop: 395 - targets: 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 - suit of metal armor, or up to 1 bulk of metal material (such as coins) - traditions: null - traits: - - Uncommon - - Cleric - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - area: 15-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A protective aura emanates out from you, safeguarding you and your allies.\ - \ You gain resistance 3 to all damage. Your allies also gain this resistance while\ - \ they are within the area. \n\n**Heightened (+1)** The resistance increases\ - \ by 1." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 4 - name: Protector's Sphere - req: null - source: - - abbr: CRB - page_start: 395 - page_stop: 395 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - trigger: null - type: Focus -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You tap into the zeitgeist of the nearest settlement in range (if any).\ - \ You learn the name of the settlement, and you can utter a special word to learn\ - \ a brief summary of one significant event happening in the settlement. Choose\ - \ one of the following words, which indicates the type of people involved and\ - \ type of event you learn about. Wardens city guards, barristers, and judges (criminal\ - \ reports, busts, changes in routines, legal trials) Titles nobles and politicians\ - \ (high society weddings, elite soirees, political rallies) Masses common folk\ - \ and merchants (gathering mobs, major sales) When uttering your word, you can\ - \ exclude events you already know about, whether you know about them from this\ - \ spell or from other experiences. If you cast pulse of the city again within\ - \ 24 hours, you can say \"echo\" instead of another word to get an update on the\ - \ event you learned about the last time you Cast the Spell. Pulse of the city\ - \ reveals only publicly available or observable information. You never learn clandestine\ - \ movements or other details people are specifically trying to hide. The spell\ - \ is also notoriously bad at overcoming magic meant to avoid detection; it automatically\ - \ fails to reveal information about events involving creatures, places, or objects\ - \ affected by spells that could prevent or counteract pulse of the city (such\ - \ as nondetection). \n\n**Heightened (5th)** The range increases to 100 miles." - duration: null - has_been_manually_proofread: false - level: 4 - name: Pulse of the City - range: 25 miles - req: null - source: - - abbr: CRB - page_start: 395 - page_stop: 395 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Divination - - Scrying - trigger: null - type: Focus -- action_abbr: - - '1' - - '3' - area: 20-foot emanation - cast: to somatic - components: - - Somatic - descr: "You snatch creatures from the jaws of death. You can spend 1 to 3 actions\ - \ Casting this Spell, and you can target a number of creatures equal to the actions\ - \ spent. Each target regains 3d6 Hit Points. If the target had the dying condition,\ - \ coming back from dying due to this healing doesn't increase its wounded condition.\ - \ \n\n**Heightened (+1)** Increase the healing by 1d6." - duration: null - has_been_manually_proofread: false - level: 4 - name: Rebuke Death - req: null - source: - - abbr: CRB - page_start: 396 - page_stop: 396 - targets: 1 living creature per action spent to cast this spell - traditions: null - traits: - - Uncommon - - Cleric - - Healing - - Necromancy - - Positive - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: You vengefully reflect your pain upon your tormentor. The target takes mental - damage equal to half the amount it dealt to you when it triggered the spell. - duration: null - has_been_manually_proofread: false - level: 4 - name: Retributive Pain - range: 30 feet - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 396 - page_stop: 396 - targets: the triggering creature - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - - Mental - - Nonlethal - trigger: A creature in range damages you. - type: Focus -- action_abbr: null - cast: 1 minute (somatic, verbal) - components: - - Somatic - - Verbal - descr: You ensure a secret remains safe from prying spies. Choose one piece of information - that at least some of the targets know; you can target a creature only if it remains - within range for the full minute during which you Cast the Spell. The spell grants - those who know the piece of knowledge you have chosen a +4 status bonus to skill - checks (typically Deception checks) to conceal this knowledge and to saving throws - against spells that specifically attempt to obtain this knowledge from them and - effects that would force them to reveal it. If you Cast this Spell again, any - previous safeguard secret you had cast ends. - duration: 1 hour - has_been_manually_proofread: false - level: 4 - name: Safeguard Secret - range: 10 feet - req: null - source: - - abbr: CRB - page_start: 396 - page_stop: 396 - targets: you and any number of willing allies - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - - Mental - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Merging minds with the target, you swap disorienting visions from one another's\ - \ nightmares. One of you will become confused, but which it'll be depends on the\ - \ target's Will save. \n\n**Critical Success** You are confused for 1 round.\ - \ \n\n**Success** At the start of your next turn, you spend your first action\ - \ with the confused condition, then act normally. \n\n**Failure** As success,\ - \ but the target is affected instead of you, spending its first action each turn\ - \ confused. The duration is 1 minute. \n\n**Critical Failure** The target is\ - \ confused for 1 minute." - duration: varies - has_been_manually_proofread: false - level: 4 - name: Shared Nightmare - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 396 - page_stop: 396 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Humanoid - - Incapacitation - - Mental - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "When someone has overindulged, you can hasten them past the worst of their\ - \ affliction or intensify their misery. This spell attempts to progress a disease\ - \ affliction, a poison affliction, or persistent poison damage affecting the target.\ - \ If the target is affected by more than one of these, you can choose from among\ - \ those you are aware of; otherwise the GM chooses randomly. An unwilling target\ - \ can attempt a Will save to negate take its course. The effect of this spell\ - \ depends on whether you're attempting to end an affliction or persistent poison\ - \ damage, and whether you are attempting to help or hinder the target's recovery.\ - \ Affliction The target immediately attempts its next saving throw against the\ - \ affliction. You can grant the creature your choice of a +2 status bonus or a\ - \ -2 status penalty to its saving throw against the affliction. Persistent Poison\ - \ You can cause the target take the persistent poison damage immediately when\ - \ you Cast this Spell (in addition to taking it at the end of its next turn).\ - \ Whether or not you do so, the target attempts an additional flat check against\ - \ the persistent poison damage. You can set the DC of that flat check to 5 or\ - \ 20 instead of the normal DC. \n\n**Heightened (7th)** You can attempt to progress\ - \ any number of the target's eligible afflictions and persistent poison damage." - duration: null - has_been_manually_proofread: false - level: 4 - name: Take its Course - range: touch - req: null - source: - - abbr: CRB - page_start: 397 - page_stop: 397 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Necromancy - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: "You twist the forces of fate to make a moment dire or uneventful, with no\ - \ in-between. The target gains a +1 status bonus to the triggering saving throw.\ - \ If the saving throw's result is a success, it becomes a critical success. If\ - \ it's a failure, it becomes a critical failure, and the critical failure can't\ - \ be reduced by abilities that usually reduce critical failure, such as improved\ - \ evasion. If the triggering ability did not have both a critical success and\ - \ critical failure condition, tempt fate fails, but you don't expend the Focus\ - \ Point for Casting this Spell. \n\n**Heightened (8th)** The bonus on the saving\ - \ throw is +2." - duration: null - has_been_manually_proofread: false - level: 4 - name: Tempt Fate - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 397 - page_stop: 397 - targets: the triggering creature - traditions: null - traits: - - Uncommon - - Cleric - - Divination - - Fortune - trigger: You or an ally within range attempts a saving throw - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: When you touch the target, a symbol of the moon appears on its forehead, - glowing with soft moonlight. The target glows with dim light in a 20-foot radius. - It also gets a benefit based on a phase of the moon, starting with the new moon - and changing to the next phase at the end of each of its turns. New Moon The target - receives no benefit. Waxing Moon The target gains a +1 status bonus to attack - rolls and a +4 status bonus to damage rolls. Full Moon The target gains a +1 status - bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls. - Waning Moon The target gains a +1 status bonus to AC and saving throws. After - this phase, return to the new moon. - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Touch of the Moon - range: touch - req: null - source: - - abbr: CRB - page_start: 398 - page_stop: 398 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Enchantment - - Light - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You add power to your muscles, allowing you to swim or climb walls with\ - \ ease. When you cast this spell, you gain either a climb Speed or a swim Speed.\ - \ The Speed is equal to your land Speed. \n\n**Heightened (5th)** You can choose\ - \ to gain a fly Speed." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Traveler's Transit - req: null - source: - - abbr: CRB - page_start: 398 - page_stop: 398 - targets: null - traditions: null - traits: - - Uncommon - - Cleric - - Evocation - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You rarely settle for being in just one place. Choose a location within\ - \ 100 feet of the target that the target can see. You create an illusion of yourself\ - \ there that only it can see and that mimics all your actions. The target must\ - \ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\ - \n**Success** The target believes you're in the designated location and can't\ - \ see you in your actual location. The target automatically disbelieves the illusion\ - \ when you use an action that doesn't make sense in the illusion's position, or\ - \ if the target attacks, touches, Seeks, or otherwise engages with the illusion.\ - \ If you use a hostile action against the target, the spell ends. \n\n**Failure**\ - \ As success, but the target must succeed at a Will save to disbelieve the illusion\ - \ when one of the listed events occurs. \n\n**Critical Failure** As success,\ - \ but the target must critically succeed at a Will save to disbelieve when one\ - \ of the listed events occurs." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Trickster's Twin - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 398 - page_stop: 398 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Illusion - - Visual - trigger: null - type: Focus -- action_abbr: R - cast: verbal - components: - - Verbal - descr: You put up a united defense. Each ally can use your saving throw modifier - instead of its own against the triggering spell. Each ally decides individually - which modifier to use. - duration: null - has_been_manually_proofread: false - level: 4 - name: Unity - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 398 - page_stop: 398 - targets: each ally targeted by the triggering spell - traditions: null - traits: - - Uncommon - - Abjuration - - Cleric - - Fortune - trigger: You and 1 or more allies within range are targeted by a spell or ability - that allows a saving throw. - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: 'You utter a liberating word of power that frees a creature. You suppress - one of the following conditions of your choice: confused, frightened, grabbed, - or paralyzed. The target isn''t affected by the chosen condition, and if you suppress - the grabbed condition, the target automatically breaks free from any grab affecting - it when you Cast the Spell. If you don''t remove the effect that provided the - condition, the condition returns after the spell ends. For example, if a spell - was making the target confused for 1 minute, word of freedom would let the target - act normally for a round, but the confused condition would return afterward.' - duration: 1 round - has_been_manually_proofread: false - level: 4 - name: Word of Freedom - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 399 - page_stop: 399 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Cleric - - Mental - trigger: null - type: Focus -- action_abbr: R - cast: verbal - components: - - Verbal - descr: You stoke the righteous anger within yourself and an ally. You and the target - ally each roll a d20 and use the higher result for both your initiative rolls. - You each still use your own Perception modifier or other statistic to determine - your results. - duration: null - has_been_manually_proofread: false - level: 4 - name: Zeal for Battle - range: 10 feet - req: null - source: - - abbr: CRB - page_start: 399 - page_stop: 399 - targets: you and the triggering ally - traditions: null - traits: - - Uncommon - - Cleric - - Emotion - - Enchantment - - Fortune - - Mental - trigger: You and at least 1 ally are about to roll initiative. - type: Focus -- action_abbr: null - cast: 1 hour (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You imbue the target berry with the bounty of nature, allowing it to heal\ - \ and sustain far beyond its normal capacity. A living creature that eats the\ - \ berry with an Interact action gains as much nourishment as from a square meal\ - \ for a typical human and regains 1d8+5 Hit Points. If it's not consumed during\ - \ the duration, or if you cast goodberry again, the berry withers away. \n\n\ - **Heightened (+1)** You can target an additional berry." - duration: 1 day - has_been_manually_proofread: false - level: 1 - name: Goodberry - range: touch - req: null - source: - - abbr: CRB - page_start: 399 - page_stop: 399 - targets: 1 freshly picked berry - traditions: null - traits: - - Uncommon - - Druid - - Healing - - Necromancy - trigger: null - type: Focus -- action_abbr: - - '1' - - '2' - cast: or somatic - components: - - Somatic - descr: "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The\ - \ number of actions spent Casting this Spell determines its effect. \n\n * |1|\ - \ **somatic** The spell has a range of touch.\n\n * |2| **somatic, verbal** The\ - \ spell has a range of 30 feet and restores an additional 8 Hit Points to the\ - \ target.\n\n \n\n**Heightened (+1)** The amount of healing increases by 1d8,\ - \ and the additional healing for the 2-action version increases by 8." - duration: null - has_been_manually_proofread: false - level: 1 - name: Heal Animal - range: touch or 30 feet (see text) - req: null - source: - - abbr: CRB - page_start: 399 - page_stop: 399 - targets: 1 willing living animal creature - traditions: null - traits: - - Uncommon - - Druid - - Healing - - Necromancy - - Positive - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You surround a foe in a swirling storm of violent winds, roiling clouds,\ - \ and crackling lightning. The storm deals 1d12 electricity damage. The target\ - \ must attempt a basic Reflex save. On a failure, the target also is clumsy 2\ - \ for 1 round and takes 1 persistent electricity damage. \n\n**Heightened (+1)**\ - \ The initial damage increases by 1d12, and the persistent electricity damage\ - \ on a failure increases by 1." - duration: null - has_been_manually_proofread: false - level: 1 - name: Tempest Surge - range: 30 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 400 - page_stop: 400 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Air - - Druid - - Electricity - - Evocation - trigger: null - type: Focus -- action_abbr: - - '1' - - '2' - cast: or somatic, verbal - components: - - Somatic - - Verbal - descr: "You morph your body based on your training, choosing one of the following\ - \ effects based on your wild order feats. \n\n * If you have Wild Shape, you\ - \ can morph your hands into wild claws. Your hands transform into incredibly sharp\ - \ claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing\ - \ damage each (agile, finesse). You can still hold and use items with your hands\ - \ while they're transformed by this spell, but you cannot hold an item while attacking.\ - \ If you have Insect Shape, you can instead transform your mouth into wild jaws,\ - \ an unarmed attack you're trained in that deals 1d8 piercing damage.\n\n * If\ - \ you have Elemental Shape, you can morph your body to be partially composed of\ - \ elemental matter, granting you resistance 5 to critical hits and precision damage.\n\ - \n * If you have Plant Shape, you can morph your arms into long vines, increasing\ - \ your reach to 10 feet (or 15 feet with a reach weapon).\n\n * If you have Soaring\ - \ Shape, you can cast the spell as a two-action activity (|2| somatic, verbal)\ - \ to grow wings from your back. These wings allow you to fly with a fly Speed\ - \ of 30 feet.\n\n \n\n**Heightened (6th)** You can choose up to two of the effects\ - \ from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent\ - \ bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent\ - \ poison damage on a hit. \n\n**Heightened (10th)** You can choose up to three\ - \ of the effects from the list. Wild claws deal 4d6 persistent bleed damage on\ - \ a hit, and wild jaws deal 4d6 persistent poison damage on a hit." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Wild Morph - req: null - source: - - abbr: CRB - page_start: 400 - page_stop: 400 - targets: null - traditions: null - traits: - - Uncommon - - Druid - - Morph - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You infuse yourself with primal essence and transform yourself into another\ - \ form. You can polymorph into any form listed in pest form, which lasts 10 minutes.\ - \ All other wild shape forms last 1 minute. You can add more forms to your wild\ - \ shape list with druid feats; your feat might grant you some or all of the forms\ - \ from a given polymorph spell. When you transform into a form granted by a spell,\ - \ you gain all the effects of the form you chose from a version of the spell heightened\ - \ to wild shape's level. Wild shape allows you to use your own shapeshifting training\ - \ more easily than most polymorph spells. When you choose to use your own attack\ - \ modifier while polymorphed instead of the form's default attack modifier, you\ - \ gain a +2 status bonus to your attack rolls. \n\n**Heightened (2nd)** You\ - \ can also wild shape into the forms listed in animal form." - duration: 1 minute (or longer) - has_been_manually_proofread: false - level: 1 - name: Wild Shape - req: null - source: - - abbr: CRB - page_start: 401 - page_stop: 401 - targets: null - traditions: null - traits: - - Uncommon - - Druid - - Polymorph - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Powerful winds carry you smoothly through the air, giving you a fly Speed\ - \ equal to your Speed. When this spell's duration would end, if you're still flying,\ - \ you float to the ground, as feather fall. \n\n**Heightened (6th)** When you\ - \ fly using stormwind flight, you don't count flying against the wind as difficult\ - \ terrain." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Stormwind Flight - req: null - source: - - abbr: CRB - page_start: 400 - page_stop: 400 - targets: null - traditions: null - traits: - - Uncommon - - Air - - Druid - - Transmutation - trigger: null - type: Focus -- action_abbr: F - cast: verbal - components: - - Verbal - descr: "You enhance a summoned creature with the power of the elements. If your\ - \ next action is to cast either summon animal or summon plant or fungus, choose\ - \ air, earth, fire, or water, and the creature you summon gains the corresponding\ - \ abilities. Air The creature gains a fly Speed of 60 feet. Earth The creature\ - \ gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum\ - \ 5 feet), and gains resistance 5 to physical damage. Fire The creature's attacks\ - \ deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness\ - \ 5 to cold and water. Water The creature gains a swim Speed of 60 feet, can spend\ - \ 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty),\ - \ and gains resistance 5 to fire.\n\n\t\t\t\t\t" - duration: null - has_been_manually_proofread: false - level: 6 - name: Primal Summons - req: null - source: - - abbr: CRB - page_start: 400 - page_stop: 400 - targets: null - traditions: null - traits: - - Uncommon - - Conjuration - - Druid - trigger: null - type: Focus -- action_abbr: '2' - area: ground within a 100-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The ground within the area transforms into a mass of dangerous briars that - assault and impede your foes. Each round when you Sustain the Spell, you can select - one of the following effects to occur in the area. Ensnare The briars clump around - your foes, attempting to hold them in place. A foe within the area (or flying - at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes - a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, - it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe, - making the entire area difficult terrain. Wall A wall of thorns appears in the - area, lasting for 1 round. The wall is greater difficult terrain instead of difficult - terrain. In addition, once per round you can direct the briars to impale any target - in the area (or flying up to 20 feet above the area) that you can see by using - a single action, which has the concentrate and manipulate traits. Make a spell - attack roll. On a success, the target takes 10d6 piercing damage and takes a -10-foot - circumstance penalty to all Speeds for 1 round; on a critical success, the target - is immobilized for 1 round unless it Escapes. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 8 - name: Impaling Briars - req: null - source: - - abbr: CRB - page_start: 400 - page_stop: 400 - targets: null - traditions: null - traits: - - Uncommon - - Conjuration - - Druid - - Plant - trigger: null - type: Focus -- action_abbr: '2' - area: 100-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The sky above you darkens in a matter of moments, swirling with ominous clouds - punctuated by flashes of lighting. Each round when you Sustain the Spell, you - can select one of the following effects to occur in the area. No additional effect. - effects of obscuring mist. Fog Heavy fog rolls in, concealing the area with the - Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in - the area take a -2 circumstance penalty to Acrobatics and Perception checks. Wind - Powerful winds buffet the area in all directions. Ranged attacks take a -4 circumstance - penalty, and all flying is against the wind and counts as moving through difficult - terrain. In addition, once per round you can use a single action, which has the - concentrate and manipulate traits, to call down a bolt of lightning, striking - any target in range that you can see. You deal 10d6 electricity damage to the - target; it must attempt a basic Reflex save. On a failure, it is also deafened - for 1 round. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 9 - name: Storm Lord - req: You are outdoors and aboveground. - source: - - abbr: CRB - page_start: 400 - page_stop: 400 - targets: null - traditions: null - traits: - - Uncommon - - Air - - Druid - - Electricity - - Evocation - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: 'Accelerated by your ki, you move with such speed you become a blur. Move - two times: two Strides, two Steps, or one Stride and one Step (in either order). - You gain the concealed condition during this movement and until the start of your - next turn.' - duration: null - has_been_manually_proofread: false - level: 1 - name: Ki Rush - req: null - source: - - abbr: CRB - page_start: 401 - page_stop: 401 - targets: null - traditions: null - traits: - - Uncommon - - Monk - - Transmutation - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You focus your ki into magical attacks. Make an unarmed Strike or Flurry\ - \ of Blows (this doesn't change the limit on using only one flourish per turn).\ - \ You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes\ - \ deal 1d6 extra damage. This damage can be any of the following types of your\ - \ choice, chosen each time you Strike: force, lawful (only if you're lawful),\ - \ negative, or positive. \n\n**Heightened (+4)** The extra damage increases\ - \ by 1d6." - duration: null - has_been_manually_proofread: false - level: 1 - name: Ki Strike - req: null - source: - - abbr: CRB - page_start: 401 - page_stop: 401 - targets: null - traditions: null - traits: - - Uncommon - - Monk - - Transmutation - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You heal yourself in one of the following ways, chosen by you when you cast\ - \ the spell. You regain 8 Hit Points. You attempt to cure one poison or disease\ - \ afflicting you; attempt to counteract the affliction. \n\n**Heightened (+1)**\ - \ If you choose to regain Hit Points, the Hit Points regained increase by 8." - duration: null - has_been_manually_proofread: false - level: 2 - name: Wholeness of Body - req: null - source: - - abbr: CRB - page_start: 402 - page_stop: 402 - targets: null - traditions: null - traits: - - Uncommon - - Healing - - Monk - - Necromancy - - Positive - trigger: null - type: Focus -- action_abbr: - - '1' - - '3' - area: 15-foot cone or more - cast: to somatic, verbal - components: - - Somatic - - Verbal - descr: "You unleash your ki as a powerful blast of force that deals 2d6 force damage.\ - \ If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet\ - \ and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size\ - \ of the cone to 60 feet and the damage to 4d6. Each creature in the area must\ - \ attempt a Fortitude saving throw. \n\n**Critical Success** The creature is\ - \ unaffected. \n\n**Success** The creature takes half damage. \n\n**Failure**\ - \ The creature takes full damage and is pushed 5 feet. \n\n**Critical Failure**\ - \ The creature takes double damage and is pushed 10 feet. \n\n**Heightened (+1)**\ - \ The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions." - duration: null - has_been_manually_proofread: false - level: 3 - name: Ki Blast - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 401 - page_stop: 401 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - - Force - - Monk - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: You move so fast you blur across planar boundaries. You teleport up to a - distance equal to your Speed within your line of sight. - duration: null - has_been_manually_proofread: false - level: 4 - name: Abundant Step - range: 15 feet or more - req: null - source: - - abbr: CRB - page_start: 401 - page_stop: 401 - targets: null - traditions: null - traits: - - Uncommon - - Conjuration - - Monk - - Teleportation - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: You take on the stance of the flowing winds, sending out waves of energy - at a distance. You can make wind crash unarmed Strikes as ranged Strikes against - targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, - and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes - ignore concealment and all cover. While in wild winds stance, you gain a +2 circumstance - bonus to AC against ranged attacks. - duration: until you leave the stance - has_been_manually_proofread: false - level: 4 - name: Wild Winds Stance - req: null - source: - - abbr: CRB - page_start: 402 - page_stop: 402 - targets: null - traditions: null - traits: - - Uncommon - - Air - - Evocation - - Monk - - Stance - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You gain a fly Speed equal to your Speed. You must end your turn on solid\ - \ ground, or you fall. \n\n**Heightened (6th)** At the end of your turn, you\ - \ can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed,\ - \ you don't fall." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Wind Jump - req: null - source: - - abbr: CRB - page_start: 402 - page_stop: 402 - targets: null - traditions: null - traits: - - Uncommon - - Air - - Monk - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Make a melee unarmed Strike. If you hit and the target is alive, anytime\ - \ during the duration, you can spend a single action, which has the auditory and\ - \ concentrate traits, to speak a word of death that could instantly slay it. The\ - \ target must attempt a Fortitude save.If you cast quivering palm again, the effects\ - \ of any quivering palm you had previously cast end. \n\n**Critical Success**\ - \ The target survives, the spell ends, and the target is then temporarily immune\ - \ for 24 hours. \n\n**Success** The target is stunned 1 and takes 40 damage,\ - \ the spell ends, and the target is then temporarily immune for 24 hours. \n\n\ - **Failure** The target is stunned 3 and takes 80 damage. The spell's duration\ - \ continues, but the target is then temporarily immune for 24 hours against being\ - \ killed by quivering palm. \n\n**Critical Failure** The target dies. \n\n\ - **Heightened (+1)** The damage increases by 10 on a failure, or 5 on a success." - duration: 1 month - has_been_manually_proofread: false - level: 8 - name: Quivering Palm - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 401 - page_stop: 401 - targets: null - traditions: null - traits: - - Uncommon - - Monk - - Necromancy - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You turn ethereal, with the effects of ethereal jaunt, but you don't need - to concentrate. - duration: 1 minute - has_been_manually_proofread: false - level: 9 - name: Empty Body - req: null - source: - - abbr: CRB - page_start: 401 - page_stop: 401 - targets: null - traditions: null - traits: - - Uncommon - - Conjuration - - Monk - - Teleportation - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "The memories of long-dead spellcasters grant you knowledge in a specific\ - \ skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire\ - \ from which your bloodline sprang. You temporarily become trained in that skill\ - \ and might gain other memories associated with an ancestor who was trained in\ - \ that skill. If you attempt a task or activity that lasts beyond this spell's\ - \ duration, use the lower proficiency modifier. \n\n**Heightened (6th)** You\ - \ temporarily become an expert in the skill you choose." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Ancestral Memories - req: null - source: - - abbr: CRB - page_start: 402 - page_stop: 402 - targets: null - traditions: null - traits: - - Uncommon - - Divination - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - area: 15-foot emanation - cast: verbal - components: - - Verbal - descr: "You gain an angelic halo with an aura that increases allies' healing from\ - \ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\ - \ allies in the area. \n\n**Heightened (+1)** The status bonus increases by\ - \ 2." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Angelic Halo - req: null - source: - - abbr: CRB - page_start: 402 - page_stop: 402 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Good - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You issue a diabolic edict, demanding the target perform a particular task - and offering rewards for its fulfillment. It gains a +1 status bonus to attack - rolls and skill checks related to performing the task. If it refuses to perform - the task you proclaimed, it instead takes a -1 status penalty to all its attack - rolls and skill checks. - duration: 1 round - has_been_manually_proofread: false - level: 1 - name: Diabolic Edict - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 403 - page_stop: 403 - targets: 1 willing living creature - traditions: null - traits: - - Uncommon - - Enchantment - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "Vicious claws grow from your fingers. They are finesse unarmed attacks that\ - \ deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon\ - \ in your bloodline. \n\n\n\n| Dragon Type | Area and Damage Type | Saving Throw\ - \ |\n\n| :---: | :---: | :---: |\n\n| Black and copper | 60-foot line of acid\ - \ | Reflex |\n\n| Blue and bronze | 60-foot line of electricity | Reflex |\n\n\ - | Brass | 60-foot line of fire | Reflex |\n\n| Green | 30-foot cone of poison\ - \ | Fortitude |\n\n| Gold or red | 30-foot cone of fire | Reflex |\n\n| Silver\ - \ or white | 30-foot cone of cold | Reflex |\n\n\n\nYour scales from blood magic\ - \ glow with faint energy, giving you resistance 5 to the same damage type. \n\ - \n**Heightened (5th)** The extra damage increases to 2d6, and the resistance\ - \ increases to 10. \n\n**Heightened (9th)** The extra damage increases to 3d6,\ - \ and the resistance increases to 15." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Dragon Claws - req: null - source: - - abbr: CRB - page_start: 403 - page_stop: 403 - targets: null - traditions: null - traits: - - Uncommon - - Morph - - Sorcerer - - Transmutation - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "With a flick of your wrist, you fling a chunk of your elemental matter at\ - \ your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire\ - \ damage if your element is fire) on a success, and double damage on a critical\ - \ success. This spell has your element's trait. \n\n**Heightened (+1)** The\ - \ damage increases by 1d8." - duration: null - has_been_manually_proofread: false - level: 1 - name: Elemental Toss - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Attack - - Evocation - - Sorcerer - trigger: null - type: Focus -- action_abbr: - - '1' - - '3' - area: 5-foot burst or more - cast: One Action or more (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You sprinkle magical dust in the spell's area, making those within easier\ - \ to trick. Each creature in the area must attempt a Will save. For each additional\ - \ action you use Casting the Spell, the burst's radius increases by 5 feet. \n\ - \n**Success** The creature is unaffected. \n\n**Failure** The creature can't\ - \ use reactions and takes a -2 status penalty to Perception checks and Will saves.\ - \ \n\n**Critical Failure** As failure, and the creature also takes a -1 status\ - \ penalty to Perception checks and Will saves for 1 minute. \n\n**Heightened\ - \ (+3)** The initial radius increases by 5 feet." - duration: 1 round - has_been_manually_proofread: false - level: 1 - name: Faerie Dust - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: null - traditions: null - traits: - - Uncommon - - Enchantment - - Mental - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your mouth transforms into a shadowy maw bristling with pointed teeth. These\ - \ jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage.\ - \ If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.\ - \ \n\n**Heightened (+2)** The temporary Hit Points increase by 1d6." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Glutton's Jaw - req: null - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: null - traditions: null - traits: - - Uncommon - - Morph - - Necromancy - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You draw forth a hag's innate jealousy to deny a target its greatest attribute.\ - \ The target gains an adverse condition depending on its highest ability modifier:\ - \ Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence,\ - \ Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the\ - \ conditions associated with the tied ability modifiers to take. The target must\ - \ attempt a Will save.At the start of each of your turns, the target can attempt\ - \ another Will save, ending the effect on a success. \n\n**Success** The target\ - \ is unaffected. \n\n**Failure** The condition's value is 1. \n\n**Critical\ - \ Failure** The condition's value is 2." - duration: up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Jealous Hex - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 405 - page_stop: 405 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Curse - - Necromancy - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "Your arms turn into long, pliable tentacles, increasing your reach when\ - \ you're delivering touch range spells and making unarmed Strikes with your arms\ - \ (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of\ - \ your melee weapon attacks. During the duration, whenever you Cast a Spell, you\ - \ can add an additional action to that spell's casting to temporarily extend your\ - \ reach to 20 feet to deliver that spell. \n\n**Heightened (+2)** When you add\ - \ an additional action to a spell to temporarily extend your reach, your reach\ - \ increases by an additional 10 feet to deliver that spell." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Tentacular Limbs - req: null - source: - - abbr: CRB - page_start: 405 - page_stop: 405 - targets: null - traditions: null - traits: - - Uncommon - - Morph - - Sorcerer - - Transmutation - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You instill within a creature the touch of the grave. For the duration,\ - \ harm spells treat the creature as undead and heal spells treat the creature\ - \ as living. In addition, harm spells gain a +2 status bonus to the Hit Points\ - \ restored to the target. If the target wishes to avoid the spell, it can attempt\ - \ a Will save to reduce the effects. \n\n**Critical Success** The target is\ - \ unaffected. \n\n**Success** The target heals half as much from heal and takes\ - \ half as much damage from harm for 1 round. \n\n**Failure** Effects as described\ - \ in the text. \n\n**Heightened (+1)** The status bonus to the Hit Points restored\ - \ increases by 2." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Touch of Undeath (Sorcerer) - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 405 - page_stop: 405 - targets: 1 living creature touched - traditions: null - traits: - - Uncommon - - Necromancy - - Negative - - Sorcerer - trigger: null - type: Focus -- action_abbr: - - '1' - - '3' - area: 5-foot emanation or more - cast: to verbal - components: - - Verbal - descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\ - \ Each target must attempt a Will save. Regardless of the result of its save,\ - \ each target is then temporarily immune for 1 minute. You can increase the number\ - \ of actions it takes to Cast the Spell (to a maximum of 3 actions total). For\ - \ each additional action, increase the emanation's radius by 5 feet, to a maximum\ - \ of 10 extra feet for 3 actions. \n\n**Success** The target is unaffected.\ - \ \n\n**Failure** The target is stupefied 2. \n\n**Critical Failure** The\ - \ target is confused. \n\n**Heightened (+3)** The initial radius increases by\ - \ 5 feet." - duration: 1 round - has_been_manually_proofread: false - level: 3 - name: Aberrant Whispers - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 402 - page_stop: 402 - targets: each foe in the area - traditions: null - traits: - - Uncommon - - Auditory - - Enchantment - - Mental - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Wings of pure light spread out from your back, granting you a fly Speed\ - \ equal to your Speed. Your wings cast bright light in a 30-foot radius. When\ - \ this spell's duration would end, if you're still flying, you float to the ground,\ - \ as feather fall. \n\n**Heightened (5th)** The duration increases to 1 minute." - duration: 3 rounds - has_been_manually_proofread: false - level: 3 - name: Angelic Wings - req: null - source: - - abbr: CRB - page_start: 403 - page_stop: 403 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - - Light - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - area: 30-foot cone or 60-foot line originating from you - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You spew energy from your mouth, dealing 5d6 damage. The area, damage type,\ - \ and save depend on the dragon type in your bloodline.Dragon Breath Dragon TypeArea\ - \ and Damage TypeSaving Throw Black and copper60-foot line of acidReflex Blue\ - \ and bronze60-foot line of electricityReflex Brass60-foot line of fireReflex\ - \ Green30-foot cone of poisonFortitude Gold or red30-foot cone of fireReflex Silver\ - \ or white30-foot cone of coldReflex \n\n**Heightened (+1)** The damage increases\ - \ by 2d6." - duration: null - has_been_manually_proofread: false - level: 3 - name: Dragon Breath - req: null - saving throw: basic Reflex or Fortitude - source: - - abbr: CRB - page_start: 403 - page_stop: 403 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You close your hand and pull life energy from another creature into yourself.\ - \ This deals 3d4 negative damage; the target must attempt a basic Fortitude save.\ - \ You gain temporary Hit Points equal to the damage the target takes, after resolving\ - \ its save and applying your blood magic if applicable. If the target's Hit Points\ - \ were lower than the damage you dealt, you gain temporary Hit Points equal to\ - \ their remaining Hit Points instead. The temporary Hit Points last for 1 minute.\ - \ \n\n**Heightened (+1)** The damage increases by 1d4." - duration: null - has_been_manually_proofread: false - level: 3 - name: Drain Life - range: 30 feet - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 403 - page_stop: 403 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Necromancy - - Negative - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You call upon your element to propel you, improving your Speed depending\ - \ on your element. This spell has your element's trait. Air You gain a fly Speed\ - \ equal to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain\ - \ a fly Speed equal to your Speed. Water You gain a swim Speed equal to your Speed\ - \ and can breathe underwater. \n\n**Heightened (6th)** You also gain a +10-foot\ - \ status bonus to your Speeds. \n\n**Heightened (9th)** The status bonus increases\ - \ to +20 feet." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Elemental Motion - req: null - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "Devil horns grow from your skull, and your skin takes on features of the\ - \ devil responsible for your diabolic bloodline. You gain resistance 5 to evil,\ - \ fire, and poison, and resistance 1 to physical damage (except silver). You can\ - \ take good damage, even if you aren't evil, and you gain weakness 5 to good damage.\ - \ \n\n**Heightened (+1)** The resistance to evil, fire, and poison increases\ - \ by 5, the resistance to physical damage (except silver) by 2, and the weakness\ - \ to good damage by 5." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Embrace the Pit - req: null - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: null - traditions: null - traits: - - Uncommon - - Evil - - Morph - - Sorcerer - - Transmutation - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You call upon your blood's knowledge of the ancients to extend your magic. - If your next action is to Cast a Spell with a duration of 1 minute on a single - target, and the spell isn't of the highest spell level you can cast, the spell - instead lasts 10 minutes. You can have only one active spell at a time extended - in this way. - duration: null - has_been_manually_proofread: false - level: 3 - name: Extend Spell - req: null - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: null - traditions: null - traits: - - Uncommon - - Divination - - Metamagic - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You become invisible and ignore natural difficult terrain (such as underbrush).\ - \ Any hostile action you use ends this invisibility, but you still ignore natural\ - \ difficult terrain. \n\n**Heightened (5th)** If you use a hostile action, the\ - \ invisibility doesn't end." - duration: until the end of your next turn - has_been_manually_proofread: false - level: 3 - name: Fey Disappearance - req: null - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: null - traditions: null - traits: - - Uncommon - - Enchantment - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - area: 30-foot-radius emanation centered on you - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You briefly transform your features into the horrific visage of a hag, striking\ - \ fear into your enemies. Foes in the area must attempt a Will save. \n\n**Success**\ - \ The foe is unaffected. \n\n**Failure** The foe is frightened 1. \n\n**Critical\ - \ Failure** The foe is frightened 2. \n\n**Heightened (5th)** Foes in the area\ - \ are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and\ - \ fleeing for 1 round on a critical failure. They are still unaffected on a critical\ - \ success." - duration: null - has_been_manually_proofread: false - level: 3 - name: Horrific Visage - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 405 - page_stop: 405 - targets: null - traditions: null - traits: - - Uncommon - - Emotion - - Fear - - Illusion - - Mental - - Sorcerer - - Visual - trigger: null - type: Focus -- action_abbr: - - '1' - - '3' - area: 5-foot burst or more - cast: to somatic, verbal - components: - - Somatic - - Verbal - descr: "Ground in the area turns swampy and fetid. The area is difficult terrain.\ - \ The sludge at the bottom of the morass animates into diminutive sludge beasts\ - \ that have a demonic appearance. These don't function as normal creatures, but\ - \ they swarm over creatures in the swamp and exude a noxious stench. The swamp\ - \ deals 1d6 poison damage; creatures that end their turn in the area must attempt\ - \ a basic Fortitude save. You can increase the number of actions it takes to Cast\ - \ the Spell. For each additional action, increase the burst's radius by 5 feet.\ - \ \n\n**Heightened (+2)** The damage increases by 1d6, and the initial radius\ - \ increases by 5 feet." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Swamp of Sloth - range: 120 feet - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 405 - page_stop: 405 - targets: null - traditions: null - traits: - - Uncommon - - Conjuration - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - area: 60-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You evoke the energy of an Abyssal realm. The damage types of the spell\ - \ (one energy and one physical) are based on the result of rolling on the table\ - \ below. \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---:\ - \ | :---: | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris |\ - \ Bludgeoning and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid\ - \ and slashing |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\ - \n| 4 | Volcanic | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\ - \nYou deal 4d6 damage of each of the corresponding damage types to each creature\ - \ in the cone (8d6 total damage). \n\n**Heightened (+1)** The damage for each\ - \ type increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 5 - name: Abyssal Wrath - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 402 - page_stop: 402 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - - Sorcerer - trigger: null - type: Focus -- action_abbr: R - cast: somatic - components: - - Somatic - descr: You undermine the target spell, making it easier to defend against. You reduce - the spell's level by 1, and targets of the spell gain a +2 status bonus to any - saving throws, skill checks, AC, or DC against it. You can't reduce the spell's - level below its minimum. For example, a 5th-level cone of cold would remain 5th-level, - but a 5th-level fireball would become 4th-level. Targets still gain all the other - benefits, even if you don't reduce the spell's level. - duration: null - has_been_manually_proofread: false - level: 5 - name: Arcane Countermeasure - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 403 - page_stop: 403 - targets: the spell cast by the triggering creature - traditions: null - traits: - - Uncommon - - Abjuration - - Sorcerer - trigger: A creature within range that you can see Casts a Spell. - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "A blazing symbol appears on the target, marking it for divine justice. You\ - \ and your allies receive a +1 status bonus to your attack rolls and skill checks\ - \ against it. Anytime a good creature damages it, the good creature deals an additional\ - \ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\ - \ (+2)** The good damage increases by 1." - duration: 1 round - has_been_manually_proofread: false - level: 5 - name: Celestial Brand - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 403 - page_stop: 403 - targets: 1 evil creaeture - traditions: null - traits: - - Uncommon - - Curse - - Necromancy - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Leathery wings sprout from your back, giving you a fly Speed of 60 feet\ - \ or your Speed, whichever is faster. When this spell's duration would end, if\ - \ you're still flying, you float to the ground, as feather fall. You can increase\ - \ the Focus Point cost by 1 to gain the effects of dragon claws as long as the\ - \ wings last. \n\n**Heightened (8th)** The duration increases to 10 minutes." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Dragon Wings - req: null - source: - - abbr: CRB - page_start: 403 - page_stop: 403 - targets: null - traditions: null - traits: - - Uncommon - - Morph - - Sorcerer - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - area: 10-foot-radius burst, 30-foot cone, or 60-foot line - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You gather elemental energy and blast your foes in one of the various listed\ - \ shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your\ - \ element is fire). This spell has your element's trait. \n\n**Heightened (+1)**\ - \ The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 5 - name: Elemental Blast - range: 30 feet (burst only) - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - area: 30-foot burst or - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You call upon fey glamours to cloak an area or the targets in illusion. This - has the effect of either illusory scene on the area or veil on the creatures, - as if heightened to a level 1 level lower than fey glamour, using fey glamour's - range and duration. - duration: 10 minutes - has_been_manually_proofread: false - level: 5 - name: Fey Glamour - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: up to 10 creatures - traditions: null - traits: - - Uncommon - - Illusion - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - area: 20-foot radius on the ground - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Hundreds of skeletal arms erupt from the ground in the area, clawing at\ - \ creatures within and attempting to hold them in place. The skeletal arms deal\ - \ 6d6 slashing damage. Each creature in the area must attempt a Reflex save. \ - \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ - \ creature takes half damage. \n\n**Failure** The creature takes full damage\ - \ and a -10-foot circumstance penalty to its Speeds for 1 round. \n\n**Critical\ - \ Failure** The creature takes double damage and is immobilized for 1 round or\ - \ until it Escapes. \n\n**Heightened (+1)** The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 5 - name: Grasping Grave - range: 60 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 404 - page_stop: 404 - targets: null - traditions: null - traits: - - Uncommon - - Necromancy - - Sorcerer - trigger: null - type: Focus -- action_abbr: '2' - area: 10-foot radius, 60-foot-tall cylinder - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You call forth a plume of hellfire that erupts from below, dealing 4d6 fire\ - \ damage and 4d6 evil damage. \n\n**Heightened (+1)** The fire damage increases\ - \ by 1d6, and the evil damage increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 5 - name: Hellfire Plume - range: 60 feet - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 405 - page_stop: 405 - targets: null - traditions: null - traits: - - Uncommon - - Evil - - Evocation - - Fire - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You transform your flesh and organs into a bizarre amalgam of glistening\ - \ skin, rough scales, tufts of hair, and tumorous protuberances. This has three\ - \ effects: You gain resistance 10 to precision damage and resistance 10 to extra\ - \ damage from critical hits. If the resistance is greater than the extra damage,\ - \ it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.\ - \ You gain darkvision. Acid oozes from your skin. Any creature that hits you with\ - \ an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. \n\ - \n**Heightened (+2)** The resistances increase by 5, and the acid damage increases\ - \ by 1d6." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Unusual Anatomy - req: null - source: - - abbr: CRB - page_start: 405 - page_stop: 405 - targets: null - traditions: null - traits: - - Uncommon - - Polymorph - - Sorcerer - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You manipulate the target's emotions, potentially allowing you to control\ - \ it for a brief instant. The target must attempt a Will save. \n\n**Critical\ - \ Success** The target is unaffected. \n\n**Success** The target is stunned\ - \ 1. \n\n**Failure** On the target's next turn, it's stunned 1 and you partially\ - \ control it, causing it to take a single action of your choice. If it has actions\ - \ left, it can act normally. \n\n**Critical Failure** The target is controlled\ - \ for 1 round. \n\n**Heightened (7th)** On a failure, the target is controlled\ - \ for 1 round. On a critical failure, the target is controlled for up to 1 minute;\ - \ it receives a new Will save at the end of each of its turns, and on a success,\ - \ the spell ends." - duration: 1 round - has_been_manually_proofread: false - level: 5 - name: You're Mine - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 406 - page_stop: 406 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Emotion - - Enchantment - - Incapacitation - - Mental - - Sorcerer - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You augment the abilities of a summoned creature. The target gains a +1 status - bonus to all checks (this also applies to the creature's DCs, including its AC) - for the duration of its summoning, up to 1 minute. - duration: null - has_been_manually_proofread: false - level: 1 - name: Augment Summoning - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 406 - page_stop: 406 - targets: 1 creature you summoned - traditions: null - traits: - - Uncommon - - Conjuration - - Wizard - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Critical\ - \ Success** The target becomes sickened 2 and slowed 1 as long as it's sickened.\ - \ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\ - \ is unaffected." - duration: null - has_been_manually_proofread: false - level: 1 - name: Call of the Grave - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 406 - page_stop: 406 - targets: 1 living creature - traditions: null - traits: - - Uncommon - - Arcane - - Attack - - Necromancy - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You whisper enchanting words to deflect your foe's ire. The target must\ - \ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\ - \n**Success** The target takes a -1 circumstance penalty to attack rolls and\ - \ damage rolls against you. \n\n**Failure** The target can't use hostile actions\ - \ against you. \n\n**Critical Failure** The target is stunned 1 and can't use\ - \ hostile actions against you." - duration: until the start of your next turn - has_been_manually_proofread: false - level: 1 - name: Charming Words - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 406 - page_stop: 406 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Auditory - - Emotion - - Enchantment - - Incapacitation - - Linguistic - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You glimpse into the target's future. Roll a d20; when the target attempts - a non-secret saving throw or skill check, it can use the number you rolled instead - of rolling, and the spell ends. Alternatively, you can instead reveal the result - of the die roll for one of the target's secret checks during the duration, and - the spell ends. Casting it again ends any active diviner's sight you have cast, - as well as any active diviner's sight on the target. - duration: until the end of your next turn - has_been_manually_proofread: false - level: 1 - name: Diviner's Sight - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 406 - page_stop: 406 - targets: 1 willing living craeture - traditions: null - traits: - - Uncommon - - Concentrate - - Divination - - Fortune - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You fire an unerring dart of force from your fingertips. It automatically\ - \ hits and deals 1d4+1 force damage to the target. \n\n**Heightened (+2)** The\ - \ damage increases by 1d4+1." - duration: null - has_been_manually_proofread: false - level: 1 - name: Force Bolt - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: 1 creature or object - traditions: null - traits: - - Uncommon - - Attack - - Evocation - - Force - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: You hurl a held melee weapon with which you are trained at the target, making - a spell attack roll. On a success, you deal the weapon's damage as if you had - hit with a melee Strike, but adding your spellcasting ability modifier to damage, - rather than your Strength modifier. On a critical success, you deal double damage, - and you add the weapon's critical specialization effect. Regardless of the outcome, - the weapon flies back to you and returns to your hand. - duration: null - has_been_manually_proofread: false - level: 1 - name: Hand of the Apprentice - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: 1 creature - traditions: null - traits: - - Uncommon - - Attack - - Evocation - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You temporarily improve the target's physique. The target gains a +2 status - bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex - save it attempts. - duration: until the end of the target's next turn - has_been_manually_proofread: false - level: 1 - name: Physical Boost - range: touch - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: 1 living creature - traditions: null - traits: - - Uncommon - - Transmutation - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - area: 5-foot-radius emanation centered on you - cast: somatic - components: - - Somatic - descr: You emanate a shimmering aura of protective magic. You and any allies in - the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's - radius increases by 5 feet, to a maximum of 30 feet. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Protective Ward - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Wizard - trigger: null - type: Focus -- action_abbr: - - '1' - - '3' - area: 5-foot burst or more - cast: to somatic, verbal - components: - - Somatic - - Verbal - descr: "You create illusory hazards that cover all surfaces in the area (typically\ - \ the ground). Any creature moving through the illusion treats the squares as\ - \ difficult terrain. A creature can attempt to disbelieve the effect as normal\ - \ after using a Seek action or otherwise spending actions interacting with the\ - \ illusion. If it successfully disbelieves, it ignores the effect for the remaining\ - \ duration. For each additional action you use casting the spell, the burst's\ - \ radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions. \n\ - \n**Heightened (4th)** You can make the illusion appear in the air rather than\ - \ on a surface, causing it to function as difficult terrain for flying creatures." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Warped Terrain - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: null - traditions: null - traits: - - Uncommon - - Illusion - - Visual - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "You teleport to a location up to 20 feet away within your line of sight.\ - \ \n\n**Heightened (+1)** You teleport to a location up to 20 feet away within\ - \ your line of sight." - duration: null - has_been_manually_proofread: false - level: 4 - name: Dimensional Steps - range: 20 feet - req: null - source: - - abbr: CRB - page_start: 406 - page_stop: 406 - targets: null - traditions: null - traits: - - Uncommon - - Conjuration - - Teleportation - - Wizard - trigger: null - type: Focus -- action_abbr: '2' - area: 30-foot-radius emanation centered on you - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You emit an aura of terror. Foes in the area are frightened 1 and unable - to reduce the condition. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 4 - name: Dread Aura - req: null - source: - - abbr: CRB - page_start: 406 - page_stop: 406 - targets: null - traditions: null - traits: - - Uncommon - - Emotion - - Enchantment - - Fear - - Mental - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: Your spellcasting surrounds you in a storm of elemental energy. If the next - action you take is to Cast a Spell from your wizard spell slots that's an evocation - spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of - energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per - spell level of the spell you just cast of the same damage type the spell deals - (choose one if it deals multiple types). Combine the damage from both elemental - tempest and the other spell against foes who take damage from both before applying - bonuses, penalties, resistance, weakness, and the like. - duration: null - has_been_manually_proofread: false - level: 4 - name: Elemental Tempest - req: null - source: - - abbr: CRB - page_start: 406 - page_stop: 406 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - - Metamagic - - Wizard - trigger: null - type: Focus -- action_abbr: R - cast: verbal - components: - - Verbal - descr: "You gain resistance 15 to acid, cold, electricity, or fire damage from the\ - \ triggering effect (one type of your choice). The resistance applies only to\ - \ the triggering effect's initial damage. \n\n**Heightened (+1)** The resistance\ - \ increases by 5." - duration: null - has_been_manually_proofread: false - level: 4 - name: Energy Absorption - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - - Wizard - trigger: An effect would deal acid, cold, electricity, or fire damage to you. - type: Focus -- action_abbr: '2' - cast: somatic - components: - - Somatic - descr: "You become invisible, with the same restrictions as the 2nd-level invisibility\ - \ spell. \n\n**Heightened (6th)** The duration increases to 10 minutes. \n\n\ - **Heightened (8th)** The duration increases to 1 hour." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Invisibility Cloak - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: null - traditions: null - traits: - - Uncommon - - Illusion - - Wizard - trigger: null - type: Focus -- action_abbr: R - cast: verbal - components: - - Verbal - descr: You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points - per level of the spell. - duration: null - has_been_manually_proofread: false - level: 4 - name: Life Siphon - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: null - traditions: null - traits: - - Uncommon - - Healing - - Necromancy - - Wizard - trigger: You expend one of your wizard spell slots to cast a wizard spell of the - necromancy school. - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: You gain one of the following abilities of your choice. You can Dismiss this - spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim - Speed equal to half your Speed. You gain darkvision. You gain a pair of claws. - These are agile finesse unarmed attacks that deal 1d8 slashing damage. You gain - scent 60 feet (imprecise). - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Shifting Form - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: null - traditions: null - traits: - - Uncommon - - Morph - - Transmutation - - Wizard - trigger: null - type: Focus -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: You create an invisible eye sensor, as clairvoyance. When created, this eye - must be in your line of sight. When the spell's duration ends, you can spend 1 - Focus Point as a free action to extend the duration for another hour, though as - normal, it ends immediately during your next daily preparations. - duration: 1 hour - has_been_manually_proofread: false - level: 4 - name: Vigilant Eye - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 407 - page_stop: 407 - targets: null - traditions: null - traits: - - Uncommon - - Divination - - Wizard - trigger: null - type: Focus -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You splash a glob of acid that splatters creatures and objects alike. Make\ - \ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\ - \ On a critical success, the target also takes 1 persistent acid damage. \n\n\ - **Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting\ - \ ability modifier, and the persistent damage increases to 2. \n\n**Heightened\ - \ (5th)** The initial damage increases to 2d6 + your spellcasting ability modifier,\ - \ the persistent damage increases to 3, and the splash damage increases to 2.\ - \ \n\n**Heightened (7th)** The initial damage increases to 3d6 + your spellcasting\ - \ ability modifier, the persistent damage increases to 4, and the splash damage\ - \ increases to 3. \n\n**Heightened (9th)** The initial damage increases to 4d6\ - \ + your spellcasting ability modifier, the persistent damage increases to 5,\ - \ and the splash damage increases to 4." - duration: null - has_been_manually_proofread: false - level: 1 - name: Acid Splash - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 316 - page_stop: 316 - targets: 1 creature or object - traditions: - - Arcane - - Primal - traits: - - Acid - - Attack - - Cantrip - - Evocation - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\ - \ Your touch weakens the living and disorients undead, possibly even causing them\ - \ to flee. The effect depends on whether the target is living or undead. Living\ - \ Creature The spell deals negative damage equal to 1d4 plus your spellcasting\ - \ modifier. The target attempts a basic Fortitude save, but is also enfeebled\ - \ 1 for 1 round on a critical failure. Undead Creature The target is flat-footed\ - \ for 1 round on a failed Fortitude save. On a critical failure, the target is\ - \ also fleeing for 1 round unless it succeeds at a Will save. \n\n**Heightened\ - \ (+1)** The negative damage to living creatures increases by 1d4." - duration: null - has_been_manually_proofread: false - level: 1 - name: Chill Touch - range: touch - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 323 - page_stop: 323 - targets: 1 living or undead creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Attack - - Cantrip - - Necromancy - - Negative - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You create up to four floating lights, no two of which are more than 10 feet - apart. Each sheds light like a torch. When you Sustain the Spell, you can move - any number of lights up to 60 feet. Each light must remain within 120 feet of - you and within 10 feet of all others, or it winks out. - duration: sustained - has_been_manually_proofread: false - level: 1 - name: Dancing Lights - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 327 - page_stop: 327 - targets: null - traditions: - - Arcane - - Occult - - Primal - traits: - - Cantrip - - Evocation - - Light - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\ - \ mental damage equal to your spellcasting ability modifier; the target must attempt\ - \ a basic Will save. If the target critically fails the save, it is also stunned\ - \ 1. \n\n**Heightened (+2)** The damage increases by 1d6." - duration: 1 round - has_been_manually_proofread: false - level: 1 - name: Daze - range: 60 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 327 - page_stop: 327 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Cantrip - - Enchantment - - Mental - - Nonlethal - trigger: null - type: Cantrip -- action_abbr: '2' - area: 30-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You send out a pulse that registers the presence of magic. You receive no\ - \ information beyond the presence or absence of magic. You can choose to ignore\ - \ magic you're fully aware of, such as the magic items and ongoing spells of you\ - \ and your allies. You detect illusion magic only if that magic's effect has a\ - \ lower level than the level of your detect magic spell. However, items that have\ - \ an illusion aura but aren't deceptive in appearance (such as an invisibility\ - \ potion) typically are detected normally. \n\n**Heightened (3rd)** You learn\ - \ the school of magic for the highest-level effect within range that the spell\ - \ detects. If multiple effects are equally strong, the GM determines which you\ - \ learn. \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the source\ - \ of the highest-level magic. Like for an imprecise sense, you don't learn the\ - \ exact location, but can narrow down the source to within a 5-foot cube (or the\ - \ nearest if larger than that)." - duration: null - has_been_manually_proofread: false - level: 1 - name: Detect Magic - req: null - source: - - abbr: CRB - page_start: 328 - page_stop: 328 - targets: null - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Cantrip - - Detection - - Divination - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "An arc of lightning leaps from one target to another. You deal electricity\ - \ damage equal to 1d4 plus your spellcasting ability modifier. \n\n**Heightened\ - \ (+1)** The damage increases by 1d4." - duration: null - has_been_manually_proofread: false - level: 1 - name: Electric Arc - range: 30 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 335 - page_stop: 335 - targets: 1 or 2 creatures - traditions: - - Arcane - - Primal - traits: - - Cantrip - - Electricity - - Evocation - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create an auditory illusion of simple sounds that has a maximum volume\ - \ equal to four normal humans shouting. The sounds emanate from a square you designate\ - \ within range. You can't create intelligible words or other intricate sounds\ - \ (such as music). \n\n**Heightened (3rd)** The range increases to 60 feet.\ - \ \n\n**Heightened (5th)** The range increases to 120 feet." - duration: sustained - has_been_manually_proofread: false - level: 1 - name: Ghost Sound - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 340 - page_stop: 340 - targets: null - traditions: - - Arcane - - Occult - traits: - - Auditory - - Cantrip - - Illusion - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The object glows, casting bright light in a 20-foot radius (and dim light\ - \ for the next 20 feet) like a torch. If you cast this spell again on a second\ - \ object, the light spell on the first object ends. \n\n**Heightened (4th)**\ - \ The object sheds bright light in a 60-foot radius (and dim light for the next\ - \ 60 feet)." - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 1 - name: Light - range: touch - req: null - source: - - abbr: CRB - page_start: 348 - page_stop: 348 - targets: 1 unattended, non-magical object of 1 Bulk or less - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Cantrip - - Evocation - - Light - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create a single magical hand, either invisible or ghostlike, that grasps\ - \ the target object and moves it slowly up to 20 feet. Because you're levitating\ - \ the object, you can move it in any direction. When you Sustain the Spell, you\ - \ can move the object an additional 20 feet. If the object is in the air when\ - \ the spell ends, the object falls. \n\n**Heightened (3rd)** You can target\ - \ an unattended object with a Bulk of 1 or less. \n\n**Heightened (5th)** The\ - \ range increases to 60 feet, and you can target an unattended object with a Bulk\ - \ of 1 or less. \n\n**Heightened (7th)** The range increases to 60 feet, and\ - \ you can target an unattended object with a Bulk of 2 or less." - duration: sustained - has_been_manually_proofread: false - level: 1 - name: Mage Hand - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 349 - page_stop: 349 - targets: 1 unattended object of light Bulk or less - traditions: - - Arcane - - Occult - traits: - - Cantrip - - Evocation - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You mouth words quietly, but instead of coming out of your mouth, they're\ - \ transferred directly to the ears of the target. While others can't hear your\ - \ words any better than if you normally mouthed them, the target can hear your\ - \ words as if they were standing next to you. The target can give a brief response\ - \ as a reaction, or as a free action on their next turn if they wish, but they\ - \ must be able to see you and be within range to do so. If they respond, their\ - \ response is delivered directly to your ear, just like the original message.\ - \ \n\n**Heightened (3rd)** The spell's range increases to 500 feet." - duration: see below - has_been_manually_proofread: false - level: 1 - name: Message - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 351 - page_stop: 351 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Auditory - - Cantrip - - Illusion - - Linguistic - - Mental - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The simplest magic does your bidding. You can perform simple magical effects - for as long as you Sustain the Spell. Each time you Sustain the Spell, you can - choose one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material. - Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. - Make Create a temporary object of negligible Bulk, made of congealed magical substance. - The object looks crude and artificial and is extremely fragile-it can't be used - as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of - light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, - and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or - cause adverse conditions. Any actual change to an object (beyond what is noted - above) persists only as long as you Sustain the Spell. - duration: sustained - has_been_manually_proofread: false - level: 1 - name: Prestidigitation - range: 10 feet - req: null - source: - - abbr: CRB - page_start: 359 - page_stop: 359 - targets: 1 object (cook, lift, or tidy only) - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Cantrip - - Evocation - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A small ball of flame appears in the palm of your hand, and you lash out\ - \ with it either in melee or at range. Make a spell attack roll against your target's\ - \ AC. This is normally a ranged attack, but you can also make a melee attack against\ - \ a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus\ - \ your spellcasting ability modifier. On a critical success, the target takes\ - \ double damage and 1d4 persistent fire damage. \n\n**Heightened (+1)** Increase\ - \ the damage by 1d4 and the persistent damage on a critical hit by 1d4." - duration: null - has_been_manually_proofread: false - level: 1 - name: Produce Flame - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 360 - page_stop: 360 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Attack - - Cantrip - - Evocation - - Fire - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You blast an icy ray. Make a spell attack roll. The ray deals cold damage\ - \ equal to 1d4 + your spellcasting ability modifier. \n\n**Critical Success**\ - \ The target takes double damage and takes a -10-foot status penalty to its Speeds\ - \ for 1 round. \n\n**Success** The target takes normal damage. \n\n**Heightened\ - \ (+1)** The damage increases by 1d4." - duration: null - has_been_manually_proofread: false - level: 1 - name: Ray of Frost - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 362 - page_stop: 362 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Attack - - Cantrip - - Cold - - Evocation - trigger: null - type: Cantrip -- action_abbr: null - cast: 1 minute (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You focus on the target object, opening your mind to perceive magical auras.\ - \ When the casting is complete, you know whether that item is magical, and if\ - \ it is, you learn the school of magic (pages 297-298). If the object is illusory,\ - \ you detect this only if the effect's level is lower than the level of your read\ - \ aura spell. \n\n**Heightened (3rd)** You can target up to 10 objects. \n\n\ - **Heightened (6th)** You can target any number of objects." - duration: null - has_been_manually_proofread: false - level: 1 - name: Read Aura - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 362 - page_stop: 362 - targets: 1 object - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Cantrip - - Detection - - Divination - trigger: null - type: Cantrip -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You raise a magical shield of force. This counts as using the Raise a Shield\ - \ action, giving you a +1 circumstance bonus to AC until the start of your next\ - \ turn, but it doesn't require a hand to use. While the spell is in effect, you\ - \ can use the Shield Block reaction with your magic shield. The shield has Hardness\ - \ 5. After you use Shield Block, the spell ends and you can't cast it again for\ - \ 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against\ - \ the magic missile spell. Heightening the spell increases the shield's Hardness.\ - \ \n\n**Heightened (3rd)** The shield has Hardness 10. \n\n**Heightened (5th)**\ - \ The shield has Hardness 15. \n\n**Heightened (7th)** The shield has Hardness\ - \ 20. \n\n**Heightened (9th)** The shield has Hardness 25." - duration: until the start of your next turn - has_been_manually_proofread: false - level: 1 - name: Shield - req: null - source: - - abbr: CRB - page_start: 369 - page_stop: 369 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Abjuration - - Cantrip - - Force - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You harmlessly place your unique magical sigil, which is about 1 square\ - \ inch in size, on the targeted creature or object. The mark can be visible or\ - \ invisible, and you can change it from one state to another by using an Interact\ - \ action to touch the target. The mark can be scrubbed or scraped off with 5 minutes\ - \ of work. If it's on a creature, it fades naturally over the course of a week.\ - \ The time before the mark fades increases depending on your heightened level.\ - \ \n\n**Heightened (3rd)** The sigil instead fades after 1 month. \n\n**Heightened\ - \ (5th)** The sigil instead fades after 1 year. \n\n**Heightened (7th)** The\ - \ sigil never fades." - duration: unlimited (see below) - has_been_manually_proofread: false - level: 1 - name: Sigil - range: touch - req: null - source: - - abbr: CRB - page_start: 369 - page_stop: 369 - targets: 1 creature or object - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Cantrip - - Transmutation - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A vine covered in sticky sap appears from thin air, flicking from your hand\ - \ and lashing itself to the target. Attempt a spell attack against the target.\ - \ \n\n**Critical Success** The target gains the immobilized condition and takes\ - \ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to\ - \ Escape against your spell DC to remove the penalty and the immobilized condition.\ - \ \n\n**Success** The target takes a -10-foot circumstance penalty to its Speeds\ - \ for 1 round. It can attempt to Escape against your spell DC to remove the penalty.\ - \ \n\n**Failure** The target is unaffected. \n\n**Heightened (2nd)** The effects\ - \ last for 2 rounds. \n\n**Heightened (4th)** The effects last for 1 minute." - duration: null - has_been_manually_proofread: false - level: 1 - name: Tanglefoot - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 377 - page_stop: 377 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Cantrip - - Conjuration - - Plant - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You hurl a loose, unattended object that is within range and that has 1\ - \ Bulk or less at the target. Make a ranged attack against the target. If you\ - \ hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the\ - \ object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific\ - \ traits or magic properties of the hurled item affect the attack or the damage.\ - \ \n\n**Critical Success** You deal double damage. \n\n**Success** You deal\ - \ full damage. \n\n**Heightened (+1)** The damage increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 1 - name: Telekinetic Projectile - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 377 - page_stop: 377 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Attack - - Cantrip - - Evocation - trigger: null - type: Cantrip -- action_abbr: R - cast: verbal - components: - - Verbal - descr: A bubble of pure air appears around the target's head, allowing it to breathe - normally. The effect ends as soon as the target returns to an environment where - it can breathe normally. - duration: null - has_been_manually_proofread: false - level: 1 - name: Air Bubble - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 316 - page_stop: 316 - targets: the triggering creature - traditions: - - Arcane - - Divine - - Primal - traits: - - Air - - Conjuration - trigger: A creature within range enters an environment where it can't breathe. - type: Spell -- action_abbr: 10m - area: 20-foot burst - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - - Focus - descr: "You ward an area to alert you when creatures enter without your permission.\ - \ When you cast alarm, select a password. Whenever a Small or larger corporeal\ - \ creature enters the spell's area without speaking the password, alarm sends\ - \ your choice of a mental alert (in which case the spell gains the mental trait)\ - \ or an audible alarm with the sound and volume of a hand bell (in which case\ - \ the spell gains the auditory trait). Either option automatically awakens you,\ - \ and the bell allows each creature in the area to attempt a DC 15 Perception\ - \ check to wake up. A creature aware of the alarm must succeed at a Stealth check\ - \ against the spell's DC or trigger the spell when moving into the area. \n\n\ - **Heightened (3rd)** You can specify criteria for which creatures sound the alarm\ - \ spell-for instance, orcs or masked people." - duration: 8 hours - has_been_manually_proofread: false - level: 1 - name: Alarm - range: touch - req: 3 gp silver bell focus - source: - - abbr: CRB - page_start: 317 - page_stop: 317 - targets: null - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You reinforce the target's musculoskeletal system to bear more weight. The - target can carry 3 more Bulk than normal before becoming encumbered and up to - a maximum of 6 more Bulk. - duration: 8 hours - has_been_manually_proofread: false - level: 1 - name: Ant Haul - range: touch - req: null - source: - - abbr: CRB - page_start: 318 - page_stop: 318 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - area: 15-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\ - \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 1 - name: Burning Hands - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 322 - page_stop: 322 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - - Fire - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "To the target, your words are honey and your visage seems bathed in a dreamy\ - \ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\ - \ allies recently threatened it or used hostile actions against it. You can Dismiss\ - \ the spell. If you use hostile actions against the target, the spell ends. When\ - \ the spell ends, the target doesn't necessarily realize it was charmed unless\ - \ its friendship with you or the actions you convinced it to take clash with its\ - \ expectations, meaning you could potentially convince the target to continue\ - \ being your friend via mundane means. \n\n**Critical Success** The target is\ - \ unaffected and aware you tried to charm it. \n\n**Success** The target is\ - \ unaffected but thinks your spell was something harmless instead of charm, unless\ - \ it identifies the spell (usually with Identify Magic). \n\n**Failure** The\ - \ target's attitude becomes friendly toward you. If it was friendly, it becomes\ - \ helpful. It can't use hostile actions against you. \n\n**Critical Failure**\ - \ The target's attitude becomes helpful toward you, and it can't use hostile\ - \ actions against you. \n\n**Heightened (+4)** The duration lasts until the\ - \ next time you make your daily preparations. \n\n**Heightened (+8)** The duration\ - \ lasts until the next time you make your daily preparations, and you can target\ - \ up to 10 creatures." - duration: 1 hour - has_been_manually_proofread: false - level: 1 - name: Charm - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 322 - page_stop: 322 - targets: 1 creature - traditions: - - Arcane - - Occult - - Primal - traits: - - Emotion - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: '2' - area: 15-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critical\ - \ Success** The creature is unaffected. \n\n**Success** The creature is dazzled\ - \ for 1 round. \n\n**Failure** The creature is stunned 1, blinded for 1 round,\ - \ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned\ - \ for 1 round and blinded for 1 minute." - duration: 1 or more rounds (see below) - has_been_manually_proofread: false - level: 1 - name: Color Spray - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 324 - page_stop: 324 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Incapacitation - - Visual - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shout a command that's hard to ignore. You can command the target to\ - \ approach you, run away (as if it had the fleeing condition), release what it's\ - \ holding, drop prone, or stand in place. It can't Delay or take any reactions\ - \ until it has obeyed your command. The effects depend on the target's Will save.\ - \ \n\n**Success** The creature is unaffected. \n\n**Failure** For the first\ - \ action on its next turn, the creature must use a single action to do as you\ - \ command. \n\n**Critical Failure** The target must use all its actions on its\ - \ next turn to obey your command. \n\n**Heightened (5th)** You can target up\ - \ to 10 creatures." - duration: until the end of the target's next turn - has_been_manually_proofread: false - level: 1 - name: Command - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 325 - page_stop: 325 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Auditory - - Enchantment - - Linguistic - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: As you cup your hands, water begins to flow forth from them. You create 2 - gallons of water. If no one drinks it, it evaporates after 1 day. - duration: null - has_been_manually_proofread: false - level: 1 - name: Create Water - range: 0 feet - req: null - source: - - abbr: CRB - page_start: 326 - page_stop: 326 - targets: null - traditions: - - Arcane - - Divine - - Primal - traits: - - Conjuration - - Water - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You plant fear in the target; it must attempt a Will save. \n\n**Critical\ - \ Success** The target is unaffected. \n\n**Success** The target is frightened\ - \ 1. \n\n**Failure** The target is frightened 2. \n\n**Critical Failure** \ - \ The target is frightened 3 and fleeing for 1 round. \n\n**Heightened (3rd)**\ - \ You can target up to five creatures." - duration: varies - has_been_manually_proofread: false - level: 1 - name: Fear - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Emotion - - Enchantment - - Fear - - Mental - trigger: null - type: Spell -- action_abbr: R - cast: verbal - components: - - Verbal - descr: You cause the air itself to arrest a fall. The target's fall slows to 60 - feet per round, and the portion of the fall during the spell's duration doesn't - count when calculating falling damage. If the target reaches the ground while - the spell is in effect, it takes no damage from the fall. The spell ends as soon - as the target lands. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Feather Fall - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: 1 falling creature - traditions: - - Arcane - - Primal - traits: - - Abjuration - trigger: a creature within range is falling - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You gain a +30-foot status bonus to your Speed. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Fleet Step - req: null - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: null - traditions: - - Arcane - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: A disk of magical force materializes adjacent to you. This disk is 2 feet - in diameter and follows 5 feet behind you, floating just above the ground. It - holds up to 5 Bulk of objects (though they must be able to fit and balance on - its surface). Any objects atop the disk fall to the ground when the spell ends. - The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, - if anyone tries to lift or force the disk higher above the ground, or if you move - more than 30 feet away from the disk. - duration: 8 hours - has_been_manually_proofread: false - level: 1 - name: Floating Disk - req: null - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: null - traditions: - - Arcane - - Occult - traits: - - Conjuration - - Force - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your touch afflicts the target with goblin pox, an irritating allergenic\ - \ rash. The target must attempt a Fortitude save. \n\n**Goblin Pox** (disease)\ - \ **Level** 1. Goblins and goblin dogs are immune. \n\n * **Stage 1** sickened\ - \ 1 (1 round) \n\n * **Stage 2** sickened 1 and slowed 1 (1 round) \n\n * **Stage\ - \ 3** sickened 1 and the creature can't reduce it's sickened value below 1 (1\ - \ day).\n\n \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target is sickened 1. \n\n**Failure** The target is afflicted with goblin\ - \ pox at stage 1. \n\n**Critical Failure** The target is afflicted with goblin\ - \ pox and stage 2." - duration: null - has_been_manually_proofread: false - level: 1 - name: Goblin Pox - range: touch - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 341 - page_stop: 341 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Attack - - Disease - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - area: 4 contiguous 5-foot squares or - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You conjure grease, with effects based on choosing area or target. Area All - solid ground in the area is covered with grease. Each creature standing on the - greasy surface must succeed at a Reflex save or an Acrobatics check against your - spell DC or fall prone. Creatures using an action to move onto the greasy surface - during the spell's duration must attempt either a Reflex save or an Acrobatics - check to Balance. A creature that Steps or Crawls doesn't have to attempt a check - or save. Target If you cast the spell on an unattended object, anyone trying to - pick up the object must succeed at an Acrobatics check or Reflex save against - your spell DC to do so. If you target an attended object, the creature that has - the object must attempt an Acrobatics check or Reflex save. On a failure, the - holder or wielder takes a -2 circumstance penalty to all checks that involve using - the object; on a critical failure, the holder or wielder releases the item. The - object lands in an adjacent square of the GM's choice. If you cast this spell - on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves - against attempts to grapple them. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Grease - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: 1 object of Bulk 1 or less - traditions: - - Arcane - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot line - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Tendrils of darkness curl out from your fingertips and race through the\ - \ air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures\ - \ in the line. Each living creature in the line must attempt a Fortitude save.\ - \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ - \ creature takes half the negative damage and no persistent bleed damage. \n\n\ - **Failure** The creature takes full damage. \n\n**Critical Failure** The creature\ - \ takes double negative damage and double persistent bleed damage. \n\n**Heightened\ - \ (+1)** The negative damage increases by 2d4, and the persistent bleed damage\ - \ increases by 1." - duration: null - has_been_manually_proofread: false - level: 1 - name: Grim Tendrils - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: null - traditions: - - Arcane - - Occult - traits: - - Necromancy - - Negative - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot line - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A violent wind issues forth from your palm, blowing from the point where\ - \ you are when you cast the spell to the line's opposite end. The wind extinguishes\ - \ small non-magical fires, disperses fog and mist, blows objects of light Bulk\ - \ or less around, and pushes larger objects. Large or smaller creatures in the\ - \ area must attempt a Fortitude save. Large or smaller creatures that later move\ - \ into the gust must attempt the save on entering. \n\n**Critical Success** \ - \ The creature is unaffected. \n\n**Success** The creature can't move against\ - \ the wind. \n\n**Failure** The creature is knocked prone. If it was flying,\ - \ it suffers the effects of critical failure instead. \n\n**Critical Failure**\ - \ The creature is pushed 30 feet in the wind's direction, knocked prone, and\ - \ takes 2d6 bludgeoning damage." - duration: until the start of your next turn - has_been_manually_proofread: false - level: 1 - name: Gust of Wind - req: null - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: null - traditions: - - Arcane - - Primal - traits: - - Air - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You call forth a powerful blast of pressurized water that bludgeons the\ - \ target and knocks it back. Make a ranged spell attack roll. \n\n**Critical\ - \ Success** The target takes 6d6 bludgeoning damage and is knocked back 10 feet.\ - \ \n\n**Success** The target takes 3d6 bludgeoning damage and is knocked back\ - \ 5 feet. \n\n**Heightened (+1)** The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 1 - name: Hydraulic Push - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 344 - page_stop: 344 - targets: 1 creature or object - traditions: - - Arcane - - Primal - traits: - - Attack - - Evocation - - Water - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create an illusion that causes you to appear as another creature of\ - \ the same body shape, and with roughly similar height (within 6 inches) and weight\ - \ (within 50 pounds), as yourself. The disguise is typically good enough to hide\ - \ your identity, but not to impersonate a specific individual. The spell doesn't\ - \ change your voice, scent, or mannerisms. You can change the appearance of your\ - \ clothing and worn items, such as making your armor look like a dress. Held items\ - \ are unaffected, and any worn item you remove returns to its true appearance.\ - \ Casting illusory disguise counts as setting up a disguise for the Impersonate\ - \ use of Deception; it ignores any circumstance penalties you might take for disguising\ - \ yourself as a dissimilar creature, it gives you a +4 status bonus to Deception\ - \ checks to prevent others from seeing through your disguise, and you add your\ - \ level even if you're untrained. You can Dismiss this spell. \n\n**Heightened\ - \ (2nd)** The spell also disguises your voice and scent, and it gains the auditory\ - \ trait. \n\n**Heightened (3rd)** You can appear as any creature of the same\ - \ size, even a specific individual. You must have seen an individual to take on\ - \ their appearance. The spell also disguises your voice and scent, and it gains\ - \ the auditory trait." - duration: 1 hour - has_been_manually_proofread: false - level: 1 - name: Illusory Disguise - req: null - source: - - abbr: CRB - page_start: 345 - page_stop: 345 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create an illusory visual image of a stationary object. The entire image\ - \ must fit within the spell's area. The object appears to animate naturally, but\ - \ it doesn't make sounds or generate smells. For example, water would appear to\ - \ pour down an illusory waterfall, but it would be silent. Any creature that touches\ - \ the image or uses the Seek action to examine it can attempt to disbelieve your\ - \ illusion. \n\n**Heightened (2nd)** Your image makes appropriate sounds, generates\ - \ normal smells, and feels right to the touch. The spell gains the auditory trait.\ - \ The duration increases to 1 hour. \n\n**Heightened (5th)** As the 2nd-level\ - \ version, but the duration is unlimited." - duration: 10 minutes - has_been_manually_proofread: false - level: 1 - name: Illusory Object - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 345 - page_stop: 345 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You make the target object look and feel as though it were in much better\ - \ or worse physical condition. When you cast this spell, decide whether you want\ - \ to make the object look decrepit or perfect. An item made to look decrepit appears\ - \ broken and shoddy. An intact item made to look better appears as though it's\ - \ brand new and highly polished or well maintained. A broken item appears to be\ - \ intact and functional. Destroyed items can't be affected by this spell. A creature\ - \ that Interacts with the item can attempt to disbelieve the illusion. \n\n**Heightened\ - \ (2nd)** The duration is 24 hours. \n\n**Heightened (3rd)** The duration is\ - \ unlimited." - duration: 1 hour - has_been_manually_proofread: false - level: 1 - name: Item Facade - range: touch - req: null - source: - - abbr: CRB - page_start: 347 - page_stop: 347 - targets: 1 object no more than 10 feet by 10 feet by 10 feet - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '1' - cast: somatic - components: - - Somatic - descr: "Your legs surge with strength, ready to leap high and far. You jump 30 feet\ - \ in any direction without touching the ground. You must land on a space of solid\ - \ ground within 30 feet of you, or else you fall after using your next action.\ - \ \n\n**Heightened (3rd)** The range becomes touch, the target changes to one\ - \ touched creature, and the duration becomes 1 minute, allowing the target to\ - \ jump as described whenever it takes the Leap action." - duration: null - has_been_manually_proofread: false - level: 1 - name: Jump - req: null - source: - - abbr: CRB - page_start: 347 - page_stop: 347 - targets: null - traditions: - - Arcane - - Primal - traits: - - Move - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target's latch mechanism clinks shut, held fast by unseen magical restraints.\ - \ When you magically lock a target, you set an Athletics and Thievery DC to open\ - \ it equal to your spell DC or the base lock DC with a +4 status bonus, whichever\ - \ is higher. Any key or combination that once opened a lock affected by this spell\ - \ does not do so for the duration of the spell, though the key or combination\ - \ does grant a +4 circumstance bonus to checks to open the door. If the target\ - \ is opened, the spell ends. Assuming the target is not barred or locked in some\ - \ additional way, you can unlock and open it with an Interact action during which\ - \ you touch the target. This does not end the spell. You can Dismiss this spell\ - \ at any time and from any distance. \n\n**Heightened (2nd)** The duration increases\ - \ to unlimited, but you must expend 6 gp worth of gold dust as an additional cost." - duration: 1 day - has_been_manually_proofread: false - level: 1 - name: Lock - range: touch - req: null - source: - - abbr: CRB - page_start: 348 - page_stop: 348 - targets: 1 lock, or a door or container with a latch - traditions: - - Arcane - - Divine - - Occult - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You lengthen your stride beyond what should be possible. You gain a +10-foot\ - \ status bonus to your Speed. \n\n**Heightened (2nd)** The duration increases\ - \ to 8 hours." - duration: 1 hour - has_been_manually_proofread: false - level: 1 - name: Longstrider - req: null - source: - - abbr: CRB - page_start: 348 - page_stop: 348 - targets: null - traditions: - - Arcane - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You ward yourself with shimmering magical energy, gaining a +1 item bonus\ - \ to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you\ - \ use your unarmored proficiency to calculate your AC. \n\n**Heightened (4th)**\ - \ You gain a +1 item bonus to saving throws. \n\n**Heightened (6th)** The item\ - \ bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.\ - \ \n\n**Heightened (8th)** The item bonus to AC increases to +2, and you gain\ - \ a +2 item bonus to saving throws. \n\n**Heightened (10th)** The item bonus\ - \ to AC increases to +3, and you gain a +3 item bonus to saving throws." - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 1 - name: Mage Armor - req: null - source: - - abbr: CRB - page_start: 348 - page_stop: 348 - targets: null - traditions: - - Arcane - - Occult - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You alter the appearance of an item's magic aura. You can choose to have\ - \ the target's aura appear as that of common magic item of twice magic aura's\ - \ level or lower, or to have it register as being under the effects of a spell\ - \ of your choice of magic aura's level or lower. If the target is magical, you\ - \ can instead choose to have it appear as entirely non-magical. A caster using\ - \ detect magic or study aura of an equal or higher spell level can attempt to\ - \ disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of\ - \ spells that are 9th level or higher or of items that are 19th level or higher.\ - \ \n\n**Heightened (3rd)** You can target a creature instead of an object. When\ - \ you do, you can either conceal the auras of all magic items it has or have that\ - \ creature's aura appear as if it were under the effect of a spell you know." - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 1 - name: Magic Aura - range: touch - req: null - source: - - abbr: CRB - page_start: 349 - page_stop: 349 - targets: 1 object of 3 bulk or less - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Illusion - trigger: null - type: Spell -- action_abbr: - - '1' - - '3' - cast: to somatic, verbal - components: - - Somatic - - Verbal - descr: "You send a dart of force streaking toward a creature that you can see. It\ - \ automatically hits and deals 1d4+1 force damage. For each additional action\ - \ you use when Casting the Spell, increase the number of missiles you shoot by\ - \ one, to a maximum of three missiles for 3 actions. You choose the target for\ - \ each missile individually. If you shoot more than one missile at the same target,\ - \ combine the damage before applying bonuses or penalties to damage, resistances,\ - \ weaknesses, and so forth. \n\n**Heightened (+2)** You shoot one additional\ - \ missile with each action you spend." - duration: null - has_been_manually_proofread: false - level: 1 - name: Magic Missile - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 349 - page_stop: 349 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Evocation - - Force - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The weapon glimmers with magic and energy. The target becomes a +1 striking - weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon - damage dice to two. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Magic Weapon - range: touch - req: null - source: - - abbr: CRB - page_start: 349 - page_stop: 349 - targets: 1 non-magical weapon that is unattended or wielded by you or a willing - ally - traditions: - - Arcane - - Divine - - Occult - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You repair the target item. You restore 5 Hit Points per spell level to\ - \ the target, potentially removing the broken condition if this repairs it past\ - \ the item's Broken Threshold. You can't replace lost pieces or repair an object\ - \ that's been completely destroyed. \n\n**Heightened (2nd)** You repair the\ - \ target item. You restore 5 Hit Points per spell level to the target, potentially\ - \ removing the broken condition if this repairs it past the item's Broken Threshold.\ - \ You can't replace lost pieces or repair an object that's been completely destroyed.\ - \ \n\n**Heightened (2nd)** You can target a non-magical object of 2 Bulk or\ - \ less, or a magical object of 1 Bulk or less." - duration: null - has_been_manually_proofread: false - level: 1 - name: Mending - range: touch - req: null - source: - - abbr: CRB - page_start: 351 - page_stop: 351 - targets: non-magical object of light Bulk or less - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target loses its odor, preventing creatures from passively noticing\ - \ its presence via smell alone, even if the creatures have precise or imprecise\ - \ scent. A creature attempting a Perception check to Seek with scent and other\ - \ senses might notice the lack of natural scent. If the target has any abilities\ - \ that result from its smell, such as an overpowering scent, those abilities are\ - \ also negated. \n\n**Heightened (5th)** The range increases to 30 feet, and\ - \ you can target up to 10 creatures." - duration: 1 hour - has_been_manually_proofread: false - level: 1 - name: Negate Aroma - range: touch - req: null - source: - - abbr: CRB - page_start: 354 - page_stop: 354 - targets: 1 willing creature - traditions: - - Arcane - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You transform into a the battle form of a Tiny animal, such as a cat, insect,\ - \ lizard, or rat. You can decide the specific type of animal (such as a rat or\ - \ praying mantis), but this has no effect on the form's Size or statistics. While\ - \ in this form, you gain the animal trait. You can Dismiss the spell. \n\n\n\n\ - You gain the following statistics and abilities: \n\n * AC = 15 + your level.\ - \ Ignore your armor's check penalty and Speed reduction.\n\n * Speed 10 feet.\n\ - \n * Weakness 5 to physical damage. (If you take physical damage in this form,\ - \ you take 5 additional damage.)\n\n * Low-light vision and imprecise scent 30\ - \ feet.\n\n * Acrobatics and Stealth modifiers of +10, unless your own modifier\ - \ is higher; Athletics modifier -4.\n\n \n\n**Heightened (4th)** You can turn\ - \ into a flying creature, such as a bird, which grants you a fly Speed of 20 feet." - duration: 10 minutes - has_been_manually_proofread: false - level: 1 - name: Pest Form - req: null - source: - - abbr: CRB - page_start: 356 - page_stop: 356 - targets: null - traditions: - - Arcane - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A ray with the power to sap a foe's strength flashes from your hand. Attempt\ - \ a ranged spell attack against the target. If you succeed, that creature attempts\ - \ a Fortitude save in order to determine the spell's effect. If you critically\ - \ succeed on your attack roll, use the outcome for one degree of success worse\ - \ than the result of its save. \n\n**Critical Success** The target is unaffected.\ - \ \n\n**Success** The target becomes enfeebled 1. \n\n**Failure** The target\ - \ becomes enfeebled 2. \n\n**Critical Failure** The target becomes enfeebled\ - \ 3." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Ray of Enfeeblement - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 362 - page_stop: 362 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Attack - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shroud your hands in a crackling field of lightning. Make a melee spell\ - \ attack roll. On a hit, the target takes 2d12 electricity damage. If the target\ - \ is wearing metal armor or is made of metal, you gain a +1 circumstance bonus\ - \ to your attack roll with shocking grasp, and the target also takes 1d4 persistent\ - \ electricity damage on a hit. On a critical hit, double the initial damage, but\ - \ not the persistent damage. \n\n**Heightened (+1)** The damage increases by\ - \ 1d12, and the persistent electricity damage increases by 1." - duration: null - has_been_manually_proofread: false - level: 1 - name: Shocking Grasp - range: touch - req: null - source: - - abbr: CRB - page_start: 369 - page_stop: 369 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Attack - - Electricity - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - area: 5-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Each creature in the area becomes drowsy and might fall asleep. A creature\ - \ that falls unconscious from this spell doesn't fall prone or release what it's\ - \ holding. This spell doesn't prevent creatures from waking up due to a successful\ - \ Perception check, limiting its utility in combat. \n\n**Critical Success**\ - \ The creature is unaffected. \n\n**Success** The creature takes a -1 status\ - \ penalty to Perception checks for 1 round. \n\n**Failure** The creature falls\ - \ unconscious. If it's still unconscious after 1 minute, it wakes up automatically.\ - \ \n\n**Critical Failure** The creature falls unconscious. If it's still unconscious\ - \ after 1 hour, it wakes up automatically. \n\n**Heightened (4th)** The creatures\ - \ fall unconscious for 1 round on a failure or 1 minute on a critical failure.\ - \ They fall prone and release what they're holding, and they can't attempt Perception\ - \ checks to wake up. When the duration ends, the creature is sleeping normally\ - \ instead of automatically waking up." - duration: null - has_been_manually_proofread: false - level: 1 - name: Sleep - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 370 - page_stop: 370 - targets: null - traditions: - - Arcane - - Occult - traits: - - Enchantment - - Incapacitation - - Mental - - Sleep - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You magically duplicate a spider's venomous sting. You deal 1d4 piercing\ - \ damage to the touched creature and afflict it with spider venom. The target\ - \ must attempt a Fortitude save. \n\n**Spider Venom** (poison); \n\n**Level\ - \ 1** ; Maximum Duration 4 rounds. \n\n**Stage 1** 1d4 poison damage and enfeebled\ - \ 1 (1 round); \n\n**Stage 2** 1d4 poison damage and enfeebled 2 (1 round).\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ takes 1d4 poison damage. \n\n**Failure** The target is afflicted with spider\ - \ venom at stage 1. \n\n**Critical Failure** The target is afflicted with spider\ - \ venom at stage 2." - duration: null - has_been_manually_proofread: false - level: 1 - name: Spider Sting - range: touch - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 371 - page_stop: 371 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Attack - - Necromancy - - Poison - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure an animal to fight for you. You summon a common creature that\ - \ has the animal trait and whose level is -1. Heightening the spell increases\ - \ the maximum level of creature you can summon. \n\n**Heightened (2nd)** Level\ - \ 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n\ - **Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened\ - \ (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)**\ - \ Level 13 \n\n**Heightened (10th)** Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Summon Animal - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 375 - page_stop: 375 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure a construct to fight for you. This works like summon animal,\ - \ except you summon a common creature that has the construct trait and whose level\ - \ is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2\ - \ \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\ - **Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\ - \ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\ - \ Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Summon Construct - req: null - source: - - abbr: CRB - page_start: 375 - page_stop: 375 - targets: null - traditions: - - Arcane - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: A glimpse into the future ensures your next blow strikes true. The next time - you make an attack roll before the end of your turn, roll the attack twice and - use the better result. The attack ignores circumstance penalties to the attack - roll and any flat check required due to the target being concealed or hidden. - duration: until the end of your turn - has_been_manually_proofread: false - level: 1 - name: True Strike - req: null - source: - - abbr: CRB - page_start: 379 - page_stop: 379 - targets: null - traditions: - - Arcane - - Occult - traits: - - Divination - - Fortune - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You summon an unseen servant, which you can command as part of Sustaining\ - \ the Spell. It serves you until its Hit Points are reduced to 0, at which point\ - \ the spell ends, or until you stop Sustaining the Spell. The unseen servant gains\ - \ the summoned trait. \n\n\n\n---\n\n**Unseen Servant** \n\nCreature -1 \n\n\ - Medium, Mindless \n\n**Perception +0; darkvision\n\n**Languages - (understands\ - \ creator) \n\n**Skills**: Stealth +8 \n\n**Str** -4 **Dex** +2 **Con** +0 **Int**\ - \ -5 **Wis** +0 **Cha** +0 \n\n**Invisible** An unseen servant is invisible,\ - \ though it normally doesn't Sneak, so it is usually only hidden. \n\n\n\n---\n\ - \n**AC** 13 **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities** disease,\ - \ mental, non-magical attacks, paralysis, poison, precision, unconscious **Resistances**\ - \ all damage 5 (except force or ghost touch) \n\n\n\n---\n\n**Speed** fly 30\ - \ feet \n\n**Force Body** An unseen servant's physical body is made of force.\ - \ It can't use attack actions. It can move and use Interact actions to do things\ - \ such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean.\ - \ It can't pass through solid objects." - duration: sustained - has_been_manually_proofread: false - level: 1 - name: Unseen Servant - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 380 - page_stop: 380 - targets: null - traditions: - - Arcane - - Occult - traits: - - Conjuration - - Mindless - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Whenever you speak or make any other sound vocally, you can make your vocalization\ - \ seem to originate from somewhere else within 60 feet, and you can change that\ - \ apparent location freely as you vocalize. Any creature that hears the sound\ - \ can attempt to disbelieve your illusion. \n\n**Heightened (+2)** The spell's\ - \ duration increases to 1 hour, and you can also change the tone, quality, and\ - \ other aspects of your voice. Before a creature can attempt to disbelieve your\ - \ illusion, it must actively attempt a Perception check or otherwise use actions\ - \ to interact with the sound." - duration: 10 minutes - has_been_manually_proofread: false - level: 1 - name: Ventriloquism - req: null - source: - - abbr: CRB - page_start: 381 - page_stop: 381 - targets: null - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Auditory - - Illusion - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You conjure an arrow of acid that continues corroding the target after it\ - \ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\ - \ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\ - \ but not the persistent damage. \n\n**Heightened (+2)** The initial damage\ - \ increases by 2d8, and the persistent acid damage increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 2 - name: Acid Arrow - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 316 - page_stop: 316 - targets: 1 creature or object - traditions: - - Arcane - - Primal - traits: - - Acid - - Attack - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The target's form appears blurry. It becomes concealed. As the nature of - this effect still leaves the target's location obvious, the target can't use this - concealment to Hide or Sneak. - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Blur - range: touch - req: null - source: - - abbr: CRB - page_start: 321 - page_stop: 321 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target can understand the meaning of a single language it is hearing\ - \ or reading when you cast the spell. This doesn't let it understand codes, language\ - \ couched in metaphor, and the like (subject to GM discretion). If the target\ - \ can hear multiple languages and knows that, it can choose which language to\ - \ understand; otherwise, choose one of the languages randomly. \n\n**Heightened\ - \ (3rd)** The target can also speak the language. \n\n**Heightened (4th)** \ - \ You can target up to 10 creatures, and targets can also speak the language." - duration: 1 hour - has_been_manually_proofread: false - level: 2 - name: Comprehend Language - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 325 - page_stop: 325 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - cost: 6 gp of ruby dust - descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\ - \ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The\ - \ cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th,\ - \ 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350\ - \ gp for 10th." - duration: unlimited - has_been_manually_proofread: false - level: 2 - name: Continual Flame - range: touch - req: null - source: - - abbr: CRB - page_start: 326 - page_stop: 326 - targets: 1 object - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Evocation - - Light - trigger: null - type: Spell -- action_abbr: null - cast: 1 hour (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You create enough food to feed six Medium creatures for a day. This food\ - \ is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten\ - \ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\ - \ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\ - \ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\ - \ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\ - \n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\ - \ You can feed 200 Medium creatures." - duration: null - has_been_manually_proofread: false - level: 2 - name: Create Food - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 326 - page_stop: 326 - targets: null - traditions: - - Arcane - - Divine - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '3' - area: 20-foot burst - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You create a shroud of darkness that prevents light from penetrating or\ - \ emanating within the area. Light does not enter the area and any non-magical\ - \ light sources, such as a torch or lantern, do not emanate any light while inside\ - \ the area, even if their light radius would extend beyond the darkness. This\ - \ also suppresses magical light of your darkness spell's level or lower. Light\ - \ can't pass through, so creatures in the area can't see outside. From outside,\ - \ it appears as a globe of pure darkness. \n\n**Heightened (4th)** Even creatures\ - \ with darkvision (but not greater darkvision) can barely see through the darkness.\ - \ They treat targets seen through the darkness as concealed." - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Darkness - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 327 - page_stop: 327 - targets: null - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Darkness - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\ - \ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\ - \ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\ - \ 1 willing creature. The duration is until the next time you make your daily\ - \ preparations." - duration: 1 hour - has_been_manually_proofread: false - level: 2 - name: Darkvision - req: null - source: - - abbr: CRB - page_start: 327 - page_stop: 327 - targets: null - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target loses hearing; it must attempt a Fortitude save. The target is\ - \ then temporarily immune for 1 minute. \n\n**Critical Success** The target\ - \ is unaffected. \n\n**Success** The target is deafened for 1 round. \n\n**Failure**\ - \ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\ - \ is deafened permanently." - duration: null - has_been_manually_proofread: false - level: 2 - name: Deafness - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 327 - page_stop: 327 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You unravel the magic behind a spell or effect. Attempt a counteract check - against the target (page 458). If you succeed against a spell effect, you counteract - it. If you succeed against a magic item, the item becomes a mundane item of its - type for 10 minutes. This doesn't change the item's non-magical properties. If - the target is an artifact or similar item, you automatically fail. - duration: null - has_been_manually_proofread: false - level: 2 - name: Dispel Magic - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 330 - page_stop: 330 - targets: 1 spell effect or unattended magic item - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You shield the target against dangerous temperatures. Choose severe cold\ - \ or heat. The target is protected from the temperature you chose (but not extreme\ - \ cold or heat). \n\n**Heightened (3rd)** The target is protected from severe\ - \ cold and heat. \n\n**Heightened (5th)** The target is protected from severe\ - \ cold, severe heat, extreme cold, and extreme heat." - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 2 - name: Endure Elements - range: touch - req: null - source: - - abbr: CRB - page_start: 335 - page_stop: 335 - targets: 1 willing creature - traditions: - - Arcane - - Divine - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Bolstered by magical power, the target grows to size Large. Its equipment\ - \ grows with it but returns to natural size if removed. The creature is clumsy\ - \ 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and\ - \ it gains a +2 status bonus to melee damage. This spell has no effect on a Large\ - \ or larger creature. \n\n**Heightened (4th)** The creature instead grows to\ - \ size Huge. The status bonus to melee damage is +4 and the creature's reach increases\ - \ by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect\ - \ on a Huge or larger creature. \n\n**Heightened (6th)** As level 4, but you\ - \ can target up to 10 creatures." - duration: 5 minutes - has_been_manually_proofread: false - level: 2 - name: Enlarge - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 336 - page_stop: 336 - targets: 1 willing creature - traditions: - - Arcane - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create a reservoir of vitality from necromantic energy, gaining a number\ - \ of temporary Hit Points equal to 6 plus your spellcasting ability modifier.\ - \ \n\n**Heightened (+1)** The temporary Hit Points increase by 3." - duration: 8 hours - has_been_manually_proofread: false - level: 2 - name: False Life - req: null - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: null - traditions: - - Arcane - - Occult - traits: - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - area: 1 5-foot square - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create a sphere of flame in a square within range. The sphere must be\ - \ supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire\ - \ damage to each creature in the square where it first appears; each creature\ - \ must attempt a basic Reflex save. On subsequent rounds, you can Sustain this\ - \ Spell, leaving the sphere in its square or rolling it to another square within\ - \ range and dealing 3d6 fire damage; each creature in its square must attempt\ - \ a basic Reflex save.Creatures that succeed at their save take no damage (instead\ - \ of half). \n\n**Heightened (+1)** The damage increases by 1d6." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 2 - name: Flaming Sphere - range: 30 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: null - traditions: - - Arcane - - Primal - traits: - - Evocation - - Fire - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The targeted corpse doesn't decay, nor can it be transformed into an undead.\ - \ If the corpse is subject to a spell that requires the corpse to have died within\ - \ a certain amount of time (for example, raise dead), do not count the duration\ - \ of gentle repose against that time. This spell also prevents ordinary bugs and\ - \ pests (such as maggots) from consuming the body. \n\n**Heightened (5th)** \ - \ The spell's duration is unlimited, but the spell takes one more action to cast\ - \ and requires a material component and a cost (embalming fluid worth 6 gp)." - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 2 - name: Gentle Repose - range: touch - req: null - source: - - abbr: CRB - page_start: 340 - page_stop: 340 - targets: 1 corpse - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Creatures in the area are outlined by glittering dust. Each creature must\ - \ attempt a Reflex save. If a creature has its invisibility negated by this spell,\ - \ it is concealed instead of invisible. This applies both if the creature was\ - \ already invisible and if it benefits from new invisibility effects before the\ - \ end of the invisibility negation effect from this spell. \n\n**Critical Success**\ - \ The target is unaffected. \n\n**Success** The target's invisibility is negated\ - \ for 2 rounds. \n\n**Failure** The target is dazzled for 1 minute and its invisibility\ - \ is negated for 1 minute. \n\n**Critical Failure** The target is blinded for\ - \ 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes." - duration: null - has_been_manually_proofread: false - level: 2 - name: Glitterdust - range: 120 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 341 - page_stop: 341 - targets: null - traditions: - - Arcane - - Primal - traits: - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target is overtaken with uncontrollable laughter. It must attempt a\ - \ Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target is plagued with uncontrollable laugher. It can't use reactions.\ - \ \n\n**Failure** The target is slowed 1 and can't use reactions. \n\n**Critical\ - \ Failure** The target falls prone and can't use actions or reactions for 1 round.\ - \ It then suffers the failure effects." - duration: sustained - has_been_manually_proofread: false - level: 2 - name: Hideous Laughter - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: 1 living creature - traditions: - - Arcane - - Occult - traits: - - Emotion - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You transform your appearance to that of a Small or Medium humanoid, such\ - \ as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid\ - \ trait in addition to your other traits while in this form, as well as any trait\ - \ related to the creature's kind (such as goblin or human). If this transformation\ - \ reduces your size, it reduces your reach accordingly (as the shrink spell).\ - \ This transformation doesn't change your statistics in any way, and you don't\ - \ gain any special abilities of the humanoid form you assume. You can still wear\ - \ and use your gear, which changes size (if necessary) to match your new form.\ - \ If items leave your person, they return to their usual size. Humanoid form grants\ - \ you a +4 status bonus to Deception checks to pass as a generic member of the\ - \ chosen ancestry, and you add your level even if you're untrained, but you can't\ - \ make yourself look like a specific person. If you want to Impersonate an individual,\ - \ you still need to create a disguise, though the GM won't factor in the difference\ - \ in ancestry when determining the DC of your Deception check. You can Dismiss\ - \ this spell. \n\n**Heightened (3rd)** You gain darkvision or low-light vision\ - \ if the form you assume has that ability. \n\n**Heightened (5th)** You can\ - \ take on the appearance of a Large humanoid. If this increases your size, you\ - \ gain the effects of the enlarge spell." - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: Humanoid Form - req: null - source: - - abbr: CRB - page_start: 344 - page_stop: 344 - targets: null - traditions: - - Arcane - - Occult - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create an illusory image of a Large or smaller creature. It generates\ - \ the appropriate sounds, smells, and feels believable to the touch. If you and\ - \ the image are ever farther than 500 feet apart, the spell ends. The image can't\ - \ speak, but you can use your actions to speak through the creature, with the\ - \ spell disguising your voice as appropriate. You might need to attempt a Deception\ - \ or Performance check to mimic the creature, as determined by the GM. This is\ - \ especially likely if you're trying to imitate a specific person and engage with\ - \ someone that person knows. In combat, the illusion can use 2 actions per turn,\ - \ which it uses when you Sustain the Spell. It uses your spell attack roll for\ - \ attack rolls and your spell DC for its AC. Its saving throw modifiers are equal\ - \ to your spell DC - 10. It is substantial enough that it can flank other creatures.\ - \ If the image is hit by an attack or fails a save, the spell ends. The illusion\ - \ can cause damage by making the target believe the illusion's attacks are real,\ - \ but it cannot otherwise directly affect the physical world. If the illusory\ - \ creature hits with a Strike, the target takes mental damage equal to 1d4 plus\ - \ your spellcasting ability modifier. This is a mental effect. The illusion's\ - \ Strikes are nonlethal. If the damage doesn't correspond to the image of the\ - \ monster-for example, if an illusory Large dragon deals only 5 damage-the GM\ - \ might allow the target to attempt a Perception check to disbelieve the spell\ - \ as a free action. Any relevant resistances and weaknesses apply if the target\ - \ thinks they do, as judged by the GM. For example, if the illusion wields a warhammer\ - \ and attacks a creature resistant to bludgeoning damage, the creature would take\ - \ less mental damage. However, illusory damage does not deactivate regeneration\ - \ or trigger other effects that require a certain damage type. The GM should track\ - \ illusory damage dealt by the illusion. Any creature that touches the image or\ - \ uses the Seek action to examine it can attempt to disbelieve your illusion.\ - \ When a creature disbelieves the illusion, it recovers from half the damage it\ - \ had taken from it (if any) and doesn't take any further damage from it. \n\n\ - **Heightened (+1)** The damage of the image's Strikes increases by 1d4, and the\ - \ maximum size of creature you can create increases by one (to a maximum of Gargantuan)." - duration: sustained - has_been_manually_proofread: false - level: 2 - name: Illusory Creature - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 345 - page_stop: 345 - targets: null - traditions: - - Arcane - - Occult - traits: - - Auditory - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '2' - cast: material, somatic - components: - - Material - - Somatic - descr: "Cloaked in illusion, the target becomes invisible. This makes it undetected\ - \ to all creatures, though the creatures can attempt to find the target, making\ - \ it hidden to them instead (page 466). If the target uses a hostile action, the\ - \ spell ends after that hostile action is completed. \n\n**Heightened (4th)**\ - \ The spell lasts 1 minute, but it doesn't end if the target uses a hostile action." - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: Invisibility - range: touch - req: null - source: - - abbr: CRB - page_start: 347 - page_stop: 347 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Illusion - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You make the target easier to open. Knock grants a +4 status bonus to any - creature that tries to open the target door, lock, or container with an Athletics - or a Thievery check. You can attempt a Thievery check to open the target as part - of casting knock, and you add your level even if you're untrained. Knock counteracts - lock. - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Knock - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 347 - page_stop: 347 - targets: 1 door, lock, or container - traditions: - - Arcane - - Occult - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You specify a trigger (described on page 305) and a message up to 25 words - long. When the specified trigger occurs within 30 feet of the target, an illusory - mouth appears on the target and speaks the message, and the magic mouth spell - ends. - duration: unlimited - has_been_manually_proofread: false - level: 2 - name: Magic Mouth - range: touch - req: null - source: - - abbr: CRB - page_start: 349 - page_stop: 349 - targets: 1 creature or object - traditions: - - Arcane - - Occult - traits: - - Auditory - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Three illusory images of you swirl about your space, potentially causing - those who attack you to hit one of the images instead of you. Any attack that - would hit you has a random chance of hitting one of your images instead of you. - If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). - With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). - With only one image, the chances are 1 in 2 (1-3 on 1d6). Once an image is hit, - it is destroyed. If an attack roll fails to hit your AC but doesn't critically - fail, it destroys an image but has no additional effect (even if the attack would - normally have an effect on a failure). If an attack roll is a critical success - and would hit one of the images, one of the images is destroyed and the attack - roll becomes a success against you. Once all the images are destroyed, the spell - ends. - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Mirror Image - req: null - source: - - abbr: CRB - page_start: 352 - page_stop: 352 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (somatic, verbal) - components: - - Somatic - - Verbal - descr: You reshape the magic aura of one creature or object to resemble that of - another. You designate one target as the primary target and the other as the secondary - target. Effects that would detect auras on the primary target instead detect the - same types of auras from the secondary target. A creature reading the aura can - attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile - away. - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 2 - name: Misdirection - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 352 - page_stop: 352 - targets: 2 creatures or objects - traditions: - - Arcane - - Occult - traits: - - Illusion - trigger: null - type: Spell -- action_abbr: '3' - area: 20-foot burst - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You call forth a cloud of mist. All creatures within the mist become concealed, - and all creatures outside the mist become concealed to creatures within it. You - can Dismiss the cloud. - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Obscuring Mist - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 355 - page_stop: 355 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - - Water - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You conjure a Large, magical, equine creature that only you (or another\ - \ Medium or Small creature you choose) can ride. The horse is clearly phantasmal\ - \ in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If\ - \ it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has\ - \ a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. \n\n\ - **Heightened (4th)** The steed has a Speed of 60 feet, can walk on water, and\ - \ ignores areas of natural difficult terrain. \n\n**Heightened (5th)** The steed\ - \ has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult\ - \ terrain. It can also air walk but must end its turn on solid ground or fall.\ - \ \n\n**Heightened (6th)** The steed can walk or fly at a Speed of 80 feet,\ - \ can walk on water, and ignores natural difficult terrain." - duration: 8 hours - has_been_manually_proofread: false - level: 2 - name: Phantom Steed - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 357 - page_stop: 357 - targets: null - traditions: - - Arcane - - Occult - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A shield of elemental energy protects a creature against one type of energy\ - \ damage. Choose acid, cold, electricity, fire, or sonic damage. The target and\ - \ its gear gain resistance 5 against the damage type you chose. \n\n**Heightened\ - \ (4th)** The resistance increases to 10, and you can target up to two creatures.\ - \ \n\n**Heightened (7th)** The resistance increases to 15, and you can target\ - \ up to five creatures." - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: Resist Energy - range: touch - req: null - source: - - abbr: CRB - page_start: 364 - page_stop: 364 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You can see invisible creatures and objects. They appear to you as translucent\ - \ shapes, and they are concealed to you. \n\n**Heightened (5th)** The spell\ - \ has a duration of 8 hours." - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: See Invisibility - req: null - source: - - abbr: CRB - page_start: 367 - page_stop: 367 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Divination - - Revelation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You warp space to make a creature smaller. The target shrinks to become\ - \ Tiny in size. Its equipment shrinks with it but returns to its original size\ - \ if removed. The creature's reach changes to 0 feet. This spell has no effect\ - \ on a Tiny creature. \n\n**Heightened (6th)** The spell can target up to 10\ - \ creatures." - duration: 5 minutes - has_been_manually_proofread: false - level: 2 - name: Shrink - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 369 - page_stop: 369 - targets: 1 willing creature - traditions: - - Arcane - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You create a semicorporeal hand out of your essence that delivers touch spells - for you. Whenever you Cast a Spell with a range of touch, you can have the hand - crawl to a target within range along the ground, touch it, and then crawl back - to you. When making a melee spell attack with the hand, you use your normal bonuses. - The hand can move as far as it needs to within range. The hand has your AC and - saves, but any damage to the hand destroys it and causes you to take 1d6 damage. - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Spectral Hand - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 370 - page_stop: 370 - targets: null - traditions: - - Arcane - - Occult - traits: - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Tiny clinging hairs sprout across the creature's hands and feet, offering\ - \ purchase on nearly any surface. The target gains a climb Speed equal to its\ - \ Speed. \n\n**Heightened (5th)** The duration increases to 1 hour." - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: Spider Climb - range: touch - req: null - source: - - abbr: CRB - page_start: 371 - page_stop: 371 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure an elemental to fight for you. This works like summon animal,\ - \ except you summon a common creature that has the elemental trait and whose level\ - \ is 1 or lower. \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)**\ - \ Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level\ - \ 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\ - \n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 2 - name: Summon Elemental - req: null - source: - - abbr: CRB - page_start: 375 - page_stop: 375 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: With a rush of telekinetic power, you move a foe or something they carry. - You can attempt to Disarm, Shove, or Trip the target using a spell attack roll - instead of an Athletics check. - duration: null - has_been_manually_proofread: false - level: 2 - name: Telekinetic Manuever - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 377 - page_stop: 377 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Attack - - Evocation - - Force - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You dull the target's mind; the target must attempt a Will save. \n\n**Success**\ - \ The target is unaffected. \n\n**Failure** The target is stupefied 2. \n\n\ - **Critical Failure** The target is stupefied 4." - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Touch of Idiocy - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 378 - page_stop: 378 - targets: 1 living creature - traditions: - - Arcane - - Occult - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (somatic, verbal) - components: - - Somatic - - Verbal - descr: "The targets can breathe underwater. \n\n**Heightened (3rd)** The duration\ - \ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to until\ - \ your next daily preparations." - duration: 1 hour - has_been_manually_proofread: false - level: 2 - name: Water Breathing - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 384 - page_stop: 384 - targets: up to 5 creatures - traditions: - - Arcane - - Divine - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target can walk on the surface of water and other liquids without falling\ - \ through. It can go underwater if it wishes, but in that case it must Swim normally.\ - \ This spell doesn't grant the ability to breathe underwater. \n\n**Heightened\ - \ (4th)** The spell's range increases to 30 feet, the duration increases to 1\ - \ hour, and you can target up to 10 creatures." - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: Water Walk - range: touch - req: null - source: - - abbr: CRB - page_start: 384 - page_stop: 384 - targets: 1 creature - traditions: - - Arcane - - Divine - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - area: 10-foot burst - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You create a sticky web in the area that impedes creatures' movement each\ - \ time they try to move through it. Squares filled with the web are difficult\ - \ terrain. Each square can be cleared of the web by a single attack or effect\ - \ that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and\ - \ it automatically fails its saving throws. Each time a creature in the web begins\ - \ to use a move action or enters the web during a move action, it must attempt\ - \ an Athletics check or Reflex save against your spell DC to avoid taking a circumstance\ - \ penalty to its Speeds or becoming immobilized. A creature that gets out of the\ - \ web ceases to take a circumstance penalty to its Speed from the web. \n\n**Critical\ - \ Success** The creature is unaffected, and it doesn't need to attempt further\ - \ Athletics checks or saving throws against the web this turn. If it used an Athletics\ - \ check, it clears the web from every square it leaves after leaving the square.\ - \ \n\n**Success** The creature is unaffected during its action. If it used an\ - \ Athletics check, it clears the web from every square it leaves after leaving\ - \ the square. \n\n**Failure** The creature takes a -10-foot circumstance penalty\ - \ to its Speeds until the start of its next turn. \n\n**Critical Failure** The\ - \ creature is immobilized until the start of its next turn, after which it takes\ - \ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to\ - \ Escape to remove its immobilized condition. \n\n**Heightened (4th)** The spell's\ - \ area increases to a 20-foot burst, and its range increases to 60 feet." - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Web - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 384 - page_stop: 384 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: With a word of necromantic power, you seize control of the target. It gains - the minion trait. If you or an ally uses any hostile actions against the target, - the spell ends. - duration: 1 day - has_been_manually_proofread: false - level: 3 - name: Bind Undead - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 321 - page_stop: 321 - targets: 1 mindless undead creature with a level no greater than bind undead's spell - level - traditions: - - Arcane - - Divine - - Occult - traits: - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You blind the target. The effect is determined by the target's Fortitude\ - \ save. The target then becomes temporarily immune for 1 minute. \n\n**Critical\ - \ Success** The target is unaffected. \n\n**Success** The target is blinded\ - \ until its next turn begins. \n\n**Failure** The target is blinded for 1 minute.\ - \ \n\n**Critical Failure** The target is blinded permanently." - duration: null - has_been_manually_proofread: false - level: 3 - name: Blindness - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 321 - page_stop: 321 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Incapacitation - - Necromancy - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You create an invisible floating ear at a location within range (even if - it's outside your line of sight or line of effect). It can't move, but you can - hear through the ear as if using your normal auditory senses. - duration: 10 minutes - has_been_manually_proofread: false - level: 3 - name: Clairaudience - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 324 - page_stop: 324 - targets: null - traditions: - - Arcane - - Occult - traits: - - Divination - - Scrying - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You send a message to your target's dream. The message is one-way, up to\ - \ 1 minute of speech (roughly 150 words). If the target is asleep, they receive\ - \ the message instantly. If not, they receive it the next time they sleep. As\ - \ soon as they receive it, the spell ends, and you know the message was sent.\ - \ \n\n**Heightened (4th)** You can target up to 10 creatures you know by name\ - \ and have met in person. You must send the same message to all of them; the spell\ - \ ends for each creature individually." - duration: 1 day - has_been_manually_proofread: false - level: 3 - name: Dream Message - range: planetary - req: null - source: - - abbr: CRB - page_start: 333 - page_stop: 333 - targets: 1 creature you know by name and have met in person - traditions: - - Arcane - - Divine - - Occult - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Using the weight of earth, you hamper a target's flight, with effects based\ - \ on its Fortitude save. If the creature reaches the ground safely, it doesn't\ - \ take falling damage. \n\n**Critical Success** The target is unaffected. \n\ - \n**Success** The target falls safely up to 120 feet. \n\n**Failure** The target\ - \ falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate,\ - \ or otherwise leave the ground for 1 round. \n\n**Critical Failure** The target\ - \ falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate,\ - \ or otherwise leave the ground for 1 minute." - duration: varies - has_been_manually_proofread: false - level: 3 - name: Earthbind - range: 120 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 334 - page_stop: 334 - targets: null - traditions: - - Arcane - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your words fascinate your targets. You speak or sing without interruption\ - \ throughout the casting and duration. Targets who notice your speech or song\ - \ might give their undivided attention; each target must attempt a Will save.\ - \ The GM might grant a circumstance bonus (to a maximum of +4) if the target is\ - \ of an opposing religion, ancestry, or political leaning, or is otherwise unlikely\ - \ to agree with what you're saying. Each creature that comes within range has\ - \ to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains\ - \ the linguistic trait. \n\n**Critical Success** The target is unaffected and\ - \ notices that you tried to use magic. \n\n**Success** The target needn't pay\ - \ attention but doesn't notice you tried to use magic (it might notice others\ - \ are enthralled). \n\n**Failure** The target is fascinated with you. It can\ - \ attempt another Will save if it witnesses actions or speech with which it disagrees.\ - \ If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour.\ - \ If the target is subject to a hostile act, or if another creature succeeds at\ - \ a Diplomacy or Intimidation check against it, the fascination ends immediately.\ - \ \n\n**Critical Failure** As failure, but the target can't attempt a save to\ - \ end the fascination if it disagrees with you." - duration: sustained - has_been_manually_proofread: false - level: 3 - name: Enthrall - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 336 - page_stop: 336 - targets: all creatures in range - traditions: - - Arcane - - Occult - traits: - - Auditory - - Emotion - - Enchantment - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target's feet transform into fins, improving mobility in the water but\ - \ reducing it on land. The target gains a swim Speed equal to its normal land\ - \ Speed, but its land Speed becomes 5 feet. \n\n**Heightened (6th)** The spell\ - \ lasts until the next time you make your daily preparations." - duration: 10 minutes - has_been_manually_proofread: false - level: 3 - name: Feet to Fins - range: touch - req: null - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: 1 willing creature - traditions: - - Arcane - - Primal - traits: - - Morph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: '|2| somatic, verbal' - components: - - Somatic - - Verbal - description: A roaring blast of fire appears at a spot you designate, dealing 6d6 - fire damage. - duration: null - has_been_manually_proofread: true - heightened: - - damagetype_name: Fire - description: '**Heightened (+1)** The damage increases by 2d6' - formula: 2d6 - type: 1 - level: 3 - name: Fireball - range: 500 feet - req: null - rolls: - - action_abbr: '2' - components: - - Somatic - - Verbal - damagetype_name: Fire - dice: 6d6 - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: null - traditions: - - Arcane - - Primal - traits: - - Evocation - - Fire - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The target weapon becomes translucent and ghostly, and it can affect material - and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal - creature and gains the effects of the ghost touch property rune. - duration: 5 minutes - has_been_manually_proofread: false - level: 3 - name: Ghostly Weapon - range: touch - req: null - source: - - abbr: CRB - page_start: 340 - page_stop: 340 - targets: 1 non-magical weapon that is either unattended or wielded by you or a willing - ally - traditions: - - Arcane - - Occult - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You craft a trap by binding a hostile spell into a symbol. While Casting - this Spell, you also Cast a Spell of a lower spell level to store in the glyph. - The stored spell must take 3 actions or fewer to cast, have a hostile effect, - and target one creature or have an area. You can set a password, a trigger, or - both for the glyph. Any creature that moves, opens, or touches the target container - or enters the target area that doesn't speak the password or that matches the - trigger activates the glyph, releasing the harmful spell within. Once a spell - is stored in the glyph, the glyph gains all the traits of that spell. If the stored - spell targets one or more creatures, it targets the creature that set off the - glyph. If it has an area, that area is centered on the creature that set off the - glyph. Glyph of warding's duration ends when the glyph is triggered. The glyph - counts as a magical trap, using your spell DC for both the Perception check to - notice it and the Thievery check to disable it; both checks require the creature - attempting them to be trained in order to succeed. You can Dismiss glyph of warding. - The maximum number of glyphs of warding you can have active at a time is equal - to your spellcasting ability modifier. - duration: unlimited - has_been_manually_proofread: false - level: 3 - name: Glyph of Warding - range: touch - req: null - source: - - abbr: CRB - page_start: 341 - page_stop: 341 - targets: 1 container or a 10-foot-by-10-foot area - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Magic empowers the target to act faster. It gains the quickened condition\ - \ and can use the extra action each round only for Strike and Stride actions.\ - \ \n\n**Heightened (7th)** You can target up to 6 creatures." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Haste - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: 1 creature - traditions: - - Arcane - - Occult - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot burst - cast: material, somatic - components: - - Material - - Somatic - descr: "You create a pattern of shifting colors that hovers in the air in a geometric\ - \ cloud. Creatures are dazzled while inside the pattern. In addition, a creature\ - \ must attempt a Will saving throw if it is inside the pattern when you cast it,\ - \ when it enters the pattern, when it ends its turn within the pattern, or if\ - \ it uses a Seek or Interact action on the pattern. A creature currently fascinated\ - \ by the pattern doesn't attempt new saves. \n\n**Success** The target is unaffected.\ - \ \n\n**Failure** The target is fascinated by the pattern. \n\n**Critical Failure**\ - \ The target is fascinated by the pattern. While it remains fascinated, it can't\ - \ use reactions." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 3 - name: Hypnotic Pattern - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 344 - page_stop: 344 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot emanation - cast: material, somatic - components: - - Material - - Somatic - descr: "You and all targets are invisible except to each other as long as you remain\ - \ within the spell's area. If a creature made invisible by this spell leaves the\ - \ spell's area, it becomes visible and remains so even if it returns to the spell's\ - \ area. If any creature made invisible by this spell uses a hostile action, the\ - \ spell ends after the hostile action is completed. While exploring, it's easy\ - \ to move together slowly and remain invisible. This is untenable in a battle,\ - \ however. Once an encounter begins, creatures remain invisible until at most\ - \ the end of the first round, at which point the spell ends. \n\n**Heightened\ - \ (5th)** The duration increases to 1 hour." - duration: 10 minutes - has_been_manually_proofread: false - level: 3 - name: Invisibility Sphere - req: null - source: - - abbr: CRB - page_start: 347 - page_stop: 347 - targets: you and any number of creatures in range - traditions: - - Arcane - - Occult - traits: - - Illusion - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You defy gravity and levitate the target 5 feet off the ground. For the duration - of the spell, you can move the target up or down 10 feet with a single action, - which has the concentrate trait. A creature floating in the air from levitate - takes a -2 circumstance penalty to attack rolls. A floating creature can spend - an Interact action to stabilize itself and negate this penalty for the remainder - of its turn. If the target is adjacent to a fixed object or terrain of suitable - stability, it can move across the surface by climbing (if the surface is vertical, - like a wall) or crawling (if the surface is horizontal, such as a ceiling). The - GM determines which surfaces can be climbed or crawled across. - duration: 5 minutes - has_been_manually_proofread: false - level: 3 - name: Levitate - range: touch - req: null - source: - - abbr: CRB - page_start: 348 - page_stop: 348 - targets: 1 unatteded object or willing creature - traditions: - - Arcane - - Occult - traits: - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - area: 120-foot line - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A bolt of lightning strikes outward from your hand, dealing 4d12 electricity\ - \ damage. \n\n**Heightened (+1)** The damage increases by 1d12." - duration: null - has_been_manually_proofread: false - level: 3 - name: Lightning Bolt - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 348 - page_stop: 348 - targets: null - traditions: - - Arcane - - Primal - traits: - - Electricity - - Evocation - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You learn the direction to the target (if you picked a specific object,\ - \ such as \"my mother's sword\") or the nearest target (if you picked a type of\ - \ object, such as \"swords\"). If the target is a specific object, you must have\ - \ observed it directly with your own senses. If it's a type of object, you still\ - \ need to have an accurate mental image of the type of object. If there's lead\ - \ or running water between you and the target, this spell can't locate the object.\ - \ This means you might find a type of object farther away if the nearest one is\ - \ behind lead or running water. \n\n**Heightened (5th)** You can target a specific\ - \ creature or ancestry instead of an object, but you must have met or seen up\ - \ close the creature or ancestry you want to target." - duration: sustained - has_been_manually_proofread: false - level: 3 - name: Locate - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 348 - page_stop: 348 - targets: 1 specific object or type of object - traditions: - - Arcane - - Divine - - Occult - traits: - - Uncommon - - Detection - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You merge with an adjacent block of stone with enough volume to fit you and - your worn and held possessions. You must touch the stone when you Cast the Spell. - You can hear, but not see, what's going on outside the stone, and you can cast - spells while in the stone as long as they don't require line of effect beyond - the stone. Significant physical damage to the stone while you are inside it expels - you and deals 10d6 damage to you. Passwall expels you without dealing damage and - ends meld into stone. You can Dismiss this spell. - duration: 10 minutes - has_been_manually_proofread: false - level: 3 - name: Meld into Stone - req: null - source: - - abbr: CRB - page_start: 350 - page_stop: 350 - targets: null - traditions: - - Arcane - - Primal - traits: - - Earth - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "With a cursory mental touch, you attempt to read the target's mind. It must\ - \ attempt a Will save. The target then becomes temporarily immune to your mind\ - \ reading for 1 hour. \n\n**Critical Success** The target perceives vague surface\ - \ thoughts from you when you Cast the Spell. \n\n**Success** You find out whether\ - \ the target's Intelligence modifier is higher than, equal to, or lower than yours.\ - \ \n\n**Failure** You perceive vague surface thoughts from the target when you\ - \ Cast the Spell, and you find out whether its Intelligence modifier is higher\ - \ than, equal to, or lower than yours. \n\n**Critical Failure** As failure,\ - \ and for the duration of the spell, you can Sustain the Spell to detect the target's\ - \ surface thoughts again. The target doesn't receive any additional saves." - duration: 1 round or sustained up to 1 minute - has_been_manually_proofread: false - level: 3 - name: Mind Reading - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 351 - page_stop: 351 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Detection - - Divination - - Mental - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You erect protective wards that make the target difficult to detect via magic. - Nondetection attempts to counteract all detection, revelation, and scrying divinations - made against the target or the target's gear throughout the duration, counting - cantrips as 1st-level spells for this purpose. Successfully counteracting a divination - that targets an area or multiple targets negates the effects only for nondetection's - target. - duration: 8 hours - has_been_manually_proofread: false - level: 3 - name: Nondetection - range: touch - req: null - source: - - abbr: CRB - page_start: 355 - page_stop: 355 - targets: 1 creature or object - traditions: - - Arcane - - Occult - - Primal - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You block the target's motor impulses before they can leave its mind, threatening\ - \ to freeze the target in place. The target must attempt a Will save. \n\n**Critical\ - \ Success** The target is unaffected. \n\n**Success** The target is stunned\ - \ 1. \n\n**Failure** The target is paralyzed for 1 round. \n\n**Critical Failure**\ - \ The target is paralyzed for 4 rounds. At the end of each of its turns, it can\ - \ attempt a new Will save to reduce the remaining duration by 1 round, or end\ - \ it entirely on a critical success. \n\n**Heightened (7th)** You can target\ - \ up to 10 creatures." - duration: varies - has_been_manually_proofread: false - level: 3 - name: Paralyze - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 356 - page_stop: 356 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You change the target's text to different text entirely. If the text is a - spellbook or a scroll, you can change it to show a spell you know of secret page's - level or lower. The replacement spell cannot be cast or used to prepare a spell. - You can also transform the text into some other text you have written or have - access to. You can specify a password that allows a creature touching the page - to change the text back and forth. You must choose the replacement text and the - password, if any, when you Cast the Spell. - duration: unlimited - has_been_manually_proofread: false - level: 3 - name: Secret Page - range: touch - req: null - source: - - abbr: CRB - page_start: 367 - page_stop: 367 - targets: 1 page up to 3 square feet in size - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (somatic, verbal) - components: - - Somatic - - Verbal - descr: You shrink the target to roughly the size of a coin. This reduces it to negligible - Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto - a solid surface. The object can't be used to attack or cause damage during the - process of it returning to normal size. If there isn't room for the object to - return to normal size when the spell ends, the spell's duration continues until - the object is in a location large enough to accommodate its normal size. - duration: 1 day - has_been_manually_proofread: false - level: 3 - name: Shrink Item - range: touch - req: null - source: - - abbr: CRB - page_start: 369 - page_stop: 369 - targets: 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk - traditions: - - Arcane - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You dilate the flow of time around the target, slowing its actions. \n\n\ - **Critical Success** The target is unaffected. \n\n**Success** The target is\ - \ slowed 1 for 1 round. \n\n**Failure** The target is slowed 1 for 1 minute.\ - \ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n**Heightened\ - \ (6th)** You can target up to 10 creatures." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Slow - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 370 - page_stop: 370 - targets: 1 creature - traditions: - - Arcane - - Occult - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create a cloud of putrid mist in the area. The cloud functions as obscuring\ - \ mist except it sickens creatures that end their turns within the cloud. (The\ - \ concealed condition is not a poison effect.) \n\n**Critical Success** The\ - \ creature is unaffected. \n\n**Success** The creature is sickened 1. \n\n\ - **Failure** The creature is sickened 1 and slowed 1 while in the cloud. \n\n\ - **Critical Failure** The creature is sickened 2 and slowed 1 until it leaves\ - \ the cloud." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Stinking Cloud - range: 120 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 373 - page_stop: 373 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - - Poison - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your touch leeches the lifeblood out of a target to empower yourself. You\ - \ deal 6d6 negative damage to the target. You gain temporary Hit Points equal\ - \ to half the negative damage the target takes (after applying resistances and\ - \ the like). You lose any remaining temporary Hit Points after 1 minute. \n\n\ - **Heightened (+1)** The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 3 - name: Vampiric Touch - range: touch - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 380 - page_stop: 380 - targets: 1 living creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Death - - Necromancy - - Negative - trigger: null - type: Spell -- action_abbr: '2' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You create a barrier of gusting winds that hinders anything moving through\ - \ it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high.\ - \ The wall stands vertically, but you can shape its path. Though the wall of wind\ - \ distorts the air, it does not hamper sight. The wall has the following effects.\ - \ Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\ - \ and other objects of similar size-can't pass through the wall. Attacks with\ - \ bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their\ - \ attack rolls if their paths pass through the wall. Massive ranged weapons and\ - \ spell effects that don't create physical objects pass through the wall with\ - \ no penalty. The wall is difficult terrain to creatures attempting to move overland\ - \ through it. Gases, including creatures in gaseous form, can't pass through the\ - \ wall. A creature that attempts to fly through the wall using a move action must\ - \ attempt a Fortitude save. \n\n**Critical Success** The creature can move through\ - \ the wall normally this turn. \n\n**Success** The flying creature can move\ - \ through the wall this turn, but the wall is difficult terrain. \n\n**Failure**\ - \ The wall stops the movement of the flying creature, and any remaining movement\ - \ from its current action is wasted. \n\n**Critical Failure** As failure, and\ - \ the creature is pushed 10 feet away from the wall." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Wall of Wind - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 383 - page_stop: 383 - targets: null - traditions: - - Arcane - - Primal - traits: - - Air - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You harness your mastery of primal forces to reshape your body into a Medium\ - \ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\ - \ or wasp. You can decide the specific type of animal (such as an owl or eagle\ - \ for bird), but this has no effect on the form's Size or statistics. While in\ - \ this form, you gain the animal trait. You can Dismiss the spell. You gain the\ - \ following statistics and abilities regardless of which battle form you choose:\ - \ \n\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\ - \n * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed\ - \ melee attacks specific to the battle form you choose, which are the only attacks\ - \ you can use. You're trained with them. Your attack modifier is +16, and your\ - \ damage bonus is +5. These attacks are Dexterity based (for the purpose of the\ - \ clumsy condition, for example). If your attack modifier for Dexterity-based\ - \ unarmed attacks is higher, you can use it instead.\n\n * Acrobatics modifier\ - \ of +16, unless your own modifier is higher.\n\n \n\nYou also gain specific\ - \ abilities based on the form you choose: \n\n * **Bat** Speed 20 feet, fly Speed\ - \ 30 feet; precise echolocation 40 feet; **Melee** |1| fangs, **Damage** 2d8 piercing;\ - \ **Melee** |1| wing (agile), **Damage** 2d6 bludgeoning.\n\n * **Bird** Speed\ - \ 10 feet, fly Speed 50 feet; **Melee** |1| beak, **Damage** 2d8 piercing; **Melee**\ - \ |1| talon (agile), **Damage** 1d10 slashing.\n\n * **Pterosaur** Speed 10 feet,\ - \ fly Speed 40 feet; imprecise scent 30 feet; **Melee** |1| beak, **Damage** 3d6\ - \ piercing.\n\n * **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee** |1| stinger,\ - \ **Damage** 1d8 piercing plus 1d6 persistent poison.\n\n \n\n**Heightened (5th)**\ - \ Your battle form is Large and your fly Speed gains a +10-foot status bonus.\ - \ You must have enough space to expand into or the spell is lost. You instead\ - \ gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.\ - \ \n\n**Heightened (6th)** Your battle form is Huge, your fly Speed gains a\ - \ +15-foot status bonus, and your attacks have 10-foot reach. You must have enough\ - \ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\ - \ 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice\ - \ (including persistent damage), and Acrobatics +23." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Aerial Form - req: null - source: - - abbr: CRB - page_start: 316 - page_stop: 316 - targets: null - traditions: - - Arcane - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You blink quickly between the Material Plane and the Ethereal Plane. You\ - \ gain resistance 5 to all damage (except force). You can Sustain the Spell to\ - \ vanish and reappear 10 feet away in a random direction determined by the GM;\ - \ the movement doesn't trigger reactions. At the end of your turn, you vanish\ - \ and reappear as above. \n\n**Heightened (+2)** The resistance increases by\ - \ 3." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Blink - req: null - source: - - abbr: CRB - page_start: 321 - page_stop: 321 - targets: null - traditions: - - Arcane - - Occult - traits: - - Conjuration - - Teleportation - trigger: null - type: Spell -- action_abbr: 1m - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You create an invisible floating eye at a location within range (even if - it's outside your line of sight or line of effect). The eye can't move, but you - can see in all directions from that point as if using your normal visual senses. - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Clairvoyance - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 324 - page_stop: 324 - targets: null - traditions: - - Arcane - - Occult - traits: - - Divination - - Scrying - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You befuddle your target with strange impulses, causing it to act randomly.\ - \ The effects are determined by the target's Will save. You can Dismiss the spell.\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\ - \ for 1 minute. It can attempt a new save at the end of each of its turns to end\ - \ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\ - \ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\ - \ creatures." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Confusion - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 325 - page_stop: 325 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Emotion - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You conjure a temporary object from eldritch energy. It must be of vegetable\ - \ matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on\ - \ intricate artistry or complex moving parts, never fulfills a cost or the like,\ - \ and can't be made of precious materials or materials with a rarity of uncommon\ - \ or higher. It is obviously temporarily conjured, and thus can't be sold or passed\ - \ off as a genuine item. \n\n**Heightened (5th)** The item is metal and can\ - \ include common minerals, like feldspar or quartz." - duration: 1 hour - has_been_manually_proofread: false - level: 4 - name: Creation - range: 0 feet - req: null - source: - - abbr: CRB - page_start: 326 - page_stop: 326 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "By tapping into trace divinatory auras, you detect the presence of scrying\ - \ effects in the area. If detect scrying is higher level than a scrying effect,\ - \ you gain a glimpse of the scrying creature and learn its approximate distance\ - \ and direction. \n\n**Heightened (6th)** The duration is until the next time\ - \ you make your daily preparations." - duration: 1 hour - has_been_manually_proofread: false - level: 4 - name: Detect Scrying - req: null - source: - - abbr: CRB - page_start: 328 - page_stop: 328 - targets: null - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Detection - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Opening a door that bypasses normal space, you instantly transport yourself\ - \ and any items you're wearing and holding from your current space to a clear\ - \ space within range you can see. If this would bring another creature with you-even\ - \ if you're carrying it in an extradimensional container-the spell is lost. \n\ - \n**Heightened (5th)** The range increases to 1 mile. You don't need to be able\ - \ to see your destination, as long as you have been there in the past and know\ - \ its relative location and distance from you. You are temporarily immune for\ - \ 1 hour." - duration: null - has_been_manually_proofread: false - level: 4 - name: Dimension Door - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 328 - page_stop: 328 - targets: null - traditions: - - Arcane - - Occult - traits: - - Conjuration - - Teleportation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You interfere with the target's ability to teleport and travel between dimensions.\ - \ Dimensional anchor attempts to counteract any teleportation effect, or any effect\ - \ that would move the target to a different plane. The duration is determined\ - \ by the target's Will save. \n\n**Critical Success** The target is unaffected.\ - \ \n\n**Success** The effect's duration is 1 minute. \n\n**Failure** The effect's\ - \ duration is 10 minutes. \n\n**Critical Failure** The effect's duration is\ - \ 1 hour." - duration: varies - has_been_manually_proofread: false - level: 4 - name: Dimensional Anchor - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 329 - page_stop: 329 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Falsehoods ring in your ears like discordant notes. You gain a +4 status - bonus to Perception checks when someone Lies. - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Discern Lies - req: null - source: - - abbr: CRB - page_start: 330 - page_stop: 330 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Uncommon - - Divination - - Mental - - Revelation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally,\ - \ adjacent creatures that hit you with a melee attack, as well as creatures that\ - \ touch you or hit you with an unarmed attack, take 2d6 fire damage each time\ - \ they do. \n\n**Heightened (+2)** The cold resistance increases by 5, and the\ - \ fire damage increases by 1d6." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Fire Shield - req: null - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: null - traditions: - - Arcane - - Primal - traits: - - Evocation - - Fire - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target can soar through the air, gaining a fly Speed equal to its Speed\ - \ or 20 feet, whichever is greater. \n\n**Heightened (7th)** The duration increases\ - \ to 1 hour." - duration: 5 minutes - has_been_manually_proofread: false - level: 4 - name: Fly - range: touch - req: null - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: 1 creature - traditions: - - Arcane - - Occult - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You repel effects that would hinder a creature or slow its movement. While - under this spell's effect, the target ignores effects that would give them a circumstance - penalty to Speed. When they attempt to Escape an effect that has them immobilized, - grabbed, or restrained, they automatically succeed unless the effect is magical - and of a higher level than the freedom of movement spell. - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Freedom of Movement - range: touch - req: null - source: - - abbr: CRB - page_start: 340 - page_stop: 340 - targets: 1 creature touched - traditions: - - Arcane - - Divine - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The target transforms into a vaporous state. In this state, the target is - amorphous and loses any item bonus to AC. It gains resistance 8 to physical damage - and is immune to precision damage. It can't cast spells, activate items, or use - actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet - and can slip through tiny cracks. The target can Dismiss the spell. - duration: 5 minutes - has_been_manually_proofread: false - level: 4 - name: Gaseous Form - range: touch - req: null - source: - - abbr: CRB - page_start: 340 - page_stop: 340 - targets: 1 willing creature - traditions: - - Arcane - - Occult - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot burst centered on one corner of your space - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You create an immobile globe around yourself that attempts to counteract - any spell from outside the globe whose area or targets enter into the globe, as - if the globe were a dispel magic spell 1 level lower than its actual spell level. - If the counteract attempt succeeds, it prevents only the portion of the spell - that would have entered the globe (so if the spell also has targets outside the - globe, or part of its area is beyond the globe, those targets or that area is - affected normally). You must form the sphere in an unbroken open space, so its - edges don't pass through any creatures or objects, or the spell is lost (though - creatures can enter the globe after the spell is cast). - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Globe of Invulnerability - req: null - source: - - abbr: CRB - page_start: 341 - page_stop: 341 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: null - area: 50-foot burst - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You create an illusion that causes natural terrain to look, sound, feel,\ - \ and smell like a different kind of terrain. This doesn't disguise any structures\ - \ or creatures in the area. Any creature that touches the illusion or uses the\ - \ Seek action to examine it can attempt to disbelieve your illusion. \n\n**Heightened\ - \ (5th)** Your image can also disguise structures or create illusory structures\ - \ (but still doesn't disguise creatures)." - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 4 - name: Hallucinatory Terrain - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: null - traditions: - - Arcane - - Occult - - Primal - traits: - - Uncommon - - Illusion - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You send disturbing nightmares to your target. The next time the target\ - \ falls asleep, it must attempt a Will save. If you know the target only by name\ - \ and have never met them, the target gets a +4 circumstance bonus to the Will\ - \ save. \n\n**Critical Success** The target suffers no adverse effects and is\ - \ temporarily immune for 1 week. \n\n**Success** The target experiences the\ - \ nightmares but suffers no adverse effects other than unpleasant memories. \n\ - \n**Failure** The target experiences the nightmares and awakens fatigued. \n\ - \n**Critical Failure** The target experiences the nightmares, awakens fatigued,\ - \ and is drained 2 until it is no longer fatigued." - duration: 1 day - has_been_manually_proofread: false - level: 4 - name: Nightmare - range: planetary - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 354 - page_stop: 354 - targets: 1 creature you know by name - traditions: - - Arcane - - Occult - traits: - - Illusion - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You afflict the target with a curse that makes its presence abrasive and\ - \ off -putting. The target must attempt a Will save. \n\n**Critical Success**\ - \ The target is unaffected. \n\n**Success** For 10 minutes, the target must\ - \ roll twice and use the worse result whenever attempting a Deception, Diplomacy,\ - \ Intimidation, or Performance check, and creatures they encounter have an initial\ - \ attitude toward them of one step worse (for instance, unfriendly instead of\ - \ indifferent). \n\n**Failure** As success, but the effect is permanent. \n\ - \n**Critical Failure** As failure, and creatures that the target encounters have\ - \ an initial attitude toward them of two steps worse." - duration: null - has_been_manually_proofread: false - level: 4 - name: Outcast's Curse - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 355 - page_stop: 355 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Attack - - Curse - - Enchantment - - Mental - - Misfortune - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create a phantasmal image of the most fearsome creature imaginable to\ - \ the target. Only the spell's target can see the killer, though you can see the\ - \ vague shape of the illusion as it races forth to attack. The effect of the killer\ - \ is based on the outcome of the target's Will save. \n\n**Critical Success**\ - \ The target is unaffected. \n\n**Success** The target takes 4d6 mental damage\ - \ and is frightened 1. \n\n**Failure** The target takes 8d6 mental damage and\ - \ is frightened 2. \n\n**Critical Failure** The target is so afraid it might\ - \ die. It must attempt a Fortitude save; if the target fails, it dies. On a successful\ - \ Fortitude save, the target takes 12d6 mental damage, is fleeing until the end\ - \ of its next turn, and is frightened 4. This effect has the incapacitation trait.\ - \ \n\n**Heightened (+1)** The damage increases by 2d6 on a failure and by 3d6\ - \ on a critical failure." - duration: null - has_been_manually_proofread: false - level: 4 - name: Phantasmal Killer - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 357 - page_stop: 357 - targets: 1 living creature - traditions: - - Arcane - - Occult - traits: - - Death - - Emotion - - Fear - - Illusion - - Mental - trigger: null - type: Spell -- action_abbr: null - area: 100-foot burst - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: From outside, the area looks like a bank of impenetrable black fog. Sensory - stimuli (such as sounds, smells, and light) don't pass from inside the area to - outside the area. Scrying spells can't perceive any stimuli from the area, and - mind-reading effects don't work in the area. - duration: 24 hours - has_been_manually_proofread: false - level: 4 - name: Private Sanctum - range: touch - req: null - source: - - abbr: CRB - page_start: 360 - page_stop: 360 - targets: null - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create an immobile sphere of force to either trap or protect the target,\ - \ blocking anything that would pass through the sphere. The sphere has AC 5, Hardness\ - \ 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate\ - \ destroys the sphere instantly. If the target is unwilling, the effects of the\ - \ sphere depend on the target's Reflex save. \n\n**Critical Success** The target\ - \ disrupts the sphere's integrity, causing it to collapse entirely. \n\n**Success**\ - \ The sphere functions normally but has only 10 Hit Points instead of 40. \n\ - \n**Failure** The sphere has its normal effect." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Resilient Sphere - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 364 - page_stop: 364 - targets: 1 Large or smaller creature - traditions: - - Arcane - - Occult - traits: - - Abjuration - - Force - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You cause the target rope to rise vertically into the air. Where it ends, - an extradimensional space opens, connected to the top of the rope. This space - can be reached only by climbing the rope.The entrance to the space can't be seen, - and it can be pinpointed only by the presence of the rope. The rope can't be removed - or hidden, though it can be detached from the extradimensional space by pulling - it with 16,000 pounds of weight, critically succeeding at an Athletics check against - the spell's DC, or destroying the rope. The space holds up to eight Medium creatures - and their gear. A Large creature counts as two Medium creatures, a Huge creature - counts as four Medium creatures, and a Gargantuan creature fills the space on - its own.If the rope is detached or destroyed, or if a creature attempts to enter - the space that would put it over its capacity, the space begins to unravel. It - disappears in 1d4 rounds, depositing the creatures within safely on the ground - below. - duration: 8 hours - has_been_manually_proofread: false - level: 4 - name: Rope Trick - range: touch - req: null - source: - - abbr: CRB - page_start: 366 - page_stop: 366 - targets: 1 touched piece of rope from 5 to 30 feet long - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Conjuration - - Extradimensional - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shape the stone into a rough shape of your choice. The shaping process\ - \ is too crude to produce intricate parts, fine details, moving pieces, or the\ - \ like. Any creatures standing atop the stone when you reshape it must each attempt\ - \ a Reflex save or Acrobatics check. \n\n**Success** The creature is unaffected.\ - \ \n\n**Failure** The creature falls prone atop the stone. \n\n**Critical Failure**\ - \ The creature falls off the stone (if applicable) and lands prone." - duration: null - has_been_manually_proofread: false - level: 4 - name: Shape Stone - range: touch - req: null - source: - - abbr: CRB - page_start: 368 - page_stop: 368 - targets: cube of stone 10 feet across or smaller - traditions: - - Arcane - - Primal - traits: - - Earth - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - area: 20-foot burst - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You conjure a bank of fog so thick it impedes movement as well as sight. - This functions as obscuring mist, except that the area is also difficult terrain. - You can Dismiss the spell. - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Solid Fog - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 370 - page_stop: 370 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - - Transmutation - - Water - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You ward a creature against the effects of a single spell. Choose a spell - and name it aloud as part of the verbal component. Spell immunity attempts to - counteract that spell whenever spell immunity's target is the target of the named - spell or in that spell's area. Successfully counteracting a spell that targets - an area or multiple targets with spell immunity negates the effects only for the - target affected by spell immunity. - duration: 24 hours - has_been_manually_proofread: false - level: 4 - name: Spell Immunity - range: touch - req: null - source: - - abbr: CRB - page_start: 371 - page_stop: 371 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target's skin hardens like stone. It gains resistance 5 to physical\ - \ damage, except adamantine. Each time the target is hit by a bludgeoning, piercing,\ - \ or slashing attack, stoneskin's duration decreases by 1 minute. \n\n**Heightened\ - \ (6th)** The resistance increases to 10. \n\n**Heightened (8th)** The resistance\ - \ increases to 15. \n\n**Heightened (10th)** The resistance increases to 20." - duration: 20 minutes - has_been_manually_proofread: false - level: 4 - name: Stoneskin - range: touch - req: null - source: - - abbr: CRB - page_start: 374 - page_stop: 374 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Abjuration - - Earth - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your honeyed words are difficult for creatures to resist. You suggest a\ - \ course of action to the target, which must be phrased in such a way as to seem\ - \ like a logical course of action to the target and can't be self-destructive\ - \ or obviously against the target's self-interest. The target must attempt a Will\ - \ save. \n\n**Critical Success** The target is unaffected and knows you tried\ - \ to control it. \n\n**Success** The target is unaffected and thinks you were\ - \ talking to them normally, not casting a spell on them. \n\n**Failure** The\ - \ target immediately follows your suggestion. The spell has a duration of 1 minute,\ - \ or until the target has completed a finite suggestion or the suggestion becomes\ - \ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\ - \ As failure, but the base duration is 1 hour. \n\n**Heightened (8th)** You\ - \ can target up to 10 creatures." - duration: varies - has_been_manually_proofread: false - level: 4 - name: Suggestion - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 374 - page_stop: 374 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Enchantment - - Incapacitation - - Linguistic - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You can communicate telepathically with creatures within 30 feet. Once you\ - \ establish a connection by communicating with a creature, the communication is\ - \ two-way. You can communicate only with creatures that share a language with\ - \ you. \n\n**Heightened (6th)** Telepathy loses the linguistic trait. You can\ - \ communicate telepathically with creatures using shared mental imagery even if\ - \ you don't share a language." - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Telepathy - req: null - source: - - abbr: CRB - page_start: 377 - page_stop: 377 - targets: null - traditions: - - Arcane - - Occult - traits: - - Divination - - Linguistic - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You disguise the targets as other creatures of the same body shape and roughly\ - \ similar height (within 6 inches) and weight (within 50 pounds). The disguise\ - \ can hide the targets' identities or let them appear to be of another ancestry,\ - \ but it's not precise enough to impersonate specific individuals. The spell doesn't\ - \ change voice, scent, or mannerisms. You choose the disguise for each target;\ - \ for example, you could make one target appear to be a dwarf and another an elf.\ - \ Casting veil counts as setting up a disguise for the purpose of the Impersonate\ - \ action. It allows the target to ignore any circumstance penalties they might\ - \ take for being disguised as dissimilar creatures, and it gives the targets a\ - \ +4 status bonus to Deception checks to prevent others from seeing through their\ - \ disguises, and add their level even if untrained. You can Dismiss any or all\ - \ of these disguises. \n\n**Heightened (5th)** The spell also disguises the\ - \ targets' voices and scents; it gains the auditory trait. \n\n**Heightened (7th)**\ - \ The targets can appear as any creature of the same size, even specific individuals.\ - \ You must have seen an individual to reproduce their appearance. The spell also\ - \ disguises the targets' voices and scents; it gains the auditory trait." - duration: 1 hour - has_been_manually_proofread: false - level: 4 - name: Veil - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 380 - page_stop: 380 - targets: up to 10 creatures - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You raise a blazing wall that burns creatures passing through it. You create\ - \ either a 5-foot-thick wall of flame in a straight line up to 60 feet long and\ - \ 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same\ - \ height. The wall stands vertically in either form; if you wish, the wall can\ - \ be of a shorter length or height. Everything on each side of the wall is concealed\ - \ from creatures on the opposite side. Any creature that crosses the wall or is\ - \ occupying the wall's area at the start of its turn takes 4d6 fire damage. \n\ - \n**Heightened (+1)** The fire damage increases by 1d6." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Wall of Fire - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 382 - page_stop: 382 - targets: null - traditions: - - Arcane - - Primal - traits: - - Evocation - - Fire - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot cone or 10-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You swing a weapon you're holding, and the weapon magically multiplies into\ - \ duplicates that swipe at all creatures in either a cone or an emanation. This\ - \ flurry deals four dice of damage to creatures in the area. This damage has the\ - \ same type as the weapon and uses the same die size. Determine the die size as\ - \ if you were attacking with the weapon; for instance, if you were wielding a\ - \ two-hand weapon in both hands, you'd use its two-hand damage die. \n\n**Critical\ - \ Success** The creature is unaffected. \n\n**Success** The target takes half\ - \ damage. \n\n**Failure** The target takes full damage. \n\n**Critical Failure**\ - \ The target takes double damage and is subject to the weapon's critical specialization\ - \ effect. \n\n**Heightened (+1)** Add another damage die." - duration: null - has_been_manually_proofread: false - level: 4 - name: Weapon Storm - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 384 - page_stop: 384 - targets: null - traditions: - - Arcane - - Primal - traits: - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You send the target back to its home plane. The target must attempt a Will\ - \ save. You can spend an extra action while Casting this Spell and add a material\ - \ component to give the creature a -2 circumstance penalty to its save. The component\ - \ must be a specially gathered object that is anathema to the creature, and not\ - \ from a spell component pouch. This spell fails if you aren't on your home plane\ - \ when you cast it. \n\n**Critical Success** The target resists being banished\ - \ and you are stunned 1. \n\n**Success** The target resists being banished.\ - \ \n\n**Failure** The target is banished. \n\n**Critical Failure** The target\ - \ is banished and can't return by any means to the plane it's banished from for\ - \ 1 week. \n\n**Heightened (9th)** You can target up to 10 creatures. The extra\ - \ material component affects targets to which it is anathema." - duration: null - has_been_manually_proofread: false - level: 5 - name: Banishment - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 320 - page_stop: 320 - targets: 1 creature that isn't on its home plane - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Abjuration - - Incapacitation - trigger: null - type: Spell -- action_abbr: '3' - area: 20-foot burst adjacent to a flat surface - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: Oily black tentacles rise up and attempt to Grapple each creature in the - area. Make spell attack rolls against the Fortitude DC of each creature. Any creature - you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature - ends its turn in the area, the tentacles attempt to grab that creature if they - haven't already, and they deal 1d6 bludgeoning damage to any creature already - grabbed. The tentacles' Escape DC is equal to your spell DC. A creature can attack - a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, - and it is destroyed if it takes 12 or more damage. Even if destroyed, additional - tentacles continue to grow in the area until the duration ends. You can Dismiss - the spell. - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Black Tentacles - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 321 - page_stop: 321 - targets: null - traditions: - - Arcane - - Occult - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You create an opaque wall of light in a single vibrant color. The wall is\ - \ straight and vertical, stretching 60 feet long and 30 feet high. If the wall\ - \ would pass through a creature, the spell is lost. The wall sheds bright light\ - \ for 20 feet on each side, and dim light for the next 20 feet. You can ignore\ - \ the wall's effects. Roll 1d4 to determine the color of the wall. Each color\ - \ has a particular effect on items, effects, or creatures that attempt to pass\ - \ through. Chromatic wall can't be counteracted normally; rather, each color is\ - \ automatically counteracted when targeted by a specific spell, even if that spell's\ - \ level is lower than that of chromatic wall. Red The wall destroys ranged weapon\ - \ ammunition (such as arrows and crossbow bolts) that would pass through, and\ - \ it deals 20 fire damage to anyone passing through, with a basic Reflex save.\ - \ Cone of cold can counteract a red chromatic wall. Orange The wall destroys thrown\ - \ weapons that would pass through, and it deals 25 acid damage to anyone passing\ - \ through, with a basic Reflex save. Gust of wind can counteract an orange chromatic\ - \ wall. Yellow The wall stops acid, cold, electricity, fire, force, negative,\ - \ positive, and sonic effects from passing through, and it deals 30 electricity\ - \ damage to anyone passing through, with a basic Reflex save. Disintegrate can\ - \ counteract a yellow chromatic wall. Green The wall stops toxins, gases, and\ - \ breath weapons from passing through. It deals 10 poison damage to anyone passing\ - \ through and makes them enfeebled 1 for 1 minute. A basic Fortitude save reduces\ - \ the damage and negates the enfeebled condition on a success. Passwall can counteract\ - \ a green chromatic wall. \n\n**Heightened (7th)** The spell's duration increases\ - \ to 1 hour. Roll 1d8 to determine the wall's color; the results for 5-8 are below.\ - \ A red, orange, yellow, or green wall deals an extra 10 damage. Blue The wall\ - \ stops auditory, petrification, and visual effects from passing through, and\ - \ creatures passing through are subject to the effects of flesh to stone. Magic\ - \ missile can counteract a blue chromatic wall. Indigo The wall stops divination\ - \ and mental effects from passing through, and those passing through are subject\ - \ to the effects of warp mind. Searing light can counteract an indigo chromatic\ - \ wall. Violet The wall prevents spells from targeting the other side (area effects\ - \ still cross as normal). Creatures passing through must succeed at a Will save\ - \ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\ - \ sent to another plane, with the effect of plane shift . Dispel magic can counteract\ - \ a violet chromatic wall. Reroll, and creatures that pass through the wall take\ - \ a -2 circumstance penalty to their saves." - duration: 10 minutes - has_been_manually_proofread: false - level: 5 - name: Chromatic Wall - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 323 - page_stop: 323 - targets: null - traditions: - - Arcane - - Occult - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled while\ - \ adjacent to it, and attacking the target causes a brilliant flash of light.\ - \ A creature that hits the target with a melee attack must attempt a Will save.The\ - \ creature is temporarily immune until the end of its turn; this effect has the\ - \ incapacitation trait. \n\n**Success** The attacker is unaffected. \n\n**Failure**\ - \ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\ - \ is stunned for 1 round." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Cloak of Colors - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 324 - page_stop: 324 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '3' - area: 20-foot burst - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\ - \ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\ - \ breathing creature that starts its turn in the spell's area. You can Dismiss\ - \ the spell. \n\n**Heightened (+1)** The damage increases by 1d8." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Cloudkill - range: 120 feet - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 324 - page_stop: 324 - targets: null - traditions: - - Arcane - - Primal - traits: - - Death - - Necromancy - - Potion - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\ - \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 5 - name: Cone of Cold - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 325 - page_stop: 325 - targets: null - traditions: - - Arcane - - Primal - traits: - - Cold - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - area: 50 feet long by 50 feet wide - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: By imposing your will upon the water, you can raise or lower the level of - water in the chosen area by 10 feet. Water creatures in the area are subjected - to the effects of slow. - duration: null - has_been_manually_proofread: false - level: 5 - name: Control Water - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 326 - page_stop: 326 - targets: null - traditions: - - Arcane - - Primal - traits: - - Evocation - - Water - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You inflict despair on creatures in the area. The effects for each creature\ - \ are determined by its Will save. \n\n**Critical Success** The creature is\ - \ unaffected. \n\n**Success** For 1 round, the creature can't use reactions\ - \ and must attempt another save at the start of its turn; on a failure, it is\ - \ slowed 1 for that turn as it sobs uncontrollably. \n\n**Failure** For 1 round,\ - \ the creature can't use reactions and must attempt another save at the start\ - \ of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably.\ - \ \n\n**Critical Failure** As failure, and the creature is automatically slowed\ - \ 1 for 1 minute. \n\n**Heightened (7th)** The area increases to a 60-foot cone." - duration: 1 or more rounds - has_been_manually_proofread: false - level: 5 - name: Crushing Dispair - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 327 - page_stop: 327 - targets: null - traditions: - - Arcane - - Occult - traits: - - Emotion - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: R - cast: somatic - components: - - Somatic - descr: "The target appears to fall down dead, though it actually turns invisible.\ - \ Its illusory corpse remains where it fell, complete with a believable fatal\ - \ wound. This illusion looks and feels like a dead body. If the target's death\ - \ seems absurd-for instance, a barbarian at full health appears to be slain by\ - \ 2 damage-the GM can grant the attacker an immediate Perception check to disbelieve\ - \ the illusion. If the target uses hostile actions, the spell ends. This ends\ - \ the entire spell, so the illusory corpse disappears too. \n\n**Heightened (7th)**\ - \ The spell doesn't end if the target uses hostile actions." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Drop Dead - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 333 - page_stop: 333 - targets: 1 creature - traditions: - - Arcane - - Divine - traits: - - Uncommon - - Illusion - - Visual - trigger: a creature within range is hit by an attack from an enemy - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You call upon the power of the planes to transform into a Medium elemental\ - \ battle form. When you cast this spell, choose air, earth, fire, or water. While\ - \ in this form, you gain the corresponding trait and the elemental trait. You\ - \ have hands in this battle form and can take manipulate actions. You can Dismiss\ - \ the spell. \n\nYou gain the following statistics and abilities regardless of\ - \ which battle form you choose: \n\n * AC = 19 + your level. Ignore your armor's\ - \ check penalty and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Darkvision.\n\ - \n * One or more unarmed melee attacks specific to the battle form you choose,\ - \ which are the only attacks you can use. You're trained with them. Your attack\ - \ modifier is +18, and your damage bonus is +9. These are Dexterity based (air\ - \ or fire) or Strength based (earth or water). If your corresponding unarmed attack\ - \ modifier is higher, you can use it instead.\n\n * Acrobatics (air or fire) or\ - \ Athletics (earth or water) modifier of +20; ignore this change if your own modifier\ - \ is higher.\n\n \n\nYou also gain specific abilities based on the type of elemental\ - \ you choose:\n\n * **Air** fly Speed 80 feet, movement doesn't trigger reactions;\ - \ **Melee** |1| gust, **Damage** 1d4 bludgeoning.\n\n * **Earth** Speed 20 feet,\ - \ burrow Speed 20 feet; **Melee** |1| fist, **Damage** 2d10 bludgeoning.\n\n *\ - \ **Fire** Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water;\ - \ **Melee** |1| tendril , **Damage** 1d8 fire plus 1d4 persistent fire.\n\n *\ - \ **Water** Speed 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** |1|\ - \ wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after\ - \ a hit to push the target 5 feet with the effects of a successful Shove.\n\n\ - \ \n\n**Heightened (6th)** Your battle form is Large and your attacks have 10-foot\ - \ reach. You must have space to expand or the spell is lost. You instead gain\ - \ AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus\ - \ of +13, and Acrobatics or Athletics +23. \n\n**Heightened (7th)** Your battle\ - \ form is Huge and your attacks have 15-foot reach. You must have space to expand\ - \ or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP,\ - \ an attack modifier of +25, a damage bonus of +11, double the number of damage\ - \ dice (including persistent damage), and Acrobatics or Athletics +25." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Elemental Form - req: null - source: - - abbr: CRB - page_start: 335 - page_stop: 335 - targets: null - traditions: - - Arcane - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: null - area: 100-foot burst - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You create a false image that fools any attempts to scry on an area. Any - scrying spell sees, hears, smells, and otherwise detects whatever you wish within - the area, rather than what is actually in the area. You can Sustain the Spell - each round to change the illusion as you desire, including playing out a complex - scene. If the scrying spell is of a higher level than false vision, the scryer - can attempt a Perception check to disbelieve the illusion, though even if they're - successful, they can't learn what's truly going on in the area. - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 5 - name: False Vision - range: touch - req: null - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: null - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Illusion - trigger: null - type: Spell -- action_abbr: '2' - cast: material, somatic - components: - - Material - - Somatic - descr: "The target consistently detects one thing as another, can't detect something\ - \ that's there, or detects something that's not there, though it doesn't alter\ - \ their beliefs. You choose which of these effects applies, and you determine\ - \ the specifics of the hallucination. For example, you could make the target see\ - \ all elves as humans, be unable to detect the presence of their brother, see\ - \ their beloved pocket watch on their person even when it isn't, or see a tower\ - \ in the center of town. The target can attempt an initial Will save, with effects\ - \ below. They also receive a Will save to disbelieve the hallucination every time\ - \ they Seek or directly interact with the hallucination. For example, the target\ - \ could attempt to disbelieve the hallucination each time they interacted with\ - \ an elf, bumped into their brother accidentally, tried to check their pocket\ - \ watch, or studied the tower. The target can attempt to disbelieve with a large\ - \ circumstance bonus in situations determined by the GM, such as if the target\ - \ attempted to climb the nonexistent tower. \n\n**Critical Success** The creature\ - \ is unaffected. \n\n**Success** The creature perceives what you chose until\ - \ it disbelieves, but it knows what the hallucination is. \n\n**Failure** The\ - \ creature perceives what you chose until it disbelieves. \n\n**Critical Failure**\ - \ The creature perceives what you chose until it disbelieves, and it trusts its\ - \ false senses, taking a -4 circumstance penalty to saves to disbelieve. \n\n\ - **Heightened (6th)** Choose to either target up to 10 creatures or change the\ - \ spell's duration to until the next time you make your daily preparations. \n\ - \n**Heightened (8th)** Choose to either target any number of creatures or change\ - \ the spell's duration to unlimited." - duration: 1 hour - has_been_manually_proofread: false - level: 5 - name: Hallucination - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Illusion - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: null - area: 30-foot burst - cast: 10 minutes (somatic, verbal) - components: - - Somatic - - Verbal - descr: "You form an imaginary scene that includes up to 10 discrete creatures or\ - \ objects of various sizes, all of which must be within the spell's area. These\ - \ elements generate appropriate sounds and smells, and they feel right to the\ - \ touch. Elements of an illusory scene are incapable of speech. Unlike with the\ - \ illusory creature spell, creatures in your scene lack combat abilities and statistics.\ - \ Your scene doesn't include changes to the environment around it, though you\ - \ can place your scene within the illusory environment of a hallucinatory terrain\ - \ spell. When you create the scene, you can choose to have it be static or follow\ - \ a program. Though a static scene is stationary, it includes basic natural movement.\ - \ For example, wind blowing on an illusory piece of paper would rustle it. A program\ - \ can be up to 1 minute long and repeats when finished. For instance, you could\ - \ create a scene of two orcs fighting each other, and the fight would go the same\ - \ way for each repetition. If you create a loop, the two fighters end up in the\ - \ same place at the start of the scene and at the end of it, but you can smooth\ - \ the program so it's hard to tell when the loop ends and begins. Anyone observing\ - \ the scene for more than a few minutes almost always notices it looping. You're\ - \ unable to alter the program after you create the illusion. Any creature that\ - \ touches any part of the image or uses the Seek action to examine it can attempt\ - \ to disbelieve your illusion. If they interact with a portion of the illusion,\ - \ they disbelieve only that portion. They disbelieve the entire scene only on\ - \ a critical success. \n\n**Heightened (6th)** Creatures or objects in your\ - \ scene can speak. You must speak the specific lines for each actor when creating\ - \ your program. The spell disguises your voice for each actor. \n\n**Heightened\ - \ (8th)** As the 6th-level version, and the duration is unlimited." - duration: 1 hour - has_been_manually_proofread: false - level: 5 - name: Illusory Scene - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 345 - page_stop: 345 - targets: null - traditions: - - Arcane - - Occult - traits: - - Auditory - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You afflict the target with the curse of the roiling, unforgiving sea. The\ - \ target must attempt a Will save. \n\n**Critical Success** The target is unaffected.\ - \ \n\n**Success** The target becomes sickened 1. Reducing its sickened condition\ - \ to 0 ends the curse. \n\n**Failure** The target becomes sickened 1 and can't\ - \ reduce its sickened condition below 1 while the curse remains. The curse can\ - \ be lifted by remove curse or similar magic. Whenever the target is sickened\ - \ and on the water at least a mile from shore, it is also slowed 1. \n\n**Critical\ - \ Failure** As failure, but the target becomes sickened 2." - duration: null - has_been_manually_proofread: false - level: 5 - name: Mariner's Curse - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 350 - page_stop: 350 - targets: 1 creature - traditions: - - Arcane - - Occult - - Primal - traits: - - Attack - - Curse - - Necromancy - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You cast your thoughts through a creature's mind, sifting for information.\ - \ You access the target's memories and knowledge unless it fends you off with\ - \ a Will save. \n\n**Success** The target is unaffected. \n\n**Failure** Each\ - \ round of the spell's duration, you can Sustain the Spell to ask a different\ - \ question and attempt to uncover the answer. For each question, the target can\ - \ attempt a Deception check against your spell DC; if the target succeeds, you\ - \ don't learn the answer, and on a critical success, the target gives you a false\ - \ answer that you believe is truthful Once you've asked the target a given question,\ - \ asking it again, even with a separate casting of mind probe, produces the same\ - \ result. \n\n**Critical Failure** As failure, and the target takes a -4 circumstance\ - \ penalty to Deception checks against your questions." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Mind Probe - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 351 - page_stop: 351 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Divination - - Linguistic - - Mental - trigger: null - type: Spell -- action_abbr: '2' - area: 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone - wall - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You create a visible tunnel through the wall in the chosen area, replacing\ - \ the area with empty space. If the wall is thicker than 10 feet, the tunnel ends\ - \ 10 feet in. Even a small layer of metal in the wall prevents this spell from\ - \ functioning. This spell doesn't reduce the integrity of the structure. When\ - \ the spell ends, anyone inside the tunnel is shunted to the nearest exit. \n\ - \n**Heightened (7th)** The tunnel can be up to 20 feet deep. The areas of the\ - \ wall that contain your tunnel's entrance appear completely normal (unless viewed\ - \ with true seeing or a similar effect), despite the tunnel's existence. The tunnel's\ - \ entrance functions as a solid wall, but you can specify a password or a trigger\ - \ (page 305), allowing creatures to enter the tunnel freely." - duration: 1 hour - has_been_manually_proofread: false - level: 5 - name: Passwall - range: touch - req: null - source: - - abbr: CRB - page_start: 356 - page_stop: 356 - targets: null - traditions: - - Arcane - - Primal - traits: - - Uncommon - - Conjuration - - Earth - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You create an invisible, floating eye, 1 inch in diameter, at a location - you can see within 500 feet. It sees in all directions with your normal visual - senses and continuously transmits what it sees to you. The first time you Sustain - the Spell each round, you can either move the eye up to 30 feet, seeing only things - in front of the eye, or move it up to 10 feet, seeing everything in all directions - around it. There is no limit to how far from you the eye can move, but the spell - ends immediately if you and the eye ever cease to be on the same plane of existence. - You can attempt Seek actions through the eye if you want to attempt Perception - checks with it. Any damage dealt to the eye destroys it and ends the spell. - duration: sustained - has_been_manually_proofread: false - level: 5 - name: Prying Eye - range: see text - req: null - source: - - abbr: CRB - page_start: 361 - page_stop: 361 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Divination - - Scrying - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You send the creature a mental message of 25 words or fewer, and it can respond - immediately with its own message of 25 words or fewer. - duration: null - has_been_manually_proofread: false - level: 5 - name: Sending - range: planetary - req: null - source: - - abbr: CRB - page_start: 367 - page_stop: 367 - targets: 1 creature with whom you are familiar - traditions: - - Arcane - - Divine - - Occult - traits: - - Divination - - Mental - trigger: null - type: Spell -- action_abbr: R - cast: verbal - components: - - Verbal - descr: Exchanging material energy with that of the Shadow Plane, you transform the - triggering spell into a partially illusory version of itself. Attempt to counteract - the target spell. If the attempt is successful, any creatures that would be damaged - by the spell instead take only half as much damage, but the spell otherwise works - as normal. Treat shadow siphon's counteract level as 2 higher for this attempt. - duration: null - has_been_manually_proofread: false - level: 5 - name: Shadow Siphon - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 368 - page_stop: 368 - targets: the triggering spell - traditions: - - Arcane - - Occult - traits: - - Illusion - - Shadow - trigger: A spell or magical effect deals damage - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You access the Shadow Plane, using its warped nature to spread your travels. - The targets enter the edge of the Shadow Plane where it borders the Material Plane. - Targets can't see the Material Plane while on the Shadow Plane (although elements - of that plane can sometimes be a hazy reflection of the Material Plane). While - on the Shadow Plane, the targets are exposed to potential encounters with that - plane's denizens. The shadows on the border between the planes bend space, speeding - up your movement with respect to the Material Plane. Every 3 minutes the targets - travel along this border, they move as far as they would through the Material - Plane in 1 hour. At any point, a target can Dismiss the spell's effects, although - this affects only that target. The shadow bending is inexact, so when the spell - ends, the targets appear roughly 1 mile from their intended location on the Material - Plane (though those who are traveling together and Dismiss the spell at the same - point on the Plane of Shadow appear together). - duration: 8 hours - has_been_manually_proofread: false - level: 5 - name: Shadow Walk - range: touch - req: null - source: - - abbr: CRB - page_start: 368 - page_stop: 368 - targets: you and up to 9 willing creatures touched - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Conjuration - - Shadow - - Teleportation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You implant a subconscious suggestion deep within the target's mind for\ - \ them to follow when a trigger you specify occurs (as described on page 305).\ - \ You suggest a course of action to the target. Your directive must be phrased\ - \ in such a way as to seem like a logical course of action to the target, and\ - \ it can't be self-destructive or obviously against the target's self-interest.\ - \ The target must attempt a Will save. \n\n**Critical Success** The target is\ - \ unaffected and knows you tried to control it. \n\n**Success** The target is\ - \ unaffected and thinks you were talking to them normally, not casting a spell\ - \ on them. \n\n**Failure** The suggestion remains in the target's subconscious\ - \ until the next time you prepare. If the trigger occurs before then, the target\ - \ immediately follows your suggestion. The effect has a duration of 1 minute,\ - \ or until the target has completed a finite suggestion or the suggestion becomes\ - \ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\ - \ As failure, but the duration is 1 hour. \n\n**Heightened (9th)** You can\ - \ target up to 10 creatures." - duration: varies - has_been_manually_proofread: false - level: 5 - name: Subconscious Suggestion - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 374 - page_stop: 374 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Enchantment - - Incapacitation - - Linguistic - - Mental - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure a dragon to fight for you. This works like summon animal, except\ - \ you summon a common creature that has the dragon trait and whose level is 5\ - \ or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\ - \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\ - \n**Heightened (10th)** Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Summon Dragon - req: null - source: - - abbr: CRB - page_start: 375 - page_stop: 375 - targets: null - traditions: - - Arcane - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You move the target up to 20 feet, potentially suspending it in midair. When - you Sustain the Spell, you can do so again, or you can choose a different eligible - target to move. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Telekinetic Haul - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 377 - page_stop: 377 - targets: 1 object of up to 80 Bulk with no dimension longer than 20 feet - traditions: - - Arcane - - Occult - traits: - - Evocation - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: The targets can communicate telepathically with any or all of the other targets - from any point on the same planet. - duration: 8 hours - has_been_manually_proofread: false - level: 5 - name: Telepathic Bond - range: touch - req: null - source: - - abbr: CRB - page_start: 377 - page_stop: 377 - targets: you and up to 4 willing creatures touched - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Divination - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target can understand all words regardless of language and also speak\ - \ the languages of other creatures. When in a mixed group of creatures, each time\ - \ the target speaks, it can choose a creature and speak in a language that creature\ - \ understands, even if the target doesn't know what language that is. \n\n**Heightened\ - \ (7th)** The duration is 8 hours." - duration: 1 hour - has_been_manually_proofread: false - level: 5 - name: Tongues - range: touch - req: null - source: - - abbr: CRB - page_start: 378 - page_stop: 378 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Uncommon - - Divination - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You sculpt a barrier of ice that blocks sight and, once shattered, freezes\ - \ foes. You create either a 1-foot-thick wall of ice in a straight line up to\ - \ 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it\ - \ must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot\ - \ radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish,\ - \ the wall can be of a smaller length, height, or radius. You must create the\ - \ wall in an unbroken open space so its edges don't pass through any creatures\ - \ or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall\ - \ has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits,\ - \ cold damage, and precision damage. A section also has weakness to fire 15; a\ - \ section of the wall destroyed by fire melts, evaporating into water and steam.\ - \ A section destroyed by means other than fire leaves behind a chilling mass of\ - \ ice that is difficult terrain and deals 2d6 cold damage to any creature passing\ - \ through it. \n\n**Heightened (+2)** The Hit Points of each section of the\ - \ wall increase by 10, and the cold damage dealt to creatures crossing a destroyed\ - \ section increases by 1d6." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Wall of Ice - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 382 - page_stop: 382 - targets: null - traditions: - - Arcane - - Primal - traits: - - Cold - - Evocation - - Water - trigger: null - type: Spell -- action_abbr: '2' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You shape a wall of solid stone. You create a 1-inch-thick wall of stone\ - \ up to 120 feet long, and 20 feet high. You can shape the wall's path, placing\ - \ each 5 feet of the wall on the border between squares. The wall doesn't need\ - \ to stand vertically, so you can use it to form a bridge or set of stairs, for\ - \ example. You must conjure the wall in an unbroken open space so its edges don't\ - \ pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot\ - \ section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune\ - \ to critical hits and precision damage. A destroyed section of the wall can be\ - \ moved through, but the rubble created from it is difficult terrain. \n\n**Heightened\ - \ (+2)** The Hit Points of each section of the wall increase by 15." - duration: null - has_been_manually_proofread: false - level: 5 - name: Wall of Stone - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 383 - page_stop: 383 - targets: null - traditions: - - Arcane - - Primal - traits: - - Conjuration - - Earth - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You transform the target creature into a harmless animal appropriate to\ - \ the area, with effects based on its Fortitude save. \n\n**Critical Success**\ - \ The target is unaffected. \n\n**Success** The target's body gains minor features\ - \ of the harmless animal. Its insides churn as they partially transform, causing\ - \ it to be sickened 1. When it recovers from the sickened condition, its features\ - \ revert to normal. \n\n**Failure** The target transforms for 1 minute but keeps\ - \ its mind. If it spends all its actions on its turn concentrating on its original\ - \ form, it can attempt a Will save to end the effect immediately. \n\n**Critical\ - \ Failure** The target is transformed into the chosen harmless animal, body and\ - \ mind, for an unlimited duration." - duration: varies - has_been_manually_proofread: false - level: 6 - name: Baleful Polymorph - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 320 - page_stop: 320 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Incapacitation - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity\ - \ damage. The target must attempt a basic Reflex save. The electricity arcs to\ - \ another creature within 30 feet of the first target, jumps to another creature\ - \ within 30 feet of that target, and so on. You can end the chain at any point.\ - \ You can't target the same creature more than once, and you must have line of\ - \ effect to all targets. Roll the damage only once, and apply it to each target\ - \ (halving or doubling as appropriate for its saving throw outcome). The chain\ - \ ends if any one of the targets critically succeeds at its save. \n\n**Heightened\ - \ (+1)** The damage increases by 1d12." - duration: null - has_been_manually_proofread: false - level: 6 - name: Chain Lightning - range: 500 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 322 - page_stop: 322 - targets: 1 creature, plus any number of additional creatures - traditions: - - Arcane - - Primal - traits: - - Electricity - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You teleport the targets to new positions within the area. The creatures\ - \ must each be able to fit in their new space, and their positions must be unoccupied,\ - \ entirely within the area, and in your line of sight. Unwilling creatures can\ - \ attempt a Will save. \n\n**Critical Success** The target can teleport if it\ - \ wants, but it chooses the destination within range. \n\n**Success** The target\ - \ is unaffected. \n\n**Failure** You teleport the target and choose its destination.\ - \ \n\n**Heightened (+1)** The number of targets increases by 1." - duration: null - has_been_manually_proofread: false - level: 6 - name: Collective Transposition - req: null - source: - - abbr: CRB - page_start: 324 - page_stop: 324 - targets: up to 2 creatures - traditions: - - Arcane - - Occult - traits: - - Conjuration - - Teleportation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You fire a green ray at your target. Make a spell attack. You deal 12d10\ - \ damage, and the target must attempt a basic Fortitude save. On a critical hit,\ - \ treat the save result as one degree worse. A creature reduced to 0 HP is reduced\ - \ to fine powder; its gear remains. An object you hit is destroyed (no save),\ - \ regardless of Hardness, unless it's an artifact or similarly hard to destroy.\ - \ A single casting can destroy no more than a 10-foot cube of matter. This automatically\ - \ destroys any force construct, such as a wall of force. \n\n**Heightened (+1)**\ - \ The damage increases by 2d10." - duration: null - has_been_manually_proofread: false - level: 6 - name: Disintegrate - range: 120 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 330 - page_stop: 330 - targets: 1 creature or unattended object - traditions: - - Arcane - traits: - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You take command of the target, forcing it to obey your orders. If you issue\ - \ an obviously self-destructive order, the target doesn't act until you issue\ - \ a new order. The effect depends on its Will save. \n\n**Critical Success**\ - \ The target is unaffected. \n\n**Success** The target is stunned 1 as it fights\ - \ off your commands. \n\n**Failure** The target follows your orders but can\ - \ attempt a Will save at the end of each of its turns. On a success, the spell\ - \ ends. \n\n**Critical Failure** As a failure, but the target receives a new\ - \ save only if you give it a new order that is against its nature, such as killing\ - \ its allies. \n\n**Heightened (10th)** The duration is unlimited." - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 6 - name: Dominate - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 332 - page_stop: 332 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Calling upon powerful transformative magic, you gain a Large dragon battle\ - \ form. You must have space to expand or the spell is lost. When you cast this\ - \ spell, choose one type of chromatic or metallic dragon. While in this form,\ - \ you gain the dragon trait. You have hands in this battle form and can take manipulate\ - \ actions. You can Dismiss the spell. \n\nYou gain the following statistics and\ - \ abilities regardless of which battle form you choose: \n\n * AC = 18 + your\ - \ level.\n\n * Ignore your armor's check penalty and Speed reduction.\n\n * 10\ - \ temporary Hit Points.\n\n * Speed 40 feet, fly Speed 100 feet.\n\n * Resistance\ - \ 10 against the damage type of your breath weapon (see below).\n\n * Darkvision\ - \ and imprecise scent 60 feet.\n\n * One or more unarmed melee attacks specific\ - \ to the battle form you choose, which are the only attacks you can use. You're\ - \ trained with them. Your attack modifier is +22, and your damage bonus is +6.\ - \ These attacks are Strength based (for the purpose of the enfeebled condition,\ - \ for example). If your unarmed attack modifier is higher, you can use it instead.\ - \ See below for more on these attacks.\n\n * Athletics modifier of +23, unless\ - \ your own modifier is higher.\n\n * **Breath Weapon** |2| (arcane, evocation)\ - \ The shape, damage, and damage type of your breath weapon depend on your specific\ - \ dragon form (see below). A creature in the area attempts a basic save against\ - \ your spell DC. This is a Reflex save unless stated otherwise in the special\ - \ ability description for your specific dragon form. Once activated, your breath\ - \ weapon can't be used again for 1d4 rounds. Your breath weapon has the trait\ - \ corresponding to the type of damage it deals.\n\n \n\nYou also gain specific\ - \ abilities based on the type of dragon you choose:\n\n * **Black** swim Speed\ - \ 60 feet; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee**\ - \ |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet),\ - \ **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage**\ - \ 3d8 piercing; **breath weapon** 60-foot line, 11d6 acid.\n\n * **Blue** burrow\ - \ Speed 20 feet; **Melee** |1| jaws, **Damage** 2d10 piercing plus 1d12 electricity;\ - \ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\ - \ 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet),\ - \ **Damage** 3d8 piercing; **breath weapon** 80-foot line, 6d12 electricity.\n\ - \n * **Brass** burrow Speed 20 feet; **Melee** |1| jaws, **Damage** 3d8 piercing\ - \ plus 2d4 fire; **Melee** |1| claw (agile), 3d10 slashing; **Melee** |1| tail\ - \ (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| spikes (reach 10\ - \ feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 15d4 fire.\n\ - \n * **Bronze** swim Speed 40 feet; **Melee** |1| jaws, **Damage** 2d10 piercing\ - \ plus 1d12 electricity; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\ - \ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1|\ - \ wing (reach 10 feet), **Damage** 3d8 slashing; **breath weapon** 80-foot line,\ - \ 6d12 electricity.\n\n * **Copper** climb Speed 25 feet on stone only; **Melee**\ - \ |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** |1| claw (agile),\ - \ **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10\ - \ bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage** 3d8 bludgeoning;\ - \ **breath weapon** 60-foot line, 10d6 acid.\n\n * **Gold** swim Speed 40 feet;\ - \ **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** |1| claw\ - \ (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet), **Damage**\ - \ 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing;\ - \ **breath weapon** 30-foot cone, 6d10 fire.\n\n * **Green** swim Speed 40 feet,\ - \ ignores difficult terrain from non-magical foliage; **Melee** |1| jaws, **Damage**\ - \ 2d12 piercing plus 2d6 poison; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\ - \ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1|\ - \ horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 30-foot cone,\ - \ 10d6 poison (Fortitude save instead of Reflex).\n\n * **Red** ignore concealed\ - \ from smoke; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee**\ - \ |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet),\ - \ **Damage** 3d10 bludgeoning; **Melee** |1| w i ng (reach 10 feet), **Damage**\ - \ 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\n\n * **Silver**\ - \ walk on clouds; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 cold;\ - \ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\ - \ 10), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone, 8d8 cold.\n\ - \n * **White** climb Speed 25 feet on ice only; **Melee** |1| jaws, **Damage**\ - \ 3d6 piercing plus 2d6 cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\ - \ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon**\ - \ 30-foot cone, 10d6 cold.\n\n \n\n**Heightened (8th)** Your battle form is\ - \ Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have\ - \ 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead\ - \ gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage\ - \ bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage." - duration: 1 minute - has_been_manually_proofread: false - level: 6 - name: Dragon Form - req: null - source: - - abbr: CRB - page_start: 332 - page_stop: 332 - targets: null - traditions: - - Arcane - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You drastically reduce the target's mental faculties. The target must attempt\ - \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target is stupefied 2 for 1 round. \n\n**Failure** The target is stupefied\ - \ 4 with an unlimited duration. \n\n**Critical Failure** The target is stupefied\ - \ 4 with an unlimited duration." - duration: varies - has_been_manually_proofread: false - level: 6 - name: Feeblemind - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Curse - - Emotion - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You try to turn the target's flesh into stone. The target must attempt a\ - \ Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target is slowed 1 for 1 round. \n\n**Failure** The target is slowed\ - \ 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing\ - \ save has the incapacitation trait. On a failed save, the slowed condition increases\ - \ by 1 (or 2 on a critical failure). A successful save reduces the slowed condition\ - \ by 1. When a creature is unable to act due to the slowed condition from flesh\ - \ to stone, the creature is petrified permanently. The spell ends if the creature\ - \ is petrified or the slowed condition is removed. \n\n**Critical Failure** \ - \ As failure, but the target is initially slowed 2." - duration: varies - has_been_manually_proofread: false - level: 6 - name: Flesh to Stone - range: 120 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: 1 creature made of flesh - traditions: - - Arcane - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You turn yourself invisible and create an illusory duplicate of yourself. - When you Sustain the Spell, you can mentally dictate a course of action for your - duplicate to follow that round. Your duplicate acts as though it had your full - number of actions, though it can't actually affect anything in the environment. - Both the duplicate and your invisibility persist for the spell's duration. Performing - a hostile action doesn't end mislead's invisibility, just like a 4th-level invisibility - spell. A creature that determines the duplicate is an illusion doesn't necessarily - know you're invisible, and one that can see your invisible form doesn't necessarily - know your duplicate is an illusion. If you Cast a Spell, attack, or otherwise - interact with another creature, as a part of that action you can attempt a Deception - check against observers' Perception DCs to convince them your duplicate used that - action. This doesn't fool anyone who's aware your duplicate is an illusion, nor - does it work if the attack obviously couldn't have come from the duplicate. For - instance, if you fired a ray, you could make it look like it came from the duplicate - as long as the duplicate was positioned appropriately, but if you attacked with - a sword and your duplicate was across the room from the target, your Deception - check would automatically fail. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 6 - name: Mislead - req: null - source: - - abbr: CRB - page_start: 352 - page_stop: 352 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A vision of apocalyptic destruction fills the mind of each creature in the\ - \ area. The vision deals 11d6 mental damage (basic Will save). On a critical failure,\ - \ the creature must also succeed at a Reflex save or believe it's trapped (stuck\ - \ in a fissure, adrift at sea, or some other fate in keeping with its vision).\ - \ If it fails the second save, it's also stunned for 1 minute. It can attempt\ - \ a new Will save at the end of each of its turns, and on a success, it disbelieves\ - \ the illusion and recovers from the stunned condition. \n\n**Heightened (+1)**\ - \ The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 6 - name: Phantasmal Calamity - range: 500 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 357 - page_stop: 357 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You replicate the attack of a deadly purple worm. You deal 6d6 piercing\ - \ damage to the touched creature and afflict it with purple worm venom. The target\ - \ must attempt a Fortitude save. \n\n**Purple Worm Venom** (poison) **Level**\ - \ 11 **Maximum Duration** 6 rounds\n\n * **Stage 1** 3d6 poison damage and enfeebled\ - \ 2 (1 round)\n\n * **Stage 2** 4d6 poison damage and enfeebled 2 (1 round)\n\n\ - \ * **Stage 3** 6d6 poison damage and enfeebled 2 (1 round).\n\n \n\n**Critical\ - \ Success** The target is unaffected. \n\n**Success** The target takes 3d6 poison\ - \ damage. \n\n**Failure** The target is afflicted with purple worm venom at stage\ - \ 1. \n\n**Critical Failure** The target is afflicted with purple worm venom\ - \ at stage 2." - duration: null - has_been_manually_proofread: false - level: '6' - name: Purple Worm Sting - range: touch - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 362 - page_stop: 362 - targets: 1 creature - traditions: - - Arcane - - Primal - traits: - - Necromancy - - Poison - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You manifest an aura that prevents creatures from approaching you. When\ - \ casting the spell, you can make the area any radius you choose, up to 40 feet.\ - \ A creature must attempt a Will save if it's within the area when you cast the\ - \ spell or as soon as it enters the area while the spell is in effect. Once a\ - \ creature has attempted the save, it uses the same result for that casting of\ - \ repulsion. Any restrictions on a creature's movement apply only if it voluntarily\ - \ moves toward you. For example, if you move closer to a creature, it doesn't\ - \ then need to move away. \n\n**Critical Success** The creature's movement is\ - \ not restricted. \n\n**Success** The creature treats each square in the area\ - \ as difficult terrain when moving closer to you. \n\n**Failure** The creature\ - \ can't move closer to you within the area." - duration: 1 minute - has_been_manually_proofread: false - level: 6 - name: Repulsion - range: emanation up to 40 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 363 - page_stop: 363 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Abjuration - - Aura - - Mental - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You magically spy on a creature of your choice. Scrying works like clairvoyance,\ - \ except that the image you receive is less precise, insuficient for teleport\ - \ and similar spells. Instead of creating an eye in a set location within 500\ - \ feet, you instead create an eye that manifests just above the target. You can\ - \ choose a target either by name or by touching one of its possessions or a piece\ - \ of its body. If you haven't met the target in person, scrying's DC is 2 lower,\ - \ and if you are unaware of the target's identity (perhaps because you found an\ - \ unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect\ - \ of scrying depends on the target's Will save. \n\n**Critical Success** The\ - \ spell fails and the target is temporarily immune for 1 week. The target also\ - \ gains a glimpse of you and learns its rough distance and direction from you.\ - \ \n\n**Success** The spell fails and the target is temporarily immune for 1\ - \ day. \n\n**Failure** The spell succeeds. \n\n**Critical Failure** The spell\ - \ succeeds, and the eye follows the target if it moves, traveling up to 60 feet\ - \ per round." - duration: sustained up to 10 minutes - has_been_manually_proofread: false - level: 6 - name: Scrying - range: planetary - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 367 - page_stop: 367 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Divination - - Scrying - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You cause any spells cast on the target to spill out their energy in harmful\ - \ surges. The target must attempt a Will save. \n\n**Critical Success** The\ - \ target is unaffected. \n\n**Success** Whenever the target becomes affected\ - \ by a spell with a duration, the target takes 2d12 persistent force damage. Each\ - \ time it takes persistent force damage from spellwrack, it reduces the remaining\ - \ duration of spells affecting it by 1 round. Only a successful Arcana check against\ - \ your spell DC can help the target recover from the persistent damage; the curse\ - \ and the persistent damage end after 1 minute. \n\n**Failure** As success,\ - \ but the curse and persistent damage do not end on their own. \n\n**Critical\ - \ Failure** As failure, but the persistent force damage is 4d12." - duration: null - has_been_manually_proofread: false - level: 6 - name: Spellwrack - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 371 - page_stop: 371 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Abjuration - - Curse - - Force - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You and the targets are instantly transported to any location within range,\ - \ as long as you can identify the location precisely both by its position relative\ - \ to your starting position and by its appearance (or other identifying features).\ - \ Incorrect knowledge of the location's appearance usually causes the spell to\ - \ fail, but it could instead lead to teleporting to an unwanted location or some\ - \ other unusual mishap determined by the GM. Teleport is not precise over great\ - \ distances. The targets appear at a distance from the intended destination equal\ - \ to roughly 1 percent of the total distance traveled, in a direction determined\ - \ by the GM. For short journeys, this lack of precision is irrelevant, but for\ - \ long distances this could be up to 1 mile. \n\n**Heightened (7th)** You and\ - \ the other targets can travel to any location within 1,000 miles. \n\n**Heightened\ - \ (8th)** You and the other targets can travel to any location on the same planet.\ - \ If you travel more than 1,000 miles, you arrive only 10 miles off target. \n\ - \n**Heightened (9th)** You and the other targets can travel to any location on\ - \ another planet within the same solar system. Assuming you have accurate knowledge\ - \ of the location's position and appearance, you arrive on the new planet 100\ - \ miles off target. \n\n**Heightened (10th)** As the 9th-level version, but\ - \ you and the other targets can travel to any planet within the same galaxy." - duration: null - has_been_manually_proofread: false - level: 6 - name: Teleport - range: 100 miles - req: null - source: - - abbr: CRB - page_start: 378 - page_stop: 378 - targets: you and up to 4 targets touched, either willing creatures or objects roughly - the size of a creature. - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Conjuration - - Teleportation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You see things within 60 feet as they actually are. The GM rolls a secret - counteract check against any illusion or transmutation in the area, but only for - the purpose of determining whether you see through it (for instance, if the check - succeeds against a polymorph spell, you can see the creature's true form, but - you don't end the polymorph spell). - duration: 10 minutes - has_been_manually_proofread: false - level: 6 - name: True Seeing - req: null - source: - - abbr: CRB - page_start: 378 - page_stop: 378 - targets: null - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Divination - - Revelation - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You draw in the blood and life force of other creatures through your outstretched\ - \ arms. You deal 12d6 negative damage to living creatures in the area. You gain\ - \ temporary Hit Points equal to half the damage a single creature takes from this\ - \ spell; calculate these temporary Hit Points using the creature that took the\ - \ most damage. You lose any remaining temporary Hit Points after 1 minute. \n\ - \n**Heightened (+1)** The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 6 - name: Vampiric Exsanguination - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 380 - page_stop: 380 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Death - - Necromancy - - Negative - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot burst - cast: material, somatic - components: - - Material - - Somatic - descr: "You create a pattern of lights that pulses with intensity. Creatures are\ - \ dazzled while inside the pattern. In addition, a creature must attempt a Will\ - \ saving throw if it's inside the pattern when you cast it, enters the pattern,\ - \ ends its turn within the pattern, or uses a Seek or Interact action on the pattern.\ - \ A creature currently blinded by the pattern doesn't need to attempt new saving\ - \ throws. \n\n**Success** The creature is unaffected. \n\n**Failure** The\ - \ creature is blinded by the pattern. If it exits the pattern, it can attempt\ - \ a new save to recover from the blinded condition at the end of each of its turns,\ - \ to a maximum duration of 1 minute. \n\n**Critical Failure** The creature is\ - \ blinded for 1 minute." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 6 - name: Vibrant Pattern - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 381 - page_stop: 381 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Incapacitation - - Visual - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You form an invisible wall of pure magical force up to 50 feet long and\ - \ up to 20 feet high. The wall has no discernible thickness. You must create the\ - \ wall in an unbroken open space so its edges don't pass through any creatures\ - \ or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit\ - \ Points, and it's immune to critical hits and precision damage. The wall blocks\ - \ physical effects from passing through it, and because it's made of force, it\ - \ blocks incorporeal and ethereal creatures as well. Teleportation effects can\ - \ pass through the barrier, as can visual effects (since the wall is invisible).\ - \ Wall of force is immune to counteracting effects of its level or lower, but\ - \ the wall is automatically destroyed by a disintegrate spell of any level or\ - \ by contact with a rod of cancellation or sphere of annihilation. \n\n**Heightened\ - \ (+2)** The Hit Points of the wall increases by 20." - duration: 1 minute - has_been_manually_proofread: false - level: 6 - name: Wall of Force - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 382 - page_stop: 382 - targets: null - traditions: - - Arcane - - Occult - traits: - - Evocation - - Force - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You prepare a spell that will trigger later. While casting contingency,\ - \ you also cast another spell of 4th level or lower with a casting time of no\ - \ more than 3 actions. This companion spell must be one that can affect you. You\ - \ must make any decisions for the spell when you cast contingency, such as choosing\ - \ a damage type for resist energy. During the casting, choose a trigger under\ - \ which the spell will be cast, using the same restrictions as for the trigger\ - \ of a Ready action. Once contingency is cast, you can cause the companion spell\ - \ to come into effect as a reaction with that trigger. It affects only you, even\ - \ if it would affect more creatures. If you define complicated conditions, as\ - \ determined by the GM, the trigger might fail. If you cast contingency again,\ - \ the newer casting supersedes the older. \n\n**Heightened (8th)** You can choose\ - \ a spell of 5th level or lower. \n\n**Heightened (9th)** You can choose a spell\ - \ of 6th level or lower. \n\n**Heightened (10th)** You can choose a spell of\ - \ 7th level or lower." - duration: 24 hours - has_been_manually_proofread: false - level: 7 - name: Contingency - req: null - source: - - abbr: CRB - page_start: 326 - page_stop: 326 - targets: null - traditions: - - Arcane - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You create a shimmering barrier that attempts to counteract teleportation - effects and planar travel into or out of the area, including items that allow - access to extradimensional spaces (such as a bag of holding). Dimensional lock - tries to counteract any attempt to summon a creature into the area but doesn't - stop the creature from departing when the summoning ends. - duration: null - has_been_manually_proofread: false - level: 7 - name: Dimensional Lock - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 329 - page_stop: 329 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You try to create a temporary duplicate of an enemy to fight on your behalf.\ - \ The target can attempt a Fortitude save to disrupt the spell. The duplicate\ - \ appears in an unoccupied space adjacent to the target and has the target's attack\ - \ modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it\ - \ has only 70 Hit Points and lacks the target's special abilities, including immunities,\ - \ resistances, and weaknesses. It has no magic items except weapon potency runes.\ - \ The duplicate gains the minion trait, and it can only Stride and Strike. Its\ - \ Strikes deal the target's normal damage but don't apply added effects, since\ - \ it doesn't have special abilities. The spell automatically ends if the duplicate's\ - \ Hit Points drop to 0. The duplicate attacks your enemies to the best of its\ - \ abilities. You can also try to give it additional instructions; when you Sustain\ - \ the Spell, you can also Command a Minion as part of your action, but the GM\ - \ determines whether the duplicate follows your command. The duplicate is unstable,\ - \ so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a\ - \ living creature, and it can never regain its lost Hit Points in any way. \n\ - \n**Critical Success** You fail to create a duplicate. \n\n**Success** The\ - \ duplicate deals half damage with its Strikes and the duration is reduced to\ - \ a maximum of 2 rounds. \n\n**Failure** The duplicate works as described. \ - \ \n\n**Heightened (+1)** The level of creature you can target increases by 2.\ - \ The duplicate has 10 more HP." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 7 - name: Duplicate Foe - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 334 - page_stop: 334 - targets: 1 enemy of level 15 or lower - traditions: - - Arcane - - Occult - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A globe of freezing darkness explodes in the area, dealing 8d10 cold damage\ - \ to creatures and objects in the area, plus 8d4 additional negative damage to\ - \ living creatures. Creatures and objects in the area must attempt a Reflex save.\ - \ If the globe overlaps with an area of magical light or affects a creature affected\ - \ by magical light, eclipse burst attempts to counteract the light effect. \n\ - \n**Critical Success** The creature or object is unaffected. \n\n**Success**\ - \ The creature or object takes half damage. \n\n**Failure** The creature or\ - \ object takes full damage. \n\n**Critical Failure** The creature or object\ - \ takes double damage. If it's a creature, it becomes blinded by the darkness\ - \ for an unlimited duration. \n\n**Heightened (+1)** The cold damage increases\ - \ by 1d10 and the negative damage against the living increases by 1d4." - duration: null - has_been_manually_proofread: false - level: 7 - name: Eclipse Burst - range: 500 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 334 - page_stop: 334 - targets: null - traditions: - - Arcane - - Divine - - Primal - traits: - - Cold - - Darkness - - Necromancy - - Negative - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You protect the target with a powerful, long-lasting energy barrier. The\ - \ target gains resistance 5 to acid, cold, electricity, fire, force, negative,\ - \ positive, and sonic damage. \n\n**Heightened (9th)** The resistances increase\ - \ to 10." - duration: 24 hours - has_been_manually_proofread: false - level: 7 - name: Energy Aegis - range: touch - req: null - source: - - abbr: CRB - page_start: 335 - page_stop: 335 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You become living flame, giving you fire immunity, resistance 10 to precision\ - \ damage, and weakness 5 to cold and to water. Any creature that touches you or\ - \ damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire\ - \ damage. Your unarmed attacks deal 1d4 additional fire damage, and your fire\ - \ spells deal one additional die of fire damage (of the same damage die the spell\ - \ uses). You can cast produce flame as an innate spell; the casting is reduced\ - \ from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't\ - \ need to breathe. \n\n**Heightened (9th)** Creatures touching you take 4d6\ - \ fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage,\ - \ and you have a fly Speed of 60 feet." - duration: 1 minute - has_been_manually_proofread: false - level: 7 - name: Fiery Body - req: null - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: null - traditions: - - Arcane - - Primal - traits: - - Fire - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You conjure an extradimensional demiplane consisting of a spacious dwelling - with a single entrance. The entrance connects to the plane where you Cast the - Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical - rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast - the spell. Once inside, you can shut the entrance, making it invisible. You and - the creatures you designated can reopen the door at will, just like opening a - physical door. Inside, the demiplane appears to be a mansion featuring a magnificent - foyer and numerous opulent chambers. The mansion can have any floor plan you imagine - as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, - and 30 feet tall. While the entrance to the mansion is closed, effects from outside - the mansion fail to penetrate it, and vice versa, except for plane shift, which - can be used to enter the mansion. You can use scrying magic and similar effects - to observe the outside only if they're capable of crossing planes. A staff of - up to 24 servants attends to anyone within the mansion. These are like the servant - created by the unseen servant spell, though they're visible, with an appearance - you determine during casting. The mansion is stocked with enough food to serve - a nine-course banquet to 150 people. - duration: 24 hours - has_been_manually_proofread: false - level: 7 - name: Magnificent Mansion - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 349 - page_stop: 349 - targets: null - traditions: - - Arcane - - Occult - traits: - - Conjuration - - Extradimensional - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target appears to be a gruesome and terrifying creature. The effect\ - \ is unique to each observer, so a human viewing the target might see a demon\ - \ with bloody fangs, but a demon observing the target might see a glowing angelic\ - \ visage. When any creature attempts a hostile action against the target, the\ - \ creature must attempt a Will save. It is then temporarily immune until the end\ - \ of its next turn. \n\n**Success** The creature is unaffected. \n\n**Failure**\ - \ The creature becomes frightened 2 before using its action. \n\n**Critical\ - \ Failure** The creature becomes frightened 2, and its action fails and is wasted.\ - \ \n\n**Heightened (8th)** You can target up to 5 creatures. If a creature uses\ - \ a hostile action or reaction that affects multiple targets simultaneously, it\ - \ needs to attempt only one save against mask of terror." - duration: 1 minute - has_been_manually_proofread: false - level: 7 - name: Mask of Terror - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 350 - page_stop: 350 - targets: 1 creature - traditions: - - Arcane - - Occult - - Primal - traits: - - Emotion - - Fear - - Illusion - - Mental - - Visual - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (focus, material, somatic, verbal) - components: - - Focus - - Material - - Somatic - - Verbal - descr: You and your allies traverse the barriers between planes of existence. The - targets move to another plane, such as the Plane of Fire, the Shadow Plane, or - the Abyss. You must have specific knowledge of the destination plane and use a - magic tuning fork created from material from that plane as a focus for the spell. - While the tuning forks for most prominent planes are uncommon, just like the spell - plane shift, more obscure planes and demiplanes often have rare tuning forks. - The spell is highly imprecise, and you appear 1d20x25 miles from the last place - one of the targets (of your choice) was located the last time that target traveled - to the plane. If it's the first time traveling to a particular plane for all targets, - you appear at a random location on the plane. Plane shift doesn't provide a means - of return travel, though casting plane shift again allows you to return to your - previous plane unless there are extenuating circumstances. - duration: null - has_been_manually_proofread: false - level: 7 - name: Plane Shift - range: touch - req: null - source: - - abbr: CRB - page_start: 357 - page_stop: 357 - targets: 1 willing creature, or up to 8 willing creatures joining hands - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Uncommon - - Conjuration - - Teleportation - trigger: null - type: Spell -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You utter an arcane word of power that can make the target blinded upon\ - \ hearing it. Once targeted, the target is then temporarily immune for 10 minutes.\ - \ The effect of the spell depends on the target's level. \n\n**11th or Lower**\ - \ The target is blinded permanently. \n\n**12th-13th** The target is blinded\ - \ for 1d4 minutes. \n\n**14th or Higher** The target is dazzled for 1 minute.\ - \ \n\n**Heightened (+1)** The levels at which each outcome applies increase\ - \ by 2." - duration: varies - has_been_manually_proofread: false - level: 7 - name: Power Word Blind - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 358 - page_stop: 358 - targets: 1 creature - traditions: - - Arcane - traits: - - Uncommon - - Auditory - - Enchantment - - Mental - trigger: NULl - type: Spell -- action_abbr: '2' - area: 30-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: 'A spray of rainbow light beams cascades from your open hand. Each creature - in the area must roll 1d8 on the table below to see which beam affects it, then - attempt a saving throw of the indicated type. The table notes any additional traits - that apply to each type of ray. If a creature is struck by multiple beams, it - uses the same d20 result for all its saving throws. For all rays, a successful - saving throw negates the effect for that creature.Prismatic Spray 1d8ColorSaveEffects - (Traits) 1RedReflex50 fire damage (fire) 2OrangeReflex60 acid damage (acid) 3YellowReflex70 - electricity damage (electricity) 4GreenFortitude30 poison damage and enfeebled - 1 for 1 minute (poison) 5BlueFortitudeAffected as if by flesh to stone 6IndigoWillConfused, - as the warp mind spell (mental) 7VioletWillSlowed for 1 minute; if a critical - failure, sent to another plane, as plane shift (teleportation) 8Potent beam-Affected - by two beams - roll twice, rerolling any duplicates or results of 8 ' - duration: null - has_been_manually_proofread: false - level: 7 - name: Prismatic Spray - req: null - source: - - abbr: CRB - page_start: 360 - page_stop: 360 - targets: null - traditions: - - Arcane - - Occult - traits: - - Evocation - - Light - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You project an illusory image of yourself. You must stay within range of\ - \ the image, and if at any point you can't see the image, the spell ends. Whenever\ - \ you Cast a Spell other than one whose area is an emanation, you can cause the\ - \ spell effect to originate from either yourself or the image. Because the image\ - \ is an illusion, it can't benefit from spells, though visual manifestations of\ - \ the spell appear. The image has the same AC and saves as you. If it is hit by\ - \ an attack or fails a save, the spell ends. \n\n**Heightened (+2)** The maximum\ - \ duration you can Sustain the Spell increases to 10 minutes." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 7 - name: Project Image - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 360 - page_stop: 360 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Mental - trigger: null - type: Spell -- action_abbr: '3' - area: 20-foot radius, 40-foot-tall cylinder - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You reverse gravity in the area. Creatures and objects that aren't secured - to the ground immediately fall upward to the top of the area. A creature might - be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. - If a creature falls against a solid object (such as a ceiling), it takes the appropriate - amount of falling damage and lands on the surface. Once an object or creature - reaches the top of the area, it floats, caught between the normal and reversed - gravity. The creature can move along the plane where the two forms of gravity - meet. Creatures that can levitate or fly can use those abilities to mitigate the - effects of reverse gravity.When reverse gravity ends, all creatures and objects - caught in the area fall back down. Likewise, anything that moves beyond the spell's - area is subjected to normal gravity again. - duration: 1 minute - has_been_manually_proofread: false - level: 7 - name: Reverse Gravity - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 365 - page_stop: 365 - targets: null - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: This abjuration reflects spells cast at you back at their caster. When a - spell targets you, you can spend a reaction to attempt to reflect it. This uses - the rules for counteracting the spell, but if the spell is successfully counteracted, - the effect is turned back on the caster. Whether or not the counteract attempt - is successful, spell turning then ends. Spell turning can't affect spells that - aren't targeted (such as area spells). If spell turning reflects a spell back - at a caster who is also under the effect of spell turning, their spell turning - can attempt to reflect their own spell back at you again; if they do so, their - counteract attempt automatically succeeds. - duration: 1 hour - has_been_manually_proofread: false - level: 7 - name: Spell Turning - req: null - source: - - abbr: CRB - page_start: 371 - page_stop: 371 - targets: null - traditions: - - Arcane - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You delve into the possible futures of the next few seconds to understand - all the ways your target might avoid harm, then cast out a vision of that future - to those around you. On the first attack roll made against the target during true - target's duration, the attacker rolls twice and uses the better result. The attacker - also ignores circumstance penalties to the attack roll and any flat check required - due to the target being concealed or hidden. - duration: until the start of your next turn - has_been_manually_proofread: false - level: 7 - name: True Target - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 379 - page_stop: 379 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Divination - - Fortune - - Prediction - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You scramble a creature's mental faculties and sensory input. The target\ - \ must attempt a Will saving throw. Regardless of the result of that save, the\ - \ target is then temporarily immune for 10 minutes. Warp mind's effects happen\ - \ instantly, so dispel magic and other effects that counteract spells can't counteract\ - \ them. However, alter reality, miracle, primal phenomenon, restoration, or wish\ - \ can still counteract the effects. \n\n**Critical Success** The target is unaffected.\ - \ \n\n**Success** The target spends the first action on its next turn with the\ - \ confused condition. \n\n**Failure** The target is confused for 1 minute. \ - \ \n\n**Critical Failure** The target is confused permanently." - duration: null - has_been_manually_proofread: false - level: 7 - name: Warp Mind - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 383 - page_stop: 383 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Emotion - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: '3' - area: 10-foot emanation - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You repel all magic from the target area, preventing spells and other magic - from functioning. Spells can't penetrate the area, magic items cease to function - within it, and no one inside can cast spells or use magic abilities. Likewise, - spells- such as dispel magic-can't affect the field itself unless they are of - a higher level. Magic effects resume the moment they pass outside the field. For - example, a ray fired from one side of the field could target a creature on the - other side (as long as caster and target are both outside the field). A summoned - creature winks out of existence but reappears if the field moves or ends. Invested - magic items cease to function, but they remain invested and resume functioning - when they exit the field; the ability boost from an apex item isn't suppressed - within the field. Spells of a higher level than the antimagic field overcome its - effects, and can even be cast by a creature within the field. The field disrupts - only magic, so a +3 longsword still functions as a longsword. Magically created - creatures (such as golems) function normally within an antimagic field. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 8 - name: Antimagic Field - req: null - source: - - abbr: CRB - page_start: 318 - page_stop: 318 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Rare - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: material, somatic - components: - - Material - - Somatic - descr: You shroud a creature from others' senses. The target becomes undetected, - not just to sight but to all senses, allowing the target to count as invisible - no matter what precise and imprecise senses an observer might have. It's still - possible for a creature to find the target by Seeking, looking for disturbed dust, - hearing gaps in the sound spectrum, or finding some other way to discover the - presence of an otherwise-undetectable creature. - duration: 10 minutes - has_been_manually_proofread: false - level: 8 - name: Disappearance - range: touch - req: null - source: - - abbr: CRB - page_start: 330 - page_stop: 330 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Illusion - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You learn the name of the target's exact location (including the building, - community, and country) and plane of existence. You can target a creature only - if you've seen it in person, have one of its significant belongings, or have a - piece of its body. To target an object, you must have touched it or have a fragment - of it. Discern location automatically overcomes protections against detection - and divination of lower level than this spell, even if they would normally have - a chance to block it. - duration: null - has_been_manually_proofread: false - level: 8 - name: Discern Location - range: unlimited - req: null - source: - - abbr: CRB - page_start: 330 - page_stop: 330 - targets: 1 creature or object - traditions: - - Arcane - - Divine - - Occult - traits: - - Uncommon - - Detection - - Divination - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (somatic, verbal) - components: - - Somatic - - Verbal - descr: When you Cast this Spell, any targets-including you-can choose to immediately - fall asleep. The spell ends for any creatures that don't choose to fall asleep. - Sleepers join a shared dream, where they can communicate with one another as though - they were in the same room. Individual targets leave this shared dream upon awakening, - and if all the targets awaken, the spell ends. - duration: 1 hour - has_been_manually_proofread: false - level: 8 - name: Dream Council - range: planetary - req: null - source: - - abbr: CRB - page_start: 333 - page_stop: 333 - targets: up to 12 creatures you know by name and have met in person - traditions: - - Arcane - - Occult - traits: - - Illusion - - Mental - - Sleep - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shake the ground, topple creatures into fissures, and collapse structures.\ - \ The GM might add additional effects in certain areas. Cliffs might collapse,\ - \ causing creatures to fall, or a lake might drain as fissures open up below its\ - \ surface, leaving a morass of quicksand. Shaking Ground The ground is difficult\ - \ terrain, and creatures on it take a -2 circumstance penalty to attack rolls,\ - \ AC, and skill checks. Fissures Each creature on the ground must attempt a Reflex\ - \ save at the start of its turn to keep its footing and avoid falling into 40-foot-deep\ - \ fissures that open beneath it. The fissures are permanent, and their sides require\ - \ DC 15 Athletics to Climb. Collapse Structures and ceilings might collapse. The\ - \ GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average\ - \ structure and most natural formations, DC 9 for a shoddy structure, all adjusted\ - \ higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage;\ - \ each creature caught in a collapse must attempt a Reflex save to avoid it. \ - \ \n\n**Critical Success** The creature takes half the collapse damage. \n\n\ - **Success** The creature takes half the collapse damage and falls prone. \n\n\ - **Failure** The creature takes the full collapse damage and falls prone. \n\n\ - **Critical Failure** The creature takes the full collapse damage and falls into\ - \ a fissure. \n\n**Heightened (10th)** You create a massive earthquake that\ - \ can devastate a settlement. The range increases to half a mile and the area\ - \ to a quarter-mile burst." - duration: 1 round - has_been_manually_proofread: false - level: 8 - name: Earthquake - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 334 - page_stop: 334 - targets: null - traditions: - - Arcane - - Primal - traits: - - Earth - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You pull the moisture from the targets' bodies, dealing 10d10 negative damage.\ - \ Creatures made of water (such as water elementals) and plant creatures use the\ - \ outcome for one degree of success worse than the result of their saving throw.\ - \ Creatures whose bodies contain no significant moisture (such as earth elementals)\ - \ are immune to horrid wilting. \n\n**Heightened (+1)** The damage increases\ - \ by 1d10." - duration: null - has_been_manually_proofread: false - level: 8 - name: Horrid Wilting - range: 500 feet - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 344 - page_stop: 344 - targets: any number of living creatures - traditions: - - Arcane - - Primal - traits: - - Necromancy - - Negative - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You transport the target into an extradimensional maze of eldritch origin\ - \ and trap it there. Once each turn, the target can spend 1 action to attempt\ - \ a Survival check or Perception check against your spell DC to escape the maze.\ - \ The possible outcomes are as follows.Teleportation magic doesn't help the creature\ - \ escape unless the magic can transport across planes, such as plane shift. When\ - \ the spell ends, either because the target escaped or the duration ran out, the\ - \ target returns to the space it occupied when it was banished, or to the nearest\ - \ space if the original is now filled. \n\n**Critical Success** The target escapes\ - \ and the spell ends. \n\n**Success** The target escapes and the spell ends.\ - \ \n\n**Failure** The target makes no progress toward escape. \n\n**Critical\ - \ Failure** The target makes no progress toward escape, and if it was on the\ - \ right path, it no longer is." - duration: sustained - has_been_manually_proofread: false - level: 8 - name: Maze - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 350 - page_stop: 350 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Conjuration - - Extradimensional - - Teleportation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Powerful wards hide a creature from divination magic. The target gains a - +4 status bonus to saves against mental effects. Mind blank attempts to counteract - any detection, revelation, and scrying effects as if its spell level were 1 higher - than its actual level. On a success, the divination effect functions normally - except that it detects nothing about the target and its possessions. For instance, - detect magic would still detect other magic in the area, but not any magic on - the target. - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 8 - name: Mind Blank - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 351 - page_stop: 351 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You transform into the shape of a legendary monster, assuming a Huge battle\ - \ form. You must have enough space to expand into or the spell is lost. When you\ - \ cast this spell, choose phoenix, purple worm, or sea serpent. While in this\ - \ form, you gain the beast trait (for phoenix) or the animal trait (for purple\ - \ worm or sea serpent). You can Dismiss the spell. You gain the following statistics\ - \ and abilities regardless of which battle form you choose: \n\n * AC = 20 +\ - \ your level. Ignore your armor's check penalty and Speed reduction.\n\n * 20\ - \ temporary Hit Points.\n\n * Darkvision.\n\n * One or more unarmed melee attacks\ - \ specific to the battle form you choose, which are the only attacks you can use.\ - \ You're trained with them. Your attack modifier is +28, and you use the listed\ - \ damage. These attacks are Strength based (for the purpose of the enfeebled condition,\ - \ for example). If your unarmed attack modifier is higher, you can use it instead.\n\ - \n * Athletics modifier of +30, unless your own modifier is higher.\n\n \n\n\ - You also gain specific abilities based on the type of monster you choose:\n\n\ - \ * **Phoenix** Speed 30 feet, fly Speed 90 feet; **Melee** |1| beak (reach 15\ - \ feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; **Melee**\ - \ |1| talon (agile, reach 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame**\ - \ (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends\ - \ out from you. A creature that enters or ends its turn within the aura takes\ - \ 2d6 fire damage. A creature can take this damage only once per turn. You can\ - \ use a single action, which has the concentrate trait, to activate or deactivate\ - \ this aura.\n\n * **Purple Worm** Speed 40 feet, burrow Speed 30 feet, swim Speed\ - \ 20 feet; **Melee** |1| jaws (reach 10 feet), **Damage** 2d12+20 piercing; **Melee**\ - \ |1| stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent\ - \ poison; **Melee** |1| body (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable**\ - \ You automatically recover from the paralyzed, slowed, and stunned conditions\ - \ at the end of each of your turns. You're also immune to being immobilized and\ - \ ignore difficult terrain and greater difficult terrain.\n\n * **Sea Serpent**\ - \ Speed 20 feet, swim Speed 90 feet; **Melee** |1| jaws (reach 15 feet), **Damage**\ - \ 2d12+20 piercing; **Melee** |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning;\ - \ **Spine Rake** |2| (move) You extend your spines and Swim or Stride. Each creature\ - \ you're adjacent to at any point during your movement takes 4d8+10 slashing damage\ - \ (basic Reflex against your spell DC).\n\n \n\n**Heightened (9th)** You instead\ - \ gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage\ - \ by one damage die, and Athletics +33." - duration: 1 minute - has_been_manually_proofread: false - level: 8 - name: Monstrosity Form - req: null - source: - - abbr: CRB - page_start: 353 - page_stop: 353 - targets: null - traditions: - - Arcane - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You fire a blue-white ray of freezing air and swirling sleet from your finger\ - \ that can chill your target to the bones. You must succeed at a spell attack\ - \ roll to affect the target, which then takes 10d8 cold damage and is drained\ - \ 2. \n\n**Heightened (+1)** The damage increases by 2d8." - duration: null - has_been_manually_proofread: false - level: 8 - name: Polar Ray - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 358 - page_stop: 358 - targets: 1 creature or object - traditions: - - Arcane - - Primal - traits: - - Cold - - Evocation - trigger: null - type: Spell -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You stun the target with an arcane word of power. Once targeted, the target\ - \ is then temporarily immune for 10 minutes. The effect of the spell depends on\ - \ the target's level. 13th or Lower The target is stunned for 1d6 rounds. 14th-15th\ - \ The target is stunned for 1 round. 16th or Higher The target is stunned 1. \ - \ \n\n**Heightened (+1)** The levels at which each outcome applies increase by\ - \ 2." - duration: varies - has_been_manually_proofread: false - level: 8 - name: Power Word Stun - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 359 - page_stop: 359 - targets: 1 creature - traditions: - - Arcane - traits: - - Uncommon - - Auditory - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You create an opaque wall of shimmering, multicolored light. The wall is - straight and vertical, stretching 60 feet long and 30 feet high. You must form - the wall in an unbroken open space so its edges don't pass through any creatures - or objects, or the spell is lost. You can pass through the wall and ignore its - effects. The wall sheds bright light out to 20 feet on each side (and dim light - to the next 20 feet). Creatures other than you that come into the wall's light - must attempt a Will save; they're dazzled for 1 round on a success, blinded for - 1 round on a failure, and blinded for 1 minute on a critical failure. They are - then temporarily immune to the blinding effect for 1 hour. A prismatic wall has - seven different layers, each a different color. Red, orange, yellow, and green - have the effect of a 5th-level chromatic wall (page 323) spell of that color, - and the others have the effect of a 7th-level chromatic wall spell of that color. - A creature that tries to pass through the wall must attempt a saving throw against - each component wall. The effects take place simultaneously, so a creature turned - to stone by the blue wall is still treated as a creature for the indigo and violet - walls. The wall as a whole is immune to counteracting effects of the wall's level - or lower; each color must be counteracted by its specific spell, as described - in chromatic wall. This must be done in order (red, orange, yellow, green, blue, - indigo, then violet). A given color can't be affected until the previous color - is counteracted. Counteracting a color wall removes that color's effect from the - wall, and counteracting them all ends prismatic wall. You can Dismiss the spell. - duration: 1 hour - has_been_manually_proofread: false - level: 8 - name: Prismatic Wall - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 360 - page_stop: 360 - targets: null - traditions: - - Arcane - - Occult - traits: - - Abjuration - - Light - trigger: null - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: material, somatic - components: - - Material - - Somatic - descr: "A field of cascading, ever-changing colors manifests in the air. Creatures\ - \ are dazzled while inside the pattern, as are those within 20 feet of the pattern's\ - \ area. A creature must attempt a Will save if it is inside the pattern when you\ - \ cast it, enters the pattern, ends its turn within the pattern, or uses a Seek\ - \ or Interact action on the pattern. A creature currently affected by the pattern\ - \ doesn't need to attempt new saves. \n\n**Success** The creature is unaffected.\ - \ \n\n**Failure** The creature is confused for 1d4 rounds. \n\n**Critical Failure**\ - \ The creature is stunned for 1d4 rounds. After the stunned condition ends, the\ - \ creature is confused for the remaining duration of the spell." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 8 - name: Scintillating Pattern - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 367 - page_stop: 367 - targets: null - traditions: - - Arcane - - Occult - traits: - - Illusion - - Incapacitation - - Visual - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target is overcome with an all-consuming urge to dance. For the duration\ - \ of the spell, the target is flat-footed and can't use reactions. While affected,\ - \ the creature can't use actions with the move trait except to dance, using the\ - \ Stride action to move up to half its Speed. \n\n**Critical Success** The target\ - \ is unaffected. \n\n**Success** The spell's duration is 3 rounds, and the target\ - \ must spend at least 1 action each turn dancing. \n\n**Failure** The spell's\ - \ duration is 1 minute, and the target must spend at least 2 actions each turn\ - \ dancing. \n\n**Critical Failure** The spell's duration is 1 minute, and the\ - \ target must spend all its actions each turn dancing." - duration: varies - has_been_manually_proofread: false - level: 8 - name: Uncontrollable Dance - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 379 - page_stop: 379 - targets: 1 creature - traditions: - - Arcane - - Occult - traits: - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "This spell grants perfect sight based on scrying, allowing several willing\ - \ targets to track the exact movements or position of one creature or object.\ - \ Choose one target creature or object in the area to be tracked. It becomes the\ - \ sensor for the spell. Up to five willing creatures of your choice in the area\ - \ can see a ghostly image of this creature or object when it's out of their sight.\ - \ They can perceive the creature or object perfectly, allowing them to ignore\ - \ the concealed or invisible condition, though physical barriers still provide\ - \ cover. The tracking creatures can see the tracked creature or object through\ - \ all barriers other than lead or running water, which block their vision. Distance\ - \ doesn't matter, though the creature or object might move so far away it becomes\ - \ too small to perceive. The tracking creatures don't see any of the environment\ - \ around the target, though they do see any gear a creature is wearing or holding,\ - \ and they can tell if it removes objects from its person. If the target to be\ - \ tracked is willing, the duration is 1 hour. If you try to track an unwilling\ - \ creature, the target must attempt a Will save. \n\n**Critical Success** The\ - \ creature or object is unaffected. \n\n**Success** As described, and the duration\ - \ is 1 minute. \n\n**Failure** As described, and the duration is 1 hour." - duration: varies - has_been_manually_proofread: false - level: 8 - name: Unrelenting Observation - range: 100 feet - req: null - source: - - abbr: CRB - page_start: 379 - page_stop: 379 - targets: 1 creature or object tracked and up to 5 other willing creatures - traditions: - - Arcane - - Occult - traits: - - Divination - - Scrying - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Crackling energy disjoins the target. You attempt to counteract it (page - 458). If you succeed, it's deactivated for 1 week. On a critical success, it's - destroyed. If it's an artifact or similar item, you automatically fail. - duration: null - has_been_manually_proofread: false - level: 9 - name: Disjunction - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 330 - page_stop: 330 - targets: 1 magic item - traditions: - - Arcane - - Primal - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You gain a sixth sense that warns you of danger that might befall the target\ - \ of the spell. If you choose a creature other than yourself as the target, you\ - \ create a psychic link through which you can inform the target of danger. This\ - \ link is a mental effect. Due to the amount of information this spell requires\ - \ you to process, you can't have more than one foresight spell in effect at a\ - \ time. Casting foresight again ends the previous foresight. While foresight is\ - \ in effect, the target gains a +2 status bonus to initiative rolls and isn't\ - \ flat-footed against undetected creatures or when flanked. In addition, you gain\ - \ the following reaction. \n\n**Foresight**" - duration: 1 hour - effect: ' If the hostile creature or danger forces the target to roll dice (a saving - throw, for example), the target rolls twice and uses the higher result, and this - spell gains the fortune trait. But if the hostile creature or danger is rolling - against the target (an attack roll or skill check, for example), that hostile - creature or danger rolls twice and uses the lower result, and this spell gains - the misfortune trait.' - has_been_manually_proofread: false - level: 9 - name: Foresight - range: touch - req: null - source: - - abbr: CRB - page_start: 340 - page_stop: 340 - targets: 1 creature - traditions: - - Arcane - - Divine - - Occult - traits: - - Divination - - Mental - - Prediction - trigger: The target of foresight defends against a hostile creature or other danger. - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You crush the target by causing it to collapse in on itself, dealing 75\ - \ damage. Each time you Sustain the Spell, you must choose a new target to be\ - \ subject to the same effect; the same creature can never be targeted more than\ - \ once with a single casting of this spell. You also can't affect more than one\ - \ creature per turn with implosion. You can't target a creature that's incorporeal,\ - \ gaseous, or liquid, or one that otherwise lacks a solid form. \n\n**Heightened\ - \ (+1)** The damage increases by 10." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 9 - name: Implosion - range: 30 feet - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 346 - page_stop: 346 - targets: 1 corporeal creature - traditions: - - Arcane - - Primal - traits: - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot line - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You unleash a wave of necromantic energy to snuff out the life force of\ - \ those in its path. Each creature of 17th level or lower in the line must attempt\ - \ a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points,\ - \ that creature dies instantly. If massacre doesn't kill even a single creature,\ - \ the negative energy violently explodes back toward you, dealing an additional\ - \ 30 negative damage to every creature in the line (even those above 17th level)\ - \ and 30 negative damage to you. \n\n**Critical Success** The creature is unaffected.\ - \ \n\n**Success** The creature takes 9d6 negative damage. \n\n**Failure** \ - \ The creature takes 100 negative damage. \n\n**Critical Failure** The creature\ - \ dies. \n\n**Heightened (10th)** The spell can affect creatures up to 19th\ - \ level. Increase the damage to 10d6 on a success, and to 115 on a failure." - duration: null - has_been_manually_proofread: false - level: 9 - name: Massacre - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 350 - page_stop: 350 - targets: null - traditions: - - Arcane - - Divine - - Primal - traits: - - Death - - Necromancy - - Negative - trigger: null - type: Spell -- action_abbr: '2' - area: 4 40-foot bursts - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You call down four meteors that explode in a fiery blast. Each meteor deals\ - \ 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center\ - \ of its area of effect before exploding, dealing 14d6 fire damage to any creatures\ - \ in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and\ - \ a creature takes the same amount of fire damage no matter how many overlapping\ - \ explosions it's caught in. The saving throw applies to both the bludgeoning\ - \ and the fire damage. \n\n**Heightened (+1)** The bludgeoning damage increases\ - \ by 1d10, and the fire damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 9 - name: Meteor Swarm - range: 500 feet - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 351 - page_stop: 351 - targets: null - traditions: - - Arcane - - Primal - traits: - - Evocation - - Fire - trigger: null - type: Spell -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: "You utter the most powerful arcane word of power. Once targeted, the target\ - \ is then temporarily immune for 10 minutes. The effect of the spell depends on\ - \ the target's level. 14th or Lower The target dies instantly. 15th If the target\ - \ has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit\ - \ Points and becomes dying 1, or increases its dying condition by 1 if it's already\ - \ dying. 16th or Higher The target takes 50 damage; if this brings the target\ - \ to 0 Hit Points, the target dies instantly. \n\n**Heightened (10th)** The\ - \ levels at which each outcome applies increase by 2." - duration: varies - has_been_manually_proofread: false - level: 9 - name: Power Word Kill - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 358 - page_stop: 358 - targets: 1 creature - traditions: - - Arcane - traits: - - Uncommon - - Auditory - - Death - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You create a seven-layered sphere to protect an area. This multicolored sphere - functions like a prismatic wall but is shaped in a 10-foot burst centered on a - corner of your space. You must form the sphere in an unbroken open space so its - edges don't pass through any creatures or objects, or the spell is lost. - duration: 1 hour - has_been_manually_proofread: false - level: 9 - name: Prismatic Sphere - range: 10 feet - req: null - source: - - abbr: CRB - page_start: 359 - page_stop: 359 - targets: null - traditions: - - Arcane - - Occult - traits: - - Abjuration - - Light - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You conjure a towering mansion up to four stories tall and up to 300 feet - on a side. While Casting the Spell, you hold an image of the mansion and its desired - appearance in your mind. The mansion can contain as many or as few rooms as you - desire, and it is decorated as you imagine it. You can imagine a purpose for each - room of the mansion, and the proper accouterments appear within. Any furniture - or other mundane fixtures function normally for anyone inside the mansion, but - they cease to exist if taken beyond its walls. No fixture created with this spell - can create magical effects, but magical devices brought into the mansion function - normally. Your mansion contains the same types and quantities of foodstuffs and - servants as created by the magnificent mansion spell. Each of the mansion's exterior - doorways and windows are protected by alarm spells. You choose whether each alarm - is audible or mental as you Cast the Spell, and each has a different sound (for - an audible alarm) or sensation (for a mental one), allowing you to instantly determine - which portal has been used. - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 9 - name: Resplendent Mansion - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 364 - page_stop: 364 - targets: null - traditions: - - Arcane - - Occult - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Harnessing your mastery of transformative magic, you take on a mutable form. - You transform yourself into any form you could choose with a polymorph spell in - your spell repertoire or that you could prepare of 8th level or lower (including - any 8th-level or lower heightened versions of spells you know). You choose the - type of creature as you Cast the Spell rather than when you prepare it. You can - change your form to any other form you could choose with this spell by using a - single action, which has the concentrate trait. You can Dismiss this spell. - duration: 1 minute - has_been_manually_proofread: false - level: 9 - name: Shapechange - req: null - source: - - abbr: CRB - page_start: 368 - page_stop: 368 - targets: null - traditions: - - Arcane - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You send the target a message of 25 words or fewer, and it can respond immediately - with its own message of 25 words or fewer. Your message is insidious and has the - effect of suggestion, with the message substituting for the spoken suggestion. - On a successful save, the target is temporarily immune for 1 day, and on a critical - success, the target is temporarily immune for 1 month. You can target a creature - only if you have previously been in telepathic contact with it before, such as - via the telepathy spell. - duration: varies - has_been_manually_proofread: false - level: 9 - name: Telepathic Demand - range: planetary - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 377 - page_stop: 377 - targets: 1 creature you've telepathically contacted before - traditions: - - Arcane - - Divine - - Occult - traits: - - Enchantment - - Incapacitation - - Linguistic - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You fill the targets' minds with terrifying images of fearsome creatures,\ - \ each drawn from the targets' worst fears. Only the targets can see their assailants.\ - \ Each target takes 16d6 mental damage and must attempt a Will save. \n\n**Critical\ - \ Success** The target is unaffected. \n\n**Success** The target takes half\ - \ damage and is frightened 1. \n\n**Failure** The target takes full damage and\ - \ is frightened 2. \n\n**Critical Failure** The target is so afraid, it might\ - \ instantly die. It must attempt a Fortitude saving throw. If the target succeeds,\ - \ it takes double damage and is frightened 2, and it's also fleeing until the\ - \ end of its next turn unless it critically succeeded. If it fails, it is reduced\ - \ to 0 Hit Points and dies." - duration: null - has_been_manually_proofread: false - level: 9 - name: Weird - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 385 - page_stop: 385 - targets: any number of creatures - traditions: - - Arcane - - Occult - traits: - - Death - - Emotion - - Fear - - Illusion - - Mental - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You call upon the unimaginable power of world-ending cataclysms, ripping - a small piece of each cataclysm and combining them together into one horrifically - powerful attack. The following effects come down upon all creatures in the area. - Treat the resistances of creatures in the area as if they were 10 lower for the - purpose of determining the cataclysm's damage. Each creature attempts one basic - Reflex save that applies to all six types of damage. Flesh-dissolving acid rain - deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on - the ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 - cold damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. - Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures - flying in the area. An instant tsunami sweeps over creatures in the area, dealing - 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in - the area). A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. - duration: null - has_been_manually_proofread: false - level: 10 - name: Cataclysm - range: 1,000 feet - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 322 - page_stop: 322 - targets: null - traditions: - - Arcane - - Primal - traits: - - Acid - - Air - - Cold - - Earth - - Electricity - - Evocation - - Fire - - Water - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You tear open a rift to another plane, creating a portal that creatures can - travel through in either direction. This portal is vertical and circular, with - a radius of 40 feet. The portal appears at a location of your choice on the destination - plane, assuming you have a clear idea of both the destination's location on the - plane and what the destination looks like. If you attempt to create a gate into - or out of the realm of a deity or another powerful being, that being can prevent - the gate from forming. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 10 - name: Gate - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 340 - page_stop: 340 - targets: null - traditions: - - Arcane - - Divine - - Occult - traits: - - Uncommon - - Conjuration - - Teleportation - trigger: null - type: Spell -- action_abbr: null - cast: 1 hour (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You fully re-create an object from nothing, even if the object was destroyed. - To do so, you must be able to picture the object in your mind. Additionally, the - material component must be a remnant of the item, no matter how small or insignificant - (even a speck of dust that remains from disintegrate is enough). The spell fails - if your imagination relied on too much guesswork; if the object would be too large - to fit in a 5-foot cube; if the object still exists and you were simply not aware - of it; or if the object is an artifact, has a level over 20, or has similar vast - magical power. The item reassembles in perfect condition. Even if your mental - image was of a damaged or weathered object, the new one is in this perfected form. - If the object was magical, this spell typically restores its constant magical - properties, but not any temporary ones, such as charges or one-time uses. An item - with charges or uses per day has all of its uses expended when remade, but it - replenishes them normally thereafter. - duration: null - has_been_manually_proofread: false - level: 10 - name: Remake - range: 5 feet - req: null - source: - - abbr: CRB - page_start: 363 - page_stop: 363 - targets: null - traditions: - - Arcane - - Divine - - Occult - - Primal - traits: - - Uncommon - - Conjuration - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You temporarily stop time for everything but yourself, allowing you to use - several actions in what appears to others to be no time at all. Immediately after - casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each. - After each set of actions, 1 round passes, but only for you, effects specifically - targeting or affecting you, and effects you create during the stoppage. All other - creatures and objects are invulnerable to your attacks, and you can't target or - affect them with anything. Once you have finished your actions, time begins to - flow again for the rest of the world. If you created an effect with a duration - that extends beyond the time stop's duration, such as wall of fire, it immediately - affects others again, but it doesn't have any of the effects that happen only - when you first cast the spell. - duration: null - has_been_manually_proofread: false - level: 10 - name: Time Stop - req: null - source: - - abbr: CRB - page_start: 378 - page_stop: 378 - targets: null - traditions: - - Arcane - - Occult - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You state a wish, making your greatest desire come true. A wish spell can - produce any one of the following effects. Duplicate any arcane spell of 9th level - or lower. Duplicate any non-arcane spell of 7th level or lower. Produce any effect - whose power level is in line with the above effects. Reverse certain effects that - refer to the wish spell. The GM might allow you to try using wish to produce greater - effects than these, but doing so might be dangerous or the spell might have only - a partial effect. - duration: null - has_been_manually_proofread: false - level: 10 - name: Wish - req: null - source: - - abbr: CRB - page_start: 385 - page_stop: 385 - targets: null - traditions: - - Arcane - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You lance the target with energy. You deal 1d6 positive damage plus your\ - \ spellcasting ability modifier. The target must attempt a basic Fortitude save.\ - \ If the creature critically fails the save, it is also enfeebled 1 for 1 round.\ - \ \n\n**Heightened (+1)** The damage increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 1 - name: Disrupt Undead - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 331 - page_stop: 331 - targets: 1 undead creature - traditions: - - Divine - - Primal - traits: - - Cantrip - - Necromancy - - Positive - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You unleash a beam of divine energy. Choose an alignment your deity has\ - \ (chaotic, evil, good, or lawful). You can't cast this spell if you don't have\ - \ a deity or if your deity is true neutral. Make a ranged spell attack roll against\ - \ the target's AC. On a hit, the target takes damage of the chosen alignment type\ - \ equal to 1d4 + your spellcasting ability modifier (double damage on a critical\ - \ hit). The spell gains the trait of the alignment you chose. \n\n**Heightened\ - \ (+1)** The damage increases by 1d4." - duration: null - has_been_manually_proofread: false - level: 1 - name: Divine Lance - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 331 - page_stop: 331 - targets: 1 creature - traditions: - - Divine - traits: - - Attack - - Cantrip - - Evocation - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You ward an ally against the attacks and hostile spells from the target\ - \ enemy. The target ally gains a +1 status bonus to Armor Class and saving throws\ - \ against the target enemy's attacks, spells, and other effects. \n\n**Heightened\ - \ (6th)** The status bonus increases to +2." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Forbidding Ward - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: 1 ally and 1 enemy - traditions: - - Divine - - Occult - traits: - - Abjuration - - Cantrip - trigger: null - type: Cantrip -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You ask for divine guidance, granting the target a +1 status bonus to one - attack roll, Perception check, saving throw, or skill check the target attempts - before the duration ends. The target chooses which roll to use the bonus on before - rolling. If the target uses the bonus, the spell ends. Either way, the target - is then temporarily immune for 1 hour. - duration: until the start of your next turn - has_been_manually_proofread: false - level: 1 - name: Guidance - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: 1 creature - traditions: - - Divine - - Occult - - Primal - traits: - - Cantrip - - Divination - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "In your mind's eye, you see a path northward. You immediately know which\ - \ direction is north (if it exists at your current location). \n\n**Heightened\ - \ (7th)** You can instead know the direction to a familiar location, such as\ - \ a previous home or a favorite tavern." - duration: null - has_been_manually_proofread: false - level: 1 - name: Know Direction - req: null - source: - - abbr: CRB - page_start: 348 - page_stop: 348 - targets: null - traditions: - - Divine - - Occult - - Primal - traits: - - Cantrip - - Detection - - Divination - trigger: null - type: Cantrip -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Positive energy shuts death's door. The target loses the dying condition, - though it remains unconscious at 0 Hit Points. - duration: null - has_been_manually_proofread: false - level: 1 - name: Stabilize - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 373 - page_stop: 373 - targets: 1 dying creature - traditions: - - Divine - - Primal - traits: - - Cantrip - - Healing - - Necromancy - - Positive - trigger: null - type: Cantrip -- action_abbr: '2' - area: 5-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You fill the minds of your enemies with doubt. Targets that fail their Will - saves take a -1 status penalty to attack rolls as long as they are in the area. - Once per turn, starting the turn after you cast bane, you can use a single action, - which has the concentrate trait, to increase the emanation's radius by 5 feet - and force enemies in the area that weren't yet affected to attempt another saving - throw. Bane can counteract bless. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Bane - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 320 - page_stop: 320 - targets: enemies in the area - traditions: - - Divine - - Occult - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - area: 5-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Blessings from beyond help your companions strike true. You and your allies - in the area gain a +1 status bonus to attack rolls. Once per turn, starting the - turn after you cast bless, you can use a single action, which has the concentrate - trait, to increase the emanation's radius by 5 feet. Bless can counteract bane. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Bless - req: null - source: - - abbr: CRB - page_start: 321 - page_stop: 321 - targets: you and allies in the area - traditions: - - Divine - - Occult - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or\ - \ lawful. You detect auras of that alignment. You receive no information beyond\ - \ presence or absence. You can choose not to detect creatures or effects you're\ - \ aware have that alignment. Only creatures of 6th level or higher-unless divine\ - \ spellcasters, undead, or beings from the Outer Sphere-have alignment auras.\ - \ \n\n**Heightened (2nd)** You learn each aura's location and strength." - duration: null - has_been_manually_proofread: false - level: 1 - name: Detect Alignment - req: null - source: - - abbr: CRB - page_start: 328 - page_stop: 328 - targets: null - traditions: - - Divine - - Occult - traits: - - Uncommon - - Detection - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You detect whether a creature is venomous or poisonous, or if an object\ - \ is poison or has been poisoned. You do not ascertain whether the target is poisonous\ - \ in multiple ways, nor do you learn the type or types of poison. Certain substances,\ - \ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\ - \ (2nd)** You learn the number and types of poison." - duration: null - has_been_manually_proofread: false - level: 1 - name: Detect Poison - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 328 - page_stop: 328 - targets: 1 object or creature - traditions: - - Divine - - Primal - traits: - - Uncommon - - Detection - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You infuse weapons with positive energy. Attacks with these weapons deal\ - \ an extra 1d4 positive damage to undead. \n\n**Heightened (3rd)** The damage\ - \ increases to 2d4 damage. \n\n**Heightened (5th)** Target up to three weapons,\ - \ and the damage increases to 3d4 damage." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Disrupting Weapons - range: touch - req: null - source: - - abbr: CRB - page_start: 331 - page_stop: 331 - targets: up to two weapons, each of which must be wielded by you or a willing ally, - or else unattended - traditions: - - Divine - traits: - - Necromancy - - Positive - trigger: null - type: Spell -- action_abbr: - - '1' - - '3' - cast: to - components: null - descr: "You channel negative energy to harm the living or heal the undead. If the\ - \ target is a living creature, you deal 1d8 negative damage to it, and it gets\ - \ a basic Fortitude save. If the target is a willing undead creature, you restore\ - \ that amount of Hit Points. The number of actions you spend when Casting this\ - \ Spell determines its targets, range, area, and other parameters. \n\n \n\n\ - \ |1| (somatic) The spell has a range of touch. \n\n |2| (verbal, somatic) The\ - \ spell has a range of 30 feet. If you're healing an undead creature, increase\ - \ the Hit Points restored by 8. \n\n |3| (material, verbal, somatic) You disperse\ - \ negative energy in a 30-foot emanation. This targets all living and undead creatures\ - \ in the area. \n\n**Heightened (+1)** The amount of healing or damage increases\ - \ by 1d8, and the extra healing for the 2-action version increases by 8." - duration: null - has_been_manually_proofread: false - level: 1 - name: Harm - range: varies - req: null - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: 1 living creature or 1 willing undead creature - traditions: - - Divine - traits: - - Necromancy - - Negative - trigger: null - type: Spell -- action_abbr: - - '1' - - '2' - - '3' - cast: '|1| to |3|' - components: null - description: "You channel positive energy to heal the living or damage the undead.\ - \ If the target is a willing living creature, you restore 1d8 Hit Points. If the\ - \ target is undead, you deal that amount of positive damage to it, and it gets\ - \ a basic Fortitude save. The number of actions you spend when Casting this Spell\ - \ determines its targets, range, area, and other parameters. \n\n \n\n |1| (somatic)\ - \ The spell has a range of touch. \n\n |2| (verbal, somatic) The spell has a\ - \ range of 30 feet. If you're healing a living creature, increase the Hit Points\ - \ restored by 8. \n\n |3| (material, somatic, verbal) You disperse positive energy\ - \ in a 30-foot emanation. This targets all living and undead creatures in the\ - \ burst. \n\n**Heightened (+1)** The amount of healing or damage increases by\ - \ 1d8, and the extra healing for the 2-action version increases by 8." - duration: null - has_been_manually_proofread: false - heightened: - - damagetype_name: Positive - description: '**Heightened (+1)** The amount of healing or damage increases by - 1d8, and the extra healing for the 2-action version increases by 8.' - formula: 1d8 - type: 1 - level: 1 - name: Heal - range: varies - req: null - rolls: - - action_abbr: '1' - components: - - Somatic - damagetype_name: Positive - dice: 1d8 - range: Touch - - action_abbr: '2' - components: - - Somatic - - Verbal - damagetype_name: Positive - description: If you're healing a living creature, increase the Hit Points restored - by 8. - dice: 1d8 - range: 30 feet - - action_abbr: '3' - components: - - Material - - Somatic - - Verbal - damagetype_name: Positive - description: You disperse positive energy in a 30-foot emanation. This targets - all living and undead creatures in the burst. - dice: 1d8 - range: 30-foot emanation - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: 1 willing living creature or 1 undead creature - traditions: - - Divine - - Primal - traits: - - Healing - - Necromancy - - Positive - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You ward a creature against a specified alignment. Choose chaotic, evil, - good, or lawful when you cast this spell. The target gains a +1 status bonus to - Armor Class and saving throws against creatures and effects of the chosen alignment. - This bonus increases to +3 against effects from such creatures that would directly - control the target and against attacks made by summoned creatures of the chosen - alignment. This spell gains the trait that opposes the alignment you chose-if - you choose chaos, this spell gains the lawful trait, and vice versa; if you choose - evil, this spell gains the good trait, and vice versa. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Protection - range: touch - req: null - source: - - abbr: CRB - page_start: 361 - page_stop: 361 - targets: 1 creature - traditions: - - Divine - - Occult - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You remove toxins and contaminations from food and drink, making them safe - to consume. This spell doesn't prevent future contamination, natural decay, or - spoilage. One cubic foot of liquid is roughly 8 gallons. - duration: null - has_been_manually_proofread: false - level: 1 - name: Purify Food and Drink - range: touch - req: null - source: - - abbr: CRB - page_start: 362 - page_stop: 362 - targets: 1 cubic foot of contaminated food or water - traditions: - - Divine - - Primal - traits: - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You ward a creature with protective energy that deters enemy attacks. Creatures\ - \ attempting to attack the target must attempt a Will save each time. If the target\ - \ uses a hostile action, the spell ends. \n\n**Critical Success** Sanctuary\ - \ ends. \n\n**Success** The creature can attempt its attack and any other attacks\ - \ against the target this turn. \n\n**Failure** The creature can't attack the\ - \ target and wastes the action. It can't attempt further attacks against the target\ - \ this turn. \n\n**Critical Failure** The creature wastes the action and can't\ - \ attempt to attack the target for the rest of sanctuary's duration." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Sanctuary - range: touch - req: null - source: - - abbr: CRB - page_start: 366 - page_stop: 366 - targets: 1 creature - traditions: - - Divine - - Occult - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You form a spiritual link with another creature, allowing you to take in\ - \ its pain. When you Cast this Spell and at the start of each of your turns, if\ - \ the target is below maximum Hit Points, it regains 2 Hit Points (or the difference\ - \ between its current and maximum Hit Points, if that's lower). You lose as many\ - \ Hit Points as the target regained. This is a spiritual transfer, so no effects\ - \ apply that would increase the Hit Points the target regains or decrease the\ - \ Hit Points you lose. This transfer also ignores any temporary Hit Points you\ - \ or the target have. Since this effect doesn't involve positive or negative energy,\ - \ spirit link works even if you or the target is undead. While the duration persists,\ - \ you gain no benefit from regeneration or fast healing. You can Dismiss this\ - \ spell, and if you're ever at 0 Hit Points, spirit link ends automatically. \ - \ \n\n**Heightened (+1)** The number of Hit Points transferred each time increases\ - \ by 2." - duration: 10 minutes - has_been_manually_proofread: false - level: 1 - name: Spirit Link - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 371 - page_stop: 371 - targets: 1 willing creature - traditions: - - Divine - - Occult - traits: - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: 'You gain a vague glimpse of the future. During the casting of this spell, - ask about the results of a particular course of action. The spell can predict - results up to 30 minutes into the future and reveals the GM''s best guess among - the following outcomes: Weal The results will be good. Woe The results will be - bad. Weal and Woe The results will be a mix of good and bad. Nothing There won''t - be particularly good or bad results. The GM rolls a secret DC 6 flat check. On - a failure, the result is always "nothing." This makes it impossible to tell whether - a "nothing" result is accurate. If anyone asks about the same topic as the first - casting of augury during an additional casting, the GM uses the secret roll result - from the first casting. If circumstances change, though, it''s possible to get - a different result.' - duration: null - has_been_manually_proofread: false - level: 2 - name: Augury - req: null - source: - - abbr: CRB - page_start: 318 - page_stop: 318 - targets: null - traditions: - - Divine - - Occult - traits: - - Divination - - Prediction - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You forcibly calm creatures in the area, soothing them into a nonviolent\ - \ state; each creature must attempt a Will save. \n\n**Critical Success** The\ - \ creature is unaffected. \n\n**Success** Calming urges impose a -1 status penalty\ - \ to the creature's attack rolls. \n\n**Failure** Any emotion effects that would\ - \ affect the creature are suppressed and the creature can't use hostile actions.\ - \ If the target is subject to hostility from any other creature, it ceases to\ - \ be affected by calm emotions. \n\n**Critical Failure** As failure, but hostility\ - \ doesn't end the effect." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 2 - name: Calm Emotions - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 322 - page_stop: 322 - targets: null - traditions: - - Divine - - Occult - traits: - - Emotion - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You snuff the life out of a creature on the brink of death. The target must\ - \ attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status\ - \ bonus to attack and damage rolls for 10 minutes. \n\n**Critical Success** \ - \ The target is unaffected. \n\n**Success** The target's dying value increases\ - \ by 1. \n\n**Failure** The target dies." - duration: null - has_been_manually_proofread: false - level: 2 - name: Death Knell - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 328 - page_stop: 328 - targets: 1 living creature that has 0 HP - traditions: - - Divine - - Occult - traits: - - Attack - - Death - - Necromancy - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You transform the target into delicious fare, changing water into wine or\ - \ another fine beverage or enhancing the food's taste and ingredients to make\ - \ it a gourmet treat. Prior to the transformation, the spell attempts to counteract\ - \ any poisons in the food or water. The food turns back to normal if not consumed\ - \ before the duration expires, though any poisons that were counteracted are still\ - \ gone. \n\n**Heightened (+1)** The number of gallons of water you can target\ - \ increases by 1, or the number of pounds of food you can target increases by\ - \ 5." - duration: 1 hour - has_been_manually_proofread: false - level: 2 - name: Enhance Victuals - range: touch - req: null - source: - - abbr: CRB - page_start: 335 - page_stop: 335 - targets: up to 1 gallon of non-magical water or up to 5 pounds of food - traditions: - - Divine - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: All creatures in the area when you cast the spell are limned in colorful, - heatless fire of a color of your choice for the duration. Visible creatures can't - be concealed while affected by faerie fire. If the creatures are invisible, they - are concealed while affected by faerie fire, rather than being undetected. - duration: 5 minutes - has_been_manually_proofread: false - level: 2 - name: Faerie Fire - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: null - traditions: - - Divine - - Occult - - Primal - traits: - - Evocation - - Light - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You touch the target to afflict it with ghoul fever, infesting it with hunger\ - \ and a steadily decreasing connection to positive energy; the target must attempt\ - \ a Fortitude save. \n\n**Ghoul Fever** (disease) **Level** 3 \n\n * **Stage\ - \ 1** carrier with no ill effects (1 day)\n\n * **Stage 2** 3d8 negative energy\ - \ damage and the creature regains half as many Hit Points from all healing (1\ - \ day)\n\n * **Stage 3** As stage 2 (1 day)\n\n * **Stage 4** 3d8 negative damage\ - \ and the creature gains no benefit from healing (1 day)\n\n * **Stage 5** As\ - \ stage 4 (1 day)\n\n * **Stage 6** The creature dies and rises as a ghoul at\ - \ the next midnight.\n\n \n\n**Critical Success** The target is unaffected. \ - \ \n\n**Success** The target is afflicted with ghoul fever at stage 1. \n\n**Failure**\ - \ The target is afflicted with ghoul fever at stage 2. \n\n**Critical Failure**\ - \ The target is afflicted with ghoul fever at stage 3." - duration: null - has_been_manually_proofread: false - level: 2 - name: Ghoulish Cravings - range: touch - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 341 - page_stop: 341 - targets: 1 creature - traditions: - - Divine - - Occult - traits: - - Attack - - Disease - - Evil - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "With a touch, you ease a creature's fears. You can attempt to counteract\ - \ a single fear effect that the target suffers from. This frees only the target,\ - \ not any other creatures under the fear effect. \n\n**Heightened (6th)** The\ - \ spell's range increases to 30 feet, and you can target up to 10 creatures." - duration: null - has_been_manually_proofread: false - level: 2 - name: Remove Fear - range: touch - req: null - source: - - abbr: CRB - page_start: 363 - page_stop: 363 - targets: 1 creature - traditions: - - Divine - - Occult - - Primal - traits: - - Enchantment - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A surge of energy frees a paralyzed creature. You can attempt to counteract\ - \ a single effect imposing the paralyzed condition on the target. This does not\ - \ cure someone who is paralyzed from some natural state or effect, such as paralysis\ - \ caused by non-magical wounds or toxins. \n\n**Heightened (6th)** The spell's\ - \ range increases to 30 feet, and you can target up to 10 creatures." - duration: null - has_been_manually_proofread: false - level: 2 - name: Remove Paralysis - range: touch - req: null - source: - - abbr: CRB - page_start: 363 - page_stop: 363 - targets: 1 creature - traditions: - - Divine - - Occult - - Primal - traits: - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "Restorative magic counters the effects of toxins or conditions that prevent\ - \ a creature from functioning at its best. When you cast restoration, choose to\ - \ either reduce a condition or lessen the effect of a toxin. A creature can benefit\ - \ from only one restoration spell each day, and it can't benefit from restoration\ - \ more than once to reduce the stage of the same exposure to a given toxin.Lessen\ - \ a Toxin Reduce the stage of one toxin the target suffers from by one stage.\ - \ This can't reduce the stage below stage 1 or cure the affliction.Reduce a Condition\ - \ Reduce the value of the target's clumsy, enfeebled, or stupefied condition by\ - \ 2. You can instead reduce two of the listed conditions by 1 each. \n\n**Heightened\ - \ (4th)** Add drained to the list of conditions you can reduce. When you lessen\ - \ a toxin, reduce the stage by two. You also gain a third option that allows you\ - \ to reduce the target's doomed value by 1. You can't use this to reduce a permanent\ - \ doomed condition. \n\n**Heightened (6th)** As the 4th-level restoration, but\ - \ you can reduce a permanent doomed condition if you add a spellcasting action\ - \ and a material component while Casting the Spell, during which you provide 100\ - \ gp worth of diamond dust as a cost." - duration: null - has_been_manually_proofread: false - level: 2 - name: Restoration - range: touch - req: null - source: - - abbr: CRB - page_start: 364 - page_stop: 364 - targets: 1 creature - traditions: - - Divine - - Occult - - Primal - traits: - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You attempt to counteract a single effect imposing the blinded or deafened\ - \ conditions on the target, restoring its vision or hearing. This can counteract\ - \ both temporary magic and permanent consequences of magic, but it doesn't cure\ - \ someone who does not have the sense due to some natural state or effect, such\ - \ as from birth or from a non-magical wound or toxin. \n\n**Heightened (6th)**\ - \ The spell's range increases to 30 feet, and you can target up to 10 creatures.\ - \ You can choose the effect to counteract separately for each selected creature." - duration: null - has_been_manually_proofread: false - level: 2 - name: Restore Senses - range: touch - req: null - source: - - abbr: CRB - page_start: 364 - page_stop: 364 - targets: 1 creature - traditions: - - Divine - - Occult - - Primal - traits: - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You forge a temporary link between the target's life essence and your own. - The target takes half damage from all effects that deal Hit Point damage, and - you take the remainder of the damage. When you take damage through this link, - you don't apply any resistances, weaknesses, or other abilities you have to that - damage; you simply take that amount of damage. The spell ends if the target is - ever more than 30 feet away from you. If either you or the target is reduced to - 0 Hit Points, any damage from this spell is resolved and then the spell ends. - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: Shield Other - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 369 - page_stop: 369 - targets: 1 creature - traditions: - - Divine - traits: - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: material, somatic - components: - - Material - - Somatic - descr: "The target makes no sound, preventing creatures from noticing it using hearing\ - \ or other senses alone. The target can't use sonic attacks, nor can it use actions\ - \ with the auditory trait. This prevents it from casting spells that include verbal\ - \ components. \n\n**Heightened (4th)** The spell effect emanates from the touched\ - \ creature, silencing all sound in or passing through a 10- foot radius and preventing\ - \ any auditory and sonic effects in the affected area. While within the radius,\ - \ creatures are subject to the same effects as the target. Depending upon the\ - \ position of the effect, a creature might notice the lack of sound reaching it\ - \ (blocking off the noise coming from a party, for example)." - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Silence - range: touch - req: null - source: - - abbr: CRB - page_start: 369 - page_stop: 369 - targets: 1 willing creature - traditions: - - Divine - - Occult - traits: - - Illusion - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature\ - \ must attempt a Fortitude save. \n\n**Critical Success** The creature is unaffected.\ - \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ - \ takes full damage and is deafened for 1 round. \n\n**Critical Failure** The\ - \ creature takes double damage and is deafened and stunned 1 for 1 minute. \n\ - \n**Heightened (+1)** The damage increases by 1d10." - duration: null - has_been_manually_proofread: false - level: 2 - name: Sound Burst - range: 30 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 370 - page_stop: 370 - targets: null - traditions: - - Divine - - Occult - traits: - - Evocation - - Sonic - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A weapon made of pure magical force materializes and attacks foes you designate\ - \ within range. This weapon has a ghostly appearance and manifests as your deity's\ - \ favored weapon. When you cast the spell, the weapon appears next to a foe you\ - \ choose within range and makes a Strike against it. Each time you Sustain the\ - \ Spell, you can move the weapon to a new target within range (if needed) and\ - \ Strike with it. The spiritual weapon uses and contributes to your multiple attack\ - \ penalty. The weapon's Strikes are melee spell attacks. Regardless of its appearance,\ - \ the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier.\ - \ You can deal damage of the type normally dealt by the weapon instead of force\ - \ damage (or any of the available damage types for a versatile weapon). No other\ - \ statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent\ - \ creatures only. Despite making a spell attack, the spiritual weapon is a weapon\ - \ for purposes of triggers, resistances, and so forth. The weapon doesn't take\ - \ up space, grant flanking, or have any other attributes a creature would. The\ - \ weapon can't make any attack other than its Strike, and feats or spells that\ - \ affect weapons do not apply to it. \n\n**Heightened (+2)** The weapon's damage\ - \ increases by 1d8." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 2 - name: Spiritual Weapon - range: 120 feet - req: You have a deity. - source: - - abbr: CRB - page_start: 373 - page_stop: 373 - targets: null - traditions: - - Divine - - Occult - traits: - - Attack - - Evocation - - Force - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "As long as you and the target are on the same plane of existence and both\ - \ alive, you remain aware of its present state. You know the target's direction\ - \ from you, distance from you, and any conditions affecting it. \n\n**Heightened\ - \ (4th)** The spell's range increases to 30 feet, and you can target up to 10\ - \ creatures." - duration: 1 day - has_been_manually_proofread: false - level: 2 - name: Status - range: touch - req: null - source: - - abbr: CRB - page_start: 373 - page_stop: 373 - targets: 1 willing living creature - traditions: - - Divine - - Occult - - Primal - traits: - - Detection - - Divination - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You shroud a creature in wards that hide its alignment. The target appears - to be neutral to all effects that would detect its alignment. - duration: until the next time you make your daily preparations - has_been_manually_proofread: false - level: 2 - name: Undetectable Alignment - range: touch - req: null - source: - - abbr: CRB - page_start: 379 - page_stop: 379 - targets: 1 creature or object - traditions: - - Divine - - Occult - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\ - \ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6\ - \ evil damage if the target is a celestial. If the ray passes through an area\ - \ of magical light or targets a creature affected by magical light, chilling darkness\ - \ attempts to counteract the light. If you need to determine whether the ray passes\ - \ through an area of light, draw a line between yourself and the spell's target.\ - \ \n\n**Critical Success** The target takes double damage. \n\n**Success**\ - \ The target takes full damage. \n\n**Heightened (+1)** The cold damage increases\ - \ by 2d6, and the evil damage against celestials increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 3 - name: Chilling Darkness - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 323 - page_stop: 323 - targets: 1 creature - traditions: - - Divine - traits: - - Attack - - Cold - - Darkness - - Evil - - Evocation - trigger: null - type: Spell -- action_abbr: '3' - area: 10-foot emanation centered on the touched creature - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You ward a creature and those nearby against a specified alignment. Choose\ - \ chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures\ - \ in the area gain a +1 status bonus to AC against attacks by creatures of the\ - \ chosen alignment and to saves against effects from such creatures. This bonus\ - \ increases to +3 against effects from such creatures that directly control the\ - \ target and attacks made by summoned creatures of the chosen alignment. Summoned\ - \ creatures of the chosen alignment can't willingly enter the area without succeeding\ - \ at a Will save; repeated attempts use the first save result. \n\n**Heightened\ - \ (4th)** The duration increases to 1 hour." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Circle of Protection - range: touch - req: null - source: - - abbr: CRB - page_start: 324 - page_stop: 324 - targets: null - traditions: - - Divine - - Occult - traits: - - Uncommon - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You assault the target's faith, riddling the creature with doubt and mental\ - \ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\ - \ spells. The effects are determined by its Will save. To many deities, casting\ - \ this spell on a follower of your own deity without significant cause is anathema.\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ takes half damage. \n\n**Failure** The target takes full damage; if the target\ - \ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\ - \ The target takes double damage, is stupefied 1 for 1 round, and can't cast\ - \ divine spells for 1 round. \n\n**Heightened (+1)** The damage increases by\ - \ 2d6 (or by 2d8 if the target is a divine spellcaster)." - duration: null - has_been_manually_proofread: false - level: 3 - name: Crisis of Faith - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 326 - page_stop: 326 - targets: 1 creature - traditions: - - Divine - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You tap into the target's inner heroism, granting it a +1 status bonus to\ - \ attack rolls, Perception checks, saving throws, and skill checks. \n\n**Heightened\ - \ (6th)** The status bonus increases to +2. \n\n**Heightened (9th)** The status\ - \ bonus increases to +3." - duration: 10 minutes - has_been_manually_proofread: false - level: 3 - name: Heroism - range: touch - req: null - source: - - abbr: CRB - page_start: 342 - page_stop: 342 - targets: 1 humanoid creature - traditions: - - Divine - - Occult - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You pour healing magic through the target in an attempt to cure one poison - afflicting it. Attempt a counteract check against the poison. - duration: null - has_been_manually_proofread: false - level: 3 - name: Neutralize Poison - range: touch - req: null - source: - - abbr: CRB - page_start: 354 - page_stop: 354 - targets: 1 creature - traditions: - - Divine - - Primal - traits: - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: Healing magic purges disease from a creature's body. You attempt to counteract - one disease afflicting the target. - duration: null - has_been_manually_proofread: false - level: 3 - name: Remove Disease - range: touch - req: null - source: - - abbr: CRB - page_start: 363 - page_stop: 363 - targets: 1 creature - traditions: - - Divine - - Primal - traits: - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: null - area: 30-foot burst centered on you - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - cost: 1 vial of holy water - descr: You sanctify the area, sprinkling it with holy water and warding it against - your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. - All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, - and saving throws against the chosen creatures. - duration: null - has_been_manually_proofread: false - level: 3 - name: Sanctified Ground - req: null - source: - - abbr: CRB - page_start: 366 - page_stop: 366 - targets: null - traditions: - - Divine - traits: - - Abjuration - - Consecration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shoot a blazing ray of light tinged with holy energy. Make a ranged\ - \ spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead,\ - \ you deal an extra 5d6 good damage. If the light passes through an area of magical\ - \ darkness or targets a creature affected by magical darkness, searing light attempts\ - \ to counteract the darkness. If you need to determine whether the light passes\ - \ through an area of darkness, draw a line between yourself and the spell's target\ - \ \n\n**Critical Success** The target takes double fire damage, as well as double\ - \ good damage if a fiend or undead. \n\n**Success** The target takes full damage\ - \ \n\n**Heightened (+1)** The fire damage increases by 2d6, and the good damage\ - \ against fiends and undead increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 3 - name: Searing Light - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 367 - page_stop: 367 - targets: 1 creature - traditions: - - Divine - - Primal - traits: - - Attack - - Evocation - - Fire - - Good - - Light - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You call upon the beyond to guide your route. When you Cast this Spell, choose - a destination; you receive an inspired route to that destination, allowing you - and allies who travel overland with you to reduce the movement penalty from difficult - terrain by half for the duration, as long as you don't deviate from the inspired - route. This doesn't have any effect on movement during encounters. If you use - this ability again before the duration is over, this effect ends and is replaced - by that of the new route. - duration: until your next daily preparations - has_been_manually_proofread: false - level: 3 - name: Wanderer's Guide - req: null - source: - - abbr: CRB - page_start: 383 - page_stop: 383 - targets: null - traditions: - - Divine - - Occult - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You designate an area in which creatures are compelled to speak only truth.\ - \ Creatures within or entering the area have difficulty lying. Each potentially\ - \ affected creature must attempt a Will save when the spell is cast or when the\ - \ creature first enters the area. It uses the results of this initial save if\ - \ it leaves and reenters the area. Affected creatures are aware of this enchantment;\ - \ therefore, they can avoid answering questions to which they would normally respond\ - \ with a lie, or they can be evasive as long as they remain within the boundaries\ - \ of the truth. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target takes a -2 status penalty to Deception checks. \n\n**Failure**\ - \ The target can't speak any deliberate and intentional lies, and it takes a\ - \ -2 status penalty to Deception checks. \n\n**Critical Failure** The target\ - \ can't speak any deliberate and intentional lies and takes a -4 status penalty\ - \ to Deception checks." - duration: 10 minutes - has_been_manually_proofread: false - level: 3 - name: Zone of Truth - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 385 - page_stop: 385 - targets: null - traditions: - - Divine - - Occult - traits: - - Uncommon - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The target can walk on air as if it were solid ground. It can ascend and - descend in this way at a maximum of a 45-degree angle. - duration: 5 minutes - has_been_manually_proofread: false - level: 4 - name: Air Walk - range: touch - req: null - source: - - abbr: CRB - page_start: 317 - page_stop: 317 - targets: 1 creature - traditions: - - Divine - - Primal - traits: - - Air - - Transmutation - trigger: null - type: Spell -- action_abbr: R - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You punish a creature that transgresses against your deity, drawing upon\ - \ the anguish you feel upon seeing one of your deity's anathema committed. You\ - \ can cast this spell only when a creature actively commits a unique act of anathema.\ - \ For example, if creating undead were anathema to your deity, you could use anathematic\ - \ reprisal on a necromancer who had just created undead in front of you, but not\ - \ on an undead creature just for existing. You deal 4d6 mental damage to the target,\ - \ but a basic Will save can reduce this damage. If it fails, it is also stupefied\ - \ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\ - \ (+1)** The damage increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 4 - name: Anathematic Reprisal - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 317 - page_stop: 317 - targets: the triggering creature - traditions: - - Divine - traits: - - Enchantment - - Mental - trigger: A creature performs an act anathema to your deity. - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You can channel the fury of your deity against foes of opposed alignment.\ - \ Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't\ - \ cast this spell if you don't have a deity or your deity is true neutral. This\ - \ spell gains the trait of the alignment you chose. You deal 4d10 damage of the\ - \ alignment you chose; each creature in the area must attempt a Fortitude save.\ - \ Creatures that match the alignment you chose are unaffected. Those that neither\ - \ match nor oppose it treat the result of their saving throw as one degree better.\ - \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ - \ creature takes half damage. \n\n**Failure** The creature takes full damage\ - \ and is sickened 1. \n\n**Critical Failure** The creature takes full damage\ - \ and is sickened 2; while it is sickened, it is also slowed 1. \n\n**Heightened\ - \ (+1)** The damage increases by 1d10." - duration: null - has_been_manually_proofread: false - level: 4 - name: Divine Wrath - range: 120 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 332 - page_stop: 332 - targets: null - traditions: - - Divine - traits: - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - cost: one vial of holy water - descr: "You call upon sacred energy to amplify a vial of holy water, tossing it\ - \ an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning\ - \ damage to creatures in the area from the cascade of water. The water deals an\ - \ additional 6d6 positive damage to undead and 6d6 good damage to fiends. \n\n\ - **Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\ - \ positive and good damage each increase by 2d6." - duration: null - has_been_manually_proofread: false - level: 4 - name: Holy Cascade - range: 500 feet - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 344 - page_stop: 344 - targets: null - traditions: - - Divine - traits: - - Evocation - - Good - - Positive - - Water - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You peek into the future. Choose a particular goal, event, or activity that - will occur within 1 week. You learn a cryptic clue or piece of advice that could - help with the chosen event, often in the form of a rhyme or omen. - duration: null - has_been_manually_proofread: false - level: 4 - name: Read Omens - req: null - source: - - abbr: CRB - page_start: 363 - page_stop: 363 - targets: null - traditions: - - Divine - - Occult - traits: - - Uncommon - - Divination - - Prediction - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: Your touch grants a reprieve to a cursed creature. You attempt to counteract - one curse afflicting the target. If the curse comes from a cursed item or other - external source, a success indicates that the target creature can rid itself of - the cursed item, but it doesn't remove the curse from the item. - duration: null - has_been_manually_proofread: false - level: 4 - name: Remove Curse - range: touch - req: null - source: - - abbr: CRB - page_start: 363 - page_stop: 363 - targets: 1 creature - traditions: - - Divine - - Occult - traits: - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You grant the target corpse a semblance of life, which it uses to speak\ - \ the answers to three questions posed to it. This spell calls on the physical\ - \ body's latent memories rather than summoning back the deceased's spirit, so\ - \ the corpse must be mostly intact for the spell to function. The more damage\ - \ the corpse has taken, the more inaccurate or patchwork its answers are, and\ - \ it must have a throat and mouth to speak at all. If anyone has previously cast\ - \ this spell on the corpse in the last week, the spell automatically fails. The\ - \ corpse can attempt a Will save to resist answering the questions using the statistics\ - \ of the original creature at its time of death, with the following effects. \ - \ \n\n**Critical Success** The target can lie or refuse to answer your questions,\ - \ and the target's spirit haunts you for 24 hours, bothering you and causing you\ - \ to be unable to gain any rest for that time. \n\n**Success** The target can\ - \ provide false information or refuse to answer your questions. \n\n**Failure**\ - \ The target must answer truthfully, but its answers can be brief, cryptic, and\ - \ repetitive. It can still mislead you or attempt to stall so that the spell's\ - \ duration runs out before you can ask all your questions. \n\n**Critical Failure**\ - \ As failure, but the target's answers are more direct and less repetitive, though\ - \ still cryptic. It takes a -2 status penalty to Deception checks to deceive or\ - \ mislead you." - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Talking Corpse - range: touch - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 376 - page_stop: 376 - targets: 1 corpse - traditions: - - Divine - - Occult - traits: - - Uncommon - - Necromancy - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (somatic, verbal) - components: - - Somatic - - Verbal - descr: "Vitality radiates outward from you, allowing others to supplicate and receive\ - \ healing. Once per round, either you or an ally can use an Interact action to\ - \ supplicate and lay hands upon you to regain Hit Points. Each time the beacon\ - \ heals someone, it decreases in strength. It restores 4d10 Hit Points to the\ - \ first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and\ - \ 4d4 Hit Points to the fourth, after which the spell ends. You can have only\ - \ one vital beacon active at a time. \n\n**Heightened (+1)** The beacon restores\ - \ one additional die of Hit Points each time it heals, using the same die size\ - \ as the others for that step." - duration: until your next daily preparations - has_been_manually_proofread: false - level: 4 - name: Vital Beacon - req: null - source: - - abbr: CRB - page_start: 382 - page_stop: 382 - targets: null - traditions: - - Divine - - Primal - traits: - - Healing - - Necromancy - - Positive - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\ - \ of their soul away to empower the Abyss. The effect is based on the target's\ - \ Fortitude save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't\ - \ recover from the drained condition from Abyssal plague until the disease is\ - \ cured.\n\n * **Stage 1** drained 1 (1 day)\n\n * **Stage 2** drained increases\ - \ by 2 (1 day).\n\n \n\n**Critical Success** The target is unaffected.\n\n**Success**\ - \ The target takes 2 evil damage per spell level, and takes a -2 status penalty\ - \ to saves against Abyssal plague for 1 day or until the target contracts it,\ - \ whichever comes first.\n\n**Failure** The target is afflicted with Abyssal plague\ - \ at stage 1.\n\n**Critical Failure** The target is afflicted with Abyssal plague\ - \ at stage 2." - duration: null - has_been_manually_proofread: true - level: 5 - name: Abyssal Plague - range: touch - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 316 - page_stop: 316 - targets: 1 creature - traditions: - - Divine - - Occult - traits: - - Attack - - Chaotic - - Disease - - Evil - - Necromancy - trigger: null - type: Spell -- action_abbr: R - cast: verbal - components: - - Verbal - descr: Your blessing revives a creature at the moment of its death. You prevent - the target from dying and restore Hit Points to the target equal to 4d8 plus your - spellcasting ability modifier. You can't use breath of life if the triggering - effect was disintegrate or a death effect. - duration: null - has_been_manually_proofread: false - level: 5 - name: Breath of Life - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 322 - page_stop: 322 - targets: the triggering creature - traditions: - - Divine - traits: - - Healing - - Necromancy - - Positive - trigger: A living creature within range would die. - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You shield a creature from the ravages of negative energy. It receives a - +4 status bonus to saves against death and negative effects, gains negative resistance - 10, and suppresses the effects of the doomed condition. - duration: 10 minutes - has_been_manually_proofread: false - level: 5 - name: Death Ward - range: touch - req: null - source: - - abbr: CRB - page_start: 328 - page_stop: 328 - targets: 1 living creature touched - traditions: - - Divine - - Occult - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot radius, 40-foot-tall cylinder - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You call a rain of divine fire that plummets down from above, dealing 8d6\ - \ fire damage. Because the flame is infused with divine energy, creatures in the\ - \ area apply only half their usual fire resistance. Creatures that are immune\ - \ to fire, instead of gaining the usual benefit of immunity, treat the results\ - \ of their saving throws as one degree of success better. \n\n**Heightened (+1)**\ - \ The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 5 - name: Flame Strike - range: 120 feet - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: null - traditions: - - Divine - traits: - - Evocation - - Fire - trigger: null - type: Spell -- action_abbr: '2' - area: varies - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You shape the quasi-real substance of the Shadow Plane into a blast. Choose\ - \ acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic\ - \ damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot\ - \ line. The blast deals 5d8 damage of the type you chose to each creature in the\ - \ area. \n\n**Heightened (+1)** The damage increases by 1d8." - duration: null - has_been_manually_proofread: false - level: 5 - name: Shadow Blast - range: varies - req: null - saving throw: basic Reflex or Will (target's choice) - source: - - abbr: CRB - page_start: 367 - page_stop: 367 - targets: null - traditions: - - Divine - - Occult - traits: - - Evocation - - Shadow - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A Medium guardian made of magical force appears and attacks foes you designate\ - \ within range. The spiritual guardian is translucent and appears to be holding\ - \ your deity's favored weapon. When you Cast the Spell, the spiritual guardian\ - \ appears in an unoccupied space next to a foe of your choice within range and\ - \ makes a Strike against it. Each time you Sustain the Spell, you can move the\ - \ spiritual guardian to an unoccupied space next to a target within range (if\ - \ necessary) and make a Strike with it. The guardian uses and contributes to your\ - \ multiple attack penalty. Alternatively, when you Sustain the Spell, you can\ - \ have the guardian move adjacent to an ally and protect that ally. If you do,\ - \ each time the ally would take damage, the guardian takes the first 10 damage\ - \ instead of your ally. It continues to do so until you move the guardian to attack\ - \ an enemy or defend a different ally, or until the guardian is destroyed (it\ - \ has 50 Hit Points and can't recover Hit Points by any means). The guardian can't\ - \ usually take damage except when protecting an ally, though disintegrate automatically\ - \ destroys it if it hits the spiritual guardian's AC of 25. The guardian's Strikes\ - \ are melee spell attacks. Regardless of the appearance of the guardian's weapon,\ - \ the guardian deals force damage equal to 2d8 plus your spellcasting ability\ - \ modifier, but you can deal damage of the type normally dealt by the weapon it\ - \ holds instead of force damage. No other traits or statistics of the weapon apply,\ - \ and even a ranged weapon attacks adjacent creatures only. Despite making a spell\ - \ attack, the spiritual guardian's weapon is a weapon for the purposes of triggers,\ - \ resistances, and so forth. The guardian takes up space and allies can use it\ - \ when flanking, but it doesn't have any other attributes a creature would normally\ - \ have aside from Hit Points, and creatures can move through its space without\ - \ hindrance. The guardian can't make any attack other than its Strike, and feats\ - \ or spells that affect weapons or enhance allies do not apply to the guardian.\ - \ \n\n**Heightened (+2)** The guardian's damage increases by 1d8, and its Hit\ - \ Points increase by 20." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Spiritual Guardian - range: 120 feet - req: You have a deity. - source: - - abbr: CRB - page_start: 373 - page_stop: 373 - targets: null - traditions: - - Divine - traits: - - Abjuration - - Attack - - Force - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure a celestial to fight on your behalf. This works like summon\ - \ animal, except you summon a common creature that has the celestial trait and\ - \ whose level is 5 or lower. You can't summon a creature unless its alignment\ - \ is one of your deity's preferred alignments (or, if you don't have a deity,\ - \ is within one step of your alignment). At the GM's discretion, some deities\ - \ might restrict specific types of celestials, even if their alignments match.\ - \ \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n\ - **Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened\ - \ (10th)** Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Summon Celestial - req: null - source: - - abbr: CRB - page_start: 375 - page_stop: 375 - targets: null - traditions: - - Divine - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure a fiend to fight on your behalf. This works like summon animal,\ - \ except you summon a common creature that has the fiend trait and whose level\ - \ is 5 or lower. You can't summon a creature unless its alignment is one of your\ - \ deity's preferred alignments (or, if you don't have a deity, is within one step\ - \ of your alignment). At the GM's discretion, some deities might restrict specific\ - \ types of fiends, even if their alignments match. \n\n**Heightened (6th)** \ - \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\ - \ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Summon Fiend - req: null - source: - - abbr: CRB - page_start: 375 - page_stop: 375 - targets: null - traditions: - - Divine - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "Blades of force form a churning wall. The wall is a straight line 20 feet\ - \ high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals\ - \ 7d8 force damage to each creature that's in the wall's space when it is created,\ - \ that attempts to pass through the wall, or that ends its turn inside the wall.\ - \ A basic Reflex save reduces the damage. A creature that succeeds at this save\ - \ when the wall is created is pushed to the nearest space on the side of its choice.\ - \ Creatures trying to move through the wall fail to do so if they critically fail\ - \ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\ - \ The damage increases by 1d8." - duration: 1 minute - has_been_manually_proofread: false - level: 6 - name: Blade Barrier - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 321 - page_stop: 321 - targets: null - traditions: - - Divine - traits: - - Evocation - - Force - trigger: null - type: Spell -- action_abbr: '2' - area: 20-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A field of positive energy fills the area, exuding warmth and rejuvenating\ - \ those within. Each living creature that starts its turn in the area regains\ - \ 1d8 Hit Points, and any undead creature that starts its turn in the area takes\ - \ 1d8 positive damage. \n\n**Heightened (8th)** The healing and damage increase\ - \ to 1d10. \n\n**Heightened (9th)** The healing and damage increase to 1d12." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 6 - name: Field of Life - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 337 - page_stop: 337 - targets: null - traditions: - - Divine - - Primal - traits: - - Healing - - Necromancy - - Positive - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - cost: diamonds worth a total value of the target's level (minimum 1) x 200 gp - descr: "You attempt to call forth the dead creature's soul, requiring the creature's\ - \ body to be present and relatively intact. The creature must have died within\ - \ the past 3 days. If Pharasma has decided that the creature's time has come (at\ - \ the GM's discretion), or if the creature doesn't wish to return to life, this\ - \ spell automatically fails, but the diamonds aren't consumed in the casting.\ - \ If the spell is successful, the creature returns to life with 1 Hit Point, no\ - \ spells prepared or spell slots available, no points in any pools or any other\ - \ daily resources, and still with any long-term debilitations of the old body.\ - \ The time spent in the Boneyard leaves the target temporarily debilitated, making\ - \ it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be\ - \ removed or reduced by any means until the week has passed. The creature is also\ - \ permanently changed by its time in the afterlife, such as a slight personality\ - \ shift, a streak of white in the hair, or a strange new birthmark. \n\n**Heightened\ - \ (7th)** The maximum level of the target increases to 15. The cost increases\ - \ to the target's level (minimum 1) Ă— 400 gp. \n\n**Heightened (8th)** The maximum\ - \ level the target increases to 17. The cost increases to the target's level (minimum\ - \ 1) Ă— 800 gp. \n\n**Heightened (9th)** The maximum level of the target increases\ - \ to 19. The cost increases to the target's level (minimum 1) Ă— 1,600 gp. \n\n\ - **Heightened (10th)** The maximum level the target increases to 21. The cost\ - \ increases to the target's level (minimum 1) Ă— 3,200 gp." - duration: null - has_been_manually_proofread: false - level: 6 - name: Raise Dead - range: 10 feet - req: null - source: - - abbr: CRB - page_start: 362 - page_stop: 362 - targets: 1 dead creature of 13th level or lower - traditions: - - Divine - traits: - - Uncommon - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You focus all your divine energy and transform yourself into a Medium battle\ - \ form, similar to your normal form but armed with powerful divine armaments granted\ - \ by your deity. While in this form, you gain the statistics and abilities listed\ - \ below. You have hands in this battle form and can use manipulate actions. You\ - \ can Dismiss the spell. \n\nYou gain the following statistics and abilities:\ - \ \n\n * AC = 20 + your level.\n\n * Ignore your armor's check penalty and Speed\ - \ reduction.\n\n * 10 temporary Hit Points.\n\n * Speed 40 feet.\n\n * Resistance\ - \ 3 against physical damage.\n\n * Darkvision.\n\n * A special attack with a righteous\ - \ armament version of your favored weapon, which is the only attack you can use.\ - \ Your attack modifier with the special weapon is +21, and your damage bonus is\ - \ +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored\ - \ weapon is higher, you can use it instead. You deal three of your weapon's normal\ - \ damage dice, or three damage dice of one size larger if your weapon is a simple\ - \ weapon with a d4 or d6 damage die. The weapon has one of the following properties\ - \ that matches your deity's alignment: anarchic, axiomatic, holy, unholy. If your\ - \ deity is true neutral, you instead deal an extra 1d6 precision damage.\n\n *\ - \ Athletics modifier of +23, unless your own modifier is higher.\n\n \n\n**Heightened\ - \ (8th)** Your battle form is Large, and your attacks have 10-foot reach, or\ - \ 15-foot reach if your deity's favored weapon has reach. You must have enough\ - \ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\ - \ 15 temporary HP, resistance 4 against physical damage, attack modifier +28,\ - \ damage bonus +15 (+12 for a ranged attack), and Athletics +29." - duration: 1 minute - has_been_manually_proofread: false - level: 6 - name: Righteous Might - req: You have a deity. - source: - - abbr: CRB - page_start: 366 - page_stop: 366 - targets: null - traditions: - - Divine - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You concentrate ethereal energy and attack a creature's spirit, dealing\ - \ 16d6 force damage. Because spirit blast affects the creature's spirit, it can\ - \ damage a target projecting its consciousness (such as via project image) or\ - \ possessing another creature even if the target's body is elsewhere. The possessed\ - \ creature isn't harmed by the blast. The blast doesn't harm creatures that have\ - \ no spirit, such as constructs. \n\n**Heightened (+1)** The damage increases\ - \ by 2d6." - duration: null - has_been_manually_proofread: false - level: 6 - name: Spirit Blast - range: 30 feet - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 371 - page_stop: 371 - targets: 1 creature - traditions: - - Divine - - Occult - traits: - - Force - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You can ask questions of and receive answers from natural or worked stone. - While stone is not intelligent, you speak with the natural spirits of the stone, - which have a personality colored by the type of stone, as well as by the type - of structure the stone is part of, for worked stone. A stone's perspective, perception, - and knowledge give it a worldview different enough from a human's that it doesn't - consider the same details important. Stones can mostly answer questions about - creatures that touched them in the past and what is concealed beneath or behind - them. - duration: 10 minutes - has_been_manually_proofread: false - level: 6 - name: Stone Tell - req: null - source: - - abbr: CRB - page_start: 374 - page_stop: 374 - targets: null - traditions: - - Divine - - Primal - traits: - - Uncommon - - Earth - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Manipulating the fundamental particles of matter, you convert stone into - flesh and blood. You restore a petrified creature to its normal state or transform - a stone object into a mass of inert flesh (without stone's Hardness) in roughly - the same shape. - duration: null - has_been_manually_proofread: false - level: 6 - name: Stone to Flesh - range: touch - req: null - source: - - abbr: CRB - page_start: 374 - page_stop: 374 - targets: petrified creature or human-size stone object - traditions: - - Divine - - Primal - traits: - - Earth - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You bypass your targets' rational minds, instilling them with unshakable - conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status - bonus to Will saves against mental effects, as their faith overrides the signals - from their own bodies and minds. If you tell a target to do something, it must - comply with your request, though if it would normally find the task repugnant, - it can attempt a Will save at the end of its turn each round due to the cognitive - dissonance. On a success, it ends the spell's effects on itself entirely. - duration: 10 minutes - has_been_manually_proofread: false - level: 6 - name: Zealous Conviction - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 385 - page_stop: 385 - targets: up to 10 willing creatures - traditions: - - Divine - - Occult - traits: - - Enchantment - trigger: null - type: Spell -- action_abbr: '2' - area: 40-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You utter a potent litany from your faith, a mandate that harms those who\ - \ oppose your ideals. Choose an alignment your deity has (chaotic, evil, good,\ - \ or lawful). You can't cast this spell if you don't have a deity or your deity\ - \ is true neutral. This spell gains the trait of the alignment you chose. You\ - \ deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude\ - \ save. Creatures with an alignment that matches the one you chose are unaffected\ - \ by the spell. Those that neither match nor oppose it treat the result of their\ - \ saving throw as one degree better and don't suffer effects other than damage.\ - \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ - \ creature takes half damage. \n\n**Failure** The creature takes full damage\ - \ and is enfeebled 2 for 1 minute. \n\n**Critical Failure** The creature takes\ - \ double damage and is enfeebled 2 for 1 minute. On your home plane, a creature\ - \ that critically fails is banished with the effect of a failed banishment save.\ - \ A 10th-level creature or lower must attempt a Will save. On a failure, it's\ - \ paralyzed for 1 minute; on a critical failure, it dies." - duration: varies - has_been_manually_proofread: false - level: 7 - name: Divine Decree - range: 40 feet - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 331 - page_stop: 331 - targets: null - traditions: - - Divine - traits: - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You accept otherworldly energies into your body; while you are still recognizably\ - \ yourself, you gain the features of one of your deity's servitors. Choose an\ - \ alignment your deity has (chaotic, evil, good, or lawful). You can't cast this\ - \ spell if you don't have a deity or your deity is true neutral. This spell gains\ - \ the trait of the alignment you chose. \n\nIf you were Medium or smaller, you\ - \ become Large, as the effects of enlarge. You must have space to expand into,\ - \ or the spell is lost. You also gain the following benefits. \n\n * 40 temporary\ - \ Hit Points.\n\n * A fly Speed equal to your Speed.\n\n * Weakness 10 to the\ - \ alignment opposite the one you chose.\n\n * A +1 status bonus to saves against\ - \ spells.\n\n * Darkvision.\n\n * Your unarmed attacks and weapons deal 1 additional\ - \ damage of the chosen alignment type.\n\n * One or more unarmed melee attacks.\ - \ If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose\ - \ chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If\ - \ you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage\ - \ and has the agile and finesse traits.\n\n \n\n**Heightened (9th)** The temporary\ - \ Hit Points increase to 60, the weakness increases to 15, and the duration increases\ - \ to 10 minutes." - duration: 1 minute - has_been_manually_proofread: false - level: 7 - name: Divine Vessel - req: null - source: - - abbr: CRB - page_start: 331 - page_stop: 331 - targets: null - traditions: - - Divine - traits: - - Morph - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You travel to the Ethereal Plane, which overlaps the Material Plane. Material\ - \ Plane creatures can't see you, and you can move through things on the Material\ - \ Plane. You move at half your normal Speeds, but can move in any direction (including\ - \ up and down). You can see onto the Material Plane within a radius of 60 feet;\ - \ it is gray, hazy, and concealed from you. You can't affect the Material Plane,\ - \ and you can't be affected by the Material Plane except by force effects and\ - \ abjurations originating there. When the spell ends, you return to the Material\ - \ Plane. If you're in the air, you fall (unless you can fly), and if you're inside\ - \ an object, you're pushed into the nearest open space and take 1d6 damage per\ - \ 5 feet you were pushed. If you cast this spell when not on the Material Plane,\ - \ it is lost. \n\n**Heightened (9th)** You can target up to five additional\ - \ willing creatures at a range of 30 feet. The duration is up to 10 minutes." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 7 - name: Ethereal Jaunt - req: null - source: - - abbr: CRB - page_start: 336 - page_stop: 336 - targets: null - traditions: - - Divine - - Occult - traits: - - Uncommon - - Conjuration - - Teleportation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You point your finger toward the target and speak a word of slaying. You\ - \ deal 70 negative damage to the target. If the damage from finger of death reduces\ - \ the target to 0 Hit Points, the target dies instantly. \n\n**Heightened (+1)**\ - \ The damage increases by 10." - duration: null - has_been_manually_proofread: false - level: 7 - name: Finger of Death - range: 30 feet - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: 1 living creature - traditions: - - Divine - - Primal - traits: - - Death - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "An infusion of positive energy grants a creature continuous healing. The\ - \ target temporarily gains regeneration 15, which restores 15 Hit Points to it\ - \ at the start of each of its turns. While it has regeneration, the target can't\ - \ die from damage and its dying value can't exceed 3, though if its wounded value\ - \ becomes 4 or higher, it stays unconscious until its wounds are treated. If the\ - \ target takes acid or fire damage, its regeneration deactivates until after the\ - \ end of its next turn. Each time the creature regains Hit Points from regeneration,\ - \ it also regrows one damaged or ruined organ (if any). During the spell's duration,\ - \ the creature can also reattach severed body parts by spending an Interact action\ - \ to hold the body part to the area it was severed from. \n\n**Heightened (9th)**\ - \ The regeneration increases to 20." - duration: 1 minute - has_been_manually_proofread: false - level: 7 - name: Regenerate - range: touch - req: null - source: - - abbr: CRB - page_start: 363 - page_stop: 363 - targets: 1 willing living creature - traditions: - - Divine - - Primal - traits: - - Healing - - Necromancy - - Positive - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A powerful globe of searing sunlight explodes in the area, dealing 8d10\ - \ fire damage to creatures and objects in the area, plus 8d10 additional positive\ - \ damage to undead creatures. Each creature and object in the area must attempt\ - \ a Reflex save. If the globe overlaps with an area of magical darkness, sunburst\ - \ attempts to counteract the darkness effect. \n\n**Critical Success** The creature\ - \ or object is unaffected. \n\n**Success** The creature or object takes half\ - \ damage. \n\n**Failure** The creature or object takes full damage. \n\n**Critical\ - \ Failure** The creature or object takes full damage. If it's a creature, it\ - \ becomes blinded permanently. \n\n**Heightened (+1)** The fire damage increases\ - \ by 1d10, and the positive damage against undead increases by 1d10." - duration: null - has_been_manually_proofread: false - level: 7 - name: Sunburst - range: 500 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 376 - page_stop: 376 - targets: null - traditions: - - Divine - - Primal - traits: - - Evocation - - Fire - - Light - - Positive - trigger: null - type: Spell -- action_abbr: '2' - area: 10-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Divine power wards the targets, granting each a +1 status bonus to AC and - saves while in the area. Choose an alignment your deity has (chaotic, evil, good, - or lawful). You can't cast this spell if you don't have a deity or your deity - is true neutral. This spell gains the trait of the alignment you chose. The bonuses - granted by the spell increase to +2 against attacks by-and effects created by-creatures - with an alignment opposite to the spell (lawful if you chose chaotic, evil if - you chose good). These bonuses increase to +4 against effects created by such - creatures that attempt to impose the controlled condition on a target of your - divine aura, as well as against attacks made by creatures summoned by anything - opposite in alignment to your divine aura. When a creature of opposite alignment - hits a target with a melee attack, the creature must succeed at a Will save or - be blinded for 1 minute. It's then temporarily immune for 1 minute. The first - time you Sustain the Spell each round, the divine aura's radius grows 10 feet. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 8 - name: Divine Aura - req: null - source: - - abbr: CRB - page_start: 331 - page_stop: 331 - targets: allies in the area - traditions: - - Divine - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You infuse a target with spiritual energy, refreshing its magic. If it prepares - spells, it recovers one 6th-level or lower spell it previously cast today and - can cast that spell again. If it spontaneously casts spells, it recovers one of - its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus - Points, as if it had Refocused. - duration: null - has_been_manually_proofread: false - level: 8 - name: Divine Inspiration - range: touch - req: null - source: - - abbr: CRB - page_start: 331 - page_stop: 331 - targets: 1 willing creature - traditions: - - Divine - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The targets experience a day's worth of recovery in an instant. Any detrimental - effects that would be gone after 24 hours end, though this doesn't shorten the - duration of any active spells affecting the targets. The targets regain Hit Points - and recover from conditions as if they had taken 24 hours of rest, but they do - not make their daily preparations again or gain any benefits of rest other than - healing. The targets are then temporarily immune for 1 day. - duration: null - has_been_manually_proofread: false - level: 8 - name: Moment of Renewal - range: touch - req: null - source: - - abbr: CRB - page_start: 353 - page_stop: 353 - targets: up to 6 creatures - traditions: - - Divine - - Primal - traits: - - Healing - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You curse the target, sapping its spirit and leaving a contagious trap in\ - \ its essence. The target must attempt a Will save. Any creature that casts a\ - \ divine or occult spell on the target while it's affected is targeted by spiritual\ - \ epidemic and must also attempt a Will save. The curse continues to spread in\ - \ this way. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target is enfeebled 2 and stupefied 2 for 1 round. \n\n**Failure** The\ - \ target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied\ - \ 1 permanently. \n\n**Critical Failure** The target is enfeebled 3 and stupefied\ - \ 3 for 1 minute and enfeebled 2 and stupefied 2 permanently." - duration: varies - has_been_manually_proofread: false - level: 8 - name: Spiritual Epidemic - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 372 - page_stop: 372 - targets: 1 creature - traditions: - - Divine - - Occult - traits: - - Curse - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You wrench the target's soul away before it can pass on to the afterlife - and imprison it in a black sapphire. While the soul is in the gem, the target - can't be returned to life through any means, even powerful magic such as wish. - If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed. - The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any - attempt wastes the spell. - duration: unlimited - has_been_manually_proofread: false - level: 9 - name: Bind Soul - range: 30 feet - req: black sapphire with a gp value of at least the target's level Ă— 100 - source: - - abbr: CRB - page_start: 320 - page_stop: 320 - targets: 1 creature that died within the last minute - traditions: - - Divine - - Occult - traits: - - Uncommon - - Evil - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You issue a divine mandate to the targets. you pronounce a cause. It can\ - \ be to attain an item, claim a patch of land, slay a creature, war with a group,\ - \ or be entirely peaceful. Your cause can't force the targets to harm one another\ - \ or themselves. The targets become completely dedicated to that cause, depending\ - \ on their levels. They choose their own actions, but they favor direct action\ - \ over inaction or indirect action. 13th or Lower The target is so dedicated to\ - \ the cause that it pursues the cause to the death (unless you say otherwise).\ - \ 14th The target is dedicated to the cause, but the spell ends for the target\ - \ if it's reduced to half its maximum Hit Points or fewer. 15th As 14th, plus\ - \ the target can attempt a Will save at the end of each of its turns to end the\ - \ spell for itself. The spell ends for all creatures if you or one of your allies\ - \ uses a hostile action against a target, or when the cause is completed. The\ - \ GM might determine this spell has alignment traits befitting the cause. \n\n\ - **Heightened (10th)** The level for each category increases by 2." - duration: 10 minutes - has_been_manually_proofread: false - level: 9 - name: Crusade - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 327 - page_stop: 327 - targets: up to 4 creatures - traditions: - - Divine - traits: - - Uncommon - - Enchantment - - Linguistic - - Mental - trigger: null - type: Spell -- action_abbr: '2' - area: 40-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You surround yourself with supernatural splendor, appearing to be a god\ - \ or similarly majestic being. You choose the aspects of your new majestic appearance.\ - \ This causes the targets to pay tribute to you by bowing or using some other\ - \ action in keeping with your appearance. The number of times a target must do\ - \ this depends on the result of their Will save. Paying tribute is a manipulate\ - \ action or move action, as chosen by the creature paying tribute. A creature\ - \ under this effect must pay tribute to you at least once on each of its turns\ - \ if possible. While affected by this spell, a creature is fascinated by you and\ - \ can't use hostile actions against you. The target is then temporarily immune\ - \ for 1 minute. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target must pay tribute twice. \n\n**Failure** The target must pay tribute\ - \ six times. \n\n**Critical Failure** As failure, and the target must spend\ - \ all its actions paying tribute if possible." - duration: until full tribute is paid - has_been_manually_proofread: false - level: 9 - name: Overwhelming Presence - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 356 - page_stop: 356 - targets: any number of creatures - traditions: - - Divine - - Occult - traits: - - Auditory - - Enchantment - - Incapacitation - - Mental - - Visual - trigger: null - type: Spell -- action_abbr: '2' - area: 40-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your scream chills the souls of enemies that hear it. Each living enemy\ - \ in the area takes 8d10 negative damage and must attempt a Fortitude save. \n\ - \n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ takes full damage. \n\n**Failure** The target takes full damage and is drained\ - \ 1d4. \n\n**Critical Failure** The target takes double damage and is drained\ - \ 4." - duration: null - has_been_manually_proofread: false - level: 9 - name: Wail of the Banshee - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 382 - page_stop: 382 - targets: any number of creatures - traditions: - - Divine - - Occult - traits: - - Auditory - - Death - - Necromancy - - Negative - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "An immense weapon of force appears, hovering in the air above the target.\ - \ The weapon has the ghostly visual appearance of your deity's favored weapon.\ - \ Name war or peace when you cast this spell. If you name \"war,\" mentally choose\ - \ one creature. This must be a creature both you and the target can see. The target\ - \ instinctively knows which creature this is. At the end of each of the target's\ - \ turns, if the target did not use a hostile action against the creature you chose\ - \ during that turn, the weapon Strikes the target. If you name \"peace,\" mentally\ - \ choose up to five allies. The target instinctively knows who those allies are.\ - \ The weapon Strikes the target each time the target uses a hostile action against\ - \ you or one of your allies. The weapon Strikes only once per action, even if\ - \ the action targets multiple allies (such as for a fireball or a <%FEATS%Whirlwind\ - \ Strike%%>Whirlwind Strike). Strikes with the weapon are melee weapon attacks,\ - \ but they use your spell attack modifier. Regardless of its appearance, the weapon\ - \ deals force damage equal to 3d10 plus your spellcasting ability modifier. The\ - \ weapon takes a multiple attack penalty, which increases throughout the target's\ - \ turn, but its penalty is separate from yours. When the weapon Strikes, you can\ - \ deal damage of the normal damage type of the weapon instead of force damage\ - \ (or any of the available damage types, for a versatile weapon). No other statistics\ - \ or attributes of the weapon apply, and even a ranged weapon attacks adjacent\ - \ creatures only. A weapon of judgment is a weapon for the purposes of triggers,\ - \ resistances, and so forth. The weapon doesn't take up space, grant flanking,\ - \ or have any other attributes a creature would. The weapon can't make any attack\ - \ other than its Strike, and feats or spells that affect weapons do not apply\ - \ to this weapon. \n\n**Heightened (10th)** The force damage increases by 1d10." - duration: 1 minute - has_been_manually_proofread: false - level: 9 - name: Weapon of Judgement - range: 100 feet - req: You have a deity. - source: - - abbr: CRB - page_start: 384 - page_stop: 384 - targets: 1 creature - traditions: - - Divine - traits: - - Evocation - - Force - trigger: null - type: Spell -- action_abbr: '1' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You transform into an avatar of your deity, assuming a Huge battle form.\ - \ You must have space to expand or the spell is lost. You have hands in this battle\ - \ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\ - \ the following statistics and abilities regardless of which deity's battle form\ - \ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\ - \ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n *\ - \ One or more attacks specific to your deity's battle form, which are the only\ - \ attacks you can use. You're trained with them. Your attack modifier is +33,\ - \ and you use the listed damage. Melee attacks are Strength based (for the purposes\ - \ of the enfeebled condition, for example) unless they have the finesse trait,\ - \ and all ranged attacks are Dexterity based. Attacks that deal positive or negative\ - \ damage don't heal creatures.\n\n * Athletics modifier of +35, unless your own\ - \ is higher.\n\n \n\nYou also gain the specific abilities listed for your deity\ - \ below: \n\n * **Abadar** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\ - \ **Ranged** |1| crossbow (range increment 120 feet, reload 1), **Damage** 6d10+3\ - \ piercing.\n\n * **Asmodeus** Speed 70 feet, air walk; **Melee** |1| mace (reach\ - \ 15 feet), **Damage** 6d10+6 bludgeoning; **Ranged** |1| hell fire (range 120\ - \ feet), **Damage** 6d6+3 fire.\n\n * **Calistria** Speed 30 feet, fly Speed 70\ - \ feet; **Melee** |1| whip (disarm, finesse, nonlethal, reach 20 feet), **Damage**\ - \ 6d4+6 slashing; **Ranged** |1| savored sting (range 60 feet), **Damage** 6d6+3\ - \ poison.\n\n * **Cayden Cailean** Speed 70 feet, air walk, ignore difficult terrain\ - \ and greater difficult terrain; **Melee** |1| rapier (deadly, reach 15 feet),\ - \ **Damage** 6d6+6 piercing; **Ranged** |1| ale splash (range 120 feet), **Damage**\ - \ 6d6+3 poison.\n\n * **Desna** Speed 30 feet, fly Speed 70 feet; **Melee** |1|\ - \ starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), **Damage**\ - \ 6d4+6 piercing; **Ranged** |1| moonbeam (range 120 feet, silver), **Damage**\ - \ 6d6+3 fire.\n\n * **Erastil** Speed 70 feet, air walk, ignore difficult terrain\ - \ and greater difficult terrain; **Ranged** |1| longbow (deadly d8, range increment\ - \ 150 feet), **Damage** 6d8+3 piercing.\n\n * **Gorum** Speed 70 feet, immune\ - \ to immobilized; **Melee** |1| greatsword (versatile P, reach 15 feet), **Damage**\ - \ 6d12+6 slashing.\n\n * **Gozreh** no land Speed, fly Speed 70 feet, swim Speed\ - \ 70 feet; ignore difficult terrain and greater difficult terrain; **Melee** |1|\ - \ waves (bull rush, reach 15 feet, thrown 20 feet), **Damage** 6d8+6 bludgeoning;\ - \ **Ranged** |1| wind (versatile electricity, range 120 feet), **Damage** 6d6+3\ - \ bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield (15 Hardness,\ - \ can't be **Damage**d); **Melee** |1| longsword (versatile P, reach 15 feet),\ - \ **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk; **Melee**\ - \ |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage**\ - \ 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6\ - \ bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\ - \ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\ - \ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\ - \ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile\ - \ cold, electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed\ - \ 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee**\ - \ |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6\ - \ piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3\ - \ poison.\n\n * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile,\ - \ finesse, reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged**\ - \ |1| spiral blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3\ - \ positive.\n\n * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\ - \ **Melee** |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1|\ - \ le g (agile, versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n\ - \ * **Sarenrae** Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful,\ - \ nonlethal, reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame\ - \ (nonlethal, range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70\ - \ feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee**\ - \ |1| glaive (deadly d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing;\ - \ **Ranged** |1| melody of inner beauty, (nonlethal, range 120 feet), **Damage**\ - \ 6d6+3 sonic.\n\n * **Torag** Speed 50 feet, burrow Speed 30 feet, immune to\ - \ immobilized; shield (15 Hardness, can't be **Damage**d); **Melee** |1| warhammer\ - \ (bull rush, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Urgathoa**\ - \ Speed 70 feet, air walk; **Melee** |1| scythe (deadly d10, trip, reach 15 feet),\ - \ **Damage** 6d10+6 slashing; **Ranged** |1| pallid plague (range 120 feet), **Damage**\ - \ 6d6+3 negative.\n\n * **Zon-Kuthon** Speed 70 feet, air walk, ignore difficult\ - \ terrain and greater difficult terrain; **Melee** |1| spiked chain (disarm, trip,\ - \ reach 15 feet), **Damage** 6d8+6 slashing; **Ranged** |1| midnight pain (mental,\ - \ nonlethal, range 120 feet), **Damage** 6d6+3 mental." - duration: 1 minute - has_been_manually_proofread: false - level: 10 - name: Avatar - req: null - source: - - abbr: CRB - page_start: 318 - page_stop: 318 - targets: null - traditions: - - Divine - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: You request aid directly from your divine source. Your divine source always - refuses a request out of line with its nature, and it might grant a different - request (potentially more powerful or better fitting its nature) than the one - you asked for. A casting of miracle can do any of the following things. Duplicate - any divine spell of 9th level or lower. Duplicate any non-divine spell of 7th - level or lower. Produce any effect whose power level is in line with the above - effects. Reverse certain effects that refer to the wish spell. The GM might allow - you to try using miracle to produce greater effects than these, but doing so may - be dangerous, or the spell may have only a partial effect. - duration: null - has_been_manually_proofread: false - level: 10 - name: Miracle - req: null - source: - - abbr: CRB - page_start: 352 - page_stop: 352 - targets: null - traditions: - - Divine - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: A burst of healing energy soothes living creatures and temporarily rouses - those recently slain. All living targets regain 10d8+40 Hit Points. In addition, - you return any number of dead targets to life temporarily, with the same effects - and limitations as raise dead. The raised creatures have a number of temporary - Hit Points equal to the Hit Points you gave living creatures, but no normal Hit - Points. The raised creatures can't regain Hit Points or gain temporary Hit Points - in other ways, and once revival's duration ends, they lose all temporary Hit Points - and die. Revival can't resurrect creatures killed by disintegrate or a death effect. - It has no effect on undead. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 10 - name: Revival - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 366 - page_stop: 366 - targets: dead creatures and living creatures of your choice within range - traditions: - - Divine - - Primal - traits: - - Healing - - Necromancy - - Positive - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You link your mind to the target's mind and mentally impart to that target - an amount of information in an instant that could otherwise be communicated in - 10 minutes. - duration: null - has_been_manually_proofread: false - level: 1 - name: Mindlink - range: touch - req: null - source: - - abbr: CRB - page_start: 352 - page_stop: 352 - targets: 1 willing creature - traditions: - - Occult - traits: - - Divination - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent\ - \ mental damage. The target must attempt a Will save. \n\n**Critical Success**\ - \ The target is unaffected. \n\n**Success** The target takes full initial damage\ - \ but no persistent damage, and the spell ends immediately. \n\n**Failure** \ - \ The target takes full initial and persistent damage, and the target is sickened\ - \ 1. If the target recovers from being sickened, the persistent damage ends and\ - \ the spell ends. \n\n**Critical Failure** As failure, but the target is sickened\ - \ 2. \n\n**Heightened (+1)** The damage increases by 2d4 and the persistent\ - \ damage by 1d4." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Phantom Pain - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 357 - page_stop: 357 - targets: 1 creature - traditions: - - Occult - traits: - - Illusion - - Mental - - Nonlethal - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You grace the target's mind, boosting its mental defenses and healing its\ - \ wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains\ - \ a +2 status bonus to saves against mental effects for the duration. \n\n**Heightened\ - \ (+1)** The amount of healing increases by 1d10+4." - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Soothe - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 370 - page_stop: 370 - targets: 1 willing living creature - traditions: - - Occult - traits: - - Emotion - - Enchantment - - Healing - - Mental - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure a fey to fight for you. This works like summon animal, except\ - \ you summon a common creature that has the fey trait and whose level is -1. \ - \ \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\ - \ (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)**\ - \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\ - \ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Summon Fey - req: null - source: - - abbr: CRB - page_start: 375 - page_stop: 375 - targets: null - traditions: - - Occult - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You cause the target to see all other creatures as dire threats. The target\ - \ is stricken by intense paranoia toward all creatures around it and must attempt\ - \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target believes everyone it sees is a potential threat. It becomes unfriendly\ - \ to all creatures to which it wasn't already hostile, even those that were previously\ - \ allies. It treats no one as an ally. The spell ends after 1 round. \n\n**Failure**\ - \ As success, but the effect lasts 1 minute. \n\n**Critical Failure** As failure,\ - \ except the target believes that everyone it sees is a mortal enemy. It uses\ - \ its reactions and free actions against everyone, regardless of whether they\ - \ were previously its allies, as determined by the GM. It otherwise acts as rationally\ - \ as it normally does and likely prefers to attack creatures that are actively\ - \ attacking or hindering it over those leaving it alone. \n\n**Heightened (6th)**\ - \ You can target up to 5 creatures." - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Paranoia - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 356 - page_stop: 356 - targets: 1 creature - traditions: - - Occult - traits: - - Illusion - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic\ - \ damage to the object, ignoring the object's Hardness if it is 4 or lower. \n\ - \n**Heightened (+1)** The damage increases by 1d10, and the Hardness the spell\ - \ ignores increases by 2." - duration: null - has_been_manually_proofread: false - level: 2 - name: Shatter - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 368 - page_stop: 368 - targets: 1 unattended object - traditions: - - Occult - - Primal - traits: - - Evocation - - Sonic - trigger: null - type: Spell -- action_abbr: '1' - cast: verbal - components: - - Verbal - descr: You rapidly catalog and collate information relevant to your current situation. - You can instantly use up to 6 Recall Knowledge actions as part of Casting this - Spell. For these actions, you can't use any special abilities, reactions, or free - actions that trigger when you Recall Knowledge. - duration: null - has_been_manually_proofread: false - level: 3 - name: Hypercognition - req: null - source: - - abbr: CRB - page_start: 344 - page_stop: 344 - targets: null - traditions: - - Occult - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus - to Deception checks to Lie and against Perception checks to discern if you are - telling the truth, and you add your level even if you're untrained. If the implausibility - of your lies prompts a circumstance penalty or a DC increase, reduce that penalty - or increase by half. - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Glibness - req: null - source: - - abbr: CRB - page_start: 341 - page_stop: 341 - targets: null - traditions: - - Occult - traits: - - Uncommon - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You alter the target's memories, either erasing a memory, enhancing a memory's\ - \ clarity, altering a memory, or adding a false memory. The target can attempt\ - \ a Will save to resist the spell.Any memories you've altered remain changed as\ - \ long as the spell is active. If the target moves out of range before the 5 minutes\ - \ is up, you can't alter any further memories. \n\n**Critical Success** The\ - \ target is unaffected and realizes you tried to alter its memory. \n\n**Success**\ - \ The target is unaffected but thinks your spell was something harmless instead\ - \ of modify memory, unless it identifies the spell. \n\n**Failure** During the\ - \ first 5 minutes of the spell's duration, you can Sustain the Spell to modify\ - \ a memory once each round. When you do, you imagine up to 6 seconds of memory\ - \ to modify, to a maximum of 5 continuous minutes of memory. \n\n**Heightened\ - \ (6th)** You can cast the spell on a willing target to suppress all memory of\ - \ a particular topic, detailed in 50 words or fewer. The effect is permanent,\ - \ and it patches these omissions with an indistinct haze." - duration: unlimited - has_been_manually_proofread: false - level: 4 - name: Modify Memory - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 352 - page_stop: 352 - targets: 1 creature - traditions: - - Occult - traits: - - Uncommon - - Divination - - Mental - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You draw the target into a lucid dream where it can explore the endless possibilities - of its own potential within the ever-changing backdrop of its dreamscape. If it - sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent - a day of downtime retraining, though it can't use dreaming potential for any retraining - that would require either an instructor or specialized knowledge it can't access - within the dream. - duration: 8 hours - has_been_manually_proofread: false - level: 5 - name: Dreaming Potential - range: touch - req: null - source: - - abbr: CRB - page_start: 333 - page_stop: 333 - targets: 1 willing sleeping creature - traditions: - - Occult - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure an aberration to fight for you. This works like summon animal,\ - \ except you summon a common creature that has the aberration trait and whose\ - \ level is 5 or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\ - \ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\ - \ 13 \n\n**Heightened (10th)** Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Summon Entity - req: null - source: - - abbr: CRB - page_start: 375 - page_stop: 375 - targets: null - traditions: - - Occult - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - area: 30-foot emanation - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You emit a pulsating mental blast that penetrates the minds of all enemies\ - \ in the area. Each creature in the area must attempt a Will save. \n\n**Critical\ - \ Success** The creature is unaffected. \n\n**Success** The creature is stunned\ - \ 1. \n\n**Failure** The creature is stunned 2. \n\n**Critical Failure** The\ - \ creature is stunned for 1 round. \n\n**Heightened (9th)** You can target up\ - \ to five creatures." - duration: 1 round - has_been_manually_proofread: false - level: 5 - name: Synaptic Pulse - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 376 - page_stop: 376 - targets: null - traditions: - - Occult - traits: - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target's senses are suddenly rewired in unexpected ways, causing them\ - \ to process noises as bursts of color, smells as sounds, and so on. This has\ - \ three effects, and the target must attempt a Will save. Due to the distraction,\ - \ the target must succeed at a DC 5 flat check each time it uses a concentrate\ - \ action, or the action fails and is wasted. The target's difficulty processing\ - \ visual input makes all creatures and objects concealed from it. The creature\ - \ has trouble moving, making it clumsy 3 and giving it a -10-foot status penalty\ - \ to its Speeds. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ - \ The target is affected for 1 round. \n\n**Failure** The target is affected\ - \ for 1 minute. \n\n**Critical Failure** As failure, and the target is stunned\ - \ 2 as it attempts to process the sensory shifts." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Synesthesia - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 376 - page_stop: 376 - targets: 1 creature - traditions: - - Occult - traits: - - Divination - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You send your mind and soul into the target's body, attempting to take control.\ - \ The target must attempt a Will save. You can choose to use the effects of a\ - \ degree of success more favorable to the target if you prefer. While you're possessing\ - \ a target, your own body is unconscious and can't wake up normally. You can sense\ - \ everything the possessed target does. You can Dismiss this spell. If the possessed\ - \ body dies, the spell ends and you must succeed at a Fortitude save against your\ - \ spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the\ - \ spell ends during an encounter, you act just before the possessed creature's\ - \ initiative count. \n\n**Critical Success** The target is unaffected. \n\n\ - **Success** You possess the target but can't control it. You ride along in the\ - \ body while the spell lasts. \n\n**Failure** You possess the target and take\ - \ partial control of it. You no longer have a separate turn; instead, you might\ - \ control the target. At the start of each of the target's turns, it attempts\ - \ another Will save. If it fails, it's controlled by you on that turn; if it succeeds,\ - \ it chooses its own actions; and if it critically succeeds, it forces you out\ - \ and the spell ends. \n\n**Critical Failure** You possess the target fully,\ - \ and it can only watch as you manipulate it like a puppet. The target is controlled\ - \ by you. \n\n**Heightened (9th)** The duration is 10 minutes, and you can physically\ - \ enter the creature's body, protecting your physical body while the spell lasts." - duration: 1 minute - has_been_manually_proofread: false - level: 7 - name: Possession - range: 30 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 358 - page_stop: 358 - targets: 1 living creature - traditions: - - Occult - traits: - - Incapacitation - - Mental - - Necromancy - - Possession - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "Opening your mind to occult echoes, you gain impressions from past events\ - \ that occurred in your current location. Retrocognition reveals psychic impressions\ - \ from events that occurred over the course of the last day throughout the first\ - \ minute of the duration, followed by impressions from the next day back the next\ - \ minute, and so on. These echoes don't play out like a vision but instead reveal\ - \ impressions of emotions and metaphors that provide cryptic clues and details\ - \ of the past. If you witness a traumatic or turbulent event through an impression,\ - \ the spell ends unless you succeed at a Will save with a DC of at least 30 and\ - \ possibly as much as 50, depending on the severity of the event. The GM determines\ - \ whether an event is traumatic and chooses the DC. \n\n**Heightened (8th)**\ - \ You gain impressions of events that occurred over the previous year for each\ - \ minute you concentrate, instead of the previous day, though the details diminish,\ - \ making it harder to distinguish impressions from all but the most major events.\ - \ \n\n**Heightened (9th)** You gain impressions of events that occurred over\ - \ the previous century for each minute you concentrate, instead of the previous\ - \ day, though the details diminish, making it almost impossible to distinguish\ - \ impressions from all but the most major events." - duration: sustained - has_been_manually_proofread: false - level: 7 - name: Retrocognition - req: null - source: - - abbr: CRB - page_start: 365 - page_stop: 365 - targets: null - traditions: - - Occult - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '3' - area: 30-foot burst - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "An illusion of horrific creatures fills the spell's area. The creatures\ - \ look like Tiny swarming monsters with a specific appearance of your choice,\ - \ such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage\ - \ to each creature that's inside the burst when it's created, enters the burst,\ - \ or starts its turn inside the burst. A creature that critically succeeds at\ - \ its will save can immediately attempt to disbelieve the illusion. A creature\ - \ that tries to Interact with the monsters or observes one with a Seek action\ - \ can attempt to disbelieve the illusion. Creatures that disbelieve the illusion\ - \ take no damage from the illusion thereafter. \n\n**Heightened (+1)** The mental\ - \ damage increases by 1d8." - duration: 1 minute - has_been_manually_proofread: false - level: 7 - name: Visions of Danger - range: 500 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 381 - page_stop: 381 - targets: null - traditions: - - Occult - traits: - - Auditory - - Illusion - - Visual - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot cone - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Your eldritch song sends pulsing waves of ethereal energy to attack creatures'\ - \ spirits in the area, dealing 18d6 force damage. Because spirit song affects\ - \ creatures' spirits, it can damage a target projecting its consciousness (such\ - \ as via project image) or possessing another creature even if the target's body\ - \ is elsewhere. The vibrating waves of spiritual song penetrate into, but not\ - \ through, solid barriers, damaging incorporeal creatures hiding in solid objects\ - \ in the area but not passing onward to damage creatures in other rooms. Possessed\ - \ creatures aren't harmed by the song. The song doesn't harm creatures that have\ - \ no spirit, such as constructs. \n\n**Heightened (+1)** The damage increases\ - \ by 2d6." - duration: null - has_been_manually_proofread: false - level: 8 - name: Spirit Song - req: null - saving throw: basic Fortitude - source: - - abbr: CRB - page_start: 372 - page_stop: 372 - targets: null - traditions: - - Occult - traits: - - Force - - Necromancy - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Fleeting notes of a strange and unnatural song fill the air, overtaking\ - \ the mind. Each target must attempt a Will save when you cast the spell, and\ - \ again each time you Sustain the Spell. A creature needs to attempt only one\ - \ save against the song each round, and you have to keep the same targets when\ - \ you Sustain the Spell. \n\n**Critical Success** The target is unaffected,\ - \ can't be affected on subsequent rounds, and is temporarily immune for 1 minute.\ - \ \n\n**Success** The target is unaffected this round, but it can be affected\ - \ on subsequent rounds. \n\n**Failure** Roll 1d4 on the table below. \n\n**Critical\ - \ Failure** Roll 1d4+1 on the table below." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 9 - name: Unfathomable Song - range: 120 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 379 - page_stop: 379 - targets: up to 5 creatures - traditions: - - Occult - traits: - - Auditory - - Emotion - - Enchantment - - Fear - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: 'You use your occult lore and the power of your mind to manipulate the spiritual - multiverse, resulting in any of the following effects: Duplicate any occult spell - of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce - any effect whose power is equivalent to any occult spell 9th level or lower, or - non-occult spell 7th level or lower. Reverse certain effects that refer to the - wish spell At the GM''s discretion, you can try to produce greater effects, but - this is dangerous and the spell may have only a partial effect.' - duration: null - has_been_manually_proofread: false - level: 10 - name: Alter Reality - req: null - source: - - abbr: CRB - page_start: 317 - page_stop: 317 - targets: null - traditions: - - Occult - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "Choose a single statement you want the targets to believe. The fact could\ - \ be narrow, such as \"a dragon is circling overhead and wants to kill me\"; wide-reaching,\ - \ such as \"all humanoids are disguised abominations\"; or conceptual, such as\ - \ \"if I don't live a kinder life, I'll be punished in the afterlife.\" The targets'\ - \ experiences color how they react to this \"truth\" and how their behavior changes.\ - \ If the statement changes what they perceive, they treat the change as a sudden\ - \ revelation. The effect of the spell depends on the targets' Will saves. If a\ - \ target is already subject to fabricated truth, your spell tries to counteract\ - \ it. If the counteract check fails, the outcome of the target's saving throw\ - \ can't be worse than a success. \n\n**Critical Success** The target doesn't\ - \ believe the statement, and it knows you tried to trick it. \n\n**Success**\ - \ The target doesn't believe the statement or realize you tried to trick it.\ - \ \n\n**Failure** The target believes the statement for a duration of 1 week.\ - \ \n\n**Critical Failure** The target believes the statement with unlimited\ - \ duration." - duration: varies - has_been_manually_proofread: false - level: 10 - name: Fabricated Truth - range: 100 feet - req: null - saving throw: Will - source: - - abbr: CRB - page_start: 336 - page_stop: 336 - targets: up to 5 creatures - traditions: - - Occult - traits: - - Enchantment - - Incapacitation - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Choose one of the target's unarmed attacks that deal one damage die. You - cause that unarmed attack to shine with primal energy. The unarmed attack becomes - a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing - the number of damage dice to two. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Magic Fang - range: touch - req: null - source: - - abbr: CRB - page_start: 349 - page_stop: 349 - targets: 1 willing ally - traditions: - - Primal - traits: - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You obscure the tracks you leave behind and make it harder for others to\ - \ find you. The DC of checks to Track you gains a +4 status bonus or is equal\ - \ to your spell DC, whichever results in a higher DC. You can benefit from only\ - \ one pass without trace spell at a time. \n\n**Heightened (2nd)** The duration\ - \ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to 8\ - \ hours. The spell has a range of 20 feet and an area of a 20-foot-emanation,\ - \ affecting up to 10 creatures of your choice within that area." - duration: 1 hour - has_been_manually_proofread: false - level: 1 - name: Pass Without Trace - req: null - saving throw: NULl - source: - - abbr: CRB - page_start: 356 - page_stop: 356 - targets: null - traditions: - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: The target grows vines and leaves, brimming with primal energy. The target - becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack - rolls and increasing the number of weapon damage dice to two. Additionally, as - long as you are on your home plane, attacks you make with the target against aberrations, - extraplanar creatures, and undead increase the number of weapon damage dice to - three. - duration: 1 minute - has_been_manually_proofread: false - level: 1 - name: Shillelagh - range: touch - req: null - source: - - abbr: CRB - page_start: 369 - page_stop: 369 - targets: 1 non-magical club or staff you hold - traditions: - - Primal - traits: - - Plant - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure a plant or fungus to fight for you. This works like summon animal,\ - \ except you summon a common creature that has the plant or fungus trait and whose\ - \ level is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\ - \ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\ - **Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\ - \ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\ - \ Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 1 - name: Summon Plant or Fungus - req: null - source: - - abbr: CRB - page_start: 376 - page_stop: 376 - targets: null - traditions: - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You call upon primal energy to transform yourself into a Medium animal battle\ - \ form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer,\ - \ frog, shark, or snake. You can decide the specific type of animal (such as lion\ - \ or snow leopard for cat), but this has no effect on the form's Size or statistics.\ - \ While in this form, you gain the animal trait. You can Dismiss the spell. \n\ - \n\n\nYou gain the following statistics and abilities regardless of which battle\ - \ form you choose: \n\n * AC = 16 + your level. Ignore your armor's check penalty\ - \ and Speed reduction.\n\n * 5 temporary Hit Points.\n\n * Low-light vision and\ - \ imprecise scent 30 feet.\n\n * One or more unarmed melee attacks specific to\ - \ the battle form you choose, which are the only attacks you can use. You're trained\ - \ with them. Your attack modifier is +9, and your damage bonus is +1. These attacks\ - \ are Strength based (for the purpose of the enfeebled condition, for example).\ - \ If your unarmed attack bonus is higher, you can use it instead.\n\n * Athletics\ - \ modifier of +9, unless your own modifier is higher.\n\n \n\nYou also gain specific\ - \ abilities based on the type of animal you choose: \n\n * **Ape** Speed 25 feet,\ - \ climb Speed 20 feet; **Melee** |1| fist, **Damage** 2d6 bludgeoning.\n\n * **Bear**\ - \ Speed 30 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; **Melee** |1| claw\ - \ (agile), **Damage** 1d8 slashing.\n\n * **Bull** Speed 30 feet; **Melee** |1|\ - \ horn , **Damage** 2d8 piercing.\n\n * **Canine** Speed 40 feet; **Melee** |1|\ - \ jaws, **Damage** 2d8 piercing.\n\n * **Cat** Speed 40 feet; **Melee** |1| jaws,\ - \ **Damage** 2d6 piercing; **Melee** |1| claw (agile), **Damage** 1d10 slashing.\n\ - \n * **Deer** Speed 50 feet; **Melee** |1| antler , **Damage** 2d6 piercing.\n\ - \n * **Frog** Speed 25 feet, swim Speed 25 feet; **Melee** |1| jaws, **Damage**\ - \ 2d6 bludgeoning; **Melee** |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\ - \n * **Shark** swim Speed 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing;\ - \ breathe underwater but not in air.\n\n * **Snake** Speed 20 feet, climb Speed\ - \ 20 feet, swim Speed 20 feet; **Melee** |1| fangs , **Damage** 2d4 piercing plus\ - \ 1d6 poison.\n\n \n\n**Heightened (3rd)** You instead gain 10 temporary HP,\ - \ AC = 17 + your level, attack modifier +14, Damage bonus +5, and Athletics +14.\ - \ \n\n**Heightened (4th)** Your battle form is Large and your attacks have 10-foot\ - \ reach. You must have enough space to expand into or the spell is lost. You instead\ - \ gain 15 temporary HP, AC = 18 + your level, attack modifier +16, Damage bonus\ - \ +9, and Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge and\ - \ your attacks have 15-foot reach. You must have enough space to expand into or\ - \ the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack\ - \ modifier +18, Damage bonus +7 and double the number of Damage dice, and Athletics\ - \ +20." - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Animal Form - req: null - source: - - abbr: CRB - page_start: 317 - page_stop: 317 - targets: null - traditions: - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches - to eat it. You imprint the image, direction, and distance of an obvious place - or landmark well known to you within the animal. Optionally, you can attach a - small object or note up to light Bulk to it. The animal does its best to reach - the destination; if it makes it there, it waits nearby until the duration expires, - allowing other nonhostile creatures to approach it and remove the attached object. - If there are no Tiny wild animals in range, the spell is lost. - duration: until delivered - has_been_manually_proofread: false - level: 2 - name: Animal Messenger - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 318 - page_stop: 318 - targets: null - traditions: - - Primal - traits: - - Enchantment - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The target's skin becomes covered in bark. The target gains resistance 2\ - \ to bludgeoning and piercing damage and weakness 3 to fire. After the target\ - \ takes fire damage, it can Dismiss the spell as a free action triggered by taking\ - \ the damage; doing so doesn't reduce the fire damage the target was dealt. \n\ - \n**Heightened (+2)** The resistances increase by 2, and the weakness increases\ - \ by 3." - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: Barkskin - range: touch - req: null - source: - - abbr: CRB - page_start: 320 - page_stop: 320 - targets: 1 willing creature - traditions: - - Primal - traits: - - Abjuration - - Plant - trigger: null - type: Spell -- action_abbr: '2' - area: all squares in a 20-foot-radius burst that contain plants - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Plants in the area entangle creatures. The area counts as difficult terrain. - Each round that a creature starts its turn in the area, it must attempt a Reflex - save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until - it leaves the area, and on a critical failure, it is also immobilized for 1 round. - Creatures can attempt to Escape at entangle's DC to remove these effects. - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Entangle - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 336 - page_stop: 336 - targets: null - traditions: - - Primal - traits: - - Plant - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You shape the wood into a rough shape of your choice. The shaping power is - too crude to produce with intricate parts, fine details, moving pieces, or the - like. You cannot use this spell to enhance the value of the wooden object you - are shaping. - duration: null - has_been_manually_proofread: false - level: 2 - name: Shape Wood - range: touch - req: null - source: - - abbr: CRB - page_start: 368 - page_stop: 368 - targets: an unworked piece of wood up to 20 cubic feet in volume - traditions: - - Primal - traits: - - Plant - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You can ask questions of, receive answers from, and use the Diplomacy skill - with animals. The spell doesn't make them more friendly than normal. Cunning animals - are likely to be terse and evasive, while less intelligent ones often make inane - comments. - duration: 10 minutes - has_been_manually_proofread: false - level: 2 - name: Speak with Animals - req: null - source: - - abbr: CRB - page_start: 370 - page_stop: 370 - targets: null - traditions: - - Primal - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You transform into a Large tree. Perception checks don't reveal your true - nature, but a successful Nature or Survival check against your spell DC reveals - that you appear to be a tree that is strangely new to the area. While in tree - form, you can observe everything around you, but you can't act other than to end - the spell, and your turn, by using a single action, which has the concentrate - trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance - bonuses, and circumstance penalties affect you. Any successes and critical successes - you roll on Reflex saves are failures. - duration: 8 hours - has_been_manually_proofread: false - level: 2 - name: Tree Shape - req: null - source: - - abbr: CRB - page_start: 378 - page_stop: 378 - targets: null - traditions: - - Primal - traits: - - Plant - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: You tap into the target's senses, allowing you to see, hear, and otherwise - sense whatever it senses for the spell's duration. If the target wishes to prevent - you from doing so, it can attempt a Will save, negating the spell on a success, - but most animals don't bother to do so. While tapping into the target's senses, - you can't use your own body's senses, but you can change back and forth from your - body's senses to the target's senses using a single action, which has the concentrate - trait. - duration: 1 hour - has_been_manually_proofread: false - level: 3 - name: Animal Vision - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 318 - page_stop: 318 - targets: 1 animal - traditions: - - Primal - traits: - - Divination - - Mental - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You envision a simple bug and transform into a Medium animal battle form.\ - \ When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or\ - \ spider. You can decide the specific type of animal (such as such as a ladybug\ - \ or scarab for beetle), but this has no effect on the form's Size or statistics.\ - \ While in this form, you gain the animal trait. You can Dismiss this spell. \ - \ \n\n You gain the following statistics and abilities regardless of which battle\ - \ form you choose: \n\n * AC = 18 + your level. Ignore your armor's check penalty\ - \ and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Low-light vision.\n\ - \n * One or more attacks specific to the battle form you choose, which are the\ - \ only attacks you can use. You're trained with them. Your attack modifier is\ - \ +13, and your damage bonus is +2. These attacks are Strength based (for the\ - \ purpose of the enfeebled condition). If your unarmed attack modifier is higher,\ - \ you can use it instead.\n\n * Athletics modifier of +13, unless your own is\ - \ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\n\ - \n * **Ant** Speed 30 feet, climb Speed 30 feet; **Melee** |1| mandibles, **Damage**\ - \ 2d6 bludgeoning.\n\n * **Beetle** Speed 25 feet; **Melee** |1| mandibles , **Damage**\ - \ 2d10 bludgeoning.\n\n * **Centipede** Speed 25 feet, climb Speed 25 feet; darkvision;\ - \ **Melee** |1| mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.\n\ - \n * **Mantis** Speed 40 feet; imprecise scent 30 feet; **Melee** |1| foreleg\ - \ , **Damage** 2d8 bludgeoning.\n\n * **Scorpion** Speed 40 feet; darkvision,\ - \ imprecise tremorsense 60 feet; **Melee** |1| stinger, **Damage** 1d8 piercing\ - \ plus 1d4 persistent poison; **Melee** |1| pincer (agile), **Damage** 1d6 bludgeoning.\n\ - \n * **Spider** Speed 25 feet, climb Speed 25 feet, darkvision; **Melee** |1|\ - \ fangs, **Damage** 1d6 piercing plus 1d4 persistent poison; **Ranged** |1| web\ - \ (range increment 20 feet), **Damage** entangles the target for 1 round.\n\n\ - \ \n\n**Heightened (4th)** Your battle form is Large, and your attacks have\ - \ 10-foot reach. You must have enough space to expand into or the spell is lost.\ - \ You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and\ - \ Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge, and your\ - \ attacks have 15-foot reach. You must have enough space to expand into or the\ - \ spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage\ - \ bonus +2 and double damage dice (including persistent damage), and Athletics\ - \ +20." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Insect Form - req: null - source: - - abbr: CRB - page_start: 346 - page_stop: 346 - targets: null - traditions: - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "Over the course of a minute, you cause a thick wall of thorny brambles to\ - \ grow from the ground. You create a 5-foot-thick wall of brambles and thorns\ - \ in a straight line up to 60 feet long and 10 feet high. You must create the\ - \ wall in an unbroken open space so its edges don't pass through any creatures\ - \ or objects, or the spell is lost. The wall stands vertically. If you wish, the\ - \ wall can be of a shorter length or height. Everything on each side of the wall\ - \ has cover from creatures on the opposite side, and the wall's spaces are difficult\ - \ terrain. For every move action a creature uses to enter at least one of the\ - \ wall's spaces, that creature takes 3d4 piercing damage. Each 5-foot-by-5-foot\ - \ section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to\ - \ critical hits and precision damage. A destroyed section can be moved through\ - \ freely. \n\n**Heightened (+1)** The Hit Points of each section of the wall\ - \ increase by 5, and the piercing damage increases by 1d4." - duration: 1 minute - has_been_manually_proofread: false - level: 3 - name: Wall of Thorns - range: 60 feet - req: null - source: - - abbr: CRB - page_start: 383 - page_stop: 383 - targets: null - traditions: - - Primal - traits: - - Conjuration - - Plant - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You channel the primal forces of nature to transform into a Large animal\ - \ battle form, specifically that of a powerful and terrifying dinosaur. You must\ - \ have space to expand or the spell is lost. When you cast this spell, choose\ - \ ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus.\ - \ You can decide the specific type of animal, but this has no effect on the form's\ - \ Size or statistics. While in this form, you gain the animal and dinosaur traits.\ - \ You can Dismiss the spell. \n\nYou gain the following statistics and abilities\ - \ regardless of which battle form you choose: \n\n * AC = 18 + your level. Ignore\ - \ your armor's check penalty and Speed reduction.\n\n * 15 temporary Hit Points.\n\ - \n * Low-light vision and imprecise scent 30 feet.\n\n * One or more unarmed melee\ - \ attacks specific to the battle form you choose, which are the only attacks you\ - \ can use. You're trained with them. Your attack modifier is +16, and your damage\ - \ bonus is +9. These attacks are Strength based (for the purpose of the enfeebled\ - \ condition, for example). If your unarmed attack modifier is higher, you can\ - \ use it instead.\n\n * Athletics modifier of +18, unless your own modifier is\ - \ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\ - \ \n\n * **Ankylosaurus** Speed 25 feet; **Melee** |1| tail (back swing, reach\ - \ 10 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d6 bludgeoning.\n\ - \n * **Brontosaurus** Speed 25 feet; **Melee** |1| tail (reach 15 feet), **Damage**\ - \ 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d8 bludgeoning.\n\n * **Deinonychus**\ - \ Speed 40 feet; **Melee** |1| talon (agile), **Damage** 2d4 piercing plus 1 persistent\ - \ bleed; **Melee** |1| jaws, **Damage** 1d10 piercing.\n\n * **Stegosaurus** Speed\ - \ 30 feet; **Melee** |1| tail (reach 10 feet), **Damage** 2d8 piercing.\n\n *\ - \ **Triceratops** Speed 30 feet; **Melee** |1| horn, **Damage** 2d8 piercing,\ - \ plus 1d6 persistent bleed on a critical hit; **Melee** |1| foot, **Damage**\ - \ 2d6 bludgeoning.\n\n * **Tyrannosaurus** Speed 30 feet; **Melee** |1| jaws (deadly,\ - \ reach 10 feet), **Damage** 1d12 piercing; **Melee** |1| tail (reach 10 feet),\ - \ **Damage** 1d10 bludgeoning.\n\n \n\n**Heightened (5th)** Your battle form\ - \ is Huge and your attacks have 15-foot reach, or 20-foot reach if they started\ - \ with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of\ - \ +18, a damage bonus of +6, double the damage dice, and Athletics +21. \n\n\ - **Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot\ - \ reach, or 25-foot reach if they started with 15-foot reach. You instead gain\ - \ AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus\ - \ of +15, double the damage dice, and Athletics +25." - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Dinosaur Form - req: null - source: - - abbr: CRB - page_start: 329 - page_stop: 329 - targets: null - traditions: - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - area: 60-foot line - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A swirling torrent of water manifests along a straight line, battering those\ - \ that are its path and possibly pushing them away from you. The torrent deals\ - \ 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude\ - \ save. Creatures that fail the save are also knocked back 5 feet (10 feet on\ - \ a critical failure). \n\n**Heightened (+1)** The damage increases by 2d6." - duration: null - has_been_manually_proofread: false - level: 4 - name: Hydraulic Torrent - req: null - saving throw: Fortitude - source: - - abbr: CRB - page_start: 344 - page_stop: 344 - targets: null - traditions: - - Primal - traits: - - Evocation - - Water - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: You can ask questions of and receive answers from plants, but the spell doesn't - make them more friendly or intelligent than normal. Most normal plants have a - distinctive view of the world around them, so they don't recognize details about - creatures or know anything about the world beyond their immediate vicinity. Cunning - plant monsters are likely to be terse and evasive, while less intelligent ones - often make inane comments. - duration: 10 minutes - has_been_manually_proofread: false - level: 4 - name: Speak with Plants - req: null - source: - - abbr: CRB - page_start: 370 - page_stop: 370 - targets: null - traditions: - - Primal - traits: - - Divination - - Plant - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "A feral aspect overcomes the targets, making them tough and savage. Targets\ - \ gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness\ - \ 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks.\ - \ The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have\ - \ the agile and finesse traits. The targets use their highest weapon or unarmed\ - \ attack proficiency with these attacks, and if they have weapon specialization\ - \ or greater weapon specialization, they add this damage as well. On a critical\ - \ hit with one of these unarmed attacks, the creature struck takes 1d4 persistent\ - \ bleed damage. The targets can't use concentrate actions unless those actions\ - \ also have the rage trait, with the exception of Seek. A creature can attempt\ - \ to end the spell's effect on itself by using a single action, which has the\ - \ rage trait, to attempt a Will save against your spell DC; on a success, it ends\ - \ the spell's effect on itself. If a target is in the light of a full moon, it\ - \ also grows by one size if it were Medium or smaller. This increases the reach\ - \ of a Medium or Tiny creature by 5 feet. \n\n**Heightened (6th)** The temporary\ - \ Hit Points increase to 10, the silver weakness to 10, and the damage dealt by\ - \ the attacks to three dice. \n\n**Heightened (10th)** The temporary Hit Points\ - \ increase to 20, the silver weakness to 20, and the damage dealt by the attacks\ - \ to four dice." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Moon Frenzy - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 353 - page_stop: 353 - targets: up to 5 willing creatures - traditions: - - Primal - traits: - - Morph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Taking inspiration from verdant creatures, you transform into a Large plant\ - \ battle form. You must have space to expand into or the spell is lost. When you\ - \ cast this spell, choose arboreal, flytrap, or shambler. You can substitute a\ - \ similar specific plant to turn into (such as a pitcher plant instead of a flytrap),\ - \ but this has no effect on the form's Size or statistics. While in this form,\ - \ you gain the plant trait. You can Dismiss the spell. You gain the following\ - \ statistics and abilities regardless of which battle form you choose: \n\n *\ - \ AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.\n\ - \n * 12 temporary Hit Points.\n\n * Resistance 10 to poison.\n\n * Low-light vision.\n\ - \n * One or more unarmed melee attacks specific to the battle form you choose,\ - \ which are the only attacks you can use. You're trained with them. Your attack\ - \ modifier is +17, and your damage bonus is +11. These attacks are Strength based\ - \ (for the purpose of the enfeebled condition, for example). If your unarmed attack\ - \ modifier is higher, you can use it instead.\n\n * Athletics modifier of +19,\ - \ unless your own modifier is higher.\n\n \n\nYou also gain specific abilities\ - \ based on the type of plant you choose:\n\n * **Arboreal** Speed 30 feet; **Melee**\ - \ |1| branch (reach 15 feet), **Damage** 2d10 bludgeoning; **Melee** |1| foot,\ - \ **Damage** 2d8 bludgeoning; you can speak in this form, but you still can't\ - \ Cast a Spell or supply verbal components.\n\n * **Flytrap** Speed 15 feet; resistance\ - \ 10 to acid; **Melee** |1| leaf (reach 10 feet), **Damage** 2d8 piercing, and\ - \ you can spend an action after a hit to Grab the target.\n\n * **Shambler** Speed\ - \ 20 feet, swim Speed 20 feet; resistance 10 to electricity; **Melee** |1| vine\ - \ (reach 15 feet), **Damage** 2d8 slashing.\n\n \n\n**Heightened (6th)** Your\ - \ battle form is Huge, and the reach of your attacks increases by 5 feet. You\ - \ instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage\ - \ bonus +16, and Athletics +22." - duration: 1 minute - has_been_manually_proofread: false - level: 5 - name: Plant Form - req: null - source: - - abbr: CRB - page_start: 358 - page_stop: 358 - targets: null - traditions: - - Primal - traits: - - Plant - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You conjure a giant to fight for you. This works like summon animal, except\ - \ you summon a common creature that has the giant trait and whose level is 5 or\ - \ lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9\ - \ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\ - **Heightened (10th)** Level 15" - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 5 - name: Summon Giant - req: null - source: - - abbr: CRB - page_start: 376 - page_stop: 376 - targets: null - traditions: - - Primal - traits: - - Conjuration - trigger: null - type: Spell -- action_abbr: null - cast: 1 minute (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: "You step into a living tree with a trunk big enough for you to fit inside\ - \ it and instantly teleport to any tree of the same species within 5 miles that\ - \ also has a sufficiently large trunk. Once you enter the first tree, you instantly\ - \ know the rough locations of other sufficiently large trees of the same species\ - \ within range and can exit from the original tree, if you prefer. You can't carry\ - \ extradimensional spaces with you; if you attempt to do so, the spell fails.\ - \ \n\n**Heightened (6th)** The tree you exit can be up to 50 miles away. \n\ - \n**Heightened (8th)** The tree you exit can be up to 500 miles away. \n\n**Heightened\ - \ (9th)** The tree you exit can be anywhere on the same planet." - duration: null - has_been_manually_proofread: false - level: 5 - name: Tree Stride - req: null - source: - - abbr: CRB - page_start: 378 - page_stop: 378 - targets: null - traditions: - - Primal - traits: - - Uncommon - - Conjuration - - Plant - - Teleportation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Four acorns grow in your hand, their shells streaked with pulsing red and\ - \ orange patterns. You or anyone else who has one of the acorns can toss it up\ - \ to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6\ - \ fire damage. The save uses your spell DC, even if someone else throws the acorn.\ - \ Flames continue to burn on the ground in the burst for 1 minute, dealing 2d6\ - \ fire damage to any creature that enters the flames or ends its turn within them.\ - \ A creature can take damage from the continuing flames only once per round, even\ - \ if it's in overlapping areas of fire created by different acorns. When the spell\ - \ ends, any remaining acorns rot and turn to ordinary soil. \n\n**Heightened\ - \ (8th)** The burst's damage increases to 5d6, and the continuing flames damage\ - \ increases to 3d6. \n\n**Heightened (9th)** The burst's damage increases to\ - \ 6d6, and the continuing flames damage increases to 3d6." - duration: 1 minute - has_been_manually_proofread: false - level: 6 - name: Fire Seeds - req: null - saving throw: basic Reflex - source: - - abbr: CRB - page_start: 338 - page_stop: 338 - targets: null - traditions: - - Primal - traits: - - Evocation - - Fire - - Plant - trigger: null - type: Spell -- action_abbr: '3' - area: 40-foot burst - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: Dense, twitching creepers sprout from every surface and fill any bodies of - water in the area. Any creature moving on the land, or Climbing or Swimming within - the creepers, takes a -10- foot circumstance penalty to its Speeds while in the - area. Once per round, you can make a vine lash out from any square within the - expanse of creepers by using a single action, which has the concentrate trait. - This vine has a 15-foot reach and makes a melee unarmed attack using your spell - attack modifier. If the attack succeeds, the vine pulls the target into the creepers - and makes it immobilized for 1 round or until the creature Escapes (against your - spell DC), whichever comes first. - duration: 10 minutes - has_been_manually_proofread: false - level: 6 - name: Tangling Creepers - range: 500 feet - req: null - source: - - abbr: CRB - page_start: 377 - page_stop: 377 - targets: null - traditions: - - Primal - traits: - - Conjuration - - Plant - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "You free those who travel alongside you from environmental hindrances. Targets\ - \ don't take circumstance penalties to Speed from vegetation, rubble, winds, or\ - \ other properties of the environment, whether or not the environment is magical,\ - \ and they ignore difficult terrain from such environmental properties. \n\n\ - **Heightened (9th)** The targets also ignore greater difficult terrain from environmental\ - \ properties." - duration: 1 hour - has_been_manually_proofread: false - level: 7 - name: Unfettered Pack - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 379 - page_stop: 379 - targets: up to 10 creatures - traditions: - - Primal - traits: - - Abjuration - trigger: null - type: Spell -- action_abbr: '2' - area: 5-foot radius, 80-foot tall cylinder - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The ground opens up, spraying a column of lava high into the air in a vertical\ - \ cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly\ - \ cools and encases creatures in the area. A creature encased in rock is clumsy\ - \ 1 and takes a -10-foot status penalty to its Speeds. All normal terrain is difficult\ - \ terrain to a flying creature, and such creatures immediately descend 20 feet\ - \ the moment they're encased, but they don't take damage from this fall. A creature\ - \ encased in rock can attempt to Escape against your spell DC to end the effect.\ - \ Otherwise, the creature remains encased until it takes a total of 50 damage,\ - \ freeing it from the rock. Additionally, creatures in the area and those within\ - \ 5 feet of the lava column automatically take 3d6 fire damage from the intense\ - \ heat, regardless of the results of their saving throws. \n\n**Critical Success**\ - \ The creature is unaffected. \n\n**Success** The creature takes half damage.\ - \ \n\n**Failure** The creature takes full damage and is encased. \n\n**Critical\ - \ Failure** The creature takes double damage and is encased. \n\n**Heightened\ - \ (+1)** The damage in the area increases by 2d6, and the damage from the intense\ - \ heat increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 7 - name: Volcanic Eruption - range: 120 feet - req: null - saving throw: Reflex - source: - - abbr: CRB - page_start: 382 - page_stop: 382 - targets: null - traditions: - - Primal - traits: - - Evocation - - Fire - trigger: null - type: Spell -- action_abbr: '3' - area: 30-foot radius, 100-foot-cylinder - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: Violent winds and a powerful downdraft fill the area, forming a cyclone. - All flying creatures in the area descend 40 feet. The entire area is greater difficult - terrain for Flying creatures, and difficult terrain for creatures on the ground - or Climbing. Any creature that ends its turn Flying within the area descends 20 - feet. Any creature pushed into a surface by this spell's winds takes bludgeoning - damage as though it had fallen. The squares at the outside vertical edges of the - cylinder prevent creatures from leaving. These squares are greater difficult terrain, - and a creature attempting to push through must succeed at an Athletics check or - Acrobatics check to Maneuver in Flight against your spell DC to get through. A - creature that fails ends its current action but can try again. - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 8 - name: Punishing Winds - range: 100 feet - req: null - source: - - abbr: CRB - page_start: 361 - page_stop: 361 - targets: null - traditions: - - Primal - traits: - - Air - - Evocation - trigger: null - type: Spell -- action_abbr: null - cast: 10 minutes (material, somatic, verbal) - components: - - Material - - Somatic - - Verbal - descr: When you cast this spell, each target transforms into a vaguely cloud-like - form and is picked up by a wind moving in the direction of your choice. You can - change the wind's direction by using a single action, which has the concentrate - trait. The wind carries the targets at a Speed of 20 miles per hour, but if any - of the targets make an attack, Cast a Spell, come under attack, or otherwise enter - encounter mode, the spell ends for all targets just after they roll initiative, - and they drift gently to the ground. - duration: 8 hours - has_been_manually_proofread: false - level: 8 - name: Wind Walk - range: touch - req: null - source: - - abbr: CRB - page_start: 385 - page_stop: 385 - targets: you and up to five creatures touched - traditions: - - Primal - traits: - - Air - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - area: 500-foot burst - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: Animals and plants in the area turn against the targets. Each target suffers - from the following effects as long as it remains in the area. Vegetation springs - up from every surface, giving each target a -10-foot circumstance penalty to its - Speed any time it's adjacent to the plants. Aggressive animals attack unpredictably. - At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's - attacked by swarming creatures that deal 2d10 slashing damage. The target attempts - a basic Reflex save, and it is flat-footed for 1 round on any outcome other than - a critical success. The target loses any connection to nature or natural creatures. - The target has to succeed at a DC 5 flat check when casting any primal spell or - the spell fails. Furthermore, animal or plant creatures become hostile to it, - even one with a strong bond to the target, such as an animal companion. The GM - might decide that you can't subject some creatures, such as an emissary of a nature - deity, to the ire of nature. - duration: 10 minutes - has_been_manually_proofread: false - level: 9 - name: Nature's Enmity - range: 120 feet - req: null - source: - - abbr: CRB - page_start: 354 - page_stop: 354 - targets: up to 5 creatures - traditions: - - Primal - traits: - - Enchantment - trigger: null - type: Spell -- action_abbr: '3' - area: 360-foot burst - cast: material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "A massive storm cloud forms in the air in a 360-foot burst. Beneath it,\ - \ rain begins to fall, and gales impose a -4 circumstance penalty to physical\ - \ ranged attacks and weapon ranged attacks, and the air in the area becomes greater\ - \ difficult terrain for flying creatures. When you Cast this Spell and the first\ - \ time each round you Sustain the Spell, you can choose one of the following storm\ - \ effects. You can't choose the same effect twice in a row. Acid Rain Each creature\ - \ in the storm takes 4d8 acid damage with no saving throw. Hail The storm deals\ - \ 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save). Lightning\ - \ Up to 10 bolts of lightning strike down, targeting creatures of your choice\ - \ in the storm. No more than one bolt can target any one creature. Each bolt deals\ - \ 7d6 electricity damage (basic Reflex save). Rain and Wind Heavy rain and whipping\ - \ wind reduce visibility and mobility, making the area under the storm cloud difficult\ - \ terrain and making everything seen within or through the area concealed. Thunderclap\ - \ Each creature in the storm must succeed at a Fortitude save or be deafened for\ - \ 10 minutes. A creature that succeeds is temporarily immune to thunderclaps from\ - \ storm of vengeance for 1 hour. \n\n**Heightened (10th)** The range increases\ - \ to 2,200 feet, and the cloud is a 1,000-foot burst." - duration: sustained up to 1 minute - has_been_manually_proofread: false - level: 9 - name: Storm of Vengeance - range: 800 feet - req: null - source: - - abbr: CRB - page_start: 374 - page_stop: 374 - targets: null - traditions: - - Primal - traits: - - Air - - Electricity - - Evocation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "The primal power of the world flows through you. You transform into an incarnation\ - \ of nature, either a green man or a kaiju. Your battle form is Medium for a green\ - \ man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough\ - \ space to expand into or the spell is lost. While in this form, you gain the\ - \ plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss\ - \ the spell. \n\nYou gain the following statistics and abilities regardless of\ - \ which battle form you choose: \n\n * AC = 25 + your level. Ignore your armor's\ - \ check penalty and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\ - \n * One or more attacks specific to the battle form you choose, which are the\ - \ only attacks you can use. You're trained with them. Your attack modifier is\ - \ +34, and you use the listed damage. These attacks are Strength based (for the\ - \ purpose of the enfeebled condition, for example). If your unarmed attack modifier\ - \ is higher, you can use it instead.\n\n * Athletics modifier of +36, unless your\ - \ own modifier is higher.\n\n \n\nYou also gain specific abilities based on the\ - \ type of incarnation you choose: \n\n * **Green Man** Speed 40 feet, climb Speed\ - \ 40 feet; **Melee** |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12\ - \ bludgeoning; **Ranged** |1| thorns (range 100 feet), **Damage** 6d6+6 piercing;\ - \ Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants\ - \ must succeed at a Fortitude save against your spell DC or become clumsy 1 for\ - \ 1 round (clumsy 2 on a critical failure).\n\n * **Kaiju** Speed 50 feet; resistance\ - \ 5 to physical damage; **Melee** |1| jaws (reach 30 feet), **Damage** 6d10+10\ - \ piercing; **Melee** |1| claws (agile, reach 30 feet), **Damage** 6d8+8 slashing;\ - \ **Melee** |1| foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning; **Unstoppable**\ - \ You are immune to being immobilized and ignore difficult terrain and greater\ - \ difficult terrain; **Trample** |3| You move up to double your Speed and move\ - \ through the spaces of Huge or smaller creatures, trampling each creature whose\ - \ space you enter. A trampled creature takes foot damage with a basic Reflex save\ - \ against your spell DC." - duration: 1 minute - has_been_manually_proofread: false - level: 10 - name: Nature Incarnate - req: null - source: - - abbr: CRB - page_start: 354 - page_stop: 354 - targets: null - traditions: - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '2' - cast: somatic, verbal - components: - - Somatic - - Verbal - descr: "Summoning the power of the natural world, you transform the targets into\ - \ a herd of mammoths, and they each assume a Huge battle form. Each target must\ - \ have enough space to expand into or the spell fails for that target. Each target\ - \ gains the animal trait. Each target can Dismiss the spell's effects on themself.\ - \ Each target gains the following while transformed: \n\n * AC = 22 + the target's\ - \ level. Ignore any armor check penalty and Speed reduction.\n\n * 20 temporary\ - \ Hit Points.\n\n * Speed 40 feet.\n\n * Low-light vision.\n\n * The following\ - \ unarmed melee attacks, which are the only attacks the target can use. They're\ - \ trained with them. When attacking with these attacks, the target uses their\ - \ attack modifier with the proficiency and item bonuses of their most favorable\ - \ weapon or unarmed Strike, and the damage is listed for each attack. These attacks\ - \ are Strength based (for the purpose of the enfeebled condition, for example).\ - \ If the target's unarmed attack modifier is higher, they can use it instead.\ - \ **Melee** |1| tusk (reach 15 feet), **Damage** 4d8+19 piercing; **Melee** |1|\ - \ trunk (agile, reach 15 feet), **Damage** 4d6+16 bludgeoning; **Melee** |1| foot\ - \ (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning.\n\n * Athletics modifier\ - \ of +30, unless the target's own modifier is higher.\n\n * **Trample** |3| You\ - \ move up to twice your Speed and move through the space of Large or smaller creatures,\ - \ trampling each creature whose space you enter. A trampled creature takes damage\ - \ from its foot Strike based on a basic Reflex save (DC = 19 + the target's level)." - duration: 1 minute - has_been_manually_proofread: false - level: 10 - name: Primal Herd - range: 30 feet - req: null - source: - - abbr: CRB - page_start: 359 - page_stop: 359 - targets: you and up to 5 willing targets - traditions: - - Primal - traits: - - Polymorph - - Transmutation - trigger: null - type: Spell -- action_abbr: '3' - cast: Three Actions material, somatic, verbal - components: - - Material - - Somatic - - Verbal - descr: "You request a direct intercession from the natural world. Nature always\ - \ refuses unnatural requests and might grant a different request (potentially\ - \ more powerful or better fitting its character) than the one you asked for. A\ - \ primal phenomenon spell can do any of the following things. Duplicate any primal\ - \ spell of 9th level or lower. Duplicate any non-primal spell of 7th level or\ - \ lower. Produce any effect whose power level is in line with the above effects.\ - \ Reverse certain effects that refer to the wish spell. At the GM's discretion,\ - \ you can try to use primal phenomenon to produce greater effects than these,\ - \ but doing so may be dangerous, or the spell may have only a partial effect.\n\ - \n\t\t\t\t\t" - duration: null - has_been_manually_proofread: false - level: 10 - name: Primal Phenomenon - req: null - source: - - abbr: CRB - page_start: 359 - page_stop: 359 - targets: null - traditions: - - Primal - traits: - - Divination - trigger: null - type: Spell -- action_abbr: '2' - cast: null - components: - - Somatic - - Verbal - descr: You become a mantis. You gain the effects of *insect form*, heightened to - *mantis form*'s level, and you can only transform into a mantis. - duration: 1 minute - has_been_manually_proofread: false - level: 4 - name: Mantis Form - req: null - source: - - abbr: LOWG - page_start: 71 - page_stop: 71 - targets: null - traditions: null - traits: - - Uncommon - - Polymorph - - Transmutation - trigger: null - type: Focus -- action_abbr: R - cast: null - components: - - Verbal - descr: You call upon insight from your training to recover accuracy. Reroll the - missed attack roll and keep the new result. - duration: null - has_been_manually_proofread: false - level: 2 - name: Perfect Strike - req: null - source: - - abbr: LOWG - page_start: 83 - page_stop: 83 - targets: null - traditions: null - traits: - - Uncommon - - Divination - - Fortune - trigger: You miss a Strike with an unarmed attack. - type: Focus -- action_abbr: '1' - cast: null - components: - - Verbal - descr: You light your foe with revealing flame. the GM attempts a secret counteract - check against each illusion affecting the creature; on a success, you suppress - the illusion for the duration, rather than end the effect. - duration: 2 rounds - has_been_manually_proofread: false - level: 3 - name: Unblinking Flame Revelation - req: Your previous action was a successful unarmed Strike - source: - - abbr: LOWG - page_start: 83 - page_stop: 83 - targets: the creature you hit - traditions: null - traits: - - Uncommon - - Abjuration - trigger: null - type: Focus -- action_abbr: '1' - area: 15-foot cone - cast: null - components: - - Verbal - descr: "You unleash a mighty wave from your hand that buffets back your foes. Each\ - \ creature in the area must attempt a Fortitude saving throw. If a creature pushed\ - \ by *unbreaking wave advance* would be pushed into a solid barrier or another\ - \ creature, it stops at that point and takes 3d6 damage.\n\n \n\n **Success**\ - \ The creature is unaffected. \n\n **Failure** The creature is pushed 10 feet.\ - \ \n\n **Critical Failure** The creature is pushed 20 feet. \n\n**Heightened\ - \ (+1)** The damage for pushing a creature into a solid barrier increases by 1d6." - duration: null - has_been_manually_proofread: false - level: 3 - name: Unbreaking Wave Advance - req: null - saving throw: basic Fortitude - source: - - abbr: LOWG - page_start: 83 - page_stop: 83 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - - Water - trigger: null - type: Focus -- action_abbr: '1' - cast: null - components: - - Verbal - descr: "You travel on a rushing wind. Move two times: two Strides, two Steps, or\ - \ one Stride and one Step (in either order). You can Stride or Step into the air\ - \ during this movement, moving upward at a 45-degree angle at most; if you end\ - \ your movement in the air, you fall after taking one action or when your turn\ - \ ends, whichever comes first. A *wall of wind* appears in all the spaces you\ - \ left during this movement, lasting for 1 round. \n\n**Heightened (5th)** The\ - \ *wall of wind* lasts 3 rounds." - duration: null - has_been_manually_proofread: false - level: 3 - name: Unfolding Wind Rush - req: null - source: - - abbr: LOWG - page_start: 83 - page_stop: 83 - targets: null - traditions: null - traits: - - Uncommon - - Evocation - trigger: null - type: Focus -- action_abbr: '1' - cast: null - components: - - Verbal - descr: "You send currents of protective ki to the surface of your body that protect\ - \ you from harm, at least until your enemies dissipate them. You gain 15 temporary\ - \ Hit Points, which last for up to 3 rounds. \n\n **Heightened (+1)** The temporary\ - \ Hit Points increase by 5." - duration: null - has_been_manually_proofread: false - level: 3 - name: Untwisting Iron Buffer - req: null - source: - - abbr: LOWG - page_start: 83 - page_stop: 83 - targets: null - traditions: null - traits: - - Uncommon - - Abjuration - trigger: null - type: Focus -- action_abbr: '2' - cast: null - components: - - Somatic - - Verbal - descr: You call upon the aspect of the animal from your mask, gaining physical features - reminiscent of that animal. You morph slightly into that creature, gaining the - Speeds and senses you would gain from using *animal form* to turn into the type - of animal your mask represents; these special Speeds can't be increased by status - bonuses or item bonuses. - duration: 5 minutes - has_been_manually_proofread: false - level: 2 - name: Magic Warrior Aspect - req: null - source: - - abbr: LOWG - page_start: 96 - page_stop: 96 - targets: null - traditions: null - traits: - - Uncommon - - Morph - - Transmutation - trigger: null - type: Focus -- action_abbr: '2' - cast: null - components: - - Somatic - - Verbal - descr: You transform into the animal from your mask. You gain the effects of *animal - form*, heightened to *magic warrior transformation*'s level, and you can transform - into only the type of animal your mask represents. - duration: 1 minute - has_been_manually_proofread: false - level: 2 - name: Magic Warrior Transformation - req: null - source: - - abbr: LOWG - page_start: 96 - page_stop: 96 - targets: null - traditions: null - traits: - - Uncommon - - Polymorph - - Transmutation - trigger: null - type: Focus + - action_abbr: R + area: 60-foot emanation + cast: "|R| somatic or verbal" + components: + - Somatic + - Verbal + descr: + "Your performance protects you and your allies. Roll a Performance check + for a type you know: an auditory performance if the trigger was auditory, or a + visual one for a visual trigger. You and allies in the area can use the better + result between your Performance check and the saving throw." + duration: null + has_been_manually_proofread: true + level: 1 + name: Counter Performance + range: null + req: null + source: + - abbr: CRB + page_start: 386 + page_stop: 386 + targets: null + traditions: null + traits: + - Uncommon + - Bard + - Composition + - Enchantment + - Fortune + - Mental + trigger: + You or an ally within 60 feet rolls a saving throw against an auditory + or visual effect. + type: Focus + - action_abbr: "1" + cast: "|1| verbal" + components: + - Verbal + descr: + Your encouragement inspires your ally to succeed at a task. This counts as + having taken sufficient preparatory actions to Aid your ally on a skill check + of your choice, regardless of the circumstances. When you later use the Aid reaction, + you can roll Performance instead of the normal skill check, and if you roll a + failure, you get a success instead. If you are legendary in Performance, you automatically + critically succeed.\n\nThe GM might rule that you can't use this ability if the + act of encouraging your ally would interfere with the skill check (such as a check + to Sneak quietly or maintain a disguise). + duration: 1 round + has_been_manually_proofread: true + level: 1 + name: Inspire Competence + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 386 + page_stop: 386 + targets: 1 ally + traditions: null + traits: + - Uncommon + - Bard + - Cantrip + - Composition + - Emotion + - Enchantment + - Mental + trigger: null + type: Cantrip + - action_abbr: "1" + area: 60-foot emanation + cast: "|1| verbal" + components: + - Verbal + descr: + You inspire your allies with words or tunes of encouragement. You and all + allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves + against fear effects. + duration: 1 round + has_been_manually_proofread: true + level: 1 + name: Inspire Courage + req: null + source: + - abbr: CRB + page_start: 386 + page_stop: 386 + targets: null + traditions: null + traits: + - Uncommon + - Bard + - Cantrip + - Composition + - Emotion + - Enchantment + - Mental + trigger: null + type: Cantrip + - action_abbr: F + cast: "|F| verbal" + components: + - Verbal + descr: + "You add a flourish to your composition to extend its benefits. If your next\ + \ action is to cast a cantrip composition with a duration of 1 round, attempt\ + \ a Performance check. The DC is usually a standard-difficulty DC of a level equal\ + \ to the highest-level target of your composition, but the GM can assign a different\ + \ DC based on the circumstances. The effect depends on the result of your check.\ + \ \n\n**Critical Success** The composition lasts 4 rounds.\n\n**Success** The\ + \ composition lasts 3 rounds.\n\n**Failure** The composition lasts 1 round, but\ + \ you don't spend the Focus Point for casting this spell." + duration: null + has_been_manually_proofread: true + level: 1 + name: Lingering Composition + range: null + req: null + source: + - abbr: CRB + page_start: 387 + page_stop: 387 + targets: null + traditions: null + traits: + - Uncommon + - Bard + - Enchantment + trigger: null + type: Focus + - action_abbr: F + cast: "|F| somatic" + components: + - Somatic + descr: + You call upon your muse's deep mysteries, granting the target a greater ability + to think and recall information. Roll the triggering Recall Knowledge skill check + twice and use the better result. + duration: null + has_been_manually_proofread: true + level: 1 + name: Loremaster's Etude + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 387 + page_stop: 387 + targets: you or the triggering ally + traditions: null + traits: + - Uncommon + - Bard + - Divination + - Fortune + trigger: You or an ally within range attempts a skill check to Recall Knowledge + type: Focus + - action_abbr: "1" + area: 60-foot emanation + cast: "|1| verbal" + components: + - Verbal + descr: + You inspire your allies to protect themselves more effectively. You and all + allies in the area gain a +1 status bonus to AC and saving throws, as well as + resistance equal to half the spell's level to physical damage. + duration: 1 round + has_been_manually_proofread: true + level: 2 + name: Inspire Defense + req: null + source: + - abbr: CRB + page_start: 386 + page_stop: 387 + targets: null + traditions: null + traits: + - Uncommon + - Bard + - Cantrip + - Composition + - Emotion + - Enchantment + - Mental + trigger: null + type: Cantrip + - action_abbr: "1" + area: 60-foot emanation + cast: somatic + components: + - Somatic + descr: + You dance at a lively tempo, speeding your allies' movement. You and all + allies in the area gain a +10-foot status bonus to all Speeds for 1 round. + duration: 1 round + has_been_manually_proofread: true + level: 2 + name: Triple Time + req: null + source: + - abbr: CRB + page_start: 387 + page_stop: 387 + targets: null + traditions: null + traits: + - Bard + - Cantrip + - Composition + - Emotion + - Enchantment + - Mental + trigger: null + type: Cantrip + - action_abbr: "1" + area: 30-foot emanation + cast: verbal + components: + - Verbal + descr: + Foes within the area are frightened 1. They can't reduce their frightened + value below 1 while they remain in the area. + duration: 1 round + has_been_manually_proofread: true + level: 3 + name: Dirge of Doom + req: null + source: + - abbr: CRB + page_start: 386 + page_stop: 386 + targets: null + traditions: null + traits: + - Uncommon + - Bard + - Cantrip + - Composition + - Emotion + - Enchantment + - Fear + - Mental + trigger: null + type: Cantrip + - action_abbr: F + cast: verbal + components: + - Verbal + descr: + "You call upon your muse to greatly increase the benefits you provide to\ + \ your allies with your inspire courage or inspire defense composition. If your\ + \ next action is to cast inspire courage or inspire defense, attempt a Performance\ + \ check. The DC is usually a very hard DC of a level equal to that of the highest-level\ + \ target of your composition, but the GM can assign a different DC based on the\ + \ circumstances. The effect of your inspire courage or inspire defense composition\ + \ depends on the result of your check. \n\n**Critical Success** The status bonus\ + \ from your inspire courage or inspire defense increases to +3. \n\n**Success**\ + \ The status bonus from inspire courage or inspire defense increases to +2. \ + \ \n\n**Failure** Your inspire courage or inspire defense provides only its normal\ + \ bonus of +1, but you don't spend the Focus Point for casting this spell." + duration: null + has_been_manually_proofread: true + level: 4 + name: Inspire Heroics + req: null + source: + - abbr: CRB + page_start: 387 + page_stop: 387 + targets: null + traditions: null + traits: + - Uncommon + - Bard + - Enchantment + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent + to you and within your reach. The wall is solid to those creatures that don't + disbelieve it, even incorporeal creatures. You and your allies can voluntarily + believe the wall exists to continue to treat it as solid, for instance to climb + onto it. A creature that disbelieves the illusion is temporarily immune to your + house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't + see your visual performance, nor does it block objects. The wall has AC 10, Hardness + equal to double the spell's level, and HP equal to quadruple the spell's level. + duration: 1 round + has_been_manually_proofread: true + level: 5 + name: House of Imaginary Walls + range: touch + req: null + source: + - abbr: CRB + page_start: 386 + page_stop: 386 + targets: null + traditions: null + traits: + - Uncommon + - Bard + - Cantrip + - Composition + - Illusion + - Visual + trigger: null + type: Cantrip + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You perform rapidly, speeding up your ally. The ally becomes quickened and + can use the additional action to Strike, Stride, or Step. + duration: 1 round + has_been_manually_proofread: true + level: 7 + name: Allegro + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 386 + page_stop: 386 + targets: 1 ally + traditions: null + traits: + - Uncommon + - Bard + - Cantrip + - Composition + - Emotion + - Enchantment + - Mental + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You draw upon your muse to soothe your allies. Choose one of the following\ + \ three effects:\n The spell attempts to counteract fear effects on the targets.\ + \ \n The spell attempts to counteract effects imposing paralysis on the targets.\ + \ \n The spell restores 7d8 Hit Points to the targets. \n\n**Heightened (+1)**\ + \ When used to heal, soothing ballad restores 1d8 more Hit Points." + duration: null + has_been_manually_proofread: true + level: 7 + name: Soothing Ballade + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 387 + page_stop: 387 + targets: you and up to 9 allies + traditions: null + traits: + - Uncommon + - Bard + - Composition + - Emotion + - Enchantment + - Healing + - Mental + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You perform music so perfect that the target may die of joy or sorrow. Once\ + \ targeted, the creature becomes temporarily immune for 1 minute. The effect of\ + \ the spell depends on the target's level and current Hit Points. \n\n**16th\ + \ or Lower** The target dies instantly. \n\n**17th** If the target has 50\ + \ Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points\ + \ and becomes dying 1. \n\n**18th or Higher** The target takes 50 damage. If\ + \ this brings it to 0 Hit Points, it dies instantly." + duration: null + has_been_manually_proofread: true + level: 10 + name: Fatal Aria + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 386 + page_stop: 386 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Bard + - Composition + - Death + - Emotion + - Enchantment + - Mental + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "Your hands become infused with positive energy, healing a living creature\ + \ or damaging an undead creature with a touch. If you use lay on hands on a willing\ + \ living target, you restore 6 Hit Points; if the target is one of your allies,\ + \ they also gain a +2 status bonus to AC for 1 round. Against an undead target,\ + \ you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails,\ + \ it also takes a -2 status penalty to AC for 1 round. \n\n**Heightened (+1)**\ + \ The amount of healing increases by 6, and the damage to an undead target increases\ + \ by 1d6." + duration: null + has_been_manually_proofread: true + level: 1 + name: Lay on Hands + range: touch + req: null + source: + - abbr: CRB + page_start: 387 + page_stop: 388 + targets: 1 willing living creature or 1 undead creature + traditions: null + traits: + - Uncommon + - Champion + - Healing + - Necromancy + - Positive + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "Your litany rails against the sin of wrath, punishing the target for attacking\ + \ good creatures. The target must attempt a Will save. A particularly wrathful\ + \ creature, such as a wrath demon, uses the outcome one degree of success worse\ + \ than the result of its saving throw. The target then becomes temporarily immune\ + \ to all of your litanies for 1 minute. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The first time the target uses an action that\ + \ deals damage to at least one good creature, the target takes 3d6 good damage.\ + \ \n\n**Failure** Each time the target uses an action that deals damage to at\ + \ least one good creature, the target takes 3d6 good damage. \n\n**Critical Failure**\ + \ The target is enfeebled 2. Each time it uses an action that deals damage to\ + \ at least one good creature, the target takes 3d6 good damage. \n\n**Heightened\ + \ (+1)** The damage increases by 1d6." + duration: 1 round + has_been_manually_proofread: true + level: 3 + name: Litany against Wrath + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 388 + page_stop: 388 + targets: 1 evil creature + traditions: null + traits: + - Uncommon + - Champion + - Evocation + - Good + - Litany + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "Your litany rails against the sin of sloth, interfering with the target's\ + \ ability to react. The target must attempt a Will save. A particularly slothful\ + \ creature, such as a sloth demon, uses the outcome one degree of success worse\ + \ than the result of its saving throw. The target becomes temporarily immune to\ + \ all of your litanies for 1 minute. \n\n **Critical Success** The target is\ + \ unaffected. \n\n **Success** The target can't use reactions. \n\n **Failure**\ + \ The target can't use reactions and is slowed 1. \n\n **Critical Failure** The\ + \ target can't use reactions and is slowed 2." + duration: 1 round + has_been_manually_proofread: true + level: 5 + name: Litany against Sloth + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 388 + page_stop: 388 + targets: 1 evil creature + traditions: null + traits: + - Uncommon + - Champion + - Evocation + - Good + - Litany + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + You form a link with an ally, allowing you to take harm in their stead. All + the effects of the hit or failed save are applied to you instead of the ally. + For example, if the target critically fails a saving throw against a fireball, + you would take double damage. These effects ignore any resistances, immunities, + or other abilities you have that might mitigate them in any way, although those + of the target apply before you take the effect. + duration: null + has_been_manually_proofread: true + level: 6 + name: Champion's Sacrifice + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 387 + page_stop: 387 + targets: 1 ally + traditions: null + traits: + - Uncommon + - Abjuration + - Champion + trigger: + An ally is hit by a Strike, or an ally fails a saving throw against an + effect that doesn't affect you. + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "Your litany denounces an evildoer, rendering it susceptible to the powers\ + \ of good. The target gains weakness 7 to good. The target then becomes temporarily\ + \ immune to all of your litanies for 1 minute. \n\n**Heightened (+1)** The weakness\ + \ increases by 1." + duration: 1 round + has_been_manually_proofread: false + level: 7 + name: Litany of Righteousness + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 388 + page_stop: 388 + targets: 1 evil creature + traditions: null + traits: + - Uncommon + - Champion + - Evocation + - Good + - Litany + trigger: null + type: Focus + - action_abbr: F + cast: verbal + components: + - Verbal + descr: + You shout in defiance, filling you with a sudden burst of healing. Just before + applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough + to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious + or dying. Either way, cheating death is difficult, and you can't use hero's defiance + again until you Refocus or the next time you prepare. Hero's defiance cannot be + used against effects with the death trait or that would leave no remains, such + as disintegrate. + duration: null + has_been_manually_proofread: false + level: 10 + name: Hero's Defiance + req: null + source: + - abbr: CRB + page_start: 387 + page_stop: 387 + targets: null + traditions: null + traits: + - Uncommon + - Champion + - Healing + - Necromancy + - Positive + trigger: An attack would bring you to 0 Hit Points. + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + The blessings of your god make your feet faster and your movements more fluid. + You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As + part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, + Fly, or Swim if you have the appropriate Speed. + duration: until the end of the current turn + has_been_manually_proofread: false + level: 1 + name: Agile Feet + req: null + source: + - abbr: CRB + page_start: 389 + page_stop: 389 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + area: 5-foot burst + cast: material, verbal + components: + - Material + - Verbal + descr: + "You create a brief vision of immense wealth filling the spell's area. Each\ + \ creature within 20 feet of the area that could be enticed by material wealth\ + \ must attempt a Will saving throw. A creature that enters the area automatically\ + \ disbelieves the illusion, and disbelieving the illusion ends any fascinated\ + \ condition imposed by the spell. As long as you Sustain the Spell, other creatures\ + \ react to the treasure like they would any other illusion, but they are not at\ + \ risk of becoming fascinated. \n\n**Critical Success** The creature disbelieves\ + \ the illusion and is unaffected by it. \n\n**Success** The creature is fascinated\ + \ by the wealth until it has completed its first action on its next turn. \n\n\ + **Failure** The creature is fascinated by the illusion." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Appearance of Wealth + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 389 + page_stop: 389 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Illusion + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + Your body fills with physical power and skill. You gain a +10- foot status + bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting + this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses + apply during that action. + duration: 1 round + has_been_manually_proofread: false + level: 1 + name: Athletic Rush + req: null + source: + - abbr: CRB + page_start: 389 + page_stop: 389 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You tilt the scales of luck slightly to protect a creature from disaster. + When the target would attempt a saving throw, it can roll twice and use the better + result. Once it does this, the spell ends. If you cast bit of luck again, any + previous bit of luck you cast that's still in effect ends. After a creature has + been targeted with bit of luck, it becomes temporarily immune for 24 hours. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Bit of Luck + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 389 + page_stop: 389 + targets: 1 willing creature + traditions: null + traits: + - Uncommon + - Cleric + - Divination + - Fortune + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You strengthen a target's ambition, increase its resentment of allies, and\ + \ make its allegiances more susceptible to change. The target must attempt a Will\ + \ save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target takes a -1 status penalty to its saving throws and other defenses\ + \ against attempts to Coerce it, Request something of it, or use mental effects\ + \ to convince it to do something (such as a suggestion spell). This penalty applies\ + \ only if the target is being encouraged to advance its own ambitions. \n\n**Failure**\ + \ As success, but the penalty is -2. \n\n**Critical Failure** The target is\ + \ overcome with ambition, taking whatever actions would advance its own agenda\ + \ over those of anyone else, even without attempts to convince it." + duration: 10 minutes + has_been_manually_proofread: false + level: 1 + name: Blind Ambition + range: 60 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 389 + page_stop: 389 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Enchantment + - Mental + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You infuse your target with attraction, causing it to act friendlier toward\ + \ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\ + \ save if you or your allies recently threatened or were hostile to it. You can\ + \ Dismiss the spell. If you use hostile actions against the target, the spell\ + \ ends. After the spell ends, the target doesn't necessarily realize it was charmed\ + \ unless its friendship with you or the actions you convinced it to take clash\ + \ with its expectations, which could potentially allow you to convince the target\ + \ to continue being your friend via mundane means. \n\n**Critical Success** \ + \ The target is unaffected and aware you tried to charm it. \n\n**Success** \ + \ The target is unaffected but thinks your spell was something harmless instead\ + \ of charming touch, unless it identifies the spell (usually with Identify Magic).\ + \ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\ + \ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\ + **Critical Failure** The target is helpful and can't use hostile actions against\ + \ you. \n\n**Heightened (4th)** You can target any type of creature, not just\ + \ humanoids, as long as it could find you attractive." + duration: 10 minutes + has_been_manually_proofread: false + level: 1 + name: Charming Touch + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 390 + page_stop: 390 + targets: 1 humanoid creature that could find you attractive + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + You drape the target in a mantle of swirling shadows that make it harder + to see. The cloak reduces bright light within a 20-foot emanation to dim light. + This is a form of magical darkness and can therefore overcome non-magical light + or attempt to counteract magical light as described on page 458. The target can + use concealed condition gained from the shadows to Hide, though observant creatures + can still follow the moving aura of shadow, making it difficult for the target + to become completely undetected. The target can use an Interact action to remove + the cloak and leave it behind as a decoy, where it remains, reducing light for + the rest of the spell's duration. If anyone picks up the cloak after it's been + removed by the original target, the cloak evaporates and the spell ends. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Cloak of Shadow + range: touch + req: null + source: + - abbr: CRB + page_start: 390 + page_stop: 390 + targets: 1 willing creature + traditions: null + traits: + - Uncommon + - Cleric + - Darkness + - Evocation + - Shadow + trigger: null + type: Focus + - action_abbr: "2" + area: 15-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your voice booms, smashing what's in front of you. Each creature and unattended\ + \ object in the area takes 1d8 sonic damage. If you already dealt damage to an\ + \ enemy this turn with a Strike or spell, increase the damage dice from this spell\ + \ to d12s. \n\n**Heightened (+1)** The damage increases by 1d8." + duration: null + has_been_manually_proofread: false + level: 1 + name: Cry of Destruction + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 390 + page_stop: 390 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Evocation + - Sonic + trigger: null + type: Focus + - action_abbr: "2" + area: 15-foot cone + cast: material, verbal + components: + - Material + - Verbal + descr: + "You raise your religious symbol and create a blinding flash of light. Each\ + \ creature in the area must attempt a Fortitude save. \n\n**Critical Success**\ + \ The creature is unaffected. \n\n**Success** The creature is dazzled for 1\ + \ round. \n\n**Failure** The creature is blinded for 1 round and dazzled for\ + \ 1 minute. The creature can spend an Interact action rubbing its eyes to end\ + \ the blinded condition. \n\n**Critical Failure** The creature is blinded for\ + \ 1 round and dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases\ + \ to a 30-foot cone." + duration: null + has_been_manually_proofread: false + level: 1 + name: Dazzling Flash + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 391 + page_stop: 391 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Evocation + - Light + - Visual + trigger: null + type: Focus + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + Seeing another pass from this world to the next invigorates you. You gain + temporary Hit Points equal to the triggering creature's level plus your Wisdom + modifier. If the triggering creature was undead, double the number of temporary + Hit Points you gain . These last for the duration of the spell, and the spell + ends if all the temporary Hit Points are depleted earlier. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Death's Call + req: null + source: + - abbr: CRB + page_start: 391 + page_stop: 391 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Necromancy + trigger: + A living creature within 20 feet of you dies, or an undead creature within + 20 feet of you is destroyed. + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "While in a crowd of roughly similar creatures, your appearance becomes bland\ + \ and nondescript. You gain a +2 status bonus to Deception and Stealth checks\ + \ to go unnoticed among the crowd, and you ignore difficult terrain caused by\ + \ the crowd. \n\n**Heightened (3rd)** The spell gains a range of 10 feet and\ + \ can target up to 10 creatures." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Face in the Crowd + req: null + source: + - abbr: CRB + page_start: 392 + page_stop: 392 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Illusion + - Visual + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A blazing band of fire arcs through the air. Make a spell attack roll. The\ + \ ray deals 2d6 fire damage. \n\n**Critical Success** The ray deals double damage\ + \ and 1d4 persistent fire damage. \n\n**Success** The ray deals full damage.\ + \ \n\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the\ + \ persistent fire damage on a critical success increases by 1d4." + duration: null + has_been_manually_proofread: false + level: 1 + name: Fire Ray + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 392 + page_stop: 392 + targets: 1 creature or object + traditions: null + traits: + - Uncommon + - Attack + - Cleric + - Evocation + - Fire + trigger: null + type: Focus + - action_abbr: "2" + cast: material, somatic + components: + - Material + - Somatic + descr: + "You quiet the target's voice, preventing it from giving away valuable secrets.\ + \ This doesn't prevent the target from talking or providing verbal spell components,\ + \ but no creature more than 10 feet away can hear its whispers without succeeding\ + \ at a Perception check against your spell DC, which might interfere with auditory\ + \ or linguistic effects as well as communication. The spell's duration depends\ + \ on the target's Fortitude save. After attempting its save, the target becomes\ + \ temporarily immune for 24 hours. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The duration is 1 round. \n\n**Failure** The duration is\ + \ 1 minute. \n\n**Critical Failure** The duration is 10 minutes." + duration: varies + has_been_manually_proofread: false + level: 1 + name: Forced Quiet + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 393 + page_stop: 393 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "Your words bless a creature with an enhanced connection to positive energy.\ + \ When the target regains Hit Points from a healing spell, it regains 1 additional\ + \ Hit Point. The target regains additional Hit Points from healer's blessing only\ + \ the first time it regains HP from a given healing spell, so a spell that heals\ + \ the creature repeatedly over a duration would restore additional Hit Points\ + \ only once. \n\n**Heightened (+1)** The additional healing increases by 2 HP." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Healer's Blessing + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 393 + page_stop: 393 + targets: 1 willing living creature + traditions: null + traits: + - Uncommon + - Cleric + - Necromancy + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You evoke a magical stone and throw it, with your god's presence guiding\ + \ your aim. Make a spell attack roll against the target. The stone deals bludgeoning\ + \ damage equal to 1d6 plus your Strength modifier. \n\n**Critical Success** \ + \ The stone deals double damage. \n\n**Success** The stone deals full damage.\ + \ \n\n**Heightened (+1)** The stone's damage increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 1 + name: Hurtling Stone + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 393 + page_stop: 393 + targets: 1 creature + traditions: null + traits: + - Attack + - Cleric + - Earth + - Evocation + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + A creature becomes a receptacle for pure magical energy sent by your deity. + The target gains a +1 status bonus to saving throws. Each time you Cast a Spell + from your spell slots, you automatically Sustain this Spell and grant its target + resistance to damage from spells until the start of your next turn. This resistance + is equal to the level of the spell you cast. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Magic's Vessel + range: touch + req: null + source: + - abbr: CRB + page_start: 393 + page_stop: 393 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Enchantment + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shine a ray of moonlight. Make a spell attack roll. The beam of light\ + \ deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses,\ + \ resistances, and the like. \n\n**Critical Success** The beam deals double\ + \ damage, and the target is dazzled for 1 minute. \n\n**Success** The beam deals\ + \ full damage, and the target is dazzled for 1 round. \n\n**Heightened (+1)**\ + \ The ray's damage increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 1 + name: Moonbeam + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 394 + page_stop: 394 + targets: 1 creature or object + traditions: null + traits: + - Uncommon + - Attack + - Cleric + - Evocation + - Fire + - Light + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Huge amounts of food and drink fill the target. It receives a full meal's\ + \ worth of nourishment and must attempt a Fortitude save. A target sickened by\ + \ this spell takes a -10-foot status penalty to its Speed until it's no longer\ + \ sickened. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is sickened 1, but if it spends an action to end the condition,\ + \ it succeeds automatically. \n\n**Failure** The target is sickened 1. \n\n\ + **Critical Failure** The target is sickened 2." + duration: null + has_been_manually_proofread: false + level: 1 + name: Overstuff + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 394 + page_stop: 394 + targets: 1 living creature + traditions: null + traits: + - Uncommon + - Cleric + - Transmutation + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You meditate upon perfection to remove all distractions from your mind. Attempt + a new Will save against one mental effect currently affecting you that required + a Will save. Use the result of this new save to determine the outcome of the mental + effect, unless the new save would have a worse result than the original save, + in which case nothing happens. You can use perfected mind against a given effect + only once. + duration: null + has_been_manually_proofread: false + level: 1 + name: Perfected Mind + req: null + source: + - abbr: CRB + page_start: 394 + page_stop: 394 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + "You protect your ally by suffering in their stead. Reduce the damage the\ + \ triggering ally would take by 3. You redirect this damage to yourself, but your\ + \ immunities, weaknesses, resistances and so on do not apply. You aren't subject\ + \ to any conditions or other effects of whatever damaged your ally (such as poison\ + \ from a venomous bite). Your ally is still subject to those effects even if you\ + \ redirect all of the triggering damage to yourself. \n\n**Heightened (+1)**\ + \ The damage you redirect increases by 3." + duration: null + has_been_manually_proofread: false + level: 1 + name: Protector's Sacrifice + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 395 + page_stop: 395 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + trigger: An ally within 30 feet takes damage. + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Giving the air a push, you buffet the target with a powerful gust of wind;\ + \ it must attempt a Fortitude save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target is pushed 5 feet away from you. \n\n**Failure**\ + \ The target is pushed 10 feet away from you. \n\n**Critical Failure** The\ + \ target is pushed 10 feet away from you and knocked prone." + duration: null + has_been_manually_proofread: false + level: 1 + name: Pushing Gust + range: 500 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 395 + page_stop: 395 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Air + - Cleric + - Conjuration + trigger: null + type: Focus + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You attempt to learn more about the target's fate in the short term, usually + within the next day for most prosaic creatures, or the next hour or less for someone + likely to have multiple rapid experiences, such as someone actively adventuring. + You learn a single enigmatic word connected to the creature's fate in that time + frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to + be taken at face value, so the meaning is often clear only in hindsight. The GM + rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on + a failed flat check, the spell yields the word "inconclusive." Either way, the + creature is then temporarily immune for 24 hours. + duration: null + has_been_manually_proofread: false + level: 1 + name: Read Fate + range: 10 feet + req: null + source: + - abbr: CRB + page_start: 395 + page_stop: 395 + targets: 1 creature other than you + traditions: null + traits: + - Uncommon + - Cleric + - Divination + - Prediction + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You inflict pain upon the target and revel in their anguish. This deals\ + \ 1d4 mental damage and 1d4 persistent mental damage; the target must attempt\ + \ a Will save. As long as the target is taking persistent damage from this spell,\ + \ you gain a +1 status bonus to attack rolls and skill checks against the target.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ takes half damage and no persistent damage. \n\n**Failure** The target takes\ + \ full initial and persistent damage. \n\n**Critical Failure** The target takes\ + \ double initial and persistent damage. \n\n**Heightened (+1)** The initial\ + \ damage increases by 1d4 and the persistent damage increases by 1d4." + duration: null + has_been_manually_proofread: false + level: 1 + name: Savor the Sting + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 396 + page_stop: 396 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Attack + - Cleric + - Enchantment + - Mental + - Nonlethal + trigger: null + type: Focus + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + Speaking a short prayer as you gather your thoughts, you're blessed to find + that your deity gave you just the right bit of information for your situation. + Roll the triggering check twice and use the better result. + duration: null + has_been_manually_proofread: false + level: 1 + name: Scholarly Recollection + req: null + source: + - abbr: CRB + page_start: 396 + page_stop: 396 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Divination + - Fortune + trigger: + You attempt a Perception check to Seek, or you attempt a skill check to + Recall Knowledge with a skill you're trained in. + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You attempt to calm the target by uttering soothing words in a calm and\ + \ even tone. The target gains a +1 status bonus to Will saving throws. This bonus\ + \ increases to +2 against emotion effects. In addition, when you Cast this Spell,\ + \ you can attempt to counteract one emotion effect on the target. \n\n**Heightened\ + \ (5th)** The bonus to saves increases to +2, or +3 against emotion effects." + duration: 1 round + has_been_manually_proofread: false + level: 1 + name: Soothing Words + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 396 + page_stop: 396 + targets: 1 ally + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Enchantment + - Mental + trigger: null + type: Focus + - action_abbr: "2" + area: 5-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + A deluge of colorful illusory paint, tools, or other symbols of art and artisanship + drift down in the area. Roll 1d4 to determine the color of the illusion. Each + creature in the area must attempt a Will save. A creature is unaffected on a success. + On a failure or critical failure, the creature takes the results listed on the + table relevant to the color. + duration: varies + has_been_manually_proofread: false + level: 1 + name: Splash of Art + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 397 + page_stop: 397 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Illusion + - Visual + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + You swiftly move from a dangerous spot and veil yourself. You Step and become + concealed. + duration: until the end of your next turn + has_been_manually_proofread: false + level: 1 + name: Sudden Shift + req: null + source: + - abbr: CRB + page_start: 397 + page_stop: 397 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + - Illusion + trigger: An enemy misses you with a melee attack. + type: Focus + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + With soothing song or tales, you lull the target into an enchanting dream. + When you cast the spell, the target falls unconscious if it wasn't already. While + unconscious, it experiences a dream of your choice. If it sleeps for at least + 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. + Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour + +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status + bonus to Speed If you Cast this Spell again, the effects of any previous sweet + dream you cast end. + duration: 10 minutes + has_been_manually_proofread: false + level: 1 + name: Sweet Dream + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 397 + page_stop: 397 + targets: 1 willing creature + traditions: null + traits: + - Uncommon + - Auditory + - Cleric + - Enchantment + - Linguistic + - Mental + - Sleep + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You call forth a tremendous wave to move the target either in a body of\ + \ water or on the ground. The target must attempt a Fortitude save. \n\n**Failure**\ + \ You move the target 5 feet in any direction along the ground or 10 feet in\ + \ any direction through a body of water. \n\n**Critical Failure** You move the\ + \ target up to 10 feet in any direction along the ground or 20 feet in any direction\ + \ through a body of water." + duration: null + has_been_manually_proofread: false + level: 1 + name: Tidal Surge + range: 60 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 397 + page_stop: 397 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Evocation + - Water + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "Your imperious touch erodes the target's willpower, making it easier to\ + \ control. The target attempts a Will save. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The target is stupefied 1 until the end of\ + \ your current turn. \n\n**Failure** The target is stupefied 1 until the end\ + \ of your next turn. \n\n**Critical Failure** The target is stupefied 1 for\ + \ 1 minute." + duration: varies + has_been_manually_proofread: false + level: 1 + name: Touch of Obedience + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 398 + page_stop: 398 + targets: 1 living creature + traditions: null + traits: + - Uncommon + - Cleric + - Enchantment + - Mental + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You attack the target's life force with undeath, dealing 1d6 negative damage.\ + \ The target must attempt a Fortitude save. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\ + \ The target takes full damage, and positive effects heal it only half as much\ + \ as normal for 1 round. \n\n**Critical Failure** The target takes double damage,\ + \ and positive effects heal it only half as much as normal for 1 minute. \n\n\ + **Heightened (+1)** The damage increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 1 + name: Touch of Undeath (Cleric) + range: touch + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 398 + page_stop: 398 + targets: 1 living creature + traditions: null + traits: + - Uncommon + - Attack + - Cleric + - Necromancy + - Negative + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + Nothing can hold you in place. You immediately escape from every magical + effect that has you immobilized or grabbed unless the effect is of a higher level + than your unimpeded stride spell. You then Stride. During this movement, you ignore + difficult terrain and any circumstance or status penalties to your Speed. + duration: null + has_been_manually_proofread: false + level: 1 + name: Unimpeded Stride + req: null + source: + - abbr: CRB + page_start: 398 + page_stop: 398 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Transmutation + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You surround yourself in a veil of confidence. You reduce your current frightened + condition by 1, and whenever you would become frightened during the duration, + reduce the amount by 1. If you critically fail a save against fear, veil of confidence + ends immediately, and you increase any frightened condition you gain from the + critical failure by 1 instead of decreasing it. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Veil of Confidence + req: null + source: + - abbr: CRB + page_start: 398 + page_stop: 398 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Enchantment + - Mental + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "Your body sprouts a coat of brambly thorns that harm those that strike you\ + \ and thrive on life magic. Adjacent creatures that hit you with a melee attack,\ + \ as well as creatures that hit you with unarmed attacks, take 1 piercing damage\ + \ each time they do. Anytime you cast a positive spell, the damage from your thorns\ + \ increases to 1d6 until the start of your next turn. \n\n**Heightened (+1)**\ + \ The damage increases by 1, or 1d6 after you cast a positive spell." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Vibrant Thorns + req: null + source: + - abbr: CRB + page_start: 399 + page_stop: 399 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Morph + - Plant + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You fill the creature's mind with a terrifying vision out of its nightmares.\ + \ The target must attempt a Will save. If the target is unconscious when you Cast\ + \ this Spell on it, it immediately wakes up before attempting its save, and if\ + \ it fails its save, it gains the fleeing condition for 1 round in addition to\ + \ the effects noted above. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target is frightened 1. \n\n**Failure** The target is\ + \ frightened 2. \n\n**Critical Failure** The target is frightened 3." + duration: varies + has_been_manually_proofread: false + level: 1 + name: Walking Nightmare + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 399 + page_stop: 399 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Enchantment + - Fear + - Mental + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + Holding your weapon aloft, you fill it with divine energy. On your next Strike + with that weapon before the start of your next turn, you gain a +1 status bonus + to the attack roll and the weapon deals an additional die of damage. If the weapon + has a striking rune, this instead increases the number of dice from the striking + rune by 1 (to a maximum of 3 extra weapon dice).If the target weapon leaves your + possession, weapon surge immediately ends. + duration: null + has_been_manually_proofread: false + level: 1 + name: Weapon Surge + range: touch + req: null + source: + - abbr: CRB + page_start: 399 + page_stop: 399 + targets: 1 weapon you're wielding + traditions: null + traits: + - Uncommon + - Cleric + - Evocation + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You speak a statement you believe to be true and that is free of any attempt + to deceive through twisting words, omission, and so on. The statement must be + 25 words or fewer. A symbol of your deity glows above your head, and anyone who + sees you and hears your statement knows that you believe it to be true. Each time + you Sustain this Spell, you can repeat this effect. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Word of Truth + req: null + source: + - abbr: CRB + page_start: 399 + page_stop: 399 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Divination + trigger: null + type: Focus + - action_abbr: "2" + cast: material, verbal + components: + - Material + - Verbal + descr: + "You transform the target to make it match your artisanal and artistic vision.\ + \ If you have expert proficiency in Crafting, the item grants a +1 item bonus\ + \ to attack rolls if it's a weapon or skill checks if it's a skill tool. The target\ + \ is a beautiful and impressive piece for its new quality, but the effect is obviously\ + \ temporary, so its monetary value doesn't change. When you cast this spell, any\ + \ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If\ + \ you have master proficiency in Crafting, the item grants a +2 item bonus instead.\ + \ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\ + \ item grants a +3 item bonus instead." + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Artistic Flourish + range: 15 feet + req: null + source: + - abbr: CRB + page_start: 389 + page_stop: 389 + targets: 1 item or work of art that fits entirely within the range + traditions: null + traits: + - Uncommon + - Cleric + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + area: 15-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You become intensely entrancing, and creatures are distracted by you as\ + \ long as they remain within the area. You can exclude any creatures you choose\ + \ from the effects. When a creature enters the area for the first time, it must\ + \ attempt a Will saving throw. If a creature leaves and reenters, it uses the\ + \ results of its original save. \n\n**Critical Success** The creature is unaffected\ + \ and temporarily immune for 1 hour. \n\n**Success** The creature is fascinated\ + \ with you for its next action, then is temporarily immune for 1 hour. \n\n**Failure**\ + \ The creature is fascinated with you. \n\n**Critical Failure** The creature\ + \ is fascinated with you, and its attitude toward you improves by one step. \n\ + \n**Heightened (+1)** Increase the size of the emanation by 15 feet." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Captivating Adoration + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 389 + page_stop: 389 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Enchantment + - Mental + - Visual + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + With the threat of more pain, you compel a creature you've recently harmed. + You issue a command to the target, with the effects of the spell command. + duration: until the end of your target's next turn + has_been_manually_proofread: false + level: 4 + name: Commanding Lash + range: 100 feet + req: Your most recent action dealt damage to a target + saving throw: Will + source: + - abbr: CRB + page_start: 390 + page_stop: 390 + targets: A creature you dealt damage to on your most recent action. + traditions: null + traits: + - Uncommon + - Cleric + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "Your competitiveness drives you to prove yourself against the opposition.\ + \ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\ + \ 20 feet critically succeeds at an attack roll or skill check, your status bonus\ + \ increases to +3 attack rolls or that specific skill check (whichever the foe\ + \ critically succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the\ + \ base bonus to +2 and the increased bonus after an enemy critically succeeds\ + \ to +4." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 4 + name: Competitive Edge + req: null + source: + - abbr: CRB + page_start: 390 + page_stop: 390 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Enchantment + - Mental + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You infuse a creature's vision with darkness. After attempting its save,\ + \ the target becomes temporarily immune for 24 hours. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target's darkvision or low-light\ + \ vision is suppressed for 1 round. \n\n**Failure** As success, but the duration\ + \ is 1 minute. \n\n**Critical Failure** As success, but the duration is 1 minute,\ + \ and the target is also blinded for the duration. It can attempt a new save at\ + \ the end of each of its turns. If it succeeds, it's no longer blinded, but its\ + \ darkvision or low-light vision remains suppressed." + duration: varies + has_been_manually_proofread: false + level: 4 + name: Darkened Eyes + range: 60 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 390 + page_stop: 390 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Darkness + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You make the target overconfident, leading it to ascribe failure to external\ + \ factors. If the target fails at an attack roll or skill check, it takes a -1\ + \ status penalty to attack rolls and skill checks until the end of its turn (or\ + \ the end of its next turn, if it attempted the roll outside its turn). If the\ + \ creature fails a second time while taking this penalty, the penalty increases\ + \ to -2. The duration depends on the target's Will save. After attempting its\ + \ save, the creature becomes temporarily immune for 24 hours. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The duration is 1 round.\ + \ \n\n**Failure** The duration is 10 minutes. \n\n**Critical Failure** The\ + \ duration is 24 hours." + duration: varies + has_been_manually_proofread: false + level: 4 + name: Delusional Pride + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 391 + page_stop: 391 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Enchantment + - Mental + trigger: null + type: Focus + - action_abbr: "2" + area: 15-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Swirling sands of divine devastation surround you, weakening the defenses\ + \ of all they touch. Reduce the resistances of creatures in the area (including\ + \ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\ + \ surround you, weakening the defenses of all they touch. Reduce the resistances\ + \ of creatures in the area (including yourself) by 2." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Destructive Aura + req: null + source: + - abbr: CRB + page_start: 391 + page_stop: 391 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Evocation + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + After taking the triggering damage, you transform into air. Until the end + of the current turn, you can't be attacked or targeted, you don't take up space, + you can't act, and any auras or emanations you have are suppressed. At the end + of the turn, you re-form in any space you can occupy within 15 feet of where you + were when you dispersed. Any auras or emanations you had are restored as long + as their duration didn't run out while you were dispersed. + duration: null + has_been_manually_proofread: false + level: 4 + name: Disperse into Air + req: null + source: + - abbr: CRB + page_start: 391 + page_stop: 391 + targets: null + traditions: null + traits: + - Uncommon + - Air + - Cleric + - Polymorph + - Transmutation + trigger: You take damage from an enemy or a hazard. + type: Focus + - action_abbr: "2" + area: 30-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You call forth a torrential downpour, which extinguishes nonmagical flames.\ + \ Creatures in the area are concealed and gain fire resistance 10. Creatures outside\ + \ the area are concealed to those inside the area. Creatures with weakness to\ + \ water that end their turns in the area take damage equal to their weakness.\ + \ \n\n**Heightened (+1)** The fire resistance increases by 2." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Downpour + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 391 + page_stop: 391 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Evocation + - Water + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target becomes distracted and suggestible, inundated by vivid daydreams.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target's\ + \ attention wavers. It becomes flat-footed and fascinated by its daydreams. \n\ + \n**Failure** As success, except that you appear in the dream and give a suggestion.\ + \ This can be to approach you, run away (as if it had the fleeing condition),\ + \ Release what it's holding, Drop Prone, or stand in place. The creature follows\ + \ this course of action as its first action after you Cast the Spell. \n\n**Critical\ + \ Failure** As failure, but the target follows the course of action for as many\ + \ actions as possible for the spell's duration, and it does nothing else." + duration: until the end of the target's next turn + has_been_manually_proofread: false + level: 4 + name: Dreamer's Call + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 391 + page_stop: 391 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + "Your own might mingles with divine power to protect you. You gain resistance\ + \ equal to 8 plus your Strength modifier against all damage from the triggering\ + \ attack or effect. \n\n**Heightened (+1)** The resistance increases by 2." + duration: null + has_been_manually_proofread: false + level: 4 + name: Enduring Might + req: null + source: + - abbr: CRB + page_start: 392 + page_stop: 392 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + trigger: An attack or effect would deal damage to you. + type: Focus + - action_abbr: "2" + area: 30-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A massive deluge of life energy causes the undead to fall apart. Each undead\ + \ creature in the area takes 4d12 positive damage. \n\n**Heightened (+1)** The\ + \ damage increases by 1d12." + duration: null + has_been_manually_proofread: false + level: 4 + name: Eradicate Undeath + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 392 + page_stop: 392 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Necromancy + - Positive + trigger: null + type: Focus + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + "You swiftly deflect incoming flames. The target gains fire resistance 15\ + \ against the triggering effect. \n\n**Heightened (+2)** The resistance increases\ + \ by 5." + duration: null + has_been_manually_proofread: false + level: 4 + name: Flame Barrier + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 392 + page_stop: 392 + targets: the creature that would take fire damage + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + trigger: An effect would deal fire damage to either you or an ally within range. + type: Focus + - action_abbr: "1" + area: 30-foot emanation + cast: somatic + components: + - Somatic + descr: + "Divine insight lets you see things as they truly are. The GM attempts a\ + \ secret counteract check against each illusion that is at least partially within\ + \ the area. Instead of counteracting the illusion, you see through it (for instance,\ + \ if the check succeeds against an illusory disguise spell, you see the creature's\ + \ true form but illusory disguise doesn't end). The area moves with you for the\ + \ duration of the spell, and the GM attempts a secret counteract check each time\ + \ a new illusion is within the area. \n\n**Heightened (7th)** You can allow\ + \ everyone to see through illusions you succeed against, not just yourself." + duration: 1 round + has_been_manually_proofread: false + level: 4 + name: Glimpse the Truth + req: null + source: + - abbr: CRB + page_start: 393 + page_stop: 393 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Divination + - Revelation + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + Use a Recall Knowledge action, rolling the appropriate skill check to identify + the triggering creature's abilities. You can roll your check twice and use the + better result. + duration: null + has_been_manually_proofread: false + level: 4 + name: Know the Enemy + req: null + source: + - abbr: CRB + page_start: 393 + page_stop: 393 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Divination + - Fortune + trigger: + You roll initiative and can see a creature, you succeed at an attack roll + against a creature, or a creature fails a saving throw against one of your spells. + type: Focus + - action_abbr: "2" + area: 15-foot emanation or 15-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shake the earth, toppling nearby creatures. Choose whether the spell's\ + \ area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature\ + \ in the area standing on solid ground may take 4d6 bludgeoning damage and must\ + \ attempt a Reflex saving throw. \n\n**Critical Success** The creature is unaffected.\ + \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ + \ takes full damage and falls prone. \n\n**Critical Failure** The creature takes\ + \ full damage and falls prone. \n\n**Heightened (+1)** Increase the damage by\ + \ 2d6." + duration: null + has_been_manually_proofread: false + level: 4 + name: Localized Quake + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 393 + page_stop: 393 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Earth + - Transmutation + trigger: null + type: Focus + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + Reroll the saving throw and use the better result. You then become temporarily + immune for 10 minutes. + duration: null + has_been_manually_proofread: false + level: 4 + name: Lucky Break + req: null + source: + - abbr: CRB + page_start: 393 + page_stop: 393 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Divination + - Fortune + trigger: You fail (but don't critically fail) a saving throw. + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You embed a seed of negative energy in an undead creature, restoring its\ + \ unnatural vigor. The target gains fast healing 7. This healing comes from negative\ + \ energy, so it heals the undead rather than damaging it. \n\n**Heightened (+1)**\ + \ The fast healing increases by 2." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Malignant Sustenance + range: touch + req: null + source: + - abbr: CRB + page_start: 394 + page_stop: 394 + targets: 1 willing undead creature + traditions: null + traits: + - Uncommon + - Cleric + - Necromancy + - Negative + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + The next damaging or healing spell the target casts before the start of your + next turn deals damage or restores Hit Points as if the spell were heightened + 1 level higher than its actual level. The spell otherwise functions at its actual + level. Once the target casts the spell, mystic beacon ends. + duration: until the start of your next turn + has_been_manually_proofread: false + level: 4 + name: Mystic Beacon + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 394 + page_stop: 394 + targets: 1 willing creature + traditions: null + traits: + - Uncommon + - Cleric + - Evocation + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "A palm-sized raw fruit or vegetable appears in your open hand. You choose\ + \ the specific type of food. A creature can consume the food with an Interact\ + \ action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal.\ + \ If uneaten, the food rots and crumbles to dust after 1 minute. \n\n**Heightened\ + \ (+1)** The Hit Points restored increase by 6." + duration: null + has_been_manually_proofread: false + level: 4 + name: Nature's Bounty + req: You have a free hand. + source: + - abbr: CRB + page_start: 394 + page_stop: 394 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Conjuration + - Plant + - Positive + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: Reroll the saving throw and use the better result. + duration: null + has_been_manually_proofread: false + level: 4 + name: Perfected Form + req: null + source: + - abbr: CRB + page_start: 394 + page_stop: 394 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + - Fortune + trigger: You fail a saving throw against a morph, petrification, or polymorph effect. + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "Drawing life force into yourself, you become a beacon of positive energy.\ + \ You glow with bright light in a 10-foot emanation, and you gain an internal\ + \ pool of light called a luminance reservoir, which begins with a value of 4.\ + \ At the start of each of your turns, you can use a free action to increase the\ + \ luminance reservoir by 4. If you do, the radius of your light increases by 10\ + \ feet. If an undead creature damages you with an attack or spell while it's within\ + \ the area of your light, that creature takes positive damage equal to half your\ + \ luminance reservoir value. It takes this damage only the first time it damages\ + \ you in a round. You can Dismiss this Spell. When you do, you can target a creature\ + \ within your light and direct the positive energy into it. The target must be\ + \ a willing living creature or an undead creature. This heals a living target\ + \ or damages an undead target by an amount equal to your luminance reservoir's\ + \ value. When you cast positive luminance, any other positive luminance spell\ + \ you already had in effect ends. \n\n**Heightened (+1)** Both the initial value\ + \ of your luminance reservoir and the amount you gain each turn increase by 1." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Positive Luminance + req: null + source: + - abbr: CRB + page_start: 394 + page_stop: 394 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Light + - Necromancy + - Positive + trigger: null + type: Focus + - action_abbr: "1" + cast: material + components: + - Material + descr: + "Your deity blesses base metals to transform them into precious materials.\ + \ The target item transforms from its normal metal into cold iron, copper, gold,\ + \ iron, silver, or steel (the details for these metals are found on pages 577-579).\ + \ An item transmuted in this way deals damage according to its new material. For\ + \ example, a steel sword transmuted to cold iron would deal additional damage\ + \ to a creature with a weakness to cold iron. This change is clearly magical and\ + \ temporary, so the item's monetary value doesn't change; you couldn't transmute\ + \ copper coins to gold and use those coins to purchase something or as a cost\ + \ for a spell. \n\n**Heightened (8th)** Add adamantine (page 578) and mithral\ + \ (page 579) to the list of metals you can transform the item into." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Precious Metals + range: touch + req: null + source: + - abbr: CRB + page_start: 395 + page_stop: 395 + targets: + 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 + suit of metal armor, or up to 1 bulk of metal material (such as coins) + traditions: null + traits: + - Uncommon + - Cleric + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + area: 15-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A protective aura emanates out from you, safeguarding you and your allies.\ + \ You gain resistance 3 to all damage. Your allies also gain this resistance while\ + \ they are within the area. \n\n**Heightened (+1)** The resistance increases\ + \ by 1." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 4 + name: Protector's Sphere + req: null + source: + - abbr: CRB + page_start: 395 + page_stop: 395 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + trigger: null + type: Focus + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You tap into the zeitgeist of the nearest settlement in range (if any).\ + \ You learn the name of the settlement, and you can utter a special word to learn\ + \ a brief summary of one significant event happening in the settlement. Choose\ + \ one of the following words, which indicates the type of people involved and\ + \ type of event you learn about. Wardens city guards, barristers, and judges (criminal\ + \ reports, busts, changes in routines, legal trials) Titles nobles and politicians\ + \ (high society weddings, elite soirees, political rallies) Masses common folk\ + \ and merchants (gathering mobs, major sales) When uttering your word, you can\ + \ exclude events you already know about, whether you know about them from this\ + \ spell or from other experiences. If you cast pulse of the city again within\ + \ 24 hours, you can say \"echo\" instead of another word to get an update on the\ + \ event you learned about the last time you Cast the Spell. Pulse of the city\ + \ reveals only publicly available or observable information. You never learn clandestine\ + \ movements or other details people are specifically trying to hide. The spell\ + \ is also notoriously bad at overcoming magic meant to avoid detection; it automatically\ + \ fails to reveal information about events involving creatures, places, or objects\ + \ affected by spells that could prevent or counteract pulse of the city (such\ + \ as nondetection). \n\n**Heightened (5th)** The range increases to 100 miles." + duration: null + has_been_manually_proofread: false + level: 4 + name: Pulse of the City + range: 25 miles + req: null + source: + - abbr: CRB + page_start: 395 + page_stop: 395 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Divination + - Scrying + trigger: null + type: Focus + - action_abbr: + - "1" + - "3" + area: 20-foot emanation + cast: to somatic + components: + - Somatic + descr: + "You snatch creatures from the jaws of death. You can spend 1 to 3 actions\ + \ Casting this Spell, and you can target a number of creatures equal to the actions\ + \ spent. Each target regains 3d6 Hit Points. If the target had the dying condition,\ + \ coming back from dying due to this healing doesn't increase its wounded condition.\ + \ \n\n**Heightened (+1)** Increase the healing by 1d6." + duration: null + has_been_manually_proofread: false + level: 4 + name: Rebuke Death + req: null + source: + - abbr: CRB + page_start: 396 + page_stop: 396 + targets: 1 living creature per action spent to cast this spell + traditions: null + traits: + - Uncommon + - Cleric + - Healing + - Necromancy + - Positive + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + You vengefully reflect your pain upon your tormentor. The target takes mental + damage equal to half the amount it dealt to you when it triggered the spell. + duration: null + has_been_manually_proofread: false + level: 4 + name: Retributive Pain + range: 30 feet + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 396 + page_stop: 396 + targets: the triggering creature + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + - Mental + - Nonlethal + trigger: A creature in range damages you. + type: Focus + - action_abbr: null + cast: 1 minute (somatic, verbal) + components: + - Somatic + - Verbal + descr: + You ensure a secret remains safe from prying spies. Choose one piece of information + that at least some of the targets know; you can target a creature only if it remains + within range for the full minute during which you Cast the Spell. The spell grants + those who know the piece of knowledge you have chosen a +4 status bonus to skill + checks (typically Deception checks) to conceal this knowledge and to saving throws + against spells that specifically attempt to obtain this knowledge from them and + effects that would force them to reveal it. If you Cast this Spell again, any + previous safeguard secret you had cast ends. + duration: 1 hour + has_been_manually_proofread: false + level: 4 + name: Safeguard Secret + range: 10 feet + req: null + source: + - abbr: CRB + page_start: 396 + page_stop: 396 + targets: you and any number of willing allies + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + - Mental + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Merging minds with the target, you swap disorienting visions from one another's\ + \ nightmares. One of you will become confused, but which it'll be depends on the\ + \ target's Will save. \n\n**Critical Success** You are confused for 1 round.\ + \ \n\n**Success** At the start of your next turn, you spend your first action\ + \ with the confused condition, then act normally. \n\n**Failure** As success,\ + \ but the target is affected instead of you, spending its first action each turn\ + \ confused. The duration is 1 minute. \n\n**Critical Failure** The target is\ + \ confused for 1 minute." + duration: varies + has_been_manually_proofread: false + level: 4 + name: Shared Nightmare + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 396 + page_stop: 396 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Humanoid + - Incapacitation + - Mental + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "When someone has overindulged, you can hasten them past the worst of their\ + \ affliction or intensify their misery. This spell attempts to progress a disease\ + \ affliction, a poison affliction, or persistent poison damage affecting the target.\ + \ If the target is affected by more than one of these, you can choose from among\ + \ those you are aware of; otherwise the GM chooses randomly. An unwilling target\ + \ can attempt a Will save to negate take its course. The effect of this spell\ + \ depends on whether you're attempting to end an affliction or persistent poison\ + \ damage, and whether you are attempting to help or hinder the target's recovery.\ + \ Affliction The target immediately attempts its next saving throw against the\ + \ affliction. You can grant the creature your choice of a +2 status bonus or a\ + \ -2 status penalty to its saving throw against the affliction. Persistent Poison\ + \ You can cause the target take the persistent poison damage immediately when\ + \ you Cast this Spell (in addition to taking it at the end of its next turn).\ + \ Whether or not you do so, the target attempts an additional flat check against\ + \ the persistent poison damage. You can set the DC of that flat check to 5 or\ + \ 20 instead of the normal DC. \n\n**Heightened (7th)** You can attempt to progress\ + \ any number of the target's eligible afflictions and persistent poison damage." + duration: null + has_been_manually_proofread: false + level: 4 + name: Take its Course + range: touch + req: null + source: + - abbr: CRB + page_start: 397 + page_stop: 397 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Necromancy + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + "You twist the forces of fate to make a moment dire or uneventful, with no\ + \ in-between. The target gains a +1 status bonus to the triggering saving throw.\ + \ If the saving throw's result is a success, it becomes a critical success. If\ + \ it's a failure, it becomes a critical failure, and the critical failure can't\ + \ be reduced by abilities that usually reduce critical failure, such as improved\ + \ evasion. If the triggering ability did not have both a critical success and\ + \ critical failure condition, tempt fate fails, but you don't expend the Focus\ + \ Point for Casting this Spell. \n\n**Heightened (8th)** The bonus on the saving\ + \ throw is +2." + duration: null + has_been_manually_proofread: false + level: 4 + name: Tempt Fate + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 397 + page_stop: 397 + targets: the triggering creature + traditions: null + traits: + - Uncommon + - Cleric + - Divination + - Fortune + trigger: You or an ally within range attempts a saving throw + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + When you touch the target, a symbol of the moon appears on its forehead, + glowing with soft moonlight. The target glows with dim light in a 20-foot radius. + It also gets a benefit based on a phase of the moon, starting with the new moon + and changing to the next phase at the end of each of its turns. New Moon The target + receives no benefit. Waxing Moon The target gains a +1 status bonus to attack + rolls and a +4 status bonus to damage rolls. Full Moon The target gains a +1 status + bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls. + Waning Moon The target gains a +1 status bonus to AC and saving throws. After + this phase, return to the new moon. + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Touch of the Moon + range: touch + req: null + source: + - abbr: CRB + page_start: 398 + page_stop: 398 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Enchantment + - Light + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You add power to your muscles, allowing you to swim or climb walls with\ + \ ease. When you cast this spell, you gain either a climb Speed or a swim Speed.\ + \ The Speed is equal to your land Speed. \n\n**Heightened (5th)** You can choose\ + \ to gain a fly Speed." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Traveler's Transit + req: null + source: + - abbr: CRB + page_start: 398 + page_stop: 398 + targets: null + traditions: null + traits: + - Uncommon + - Cleric + - Evocation + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You rarely settle for being in just one place. Choose a location within\ + \ 100 feet of the target that the target can see. You create an illusion of yourself\ + \ there that only it can see and that mimics all your actions. The target must\ + \ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\ + \n**Success** The target believes you're in the designated location and can't\ + \ see you in your actual location. The target automatically disbelieves the illusion\ + \ when you use an action that doesn't make sense in the illusion's position, or\ + \ if the target attacks, touches, Seeks, or otherwise engages with the illusion.\ + \ If you use a hostile action against the target, the spell ends. \n\n**Failure**\ + \ As success, but the target must succeed at a Will save to disbelieve the illusion\ + \ when one of the listed events occurs. \n\n**Critical Failure** As success,\ + \ but the target must critically succeed at a Will save to disbelieve when one\ + \ of the listed events occurs." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Trickster's Twin + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 398 + page_stop: 398 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Illusion + - Visual + trigger: null + type: Focus + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + You put up a united defense. Each ally can use your saving throw modifier + instead of its own against the triggering spell. Each ally decides individually + which modifier to use. + duration: null + has_been_manually_proofread: false + level: 4 + name: Unity + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 398 + page_stop: 398 + targets: each ally targeted by the triggering spell + traditions: null + traits: + - Uncommon + - Abjuration + - Cleric + - Fortune + trigger: + You and 1 or more allies within range are targeted by a spell or ability + that allows a saving throw. + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You utter a liberating word of power that frees a creature. You suppress + one of the following conditions of your choice: confused, frightened, grabbed, + or paralyzed. The target isn't affected by the chosen condition, and if you suppress + the grabbed condition, the target automatically breaks free from any grab affecting + it when you Cast the Spell. If you don't remove the effect that provided the + condition, the condition returns after the spell ends. For example, if a spell + was making the target confused for 1 minute, word of freedom would let the target + act normally for a round, but the confused condition would return afterward." + duration: 1 round + has_been_manually_proofread: false + level: 4 + name: Word of Freedom + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 399 + page_stop: 399 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Cleric + - Mental + trigger: null + type: Focus + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + You stoke the righteous anger within yourself and an ally. You and the target + ally each roll a d20 and use the higher result for both your initiative rolls. + You each still use your own Perception modifier or other statistic to determine + your results. + duration: null + has_been_manually_proofread: false + level: 4 + name: Zeal for Battle + range: 10 feet + req: null + source: + - abbr: CRB + page_start: 399 + page_stop: 399 + targets: you and the triggering ally + traditions: null + traits: + - Uncommon + - Cleric + - Emotion + - Enchantment + - Fortune + - Mental + trigger: You and at least 1 ally are about to roll initiative. + type: Focus + - action_abbr: null + cast: 1 hour (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You imbue the target berry with the bounty of nature, allowing it to heal\ + \ and sustain far beyond its normal capacity. A living creature that eats the\ + \ berry with an Interact action gains as much nourishment as from a square meal\ + \ for a typical human and regains 1d8+5 Hit Points. If it's not consumed during\ + \ the duration, or if you cast goodberry again, the berry withers away. \n\n\ + **Heightened (+1)** You can target an additional berry." + duration: 1 day + has_been_manually_proofread: false + level: 1 + name: Goodberry + range: touch + req: null + source: + - abbr: CRB + page_start: 399 + page_stop: 399 + targets: 1 freshly picked berry + traditions: null + traits: + - Uncommon + - Druid + - Healing + - Necromancy + trigger: null + type: Focus + - action_abbr: + - "1" + - "2" + cast: or somatic + components: + - Somatic + descr: + "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The\ + \ number of actions spent Casting this Spell determines its effect. \n\n * |1|\ + \ **somatic** The spell has a range of touch.\n\n * |2| **somatic, verbal** The\ + \ spell has a range of 30 feet and restores an additional 8 Hit Points to the\ + \ target.\n\n \n\n**Heightened (+1)** The amount of healing increases by 1d8,\ + \ and the additional healing for the 2-action version increases by 8." + duration: null + has_been_manually_proofread: false + level: 1 + name: Heal Animal + range: touch or 30 feet (see text) + req: null + source: + - abbr: CRB + page_start: 399 + page_stop: 399 + targets: 1 willing living animal creature + traditions: null + traits: + - Uncommon + - Druid + - Healing + - Necromancy + - Positive + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You surround a foe in a swirling storm of violent winds, roiling clouds,\ + \ and crackling lightning. The storm deals 1d12 electricity damage. The target\ + \ must attempt a basic Reflex save. On a failure, the target also is clumsy 2\ + \ for 1 round and takes 1 persistent electricity damage. \n\n**Heightened (+1)**\ + \ The initial damage increases by 1d12, and the persistent electricity damage\ + \ on a failure increases by 1." + duration: null + has_been_manually_proofread: false + level: 1 + name: Tempest Surge + range: 30 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 400 + page_stop: 400 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Air + - Druid + - Electricity + - Evocation + trigger: null + type: Focus + - action_abbr: + - "1" + - "2" + cast: or somatic, verbal + components: + - Somatic + - Verbal + descr: + "You morph your body based on your training, choosing one of the following\ + \ effects based on your wild order feats. \n\n * If you have Wild Shape, you\ + \ can morph your hands into wild claws. Your hands transform into incredibly sharp\ + \ claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing\ + \ damage each (agile, finesse). You can still hold and use items with your hands\ + \ while they're transformed by this spell, but you cannot hold an item while attacking.\ + \ If you have Insect Shape, you can instead transform your mouth into wild jaws,\ + \ an unarmed attack you're trained in that deals 1d8 piercing damage.\n\n * If\ + \ you have Elemental Shape, you can morph your body to be partially composed of\ + \ elemental matter, granting you resistance 5 to critical hits and precision damage.\n\ + \n * If you have Plant Shape, you can morph your arms into long vines, increasing\ + \ your reach to 10 feet (or 15 feet with a reach weapon).\n\n * If you have Soaring\ + \ Shape, you can cast the spell as a two-action activity (|2| somatic, verbal)\ + \ to grow wings from your back. These wings allow you to fly with a fly Speed\ + \ of 30 feet.\n\n \n\n**Heightened (6th)** You can choose up to two of the effects\ + \ from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent\ + \ bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent\ + \ poison damage on a hit. \n\n**Heightened (10th)** You can choose up to three\ + \ of the effects from the list. Wild claws deal 4d6 persistent bleed damage on\ + \ a hit, and wild jaws deal 4d6 persistent poison damage on a hit." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Wild Morph + req: null + source: + - abbr: CRB + page_start: 400 + page_stop: 400 + targets: null + traditions: null + traits: + - Uncommon + - Druid + - Morph + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You infuse yourself with primal essence and transform yourself into another\ + \ form. You can polymorph into any form listed in pest form, which lasts 10 minutes.\ + \ All other wild shape forms last 1 minute. You can add more forms to your wild\ + \ shape list with druid feats; your feat might grant you some or all of the forms\ + \ from a given polymorph spell. When you transform into a form granted by a spell,\ + \ you gain all the effects of the form you chose from a version of the spell heightened\ + \ to wild shape's level. Wild shape allows you to use your own shapeshifting training\ + \ more easily than most polymorph spells. When you choose to use your own attack\ + \ modifier while polymorphed instead of the form's default attack modifier, you\ + \ gain a +2 status bonus to your attack rolls. \n\n**Heightened (2nd)** You\ + \ can also wild shape into the forms listed in animal form." + duration: 1 minute (or longer) + has_been_manually_proofread: false + level: 1 + name: Wild Shape + req: null + source: + - abbr: CRB + page_start: 401 + page_stop: 401 + targets: null + traditions: null + traits: + - Uncommon + - Druid + - Polymorph + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Powerful winds carry you smoothly through the air, giving you a fly Speed\ + \ equal to your Speed. When this spell's duration would end, if you're still flying,\ + \ you float to the ground, as feather fall. \n\n**Heightened (6th)** When you\ + \ fly using stormwind flight, you don't count flying against the wind as difficult\ + \ terrain." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Stormwind Flight + req: null + source: + - abbr: CRB + page_start: 400 + page_stop: 400 + targets: null + traditions: null + traits: + - Uncommon + - Air + - Druid + - Transmutation + trigger: null + type: Focus + - action_abbr: F + cast: verbal + components: + - Verbal + descr: + "You enhance a summoned creature with the power of the elements. If your\ + \ next action is to cast either summon animal or summon plant or fungus, choose\ + \ air, earth, fire, or water, and the creature you summon gains the corresponding\ + \ abilities. Air The creature gains a fly Speed of 60 feet. Earth The creature\ + \ gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum\ + \ 5 feet), and gains resistance 5 to physical damage. Fire The creature's attacks\ + \ deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness\ + \ 5 to cold and water. Water The creature gains a swim Speed of 60 feet, can spend\ + \ 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty),\ + \ and gains resistance 5 to fire.\n\n\t\t\t\t\t" + duration: null + has_been_manually_proofread: false + level: 6 + name: Primal Summons + req: null + source: + - abbr: CRB + page_start: 400 + page_stop: 400 + targets: null + traditions: null + traits: + - Uncommon + - Conjuration + - Druid + trigger: null + type: Focus + - action_abbr: "2" + area: ground within a 100-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The ground within the area transforms into a mass of dangerous briars that + assault and impede your foes. Each round when you Sustain the Spell, you can select + one of the following effects to occur in the area. Ensnare The briars clump around + your foes, attempting to hold them in place. A foe within the area (or flying + at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes + a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, + it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe, + making the entire area difficult terrain. Wall A wall of thorns appears in the + area, lasting for 1 round. The wall is greater difficult terrain instead of difficult + terrain. In addition, once per round you can direct the briars to impale any target + in the area (or flying up to 20 feet above the area) that you can see by using + a single action, which has the concentrate and manipulate traits. Make a spell + attack roll. On a success, the target takes 10d6 piercing damage and takes a -10-foot + circumstance penalty to all Speeds for 1 round; on a critical success, the target + is immobilized for 1 round unless it Escapes. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 8 + name: Impaling Briars + req: null + source: + - abbr: CRB + page_start: 400 + page_stop: 400 + targets: null + traditions: null + traits: + - Uncommon + - Conjuration + - Druid + - Plant + trigger: null + type: Focus + - action_abbr: "2" + area: 100-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The sky above you darkens in a matter of moments, swirling with ominous clouds + punctuated by flashes of lighting. Each round when you Sustain the Spell, you + can select one of the following effects to occur in the area. No additional effect. + effects of obscuring mist. Fog Heavy fog rolls in, concealing the area with the + Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in + the area take a -2 circumstance penalty to Acrobatics and Perception checks. Wind + Powerful winds buffet the area in all directions. Ranged attacks take a -4 circumstance + penalty, and all flying is against the wind and counts as moving through difficult + terrain. In addition, once per round you can use a single action, which has the + concentrate and manipulate traits, to call down a bolt of lightning, striking + any target in range that you can see. You deal 10d6 electricity damage to the + target; it must attempt a basic Reflex save. On a failure, it is also deafened + for 1 round. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 9 + name: Storm Lord + req: You are outdoors and aboveground. + source: + - abbr: CRB + page_start: 400 + page_stop: 400 + targets: null + traditions: null + traits: + - Uncommon + - Air + - Druid + - Electricity + - Evocation + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "Accelerated by your ki, you move with such speed you become a blur. Move + two times: two Strides, two Steps, or one Stride and one Step (in either order). + You gain the concealed condition during this movement and until the start of your + next turn." + duration: null + has_been_manually_proofread: false + level: 1 + name: Ki Rush + req: null + source: + - abbr: CRB + page_start: 401 + page_stop: 401 + targets: null + traditions: null + traits: + - Uncommon + - Monk + - Transmutation + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You focus your ki into magical attacks. Make an unarmed Strike or Flurry\ + \ of Blows (this doesn't change the limit on using only one flourish per turn).\ + \ You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes\ + \ deal 1d6 extra damage. This damage can be any of the following types of your\ + \ choice, chosen each time you Strike: force, lawful (only if you're lawful),\ + \ negative, or positive. \n\n**Heightened (+4)** The extra damage increases\ + \ by 1d6." + duration: null + has_been_manually_proofread: false + level: 1 + name: Ki Strike + req: null + source: + - abbr: CRB + page_start: 401 + page_stop: 401 + targets: null + traditions: null + traits: + - Uncommon + - Monk + - Transmutation + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You heal yourself in one of the following ways, chosen by you when you cast\ + \ the spell. You regain 8 Hit Points. You attempt to cure one poison or disease\ + \ afflicting you; attempt to counteract the affliction. \n\n**Heightened (+1)**\ + \ If you choose to regain Hit Points, the Hit Points regained increase by 8." + duration: null + has_been_manually_proofread: false + level: 2 + name: Wholeness of Body + req: null + source: + - abbr: CRB + page_start: 402 + page_stop: 402 + targets: null + traditions: null + traits: + - Uncommon + - Healing + - Monk + - Necromancy + - Positive + trigger: null + type: Focus + - action_abbr: + - "1" + - "3" + area: 15-foot cone or more + cast: to somatic, verbal + components: + - Somatic + - Verbal + descr: + "You unleash your ki as a powerful blast of force that deals 2d6 force damage.\ + \ If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet\ + \ and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size\ + \ of the cone to 60 feet and the damage to 4d6. Each creature in the area must\ + \ attempt a Fortitude saving throw. \n\n**Critical Success** The creature is\ + \ unaffected. \n\n**Success** The creature takes half damage. \n\n**Failure**\ + \ The creature takes full damage and is pushed 5 feet. \n\n**Critical Failure**\ + \ The creature takes double damage and is pushed 10 feet. \n\n**Heightened (+1)**\ + \ The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions." + duration: null + has_been_manually_proofread: false + level: 3 + name: Ki Blast + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 401 + page_stop: 401 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + - Force + - Monk + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + You move so fast you blur across planar boundaries. You teleport up to a + distance equal to your Speed within your line of sight. + duration: null + has_been_manually_proofread: false + level: 4 + name: Abundant Step + range: 15 feet or more + req: null + source: + - abbr: CRB + page_start: 401 + page_stop: 401 + targets: null + traditions: null + traits: + - Uncommon + - Conjuration + - Monk + - Teleportation + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + You take on the stance of the flowing winds, sending out waves of energy + at a distance. You can make wind crash unarmed Strikes as ranged Strikes against + targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, + and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes + ignore concealment and all cover. While in wild winds stance, you gain a +2 circumstance + bonus to AC against ranged attacks. + duration: until you leave the stance + has_been_manually_proofread: false + level: 4 + name: Wild Winds Stance + req: null + source: + - abbr: CRB + page_start: 402 + page_stop: 402 + targets: null + traditions: null + traits: + - Uncommon + - Air + - Evocation + - Monk + - Stance + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You gain a fly Speed equal to your Speed. You must end your turn on solid\ + \ ground, or you fall. \n\n**Heightened (6th)** At the end of your turn, you\ + \ can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed,\ + \ you don't fall." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Wind Jump + req: null + source: + - abbr: CRB + page_start: 402 + page_stop: 402 + targets: null + traditions: null + traits: + - Uncommon + - Air + - Monk + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Make a melee unarmed Strike. If you hit and the target is alive, anytime\ + \ during the duration, you can spend a single action, which has the auditory and\ + \ concentrate traits, to speak a word of death that could instantly slay it. The\ + \ target must attempt a Fortitude save.If you cast quivering palm again, the effects\ + \ of any quivering palm you had previously cast end. \n\n**Critical Success**\ + \ The target survives, the spell ends, and the target is then temporarily immune\ + \ for 24 hours. \n\n**Success** The target is stunned 1 and takes 40 damage,\ + \ the spell ends, and the target is then temporarily immune for 24 hours. \n\n\ + **Failure** The target is stunned 3 and takes 80 damage. The spell's duration\ + \ continues, but the target is then temporarily immune for 24 hours against being\ + \ killed by quivering palm. \n\n**Critical Failure** The target dies. \n\n\ + **Heightened (+1)** The damage increases by 10 on a failure, or 5 on a success." + duration: 1 month + has_been_manually_proofread: false + level: 8 + name: Quivering Palm + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 401 + page_stop: 401 + targets: null + traditions: null + traits: + - Uncommon + - Monk + - Necromancy + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You turn ethereal, with the effects of ethereal jaunt, but you don't need + to concentrate. + duration: 1 minute + has_been_manually_proofread: false + level: 9 + name: Empty Body + req: null + source: + - abbr: CRB + page_start: 401 + page_stop: 401 + targets: null + traditions: null + traits: + - Uncommon + - Conjuration + - Monk + - Teleportation + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "The memories of long-dead spellcasters grant you knowledge in a specific\ + \ skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire\ + \ from which your bloodline sprang. You temporarily become trained in that skill\ + \ and might gain other memories associated with an ancestor who was trained in\ + \ that skill. If you attempt a task or activity that lasts beyond this spell's\ + \ duration, use the lower proficiency modifier. \n\n**Heightened (6th)** You\ + \ temporarily become an expert in the skill you choose." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Ancestral Memories + req: null + source: + - abbr: CRB + page_start: 402 + page_stop: 402 + targets: null + traditions: null + traits: + - Uncommon + - Divination + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + area: 15-foot emanation + cast: verbal + components: + - Verbal + descr: + "You gain an angelic halo with an aura that increases allies' healing from\ + \ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\ + \ allies in the area. \n\n**Heightened (+1)** The status bonus increases by\ + \ 2." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Angelic Halo + req: null + source: + - abbr: CRB + page_start: 402 + page_stop: 402 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Good + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You issue a diabolic edict, demanding the target perform a particular task + and offering rewards for its fulfillment. It gains a +1 status bonus to attack + rolls and skill checks related to performing the task. If it refuses to perform + the task you proclaimed, it instead takes a -1 status penalty to all its attack + rolls and skill checks. + duration: 1 round + has_been_manually_proofread: false + level: 1 + name: Diabolic Edict + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 403 + page_stop: 403 + targets: 1 willing living creature + traditions: null + traits: + - Uncommon + - Enchantment + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "Vicious claws grow from your fingers. They are finesse unarmed attacks that\ + \ deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon\ + \ in your bloodline. \n\n\n\n| Dragon Type | Area and Damage Type | Saving Throw\ + \ |\n\n| :---: | :---: | :---: |\n\n| Black and copper | 60-foot line of acid\ + \ | Reflex |\n\n| Blue and bronze | 60-foot line of electricity | Reflex |\n\n\ + | Brass | 60-foot line of fire | Reflex |\n\n| Green | 30-foot cone of poison\ + \ | Fortitude |\n\n| Gold or red | 30-foot cone of fire | Reflex |\n\n| Silver\ + \ or white | 30-foot cone of cold | Reflex |\n\n\n\nYour scales from blood magic\ + \ glow with faint energy, giving you resistance 5 to the same damage type. \n\ + \n**Heightened (5th)** The extra damage increases to 2d6, and the resistance\ + \ increases to 10. \n\n**Heightened (9th)** The extra damage increases to 3d6,\ + \ and the resistance increases to 15." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Dragon Claws + req: null + source: + - abbr: CRB + page_start: 403 + page_stop: 403 + targets: null + traditions: null + traits: + - Uncommon + - Morph + - Sorcerer + - Transmutation + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "With a flick of your wrist, you fling a chunk of your elemental matter at\ + \ your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire\ + \ damage if your element is fire) on a success, and double damage on a critical\ + \ success. This spell has your element's trait. \n\n**Heightened (+1)** The\ + \ damage increases by 1d8." + duration: null + has_been_manually_proofread: false + level: 1 + name: Elemental Toss + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Attack + - Evocation + - Sorcerer + trigger: null + type: Focus + - action_abbr: + - "1" + - "3" + area: 5-foot burst or more + cast: One Action or more (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You sprinkle magical dust in the spell's area, making those within easier\ + \ to trick. Each creature in the area must attempt a Will save. For each additional\ + \ action you use Casting the Spell, the burst's radius increases by 5 feet. \n\ + \n**Success** The creature is unaffected. \n\n**Failure** The creature can't\ + \ use reactions and takes a -2 status penalty to Perception checks and Will saves.\ + \ \n\n**Critical Failure** As failure, and the creature also takes a -1 status\ + \ penalty to Perception checks and Will saves for 1 minute. \n\n**Heightened\ + \ (+3)** The initial radius increases by 5 feet." + duration: 1 round + has_been_manually_proofread: false + level: 1 + name: Faerie Dust + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: null + traditions: null + traits: + - Uncommon + - Enchantment + - Mental + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your mouth transforms into a shadowy maw bristling with pointed teeth. These\ + \ jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage.\ + \ If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.\ + \ \n\n**Heightened (+2)** The temporary Hit Points increase by 1d6." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Glutton's Jaw + req: null + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: null + traditions: null + traits: + - Uncommon + - Morph + - Necromancy + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You draw forth a hag's innate jealousy to deny a target its greatest attribute.\ + \ The target gains an adverse condition depending on its highest ability modifier:\ + \ Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence,\ + \ Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the\ + \ conditions associated with the tied ability modifiers to take. The target must\ + \ attempt a Will save.At the start of each of your turns, the target can attempt\ + \ another Will save, ending the effect on a success. \n\n**Success** The target\ + \ is unaffected. \n\n**Failure** The condition's value is 1. \n\n**Critical\ + \ Failure** The condition's value is 2." + duration: up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Jealous Hex + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 405 + page_stop: 405 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Curse + - Necromancy + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "Your arms turn into long, pliable tentacles, increasing your reach when\ + \ you're delivering touch range spells and making unarmed Strikes with your arms\ + \ (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of\ + \ your melee weapon attacks. During the duration, whenever you Cast a Spell, you\ + \ can add an additional action to that spell's casting to temporarily extend your\ + \ reach to 20 feet to deliver that spell. \n\n**Heightened (+2)** When you add\ + \ an additional action to a spell to temporarily extend your reach, your reach\ + \ increases by an additional 10 feet to deliver that spell." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Tentacular Limbs + req: null + source: + - abbr: CRB + page_start: 405 + page_stop: 405 + targets: null + traditions: null + traits: + - Uncommon + - Morph + - Sorcerer + - Transmutation + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You instill within a creature the touch of the grave. For the duration,\ + \ harm spells treat the creature as undead and heal spells treat the creature\ + \ as living. In addition, harm spells gain a +2 status bonus to the Hit Points\ + \ restored to the target. If the target wishes to avoid the spell, it can attempt\ + \ a Will save to reduce the effects. \n\n**Critical Success** The target is\ + \ unaffected. \n\n**Success** The target heals half as much from heal and takes\ + \ half as much damage from harm for 1 round. \n\n**Failure** Effects as described\ + \ in the text. \n\n**Heightened (+1)** The status bonus to the Hit Points restored\ + \ increases by 2." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Touch of Undeath (Sorcerer) + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 405 + page_stop: 405 + targets: 1 living creature touched + traditions: null + traits: + - Uncommon + - Necromancy + - Negative + - Sorcerer + trigger: null + type: Focus + - action_abbr: + - "1" + - "3" + area: 5-foot emanation or more + cast: to verbal + components: + - Verbal + descr: + "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\ + \ Each target must attempt a Will save. Regardless of the result of its save,\ + \ each target is then temporarily immune for 1 minute. You can increase the number\ + \ of actions it takes to Cast the Spell (to a maximum of 3 actions total). For\ + \ each additional action, increase the emanation's radius by 5 feet, to a maximum\ + \ of 10 extra feet for 3 actions. \n\n**Success** The target is unaffected.\ + \ \n\n**Failure** The target is stupefied 2. \n\n**Critical Failure** The\ + \ target is confused. \n\n**Heightened (+3)** The initial radius increases by\ + \ 5 feet." + duration: 1 round + has_been_manually_proofread: false + level: 3 + name: Aberrant Whispers + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 402 + page_stop: 402 + targets: each foe in the area + traditions: null + traits: + - Uncommon + - Auditory + - Enchantment + - Mental + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Wings of pure light spread out from your back, granting you a fly Speed\ + \ equal to your Speed. Your wings cast bright light in a 30-foot radius. When\ + \ this spell's duration would end, if you're still flying, you float to the ground,\ + \ as feather fall. \n\n**Heightened (5th)** The duration increases to 1 minute." + duration: 3 rounds + has_been_manually_proofread: false + level: 3 + name: Angelic Wings + req: null + source: + - abbr: CRB + page_start: 403 + page_stop: 403 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + - Light + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + area: 30-foot cone or 60-foot line originating from you + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You spew energy from your mouth, dealing 5d6 damage. The area, damage type,\ + \ and save depend on the dragon type in your bloodline.Dragon Breath Dragon TypeArea\ + \ and Damage TypeSaving Throw Black and copper60-foot line of acidReflex Blue\ + \ and bronze60-foot line of electricityReflex Brass60-foot line of fireReflex\ + \ Green30-foot cone of poisonFortitude Gold or red30-foot cone of fireReflex Silver\ + \ or white30-foot cone of coldReflex \n\n**Heightened (+1)** The damage increases\ + \ by 2d6." + duration: null + has_been_manually_proofread: false + level: 3 + name: Dragon Breath + req: null + saving throw: basic Reflex or Fortitude + source: + - abbr: CRB + page_start: 403 + page_stop: 403 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You close your hand and pull life energy from another creature into yourself.\ + \ This deals 3d4 negative damage; the target must attempt a basic Fortitude save.\ + \ You gain temporary Hit Points equal to the damage the target takes, after resolving\ + \ its save and applying your blood magic if applicable. If the target's Hit Points\ + \ were lower than the damage you dealt, you gain temporary Hit Points equal to\ + \ their remaining Hit Points instead. The temporary Hit Points last for 1 minute.\ + \ \n\n**Heightened (+1)** The damage increases by 1d4." + duration: null + has_been_manually_proofread: false + level: 3 + name: Drain Life + range: 30 feet + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 403 + page_stop: 403 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Necromancy + - Negative + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You call upon your element to propel you, improving your Speed depending\ + \ on your element. This spell has your element's trait. Air You gain a fly Speed\ + \ equal to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain\ + \ a fly Speed equal to your Speed. Water You gain a swim Speed equal to your Speed\ + \ and can breathe underwater. \n\n**Heightened (6th)** You also gain a +10-foot\ + \ status bonus to your Speeds. \n\n**Heightened (9th)** The status bonus increases\ + \ to +20 feet." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Elemental Motion + req: null + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "Devil horns grow from your skull, and your skin takes on features of the\ + \ devil responsible for your diabolic bloodline. You gain resistance 5 to evil,\ + \ fire, and poison, and resistance 1 to physical damage (except silver). You can\ + \ take good damage, even if you aren't evil, and you gain weakness 5 to good damage.\ + \ \n\n**Heightened (+1)** The resistance to evil, fire, and poison increases\ + \ by 5, the resistance to physical damage (except silver) by 2, and the weakness\ + \ to good damage by 5." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Embrace the Pit + req: null + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: null + traditions: null + traits: + - Uncommon + - Evil + - Morph + - Sorcerer + - Transmutation + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You call upon your blood's knowledge of the ancients to extend your magic. + If your next action is to Cast a Spell with a duration of 1 minute on a single + target, and the spell isn't of the highest spell level you can cast, the spell + instead lasts 10 minutes. You can have only one active spell at a time extended + in this way. + duration: null + has_been_manually_proofread: false + level: 3 + name: Extend Spell + req: null + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: null + traditions: null + traits: + - Uncommon + - Divination + - Metamagic + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You become invisible and ignore natural difficult terrain (such as underbrush).\ + \ Any hostile action you use ends this invisibility, but you still ignore natural\ + \ difficult terrain. \n\n**Heightened (5th)** If you use a hostile action, the\ + \ invisibility doesn't end." + duration: until the end of your next turn + has_been_manually_proofread: false + level: 3 + name: Fey Disappearance + req: null + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: null + traditions: null + traits: + - Uncommon + - Enchantment + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + area: 30-foot-radius emanation centered on you + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You briefly transform your features into the horrific visage of a hag, striking\ + \ fear into your enemies. Foes in the area must attempt a Will save. \n\n**Success**\ + \ The foe is unaffected. \n\n**Failure** The foe is frightened 1. \n\n**Critical\ + \ Failure** The foe is frightened 2. \n\n**Heightened (5th)** Foes in the area\ + \ are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and\ + \ fleeing for 1 round on a critical failure. They are still unaffected on a critical\ + \ success." + duration: null + has_been_manually_proofread: false + level: 3 + name: Horrific Visage + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 405 + page_stop: 405 + targets: null + traditions: null + traits: + - Uncommon + - Emotion + - Fear + - Illusion + - Mental + - Sorcerer + - Visual + trigger: null + type: Focus + - action_abbr: + - "1" + - "3" + area: 5-foot burst or more + cast: to somatic, verbal + components: + - Somatic + - Verbal + descr: + "Ground in the area turns swampy and fetid. The area is difficult terrain.\ + \ The sludge at the bottom of the morass animates into diminutive sludge beasts\ + \ that have a demonic appearance. These don't function as normal creatures, but\ + \ they swarm over creatures in the swamp and exude a noxious stench. The swamp\ + \ deals 1d6 poison damage; creatures that end their turn in the area must attempt\ + \ a basic Fortitude save. You can increase the number of actions it takes to Cast\ + \ the Spell. For each additional action, increase the burst's radius by 5 feet.\ + \ \n\n**Heightened (+2)** The damage increases by 1d6, and the initial radius\ + \ increases by 5 feet." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Swamp of Sloth + range: 120 feet + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 405 + page_stop: 405 + targets: null + traditions: null + traits: + - Uncommon + - Conjuration + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + area: 60-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You evoke the energy of an Abyssal realm. The damage types of the spell\ + \ (one energy and one physical) are based on the result of rolling on the table\ + \ below. \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---:\ + \ | :---: | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris |\ + \ Bludgeoning and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid\ + \ and slashing |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\ + \n| 4 | Volcanic | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\ + \nYou deal 4d6 damage of each of the corresponding damage types to each creature\ + \ in the cone (8d6 total damage). \n\n**Heightened (+1)** The damage for each\ + \ type increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 5 + name: Abyssal Wrath + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 402 + page_stop: 402 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + - Sorcerer + trigger: null + type: Focus + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + You undermine the target spell, making it easier to defend against. You reduce + the spell's level by 1, and targets of the spell gain a +2 status bonus to any + saving throws, skill checks, AC, or DC against it. You can't reduce the spell's + level below its minimum. For example, a 5th-level cone of cold would remain 5th-level, + but a 5th-level fireball would become 4th-level. Targets still gain all the other + benefits, even if you don't reduce the spell's level. + duration: null + has_been_manually_proofread: false + level: 5 + name: Arcane Countermeasure + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 403 + page_stop: 403 + targets: the spell cast by the triggering creature + traditions: null + traits: + - Uncommon + - Abjuration + - Sorcerer + trigger: A creature within range that you can see Casts a Spell. + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "A blazing symbol appears on the target, marking it for divine justice. You\ + \ and your allies receive a +1 status bonus to your attack rolls and skill checks\ + \ against it. Anytime a good creature damages it, the good creature deals an additional\ + \ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\ + \ (+2)** The good damage increases by 1." + duration: 1 round + has_been_manually_proofread: false + level: 5 + name: Celestial Brand + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 403 + page_stop: 403 + targets: 1 evil creaeture + traditions: null + traits: + - Uncommon + - Curse + - Necromancy + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Leathery wings sprout from your back, giving you a fly Speed of 60 feet\ + \ or your Speed, whichever is faster. When this spell's duration would end, if\ + \ you're still flying, you float to the ground, as feather fall. You can increase\ + \ the Focus Point cost by 1 to gain the effects of dragon claws as long as the\ + \ wings last. \n\n**Heightened (8th)** The duration increases to 10 minutes." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Dragon Wings + req: null + source: + - abbr: CRB + page_start: 403 + page_stop: 403 + targets: null + traditions: null + traits: + - Uncommon + - Morph + - Sorcerer + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + area: 10-foot-radius burst, 30-foot cone, or 60-foot line + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You gather elemental energy and blast your foes in one of the various listed\ + \ shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your\ + \ element is fire). This spell has your element's trait. \n\n**Heightened (+1)**\ + \ The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 5 + name: Elemental Blast + range: 30 feet (burst only) + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + area: 30-foot burst or + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You call upon fey glamours to cloak an area or the targets in illusion. This + has the effect of either illusory scene on the area or veil on the creatures, + as if heightened to a level 1 level lower than fey glamour, using fey glamour's + range and duration. + duration: 10 minutes + has_been_manually_proofread: false + level: 5 + name: Fey Glamour + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: up to 10 creatures + traditions: null + traits: + - Uncommon + - Illusion + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + area: 20-foot radius on the ground + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Hundreds of skeletal arms erupt from the ground in the area, clawing at\ + \ creatures within and attempting to hold them in place. The skeletal arms deal\ + \ 6d6 slashing damage. Each creature in the area must attempt a Reflex save. \ + \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ + \ creature takes half damage. \n\n**Failure** The creature takes full damage\ + \ and a -10-foot circumstance penalty to its Speeds for 1 round. \n\n**Critical\ + \ Failure** The creature takes double damage and is immobilized for 1 round or\ + \ until it Escapes. \n\n**Heightened (+1)** The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 5 + name: Grasping Grave + range: 60 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 404 + page_stop: 404 + targets: null + traditions: null + traits: + - Uncommon + - Necromancy + - Sorcerer + trigger: null + type: Focus + - action_abbr: "2" + area: 10-foot radius, 60-foot-tall cylinder + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You call forth a plume of hellfire that erupts from below, dealing 4d6 fire\ + \ damage and 4d6 evil damage. \n\n**Heightened (+1)** The fire damage increases\ + \ by 1d6, and the evil damage increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 5 + name: Hellfire Plume + range: 60 feet + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 405 + page_stop: 405 + targets: null + traditions: null + traits: + - Uncommon + - Evil + - Evocation + - Fire + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You transform your flesh and organs into a bizarre amalgam of glistening\ + \ skin, rough scales, tufts of hair, and tumorous protuberances. This has three\ + \ effects: You gain resistance 10 to precision damage and resistance 10 to extra\ + \ damage from critical hits. If the resistance is greater than the extra damage,\ + \ it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.\ + \ You gain darkvision. Acid oozes from your skin. Any creature that hits you with\ + \ an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. \n\ + \n**Heightened (+2)** The resistances increase by 5, and the acid damage increases\ + \ by 1d6." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Unusual Anatomy + req: null + source: + - abbr: CRB + page_start: 405 + page_stop: 405 + targets: null + traditions: null + traits: + - Uncommon + - Polymorph + - Sorcerer + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You manipulate the target's emotions, potentially allowing you to control\ + \ it for a brief instant. The target must attempt a Will save. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target is stunned\ + \ 1. \n\n**Failure** On the target's next turn, it's stunned 1 and you partially\ + \ control it, causing it to take a single action of your choice. If it has actions\ + \ left, it can act normally. \n\n**Critical Failure** The target is controlled\ + \ for 1 round. \n\n**Heightened (7th)** On a failure, the target is controlled\ + \ for 1 round. On a critical failure, the target is controlled for up to 1 minute;\ + \ it receives a new Will save at the end of each of its turns, and on a success,\ + \ the spell ends." + duration: 1 round + has_been_manually_proofread: false + level: 5 + name: You're Mine + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 406 + page_stop: 406 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Emotion + - Enchantment + - Incapacitation + - Mental + - Sorcerer + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You augment the abilities of a summoned creature. The target gains a +1 status + bonus to all checks (this also applies to the creature's DCs, including its AC) + for the duration of its summoning, up to 1 minute. + duration: null + has_been_manually_proofread: false + level: 1 + name: Augment Summoning + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 406 + page_stop: 406 + targets: 1 creature you summoned + traditions: null + traits: + - Uncommon + - Conjuration + - Wizard + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Critical\ + \ Success** The target becomes sickened 2 and slowed 1 as long as it's sickened.\ + \ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\ + \ is unaffected." + duration: null + has_been_manually_proofread: false + level: 1 + name: Call of the Grave + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 406 + page_stop: 406 + targets: 1 living creature + traditions: null + traits: + - Uncommon + - Arcane + - Attack + - Necromancy + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You whisper enchanting words to deflect your foe's ire. The target must\ + \ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\ + \n**Success** The target takes a -1 circumstance penalty to attack rolls and\ + \ damage rolls against you. \n\n**Failure** The target can't use hostile actions\ + \ against you. \n\n**Critical Failure** The target is stunned 1 and can't use\ + \ hostile actions against you." + duration: until the start of your next turn + has_been_manually_proofread: false + level: 1 + name: Charming Words + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 406 + page_stop: 406 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Auditory + - Emotion + - Enchantment + - Incapacitation + - Linguistic + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You glimpse into the target's future. Roll a d20; when the target attempts + a non-secret saving throw or skill check, it can use the number you rolled instead + of rolling, and the spell ends. Alternatively, you can instead reveal the result + of the die roll for one of the target's secret checks during the duration, and + the spell ends. Casting it again ends any active diviner's sight you have cast, + as well as any active diviner's sight on the target. + duration: until the end of your next turn + has_been_manually_proofread: false + level: 1 + name: Diviner's Sight + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 406 + page_stop: 406 + targets: 1 willing living craeture + traditions: null + traits: + - Uncommon + - Concentrate + - Divination + - Fortune + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You fire an unerring dart of force from your fingertips. It automatically\ + \ hits and deals 1d4+1 force damage to the target. \n\n**Heightened (+2)** The\ + \ damage increases by 1d4+1." + duration: null + has_been_manually_proofread: false + level: 1 + name: Force Bolt + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: 1 creature or object + traditions: null + traits: + - Uncommon + - Attack + - Evocation + - Force + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + You hurl a held melee weapon with which you are trained at the target, making + a spell attack roll. On a success, you deal the weapon's damage as if you had + hit with a melee Strike, but adding your spellcasting ability modifier to damage, + rather than your Strength modifier. On a critical success, you deal double damage, + and you add the weapon's critical specialization effect. Regardless of the outcome, + the weapon flies back to you and returns to your hand. + duration: null + has_been_manually_proofread: false + level: 1 + name: Hand of the Apprentice + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: 1 creature + traditions: null + traits: + - Uncommon + - Attack + - Evocation + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You temporarily improve the target's physique. The target gains a +2 status + bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex + save it attempts. + duration: until the end of the target's next turn + has_been_manually_proofread: false + level: 1 + name: Physical Boost + range: touch + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: 1 living creature + traditions: null + traits: + - Uncommon + - Transmutation + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + area: 5-foot-radius emanation centered on you + cast: somatic + components: + - Somatic + descr: + You emanate a shimmering aura of protective magic. You and any allies in + the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's + radius increases by 5 feet, to a maximum of 30 feet. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Protective Ward + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Wizard + trigger: null + type: Focus + - action_abbr: + - "1" + - "3" + area: 5-foot burst or more + cast: to somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create illusory hazards that cover all surfaces in the area (typically\ + \ the ground). Any creature moving through the illusion treats the squares as\ + \ difficult terrain. A creature can attempt to disbelieve the effect as normal\ + \ after using a Seek action or otherwise spending actions interacting with the\ + \ illusion. If it successfully disbelieves, it ignores the effect for the remaining\ + \ duration. For each additional action you use casting the spell, the burst's\ + \ radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions. \n\ + \n**Heightened (4th)** You can make the illusion appear in the air rather than\ + \ on a surface, causing it to function as difficult terrain for flying creatures." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Warped Terrain + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: null + traditions: null + traits: + - Uncommon + - Illusion + - Visual + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "You teleport to a location up to 20 feet away within your line of sight.\ + \ \n\n**Heightened (+1)** You teleport to a location up to 20 feet away within\ + \ your line of sight." + duration: null + has_been_manually_proofread: false + level: 4 + name: Dimensional Steps + range: 20 feet + req: null + source: + - abbr: CRB + page_start: 406 + page_stop: 406 + targets: null + traditions: null + traits: + - Uncommon + - Conjuration + - Teleportation + - Wizard + trigger: null + type: Focus + - action_abbr: "2" + area: 30-foot-radius emanation centered on you + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You emit an aura of terror. Foes in the area are frightened 1 and unable + to reduce the condition. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 4 + name: Dread Aura + req: null + source: + - abbr: CRB + page_start: 406 + page_stop: 406 + targets: null + traditions: null + traits: + - Uncommon + - Emotion + - Enchantment + - Fear + - Mental + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + Your spellcasting surrounds you in a storm of elemental energy. If the next + action you take is to Cast a Spell from your wizard spell slots that's an evocation + spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of + energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per + spell level of the spell you just cast of the same damage type the spell deals + (choose one if it deals multiple types). Combine the damage from both elemental + tempest and the other spell against foes who take damage from both before applying + bonuses, penalties, resistance, weakness, and the like. + duration: null + has_been_manually_proofread: false + level: 4 + name: Elemental Tempest + req: null + source: + - abbr: CRB + page_start: 406 + page_stop: 406 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + - Metamagic + - Wizard + trigger: null + type: Focus + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + "You gain resistance 15 to acid, cold, electricity, or fire damage from the\ + \ triggering effect (one type of your choice). The resistance applies only to\ + \ the triggering effect's initial damage. \n\n**Heightened (+1)** The resistance\ + \ increases by 5." + duration: null + has_been_manually_proofread: false + level: 4 + name: Energy Absorption + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + - Wizard + trigger: An effect would deal acid, cold, electricity, or fire damage to you. + type: Focus + - action_abbr: "2" + cast: somatic + components: + - Somatic + descr: + "You become invisible, with the same restrictions as the 2nd-level invisibility\ + \ spell. \n\n**Heightened (6th)** The duration increases to 10 minutes. \n\n\ + **Heightened (8th)** The duration increases to 1 hour." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Invisibility Cloak + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: null + traditions: null + traits: + - Uncommon + - Illusion + - Wizard + trigger: null + type: Focus + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points + per level of the spell. + duration: null + has_been_manually_proofread: false + level: 4 + name: Life Siphon + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: null + traditions: null + traits: + - Uncommon + - Healing + - Necromancy + - Wizard + trigger: + You expend one of your wizard spell slots to cast a wizard spell of the + necromancy school. + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + You gain one of the following abilities of your choice. You can Dismiss this + spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim + Speed equal to half your Speed. You gain darkvision. You gain a pair of claws. + These are agile finesse unarmed attacks that deal 1d8 slashing damage. You gain + scent 60 feet (imprecise). + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Shifting Form + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: null + traditions: null + traits: + - Uncommon + - Morph + - Transmutation + - Wizard + trigger: null + type: Focus + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + You create an invisible eye sensor, as clairvoyance. When created, this eye + must be in your line of sight. When the spell's duration ends, you can spend 1 + Focus Point as a free action to extend the duration for another hour, though as + normal, it ends immediately during your next daily preparations. + duration: 1 hour + has_been_manually_proofread: false + level: 4 + name: Vigilant Eye + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 407 + page_stop: 407 + targets: null + traditions: null + traits: + - Uncommon + - Divination + - Wizard + trigger: null + type: Focus + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You splash a glob of acid that splatters creatures and objects alike. Make\ + \ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\ + \ On a critical success, the target also takes 1 persistent acid damage. \n\n\ + **Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting\ + \ ability modifier, and the persistent damage increases to 2. \n\n**Heightened\ + \ (5th)** The initial damage increases to 2d6 + your spellcasting ability modifier,\ + \ the persistent damage increases to 3, and the splash damage increases to 2.\ + \ \n\n**Heightened (7th)** The initial damage increases to 3d6 + your spellcasting\ + \ ability modifier, the persistent damage increases to 4, and the splash damage\ + \ increases to 3. \n\n**Heightened (9th)** The initial damage increases to 4d6\ + \ + your spellcasting ability modifier, the persistent damage increases to 5,\ + \ and the splash damage increases to 4." + duration: null + has_been_manually_proofread: false + level: 1 + name: Acid Splash + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 316 + page_stop: 316 + targets: 1 creature or object + traditions: + - Arcane + - Primal + traits: + - Acid + - Attack + - Cantrip + - Evocation + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Siphoning negative energy into yourself, your hand radiates a pale darkness.\ + \ Your touch weakens the living and disorients undead, possibly even causing them\ + \ to flee. The effect depends on whether the target is living or undead. Living\ + \ Creature The spell deals negative damage equal to 1d4 plus your spellcasting\ + \ modifier. The target attempts a basic Fortitude save, but is also enfeebled\ + \ 1 for 1 round on a critical failure. Undead Creature The target is flat-footed\ + \ for 1 round on a failed Fortitude save. On a critical failure, the target is\ + \ also fleeing for 1 round unless it succeeds at a Will save. \n\n**Heightened\ + \ (+1)** The negative damage to living creatures increases by 1d4." + duration: null + has_been_manually_proofread: false + level: 1 + name: Chill Touch + range: touch + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 323 + page_stop: 323 + targets: 1 living or undead creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Attack + - Cantrip + - Necromancy + - Negative + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You create up to four floating lights, no two of which are more than 10 feet + apart. Each sheds light like a torch. When you Sustain the Spell, you can move + any number of lights up to 60 feet. Each light must remain within 120 feet of + you and within 10 feet of all others, or it winks out. + duration: sustained + has_been_manually_proofread: false + level: 1 + name: Dancing Lights + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 327 + page_stop: 327 + targets: null + traditions: + - Arcane + - Occult + - Primal + traits: + - Cantrip + - Evocation + - Light + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You cloud the target's mind and daze it with a mental jolt. The jolt deals\ + \ mental damage equal to your spellcasting ability modifier; the target must attempt\ + \ a basic Will save. If the target critically fails the save, it is also stunned\ + \ 1. \n\n**Heightened (+2)** The damage increases by 1d6." + duration: 1 round + has_been_manually_proofread: false + level: 1 + name: Daze + range: 60 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 327 + page_stop: 327 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Cantrip + - Enchantment + - Mental + - Nonlethal + trigger: null + type: Cantrip + - action_abbr: "2" + area: 30-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You send out a pulse that registers the presence of magic. You receive no\ + \ information beyond the presence or absence of magic. You can choose to ignore\ + \ magic you're fully aware of, such as the magic items and ongoing spells of you\ + \ and your allies. You detect illusion magic only if that magic's effect has a\ + \ lower level than the level of your detect magic spell. However, items that have\ + \ an illusion aura but aren't deceptive in appearance (such as an invisibility\ + \ potion) typically are detected normally. \n\n**Heightened (3rd)** You learn\ + \ the school of magic for the highest-level effect within range that the spell\ + \ detects. If multiple effects are equally strong, the GM determines which you\ + \ learn. \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the source\ + \ of the highest-level magic. Like for an imprecise sense, you don't learn the\ + \ exact location, but can narrow down the source to within a 5-foot cube (or the\ + \ nearest if larger than that)." + duration: null + has_been_manually_proofread: false + level: 1 + name: Detect Magic + req: null + source: + - abbr: CRB + page_start: 328 + page_stop: 328 + targets: null + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Cantrip + - Detection + - Divination + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "An arc of lightning leaps from one target to another. You deal electricity\ + \ damage equal to 1d4 plus your spellcasting ability modifier. \n\n**Heightened\ + \ (+1)** The damage increases by 1d4." + duration: null + has_been_manually_proofread: false + level: 1 + name: Electric Arc + range: 30 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 335 + page_stop: 335 + targets: 1 or 2 creatures + traditions: + - Arcane + - Primal + traits: + - Cantrip + - Electricity + - Evocation + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create an auditory illusion of simple sounds that has a maximum volume\ + \ equal to four normal humans shouting. The sounds emanate from a square you designate\ + \ within range. You can't create intelligible words or other intricate sounds\ + \ (such as music). \n\n**Heightened (3rd)** The range increases to 60 feet.\ + \ \n\n**Heightened (5th)** The range increases to 120 feet." + duration: sustained + has_been_manually_proofread: false + level: 1 + name: Ghost Sound + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 340 + page_stop: 340 + targets: null + traditions: + - Arcane + - Occult + traits: + - Auditory + - Cantrip + - Illusion + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The object glows, casting bright light in a 20-foot radius (and dim light\ + \ for the next 20 feet) like a torch. If you cast this spell again on a second\ + \ object, the light spell on the first object ends. \n\n**Heightened (4th)**\ + \ The object sheds bright light in a 60-foot radius (and dim light for the next\ + \ 60 feet)." + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 1 + name: Light + range: touch + req: null + source: + - abbr: CRB + page_start: 348 + page_stop: 348 + targets: 1 unattended, non-magical object of 1 Bulk or less + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Cantrip + - Evocation + - Light + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create a single magical hand, either invisible or ghostlike, that grasps\ + \ the target object and moves it slowly up to 20 feet. Because you're levitating\ + \ the object, you can move it in any direction. When you Sustain the Spell, you\ + \ can move the object an additional 20 feet. If the object is in the air when\ + \ the spell ends, the object falls. \n\n**Heightened (3rd)** You can target\ + \ an unattended object with a Bulk of 1 or less. \n\n**Heightened (5th)** The\ + \ range increases to 60 feet, and you can target an unattended object with a Bulk\ + \ of 1 or less. \n\n**Heightened (7th)** The range increases to 60 feet, and\ + \ you can target an unattended object with a Bulk of 2 or less." + duration: sustained + has_been_manually_proofread: false + level: 1 + name: Mage Hand + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 349 + page_stop: 349 + targets: 1 unattended object of light Bulk or less + traditions: + - Arcane + - Occult + traits: + - Cantrip + - Evocation + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You mouth words quietly, but instead of coming out of your mouth, they're\ + \ transferred directly to the ears of the target. While others can't hear your\ + \ words any better than if you normally mouthed them, the target can hear your\ + \ words as if they were standing next to you. The target can give a brief response\ + \ as a reaction, or as a free action on their next turn if they wish, but they\ + \ must be able to see you and be within range to do so. If they respond, their\ + \ response is delivered directly to your ear, just like the original message.\ + \ \n\n**Heightened (3rd)** The spell's range increases to 500 feet." + duration: see below + has_been_manually_proofread: false + level: 1 + name: Message + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 351 + page_stop: 351 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Auditory + - Cantrip + - Illusion + - Linguistic + - Mental + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The simplest magic does your bidding. You can perform simple magical effects + for as long as you Sustain the Spell. Each time you Sustain the Spell, you can + choose one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material. + Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. + Make Create a temporary object of negligible Bulk, made of congealed magical substance. + The object looks crude and artificial and is extremely fragile-it can't be used + as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of + light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, + and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or + cause adverse conditions. Any actual change to an object (beyond what is noted + above) persists only as long as you Sustain the Spell. + duration: sustained + has_been_manually_proofread: false + level: 1 + name: Prestidigitation + range: 10 feet + req: null + source: + - abbr: CRB + page_start: 359 + page_stop: 359 + targets: 1 object (cook, lift, or tidy only) + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Cantrip + - Evocation + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A small ball of flame appears in the palm of your hand, and you lash out\ + \ with it either in melee or at range. Make a spell attack roll against your target's\ + \ AC. This is normally a ranged attack, but you can also make a melee attack against\ + \ a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus\ + \ your spellcasting ability modifier. On a critical success, the target takes\ + \ double damage and 1d4 persistent fire damage. \n\n**Heightened (+1)** Increase\ + \ the damage by 1d4 and the persistent damage on a critical hit by 1d4." + duration: null + has_been_manually_proofread: false + level: 1 + name: Produce Flame + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 360 + page_stop: 360 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Attack + - Cantrip + - Evocation + - Fire + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You blast an icy ray. Make a spell attack roll. The ray deals cold damage\ + \ equal to 1d4 + your spellcasting ability modifier. \n\n**Critical Success**\ + \ The target takes double damage and takes a -10-foot status penalty to its Speeds\ + \ for 1 round. \n\n**Success** The target takes normal damage. \n\n**Heightened\ + \ (+1)** The damage increases by 1d4." + duration: null + has_been_manually_proofread: false + level: 1 + name: Ray of Frost + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 362 + page_stop: 362 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Attack + - Cantrip + - Cold + - Evocation + trigger: null + type: Cantrip + - action_abbr: null + cast: 1 minute (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You focus on the target object, opening your mind to perceive magical auras.\ + \ When the casting is complete, you know whether that item is magical, and if\ + \ it is, you learn the school of magic (pages 297-298). If the object is illusory,\ + \ you detect this only if the effect's level is lower than the level of your read\ + \ aura spell. \n\n**Heightened (3rd)** You can target up to 10 objects. \n\n\ + **Heightened (6th)** You can target any number of objects." + duration: null + has_been_manually_proofread: false + level: 1 + name: Read Aura + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 362 + page_stop: 362 + targets: 1 object + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Cantrip + - Detection + - Divination + trigger: null + type: Cantrip + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You raise a magical shield of force. This counts as using the Raise a Shield\ + \ action, giving you a +1 circumstance bonus to AC until the start of your next\ + \ turn, but it doesn't require a hand to use. While the spell is in effect, you\ + \ can use the Shield Block reaction with your magic shield. The shield has Hardness\ + \ 5. After you use Shield Block, the spell ends and you can't cast it again for\ + \ 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against\ + \ the magic missile spell. Heightening the spell increases the shield's Hardness.\ + \ \n\n**Heightened (3rd)** The shield has Hardness 10. \n\n**Heightened (5th)**\ + \ The shield has Hardness 15. \n\n**Heightened (7th)** The shield has Hardness\ + \ 20. \n\n**Heightened (9th)** The shield has Hardness 25." + duration: until the start of your next turn + has_been_manually_proofread: false + level: 1 + name: Shield + req: null + source: + - abbr: CRB + page_start: 369 + page_stop: 369 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Abjuration + - Cantrip + - Force + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You harmlessly place your unique magical sigil, which is about 1 square\ + \ inch in size, on the targeted creature or object. The mark can be visible or\ + \ invisible, and you can change it from one state to another by using an Interact\ + \ action to touch the target. The mark can be scrubbed or scraped off with 5 minutes\ + \ of work. If it's on a creature, it fades naturally over the course of a week.\ + \ The time before the mark fades increases depending on your heightened level.\ + \ \n\n**Heightened (3rd)** The sigil instead fades after 1 month. \n\n**Heightened\ + \ (5th)** The sigil instead fades after 1 year. \n\n**Heightened (7th)** The\ + \ sigil never fades." + duration: unlimited (see below) + has_been_manually_proofread: false + level: 1 + name: Sigil + range: touch + req: null + source: + - abbr: CRB + page_start: 369 + page_stop: 369 + targets: 1 creature or object + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Cantrip + - Transmutation + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A vine covered in sticky sap appears from thin air, flicking from your hand\ + \ and lashing itself to the target. Attempt a spell attack against the target.\ + \ \n\n**Critical Success** The target gains the immobilized condition and takes\ + \ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to\ + \ Escape against your spell DC to remove the penalty and the immobilized condition.\ + \ \n\n**Success** The target takes a -10-foot circumstance penalty to its Speeds\ + \ for 1 round. It can attempt to Escape against your spell DC to remove the penalty.\ + \ \n\n**Failure** The target is unaffected. \n\n**Heightened (2nd)** The effects\ + \ last for 2 rounds. \n\n**Heightened (4th)** The effects last for 1 minute." + duration: null + has_been_manually_proofread: false + level: 1 + name: Tanglefoot + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 377 + page_stop: 377 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Cantrip + - Conjuration + - Plant + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You hurl a loose, unattended object that is within range and that has 1\ + \ Bulk or less at the target. Make a ranged attack against the target. If you\ + \ hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the\ + \ object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific\ + \ traits or magic properties of the hurled item affect the attack or the damage.\ + \ \n\n**Critical Success** You deal double damage. \n\n**Success** You deal\ + \ full damage. \n\n**Heightened (+1)** The damage increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 1 + name: Telekinetic Projectile + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 377 + page_stop: 377 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Attack + - Cantrip + - Evocation + trigger: null + type: Cantrip + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + A bubble of pure air appears around the target's head, allowing it to breathe + normally. The effect ends as soon as the target returns to an environment where + it can breathe normally. + duration: null + has_been_manually_proofread: false + level: 1 + name: Air Bubble + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 316 + page_stop: 316 + targets: the triggering creature + traditions: + - Arcane + - Divine + - Primal + traits: + - Air + - Conjuration + trigger: A creature within range enters an environment where it can't breathe. + type: Spell + - action_abbr: 10m + area: 20-foot burst + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + - Focus + descr: + "You ward an area to alert you when creatures enter without your permission.\ + \ When you cast alarm, select a password. Whenever a Small or larger corporeal\ + \ creature enters the spell's area without speaking the password, alarm sends\ + \ your choice of a mental alert (in which case the spell gains the mental trait)\ + \ or an audible alarm with the sound and volume of a hand bell (in which case\ + \ the spell gains the auditory trait). Either option automatically awakens you,\ + \ and the bell allows each creature in the area to attempt a DC 15 Perception\ + \ check to wake up. A creature aware of the alarm must succeed at a Stealth check\ + \ against the spell's DC or trigger the spell when moving into the area. \n\n\ + **Heightened (3rd)** You can specify criteria for which creatures sound the alarm\ + \ spell-for instance, orcs or masked people." + duration: 8 hours + has_been_manually_proofread: false + level: 1 + name: Alarm + range: touch + req: 3 gp silver bell focus + source: + - abbr: CRB + page_start: 317 + page_stop: 317 + targets: null + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You reinforce the target's musculoskeletal system to bear more weight. The + target can carry 3 more Bulk than normal before becoming encumbered and up to + a maximum of 6 more Bulk. + duration: 8 hours + has_been_manually_proofread: false + level: 1 + name: Ant Haul + range: touch + req: null + source: + - abbr: CRB + page_start: 318 + page_stop: 318 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + area: 15-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\ + \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 1 + name: Burning Hands + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 322 + page_stop: 322 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + - Fire + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "To the target, your words are honey and your visage seems bathed in a dreamy\ + \ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\ + \ allies recently threatened it or used hostile actions against it. You can Dismiss\ + \ the spell. If you use hostile actions against the target, the spell ends. When\ + \ the spell ends, the target doesn't necessarily realize it was charmed unless\ + \ its friendship with you or the actions you convinced it to take clash with its\ + \ expectations, meaning you could potentially convince the target to continue\ + \ being your friend via mundane means. \n\n**Critical Success** The target is\ + \ unaffected and aware you tried to charm it. \n\n**Success** The target is\ + \ unaffected but thinks your spell was something harmless instead of charm, unless\ + \ it identifies the spell (usually with Identify Magic). \n\n**Failure** The\ + \ target's attitude becomes friendly toward you. If it was friendly, it becomes\ + \ helpful. It can't use hostile actions against you. \n\n**Critical Failure**\ + \ The target's attitude becomes helpful toward you, and it can't use hostile\ + \ actions against you. \n\n**Heightened (+4)** The duration lasts until the\ + \ next time you make your daily preparations. \n\n**Heightened (+8)** The duration\ + \ lasts until the next time you make your daily preparations, and you can target\ + \ up to 10 creatures." + duration: 1 hour + has_been_manually_proofread: false + level: 1 + name: Charm + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 322 + page_stop: 322 + targets: 1 creature + traditions: + - Arcane + - Occult + - Primal + traits: + - Emotion + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: "2" + area: 15-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Swirling colors affect viewers based on their Will saves. \n\n**Critical\ + \ Success** The creature is unaffected. \n\n**Success** The creature is dazzled\ + \ for 1 round. \n\n**Failure** The creature is stunned 1, blinded for 1 round,\ + \ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned\ + \ for 1 round and blinded for 1 minute." + duration: 1 or more rounds (see below) + has_been_manually_proofread: false + level: 1 + name: Color Spray + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 324 + page_stop: 324 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Incapacitation + - Visual + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shout a command that's hard to ignore. You can command the target to\ + \ approach you, run away (as if it had the fleeing condition), release what it's\ + \ holding, drop prone, or stand in place. It can't Delay or take any reactions\ + \ until it has obeyed your command. The effects depend on the target's Will save.\ + \ \n\n**Success** The creature is unaffected. \n\n**Failure** For the first\ + \ action on its next turn, the creature must use a single action to do as you\ + \ command. \n\n**Critical Failure** The target must use all its actions on its\ + \ next turn to obey your command. \n\n**Heightened (5th)** You can target up\ + \ to 10 creatures." + duration: until the end of the target's next turn + has_been_manually_proofread: false + level: 1 + name: Command + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 325 + page_stop: 325 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Auditory + - Enchantment + - Linguistic + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + As you cup your hands, water begins to flow forth from them. You create 2 + gallons of water. If no one drinks it, it evaporates after 1 day. + duration: null + has_been_manually_proofread: false + level: 1 + name: Create Water + range: 0 feet + req: null + source: + - abbr: CRB + page_start: 326 + page_stop: 326 + targets: null + traditions: + - Arcane + - Divine + - Primal + traits: + - Conjuration + - Water + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You plant fear in the target; it must attempt a Will save. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target is frightened\ + \ 1. \n\n**Failure** The target is frightened 2. \n\n**Critical Failure** \ + \ The target is frightened 3 and fleeing for 1 round. \n\n**Heightened (3rd)**\ + \ You can target up to five creatures." + duration: varies + has_been_manually_proofread: false + level: 1 + name: Fear + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Emotion + - Enchantment + - Fear + - Mental + trigger: null + type: Spell + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + You cause the air itself to arrest a fall. The target's fall slows to 60 + feet per round, and the portion of the fall during the spell's duration doesn't + count when calculating falling damage. If the target reaches the ground while + the spell is in effect, it takes no damage from the fall. The spell ends as soon + as the target lands. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Feather Fall + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: 1 falling creature + traditions: + - Arcane + - Primal + traits: + - Abjuration + trigger: a creature within range is falling + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: You gain a +30-foot status bonus to your Speed. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Fleet Step + req: null + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: null + traditions: + - Arcane + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + A disk of magical force materializes adjacent to you. This disk is 2 feet + in diameter and follows 5 feet behind you, floating just above the ground. It + holds up to 5 Bulk of objects (though they must be able to fit and balance on + its surface). Any objects atop the disk fall to the ground when the spell ends. + The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, + if anyone tries to lift or force the disk higher above the ground, or if you move + more than 30 feet away from the disk. + duration: 8 hours + has_been_manually_proofread: false + level: 1 + name: Floating Disk + req: null + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: null + traditions: + - Arcane + - Occult + traits: + - Conjuration + - Force + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your touch afflicts the target with goblin pox, an irritating allergenic\ + \ rash. The target must attempt a Fortitude save. \n\n**Goblin Pox** (disease)\ + \ **Level** 1. Goblins and goblin dogs are immune. \n\n * **Stage 1** sickened\ + \ 1 (1 round) \n\n * **Stage 2** sickened 1 and slowed 1 (1 round) \n\n * **Stage\ + \ 3** sickened 1 and the creature can't reduce it's sickened value below 1 (1\ + \ day).\n\n \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is sickened 1. \n\n**Failure** The target is afflicted with goblin\ + \ pox at stage 1. \n\n**Critical Failure** The target is afflicted with goblin\ + \ pox and stage 2." + duration: null + has_been_manually_proofread: false + level: 1 + name: Goblin Pox + range: touch + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 341 + page_stop: 341 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Attack + - Disease + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + area: 4 contiguous 5-foot squares or + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You conjure grease, with effects based on choosing area or target. Area All + solid ground in the area is covered with grease. Each creature standing on the + greasy surface must succeed at a Reflex save or an Acrobatics check against your + spell DC or fall prone. Creatures using an action to move onto the greasy surface + during the spell's duration must attempt either a Reflex save or an Acrobatics + check to Balance. A creature that Steps or Crawls doesn't have to attempt a check + or save. Target If you cast the spell on an unattended object, anyone trying to + pick up the object must succeed at an Acrobatics check or Reflex save against + your spell DC to do so. If you target an attended object, the creature that has + the object must attempt an Acrobatics check or Reflex save. On a failure, the + holder or wielder takes a -2 circumstance penalty to all checks that involve using + the object; on a critical failure, the holder or wielder releases the item. The + object lands in an adjacent square of the GM's choice. If you cast this spell + on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves + against attempts to grapple them. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Grease + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: 1 object of Bulk 1 or less + traditions: + - Arcane + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot line + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Tendrils of darkness curl out from your fingertips and race through the\ + \ air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures\ + \ in the line. Each living creature in the line must attempt a Fortitude save.\ + \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ + \ creature takes half the negative damage and no persistent bleed damage. \n\n\ + **Failure** The creature takes full damage. \n\n**Critical Failure** The creature\ + \ takes double negative damage and double persistent bleed damage. \n\n**Heightened\ + \ (+1)** The negative damage increases by 2d4, and the persistent bleed damage\ + \ increases by 1." + duration: null + has_been_manually_proofread: false + level: 1 + name: Grim Tendrils + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: null + traditions: + - Arcane + - Occult + traits: + - Necromancy + - Negative + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot line + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A violent wind issues forth from your palm, blowing from the point where\ + \ you are when you cast the spell to the line's opposite end. The wind extinguishes\ + \ small non-magical fires, disperses fog and mist, blows objects of light Bulk\ + \ or less around, and pushes larger objects. Large or smaller creatures in the\ + \ area must attempt a Fortitude save. Large or smaller creatures that later move\ + \ into the gust must attempt the save on entering. \n\n**Critical Success** \ + \ The creature is unaffected. \n\n**Success** The creature can't move against\ + \ the wind. \n\n**Failure** The creature is knocked prone. If it was flying,\ + \ it suffers the effects of critical failure instead. \n\n**Critical Failure**\ + \ The creature is pushed 30 feet in the wind's direction, knocked prone, and\ + \ takes 2d6 bludgeoning damage." + duration: until the start of your next turn + has_been_manually_proofread: false + level: 1 + name: Gust of Wind + req: null + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: null + traditions: + - Arcane + - Primal + traits: + - Air + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You call forth a powerful blast of pressurized water that bludgeons the\ + \ target and knocks it back. Make a ranged spell attack roll. \n\n**Critical\ + \ Success** The target takes 6d6 bludgeoning damage and is knocked back 10 feet.\ + \ \n\n**Success** The target takes 3d6 bludgeoning damage and is knocked back\ + \ 5 feet. \n\n**Heightened (+1)** The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 1 + name: Hydraulic Push + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 344 + page_stop: 344 + targets: 1 creature or object + traditions: + - Arcane + - Primal + traits: + - Attack + - Evocation + - Water + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create an illusion that causes you to appear as another creature of\ + \ the same body shape, and with roughly similar height (within 6 inches) and weight\ + \ (within 50 pounds), as yourself. The disguise is typically good enough to hide\ + \ your identity, but not to impersonate a specific individual. The spell doesn't\ + \ change your voice, scent, or mannerisms. You can change the appearance of your\ + \ clothing and worn items, such as making your armor look like a dress. Held items\ + \ are unaffected, and any worn item you remove returns to its true appearance.\ + \ Casting illusory disguise counts as setting up a disguise for the Impersonate\ + \ use of Deception; it ignores any circumstance penalties you might take for disguising\ + \ yourself as a dissimilar creature, it gives you a +4 status bonus to Deception\ + \ checks to prevent others from seeing through your disguise, and you add your\ + \ level even if you're untrained. You can Dismiss this spell. \n\n**Heightened\ + \ (2nd)** The spell also disguises your voice and scent, and it gains the auditory\ + \ trait. \n\n**Heightened (3rd)** You can appear as any creature of the same\ + \ size, even a specific individual. You must have seen an individual to take on\ + \ their appearance. The spell also disguises your voice and scent, and it gains\ + \ the auditory trait." + duration: 1 hour + has_been_manually_proofread: false + level: 1 + name: Illusory Disguise + req: null + source: + - abbr: CRB + page_start: 345 + page_stop: 345 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create an illusory visual image of a stationary object. The entire image\ + \ must fit within the spell's area. The object appears to animate naturally, but\ + \ it doesn't make sounds or generate smells. For example, water would appear to\ + \ pour down an illusory waterfall, but it would be silent. Any creature that touches\ + \ the image or uses the Seek action to examine it can attempt to disbelieve your\ + \ illusion. \n\n**Heightened (2nd)** Your image makes appropriate sounds, generates\ + \ normal smells, and feels right to the touch. The spell gains the auditory trait.\ + \ The duration increases to 1 hour. \n\n**Heightened (5th)** As the 2nd-level\ + \ version, but the duration is unlimited." + duration: 10 minutes + has_been_manually_proofread: false + level: 1 + name: Illusory Object + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 345 + page_stop: 345 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You make the target object look and feel as though it were in much better\ + \ or worse physical condition. When you cast this spell, decide whether you want\ + \ to make the object look decrepit or perfect. An item made to look decrepit appears\ + \ broken and shoddy. An intact item made to look better appears as though it's\ + \ brand new and highly polished or well maintained. A broken item appears to be\ + \ intact and functional. Destroyed items can't be affected by this spell. A creature\ + \ that Interacts with the item can attempt to disbelieve the illusion. \n\n**Heightened\ + \ (2nd)** The duration is 24 hours. \n\n**Heightened (3rd)** The duration is\ + \ unlimited." + duration: 1 hour + has_been_manually_proofread: false + level: 1 + name: Item Facade + range: touch + req: null + source: + - abbr: CRB + page_start: 347 + page_stop: 347 + targets: 1 object no more than 10 feet by 10 feet by 10 feet + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "1" + cast: somatic + components: + - Somatic + descr: + "Your legs surge with strength, ready to leap high and far. You jump 30 feet\ + \ in any direction without touching the ground. You must land on a space of solid\ + \ ground within 30 feet of you, or else you fall after using your next action.\ + \ \n\n**Heightened (3rd)** The range becomes touch, the target changes to one\ + \ touched creature, and the duration becomes 1 minute, allowing the target to\ + \ jump as described whenever it takes the Leap action." + duration: null + has_been_manually_proofread: false + level: 1 + name: Jump + req: null + source: + - abbr: CRB + page_start: 347 + page_stop: 347 + targets: null + traditions: + - Arcane + - Primal + traits: + - Move + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target's latch mechanism clinks shut, held fast by unseen magical restraints.\ + \ When you magically lock a target, you set an Athletics and Thievery DC to open\ + \ it equal to your spell DC or the base lock DC with a +4 status bonus, whichever\ + \ is higher. Any key or combination that once opened a lock affected by this spell\ + \ does not do so for the duration of the spell, though the key or combination\ + \ does grant a +4 circumstance bonus to checks to open the door. If the target\ + \ is opened, the spell ends. Assuming the target is not barred or locked in some\ + \ additional way, you can unlock and open it with an Interact action during which\ + \ you touch the target. This does not end the spell. You can Dismiss this spell\ + \ at any time and from any distance. \n\n**Heightened (2nd)** The duration increases\ + \ to unlimited, but you must expend 6 gp worth of gold dust as an additional cost." + duration: 1 day + has_been_manually_proofread: false + level: 1 + name: Lock + range: touch + req: null + source: + - abbr: CRB + page_start: 348 + page_stop: 348 + targets: 1 lock, or a door or container with a latch + traditions: + - Arcane + - Divine + - Occult + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You lengthen your stride beyond what should be possible. You gain a +10-foot\ + \ status bonus to your Speed. \n\n**Heightened (2nd)** The duration increases\ + \ to 8 hours." + duration: 1 hour + has_been_manually_proofread: false + level: 1 + name: Longstrider + req: null + source: + - abbr: CRB + page_start: 348 + page_stop: 348 + targets: null + traditions: + - Arcane + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You ward yourself with shimmering magical energy, gaining a +1 item bonus\ + \ to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you\ + \ use your unarmored proficiency to calculate your AC. \n\n**Heightened (4th)**\ + \ You gain a +1 item bonus to saving throws. \n\n**Heightened (6th)** The item\ + \ bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.\ + \ \n\n**Heightened (8th)** The item bonus to AC increases to +2, and you gain\ + \ a +2 item bonus to saving throws. \n\n**Heightened (10th)** The item bonus\ + \ to AC increases to +3, and you gain a +3 item bonus to saving throws." + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 1 + name: Mage Armor + req: null + source: + - abbr: CRB + page_start: 348 + page_stop: 348 + targets: null + traditions: + - Arcane + - Occult + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You alter the appearance of an item's magic aura. You can choose to have\ + \ the target's aura appear as that of common magic item of twice magic aura's\ + \ level or lower, or to have it register as being under the effects of a spell\ + \ of your choice of magic aura's level or lower. If the target is magical, you\ + \ can instead choose to have it appear as entirely non-magical. A caster using\ + \ detect magic or study aura of an equal or higher spell level can attempt to\ + \ disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of\ + \ spells that are 9th level or higher or of items that are 19th level or higher.\ + \ \n\n**Heightened (3rd)** You can target a creature instead of an object. When\ + \ you do, you can either conceal the auras of all magic items it has or have that\ + \ creature's aura appear as if it were under the effect of a spell you know." + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 1 + name: Magic Aura + range: touch + req: null + source: + - abbr: CRB + page_start: 349 + page_stop: 349 + targets: 1 object of 3 bulk or less + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Illusion + trigger: null + type: Spell + - action_abbr: + - "1" + - "3" + cast: to somatic, verbal + components: + - Somatic + - Verbal + descr: + "You send a dart of force streaking toward a creature that you can see. It\ + \ automatically hits and deals 1d4+1 force damage. For each additional action\ + \ you use when Casting the Spell, increase the number of missiles you shoot by\ + \ one, to a maximum of three missiles for 3 actions. You choose the target for\ + \ each missile individually. If you shoot more than one missile at the same target,\ + \ combine the damage before applying bonuses or penalties to damage, resistances,\ + \ weaknesses, and so forth. \n\n**Heightened (+2)** You shoot one additional\ + \ missile with each action you spend." + duration: null + has_been_manually_proofread: false + level: 1 + name: Magic Missile + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 349 + page_stop: 349 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Evocation + - Force + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The weapon glimmers with magic and energy. The target becomes a +1 striking + weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon + damage dice to two. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Magic Weapon + range: touch + req: null + source: + - abbr: CRB + page_start: 349 + page_stop: 349 + targets: + 1 non-magical weapon that is unattended or wielded by you or a willing + ally + traditions: + - Arcane + - Divine + - Occult + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You repair the target item. You restore 5 Hit Points per spell level to\ + \ the target, potentially removing the broken condition if this repairs it past\ + \ the item's Broken Threshold. You can't replace lost pieces or repair an object\ + \ that's been completely destroyed. \n\n**Heightened (2nd)** You repair the\ + \ target item. You restore 5 Hit Points per spell level to the target, potentially\ + \ removing the broken condition if this repairs it past the item's Broken Threshold.\ + \ You can't replace lost pieces or repair an object that's been completely destroyed.\ + \ \n\n**Heightened (2nd)** You can target a non-magical object of 2 Bulk or\ + \ less, or a magical object of 1 Bulk or less." + duration: null + has_been_manually_proofread: false + level: 1 + name: Mending + range: touch + req: null + source: + - abbr: CRB + page_start: 351 + page_stop: 351 + targets: non-magical object of light Bulk or less + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target loses its odor, preventing creatures from passively noticing\ + \ its presence via smell alone, even if the creatures have precise or imprecise\ + \ scent. A creature attempting a Perception check to Seek with scent and other\ + \ senses might notice the lack of natural scent. If the target has any abilities\ + \ that result from its smell, such as an overpowering scent, those abilities are\ + \ also negated. \n\n**Heightened (5th)** The range increases to 30 feet, and\ + \ you can target up to 10 creatures." + duration: 1 hour + has_been_manually_proofread: false + level: 1 + name: Negate Aroma + range: touch + req: null + source: + - abbr: CRB + page_start: 354 + page_stop: 354 + targets: 1 willing creature + traditions: + - Arcane + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You transform into a the battle form of a Tiny animal, such as a cat, insect,\ + \ lizard, or rat. You can decide the specific type of animal (such as a rat or\ + \ praying mantis), but this has no effect on the form's Size or statistics. While\ + \ in this form, you gain the animal trait. You can Dismiss the spell. \n\n\n\n\ + You gain the following statistics and abilities: \n\n * AC = 15 + your level.\ + \ Ignore your armor's check penalty and Speed reduction.\n\n * Speed 10 feet.\n\ + \n * Weakness 5 to physical damage. (If you take physical damage in this form,\ + \ you take 5 additional damage.)\n\n * Low-light vision and imprecise scent 30\ + \ feet.\n\n * Acrobatics and Stealth modifiers of +10, unless your own modifier\ + \ is higher; Athletics modifier -4.\n\n \n\n**Heightened (4th)** You can turn\ + \ into a flying creature, such as a bird, which grants you a fly Speed of 20 feet." + duration: 10 minutes + has_been_manually_proofread: false + level: 1 + name: Pest Form + req: null + source: + - abbr: CRB + page_start: 356 + page_stop: 356 + targets: null + traditions: + - Arcane + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A ray with the power to sap a foe's strength flashes from your hand. Attempt\ + \ a ranged spell attack against the target. If you succeed, that creature attempts\ + \ a Fortitude save in order to determine the spell's effect. If you critically\ + \ succeed on your attack roll, use the outcome for one degree of success worse\ + \ than the result of its save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target becomes enfeebled 1. \n\n**Failure** The target\ + \ becomes enfeebled 2. \n\n**Critical Failure** The target becomes enfeebled\ + \ 3." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Ray of Enfeeblement + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 362 + page_stop: 362 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Attack + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shroud your hands in a crackling field of lightning. Make a melee spell\ + \ attack roll. On a hit, the target takes 2d12 electricity damage. If the target\ + \ is wearing metal armor or is made of metal, you gain a +1 circumstance bonus\ + \ to your attack roll with shocking grasp, and the target also takes 1d4 persistent\ + \ electricity damage on a hit. On a critical hit, double the initial damage, but\ + \ not the persistent damage. \n\n**Heightened (+1)** The damage increases by\ + \ 1d12, and the persistent electricity damage increases by 1." + duration: null + has_been_manually_proofread: false + level: 1 + name: Shocking Grasp + range: touch + req: null + source: + - abbr: CRB + page_start: 369 + page_stop: 369 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Attack + - Electricity + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + area: 5-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Each creature in the area becomes drowsy and might fall asleep. A creature\ + \ that falls unconscious from this spell doesn't fall prone or release what it's\ + \ holding. This spell doesn't prevent creatures from waking up due to a successful\ + \ Perception check, limiting its utility in combat. \n\n**Critical Success**\ + \ The creature is unaffected. \n\n**Success** The creature takes a -1 status\ + \ penalty to Perception checks for 1 round. \n\n**Failure** The creature falls\ + \ unconscious. If it's still unconscious after 1 minute, it wakes up automatically.\ + \ \n\n**Critical Failure** The creature falls unconscious. If it's still unconscious\ + \ after 1 hour, it wakes up automatically. \n\n**Heightened (4th)** The creatures\ + \ fall unconscious for 1 round on a failure or 1 minute on a critical failure.\ + \ They fall prone and release what they're holding, and they can't attempt Perception\ + \ checks to wake up. When the duration ends, the creature is sleeping normally\ + \ instead of automatically waking up." + duration: null + has_been_manually_proofread: false + level: 1 + name: Sleep + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 370 + page_stop: 370 + targets: null + traditions: + - Arcane + - Occult + traits: + - Enchantment + - Incapacitation + - Mental + - Sleep + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You magically duplicate a spider's venomous sting. You deal 1d4 piercing\ + \ damage to the touched creature and afflict it with spider venom. The target\ + \ must attempt a Fortitude save. \n\n**Spider Venom** (poison); \n\n**Level\ + \ 1** ; Maximum Duration 4 rounds. \n\n**Stage 1** 1d4 poison damage and enfeebled\ + \ 1 (1 round); \n\n**Stage 2** 1d4 poison damage and enfeebled 2 (1 round).\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ takes 1d4 poison damage. \n\n**Failure** The target is afflicted with spider\ + \ venom at stage 1. \n\n**Critical Failure** The target is afflicted with spider\ + \ venom at stage 2." + duration: null + has_been_manually_proofread: false + level: 1 + name: Spider Sting + range: touch + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 371 + page_stop: 371 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Attack + - Necromancy + - Poison + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure an animal to fight for you. You summon a common creature that\ + \ has the animal trait and whose level is -1. Heightening the spell increases\ + \ the maximum level of creature you can summon. \n\n**Heightened (2nd)** Level\ + \ 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n\ + **Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened\ + \ (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)**\ + \ Level 13 \n\n**Heightened (10th)** Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Summon Animal + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 375 + page_stop: 375 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a construct to fight for you. This works like summon animal,\ + \ except you summon a common creature that has the construct trait and whose level\ + \ is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2\ + \ \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\ + **Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\ + \ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\ + \ Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Summon Construct + req: null + source: + - abbr: CRB + page_start: 375 + page_stop: 375 + targets: null + traditions: + - Arcane + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + A glimpse into the future ensures your next blow strikes true. The next time + you make an attack roll before the end of your turn, roll the attack twice and + use the better result. The attack ignores circumstance penalties to the attack + roll and any flat check required due to the target being concealed or hidden. + duration: until the end of your turn + has_been_manually_proofread: false + level: 1 + name: True Strike + req: null + source: + - abbr: CRB + page_start: 379 + page_stop: 379 + targets: null + traditions: + - Arcane + - Occult + traits: + - Divination + - Fortune + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You summon an unseen servant, which you can command as part of Sustaining\ + \ the Spell. It serves you until its Hit Points are reduced to 0, at which point\ + \ the spell ends, or until you stop Sustaining the Spell. The unseen servant gains\ + \ the summoned trait. \n\n\n\n---\n\n**Unseen Servant** \n\nCreature -1 \n\n\ + Medium, Mindless \n\n**Perception +0; darkvision\n\n**Languages - (understands\ + \ creator) \n\n**Skills**: Stealth +8 \n\n**Str** -4 **Dex** +2 **Con** +0 **Int**\ + \ -5 **Wis** +0 **Cha** +0 \n\n**Invisible** An unseen servant is invisible,\ + \ though it normally doesn't Sneak, so it is usually only hidden. \n\n\n\n---\n\ + \n**AC** 13 **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities** disease,\ + \ mental, non-magical attacks, paralysis, poison, precision, unconscious **Resistances**\ + \ all damage 5 (except force or ghost touch) \n\n\n\n---\n\n**Speed** fly 30\ + \ feet \n\n**Force Body** An unseen servant's physical body is made of force.\ + \ It can't use attack actions. It can move and use Interact actions to do things\ + \ such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean.\ + \ It can't pass through solid objects." + duration: sustained + has_been_manually_proofread: false + level: 1 + name: Unseen Servant + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 380 + page_stop: 380 + targets: null + traditions: + - Arcane + - Occult + traits: + - Conjuration + - Mindless + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Whenever you speak or make any other sound vocally, you can make your vocalization\ + \ seem to originate from somewhere else within 60 feet, and you can change that\ + \ apparent location freely as you vocalize. Any creature that hears the sound\ + \ can attempt to disbelieve your illusion. \n\n**Heightened (+2)** The spell's\ + \ duration increases to 1 hour, and you can also change the tone, quality, and\ + \ other aspects of your voice. Before a creature can attempt to disbelieve your\ + \ illusion, it must actively attempt a Perception check or otherwise use actions\ + \ to interact with the sound." + duration: 10 minutes + has_been_manually_proofread: false + level: 1 + name: Ventriloquism + req: null + source: + - abbr: CRB + page_start: 381 + page_stop: 381 + targets: null + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Auditory + - Illusion + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You conjure an arrow of acid that continues corroding the target after it\ + \ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\ + \ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\ + \ but not the persistent damage. \n\n**Heightened (+2)** The initial damage\ + \ increases by 2d8, and the persistent acid damage increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 2 + name: Acid Arrow + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 316 + page_stop: 316 + targets: 1 creature or object + traditions: + - Arcane + - Primal + traits: + - Acid + - Attack + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The target's form appears blurry. It becomes concealed. As the nature of + this effect still leaves the target's location obvious, the target can't use this + concealment to Hide or Sneak. + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Blur + range: touch + req: null + source: + - abbr: CRB + page_start: 321 + page_stop: 321 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target can understand the meaning of a single language it is hearing\ + \ or reading when you cast the spell. This doesn't let it understand codes, language\ + \ couched in metaphor, and the like (subject to GM discretion). If the target\ + \ can hear multiple languages and knows that, it can choose which language to\ + \ understand; otherwise, choose one of the languages randomly. \n\n**Heightened\ + \ (3rd)** The target can also speak the language. \n\n**Heightened (4th)** \ + \ You can target up to 10 creatures, and targets can also speak the language." + duration: 1 hour + has_been_manually_proofread: false + level: 2 + name: Comprehend Language + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 325 + page_stop: 325 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + cost: 6 gp of ruby dust + descr: + "A magical flame springs up from the object, as bright as a torch. It doesn't\ + \ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The\ + \ cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th,\ + \ 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350\ + \ gp for 10th." + duration: unlimited + has_been_manually_proofread: false + level: 2 + name: Continual Flame + range: touch + req: null + source: + - abbr: CRB + page_start: 326 + page_stop: 326 + targets: 1 object + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Evocation + - Light + trigger: null + type: Spell + - action_abbr: null + cast: 1 hour (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You create enough food to feed six Medium creatures for a day. This food\ + \ is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten\ + \ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\ + \ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\ + \ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\ + \ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\ + \n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\ + \ You can feed 200 Medium creatures." + duration: null + has_been_manually_proofread: false + level: 2 + name: Create Food + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 326 + page_stop: 326 + targets: null + traditions: + - Arcane + - Divine + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "3" + area: 20-foot burst + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You create a shroud of darkness that prevents light from penetrating or\ + \ emanating within the area. Light does not enter the area and any non-magical\ + \ light sources, such as a torch or lantern, do not emanate any light while inside\ + \ the area, even if their light radius would extend beyond the darkness. This\ + \ also suppresses magical light of your darkness spell's level or lower. Light\ + \ can't pass through, so creatures in the area can't see outside. From outside,\ + \ it appears as a globe of pure darkness. \n\n**Heightened (4th)** Even creatures\ + \ with darkvision (but not greater darkvision) can barely see through the darkness.\ + \ They treat targets seen through the darkness as concealed." + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Darkness + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 327 + page_stop: 327 + targets: null + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Darkness + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\ + \ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\ + \ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\ + \ 1 willing creature. The duration is until the next time you make your daily\ + \ preparations." + duration: 1 hour + has_been_manually_proofread: false + level: 2 + name: Darkvision + req: null + source: + - abbr: CRB + page_start: 327 + page_stop: 327 + targets: null + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target loses hearing; it must attempt a Fortitude save. The target is\ + \ then temporarily immune for 1 minute. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The target is deafened for 1 round. \n\n**Failure**\ + \ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\ + \ is deafened permanently." + duration: null + has_been_manually_proofread: false + level: 2 + name: Deafness + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 327 + page_stop: 327 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You unravel the magic behind a spell or effect. Attempt a counteract check + against the target (page 458). If you succeed against a spell effect, you counteract + it. If you succeed against a magic item, the item becomes a mundane item of its + type for 10 minutes. This doesn't change the item's non-magical properties. If + the target is an artifact or similar item, you automatically fail. + duration: null + has_been_manually_proofread: false + level: 2 + name: Dispel Magic + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 330 + page_stop: 330 + targets: 1 spell effect or unattended magic item + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You shield the target against dangerous temperatures. Choose severe cold\ + \ or heat. The target is protected from the temperature you chose (but not extreme\ + \ cold or heat). \n\n**Heightened (3rd)** The target is protected from severe\ + \ cold and heat. \n\n**Heightened (5th)** The target is protected from severe\ + \ cold, severe heat, extreme cold, and extreme heat." + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 2 + name: Endure Elements + range: touch + req: null + source: + - abbr: CRB + page_start: 335 + page_stop: 335 + targets: 1 willing creature + traditions: + - Arcane + - Divine + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Bolstered by magical power, the target grows to size Large. Its equipment\ + \ grows with it but returns to natural size if removed. The creature is clumsy\ + \ 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and\ + \ it gains a +2 status bonus to melee damage. This spell has no effect on a Large\ + \ or larger creature. \n\n**Heightened (4th)** The creature instead grows to\ + \ size Huge. The status bonus to melee damage is +4 and the creature's reach increases\ + \ by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect\ + \ on a Huge or larger creature. \n\n**Heightened (6th)** As level 4, but you\ + \ can target up to 10 creatures." + duration: 5 minutes + has_been_manually_proofread: false + level: 2 + name: Enlarge + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 336 + page_stop: 336 + targets: 1 willing creature + traditions: + - Arcane + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create a reservoir of vitality from necromantic energy, gaining a number\ + \ of temporary Hit Points equal to 6 plus your spellcasting ability modifier.\ + \ \n\n**Heightened (+1)** The temporary Hit Points increase by 3." + duration: 8 hours + has_been_manually_proofread: false + level: 2 + name: False Life + req: null + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: null + traditions: + - Arcane + - Occult + traits: + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + area: 1 5-foot square + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create a sphere of flame in a square within range. The sphere must be\ + \ supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire\ + \ damage to each creature in the square where it first appears; each creature\ + \ must attempt a basic Reflex save. On subsequent rounds, you can Sustain this\ + \ Spell, leaving the sphere in its square or rolling it to another square within\ + \ range and dealing 3d6 fire damage; each creature in its square must attempt\ + \ a basic Reflex save.Creatures that succeed at their save take no damage (instead\ + \ of half). \n\n**Heightened (+1)** The damage increases by 1d6." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 2 + name: Flaming Sphere + range: 30 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: null + traditions: + - Arcane + - Primal + traits: + - Evocation + - Fire + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The targeted corpse doesn't decay, nor can it be transformed into an undead.\ + \ If the corpse is subject to a spell that requires the corpse to have died within\ + \ a certain amount of time (for example, raise dead), do not count the duration\ + \ of gentle repose against that time. This spell also prevents ordinary bugs and\ + \ pests (such as maggots) from consuming the body. \n\n**Heightened (5th)** \ + \ The spell's duration is unlimited, but the spell takes one more action to cast\ + \ and requires a material component and a cost (embalming fluid worth 6 gp)." + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 2 + name: Gentle Repose + range: touch + req: null + source: + - abbr: CRB + page_start: 340 + page_stop: 340 + targets: 1 corpse + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Creatures in the area are outlined by glittering dust. Each creature must\ + \ attempt a Reflex save. If a creature has its invisibility negated by this spell,\ + \ it is concealed instead of invisible. This applies both if the creature was\ + \ already invisible and if it benefits from new invisibility effects before the\ + \ end of the invisibility negation effect from this spell. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target's invisibility is negated\ + \ for 2 rounds. \n\n**Failure** The target is dazzled for 1 minute and its invisibility\ + \ is negated for 1 minute. \n\n**Critical Failure** The target is blinded for\ + \ 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes." + duration: null + has_been_manually_proofread: false + level: 2 + name: Glitterdust + range: 120 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 341 + page_stop: 341 + targets: null + traditions: + - Arcane + - Primal + traits: + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target is overtaken with uncontrollable laughter. It must attempt a\ + \ Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is plagued with uncontrollable laugher. It can't use reactions.\ + \ \n\n**Failure** The target is slowed 1 and can't use reactions. \n\n**Critical\ + \ Failure** The target falls prone and can't use actions or reactions for 1 round.\ + \ It then suffers the failure effects." + duration: sustained + has_been_manually_proofread: false + level: 2 + name: Hideous Laughter + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: 1 living creature + traditions: + - Arcane + - Occult + traits: + - Emotion + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You transform your appearance to that of a Small or Medium humanoid, such\ + \ as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid\ + \ trait in addition to your other traits while in this form, as well as any trait\ + \ related to the creature's kind (such as goblin or human). If this transformation\ + \ reduces your size, it reduces your reach accordingly (as the shrink spell).\ + \ This transformation doesn't change your statistics in any way, and you don't\ + \ gain any special abilities of the humanoid form you assume. You can still wear\ + \ and use your gear, which changes size (if necessary) to match your new form.\ + \ If items leave your person, they return to their usual size. Humanoid form grants\ + \ you a +4 status bonus to Deception checks to pass as a generic member of the\ + \ chosen ancestry, and you add your level even if you're untrained, but you can't\ + \ make yourself look like a specific person. If you want to Impersonate an individual,\ + \ you still need to create a disguise, though the GM won't factor in the difference\ + \ in ancestry when determining the DC of your Deception check. You can Dismiss\ + \ this spell. \n\n**Heightened (3rd)** You gain darkvision or low-light vision\ + \ if the form you assume has that ability. \n\n**Heightened (5th)** You can\ + \ take on the appearance of a Large humanoid. If this increases your size, you\ + \ gain the effects of the enlarge spell." + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: Humanoid Form + req: null + source: + - abbr: CRB + page_start: 344 + page_stop: 344 + targets: null + traditions: + - Arcane + - Occult + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create an illusory image of a Large or smaller creature. It generates\ + \ the appropriate sounds, smells, and feels believable to the touch. If you and\ + \ the image are ever farther than 500 feet apart, the spell ends. The image can't\ + \ speak, but you can use your actions to speak through the creature, with the\ + \ spell disguising your voice as appropriate. You might need to attempt a Deception\ + \ or Performance check to mimic the creature, as determined by the GM. This is\ + \ especially likely if you're trying to imitate a specific person and engage with\ + \ someone that person knows. In combat, the illusion can use 2 actions per turn,\ + \ which it uses when you Sustain the Spell. It uses your spell attack roll for\ + \ attack rolls and your spell DC for its AC. Its saving throw modifiers are equal\ + \ to your spell DC - 10. It is substantial enough that it can flank other creatures.\ + \ If the image is hit by an attack or fails a save, the spell ends. The illusion\ + \ can cause damage by making the target believe the illusion's attacks are real,\ + \ but it cannot otherwise directly affect the physical world. If the illusory\ + \ creature hits with a Strike, the target takes mental damage equal to 1d4 plus\ + \ your spellcasting ability modifier. This is a mental effect. The illusion's\ + \ Strikes are nonlethal. If the damage doesn't correspond to the image of the\ + \ monster-for example, if an illusory Large dragon deals only 5 damage-the GM\ + \ might allow the target to attempt a Perception check to disbelieve the spell\ + \ as a free action. Any relevant resistances and weaknesses apply if the target\ + \ thinks they do, as judged by the GM. For example, if the illusion wields a warhammer\ + \ and attacks a creature resistant to bludgeoning damage, the creature would take\ + \ less mental damage. However, illusory damage does not deactivate regeneration\ + \ or trigger other effects that require a certain damage type. The GM should track\ + \ illusory damage dealt by the illusion. Any creature that touches the image or\ + \ uses the Seek action to examine it can attempt to disbelieve your illusion.\ + \ When a creature disbelieves the illusion, it recovers from half the damage it\ + \ had taken from it (if any) and doesn't take any further damage from it. \n\n\ + **Heightened (+1)** The damage of the image's Strikes increases by 1d4, and the\ + \ maximum size of creature you can create increases by one (to a maximum of Gargantuan)." + duration: sustained + has_been_manually_proofread: false + level: 2 + name: Illusory Creature + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 345 + page_stop: 345 + targets: null + traditions: + - Arcane + - Occult + traits: + - Auditory + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "2" + cast: material, somatic + components: + - Material + - Somatic + descr: + "Cloaked in illusion, the target becomes invisible. This makes it undetected\ + \ to all creatures, though the creatures can attempt to find the target, making\ + \ it hidden to them instead (page 466). If the target uses a hostile action, the\ + \ spell ends after that hostile action is completed. \n\n**Heightened (4th)**\ + \ The spell lasts 1 minute, but it doesn't end if the target uses a hostile action." + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: Invisibility + range: touch + req: null + source: + - abbr: CRB + page_start: 347 + page_stop: 347 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Illusion + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You make the target easier to open. Knock grants a +4 status bonus to any + creature that tries to open the target door, lock, or container with an Athletics + or a Thievery check. You can attempt a Thievery check to open the target as part + of casting knock, and you add your level even if you're untrained. Knock counteracts + lock. + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Knock + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 347 + page_stop: 347 + targets: 1 door, lock, or container + traditions: + - Arcane + - Occult + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You specify a trigger (described on page 305) and a message up to 25 words + long. When the specified trigger occurs within 30 feet of the target, an illusory + mouth appears on the target and speaks the message, and the magic mouth spell + ends. + duration: unlimited + has_been_manually_proofread: false + level: 2 + name: Magic Mouth + range: touch + req: null + source: + - abbr: CRB + page_start: 349 + page_stop: 349 + targets: 1 creature or object + traditions: + - Arcane + - Occult + traits: + - Auditory + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Three illusory images of you swirl about your space, potentially causing + those who attack you to hit one of the images instead of you. Any attack that + would hit you has a random chance of hitting one of your images instead of you. + If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). + With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). + With only one image, the chances are 1 in 2 (1-3 on 1d6). Once an image is hit, + it is destroyed. If an attack roll fails to hit your AC but doesn't critically + fail, it destroys an image but has no additional effect (even if the attack would + normally have an effect on a failure). If an attack roll is a critical success + and would hit one of the images, one of the images is destroyed and the attack + roll becomes a success against you. Once all the images are destroyed, the spell + ends. + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Mirror Image + req: null + source: + - abbr: CRB + page_start: 352 + page_stop: 352 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (somatic, verbal) + components: + - Somatic + - Verbal + descr: + You reshape the magic aura of one creature or object to resemble that of + another. You designate one target as the primary target and the other as the secondary + target. Effects that would detect auras on the primary target instead detect the + same types of auras from the secondary target. A creature reading the aura can + attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile + away. + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 2 + name: Misdirection + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 352 + page_stop: 352 + targets: 2 creatures or objects + traditions: + - Arcane + - Occult + traits: + - Illusion + trigger: null + type: Spell + - action_abbr: "3" + area: 20-foot burst + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You call forth a cloud of mist. All creatures within the mist become concealed, + and all creatures outside the mist become concealed to creatures within it. You + can Dismiss the cloud. + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Obscuring Mist + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 355 + page_stop: 355 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + - Water + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You conjure a Large, magical, equine creature that only you (or another\ + \ Medium or Small creature you choose) can ride. The horse is clearly phantasmal\ + \ in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If\ + \ it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has\ + \ a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. \n\n\ + **Heightened (4th)** The steed has a Speed of 60 feet, can walk on water, and\ + \ ignores areas of natural difficult terrain. \n\n**Heightened (5th)** The steed\ + \ has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult\ + \ terrain. It can also air walk but must end its turn on solid ground or fall.\ + \ \n\n**Heightened (6th)** The steed can walk or fly at a Speed of 80 feet,\ + \ can walk on water, and ignores natural difficult terrain." + duration: 8 hours + has_been_manually_proofread: false + level: 2 + name: Phantom Steed + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 357 + page_stop: 357 + targets: null + traditions: + - Arcane + - Occult + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A shield of elemental energy protects a creature against one type of energy\ + \ damage. Choose acid, cold, electricity, fire, or sonic damage. The target and\ + \ its gear gain resistance 5 against the damage type you chose. \n\n**Heightened\ + \ (4th)** The resistance increases to 10, and you can target up to two creatures.\ + \ \n\n**Heightened (7th)** The resistance increases to 15, and you can target\ + \ up to five creatures." + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: Resist Energy + range: touch + req: null + source: + - abbr: CRB + page_start: 364 + page_stop: 364 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You can see invisible creatures and objects. They appear to you as translucent\ + \ shapes, and they are concealed to you. \n\n**Heightened (5th)** The spell\ + \ has a duration of 8 hours." + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: See Invisibility + req: null + source: + - abbr: CRB + page_start: 367 + page_stop: 367 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Divination + - Revelation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You warp space to make a creature smaller. The target shrinks to become\ + \ Tiny in size. Its equipment shrinks with it but returns to its original size\ + \ if removed. The creature's reach changes to 0 feet. This spell has no effect\ + \ on a Tiny creature. \n\n**Heightened (6th)** The spell can target up to 10\ + \ creatures." + duration: 5 minutes + has_been_manually_proofread: false + level: 2 + name: Shrink + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 369 + page_stop: 369 + targets: 1 willing creature + traditions: + - Arcane + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You create a semicorporeal hand out of your essence that delivers touch spells + for you. Whenever you Cast a Spell with a range of touch, you can have the hand + crawl to a target within range along the ground, touch it, and then crawl back + to you. When making a melee spell attack with the hand, you use your normal bonuses. + The hand can move as far as it needs to within range. The hand has your AC and + saves, but any damage to the hand destroys it and causes you to take 1d6 damage. + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Spectral Hand + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 370 + page_stop: 370 + targets: null + traditions: + - Arcane + - Occult + traits: + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Tiny clinging hairs sprout across the creature's hands and feet, offering\ + \ purchase on nearly any surface. The target gains a climb Speed equal to its\ + \ Speed. \n\n**Heightened (5th)** The duration increases to 1 hour." + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: Spider Climb + range: touch + req: null + source: + - abbr: CRB + page_start: 371 + page_stop: 371 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure an elemental to fight for you. This works like summon animal,\ + \ except you summon a common creature that has the elemental trait and whose level\ + \ is 1 or lower. \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)**\ + \ Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level\ + \ 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\ + \n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 2 + name: Summon Elemental + req: null + source: + - abbr: CRB + page_start: 375 + page_stop: 375 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + With a rush of telekinetic power, you move a foe or something they carry. + You can attempt to Disarm, Shove, or Trip the target using a spell attack roll + instead of an Athletics check. + duration: null + has_been_manually_proofread: false + level: 2 + name: Telekinetic Manuever + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 377 + page_stop: 377 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Attack + - Evocation + - Force + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You dull the target's mind; the target must attempt a Will save. \n\n**Success**\ + \ The target is unaffected. \n\n**Failure** The target is stupefied 2. \n\n\ + **Critical Failure** The target is stupefied 4." + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Touch of Idiocy + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 378 + page_stop: 378 + targets: 1 living creature + traditions: + - Arcane + - Occult + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "The targets can breathe underwater. \n\n**Heightened (3rd)** The duration\ + \ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to until\ + \ your next daily preparations." + duration: 1 hour + has_been_manually_proofread: false + level: 2 + name: Water Breathing + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 384 + page_stop: 384 + targets: up to 5 creatures + traditions: + - Arcane + - Divine + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target can walk on the surface of water and other liquids without falling\ + \ through. It can go underwater if it wishes, but in that case it must Swim normally.\ + \ This spell doesn't grant the ability to breathe underwater. \n\n**Heightened\ + \ (4th)** The spell's range increases to 30 feet, the duration increases to 1\ + \ hour, and you can target up to 10 creatures." + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: Water Walk + range: touch + req: null + source: + - abbr: CRB + page_start: 384 + page_stop: 384 + targets: 1 creature + traditions: + - Arcane + - Divine + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + area: 10-foot burst + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You create a sticky web in the area that impedes creatures' movement each\ + \ time they try to move through it. Squares filled with the web are difficult\ + \ terrain. Each square can be cleared of the web by a single attack or effect\ + \ that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and\ + \ it automatically fails its saving throws. Each time a creature in the web begins\ + \ to use a move action or enters the web during a move action, it must attempt\ + \ an Athletics check or Reflex save against your spell DC to avoid taking a circumstance\ + \ penalty to its Speeds or becoming immobilized. A creature that gets out of the\ + \ web ceases to take a circumstance penalty to its Speed from the web. \n\n**Critical\ + \ Success** The creature is unaffected, and it doesn't need to attempt further\ + \ Athletics checks or saving throws against the web this turn. If it used an Athletics\ + \ check, it clears the web from every square it leaves after leaving the square.\ + \ \n\n**Success** The creature is unaffected during its action. If it used an\ + \ Athletics check, it clears the web from every square it leaves after leaving\ + \ the square. \n\n**Failure** The creature takes a -10-foot circumstance penalty\ + \ to its Speeds until the start of its next turn. \n\n**Critical Failure** The\ + \ creature is immobilized until the start of its next turn, after which it takes\ + \ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to\ + \ Escape to remove its immobilized condition. \n\n**Heightened (4th)** The spell's\ + \ area increases to a 20-foot burst, and its range increases to 60 feet." + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Web + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 384 + page_stop: 384 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + With a word of necromantic power, you seize control of the target. It gains + the minion trait. If you or an ally uses any hostile actions against the target, + the spell ends. + duration: 1 day + has_been_manually_proofread: false + level: 3 + name: Bind Undead + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 321 + page_stop: 321 + targets: + 1 mindless undead creature with a level no greater than bind undead's spell + level + traditions: + - Arcane + - Divine + - Occult + traits: + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You blind the target. The effect is determined by the target's Fortitude\ + \ save. The target then becomes temporarily immune for 1 minute. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target is blinded\ + \ until its next turn begins. \n\n**Failure** The target is blinded for 1 minute.\ + \ \n\n**Critical Failure** The target is blinded permanently." + duration: null + has_been_manually_proofread: false + level: 3 + name: Blindness + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 321 + page_stop: 321 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Incapacitation + - Necromancy + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You create an invisible floating ear at a location within range (even if + it's outside your line of sight or line of effect). It can't move, but you can + hear through the ear as if using your normal auditory senses. + duration: 10 minutes + has_been_manually_proofread: false + level: 3 + name: Clairaudience + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 324 + page_stop: 324 + targets: null + traditions: + - Arcane + - Occult + traits: + - Divination + - Scrying + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You send a message to your target's dream. The message is one-way, up to\ + \ 1 minute of speech (roughly 150 words). If the target is asleep, they receive\ + \ the message instantly. If not, they receive it the next time they sleep. As\ + \ soon as they receive it, the spell ends, and you know the message was sent.\ + \ \n\n**Heightened (4th)** You can target up to 10 creatures you know by name\ + \ and have met in person. You must send the same message to all of them; the spell\ + \ ends for each creature individually." + duration: 1 day + has_been_manually_proofread: false + level: 3 + name: Dream Message + range: planetary + req: null + source: + - abbr: CRB + page_start: 333 + page_stop: 333 + targets: 1 creature you know by name and have met in person + traditions: + - Arcane + - Divine + - Occult + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Using the weight of earth, you hamper a target's flight, with effects based\ + \ on its Fortitude save. If the creature reaches the ground safely, it doesn't\ + \ take falling damage. \n\n**Critical Success** The target is unaffected. \n\ + \n**Success** The target falls safely up to 120 feet. \n\n**Failure** The target\ + \ falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate,\ + \ or otherwise leave the ground for 1 round. \n\n**Critical Failure** The target\ + \ falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate,\ + \ or otherwise leave the ground for 1 minute." + duration: varies + has_been_manually_proofread: false + level: 3 + name: Earthbind + range: 120 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 334 + page_stop: 334 + targets: null + traditions: + - Arcane + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your words fascinate your targets. You speak or sing without interruption\ + \ throughout the casting and duration. Targets who notice your speech or song\ + \ might give their undivided attention; each target must attempt a Will save.\ + \ The GM might grant a circumstance bonus (to a maximum of +4) if the target is\ + \ of an opposing religion, ancestry, or political leaning, or is otherwise unlikely\ + \ to agree with what you're saying. Each creature that comes within range has\ + \ to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains\ + \ the linguistic trait. \n\n**Critical Success** The target is unaffected and\ + \ notices that you tried to use magic. \n\n**Success** The target needn't pay\ + \ attention but doesn't notice you tried to use magic (it might notice others\ + \ are enthralled). \n\n**Failure** The target is fascinated with you. It can\ + \ attempt another Will save if it witnesses actions or speech with which it disagrees.\ + \ If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour.\ + \ If the target is subject to a hostile act, or if another creature succeeds at\ + \ a Diplomacy or Intimidation check against it, the fascination ends immediately.\ + \ \n\n**Critical Failure** As failure, but the target can't attempt a save to\ + \ end the fascination if it disagrees with you." + duration: sustained + has_been_manually_proofread: false + level: 3 + name: Enthrall + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 336 + page_stop: 336 + targets: all creatures in range + traditions: + - Arcane + - Occult + traits: + - Auditory + - Emotion + - Enchantment + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target's feet transform into fins, improving mobility in the water but\ + \ reducing it on land. The target gains a swim Speed equal to its normal land\ + \ Speed, but its land Speed becomes 5 feet. \n\n**Heightened (6th)** The spell\ + \ lasts until the next time you make your daily preparations." + duration: 10 minutes + has_been_manually_proofread: false + level: 3 + name: Feet to Fins + range: touch + req: null + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: 1 willing creature + traditions: + - Arcane + - Primal + traits: + - Morph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: "|2| somatic, verbal" + components: + - Somatic + - Verbal + description: + A roaring blast of fire appears at a spot you designate, dealing 6d6 + fire damage. + duration: null + has_been_manually_proofread: true + heightened: + - damagetype_name: Fire + description: "**Heightened (+1)** The damage increases by 2d6" + formula: 2d6 + type: 1 + level: 3 + name: Fireball + range: 500 feet + req: null + rolls: + - action_abbr: "2" + components: + - Somatic + - Verbal + damagetype_name: Fire + dice: 6d6 + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: null + traditions: + - Arcane + - Primal + traits: + - Evocation + - Fire + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The target weapon becomes translucent and ghostly, and it can affect material + and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal + creature and gains the effects of the ghost touch property rune. + duration: 5 minutes + has_been_manually_proofread: false + level: 3 + name: Ghostly Weapon + range: touch + req: null + source: + - abbr: CRB + page_start: 340 + page_stop: 340 + targets: + 1 non-magical weapon that is either unattended or wielded by you or a willing + ally + traditions: + - Arcane + - Occult + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You craft a trap by binding a hostile spell into a symbol. While Casting + this Spell, you also Cast a Spell of a lower spell level to store in the glyph. + The stored spell must take 3 actions or fewer to cast, have a hostile effect, + and target one creature or have an area. You can set a password, a trigger, or + both for the glyph. Any creature that moves, opens, or touches the target container + or enters the target area that doesn't speak the password or that matches the + trigger activates the glyph, releasing the harmful spell within. Once a spell + is stored in the glyph, the glyph gains all the traits of that spell. If the stored + spell targets one or more creatures, it targets the creature that set off the + glyph. If it has an area, that area is centered on the creature that set off the + glyph. Glyph of warding's duration ends when the glyph is triggered. The glyph + counts as a magical trap, using your spell DC for both the Perception check to + notice it and the Thievery check to disable it; both checks require the creature + attempting them to be trained in order to succeed. You can Dismiss glyph of warding. + The maximum number of glyphs of warding you can have active at a time is equal + to your spellcasting ability modifier. + duration: unlimited + has_been_manually_proofread: false + level: 3 + name: Glyph of Warding + range: touch + req: null + source: + - abbr: CRB + page_start: 341 + page_stop: 341 + targets: 1 container or a 10-foot-by-10-foot area + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Magic empowers the target to act faster. It gains the quickened condition\ + \ and can use the extra action each round only for Strike and Stride actions.\ + \ \n\n**Heightened (7th)** You can target up to 6 creatures." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Haste + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: 1 creature + traditions: + - Arcane + - Occult + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot burst + cast: material, somatic + components: + - Material + - Somatic + descr: + "You create a pattern of shifting colors that hovers in the air in a geometric\ + \ cloud. Creatures are dazzled while inside the pattern. In addition, a creature\ + \ must attempt a Will saving throw if it is inside the pattern when you cast it,\ + \ when it enters the pattern, when it ends its turn within the pattern, or if\ + \ it uses a Seek or Interact action on the pattern. A creature currently fascinated\ + \ by the pattern doesn't attempt new saves. \n\n**Success** The target is unaffected.\ + \ \n\n**Failure** The target is fascinated by the pattern. \n\n**Critical Failure**\ + \ The target is fascinated by the pattern. While it remains fascinated, it can't\ + \ use reactions." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 3 + name: Hypnotic Pattern + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 344 + page_stop: 344 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot emanation + cast: material, somatic + components: + - Material + - Somatic + descr: + "You and all targets are invisible except to each other as long as you remain\ + \ within the spell's area. If a creature made invisible by this spell leaves the\ + \ spell's area, it becomes visible and remains so even if it returns to the spell's\ + \ area. If any creature made invisible by this spell uses a hostile action, the\ + \ spell ends after the hostile action is completed. While exploring, it's easy\ + \ to move together slowly and remain invisible. This is untenable in a battle,\ + \ however. Once an encounter begins, creatures remain invisible until at most\ + \ the end of the first round, at which point the spell ends. \n\n**Heightened\ + \ (5th)** The duration increases to 1 hour." + duration: 10 minutes + has_been_manually_proofread: false + level: 3 + name: Invisibility Sphere + req: null + source: + - abbr: CRB + page_start: 347 + page_stop: 347 + targets: you and any number of creatures in range + traditions: + - Arcane + - Occult + traits: + - Illusion + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You defy gravity and levitate the target 5 feet off the ground. For the duration + of the spell, you can move the target up or down 10 feet with a single action, + which has the concentrate trait. A creature floating in the air from levitate + takes a -2 circumstance penalty to attack rolls. A floating creature can spend + an Interact action to stabilize itself and negate this penalty for the remainder + of its turn. If the target is adjacent to a fixed object or terrain of suitable + stability, it can move across the surface by climbing (if the surface is vertical, + like a wall) or crawling (if the surface is horizontal, such as a ceiling). The + GM determines which surfaces can be climbed or crawled across. + duration: 5 minutes + has_been_manually_proofread: false + level: 3 + name: Levitate + range: touch + req: null + source: + - abbr: CRB + page_start: 348 + page_stop: 348 + targets: 1 unatteded object or willing creature + traditions: + - Arcane + - Occult + traits: + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + area: 120-foot line + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A bolt of lightning strikes outward from your hand, dealing 4d12 electricity\ + \ damage. \n\n**Heightened (+1)** The damage increases by 1d12." + duration: null + has_been_manually_proofread: false + level: 3 + name: Lightning Bolt + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 348 + page_stop: 348 + targets: null + traditions: + - Arcane + - Primal + traits: + - Electricity + - Evocation + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You learn the direction to the target (if you picked a specific object,\ + \ such as \"my mother's sword\") or the nearest target (if you picked a type of\ + \ object, such as \"swords\"). If the target is a specific object, you must have\ + \ observed it directly with your own senses. If it's a type of object, you still\ + \ need to have an accurate mental image of the type of object. If there's lead\ + \ or running water between you and the target, this spell can't locate the object.\ + \ This means you might find a type of object farther away if the nearest one is\ + \ behind lead or running water. \n\n**Heightened (5th)** You can target a specific\ + \ creature or ancestry instead of an object, but you must have met or seen up\ + \ close the creature or ancestry you want to target." + duration: sustained + has_been_manually_proofread: false + level: 3 + name: Locate + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 348 + page_stop: 348 + targets: 1 specific object or type of object + traditions: + - Arcane + - Divine + - Occult + traits: + - Uncommon + - Detection + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You merge with an adjacent block of stone with enough volume to fit you and + your worn and held possessions. You must touch the stone when you Cast the Spell. + You can hear, but not see, what's going on outside the stone, and you can cast + spells while in the stone as long as they don't require line of effect beyond + the stone. Significant physical damage to the stone while you are inside it expels + you and deals 10d6 damage to you. Passwall expels you without dealing damage and + ends meld into stone. You can Dismiss this spell. + duration: 10 minutes + has_been_manually_proofread: false + level: 3 + name: Meld into Stone + req: null + source: + - abbr: CRB + page_start: 350 + page_stop: 350 + targets: null + traditions: + - Arcane + - Primal + traits: + - Earth + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "With a cursory mental touch, you attempt to read the target's mind. It must\ + \ attempt a Will save. The target then becomes temporarily immune to your mind\ + \ reading for 1 hour. \n\n**Critical Success** The target perceives vague surface\ + \ thoughts from you when you Cast the Spell. \n\n**Success** You find out whether\ + \ the target's Intelligence modifier is higher than, equal to, or lower than yours.\ + \ \n\n**Failure** You perceive vague surface thoughts from the target when you\ + \ Cast the Spell, and you find out whether its Intelligence modifier is higher\ + \ than, equal to, or lower than yours. \n\n**Critical Failure** As failure,\ + \ and for the duration of the spell, you can Sustain the Spell to detect the target's\ + \ surface thoughts again. The target doesn't receive any additional saves." + duration: 1 round or sustained up to 1 minute + has_been_manually_proofread: false + level: 3 + name: Mind Reading + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 351 + page_stop: 351 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Detection + - Divination + - Mental + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You erect protective wards that make the target difficult to detect via magic. + Nondetection attempts to counteract all detection, revelation, and scrying divinations + made against the target or the target's gear throughout the duration, counting + cantrips as 1st-level spells for this purpose. Successfully counteracting a divination + that targets an area or multiple targets negates the effects only for nondetection's + target. + duration: 8 hours + has_been_manually_proofread: false + level: 3 + name: Nondetection + range: touch + req: null + source: + - abbr: CRB + page_start: 355 + page_stop: 355 + targets: 1 creature or object + traditions: + - Arcane + - Occult + - Primal + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You block the target's motor impulses before they can leave its mind, threatening\ + \ to freeze the target in place. The target must attempt a Will save. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target is stunned\ + \ 1. \n\n**Failure** The target is paralyzed for 1 round. \n\n**Critical Failure**\ + \ The target is paralyzed for 4 rounds. At the end of each of its turns, it can\ + \ attempt a new Will save to reduce the remaining duration by 1 round, or end\ + \ it entirely on a critical success. \n\n**Heightened (7th)** You can target\ + \ up to 10 creatures." + duration: varies + has_been_manually_proofread: false + level: 3 + name: Paralyze + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 356 + page_stop: 356 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You change the target's text to different text entirely. If the text is a + spellbook or a scroll, you can change it to show a spell you know of secret page's + level or lower. The replacement spell cannot be cast or used to prepare a spell. + You can also transform the text into some other text you have written or have + access to. You can specify a password that allows a creature touching the page + to change the text back and forth. You must choose the replacement text and the + password, if any, when you Cast the Spell. + duration: unlimited + has_been_manually_proofread: false + level: 3 + name: Secret Page + range: touch + req: null + source: + - abbr: CRB + page_start: 367 + page_stop: 367 + targets: 1 page up to 3 square feet in size + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (somatic, verbal) + components: + - Somatic + - Verbal + descr: + You shrink the target to roughly the size of a coin. This reduces it to negligible + Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto + a solid surface. The object can't be used to attack or cause damage during the + process of it returning to normal size. If there isn't room for the object to + return to normal size when the spell ends, the spell's duration continues until + the object is in a location large enough to accommodate its normal size. + duration: 1 day + has_been_manually_proofread: false + level: 3 + name: Shrink Item + range: touch + req: null + source: + - abbr: CRB + page_start: 369 + page_stop: 369 + targets: 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk + traditions: + - Arcane + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You dilate the flow of time around the target, slowing its actions. \n\n\ + **Critical Success** The target is unaffected. \n\n**Success** The target is\ + \ slowed 1 for 1 round. \n\n**Failure** The target is slowed 1 for 1 minute.\ + \ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n**Heightened\ + \ (6th)** You can target up to 10 creatures." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Slow + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 370 + page_stop: 370 + targets: 1 creature + traditions: + - Arcane + - Occult + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create a cloud of putrid mist in the area. The cloud functions as obscuring\ + \ mist except it sickens creatures that end their turns within the cloud. (The\ + \ concealed condition is not a poison effect.) \n\n**Critical Success** The\ + \ creature is unaffected. \n\n**Success** The creature is sickened 1. \n\n\ + **Failure** The creature is sickened 1 and slowed 1 while in the cloud. \n\n\ + **Critical Failure** The creature is sickened 2 and slowed 1 until it leaves\ + \ the cloud." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Stinking Cloud + range: 120 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 373 + page_stop: 373 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + - Poison + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your touch leeches the lifeblood out of a target to empower yourself. You\ + \ deal 6d6 negative damage to the target. You gain temporary Hit Points equal\ + \ to half the negative damage the target takes (after applying resistances and\ + \ the like). You lose any remaining temporary Hit Points after 1 minute. \n\n\ + **Heightened (+1)** The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 3 + name: Vampiric Touch + range: touch + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 380 + page_stop: 380 + targets: 1 living creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Death + - Necromancy + - Negative + trigger: null + type: Spell + - action_abbr: "2" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You create a barrier of gusting winds that hinders anything moving through\ + \ it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high.\ + \ The wall stands vertically, but you can shape its path. Though the wall of wind\ + \ distorts the air, it does not hamper sight. The wall has the following effects.\ + \ Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\ + \ and other objects of similar size-can't pass through the wall. Attacks with\ + \ bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their\ + \ attack rolls if their paths pass through the wall. Massive ranged weapons and\ + \ spell effects that don't create physical objects pass through the wall with\ + \ no penalty. The wall is difficult terrain to creatures attempting to move overland\ + \ through it. Gases, including creatures in gaseous form, can't pass through the\ + \ wall. A creature that attempts to fly through the wall using a move action must\ + \ attempt a Fortitude save. \n\n**Critical Success** The creature can move through\ + \ the wall normally this turn. \n\n**Success** The flying creature can move\ + \ through the wall this turn, but the wall is difficult terrain. \n\n**Failure**\ + \ The wall stops the movement of the flying creature, and any remaining movement\ + \ from its current action is wasted. \n\n**Critical Failure** As failure, and\ + \ the creature is pushed 10 feet away from the wall." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Wall of Wind + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 383 + page_stop: 383 + targets: null + traditions: + - Arcane + - Primal + traits: + - Air + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You harness your mastery of primal forces to reshape your body into a Medium\ + \ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\ + \ or wasp. You can decide the specific type of animal (such as an owl or eagle\ + \ for bird), but this has no effect on the form's Size or statistics. While in\ + \ this form, you gain the animal trait. You can Dismiss the spell. You gain the\ + \ following statistics and abilities regardless of which battle form you choose:\ + \ \n\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\ + \n * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed\ + \ melee attacks specific to the battle form you choose, which are the only attacks\ + \ you can use. You're trained with them. Your attack modifier is +16, and your\ + \ damage bonus is +5. These attacks are Dexterity based (for the purpose of the\ + \ clumsy condition, for example). If your attack modifier for Dexterity-based\ + \ unarmed attacks is higher, you can use it instead.\n\n * Acrobatics modifier\ + \ of +16, unless your own modifier is higher.\n\n \n\nYou also gain specific\ + \ abilities based on the form you choose: \n\n * **Bat** Speed 20 feet, fly Speed\ + \ 30 feet; precise echolocation 40 feet; **Melee** |1| fangs, **Damage** 2d8 piercing;\ + \ **Melee** |1| wing (agile), **Damage** 2d6 bludgeoning.\n\n * **Bird** Speed\ + \ 10 feet, fly Speed 50 feet; **Melee** |1| beak, **Damage** 2d8 piercing; **Melee**\ + \ |1| talon (agile), **Damage** 1d10 slashing.\n\n * **Pterosaur** Speed 10 feet,\ + \ fly Speed 40 feet; imprecise scent 30 feet; **Melee** |1| beak, **Damage** 3d6\ + \ piercing.\n\n * **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee** |1| stinger,\ + \ **Damage** 1d8 piercing plus 1d6 persistent poison.\n\n \n\n**Heightened (5th)**\ + \ Your battle form is Large and your fly Speed gains a +10-foot status bonus.\ + \ You must have enough space to expand into or the spell is lost. You instead\ + \ gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.\ + \ \n\n**Heightened (6th)** Your battle form is Huge, your fly Speed gains a\ + \ +15-foot status bonus, and your attacks have 10-foot reach. You must have enough\ + \ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\ + \ 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice\ + \ (including persistent damage), and Acrobatics +23." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Aerial Form + req: null + source: + - abbr: CRB + page_start: 316 + page_stop: 316 + targets: null + traditions: + - Arcane + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You blink quickly between the Material Plane and the Ethereal Plane. You\ + \ gain resistance 5 to all damage (except force). You can Sustain the Spell to\ + \ vanish and reappear 10 feet away in a random direction determined by the GM;\ + \ the movement doesn't trigger reactions. At the end of your turn, you vanish\ + \ and reappear as above. \n\n**Heightened (+2)** The resistance increases by\ + \ 3." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Blink + req: null + source: + - abbr: CRB + page_start: 321 + page_stop: 321 + targets: null + traditions: + - Arcane + - Occult + traits: + - Conjuration + - Teleportation + trigger: null + type: Spell + - action_abbr: 1m + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You create an invisible floating eye at a location within range (even if + it's outside your line of sight or line of effect). The eye can't move, but you + can see in all directions from that point as if using your normal visual senses. + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Clairvoyance + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 324 + page_stop: 324 + targets: null + traditions: + - Arcane + - Occult + traits: + - Divination + - Scrying + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You befuddle your target with strange impulses, causing it to act randomly.\ + \ The effects are determined by the target's Will save. You can Dismiss the spell.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\ + \ for 1 minute. It can attempt a new save at the end of each of its turns to end\ + \ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\ + \ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\ + \ creatures." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Confusion + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 325 + page_stop: 325 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Emotion + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a temporary object from eldritch energy. It must be of vegetable\ + \ matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on\ + \ intricate artistry or complex moving parts, never fulfills a cost or the like,\ + \ and can't be made of precious materials or materials with a rarity of uncommon\ + \ or higher. It is obviously temporarily conjured, and thus can't be sold or passed\ + \ off as a genuine item. \n\n**Heightened (5th)** The item is metal and can\ + \ include common minerals, like feldspar or quartz." + duration: 1 hour + has_been_manually_proofread: false + level: 4 + name: Creation + range: 0 feet + req: null + source: + - abbr: CRB + page_start: 326 + page_stop: 326 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "By tapping into trace divinatory auras, you detect the presence of scrying\ + \ effects in the area. If detect scrying is higher level than a scrying effect,\ + \ you gain a glimpse of the scrying creature and learn its approximate distance\ + \ and direction. \n\n**Heightened (6th)** The duration is until the next time\ + \ you make your daily preparations." + duration: 1 hour + has_been_manually_proofread: false + level: 4 + name: Detect Scrying + req: null + source: + - abbr: CRB + page_start: 328 + page_stop: 328 + targets: null + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Detection + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Opening a door that bypasses normal space, you instantly transport yourself\ + \ and any items you're wearing and holding from your current space to a clear\ + \ space within range you can see. If this would bring another creature with you-even\ + \ if you're carrying it in an extradimensional container-the spell is lost. \n\ + \n**Heightened (5th)** The range increases to 1 mile. You don't need to be able\ + \ to see your destination, as long as you have been there in the past and know\ + \ its relative location and distance from you. You are temporarily immune for\ + \ 1 hour." + duration: null + has_been_manually_proofread: false + level: 4 + name: Dimension Door + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 328 + page_stop: 328 + targets: null + traditions: + - Arcane + - Occult + traits: + - Conjuration + - Teleportation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You interfere with the target's ability to teleport and travel between dimensions.\ + \ Dimensional anchor attempts to counteract any teleportation effect, or any effect\ + \ that would move the target to a different plane. The duration is determined\ + \ by the target's Will save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The effect's duration is 1 minute. \n\n**Failure** The effect's\ + \ duration is 10 minutes. \n\n**Critical Failure** The effect's duration is\ + \ 1 hour." + duration: varies + has_been_manually_proofread: false + level: 4 + name: Dimensional Anchor + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 329 + page_stop: 329 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Falsehoods ring in your ears like discordant notes. You gain a +4 status + bonus to Perception checks when someone Lies. + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Discern Lies + req: null + source: + - abbr: CRB + page_start: 330 + page_stop: 330 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Uncommon + - Divination + - Mental + - Revelation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally,\ + \ adjacent creatures that hit you with a melee attack, as well as creatures that\ + \ touch you or hit you with an unarmed attack, take 2d6 fire damage each time\ + \ they do. \n\n**Heightened (+2)** The cold resistance increases by 5, and the\ + \ fire damage increases by 1d6." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Fire Shield + req: null + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: null + traditions: + - Arcane + - Primal + traits: + - Evocation + - Fire + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target can soar through the air, gaining a fly Speed equal to its Speed\ + \ or 20 feet, whichever is greater. \n\n**Heightened (7th)** The duration increases\ + \ to 1 hour." + duration: 5 minutes + has_been_manually_proofread: false + level: 4 + name: Fly + range: touch + req: null + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: 1 creature + traditions: + - Arcane + - Occult + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You repel effects that would hinder a creature or slow its movement. While + under this spell's effect, the target ignores effects that would give them a circumstance + penalty to Speed. When they attempt to Escape an effect that has them immobilized, + grabbed, or restrained, they automatically succeed unless the effect is magical + and of a higher level than the freedom of movement spell. + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Freedom of Movement + range: touch + req: null + source: + - abbr: CRB + page_start: 340 + page_stop: 340 + targets: 1 creature touched + traditions: + - Arcane + - Divine + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The target transforms into a vaporous state. In this state, the target is + amorphous and loses any item bonus to AC. It gains resistance 8 to physical damage + and is immune to precision damage. It can't cast spells, activate items, or use + actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet + and can slip through tiny cracks. The target can Dismiss the spell. + duration: 5 minutes + has_been_manually_proofread: false + level: 4 + name: Gaseous Form + range: touch + req: null + source: + - abbr: CRB + page_start: 340 + page_stop: 340 + targets: 1 willing creature + traditions: + - Arcane + - Occult + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot burst centered on one corner of your space + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You create an immobile globe around yourself that attempts to counteract + any spell from outside the globe whose area or targets enter into the globe, as + if the globe were a dispel magic spell 1 level lower than its actual spell level. + If the counteract attempt succeeds, it prevents only the portion of the spell + that would have entered the globe (so if the spell also has targets outside the + globe, or part of its area is beyond the globe, those targets or that area is + affected normally). You must form the sphere in an unbroken open space, so its + edges don't pass through any creatures or objects, or the spell is lost (though + creatures can enter the globe after the spell is cast). + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Globe of Invulnerability + req: null + source: + - abbr: CRB + page_start: 341 + page_stop: 341 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: null + area: 50-foot burst + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You create an illusion that causes natural terrain to look, sound, feel,\ + \ and smell like a different kind of terrain. This doesn't disguise any structures\ + \ or creatures in the area. Any creature that touches the illusion or uses the\ + \ Seek action to examine it can attempt to disbelieve your illusion. \n\n**Heightened\ + \ (5th)** Your image can also disguise structures or create illusory structures\ + \ (but still doesn't disguise creatures)." + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 4 + name: Hallucinatory Terrain + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: null + traditions: + - Arcane + - Occult + - Primal + traits: + - Uncommon + - Illusion + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You send disturbing nightmares to your target. The next time the target\ + \ falls asleep, it must attempt a Will save. If you know the target only by name\ + \ and have never met them, the target gets a +4 circumstance bonus to the Will\ + \ save. \n\n**Critical Success** The target suffers no adverse effects and is\ + \ temporarily immune for 1 week. \n\n**Success** The target experiences the\ + \ nightmares but suffers no adverse effects other than unpleasant memories. \n\ + \n**Failure** The target experiences the nightmares and awakens fatigued. \n\ + \n**Critical Failure** The target experiences the nightmares, awakens fatigued,\ + \ and is drained 2 until it is no longer fatigued." + duration: 1 day + has_been_manually_proofread: false + level: 4 + name: Nightmare + range: planetary + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 354 + page_stop: 354 + targets: 1 creature you know by name + traditions: + - Arcane + - Occult + traits: + - Illusion + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You afflict the target with a curse that makes its presence abrasive and\ + \ off -putting. The target must attempt a Will save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** For 10 minutes, the target must\ + \ roll twice and use the worse result whenever attempting a Deception, Diplomacy,\ + \ Intimidation, or Performance check, and creatures they encounter have an initial\ + \ attitude toward them of one step worse (for instance, unfriendly instead of\ + \ indifferent). \n\n**Failure** As success, but the effect is permanent. \n\ + \n**Critical Failure** As failure, and creatures that the target encounters have\ + \ an initial attitude toward them of two steps worse." + duration: null + has_been_manually_proofread: false + level: 4 + name: Outcast's Curse + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 355 + page_stop: 355 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Attack + - Curse + - Enchantment + - Mental + - Misfortune + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create a phantasmal image of the most fearsome creature imaginable to\ + \ the target. Only the spell's target can see the killer, though you can see the\ + \ vague shape of the illusion as it races forth to attack. The effect of the killer\ + \ is based on the outcome of the target's Will save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target takes 4d6 mental damage\ + \ and is frightened 1. \n\n**Failure** The target takes 8d6 mental damage and\ + \ is frightened 2. \n\n**Critical Failure** The target is so afraid it might\ + \ die. It must attempt a Fortitude save; if the target fails, it dies. On a successful\ + \ Fortitude save, the target takes 12d6 mental damage, is fleeing until the end\ + \ of its next turn, and is frightened 4. This effect has the incapacitation trait.\ + \ \n\n**Heightened (+1)** The damage increases by 2d6 on a failure and by 3d6\ + \ on a critical failure." + duration: null + has_been_manually_proofread: false + level: 4 + name: Phantasmal Killer + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 357 + page_stop: 357 + targets: 1 living creature + traditions: + - Arcane + - Occult + traits: + - Death + - Emotion + - Fear + - Illusion + - Mental + trigger: null + type: Spell + - action_abbr: null + area: 100-foot burst + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + From outside, the area looks like a bank of impenetrable black fog. Sensory + stimuli (such as sounds, smells, and light) don't pass from inside the area to + outside the area. Scrying spells can't perceive any stimuli from the area, and + mind-reading effects don't work in the area. + duration: 24 hours + has_been_manually_proofread: false + level: 4 + name: Private Sanctum + range: touch + req: null + source: + - abbr: CRB + page_start: 360 + page_stop: 360 + targets: null + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create an immobile sphere of force to either trap or protect the target,\ + \ blocking anything that would pass through the sphere. The sphere has AC 5, Hardness\ + \ 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate\ + \ destroys the sphere instantly. If the target is unwilling, the effects of the\ + \ sphere depend on the target's Reflex save. \n\n**Critical Success** The target\ + \ disrupts the sphere's integrity, causing it to collapse entirely. \n\n**Success**\ + \ The sphere functions normally but has only 10 Hit Points instead of 40. \n\ + \n**Failure** The sphere has its normal effect." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Resilient Sphere + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 364 + page_stop: 364 + targets: 1 Large or smaller creature + traditions: + - Arcane + - Occult + traits: + - Abjuration + - Force + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You cause the target rope to rise vertically into the air. Where it ends, + an extradimensional space opens, connected to the top of the rope. This space + can be reached only by climbing the rope.The entrance to the space can't be seen, + and it can be pinpointed only by the presence of the rope. The rope can't be removed + or hidden, though it can be detached from the extradimensional space by pulling + it with 16,000 pounds of weight, critically succeeding at an Athletics check against + the spell's DC, or destroying the rope. The space holds up to eight Medium creatures + and their gear. A Large creature counts as two Medium creatures, a Huge creature + counts as four Medium creatures, and a Gargantuan creature fills the space on + its own.If the rope is detached or destroyed, or if a creature attempts to enter + the space that would put it over its capacity, the space begins to unravel. It + disappears in 1d4 rounds, depositing the creatures within safely on the ground + below. + duration: 8 hours + has_been_manually_proofread: false + level: 4 + name: Rope Trick + range: touch + req: null + source: + - abbr: CRB + page_start: 366 + page_stop: 366 + targets: 1 touched piece of rope from 5 to 30 feet long + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Conjuration + - Extradimensional + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shape the stone into a rough shape of your choice. The shaping process\ + \ is too crude to produce intricate parts, fine details, moving pieces, or the\ + \ like. Any creatures standing atop the stone when you reshape it must each attempt\ + \ a Reflex save or Acrobatics check. \n\n**Success** The creature is unaffected.\ + \ \n\n**Failure** The creature falls prone atop the stone. \n\n**Critical Failure**\ + \ The creature falls off the stone (if applicable) and lands prone." + duration: null + has_been_manually_proofread: false + level: 4 + name: Shape Stone + range: touch + req: null + source: + - abbr: CRB + page_start: 368 + page_stop: 368 + targets: cube of stone 10 feet across or smaller + traditions: + - Arcane + - Primal + traits: + - Earth + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + area: 20-foot burst + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You conjure a bank of fog so thick it impedes movement as well as sight. + This functions as obscuring mist, except that the area is also difficult terrain. + You can Dismiss the spell. + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Solid Fog + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 370 + page_stop: 370 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + - Transmutation + - Water + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You ward a creature against the effects of a single spell. Choose a spell + and name it aloud as part of the verbal component. Spell immunity attempts to + counteract that spell whenever spell immunity's target is the target of the named + spell or in that spell's area. Successfully counteracting a spell that targets + an area or multiple targets with spell immunity negates the effects only for the + target affected by spell immunity. + duration: 24 hours + has_been_manually_proofread: false + level: 4 + name: Spell Immunity + range: touch + req: null + source: + - abbr: CRB + page_start: 371 + page_stop: 371 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target's skin hardens like stone. It gains resistance 5 to physical\ + \ damage, except adamantine. Each time the target is hit by a bludgeoning, piercing,\ + \ or slashing attack, stoneskin's duration decreases by 1 minute. \n\n**Heightened\ + \ (6th)** The resistance increases to 10. \n\n**Heightened (8th)** The resistance\ + \ increases to 15. \n\n**Heightened (10th)** The resistance increases to 20." + duration: 20 minutes + has_been_manually_proofread: false + level: 4 + name: Stoneskin + range: touch + req: null + source: + - abbr: CRB + page_start: 374 + page_stop: 374 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Abjuration + - Earth + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your honeyed words are difficult for creatures to resist. You suggest a\ + \ course of action to the target, which must be phrased in such a way as to seem\ + \ like a logical course of action to the target and can't be self-destructive\ + \ or obviously against the target's self-interest. The target must attempt a Will\ + \ save. \n\n**Critical Success** The target is unaffected and knows you tried\ + \ to control it. \n\n**Success** The target is unaffected and thinks you were\ + \ talking to them normally, not casting a spell on them. \n\n**Failure** The\ + \ target immediately follows your suggestion. The spell has a duration of 1 minute,\ + \ or until the target has completed a finite suggestion or the suggestion becomes\ + \ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\ + \ As failure, but the base duration is 1 hour. \n\n**Heightened (8th)** You\ + \ can target up to 10 creatures." + duration: varies + has_been_manually_proofread: false + level: 4 + name: Suggestion + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 374 + page_stop: 374 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Enchantment + - Incapacitation + - Linguistic + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You can communicate telepathically with creatures within 30 feet. Once you\ + \ establish a connection by communicating with a creature, the communication is\ + \ two-way. You can communicate only with creatures that share a language with\ + \ you. \n\n**Heightened (6th)** Telepathy loses the linguistic trait. You can\ + \ communicate telepathically with creatures using shared mental imagery even if\ + \ you don't share a language." + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Telepathy + req: null + source: + - abbr: CRB + page_start: 377 + page_stop: 377 + targets: null + traditions: + - Arcane + - Occult + traits: + - Divination + - Linguistic + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You disguise the targets as other creatures of the same body shape and roughly\ + \ similar height (within 6 inches) and weight (within 50 pounds). The disguise\ + \ can hide the targets' identities or let them appear to be of another ancestry,\ + \ but it's not precise enough to impersonate specific individuals. The spell doesn't\ + \ change voice, scent, or mannerisms. You choose the disguise for each target;\ + \ for example, you could make one target appear to be a dwarf and another an elf.\ + \ Casting veil counts as setting up a disguise for the purpose of the Impersonate\ + \ action. It allows the target to ignore any circumstance penalties they might\ + \ take for being disguised as dissimilar creatures, and it gives the targets a\ + \ +4 status bonus to Deception checks to prevent others from seeing through their\ + \ disguises, and add their level even if untrained. You can Dismiss any or all\ + \ of these disguises. \n\n**Heightened (5th)** The spell also disguises the\ + \ targets' voices and scents; it gains the auditory trait. \n\n**Heightened (7th)**\ + \ The targets can appear as any creature of the same size, even specific individuals.\ + \ You must have seen an individual to reproduce their appearance. The spell also\ + \ disguises the targets' voices and scents; it gains the auditory trait." + duration: 1 hour + has_been_manually_proofread: false + level: 4 + name: Veil + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 380 + page_stop: 380 + targets: up to 10 creatures + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You raise a blazing wall that burns creatures passing through it. You create\ + \ either a 5-foot-thick wall of flame in a straight line up to 60 feet long and\ + \ 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same\ + \ height. The wall stands vertically in either form; if you wish, the wall can\ + \ be of a shorter length or height. Everything on each side of the wall is concealed\ + \ from creatures on the opposite side. Any creature that crosses the wall or is\ + \ occupying the wall's area at the start of its turn takes 4d6 fire damage. \n\ + \n**Heightened (+1)** The fire damage increases by 1d6." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Wall of Fire + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 382 + page_stop: 382 + targets: null + traditions: + - Arcane + - Primal + traits: + - Evocation + - Fire + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot cone or 10-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You swing a weapon you're holding, and the weapon magically multiplies into\ + \ duplicates that swipe at all creatures in either a cone or an emanation. This\ + \ flurry deals four dice of damage to creatures in the area. This damage has the\ + \ same type as the weapon and uses the same die size. Determine the die size as\ + \ if you were attacking with the weapon; for instance, if you were wielding a\ + \ two-hand weapon in both hands, you'd use its two-hand damage die. \n\n**Critical\ + \ Success** The creature is unaffected. \n\n**Success** The target takes half\ + \ damage. \n\n**Failure** The target takes full damage. \n\n**Critical Failure**\ + \ The target takes double damage and is subject to the weapon's critical specialization\ + \ effect. \n\n**Heightened (+1)** Add another damage die." + duration: null + has_been_manually_proofread: false + level: 4 + name: Weapon Storm + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 384 + page_stop: 384 + targets: null + traditions: + - Arcane + - Primal + traits: + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You send the target back to its home plane. The target must attempt a Will\ + \ save. You can spend an extra action while Casting this Spell and add a material\ + \ component to give the creature a -2 circumstance penalty to its save. The component\ + \ must be a specially gathered object that is anathema to the creature, and not\ + \ from a spell component pouch. This spell fails if you aren't on your home plane\ + \ when you cast it. \n\n**Critical Success** The target resists being banished\ + \ and you are stunned 1. \n\n**Success** The target resists being banished.\ + \ \n\n**Failure** The target is banished. \n\n**Critical Failure** The target\ + \ is banished and can't return by any means to the plane it's banished from for\ + \ 1 week. \n\n**Heightened (9th)** You can target up to 10 creatures. The extra\ + \ material component affects targets to which it is anathema." + duration: null + has_been_manually_proofread: false + level: 5 + name: Banishment + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 320 + page_stop: 320 + targets: 1 creature that isn't on its home plane + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Abjuration + - Incapacitation + trigger: null + type: Spell + - action_abbr: "3" + area: 20-foot burst adjacent to a flat surface + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + Oily black tentacles rise up and attempt to Grapple each creature in the + area. Make spell attack rolls against the Fortitude DC of each creature. Any creature + you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature + ends its turn in the area, the tentacles attempt to grab that creature if they + haven't already, and they deal 1d6 bludgeoning damage to any creature already + grabbed. The tentacles' Escape DC is equal to your spell DC. A creature can attack + a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, + and it is destroyed if it takes 12 or more damage. Even if destroyed, additional + tentacles continue to grow in the area until the duration ends. You can Dismiss + the spell. + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Black Tentacles + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 321 + page_stop: 321 + targets: null + traditions: + - Arcane + - Occult + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You create an opaque wall of light in a single vibrant color. The wall is\ + \ straight and vertical, stretching 60 feet long and 30 feet high. If the wall\ + \ would pass through a creature, the spell is lost. The wall sheds bright light\ + \ for 20 feet on each side, and dim light for the next 20 feet. You can ignore\ + \ the wall's effects. Roll 1d4 to determine the color of the wall. Each color\ + \ has a particular effect on items, effects, or creatures that attempt to pass\ + \ through. Chromatic wall can't be counteracted normally; rather, each color is\ + \ automatically counteracted when targeted by a specific spell, even if that spell's\ + \ level is lower than that of chromatic wall. Red The wall destroys ranged weapon\ + \ ammunition (such as arrows and crossbow bolts) that would pass through, and\ + \ it deals 20 fire damage to anyone passing through, with a basic Reflex save.\ + \ Cone of cold can counteract a red chromatic wall. Orange The wall destroys thrown\ + \ weapons that would pass through, and it deals 25 acid damage to anyone passing\ + \ through, with a basic Reflex save. Gust of wind can counteract an orange chromatic\ + \ wall. Yellow The wall stops acid, cold, electricity, fire, force, negative,\ + \ positive, and sonic effects from passing through, and it deals 30 electricity\ + \ damage to anyone passing through, with a basic Reflex save. Disintegrate can\ + \ counteract a yellow chromatic wall. Green The wall stops toxins, gases, and\ + \ breath weapons from passing through. It deals 10 poison damage to anyone passing\ + \ through and makes them enfeebled 1 for 1 minute. A basic Fortitude save reduces\ + \ the damage and negates the enfeebled condition on a success. Passwall can counteract\ + \ a green chromatic wall. \n\n**Heightened (7th)** The spell's duration increases\ + \ to 1 hour. Roll 1d8 to determine the wall's color; the results for 5-8 are below.\ + \ A red, orange, yellow, or green wall deals an extra 10 damage. Blue The wall\ + \ stops auditory, petrification, and visual effects from passing through, and\ + \ creatures passing through are subject to the effects of flesh to stone. Magic\ + \ missile can counteract a blue chromatic wall. Indigo The wall stops divination\ + \ and mental effects from passing through, and those passing through are subject\ + \ to the effects of warp mind. Searing light can counteract an indigo chromatic\ + \ wall. Violet The wall prevents spells from targeting the other side (area effects\ + \ still cross as normal). Creatures passing through must succeed at a Will save\ + \ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\ + \ sent to another plane, with the effect of plane shift . Dispel magic can counteract\ + \ a violet chromatic wall. Reroll, and creatures that pass through the wall take\ + \ a -2 circumstance penalty to their saves." + duration: 10 minutes + has_been_manually_proofread: false + level: 5 + name: Chromatic Wall + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 323 + page_stop: 323 + targets: null + traditions: + - Arcane + - Occult + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A cloak of swirling colors shrouds the target. Creatures are dazzled while\ + \ adjacent to it, and attacking the target causes a brilliant flash of light.\ + \ A creature that hits the target with a melee attack must attempt a Will save.The\ + \ creature is temporarily immune until the end of its turn; this effect has the\ + \ incapacitation trait. \n\n**Success** The attacker is unaffected. \n\n**Failure**\ + \ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\ + \ is stunned for 1 round." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Cloak of Colors + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 324 + page_stop: 324 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "3" + area: 20-foot burst + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a poisonous fog. This functions as obscuring mist, except the\ + \ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\ + \ breathing creature that starts its turn in the spell's area. You can Dismiss\ + \ the spell. \n\n**Heightened (+1)** The damage increases by 1d8." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Cloudkill + range: 120 feet + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 324 + page_stop: 324 + targets: null + traditions: + - Arcane + - Primal + traits: + - Death + - Necromancy + - Potion + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\ + \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 5 + name: Cone of Cold + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 325 + page_stop: 325 + targets: null + traditions: + - Arcane + - Primal + traits: + - Cold + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + area: 50 feet long by 50 feet wide + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + By imposing your will upon the water, you can raise or lower the level of + water in the chosen area by 10 feet. Water creatures in the area are subjected + to the effects of slow. + duration: null + has_been_manually_proofread: false + level: 5 + name: Control Water + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 326 + page_stop: 326 + targets: null + traditions: + - Arcane + - Primal + traits: + - Evocation + - Water + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You inflict despair on creatures in the area. The effects for each creature\ + \ are determined by its Will save. \n\n**Critical Success** The creature is\ + \ unaffected. \n\n**Success** For 1 round, the creature can't use reactions\ + \ and must attempt another save at the start of its turn; on a failure, it is\ + \ slowed 1 for that turn as it sobs uncontrollably. \n\n**Failure** For 1 round,\ + \ the creature can't use reactions and must attempt another save at the start\ + \ of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably.\ + \ \n\n**Critical Failure** As failure, and the creature is automatically slowed\ + \ 1 for 1 minute. \n\n**Heightened (7th)** The area increases to a 60-foot cone." + duration: 1 or more rounds + has_been_manually_proofread: false + level: 5 + name: Crushing Dispair + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 327 + page_stop: 327 + targets: null + traditions: + - Arcane + - Occult + traits: + - Emotion + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: R + cast: somatic + components: + - Somatic + descr: + "The target appears to fall down dead, though it actually turns invisible.\ + \ Its illusory corpse remains where it fell, complete with a believable fatal\ + \ wound. This illusion looks and feels like a dead body. If the target's death\ + \ seems absurd-for instance, a barbarian at full health appears to be slain by\ + \ 2 damage-the GM can grant the attacker an immediate Perception check to disbelieve\ + \ the illusion. If the target uses hostile actions, the spell ends. This ends\ + \ the entire spell, so the illusory corpse disappears too. \n\n**Heightened (7th)**\ + \ The spell doesn't end if the target uses hostile actions." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Drop Dead + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 333 + page_stop: 333 + targets: 1 creature + traditions: + - Arcane + - Divine + traits: + - Uncommon + - Illusion + - Visual + trigger: a creature within range is hit by an attack from an enemy + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You call upon the power of the planes to transform into a Medium elemental\ + \ battle form. When you cast this spell, choose air, earth, fire, or water. While\ + \ in this form, you gain the corresponding trait and the elemental trait. You\ + \ have hands in this battle form and can take manipulate actions. You can Dismiss\ + \ the spell. \n\nYou gain the following statistics and abilities regardless of\ + \ which battle form you choose: \n\n * AC = 19 + your level. Ignore your armor's\ + \ check penalty and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Darkvision.\n\ + \n * One or more unarmed melee attacks specific to the battle form you choose,\ + \ which are the only attacks you can use. You're trained with them. Your attack\ + \ modifier is +18, and your damage bonus is +9. These are Dexterity based (air\ + \ or fire) or Strength based (earth or water). If your corresponding unarmed attack\ + \ modifier is higher, you can use it instead.\n\n * Acrobatics (air or fire) or\ + \ Athletics (earth or water) modifier of +20; ignore this change if your own modifier\ + \ is higher.\n\n \n\nYou also gain specific abilities based on the type of elemental\ + \ you choose:\n\n * **Air** fly Speed 80 feet, movement doesn't trigger reactions;\ + \ **Melee** |1| gust, **Damage** 1d4 bludgeoning.\n\n * **Earth** Speed 20 feet,\ + \ burrow Speed 20 feet; **Melee** |1| fist, **Damage** 2d10 bludgeoning.\n\n *\ + \ **Fire** Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water;\ + \ **Melee** |1| tendril , **Damage** 1d8 fire plus 1d4 persistent fire.\n\n *\ + \ **Water** Speed 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** |1|\ + \ wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after\ + \ a hit to push the target 5 feet with the effects of a successful Shove.\n\n\ + \ \n\n**Heightened (6th)** Your battle form is Large and your attacks have 10-foot\ + \ reach. You must have space to expand or the spell is lost. You instead gain\ + \ AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus\ + \ of +13, and Acrobatics or Athletics +23. \n\n**Heightened (7th)** Your battle\ + \ form is Huge and your attacks have 15-foot reach. You must have space to expand\ + \ or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP,\ + \ an attack modifier of +25, a damage bonus of +11, double the number of damage\ + \ dice (including persistent damage), and Acrobatics or Athletics +25." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Elemental Form + req: null + source: + - abbr: CRB + page_start: 335 + page_stop: 335 + targets: null + traditions: + - Arcane + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: null + area: 100-foot burst + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You create a false image that fools any attempts to scry on an area. Any + scrying spell sees, hears, smells, and otherwise detects whatever you wish within + the area, rather than what is actually in the area. You can Sustain the Spell + each round to change the illusion as you desire, including playing out a complex + scene. If the scrying spell is of a higher level than false vision, the scryer + can attempt a Perception check to disbelieve the illusion, though even if they're + successful, they can't learn what's truly going on in the area. + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 5 + name: False Vision + range: touch + req: null + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: null + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Illusion + trigger: null + type: Spell + - action_abbr: "2" + cast: material, somatic + components: + - Material + - Somatic + descr: + "The target consistently detects one thing as another, can't detect something\ + \ that's there, or detects something that's not there, though it doesn't alter\ + \ their beliefs. You choose which of these effects applies, and you determine\ + \ the specifics of the hallucination. For example, you could make the target see\ + \ all elves as humans, be unable to detect the presence of their brother, see\ + \ their beloved pocket watch on their person even when it isn't, or see a tower\ + \ in the center of town. The target can attempt an initial Will save, with effects\ + \ below. They also receive a Will save to disbelieve the hallucination every time\ + \ they Seek or directly interact with the hallucination. For example, the target\ + \ could attempt to disbelieve the hallucination each time they interacted with\ + \ an elf, bumped into their brother accidentally, tried to check their pocket\ + \ watch, or studied the tower. The target can attempt to disbelieve with a large\ + \ circumstance bonus in situations determined by the GM, such as if the target\ + \ attempted to climb the nonexistent tower. \n\n**Critical Success** The creature\ + \ is unaffected. \n\n**Success** The creature perceives what you chose until\ + \ it disbelieves, but it knows what the hallucination is. \n\n**Failure** The\ + \ creature perceives what you chose until it disbelieves. \n\n**Critical Failure**\ + \ The creature perceives what you chose until it disbelieves, and it trusts its\ + \ false senses, taking a -4 circumstance penalty to saves to disbelieve. \n\n\ + **Heightened (6th)** Choose to either target up to 10 creatures or change the\ + \ spell's duration to until the next time you make your daily preparations. \n\ + \n**Heightened (8th)** Choose to either target any number of creatures or change\ + \ the spell's duration to unlimited." + duration: 1 hour + has_been_manually_proofread: false + level: 5 + name: Hallucination + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Illusion + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: null + area: 30-foot burst + cast: 10 minutes (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "You form an imaginary scene that includes up to 10 discrete creatures or\ + \ objects of various sizes, all of which must be within the spell's area. These\ + \ elements generate appropriate sounds and smells, and they feel right to the\ + \ touch. Elements of an illusory scene are incapable of speech. Unlike with the\ + \ illusory creature spell, creatures in your scene lack combat abilities and statistics.\ + \ Your scene doesn't include changes to the environment around it, though you\ + \ can place your scene within the illusory environment of a hallucinatory terrain\ + \ spell. When you create the scene, you can choose to have it be static or follow\ + \ a program. Though a static scene is stationary, it includes basic natural movement.\ + \ For example, wind blowing on an illusory piece of paper would rustle it. A program\ + \ can be up to 1 minute long and repeats when finished. For instance, you could\ + \ create a scene of two orcs fighting each other, and the fight would go the same\ + \ way for each repetition. If you create a loop, the two fighters end up in the\ + \ same place at the start of the scene and at the end of it, but you can smooth\ + \ the program so it's hard to tell when the loop ends and begins. Anyone observing\ + \ the scene for more than a few minutes almost always notices it looping. You're\ + \ unable to alter the program after you create the illusion. Any creature that\ + \ touches any part of the image or uses the Seek action to examine it can attempt\ + \ to disbelieve your illusion. If they interact with a portion of the illusion,\ + \ they disbelieve only that portion. They disbelieve the entire scene only on\ + \ a critical success. \n\n**Heightened (6th)** Creatures or objects in your\ + \ scene can speak. You must speak the specific lines for each actor when creating\ + \ your program. The spell disguises your voice for each actor. \n\n**Heightened\ + \ (8th)** As the 6th-level version, and the duration is unlimited." + duration: 1 hour + has_been_manually_proofread: false + level: 5 + name: Illusory Scene + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 345 + page_stop: 345 + targets: null + traditions: + - Arcane + - Occult + traits: + - Auditory + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You afflict the target with the curse of the roiling, unforgiving sea. The\ + \ target must attempt a Will save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target becomes sickened 1. Reducing its sickened condition\ + \ to 0 ends the curse. \n\n**Failure** The target becomes sickened 1 and can't\ + \ reduce its sickened condition below 1 while the curse remains. The curse can\ + \ be lifted by remove curse or similar magic. Whenever the target is sickened\ + \ and on the water at least a mile from shore, it is also slowed 1. \n\n**Critical\ + \ Failure** As failure, but the target becomes sickened 2." + duration: null + has_been_manually_proofread: false + level: 5 + name: Mariner's Curse + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 350 + page_stop: 350 + targets: 1 creature + traditions: + - Arcane + - Occult + - Primal + traits: + - Attack + - Curse + - Necromancy + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You cast your thoughts through a creature's mind, sifting for information.\ + \ You access the target's memories and knowledge unless it fends you off with\ + \ a Will save. \n\n**Success** The target is unaffected. \n\n**Failure** Each\ + \ round of the spell's duration, you can Sustain the Spell to ask a different\ + \ question and attempt to uncover the answer. For each question, the target can\ + \ attempt a Deception check against your spell DC; if the target succeeds, you\ + \ don't learn the answer, and on a critical success, the target gives you a false\ + \ answer that you believe is truthful Once you've asked the target a given question,\ + \ asking it again, even with a separate casting of mind probe, produces the same\ + \ result. \n\n**Critical Failure** As failure, and the target takes a -4 circumstance\ + \ penalty to Deception checks against your questions." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Mind Probe + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 351 + page_stop: 351 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Divination + - Linguistic + - Mental + trigger: null + type: Spell + - action_abbr: "2" + area: + 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone + wall + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You create a visible tunnel through the wall in the chosen area, replacing\ + \ the area with empty space. If the wall is thicker than 10 feet, the tunnel ends\ + \ 10 feet in. Even a small layer of metal in the wall prevents this spell from\ + \ functioning. This spell doesn't reduce the integrity of the structure. When\ + \ the spell ends, anyone inside the tunnel is shunted to the nearest exit. \n\ + \n**Heightened (7th)** The tunnel can be up to 20 feet deep. The areas of the\ + \ wall that contain your tunnel's entrance appear completely normal (unless viewed\ + \ with true seeing or a similar effect), despite the tunnel's existence. The tunnel's\ + \ entrance functions as a solid wall, but you can specify a password or a trigger\ + \ (page 305), allowing creatures to enter the tunnel freely." + duration: 1 hour + has_been_manually_proofread: false + level: 5 + name: Passwall + range: touch + req: null + source: + - abbr: CRB + page_start: 356 + page_stop: 356 + targets: null + traditions: + - Arcane + - Primal + traits: + - Uncommon + - Conjuration + - Earth + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You create an invisible, floating eye, 1 inch in diameter, at a location + you can see within 500 feet. It sees in all directions with your normal visual + senses and continuously transmits what it sees to you. The first time you Sustain + the Spell each round, you can either move the eye up to 30 feet, seeing only things + in front of the eye, or move it up to 10 feet, seeing everything in all directions + around it. There is no limit to how far from you the eye can move, but the spell + ends immediately if you and the eye ever cease to be on the same plane of existence. + You can attempt Seek actions through the eye if you want to attempt Perception + checks with it. Any damage dealt to the eye destroys it and ends the spell. + duration: sustained + has_been_manually_proofread: false + level: 5 + name: Prying Eye + range: see text + req: null + source: + - abbr: CRB + page_start: 361 + page_stop: 361 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Divination + - Scrying + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You send the creature a mental message of 25 words or fewer, and it can respond + immediately with its own message of 25 words or fewer. + duration: null + has_been_manually_proofread: false + level: 5 + name: Sending + range: planetary + req: null + source: + - abbr: CRB + page_start: 367 + page_stop: 367 + targets: 1 creature with whom you are familiar + traditions: + - Arcane + - Divine + - Occult + traits: + - Divination + - Mental + trigger: null + type: Spell + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + Exchanging material energy with that of the Shadow Plane, you transform the + triggering spell into a partially illusory version of itself. Attempt to counteract + the target spell. If the attempt is successful, any creatures that would be damaged + by the spell instead take only half as much damage, but the spell otherwise works + as normal. Treat shadow siphon's counteract level as 2 higher for this attempt. + duration: null + has_been_manually_proofread: false + level: 5 + name: Shadow Siphon + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 368 + page_stop: 368 + targets: the triggering spell + traditions: + - Arcane + - Occult + traits: + - Illusion + - Shadow + trigger: A spell or magical effect deals damage + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You access the Shadow Plane, using its warped nature to spread your travels. + The targets enter the edge of the Shadow Plane where it borders the Material Plane. + Targets can't see the Material Plane while on the Shadow Plane (although elements + of that plane can sometimes be a hazy reflection of the Material Plane). While + on the Shadow Plane, the targets are exposed to potential encounters with that + plane's denizens. The shadows on the border between the planes bend space, speeding + up your movement with respect to the Material Plane. Every 3 minutes the targets + travel along this border, they move as far as they would through the Material + Plane in 1 hour. At any point, a target can Dismiss the spell's effects, although + this affects only that target. The shadow bending is inexact, so when the spell + ends, the targets appear roughly 1 mile from their intended location on the Material + Plane (though those who are traveling together and Dismiss the spell at the same + point on the Plane of Shadow appear together). + duration: 8 hours + has_been_manually_proofread: false + level: 5 + name: Shadow Walk + range: touch + req: null + source: + - abbr: CRB + page_start: 368 + page_stop: 368 + targets: you and up to 9 willing creatures touched + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Conjuration + - Shadow + - Teleportation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You implant a subconscious suggestion deep within the target's mind for\ + \ them to follow when a trigger you specify occurs (as described on page 305).\ + \ You suggest a course of action to the target. Your directive must be phrased\ + \ in such a way as to seem like a logical course of action to the target, and\ + \ it can't be self-destructive or obviously against the target's self-interest.\ + \ The target must attempt a Will save. \n\n**Critical Success** The target is\ + \ unaffected and knows you tried to control it. \n\n**Success** The target is\ + \ unaffected and thinks you were talking to them normally, not casting a spell\ + \ on them. \n\n**Failure** The suggestion remains in the target's subconscious\ + \ until the next time you prepare. If the trigger occurs before then, the target\ + \ immediately follows your suggestion. The effect has a duration of 1 minute,\ + \ or until the target has completed a finite suggestion or the suggestion becomes\ + \ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\ + \ As failure, but the duration is 1 hour. \n\n**Heightened (9th)** You can\ + \ target up to 10 creatures." + duration: varies + has_been_manually_proofread: false + level: 5 + name: Subconscious Suggestion + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 374 + page_stop: 374 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Enchantment + - Incapacitation + - Linguistic + - Mental + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a dragon to fight for you. This works like summon animal, except\ + \ you summon a common creature that has the dragon trait and whose level is 5\ + \ or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\ + \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\ + \n**Heightened (10th)** Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Summon Dragon + req: null + source: + - abbr: CRB + page_start: 375 + page_stop: 375 + targets: null + traditions: + - Arcane + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You move the target up to 20 feet, potentially suspending it in midair. When + you Sustain the Spell, you can do so again, or you can choose a different eligible + target to move. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Telekinetic Haul + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 377 + page_stop: 377 + targets: 1 object of up to 80 Bulk with no dimension longer than 20 feet + traditions: + - Arcane + - Occult + traits: + - Evocation + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + The targets can communicate telepathically with any or all of the other targets + from any point on the same planet. + duration: 8 hours + has_been_manually_proofread: false + level: 5 + name: Telepathic Bond + range: touch + req: null + source: + - abbr: CRB + page_start: 377 + page_stop: 377 + targets: you and up to 4 willing creatures touched + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Divination + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target can understand all words regardless of language and also speak\ + \ the languages of other creatures. When in a mixed group of creatures, each time\ + \ the target speaks, it can choose a creature and speak in a language that creature\ + \ understands, even if the target doesn't know what language that is. \n\n**Heightened\ + \ (7th)** The duration is 8 hours." + duration: 1 hour + has_been_manually_proofread: false + level: 5 + name: Tongues + range: touch + req: null + source: + - abbr: CRB + page_start: 378 + page_stop: 378 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Uncommon + - Divination + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You sculpt a barrier of ice that blocks sight and, once shattered, freezes\ + \ foes. You create either a 1-foot-thick wall of ice in a straight line up to\ + \ 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it\ + \ must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot\ + \ radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish,\ + \ the wall can be of a smaller length, height, or radius. You must create the\ + \ wall in an unbroken open space so its edges don't pass through any creatures\ + \ or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall\ + \ has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits,\ + \ cold damage, and precision damage. A section also has weakness to fire 15; a\ + \ section of the wall destroyed by fire melts, evaporating into water and steam.\ + \ A section destroyed by means other than fire leaves behind a chilling mass of\ + \ ice that is difficult terrain and deals 2d6 cold damage to any creature passing\ + \ through it. \n\n**Heightened (+2)** The Hit Points of each section of the\ + \ wall increase by 10, and the cold damage dealt to creatures crossing a destroyed\ + \ section increases by 1d6." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Wall of Ice + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 382 + page_stop: 382 + targets: null + traditions: + - Arcane + - Primal + traits: + - Cold + - Evocation + - Water + trigger: null + type: Spell + - action_abbr: "2" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You shape a wall of solid stone. You create a 1-inch-thick wall of stone\ + \ up to 120 feet long, and 20 feet high. You can shape the wall's path, placing\ + \ each 5 feet of the wall on the border between squares. The wall doesn't need\ + \ to stand vertically, so you can use it to form a bridge or set of stairs, for\ + \ example. You must conjure the wall in an unbroken open space so its edges don't\ + \ pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot\ + \ section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune\ + \ to critical hits and precision damage. A destroyed section of the wall can be\ + \ moved through, but the rubble created from it is difficult terrain. \n\n**Heightened\ + \ (+2)** The Hit Points of each section of the wall increase by 15." + duration: null + has_been_manually_proofread: false + level: 5 + name: Wall of Stone + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 383 + page_stop: 383 + targets: null + traditions: + - Arcane + - Primal + traits: + - Conjuration + - Earth + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You transform the target creature into a harmless animal appropriate to\ + \ the area, with effects based on its Fortitude save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target's body gains minor features\ + \ of the harmless animal. Its insides churn as they partially transform, causing\ + \ it to be sickened 1. When it recovers from the sickened condition, its features\ + \ revert to normal. \n\n**Failure** The target transforms for 1 minute but keeps\ + \ its mind. If it spends all its actions on its turn concentrating on its original\ + \ form, it can attempt a Will save to end the effect immediately. \n\n**Critical\ + \ Failure** The target is transformed into the chosen harmless animal, body and\ + \ mind, for an unlimited duration." + duration: varies + has_been_manually_proofread: false + level: 6 + name: Baleful Polymorph + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 320 + page_stop: 320 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Incapacitation + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity\ + \ damage. The target must attempt a basic Reflex save. The electricity arcs to\ + \ another creature within 30 feet of the first target, jumps to another creature\ + \ within 30 feet of that target, and so on. You can end the chain at any point.\ + \ You can't target the same creature more than once, and you must have line of\ + \ effect to all targets. Roll the damage only once, and apply it to each target\ + \ (halving or doubling as appropriate for its saving throw outcome). The chain\ + \ ends if any one of the targets critically succeeds at its save. \n\n**Heightened\ + \ (+1)** The damage increases by 1d12." + duration: null + has_been_manually_proofread: false + level: 6 + name: Chain Lightning + range: 500 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 322 + page_stop: 322 + targets: 1 creature, plus any number of additional creatures + traditions: + - Arcane + - Primal + traits: + - Electricity + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You teleport the targets to new positions within the area. The creatures\ + \ must each be able to fit in their new space, and their positions must be unoccupied,\ + \ entirely within the area, and in your line of sight. Unwilling creatures can\ + \ attempt a Will save. \n\n**Critical Success** The target can teleport if it\ + \ wants, but it chooses the destination within range. \n\n**Success** The target\ + \ is unaffected. \n\n**Failure** You teleport the target and choose its destination.\ + \ \n\n**Heightened (+1)** The number of targets increases by 1." + duration: null + has_been_manually_proofread: false + level: 6 + name: Collective Transposition + req: null + source: + - abbr: CRB + page_start: 324 + page_stop: 324 + targets: up to 2 creatures + traditions: + - Arcane + - Occult + traits: + - Conjuration + - Teleportation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You fire a green ray at your target. Make a spell attack. You deal 12d10\ + \ damage, and the target must attempt a basic Fortitude save. On a critical hit,\ + \ treat the save result as one degree worse. A creature reduced to 0 HP is reduced\ + \ to fine powder; its gear remains. An object you hit is destroyed (no save),\ + \ regardless of Hardness, unless it's an artifact or similarly hard to destroy.\ + \ A single casting can destroy no more than a 10-foot cube of matter. This automatically\ + \ destroys any force construct, such as a wall of force. \n\n**Heightened (+1)**\ + \ The damage increases by 2d10." + duration: null + has_been_manually_proofread: false + level: 6 + name: Disintegrate + range: 120 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 330 + page_stop: 330 + targets: 1 creature or unattended object + traditions: + - Arcane + traits: + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You take command of the target, forcing it to obey your orders. If you issue\ + \ an obviously self-destructive order, the target doesn't act until you issue\ + \ a new order. The effect depends on its Will save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target is stunned 1 as it fights\ + \ off your commands. \n\n**Failure** The target follows your orders but can\ + \ attempt a Will save at the end of each of its turns. On a success, the spell\ + \ ends. \n\n**Critical Failure** As a failure, but the target receives a new\ + \ save only if you give it a new order that is against its nature, such as killing\ + \ its allies. \n\n**Heightened (10th)** The duration is unlimited." + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 6 + name: Dominate + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 332 + page_stop: 332 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Calling upon powerful transformative magic, you gain a Large dragon battle\ + \ form. You must have space to expand or the spell is lost. When you cast this\ + \ spell, choose one type of chromatic or metallic dragon. While in this form,\ + \ you gain the dragon trait. You have hands in this battle form and can take manipulate\ + \ actions. You can Dismiss the spell. \n\nYou gain the following statistics and\ + \ abilities regardless of which battle form you choose: \n\n * AC = 18 + your\ + \ level.\n\n * Ignore your armor's check penalty and Speed reduction.\n\n * 10\ + \ temporary Hit Points.\n\n * Speed 40 feet, fly Speed 100 feet.\n\n * Resistance\ + \ 10 against the damage type of your breath weapon (see below).\n\n * Darkvision\ + \ and imprecise scent 60 feet.\n\n * One or more unarmed melee attacks specific\ + \ to the battle form you choose, which are the only attacks you can use. You're\ + \ trained with them. Your attack modifier is +22, and your damage bonus is +6.\ + \ These attacks are Strength based (for the purpose of the enfeebled condition,\ + \ for example). If your unarmed attack modifier is higher, you can use it instead.\ + \ See below for more on these attacks.\n\n * Athletics modifier of +23, unless\ + \ your own modifier is higher.\n\n * **Breath Weapon** |2| (arcane, evocation)\ + \ The shape, damage, and damage type of your breath weapon depend on your specific\ + \ dragon form (see below). A creature in the area attempts a basic save against\ + \ your spell DC. This is a Reflex save unless stated otherwise in the special\ + \ ability description for your specific dragon form. Once activated, your breath\ + \ weapon can't be used again for 1d4 rounds. Your breath weapon has the trait\ + \ corresponding to the type of damage it deals.\n\n \n\nYou also gain specific\ + \ abilities based on the type of dragon you choose:\n\n * **Black** swim Speed\ + \ 60 feet; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee**\ + \ |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet),\ + \ **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage**\ + \ 3d8 piercing; **breath weapon** 60-foot line, 11d6 acid.\n\n * **Blue** burrow\ + \ Speed 20 feet; **Melee** |1| jaws, **Damage** 2d10 piercing plus 1d12 electricity;\ + \ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\ + \ 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet),\ + \ **Damage** 3d8 piercing; **breath weapon** 80-foot line, 6d12 electricity.\n\ + \n * **Brass** burrow Speed 20 feet; **Melee** |1| jaws, **Damage** 3d8 piercing\ + \ plus 2d4 fire; **Melee** |1| claw (agile), 3d10 slashing; **Melee** |1| tail\ + \ (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| spikes (reach 10\ + \ feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 15d4 fire.\n\ + \n * **Bronze** swim Speed 40 feet; **Melee** |1| jaws, **Damage** 2d10 piercing\ + \ plus 1d12 electricity; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\ + \ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1|\ + \ wing (reach 10 feet), **Damage** 3d8 slashing; **breath weapon** 80-foot line,\ + \ 6d12 electricity.\n\n * **Copper** climb Speed 25 feet on stone only; **Melee**\ + \ |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** |1| claw (agile),\ + \ **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10\ + \ bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage** 3d8 bludgeoning;\ + \ **breath weapon** 60-foot line, 10d6 acid.\n\n * **Gold** swim Speed 40 feet;\ + \ **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** |1| claw\ + \ (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet), **Damage**\ + \ 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing;\ + \ **breath weapon** 30-foot cone, 6d10 fire.\n\n * **Green** swim Speed 40 feet,\ + \ ignores difficult terrain from non-magical foliage; **Melee** |1| jaws, **Damage**\ + \ 2d12 piercing plus 2d6 poison; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\ + \ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1|\ + \ horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 30-foot cone,\ + \ 10d6 poison (Fortitude save instead of Reflex).\n\n * **Red** ignore concealed\ + \ from smoke; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee**\ + \ |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet),\ + \ **Damage** 3d10 bludgeoning; **Melee** |1| w i ng (reach 10 feet), **Damage**\ + \ 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\n\n * **Silver**\ + \ walk on clouds; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 cold;\ + \ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\ + \ 10), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone, 8d8 cold.\n\ + \n * **White** climb Speed 25 feet on ice only; **Melee** |1| jaws, **Damage**\ + \ 3d6 piercing plus 2d6 cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\ + \ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon**\ + \ 30-foot cone, 10d6 cold.\n\n \n\n**Heightened (8th)** Your battle form is\ + \ Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have\ + \ 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead\ + \ gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage\ + \ bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage." + duration: 1 minute + has_been_manually_proofread: false + level: 6 + name: Dragon Form + req: null + source: + - abbr: CRB + page_start: 332 + page_stop: 332 + targets: null + traditions: + - Arcane + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You drastically reduce the target's mental faculties. The target must attempt\ + \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is stupefied 2 for 1 round. \n\n**Failure** The target is stupefied\ + \ 4 with an unlimited duration. \n\n**Critical Failure** The target is stupefied\ + \ 4 with an unlimited duration." + duration: varies + has_been_manually_proofread: false + level: 6 + name: Feeblemind + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Curse + - Emotion + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You try to turn the target's flesh into stone. The target must attempt a\ + \ Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is slowed 1 for 1 round. \n\n**Failure** The target is slowed\ + \ 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing\ + \ save has the incapacitation trait. On a failed save, the slowed condition increases\ + \ by 1 (or 2 on a critical failure). A successful save reduces the slowed condition\ + \ by 1. When a creature is unable to act due to the slowed condition from flesh\ + \ to stone, the creature is petrified permanently. The spell ends if the creature\ + \ is petrified or the slowed condition is removed. \n\n**Critical Failure** \ + \ As failure, but the target is initially slowed 2." + duration: varies + has_been_manually_proofread: false + level: 6 + name: Flesh to Stone + range: 120 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: 1 creature made of flesh + traditions: + - Arcane + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You turn yourself invisible and create an illusory duplicate of yourself. + When you Sustain the Spell, you can mentally dictate a course of action for your + duplicate to follow that round. Your duplicate acts as though it had your full + number of actions, though it can't actually affect anything in the environment. + Both the duplicate and your invisibility persist for the spell's duration. Performing + a hostile action doesn't end mislead's invisibility, just like a 4th-level invisibility + spell. A creature that determines the duplicate is an illusion doesn't necessarily + know you're invisible, and one that can see your invisible form doesn't necessarily + know your duplicate is an illusion. If you Cast a Spell, attack, or otherwise + interact with another creature, as a part of that action you can attempt a Deception + check against observers' Perception DCs to convince them your duplicate used that + action. This doesn't fool anyone who's aware your duplicate is an illusion, nor + does it work if the attack obviously couldn't have come from the duplicate. For + instance, if you fired a ray, you could make it look like it came from the duplicate + as long as the duplicate was positioned appropriately, but if you attacked with + a sword and your duplicate was across the room from the target, your Deception + check would automatically fail. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 6 + name: Mislead + req: null + source: + - abbr: CRB + page_start: 352 + page_stop: 352 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A vision of apocalyptic destruction fills the mind of each creature in the\ + \ area. The vision deals 11d6 mental damage (basic Will save). On a critical failure,\ + \ the creature must also succeed at a Reflex save or believe it's trapped (stuck\ + \ in a fissure, adrift at sea, or some other fate in keeping with its vision).\ + \ If it fails the second save, it's also stunned for 1 minute. It can attempt\ + \ a new Will save at the end of each of its turns, and on a success, it disbelieves\ + \ the illusion and recovers from the stunned condition. \n\n**Heightened (+1)**\ + \ The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 6 + name: Phantasmal Calamity + range: 500 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 357 + page_stop: 357 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You replicate the attack of a deadly purple worm. You deal 6d6 piercing\ + \ damage to the touched creature and afflict it with purple worm venom. The target\ + \ must attempt a Fortitude save. \n\n**Purple Worm Venom** (poison) **Level**\ + \ 11 **Maximum Duration** 6 rounds\n\n * **Stage 1** 3d6 poison damage and enfeebled\ + \ 2 (1 round)\n\n * **Stage 2** 4d6 poison damage and enfeebled 2 (1 round)\n\n\ + \ * **Stage 3** 6d6 poison damage and enfeebled 2 (1 round).\n\n \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target takes 3d6 poison\ + \ damage. \n\n**Failure** The target is afflicted with purple worm venom at stage\ + \ 1. \n\n**Critical Failure** The target is afflicted with purple worm venom\ + \ at stage 2." + duration: null + has_been_manually_proofread: false + level: "6" + name: Purple Worm Sting + range: touch + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 362 + page_stop: 362 + targets: 1 creature + traditions: + - Arcane + - Primal + traits: + - Necromancy + - Poison + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You manifest an aura that prevents creatures from approaching you. When\ + \ casting the spell, you can make the area any radius you choose, up to 40 feet.\ + \ A creature must attempt a Will save if it's within the area when you cast the\ + \ spell or as soon as it enters the area while the spell is in effect. Once a\ + \ creature has attempted the save, it uses the same result for that casting of\ + \ repulsion. Any restrictions on a creature's movement apply only if it voluntarily\ + \ moves toward you. For example, if you move closer to a creature, it doesn't\ + \ then need to move away. \n\n**Critical Success** The creature's movement is\ + \ not restricted. \n\n**Success** The creature treats each square in the area\ + \ as difficult terrain when moving closer to you. \n\n**Failure** The creature\ + \ can't move closer to you within the area." + duration: 1 minute + has_been_manually_proofread: false + level: 6 + name: Repulsion + range: emanation up to 40 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 363 + page_stop: 363 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Abjuration + - Aura + - Mental + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You magically spy on a creature of your choice. Scrying works like clairvoyance,\ + \ except that the image you receive is less precise, insuficient for teleport\ + \ and similar spells. Instead of creating an eye in a set location within 500\ + \ feet, you instead create an eye that manifests just above the target. You can\ + \ choose a target either by name or by touching one of its possessions or a piece\ + \ of its body. If you haven't met the target in person, scrying's DC is 2 lower,\ + \ and if you are unaware of the target's identity (perhaps because you found an\ + \ unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect\ + \ of scrying depends on the target's Will save. \n\n**Critical Success** The\ + \ spell fails and the target is temporarily immune for 1 week. The target also\ + \ gains a glimpse of you and learns its rough distance and direction from you.\ + \ \n\n**Success** The spell fails and the target is temporarily immune for 1\ + \ day. \n\n**Failure** The spell succeeds. \n\n**Critical Failure** The spell\ + \ succeeds, and the eye follows the target if it moves, traveling up to 60 feet\ + \ per round." + duration: sustained up to 10 minutes + has_been_manually_proofread: false + level: 6 + name: Scrying + range: planetary + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 367 + page_stop: 367 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Divination + - Scrying + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You cause any spells cast on the target to spill out their energy in harmful\ + \ surges. The target must attempt a Will save. \n\n**Critical Success** The\ + \ target is unaffected. \n\n**Success** Whenever the target becomes affected\ + \ by a spell with a duration, the target takes 2d12 persistent force damage. Each\ + \ time it takes persistent force damage from spellwrack, it reduces the remaining\ + \ duration of spells affecting it by 1 round. Only a successful Arcana check against\ + \ your spell DC can help the target recover from the persistent damage; the curse\ + \ and the persistent damage end after 1 minute. \n\n**Failure** As success,\ + \ but the curse and persistent damage do not end on their own. \n\n**Critical\ + \ Failure** As failure, but the persistent force damage is 4d12." + duration: null + has_been_manually_proofread: false + level: 6 + name: Spellwrack + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 371 + page_stop: 371 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Abjuration + - Curse + - Force + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You and the targets are instantly transported to any location within range,\ + \ as long as you can identify the location precisely both by its position relative\ + \ to your starting position and by its appearance (or other identifying features).\ + \ Incorrect knowledge of the location's appearance usually causes the spell to\ + \ fail, but it could instead lead to teleporting to an unwanted location or some\ + \ other unusual mishap determined by the GM. Teleport is not precise over great\ + \ distances. The targets appear at a distance from the intended destination equal\ + \ to roughly 1 percent of the total distance traveled, in a direction determined\ + \ by the GM. For short journeys, this lack of precision is irrelevant, but for\ + \ long distances this could be up to 1 mile. \n\n**Heightened (7th)** You and\ + \ the other targets can travel to any location within 1,000 miles. \n\n**Heightened\ + \ (8th)** You and the other targets can travel to any location on the same planet.\ + \ If you travel more than 1,000 miles, you arrive only 10 miles off target. \n\ + \n**Heightened (9th)** You and the other targets can travel to any location on\ + \ another planet within the same solar system. Assuming you have accurate knowledge\ + \ of the location's position and appearance, you arrive on the new planet 100\ + \ miles off target. \n\n**Heightened (10th)** As the 9th-level version, but\ + \ you and the other targets can travel to any planet within the same galaxy." + duration: null + has_been_manually_proofread: false + level: 6 + name: Teleport + range: 100 miles + req: null + source: + - abbr: CRB + page_start: 378 + page_stop: 378 + targets: + you and up to 4 targets touched, either willing creatures or objects roughly + the size of a creature. + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Conjuration + - Teleportation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You see things within 60 feet as they actually are. The GM rolls a secret + counteract check against any illusion or transmutation in the area, but only for + the purpose of determining whether you see through it (for instance, if the check + succeeds against a polymorph spell, you can see the creature's true form, but + you don't end the polymorph spell). + duration: 10 minutes + has_been_manually_proofread: false + level: 6 + name: True Seeing + req: null + source: + - abbr: CRB + page_start: 378 + page_stop: 378 + targets: null + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Divination + - Revelation + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You draw in the blood and life force of other creatures through your outstretched\ + \ arms. You deal 12d6 negative damage to living creatures in the area. You gain\ + \ temporary Hit Points equal to half the damage a single creature takes from this\ + \ spell; calculate these temporary Hit Points using the creature that took the\ + \ most damage. You lose any remaining temporary Hit Points after 1 minute. \n\ + \n**Heightened (+1)** The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 6 + name: Vampiric Exsanguination + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 380 + page_stop: 380 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Death + - Necromancy + - Negative + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot burst + cast: material, somatic + components: + - Material + - Somatic + descr: + "You create a pattern of lights that pulses with intensity. Creatures are\ + \ dazzled while inside the pattern. In addition, a creature must attempt a Will\ + \ saving throw if it's inside the pattern when you cast it, enters the pattern,\ + \ ends its turn within the pattern, or uses a Seek or Interact action on the pattern.\ + \ A creature currently blinded by the pattern doesn't need to attempt new saving\ + \ throws. \n\n**Success** The creature is unaffected. \n\n**Failure** The\ + \ creature is blinded by the pattern. If it exits the pattern, it can attempt\ + \ a new save to recover from the blinded condition at the end of each of its turns,\ + \ to a maximum duration of 1 minute. \n\n**Critical Failure** The creature is\ + \ blinded for 1 minute." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 6 + name: Vibrant Pattern + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 381 + page_stop: 381 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Incapacitation + - Visual + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You form an invisible wall of pure magical force up to 50 feet long and\ + \ up to 20 feet high. The wall has no discernible thickness. You must create the\ + \ wall in an unbroken open space so its edges don't pass through any creatures\ + \ or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit\ + \ Points, and it's immune to critical hits and precision damage. The wall blocks\ + \ physical effects from passing through it, and because it's made of force, it\ + \ blocks incorporeal and ethereal creatures as well. Teleportation effects can\ + \ pass through the barrier, as can visual effects (since the wall is invisible).\ + \ Wall of force is immune to counteracting effects of its level or lower, but\ + \ the wall is automatically destroyed by a disintegrate spell of any level or\ + \ by contact with a rod of cancellation or sphere of annihilation. \n\n**Heightened\ + \ (+2)** The Hit Points of the wall increases by 20." + duration: 1 minute + has_been_manually_proofread: false + level: 6 + name: Wall of Force + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 382 + page_stop: 382 + targets: null + traditions: + - Arcane + - Occult + traits: + - Evocation + - Force + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You prepare a spell that will trigger later. While casting contingency,\ + \ you also cast another spell of 4th level or lower with a casting time of no\ + \ more than 3 actions. This companion spell must be one that can affect you. You\ + \ must make any decisions for the spell when you cast contingency, such as choosing\ + \ a damage type for resist energy. During the casting, choose a trigger under\ + \ which the spell will be cast, using the same restrictions as for the trigger\ + \ of a Ready action. Once contingency is cast, you can cause the companion spell\ + \ to come into effect as a reaction with that trigger. It affects only you, even\ + \ if it would affect more creatures. If you define complicated conditions, as\ + \ determined by the GM, the trigger might fail. If you cast contingency again,\ + \ the newer casting supersedes the older. \n\n**Heightened (8th)** You can choose\ + \ a spell of 5th level or lower. \n\n**Heightened (9th)** You can choose a spell\ + \ of 6th level or lower. \n\n**Heightened (10th)** You can choose a spell of\ + \ 7th level or lower." + duration: 24 hours + has_been_manually_proofread: false + level: 7 + name: Contingency + req: null + source: + - abbr: CRB + page_start: 326 + page_stop: 326 + targets: null + traditions: + - Arcane + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You create a shimmering barrier that attempts to counteract teleportation + effects and planar travel into or out of the area, including items that allow + access to extradimensional spaces (such as a bag of holding). Dimensional lock + tries to counteract any attempt to summon a creature into the area but doesn't + stop the creature from departing when the summoning ends. + duration: null + has_been_manually_proofread: false + level: 7 + name: Dimensional Lock + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 329 + page_stop: 329 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You try to create a temporary duplicate of an enemy to fight on your behalf.\ + \ The target can attempt a Fortitude save to disrupt the spell. The duplicate\ + \ appears in an unoccupied space adjacent to the target and has the target's attack\ + \ modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it\ + \ has only 70 Hit Points and lacks the target's special abilities, including immunities,\ + \ resistances, and weaknesses. It has no magic items except weapon potency runes.\ + \ The duplicate gains the minion trait, and it can only Stride and Strike. Its\ + \ Strikes deal the target's normal damage but don't apply added effects, since\ + \ it doesn't have special abilities. The spell automatically ends if the duplicate's\ + \ Hit Points drop to 0. The duplicate attacks your enemies to the best of its\ + \ abilities. You can also try to give it additional instructions; when you Sustain\ + \ the Spell, you can also Command a Minion as part of your action, but the GM\ + \ determines whether the duplicate follows your command. The duplicate is unstable,\ + \ so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a\ + \ living creature, and it can never regain its lost Hit Points in any way. \n\ + \n**Critical Success** You fail to create a duplicate. \n\n**Success** The\ + \ duplicate deals half damage with its Strikes and the duration is reduced to\ + \ a maximum of 2 rounds. \n\n**Failure** The duplicate works as described. \ + \ \n\n**Heightened (+1)** The level of creature you can target increases by 2.\ + \ The duplicate has 10 more HP." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 7 + name: Duplicate Foe + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 334 + page_stop: 334 + targets: 1 enemy of level 15 or lower + traditions: + - Arcane + - Occult + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A globe of freezing darkness explodes in the area, dealing 8d10 cold damage\ + \ to creatures and objects in the area, plus 8d4 additional negative damage to\ + \ living creatures. Creatures and objects in the area must attempt a Reflex save.\ + \ If the globe overlaps with an area of magical light or affects a creature affected\ + \ by magical light, eclipse burst attempts to counteract the light effect. \n\ + \n**Critical Success** The creature or object is unaffected. \n\n**Success**\ + \ The creature or object takes half damage. \n\n**Failure** The creature or\ + \ object takes full damage. \n\n**Critical Failure** The creature or object\ + \ takes double damage. If it's a creature, it becomes blinded by the darkness\ + \ for an unlimited duration. \n\n**Heightened (+1)** The cold damage increases\ + \ by 1d10 and the negative damage against the living increases by 1d4." + duration: null + has_been_manually_proofread: false + level: 7 + name: Eclipse Burst + range: 500 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 334 + page_stop: 334 + targets: null + traditions: + - Arcane + - Divine + - Primal + traits: + - Cold + - Darkness + - Necromancy + - Negative + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You protect the target with a powerful, long-lasting energy barrier. The\ + \ target gains resistance 5 to acid, cold, electricity, fire, force, negative,\ + \ positive, and sonic damage. \n\n**Heightened (9th)** The resistances increase\ + \ to 10." + duration: 24 hours + has_been_manually_proofread: false + level: 7 + name: Energy Aegis + range: touch + req: null + source: + - abbr: CRB + page_start: 335 + page_stop: 335 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You become living flame, giving you fire immunity, resistance 10 to precision\ + \ damage, and weakness 5 to cold and to water. Any creature that touches you or\ + \ damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire\ + \ damage. Your unarmed attacks deal 1d4 additional fire damage, and your fire\ + \ spells deal one additional die of fire damage (of the same damage die the spell\ + \ uses). You can cast produce flame as an innate spell; the casting is reduced\ + \ from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't\ + \ need to breathe. \n\n**Heightened (9th)** Creatures touching you take 4d6\ + \ fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage,\ + \ and you have a fly Speed of 60 feet." + duration: 1 minute + has_been_manually_proofread: false + level: 7 + name: Fiery Body + req: null + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: null + traditions: + - Arcane + - Primal + traits: + - Fire + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You conjure an extradimensional demiplane consisting of a spacious dwelling + with a single entrance. The entrance connects to the plane where you Cast the + Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical + rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast + the spell. Once inside, you can shut the entrance, making it invisible. You and + the creatures you designated can reopen the door at will, just like opening a + physical door. Inside, the demiplane appears to be a mansion featuring a magnificent + foyer and numerous opulent chambers. The mansion can have any floor plan you imagine + as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, + and 30 feet tall. While the entrance to the mansion is closed, effects from outside + the mansion fail to penetrate it, and vice versa, except for plane shift, which + can be used to enter the mansion. You can use scrying magic and similar effects + to observe the outside only if they're capable of crossing planes. A staff of + up to 24 servants attends to anyone within the mansion. These are like the servant + created by the unseen servant spell, though they're visible, with an appearance + you determine during casting. The mansion is stocked with enough food to serve + a nine-course banquet to 150 people. + duration: 24 hours + has_been_manually_proofread: false + level: 7 + name: Magnificent Mansion + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 349 + page_stop: 349 + targets: null + traditions: + - Arcane + - Occult + traits: + - Conjuration + - Extradimensional + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target appears to be a gruesome and terrifying creature. The effect\ + \ is unique to each observer, so a human viewing the target might see a demon\ + \ with bloody fangs, but a demon observing the target might see a glowing angelic\ + \ visage. When any creature attempts a hostile action against the target, the\ + \ creature must attempt a Will save. It is then temporarily immune until the end\ + \ of its next turn. \n\n**Success** The creature is unaffected. \n\n**Failure**\ + \ The creature becomes frightened 2 before using its action. \n\n**Critical\ + \ Failure** The creature becomes frightened 2, and its action fails and is wasted.\ + \ \n\n**Heightened (8th)** You can target up to 5 creatures. If a creature uses\ + \ a hostile action or reaction that affects multiple targets simultaneously, it\ + \ needs to attempt only one save against mask of terror." + duration: 1 minute + has_been_manually_proofread: false + level: 7 + name: Mask of Terror + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 350 + page_stop: 350 + targets: 1 creature + traditions: + - Arcane + - Occult + - Primal + traits: + - Emotion + - Fear + - Illusion + - Mental + - Visual + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (focus, material, somatic, verbal) + components: + - Focus + - Material + - Somatic + - Verbal + descr: + You and your allies traverse the barriers between planes of existence. The + targets move to another plane, such as the Plane of Fire, the Shadow Plane, or + the Abyss. You must have specific knowledge of the destination plane and use a + magic tuning fork created from material from that plane as a focus for the spell. + While the tuning forks for most prominent planes are uncommon, just like the spell + plane shift, more obscure planes and demiplanes often have rare tuning forks. + The spell is highly imprecise, and you appear 1d20x25 miles from the last place + one of the targets (of your choice) was located the last time that target traveled + to the plane. If it's the first time traveling to a particular plane for all targets, + you appear at a random location on the plane. Plane shift doesn't provide a means + of return travel, though casting plane shift again allows you to return to your + previous plane unless there are extenuating circumstances. + duration: null + has_been_manually_proofread: false + level: 7 + name: Plane Shift + range: touch + req: null + source: + - abbr: CRB + page_start: 357 + page_stop: 357 + targets: 1 willing creature, or up to 8 willing creatures joining hands + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Uncommon + - Conjuration + - Teleportation + trigger: null + type: Spell + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You utter an arcane word of power that can make the target blinded upon\ + \ hearing it. Once targeted, the target is then temporarily immune for 10 minutes.\ + \ The effect of the spell depends on the target's level. \n\n**11th or Lower**\ + \ The target is blinded permanently. \n\n**12th-13th** The target is blinded\ + \ for 1d4 minutes. \n\n**14th or Higher** The target is dazzled for 1 minute.\ + \ \n\n**Heightened (+1)** The levels at which each outcome applies increase\ + \ by 2." + duration: varies + has_been_manually_proofread: false + level: 7 + name: Power Word Blind + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 358 + page_stop: 358 + targets: 1 creature + traditions: + - Arcane + traits: + - Uncommon + - Auditory + - Enchantment + - Mental + trigger: NULl + type: Spell + - action_abbr: "2" + area: 30-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A spray of rainbow light beams cascades from your open hand. Each creature + in the area must roll 1d8 on the table below to see which beam affects it, then + attempt a saving throw of the indicated type. The table notes any additional traits + that apply to each type of ray. If a creature is struck by multiple beams, it + uses the same d20 result for all its saving throws. For all rays, a successful + saving throw negates the effect for that creature.Prismatic Spray 1d8ColorSaveEffects + (Traits) 1RedReflex50 fire damage (fire) 2OrangeReflex60 acid damage (acid) 3YellowReflex70 + electricity damage (electricity) 4GreenFortitude30 poison damage and enfeebled + 1 for 1 minute (poison) 5BlueFortitudeAffected as if by flesh to stone 6IndigoWillConfused, + as the warp mind spell (mental) 7VioletWillSlowed for 1 minute; if a critical + failure, sent to another plane, as plane shift (teleportation) 8Potent beam-Affected + by two beams - roll twice, rerolling any duplicates or results of 8 " + duration: null + has_been_manually_proofread: false + level: 7 + name: Prismatic Spray + req: null + source: + - abbr: CRB + page_start: 360 + page_stop: 360 + targets: null + traditions: + - Arcane + - Occult + traits: + - Evocation + - Light + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You project an illusory image of yourself. You must stay within range of\ + \ the image, and if at any point you can't see the image, the spell ends. Whenever\ + \ you Cast a Spell other than one whose area is an emanation, you can cause the\ + \ spell effect to originate from either yourself or the image. Because the image\ + \ is an illusion, it can't benefit from spells, though visual manifestations of\ + \ the spell appear. The image has the same AC and saves as you. If it is hit by\ + \ an attack or fails a save, the spell ends. \n\n**Heightened (+2)** The maximum\ + \ duration you can Sustain the Spell increases to 10 minutes." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 7 + name: Project Image + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 360 + page_stop: 360 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Mental + trigger: null + type: Spell + - action_abbr: "3" + area: 20-foot radius, 40-foot-tall cylinder + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You reverse gravity in the area. Creatures and objects that aren't secured + to the ground immediately fall upward to the top of the area. A creature might + be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. + If a creature falls against a solid object (such as a ceiling), it takes the appropriate + amount of falling damage and lands on the surface. Once an object or creature + reaches the top of the area, it floats, caught between the normal and reversed + gravity. The creature can move along the plane where the two forms of gravity + meet. Creatures that can levitate or fly can use those abilities to mitigate the + effects of reverse gravity.When reverse gravity ends, all creatures and objects + caught in the area fall back down. Likewise, anything that moves beyond the spell's + area is subjected to normal gravity again. + duration: 1 minute + has_been_manually_proofread: false + level: 7 + name: Reverse Gravity + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 365 + page_stop: 365 + targets: null + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + This abjuration reflects spells cast at you back at their caster. When a + spell targets you, you can spend a reaction to attempt to reflect it. This uses + the rules for counteracting the spell, but if the spell is successfully counteracted, + the effect is turned back on the caster. Whether or not the counteract attempt + is successful, spell turning then ends. Spell turning can't affect spells that + aren't targeted (such as area spells). If spell turning reflects a spell back + at a caster who is also under the effect of spell turning, their spell turning + can attempt to reflect their own spell back at you again; if they do so, their + counteract attempt automatically succeeds. + duration: 1 hour + has_been_manually_proofread: false + level: 7 + name: Spell Turning + req: null + source: + - abbr: CRB + page_start: 371 + page_stop: 371 + targets: null + traditions: + - Arcane + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You delve into the possible futures of the next few seconds to understand + all the ways your target might avoid harm, then cast out a vision of that future + to those around you. On the first attack roll made against the target during true + target's duration, the attacker rolls twice and uses the better result. The attacker + also ignores circumstance penalties to the attack roll and any flat check required + due to the target being concealed or hidden. + duration: until the start of your next turn + has_been_manually_proofread: false + level: 7 + name: True Target + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 379 + page_stop: 379 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Divination + - Fortune + - Prediction + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You scramble a creature's mental faculties and sensory input. The target\ + \ must attempt a Will saving throw. Regardless of the result of that save, the\ + \ target is then temporarily immune for 10 minutes. Warp mind's effects happen\ + \ instantly, so dispel magic and other effects that counteract spells can't counteract\ + \ them. However, alter reality, miracle, primal phenomenon, restoration, or wish\ + \ can still counteract the effects. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target spends the first action on its next turn with the\ + \ confused condition. \n\n**Failure** The target is confused for 1 minute. \ + \ \n\n**Critical Failure** The target is confused permanently." + duration: null + has_been_manually_proofread: false + level: 7 + name: Warp Mind + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 383 + page_stop: 383 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Emotion + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: "3" + area: 10-foot emanation + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You repel all magic from the target area, preventing spells and other magic + from functioning. Spells can't penetrate the area, magic items cease to function + within it, and no one inside can cast spells or use magic abilities. Likewise, + spells- such as dispel magic-can't affect the field itself unless they are of + a higher level. Magic effects resume the moment they pass outside the field. For + example, a ray fired from one side of the field could target a creature on the + other side (as long as caster and target are both outside the field). A summoned + creature winks out of existence but reappears if the field moves or ends. Invested + magic items cease to function, but they remain invested and resume functioning + when they exit the field; the ability boost from an apex item isn't suppressed + within the field. Spells of a higher level than the antimagic field overcome its + effects, and can even be cast by a creature within the field. The field disrupts + only magic, so a +3 longsword still functions as a longsword. Magically created + creatures (such as golems) function normally within an antimagic field. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 8 + name: Antimagic Field + req: null + source: + - abbr: CRB + page_start: 318 + page_stop: 318 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Rare + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: material, somatic + components: + - Material + - Somatic + descr: + You shroud a creature from others' senses. The target becomes undetected, + not just to sight but to all senses, allowing the target to count as invisible + no matter what precise and imprecise senses an observer might have. It's still + possible for a creature to find the target by Seeking, looking for disturbed dust, + hearing gaps in the sound spectrum, or finding some other way to discover the + presence of an otherwise-undetectable creature. + duration: 10 minutes + has_been_manually_proofread: false + level: 8 + name: Disappearance + range: touch + req: null + source: + - abbr: CRB + page_start: 330 + page_stop: 330 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Illusion + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You learn the name of the target's exact location (including the building, + community, and country) and plane of existence. You can target a creature only + if you've seen it in person, have one of its significant belongings, or have a + piece of its body. To target an object, you must have touched it or have a fragment + of it. Discern location automatically overcomes protections against detection + and divination of lower level than this spell, even if they would normally have + a chance to block it. + duration: null + has_been_manually_proofread: false + level: 8 + name: Discern Location + range: unlimited + req: null + source: + - abbr: CRB + page_start: 330 + page_stop: 330 + targets: 1 creature or object + traditions: + - Arcane + - Divine + - Occult + traits: + - Uncommon + - Detection + - Divination + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (somatic, verbal) + components: + - Somatic + - Verbal + descr: + When you Cast this Spell, any targets-including you-can choose to immediately + fall asleep. The spell ends for any creatures that don't choose to fall asleep. + Sleepers join a shared dream, where they can communicate with one another as though + they were in the same room. Individual targets leave this shared dream upon awakening, + and if all the targets awaken, the spell ends. + duration: 1 hour + has_been_manually_proofread: false + level: 8 + name: Dream Council + range: planetary + req: null + source: + - abbr: CRB + page_start: 333 + page_stop: 333 + targets: up to 12 creatures you know by name and have met in person + traditions: + - Arcane + - Occult + traits: + - Illusion + - Mental + - Sleep + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shake the ground, topple creatures into fissures, and collapse structures.\ + \ The GM might add additional effects in certain areas. Cliffs might collapse,\ + \ causing creatures to fall, or a lake might drain as fissures open up below its\ + \ surface, leaving a morass of quicksand. Shaking Ground The ground is difficult\ + \ terrain, and creatures on it take a -2 circumstance penalty to attack rolls,\ + \ AC, and skill checks. Fissures Each creature on the ground must attempt a Reflex\ + \ save at the start of its turn to keep its footing and avoid falling into 40-foot-deep\ + \ fissures that open beneath it. The fissures are permanent, and their sides require\ + \ DC 15 Athletics to Climb. Collapse Structures and ceilings might collapse. The\ + \ GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average\ + \ structure and most natural formations, DC 9 for a shoddy structure, all adjusted\ + \ higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage;\ + \ each creature caught in a collapse must attempt a Reflex save to avoid it. \ + \ \n\n**Critical Success** The creature takes half the collapse damage. \n\n\ + **Success** The creature takes half the collapse damage and falls prone. \n\n\ + **Failure** The creature takes the full collapse damage and falls prone. \n\n\ + **Critical Failure** The creature takes the full collapse damage and falls into\ + \ a fissure. \n\n**Heightened (10th)** You create a massive earthquake that\ + \ can devastate a settlement. The range increases to half a mile and the area\ + \ to a quarter-mile burst." + duration: 1 round + has_been_manually_proofread: false + level: 8 + name: Earthquake + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 334 + page_stop: 334 + targets: null + traditions: + - Arcane + - Primal + traits: + - Earth + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You pull the moisture from the targets' bodies, dealing 10d10 negative damage.\ + \ Creatures made of water (such as water elementals) and plant creatures use the\ + \ outcome for one degree of success worse than the result of their saving throw.\ + \ Creatures whose bodies contain no significant moisture (such as earth elementals)\ + \ are immune to horrid wilting. \n\n**Heightened (+1)** The damage increases\ + \ by 1d10." + duration: null + has_been_manually_proofread: false + level: 8 + name: Horrid Wilting + range: 500 feet + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 344 + page_stop: 344 + targets: any number of living creatures + traditions: + - Arcane + - Primal + traits: + - Necromancy + - Negative + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You transport the target into an extradimensional maze of eldritch origin\ + \ and trap it there. Once each turn, the target can spend 1 action to attempt\ + \ a Survival check or Perception check against your spell DC to escape the maze.\ + \ The possible outcomes are as follows.Teleportation magic doesn't help the creature\ + \ escape unless the magic can transport across planes, such as plane shift. When\ + \ the spell ends, either because the target escaped or the duration ran out, the\ + \ target returns to the space it occupied when it was banished, or to the nearest\ + \ space if the original is now filled. \n\n**Critical Success** The target escapes\ + \ and the spell ends. \n\n**Success** The target escapes and the spell ends.\ + \ \n\n**Failure** The target makes no progress toward escape. \n\n**Critical\ + \ Failure** The target makes no progress toward escape, and if it was on the\ + \ right path, it no longer is." + duration: sustained + has_been_manually_proofread: false + level: 8 + name: Maze + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 350 + page_stop: 350 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Conjuration + - Extradimensional + - Teleportation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Powerful wards hide a creature from divination magic. The target gains a + +4 status bonus to saves against mental effects. Mind blank attempts to counteract + any detection, revelation, and scrying effects as if its spell level were 1 higher + than its actual level. On a success, the divination effect functions normally + except that it detects nothing about the target and its possessions. For instance, + detect magic would still detect other magic in the area, but not any magic on + the target. + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 8 + name: Mind Blank + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 351 + page_stop: 351 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You transform into the shape of a legendary monster, assuming a Huge battle\ + \ form. You must have enough space to expand into or the spell is lost. When you\ + \ cast this spell, choose phoenix, purple worm, or sea serpent. While in this\ + \ form, you gain the beast trait (for phoenix) or the animal trait (for purple\ + \ worm or sea serpent). You can Dismiss the spell. You gain the following statistics\ + \ and abilities regardless of which battle form you choose: \n\n * AC = 20 +\ + \ your level. Ignore your armor's check penalty and Speed reduction.\n\n * 20\ + \ temporary Hit Points.\n\n * Darkvision.\n\n * One or more unarmed melee attacks\ + \ specific to the battle form you choose, which are the only attacks you can use.\ + \ You're trained with them. Your attack modifier is +28, and you use the listed\ + \ damage. These attacks are Strength based (for the purpose of the enfeebled condition,\ + \ for example). If your unarmed attack modifier is higher, you can use it instead.\n\ + \n * Athletics modifier of +30, unless your own modifier is higher.\n\n \n\n\ + You also gain specific abilities based on the type of monster you choose:\n\n\ + \ * **Phoenix** Speed 30 feet, fly Speed 90 feet; **Melee** |1| beak (reach 15\ + \ feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; **Melee**\ + \ |1| talon (agile, reach 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame**\ + \ (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends\ + \ out from you. A creature that enters or ends its turn within the aura takes\ + \ 2d6 fire damage. A creature can take this damage only once per turn. You can\ + \ use a single action, which has the concentrate trait, to activate or deactivate\ + \ this aura.\n\n * **Purple Worm** Speed 40 feet, burrow Speed 30 feet, swim Speed\ + \ 20 feet; **Melee** |1| jaws (reach 10 feet), **Damage** 2d12+20 piercing; **Melee**\ + \ |1| stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent\ + \ poison; **Melee** |1| body (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable**\ + \ You automatically recover from the paralyzed, slowed, and stunned conditions\ + \ at the end of each of your turns. You're also immune to being immobilized and\ + \ ignore difficult terrain and greater difficult terrain.\n\n * **Sea Serpent**\ + \ Speed 20 feet, swim Speed 90 feet; **Melee** |1| jaws (reach 15 feet), **Damage**\ + \ 2d12+20 piercing; **Melee** |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning;\ + \ **Spine Rake** |2| (move) You extend your spines and Swim or Stride. Each creature\ + \ you're adjacent to at any point during your movement takes 4d8+10 slashing damage\ + \ (basic Reflex against your spell DC).\n\n \n\n**Heightened (9th)** You instead\ + \ gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage\ + \ by one damage die, and Athletics +33." + duration: 1 minute + has_been_manually_proofread: false + level: 8 + name: Monstrosity Form + req: null + source: + - abbr: CRB + page_start: 353 + page_stop: 353 + targets: null + traditions: + - Arcane + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You fire a blue-white ray of freezing air and swirling sleet from your finger\ + \ that can chill your target to the bones. You must succeed at a spell attack\ + \ roll to affect the target, which then takes 10d8 cold damage and is drained\ + \ 2. \n\n**Heightened (+1)** The damage increases by 2d8." + duration: null + has_been_manually_proofread: false + level: 8 + name: Polar Ray + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 358 + page_stop: 358 + targets: 1 creature or object + traditions: + - Arcane + - Primal + traits: + - Cold + - Evocation + trigger: null + type: Spell + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You stun the target with an arcane word of power. Once targeted, the target\ + \ is then temporarily immune for 10 minutes. The effect of the spell depends on\ + \ the target's level. 13th or Lower The target is stunned for 1d6 rounds. 14th-15th\ + \ The target is stunned for 1 round. 16th or Higher The target is stunned 1. \ + \ \n\n**Heightened (+1)** The levels at which each outcome applies increase by\ + \ 2." + duration: varies + has_been_manually_proofread: false + level: 8 + name: Power Word Stun + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 359 + page_stop: 359 + targets: 1 creature + traditions: + - Arcane + traits: + - Uncommon + - Auditory + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You create an opaque wall of shimmering, multicolored light. The wall is + straight and vertical, stretching 60 feet long and 30 feet high. You must form + the wall in an unbroken open space so its edges don't pass through any creatures + or objects, or the spell is lost. You can pass through the wall and ignore its + effects. The wall sheds bright light out to 20 feet on each side (and dim light + to the next 20 feet). Creatures other than you that come into the wall's light + must attempt a Will save; they're dazzled for 1 round on a success, blinded for + 1 round on a failure, and blinded for 1 minute on a critical failure. They are + then temporarily immune to the blinding effect for 1 hour. A prismatic wall has + seven different layers, each a different color. Red, orange, yellow, and green + have the effect of a 5th-level chromatic wall (page 323) spell of that color, + and the others have the effect of a 7th-level chromatic wall spell of that color. + A creature that tries to pass through the wall must attempt a saving throw against + each component wall. The effects take place simultaneously, so a creature turned + to stone by the blue wall is still treated as a creature for the indigo and violet + walls. The wall as a whole is immune to counteracting effects of the wall's level + or lower; each color must be counteracted by its specific spell, as described + in chromatic wall. This must be done in order (red, orange, yellow, green, blue, + indigo, then violet). A given color can't be affected until the previous color + is counteracted. Counteracting a color wall removes that color's effect from the + wall, and counteracting them all ends prismatic wall. You can Dismiss the spell. + duration: 1 hour + has_been_manually_proofread: false + level: 8 + name: Prismatic Wall + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 360 + page_stop: 360 + targets: null + traditions: + - Arcane + - Occult + traits: + - Abjuration + - Light + trigger: null + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: material, somatic + components: + - Material + - Somatic + descr: + "A field of cascading, ever-changing colors manifests in the air. Creatures\ + \ are dazzled while inside the pattern, as are those within 20 feet of the pattern's\ + \ area. A creature must attempt a Will save if it is inside the pattern when you\ + \ cast it, enters the pattern, ends its turn within the pattern, or uses a Seek\ + \ or Interact action on the pattern. A creature currently affected by the pattern\ + \ doesn't need to attempt new saves. \n\n**Success** The creature is unaffected.\ + \ \n\n**Failure** The creature is confused for 1d4 rounds. \n\n**Critical Failure**\ + \ The creature is stunned for 1d4 rounds. After the stunned condition ends, the\ + \ creature is confused for the remaining duration of the spell." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 8 + name: Scintillating Pattern + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 367 + page_stop: 367 + targets: null + traditions: + - Arcane + - Occult + traits: + - Illusion + - Incapacitation + - Visual + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target is overcome with an all-consuming urge to dance. For the duration\ + \ of the spell, the target is flat-footed and can't use reactions. While affected,\ + \ the creature can't use actions with the move trait except to dance, using the\ + \ Stride action to move up to half its Speed. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The spell's duration is 3 rounds, and the target\ + \ must spend at least 1 action each turn dancing. \n\n**Failure** The spell's\ + \ duration is 1 minute, and the target must spend at least 2 actions each turn\ + \ dancing. \n\n**Critical Failure** The spell's duration is 1 minute, and the\ + \ target must spend all its actions each turn dancing." + duration: varies + has_been_manually_proofread: false + level: 8 + name: Uncontrollable Dance + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 379 + page_stop: 379 + targets: 1 creature + traditions: + - Arcane + - Occult + traits: + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "This spell grants perfect sight based on scrying, allowing several willing\ + \ targets to track the exact movements or position of one creature or object.\ + \ Choose one target creature or object in the area to be tracked. It becomes the\ + \ sensor for the spell. Up to five willing creatures of your choice in the area\ + \ can see a ghostly image of this creature or object when it's out of their sight.\ + \ They can perceive the creature or object perfectly, allowing them to ignore\ + \ the concealed or invisible condition, though physical barriers still provide\ + \ cover. The tracking creatures can see the tracked creature or object through\ + \ all barriers other than lead or running water, which block their vision. Distance\ + \ doesn't matter, though the creature or object might move so far away it becomes\ + \ too small to perceive. The tracking creatures don't see any of the environment\ + \ around the target, though they do see any gear a creature is wearing or holding,\ + \ and they can tell if it removes objects from its person. If the target to be\ + \ tracked is willing, the duration is 1 hour. If you try to track an unwilling\ + \ creature, the target must attempt a Will save. \n\n**Critical Success** The\ + \ creature or object is unaffected. \n\n**Success** As described, and the duration\ + \ is 1 minute. \n\n**Failure** As described, and the duration is 1 hour." + duration: varies + has_been_manually_proofread: false + level: 8 + name: Unrelenting Observation + range: 100 feet + req: null + source: + - abbr: CRB + page_start: 379 + page_stop: 379 + targets: 1 creature or object tracked and up to 5 other willing creatures + traditions: + - Arcane + - Occult + traits: + - Divination + - Scrying + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Crackling energy disjoins the target. You attempt to counteract it (page + 458). If you succeed, it's deactivated for 1 week. On a critical success, it's + destroyed. If it's an artifact or similar item, you automatically fail. + duration: null + has_been_manually_proofread: false + level: 9 + name: Disjunction + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 330 + page_stop: 330 + targets: 1 magic item + traditions: + - Arcane + - Primal + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You gain a sixth sense that warns you of danger that might befall the target\ + \ of the spell. If you choose a creature other than yourself as the target, you\ + \ create a psychic link through which you can inform the target of danger. This\ + \ link is a mental effect. Due to the amount of information this spell requires\ + \ you to process, you can't have more than one foresight spell in effect at a\ + \ time. Casting foresight again ends the previous foresight. While foresight is\ + \ in effect, the target gains a +2 status bonus to initiative rolls and isn't\ + \ flat-footed against undetected creatures or when flanked. In addition, you gain\ + \ the following reaction. \n\n**Foresight**" + duration: 1 hour + effect: + " If the hostile creature or danger forces the target to roll dice (a saving + throw, for example), the target rolls twice and uses the higher result, and this + spell gains the fortune trait. But if the hostile creature or danger is rolling + against the target (an attack roll or skill check, for example), that hostile + creature or danger rolls twice and uses the lower result, and this spell gains + the misfortune trait." + has_been_manually_proofread: false + level: 9 + name: Foresight + range: touch + req: null + source: + - abbr: CRB + page_start: 340 + page_stop: 340 + targets: 1 creature + traditions: + - Arcane + - Divine + - Occult + traits: + - Divination + - Mental + - Prediction + trigger: The target of foresight defends against a hostile creature or other danger. + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You crush the target by causing it to collapse in on itself, dealing 75\ + \ damage. Each time you Sustain the Spell, you must choose a new target to be\ + \ subject to the same effect; the same creature can never be targeted more than\ + \ once with a single casting of this spell. You also can't affect more than one\ + \ creature per turn with implosion. You can't target a creature that's incorporeal,\ + \ gaseous, or liquid, or one that otherwise lacks a solid form. \n\n**Heightened\ + \ (+1)** The damage increases by 10." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 9 + name: Implosion + range: 30 feet + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 346 + page_stop: 346 + targets: 1 corporeal creature + traditions: + - Arcane + - Primal + traits: + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot line + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You unleash a wave of necromantic energy to snuff out the life force of\ + \ those in its path. Each creature of 17th level or lower in the line must attempt\ + \ a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points,\ + \ that creature dies instantly. If massacre doesn't kill even a single creature,\ + \ the negative energy violently explodes back toward you, dealing an additional\ + \ 30 negative damage to every creature in the line (even those above 17th level)\ + \ and 30 negative damage to you. \n\n**Critical Success** The creature is unaffected.\ + \ \n\n**Success** The creature takes 9d6 negative damage. \n\n**Failure** \ + \ The creature takes 100 negative damage. \n\n**Critical Failure** The creature\ + \ dies. \n\n**Heightened (10th)** The spell can affect creatures up to 19th\ + \ level. Increase the damage to 10d6 on a success, and to 115 on a failure." + duration: null + has_been_manually_proofread: false + level: 9 + name: Massacre + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 350 + page_stop: 350 + targets: null + traditions: + - Arcane + - Divine + - Primal + traits: + - Death + - Necromancy + - Negative + trigger: null + type: Spell + - action_abbr: "2" + area: 4 40-foot bursts + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You call down four meteors that explode in a fiery blast. Each meteor deals\ + \ 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center\ + \ of its area of effect before exploding, dealing 14d6 fire damage to any creatures\ + \ in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and\ + \ a creature takes the same amount of fire damage no matter how many overlapping\ + \ explosions it's caught in. The saving throw applies to both the bludgeoning\ + \ and the fire damage. \n\n**Heightened (+1)** The bludgeoning damage increases\ + \ by 1d10, and the fire damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 9 + name: Meteor Swarm + range: 500 feet + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 351 + page_stop: 351 + targets: null + traditions: + - Arcane + - Primal + traits: + - Evocation + - Fire + trigger: null + type: Spell + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + "You utter the most powerful arcane word of power. Once targeted, the target\ + \ is then temporarily immune for 10 minutes. The effect of the spell depends on\ + \ the target's level. 14th or Lower The target dies instantly. 15th If the target\ + \ has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit\ + \ Points and becomes dying 1, or increases its dying condition by 1 if it's already\ + \ dying. 16th or Higher The target takes 50 damage; if this brings the target\ + \ to 0 Hit Points, the target dies instantly. \n\n**Heightened (10th)** The\ + \ levels at which each outcome applies increase by 2." + duration: varies + has_been_manually_proofread: false + level: 9 + name: Power Word Kill + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 358 + page_stop: 358 + targets: 1 creature + traditions: + - Arcane + traits: + - Uncommon + - Auditory + - Death + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You create a seven-layered sphere to protect an area. This multicolored sphere + functions like a prismatic wall but is shaped in a 10-foot burst centered on a + corner of your space. You must form the sphere in an unbroken open space so its + edges don't pass through any creatures or objects, or the spell is lost. + duration: 1 hour + has_been_manually_proofread: false + level: 9 + name: Prismatic Sphere + range: 10 feet + req: null + source: + - abbr: CRB + page_start: 359 + page_stop: 359 + targets: null + traditions: + - Arcane + - Occult + traits: + - Abjuration + - Light + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You conjure a towering mansion up to four stories tall and up to 300 feet + on a side. While Casting the Spell, you hold an image of the mansion and its desired + appearance in your mind. The mansion can contain as many or as few rooms as you + desire, and it is decorated as you imagine it. You can imagine a purpose for each + room of the mansion, and the proper accouterments appear within. Any furniture + or other mundane fixtures function normally for anyone inside the mansion, but + they cease to exist if taken beyond its walls. No fixture created with this spell + can create magical effects, but magical devices brought into the mansion function + normally. Your mansion contains the same types and quantities of foodstuffs and + servants as created by the magnificent mansion spell. Each of the mansion's exterior + doorways and windows are protected by alarm spells. You choose whether each alarm + is audible or mental as you Cast the Spell, and each has a different sound (for + an audible alarm) or sensation (for a mental one), allowing you to instantly determine + which portal has been used. + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 9 + name: Resplendent Mansion + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 364 + page_stop: 364 + targets: null + traditions: + - Arcane + - Occult + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Harnessing your mastery of transformative magic, you take on a mutable form. + You transform yourself into any form you could choose with a polymorph spell in + your spell repertoire or that you could prepare of 8th level or lower (including + any 8th-level or lower heightened versions of spells you know). You choose the + type of creature as you Cast the Spell rather than when you prepare it. You can + change your form to any other form you could choose with this spell by using a + single action, which has the concentrate trait. You can Dismiss this spell. + duration: 1 minute + has_been_manually_proofread: false + level: 9 + name: Shapechange + req: null + source: + - abbr: CRB + page_start: 368 + page_stop: 368 + targets: null + traditions: + - Arcane + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You send the target a message of 25 words or fewer, and it can respond immediately + with its own message of 25 words or fewer. Your message is insidious and has the + effect of suggestion, with the message substituting for the spoken suggestion. + On a successful save, the target is temporarily immune for 1 day, and on a critical + success, the target is temporarily immune for 1 month. You can target a creature + only if you have previously been in telepathic contact with it before, such as + via the telepathy spell. + duration: varies + has_been_manually_proofread: false + level: 9 + name: Telepathic Demand + range: planetary + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 377 + page_stop: 377 + targets: 1 creature you've telepathically contacted before + traditions: + - Arcane + - Divine + - Occult + traits: + - Enchantment + - Incapacitation + - Linguistic + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You fill the targets' minds with terrifying images of fearsome creatures,\ + \ each drawn from the targets' worst fears. Only the targets can see their assailants.\ + \ Each target takes 16d6 mental damage and must attempt a Will save. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target takes half\ + \ damage and is frightened 1. \n\n**Failure** The target takes full damage and\ + \ is frightened 2. \n\n**Critical Failure** The target is so afraid, it might\ + \ instantly die. It must attempt a Fortitude saving throw. If the target succeeds,\ + \ it takes double damage and is frightened 2, and it's also fleeing until the\ + \ end of its next turn unless it critically succeeded. If it fails, it is reduced\ + \ to 0 Hit Points and dies." + duration: null + has_been_manually_proofread: false + level: 9 + name: Weird + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 385 + page_stop: 385 + targets: any number of creatures + traditions: + - Arcane + - Occult + traits: + - Death + - Emotion + - Fear + - Illusion + - Mental + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You call upon the unimaginable power of world-ending cataclysms, ripping + a small piece of each cataclysm and combining them together into one horrifically + powerful attack. The following effects come down upon all creatures in the area. + Treat the resistances of creatures in the area as if they were 10 lower for the + purpose of determining the cataclysm's damage. Each creature attempts one basic + Reflex save that applies to all six types of damage. Flesh-dissolving acid rain + deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on + the ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 + cold damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. + Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures + flying in the area. An instant tsunami sweeps over creatures in the area, dealing + 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in + the area). A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. + duration: null + has_been_manually_proofread: false + level: 10 + name: Cataclysm + range: 1,000 feet + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 322 + page_stop: 322 + targets: null + traditions: + - Arcane + - Primal + traits: + - Acid + - Air + - Cold + - Earth + - Electricity + - Evocation + - Fire + - Water + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You tear open a rift to another plane, creating a portal that creatures can + travel through in either direction. This portal is vertical and circular, with + a radius of 40 feet. The portal appears at a location of your choice on the destination + plane, assuming you have a clear idea of both the destination's location on the + plane and what the destination looks like. If you attempt to create a gate into + or out of the realm of a deity or another powerful being, that being can prevent + the gate from forming. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 10 + name: Gate + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 340 + page_stop: 340 + targets: null + traditions: + - Arcane + - Divine + - Occult + traits: + - Uncommon + - Conjuration + - Teleportation + trigger: null + type: Spell + - action_abbr: null + cast: 1 hour (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You fully re-create an object from nothing, even if the object was destroyed. + To do so, you must be able to picture the object in your mind. Additionally, the + material component must be a remnant of the item, no matter how small or insignificant + (even a speck of dust that remains from disintegrate is enough). The spell fails + if your imagination relied on too much guesswork; if the object would be too large + to fit in a 5-foot cube; if the object still exists and you were simply not aware + of it; or if the object is an artifact, has a level over 20, or has similar vast + magical power. The item reassembles in perfect condition. Even if your mental + image was of a damaged or weathered object, the new one is in this perfected form. + If the object was magical, this spell typically restores its constant magical + properties, but not any temporary ones, such as charges or one-time uses. An item + with charges or uses per day has all of its uses expended when remade, but it + replenishes them normally thereafter. + duration: null + has_been_manually_proofread: false + level: 10 + name: Remake + range: 5 feet + req: null + source: + - abbr: CRB + page_start: 363 + page_stop: 363 + targets: null + traditions: + - Arcane + - Divine + - Occult + - Primal + traits: + - Uncommon + - Conjuration + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You temporarily stop time for everything but yourself, allowing you to use + several actions in what appears to others to be no time at all. Immediately after + casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each. + After each set of actions, 1 round passes, but only for you, effects specifically + targeting or affecting you, and effects you create during the stoppage. All other + creatures and objects are invulnerable to your attacks, and you can't target or + affect them with anything. Once you have finished your actions, time begins to + flow again for the rest of the world. If you created an effect with a duration + that extends beyond the time stop's duration, such as wall of fire, it immediately + affects others again, but it doesn't have any of the effects that happen only + when you first cast the spell. + duration: null + has_been_manually_proofread: false + level: 10 + name: Time Stop + req: null + source: + - abbr: CRB + page_start: 378 + page_stop: 378 + targets: null + traditions: + - Arcane + - Occult + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You state a wish, making your greatest desire come true. A wish spell can + produce any one of the following effects. Duplicate any arcane spell of 9th level + or lower. Duplicate any non-arcane spell of 7th level or lower. Produce any effect + whose power level is in line with the above effects. Reverse certain effects that + refer to the wish spell. The GM might allow you to try using wish to produce greater + effects than these, but doing so might be dangerous or the spell might have only + a partial effect. + duration: null + has_been_manually_proofread: false + level: 10 + name: Wish + req: null + source: + - abbr: CRB + page_start: 385 + page_stop: 385 + targets: null + traditions: + - Arcane + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You lance the target with energy. You deal 1d6 positive damage plus your\ + \ spellcasting ability modifier. The target must attempt a basic Fortitude save.\ + \ If the creature critically fails the save, it is also enfeebled 1 for 1 round.\ + \ \n\n**Heightened (+1)** The damage increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 1 + name: Disrupt Undead + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 331 + page_stop: 331 + targets: 1 undead creature + traditions: + - Divine + - Primal + traits: + - Cantrip + - Necromancy + - Positive + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You unleash a beam of divine energy. Choose an alignment your deity has\ + \ (chaotic, evil, good, or lawful). You can't cast this spell if you don't have\ + \ a deity or if your deity is true neutral. Make a ranged spell attack roll against\ + \ the target's AC. On a hit, the target takes damage of the chosen alignment type\ + \ equal to 1d4 + your spellcasting ability modifier (double damage on a critical\ + \ hit). The spell gains the trait of the alignment you chose. \n\n**Heightened\ + \ (+1)** The damage increases by 1d4." + duration: null + has_been_manually_proofread: false + level: 1 + name: Divine Lance + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 331 + page_stop: 331 + targets: 1 creature + traditions: + - Divine + traits: + - Attack + - Cantrip + - Evocation + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You ward an ally against the attacks and hostile spells from the target\ + \ enemy. The target ally gains a +1 status bonus to Armor Class and saving throws\ + \ against the target enemy's attacks, spells, and other effects. \n\n**Heightened\ + \ (6th)** The status bonus increases to +2." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Forbidding Ward + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: 1 ally and 1 enemy + traditions: + - Divine + - Occult + traits: + - Abjuration + - Cantrip + trigger: null + type: Cantrip + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You ask for divine guidance, granting the target a +1 status bonus to one + attack roll, Perception check, saving throw, or skill check the target attempts + before the duration ends. The target chooses which roll to use the bonus on before + rolling. If the target uses the bonus, the spell ends. Either way, the target + is then temporarily immune for 1 hour. + duration: until the start of your next turn + has_been_manually_proofread: false + level: 1 + name: Guidance + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: 1 creature + traditions: + - Divine + - Occult + - Primal + traits: + - Cantrip + - Divination + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "In your mind's eye, you see a path northward. You immediately know which\ + \ direction is north (if it exists at your current location). \n\n**Heightened\ + \ (7th)** You can instead know the direction to a familiar location, such as\ + \ a previous home or a favorite tavern." + duration: null + has_been_manually_proofread: false + level: 1 + name: Know Direction + req: null + source: + - abbr: CRB + page_start: 348 + page_stop: 348 + targets: null + traditions: + - Divine + - Occult + - Primal + traits: + - Cantrip + - Detection + - Divination + trigger: null + type: Cantrip + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Positive energy shuts death's door. The target loses the dying condition, + though it remains unconscious at 0 Hit Points. + duration: null + has_been_manually_proofread: false + level: 1 + name: Stabilize + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 373 + page_stop: 373 + targets: 1 dying creature + traditions: + - Divine + - Primal + traits: + - Cantrip + - Healing + - Necromancy + - Positive + trigger: null + type: Cantrip + - action_abbr: "2" + area: 5-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You fill the minds of your enemies with doubt. Targets that fail their Will + saves take a -1 status penalty to attack rolls as long as they are in the area. + Once per turn, starting the turn after you cast bane, you can use a single action, + which has the concentrate trait, to increase the emanation's radius by 5 feet + and force enemies in the area that weren't yet affected to attempt another saving + throw. Bane can counteract bless. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Bane + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 320 + page_stop: 320 + targets: enemies in the area + traditions: + - Divine + - Occult + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + area: 5-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Blessings from beyond help your companions strike true. You and your allies + in the area gain a +1 status bonus to attack rolls. Once per turn, starting the + turn after you cast bless, you can use a single action, which has the concentrate + trait, to increase the emanation's radius by 5 feet. Bless can counteract bane. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Bless + req: null + source: + - abbr: CRB + page_start: 321 + page_stop: 321 + targets: you and allies in the area + traditions: + - Divine + - Occult + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or\ + \ lawful. You detect auras of that alignment. You receive no information beyond\ + \ presence or absence. You can choose not to detect creatures or effects you're\ + \ aware have that alignment. Only creatures of 6th level or higher-unless divine\ + \ spellcasters, undead, or beings from the Outer Sphere-have alignment auras.\ + \ \n\n**Heightened (2nd)** You learn each aura's location and strength." + duration: null + has_been_manually_proofread: false + level: 1 + name: Detect Alignment + req: null + source: + - abbr: CRB + page_start: 328 + page_stop: 328 + targets: null + traditions: + - Divine + - Occult + traits: + - Uncommon + - Detection + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You detect whether a creature is venomous or poisonous, or if an object\ + \ is poison or has been poisoned. You do not ascertain whether the target is poisonous\ + \ in multiple ways, nor do you learn the type or types of poison. Certain substances,\ + \ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\ + \ (2nd)** You learn the number and types of poison." + duration: null + has_been_manually_proofread: false + level: 1 + name: Detect Poison + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 328 + page_stop: 328 + targets: 1 object or creature + traditions: + - Divine + - Primal + traits: + - Uncommon + - Detection + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You infuse weapons with positive energy. Attacks with these weapons deal\ + \ an extra 1d4 positive damage to undead. \n\n**Heightened (3rd)** The damage\ + \ increases to 2d4 damage. \n\n**Heightened (5th)** Target up to three weapons,\ + \ and the damage increases to 3d4 damage." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Disrupting Weapons + range: touch + req: null + source: + - abbr: CRB + page_start: 331 + page_stop: 331 + targets: + up to two weapons, each of which must be wielded by you or a willing ally, + or else unattended + traditions: + - Divine + traits: + - Necromancy + - Positive + trigger: null + type: Spell + - action_abbr: + - "1" + - "3" + cast: to + components: null + descr: + "You channel negative energy to harm the living or heal the undead. If the\ + \ target is a living creature, you deal 1d8 negative damage to it, and it gets\ + \ a basic Fortitude save. If the target is a willing undead creature, you restore\ + \ that amount of Hit Points. The number of actions you spend when Casting this\ + \ Spell determines its targets, range, area, and other parameters. \n\n \n\n\ + \ |1| (somatic) The spell has a range of touch. \n\n |2| (verbal, somatic) The\ + \ spell has a range of 30 feet. If you're healing an undead creature, increase\ + \ the Hit Points restored by 8. \n\n |3| (material, verbal, somatic) You disperse\ + \ negative energy in a 30-foot emanation. This targets all living and undead creatures\ + \ in the area. \n\n**Heightened (+1)** The amount of healing or damage increases\ + \ by 1d8, and the extra healing for the 2-action version increases by 8." + duration: null + has_been_manually_proofread: false + level: 1 + name: Harm + range: varies + req: null + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: 1 living creature or 1 willing undead creature + traditions: + - Divine + traits: + - Necromancy + - Negative + trigger: null + type: Spell + - action_abbr: + - "1" + - "2" + - "3" + cast: "|1| to |3|" + components: null + description: + "You channel positive energy to heal the living or damage the undead.\ + \ If the target is a willing living creature, you restore 1d8 Hit Points. If the\ + \ target is undead, you deal that amount of positive damage to it, and it gets\ + \ a basic Fortitude save. The number of actions you spend when Casting this Spell\ + \ determines its targets, range, area, and other parameters. \n\n \n\n |1| (somatic)\ + \ The spell has a range of touch. \n\n |2| (verbal, somatic) The spell has a\ + \ range of 30 feet. If you're healing a living creature, increase the Hit Points\ + \ restored by 8. \n\n |3| (material, somatic, verbal) You disperse positive energy\ + \ in a 30-foot emanation. This targets all living and undead creatures in the\ + \ burst. \n\n**Heightened (+1)** The amount of healing or damage increases by\ + \ 1d8, and the extra healing for the 2-action version increases by 8." + duration: null + has_been_manually_proofread: false + heightened: + - damagetype_name: Positive + description: + "**Heightened (+1)** The amount of healing or damage increases by + 1d8, and the extra healing for the 2-action version increases by 8." + formula: 1d8 + type: 1 + level: 1 + name: Heal + range: varies + req: null + rolls: + - action_abbr: "1" + components: + - Somatic + damagetype_name: Positive + dice: 1d8 + range: Touch + - action_abbr: "2" + components: + - Somatic + - Verbal + damagetype_name: Positive + description: + If you're healing a living creature, increase the Hit Points restored + by 8. + dice: 1d8 + range: 30 feet + - action_abbr: "3" + components: + - Material + - Somatic + - Verbal + damagetype_name: Positive + description: + You disperse positive energy in a 30-foot emanation. This targets + all living and undead creatures in the burst. + dice: 1d8 + range: 30-foot emanation + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: 1 willing living creature or 1 undead creature + traditions: + - Divine + - Primal + traits: + - Healing + - Necromancy + - Positive + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You ward a creature against a specified alignment. Choose chaotic, evil, + good, or lawful when you cast this spell. The target gains a +1 status bonus to + Armor Class and saving throws against creatures and effects of the chosen alignment. + This bonus increases to +3 against effects from such creatures that would directly + control the target and against attacks made by summoned creatures of the chosen + alignment. This spell gains the trait that opposes the alignment you chose-if + you choose chaos, this spell gains the lawful trait, and vice versa; if you choose + evil, this spell gains the good trait, and vice versa. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Protection + range: touch + req: null + source: + - abbr: CRB + page_start: 361 + page_stop: 361 + targets: 1 creature + traditions: + - Divine + - Occult + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You remove toxins and contaminations from food and drink, making them safe + to consume. This spell doesn't prevent future contamination, natural decay, or + spoilage. One cubic foot of liquid is roughly 8 gallons. + duration: null + has_been_manually_proofread: false + level: 1 + name: Purify Food and Drink + range: touch + req: null + source: + - abbr: CRB + page_start: 362 + page_stop: 362 + targets: 1 cubic foot of contaminated food or water + traditions: + - Divine + - Primal + traits: + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You ward a creature with protective energy that deters enemy attacks. Creatures\ + \ attempting to attack the target must attempt a Will save each time. If the target\ + \ uses a hostile action, the spell ends. \n\n**Critical Success** Sanctuary\ + \ ends. \n\n**Success** The creature can attempt its attack and any other attacks\ + \ against the target this turn. \n\n**Failure** The creature can't attack the\ + \ target and wastes the action. It can't attempt further attacks against the target\ + \ this turn. \n\n**Critical Failure** The creature wastes the action and can't\ + \ attempt to attack the target for the rest of sanctuary's duration." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Sanctuary + range: touch + req: null + source: + - abbr: CRB + page_start: 366 + page_stop: 366 + targets: 1 creature + traditions: + - Divine + - Occult + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You form a spiritual link with another creature, allowing you to take in\ + \ its pain. When you Cast this Spell and at the start of each of your turns, if\ + \ the target is below maximum Hit Points, it regains 2 Hit Points (or the difference\ + \ between its current and maximum Hit Points, if that's lower). You lose as many\ + \ Hit Points as the target regained. This is a spiritual transfer, so no effects\ + \ apply that would increase the Hit Points the target regains or decrease the\ + \ Hit Points you lose. This transfer also ignores any temporary Hit Points you\ + \ or the target have. Since this effect doesn't involve positive or negative energy,\ + \ spirit link works even if you or the target is undead. While the duration persists,\ + \ you gain no benefit from regeneration or fast healing. You can Dismiss this\ + \ spell, and if you're ever at 0 Hit Points, spirit link ends automatically. \ + \ \n\n**Heightened (+1)** The number of Hit Points transferred each time increases\ + \ by 2." + duration: 10 minutes + has_been_manually_proofread: false + level: 1 + name: Spirit Link + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 371 + page_stop: 371 + targets: 1 willing creature + traditions: + - Divine + - Occult + traits: + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + 'You gain a vague glimpse of the future. During the casting of this spell, + ask about the results of a particular course of action. The spell can predict + results up to 30 minutes into the future and reveals the GM''s best guess among + the following outcomes: Weal The results will be good. Woe The results will be + bad. Weal and Woe The results will be a mix of good and bad. Nothing There won''t + be particularly good or bad results. The GM rolls a secret DC 6 flat check. On + a failure, the result is always "nothing." This makes it impossible to tell whether + a "nothing" result is accurate. If anyone asks about the same topic as the first + casting of augury during an additional casting, the GM uses the secret roll result + from the first casting. If circumstances change, though, it''s possible to get + a different result.' + duration: null + has_been_manually_proofread: false + level: 2 + name: Augury + req: null + source: + - abbr: CRB + page_start: 318 + page_stop: 318 + targets: null + traditions: + - Divine + - Occult + traits: + - Divination + - Prediction + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You forcibly calm creatures in the area, soothing them into a nonviolent\ + \ state; each creature must attempt a Will save. \n\n**Critical Success** The\ + \ creature is unaffected. \n\n**Success** Calming urges impose a -1 status penalty\ + \ to the creature's attack rolls. \n\n**Failure** Any emotion effects that would\ + \ affect the creature are suppressed and the creature can't use hostile actions.\ + \ If the target is subject to hostility from any other creature, it ceases to\ + \ be affected by calm emotions. \n\n**Critical Failure** As failure, but hostility\ + \ doesn't end the effect." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 2 + name: Calm Emotions + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 322 + page_stop: 322 + targets: null + traditions: + - Divine + - Occult + traits: + - Emotion + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You snuff the life out of a creature on the brink of death. The target must\ + \ attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status\ + \ bonus to attack and damage rolls for 10 minutes. \n\n**Critical Success** \ + \ The target is unaffected. \n\n**Success** The target's dying value increases\ + \ by 1. \n\n**Failure** The target dies." + duration: null + has_been_manually_proofread: false + level: 2 + name: Death Knell + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 328 + page_stop: 328 + targets: 1 living creature that has 0 HP + traditions: + - Divine + - Occult + traits: + - Attack + - Death + - Necromancy + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You transform the target into delicious fare, changing water into wine or\ + \ another fine beverage or enhancing the food's taste and ingredients to make\ + \ it a gourmet treat. Prior to the transformation, the spell attempts to counteract\ + \ any poisons in the food or water. The food turns back to normal if not consumed\ + \ before the duration expires, though any poisons that were counteracted are still\ + \ gone. \n\n**Heightened (+1)** The number of gallons of water you can target\ + \ increases by 1, or the number of pounds of food you can target increases by\ + \ 5." + duration: 1 hour + has_been_manually_proofread: false + level: 2 + name: Enhance Victuals + range: touch + req: null + source: + - abbr: CRB + page_start: 335 + page_stop: 335 + targets: up to 1 gallon of non-magical water or up to 5 pounds of food + traditions: + - Divine + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + All creatures in the area when you cast the spell are limned in colorful, + heatless fire of a color of your choice for the duration. Visible creatures can't + be concealed while affected by faerie fire. If the creatures are invisible, they + are concealed while affected by faerie fire, rather than being undetected. + duration: 5 minutes + has_been_manually_proofread: false + level: 2 + name: Faerie Fire + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: null + traditions: + - Divine + - Occult + - Primal + traits: + - Evocation + - Light + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You touch the target to afflict it with ghoul fever, infesting it with hunger\ + \ and a steadily decreasing connection to positive energy; the target must attempt\ + \ a Fortitude save. \n\n**Ghoul Fever** (disease) **Level** 3 \n\n * **Stage\ + \ 1** carrier with no ill effects (1 day)\n\n * **Stage 2** 3d8 negative energy\ + \ damage and the creature regains half as many Hit Points from all healing (1\ + \ day)\n\n * **Stage 3** As stage 2 (1 day)\n\n * **Stage 4** 3d8 negative damage\ + \ and the creature gains no benefit from healing (1 day)\n\n * **Stage 5** As\ + \ stage 4 (1 day)\n\n * **Stage 6** The creature dies and rises as a ghoul at\ + \ the next midnight.\n\n \n\n**Critical Success** The target is unaffected. \ + \ \n\n**Success** The target is afflicted with ghoul fever at stage 1. \n\n**Failure**\ + \ The target is afflicted with ghoul fever at stage 2. \n\n**Critical Failure**\ + \ The target is afflicted with ghoul fever at stage 3." + duration: null + has_been_manually_proofread: false + level: 2 + name: Ghoulish Cravings + range: touch + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 341 + page_stop: 341 + targets: 1 creature + traditions: + - Divine + - Occult + traits: + - Attack + - Disease + - Evil + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "With a touch, you ease a creature's fears. You can attempt to counteract\ + \ a single fear effect that the target suffers from. This frees only the target,\ + \ not any other creatures under the fear effect. \n\n**Heightened (6th)** The\ + \ spell's range increases to 30 feet, and you can target up to 10 creatures." + duration: null + has_been_manually_proofread: false + level: 2 + name: Remove Fear + range: touch + req: null + source: + - abbr: CRB + page_start: 363 + page_stop: 363 + targets: 1 creature + traditions: + - Divine + - Occult + - Primal + traits: + - Enchantment + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A surge of energy frees a paralyzed creature. You can attempt to counteract\ + \ a single effect imposing the paralyzed condition on the target. This does not\ + \ cure someone who is paralyzed from some natural state or effect, such as paralysis\ + \ caused by non-magical wounds or toxins. \n\n**Heightened (6th)** The spell's\ + \ range increases to 30 feet, and you can target up to 10 creatures." + duration: null + has_been_manually_proofread: false + level: 2 + name: Remove Paralysis + range: touch + req: null + source: + - abbr: CRB + page_start: 363 + page_stop: 363 + targets: 1 creature + traditions: + - Divine + - Occult + - Primal + traits: + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "Restorative magic counters the effects of toxins or conditions that prevent\ + \ a creature from functioning at its best. When you cast restoration, choose to\ + \ either reduce a condition or lessen the effect of a toxin. A creature can benefit\ + \ from only one restoration spell each day, and it can't benefit from restoration\ + \ more than once to reduce the stage of the same exposure to a given toxin.Lessen\ + \ a Toxin Reduce the stage of one toxin the target suffers from by one stage.\ + \ This can't reduce the stage below stage 1 or cure the affliction.Reduce a Condition\ + \ Reduce the value of the target's clumsy, enfeebled, or stupefied condition by\ + \ 2. You can instead reduce two of the listed conditions by 1 each. \n\n**Heightened\ + \ (4th)** Add drained to the list of conditions you can reduce. When you lessen\ + \ a toxin, reduce the stage by two. You also gain a third option that allows you\ + \ to reduce the target's doomed value by 1. You can't use this to reduce a permanent\ + \ doomed condition. \n\n**Heightened (6th)** As the 4th-level restoration, but\ + \ you can reduce a permanent doomed condition if you add a spellcasting action\ + \ and a material component while Casting the Spell, during which you provide 100\ + \ gp worth of diamond dust as a cost." + duration: null + has_been_manually_proofread: false + level: 2 + name: Restoration + range: touch + req: null + source: + - abbr: CRB + page_start: 364 + page_stop: 364 + targets: 1 creature + traditions: + - Divine + - Occult + - Primal + traits: + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You attempt to counteract a single effect imposing the blinded or deafened\ + \ conditions on the target, restoring its vision or hearing. This can counteract\ + \ both temporary magic and permanent consequences of magic, but it doesn't cure\ + \ someone who does not have the sense due to some natural state or effect, such\ + \ as from birth or from a non-magical wound or toxin. \n\n**Heightened (6th)**\ + \ The spell's range increases to 30 feet, and you can target up to 10 creatures.\ + \ You can choose the effect to counteract separately for each selected creature." + duration: null + has_been_manually_proofread: false + level: 2 + name: Restore Senses + range: touch + req: null + source: + - abbr: CRB + page_start: 364 + page_stop: 364 + targets: 1 creature + traditions: + - Divine + - Occult + - Primal + traits: + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You forge a temporary link between the target's life essence and your own. + The target takes half damage from all effects that deal Hit Point damage, and + you take the remainder of the damage. When you take damage through this link, + you don't apply any resistances, weaknesses, or other abilities you have to that + damage; you simply take that amount of damage. The spell ends if the target is + ever more than 30 feet away from you. If either you or the target is reduced to + 0 Hit Points, any damage from this spell is resolved and then the spell ends. + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: Shield Other + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 369 + page_stop: 369 + targets: 1 creature + traditions: + - Divine + traits: + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: material, somatic + components: + - Material + - Somatic + descr: + "The target makes no sound, preventing creatures from noticing it using hearing\ + \ or other senses alone. The target can't use sonic attacks, nor can it use actions\ + \ with the auditory trait. This prevents it from casting spells that include verbal\ + \ components. \n\n**Heightened (4th)** The spell effect emanates from the touched\ + \ creature, silencing all sound in or passing through a 10- foot radius and preventing\ + \ any auditory and sonic effects in the affected area. While within the radius,\ + \ creatures are subject to the same effects as the target. Depending upon the\ + \ position of the effect, a creature might notice the lack of sound reaching it\ + \ (blocking off the noise coming from a party, for example)." + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Silence + range: touch + req: null + source: + - abbr: CRB + page_start: 369 + page_stop: 369 + targets: 1 willing creature + traditions: + - Divine + - Occult + traits: + - Illusion + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature\ + \ must attempt a Fortitude save. \n\n**Critical Success** The creature is unaffected.\ + \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ + \ takes full damage and is deafened for 1 round. \n\n**Critical Failure** The\ + \ creature takes double damage and is deafened and stunned 1 for 1 minute. \n\ + \n**Heightened (+1)** The damage increases by 1d10." + duration: null + has_been_manually_proofread: false + level: 2 + name: Sound Burst + range: 30 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 370 + page_stop: 370 + targets: null + traditions: + - Divine + - Occult + traits: + - Evocation + - Sonic + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A weapon made of pure magical force materializes and attacks foes you designate\ + \ within range. This weapon has a ghostly appearance and manifests as your deity's\ + \ favored weapon. When you cast the spell, the weapon appears next to a foe you\ + \ choose within range and makes a Strike against it. Each time you Sustain the\ + \ Spell, you can move the weapon to a new target within range (if needed) and\ + \ Strike with it. The spiritual weapon uses and contributes to your multiple attack\ + \ penalty. The weapon's Strikes are melee spell attacks. Regardless of its appearance,\ + \ the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier.\ + \ You can deal damage of the type normally dealt by the weapon instead of force\ + \ damage (or any of the available damage types for a versatile weapon). No other\ + \ statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent\ + \ creatures only. Despite making a spell attack, the spiritual weapon is a weapon\ + \ for purposes of triggers, resistances, and so forth. The weapon doesn't take\ + \ up space, grant flanking, or have any other attributes a creature would. The\ + \ weapon can't make any attack other than its Strike, and feats or spells that\ + \ affect weapons do not apply to it. \n\n**Heightened (+2)** The weapon's damage\ + \ increases by 1d8." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 2 + name: Spiritual Weapon + range: 120 feet + req: You have a deity. + source: + - abbr: CRB + page_start: 373 + page_stop: 373 + targets: null + traditions: + - Divine + - Occult + traits: + - Attack + - Evocation + - Force + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "As long as you and the target are on the same plane of existence and both\ + \ alive, you remain aware of its present state. You know the target's direction\ + \ from you, distance from you, and any conditions affecting it. \n\n**Heightened\ + \ (4th)** The spell's range increases to 30 feet, and you can target up to 10\ + \ creatures." + duration: 1 day + has_been_manually_proofread: false + level: 2 + name: Status + range: touch + req: null + source: + - abbr: CRB + page_start: 373 + page_stop: 373 + targets: 1 willing living creature + traditions: + - Divine + - Occult + - Primal + traits: + - Detection + - Divination + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You shroud a creature in wards that hide its alignment. The target appears + to be neutral to all effects that would detect its alignment. + duration: until the next time you make your daily preparations + has_been_manually_proofread: false + level: 2 + name: Undetectable Alignment + range: touch + req: null + source: + - abbr: CRB + page_start: 379 + page_stop: 379 + targets: 1 creature or object + traditions: + - Divine + - Occult + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\ + \ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6\ + \ evil damage if the target is a celestial. If the ray passes through an area\ + \ of magical light or targets a creature affected by magical light, chilling darkness\ + \ attempts to counteract the light. If you need to determine whether the ray passes\ + \ through an area of light, draw a line between yourself and the spell's target.\ + \ \n\n**Critical Success** The target takes double damage. \n\n**Success**\ + \ The target takes full damage. \n\n**Heightened (+1)** The cold damage increases\ + \ by 2d6, and the evil damage against celestials increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 3 + name: Chilling Darkness + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 323 + page_stop: 323 + targets: 1 creature + traditions: + - Divine + traits: + - Attack + - Cold + - Darkness + - Evil + - Evocation + trigger: null + type: Spell + - action_abbr: "3" + area: 10-foot emanation centered on the touched creature + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You ward a creature and those nearby against a specified alignment. Choose\ + \ chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures\ + \ in the area gain a +1 status bonus to AC against attacks by creatures of the\ + \ chosen alignment and to saves against effects from such creatures. This bonus\ + \ increases to +3 against effects from such creatures that directly control the\ + \ target and attacks made by summoned creatures of the chosen alignment. Summoned\ + \ creatures of the chosen alignment can't willingly enter the area without succeeding\ + \ at a Will save; repeated attempts use the first save result. \n\n**Heightened\ + \ (4th)** The duration increases to 1 hour." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Circle of Protection + range: touch + req: null + source: + - abbr: CRB + page_start: 324 + page_stop: 324 + targets: null + traditions: + - Divine + - Occult + traits: + - Uncommon + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You assault the target's faith, riddling the creature with doubt and mental\ + \ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\ + \ spells. The effects are determined by its Will save. To many deities, casting\ + \ this spell on a follower of your own deity without significant cause is anathema.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ takes half damage. \n\n**Failure** The target takes full damage; if the target\ + \ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\ + \ The target takes double damage, is stupefied 1 for 1 round, and can't cast\ + \ divine spells for 1 round. \n\n**Heightened (+1)** The damage increases by\ + \ 2d6 (or by 2d8 if the target is a divine spellcaster)." + duration: null + has_been_manually_proofread: false + level: 3 + name: Crisis of Faith + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 326 + page_stop: 326 + targets: 1 creature + traditions: + - Divine + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You tap into the target's inner heroism, granting it a +1 status bonus to\ + \ attack rolls, Perception checks, saving throws, and skill checks. \n\n**Heightened\ + \ (6th)** The status bonus increases to +2. \n\n**Heightened (9th)** The status\ + \ bonus increases to +3." + duration: 10 minutes + has_been_manually_proofread: false + level: 3 + name: Heroism + range: touch + req: null + source: + - abbr: CRB + page_start: 342 + page_stop: 342 + targets: 1 humanoid creature + traditions: + - Divine + - Occult + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You pour healing magic through the target in an attempt to cure one poison + afflicting it. Attempt a counteract check against the poison. + duration: null + has_been_manually_proofread: false + level: 3 + name: Neutralize Poison + range: touch + req: null + source: + - abbr: CRB + page_start: 354 + page_stop: 354 + targets: 1 creature + traditions: + - Divine + - Primal + traits: + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + Healing magic purges disease from a creature's body. You attempt to counteract + one disease afflicting the target. + duration: null + has_been_manually_proofread: false + level: 3 + name: Remove Disease + range: touch + req: null + source: + - abbr: CRB + page_start: 363 + page_stop: 363 + targets: 1 creature + traditions: + - Divine + - Primal + traits: + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: null + area: 30-foot burst centered on you + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + cost: 1 vial of holy water + descr: + You sanctify the area, sprinkling it with holy water and warding it against + your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. + All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, + and saving throws against the chosen creatures. + duration: null + has_been_manually_proofread: false + level: 3 + name: Sanctified Ground + req: null + source: + - abbr: CRB + page_start: 366 + page_stop: 366 + targets: null + traditions: + - Divine + traits: + - Abjuration + - Consecration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shoot a blazing ray of light tinged with holy energy. Make a ranged\ + \ spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead,\ + \ you deal an extra 5d6 good damage. If the light passes through an area of magical\ + \ darkness or targets a creature affected by magical darkness, searing light attempts\ + \ to counteract the darkness. If you need to determine whether the light passes\ + \ through an area of darkness, draw a line between yourself and the spell's target\ + \ \n\n**Critical Success** The target takes double fire damage, as well as double\ + \ good damage if a fiend or undead. \n\n**Success** The target takes full damage\ + \ \n\n**Heightened (+1)** The fire damage increases by 2d6, and the good damage\ + \ against fiends and undead increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 3 + name: Searing Light + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 367 + page_stop: 367 + targets: 1 creature + traditions: + - Divine + - Primal + traits: + - Attack + - Evocation + - Fire + - Good + - Light + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You call upon the beyond to guide your route. When you Cast this Spell, choose + a destination; you receive an inspired route to that destination, allowing you + and allies who travel overland with you to reduce the movement penalty from difficult + terrain by half for the duration, as long as you don't deviate from the inspired + route. This doesn't have any effect on movement during encounters. If you use + this ability again before the duration is over, this effect ends and is replaced + by that of the new route. + duration: until your next daily preparations + has_been_manually_proofread: false + level: 3 + name: Wanderer's Guide + req: null + source: + - abbr: CRB + page_start: 383 + page_stop: 383 + targets: null + traditions: + - Divine + - Occult + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You designate an area in which creatures are compelled to speak only truth.\ + \ Creatures within or entering the area have difficulty lying. Each potentially\ + \ affected creature must attempt a Will save when the spell is cast or when the\ + \ creature first enters the area. It uses the results of this initial save if\ + \ it leaves and reenters the area. Affected creatures are aware of this enchantment;\ + \ therefore, they can avoid answering questions to which they would normally respond\ + \ with a lie, or they can be evasive as long as they remain within the boundaries\ + \ of the truth. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target takes a -2 status penalty to Deception checks. \n\n**Failure**\ + \ The target can't speak any deliberate and intentional lies, and it takes a\ + \ -2 status penalty to Deception checks. \n\n**Critical Failure** The target\ + \ can't speak any deliberate and intentional lies and takes a -4 status penalty\ + \ to Deception checks." + duration: 10 minutes + has_been_manually_proofread: false + level: 3 + name: Zone of Truth + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 385 + page_stop: 385 + targets: null + traditions: + - Divine + - Occult + traits: + - Uncommon + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The target can walk on air as if it were solid ground. It can ascend and + descend in this way at a maximum of a 45-degree angle. + duration: 5 minutes + has_been_manually_proofread: false + level: 4 + name: Air Walk + range: touch + req: null + source: + - abbr: CRB + page_start: 317 + page_stop: 317 + targets: 1 creature + traditions: + - Divine + - Primal + traits: + - Air + - Transmutation + trigger: null + type: Spell + - action_abbr: R + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You punish a creature that transgresses against your deity, drawing upon\ + \ the anguish you feel upon seeing one of your deity's anathema committed. You\ + \ can cast this spell only when a creature actively commits a unique act of anathema.\ + \ For example, if creating undead were anathema to your deity, you could use anathematic\ + \ reprisal on a necromancer who had just created undead in front of you, but not\ + \ on an undead creature just for existing. You deal 4d6 mental damage to the target,\ + \ but a basic Will save can reduce this damage. If it fails, it is also stupefied\ + \ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\ + \ (+1)** The damage increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 4 + name: Anathematic Reprisal + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 317 + page_stop: 317 + targets: the triggering creature + traditions: + - Divine + traits: + - Enchantment + - Mental + trigger: A creature performs an act anathema to your deity. + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You can channel the fury of your deity against foes of opposed alignment.\ + \ Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't\ + \ cast this spell if you don't have a deity or your deity is true neutral. This\ + \ spell gains the trait of the alignment you chose. You deal 4d10 damage of the\ + \ alignment you chose; each creature in the area must attempt a Fortitude save.\ + \ Creatures that match the alignment you chose are unaffected. Those that neither\ + \ match nor oppose it treat the result of their saving throw as one degree better.\ + \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ + \ creature takes half damage. \n\n**Failure** The creature takes full damage\ + \ and is sickened 1. \n\n**Critical Failure** The creature takes full damage\ + \ and is sickened 2; while it is sickened, it is also slowed 1. \n\n**Heightened\ + \ (+1)** The damage increases by 1d10." + duration: null + has_been_manually_proofread: false + level: 4 + name: Divine Wrath + range: 120 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 332 + page_stop: 332 + targets: null + traditions: + - Divine + traits: + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + cost: one vial of holy water + descr: + "You call upon sacred energy to amplify a vial of holy water, tossing it\ + \ an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning\ + \ damage to creatures in the area from the cascade of water. The water deals an\ + \ additional 6d6 positive damage to undead and 6d6 good damage to fiends. \n\n\ + **Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\ + \ positive and good damage each increase by 2d6." + duration: null + has_been_manually_proofread: false + level: 4 + name: Holy Cascade + range: 500 feet + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 344 + page_stop: 344 + targets: null + traditions: + - Divine + traits: + - Evocation + - Good + - Positive + - Water + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You peek into the future. Choose a particular goal, event, or activity that + will occur within 1 week. You learn a cryptic clue or piece of advice that could + help with the chosen event, often in the form of a rhyme or omen. + duration: null + has_been_manually_proofread: false + level: 4 + name: Read Omens + req: null + source: + - abbr: CRB + page_start: 363 + page_stop: 363 + targets: null + traditions: + - Divine + - Occult + traits: + - Uncommon + - Divination + - Prediction + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + Your touch grants a reprieve to a cursed creature. You attempt to counteract + one curse afflicting the target. If the curse comes from a cursed item or other + external source, a success indicates that the target creature can rid itself of + the cursed item, but it doesn't remove the curse from the item. + duration: null + has_been_manually_proofread: false + level: 4 + name: Remove Curse + range: touch + req: null + source: + - abbr: CRB + page_start: 363 + page_stop: 363 + targets: 1 creature + traditions: + - Divine + - Occult + traits: + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You grant the target corpse a semblance of life, which it uses to speak\ + \ the answers to three questions posed to it. This spell calls on the physical\ + \ body's latent memories rather than summoning back the deceased's spirit, so\ + \ the corpse must be mostly intact for the spell to function. The more damage\ + \ the corpse has taken, the more inaccurate or patchwork its answers are, and\ + \ it must have a throat and mouth to speak at all. If anyone has previously cast\ + \ this spell on the corpse in the last week, the spell automatically fails. The\ + \ corpse can attempt a Will save to resist answering the questions using the statistics\ + \ of the original creature at its time of death, with the following effects. \ + \ \n\n**Critical Success** The target can lie or refuse to answer your questions,\ + \ and the target's spirit haunts you for 24 hours, bothering you and causing you\ + \ to be unable to gain any rest for that time. \n\n**Success** The target can\ + \ provide false information or refuse to answer your questions. \n\n**Failure**\ + \ The target must answer truthfully, but its answers can be brief, cryptic, and\ + \ repetitive. It can still mislead you or attempt to stall so that the spell's\ + \ duration runs out before you can ask all your questions. \n\n**Critical Failure**\ + \ As failure, but the target's answers are more direct and less repetitive, though\ + \ still cryptic. It takes a -2 status penalty to Deception checks to deceive or\ + \ mislead you." + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Talking Corpse + range: touch + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 376 + page_stop: 376 + targets: 1 corpse + traditions: + - Divine + - Occult + traits: + - Uncommon + - Necromancy + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (somatic, verbal) + components: + - Somatic + - Verbal + descr: + "Vitality radiates outward from you, allowing others to supplicate and receive\ + \ healing. Once per round, either you or an ally can use an Interact action to\ + \ supplicate and lay hands upon you to regain Hit Points. Each time the beacon\ + \ heals someone, it decreases in strength. It restores 4d10 Hit Points to the\ + \ first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and\ + \ 4d4 Hit Points to the fourth, after which the spell ends. You can have only\ + \ one vital beacon active at a time. \n\n**Heightened (+1)** The beacon restores\ + \ one additional die of Hit Points each time it heals, using the same die size\ + \ as the others for that step." + duration: until your next daily preparations + has_been_manually_proofread: false + level: 4 + name: Vital Beacon + req: null + source: + - abbr: CRB + page_start: 382 + page_stop: 382 + targets: null + traditions: + - Divine + - Primal + traits: + - Healing + - Necromancy + - Positive + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your touch afflicts the target with Abyssal plague, which siphons fragments\ + \ of their soul away to empower the Abyss. The effect is based on the target's\ + \ Fortitude save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't\ + \ recover from the drained condition from Abyssal plague until the disease is\ + \ cured.\n\n * **Stage 1** drained 1 (1 day)\n\n * **Stage 2** drained increases\ + \ by 2 (1 day).\n\n \n\n**Critical Success** The target is unaffected.\n\n**Success**\ + \ The target takes 2 evil damage per spell level, and takes a -2 status penalty\ + \ to saves against Abyssal plague for 1 day or until the target contracts it,\ + \ whichever comes first.\n\n**Failure** The target is afflicted with Abyssal plague\ + \ at stage 1.\n\n**Critical Failure** The target is afflicted with Abyssal plague\ + \ at stage 2." + duration: null + has_been_manually_proofread: true + level: 5 + name: Abyssal Plague + range: touch + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 316 + page_stop: 316 + targets: 1 creature + traditions: + - Divine + - Occult + traits: + - Attack + - Chaotic + - Disease + - Evil + - Necromancy + trigger: null + type: Spell + - action_abbr: R + cast: verbal + components: + - Verbal + descr: + Your blessing revives a creature at the moment of its death. You prevent + the target from dying and restore Hit Points to the target equal to 4d8 plus your + spellcasting ability modifier. You can't use breath of life if the triggering + effect was disintegrate or a death effect. + duration: null + has_been_manually_proofread: false + level: 5 + name: Breath of Life + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 322 + page_stop: 322 + targets: the triggering creature + traditions: + - Divine + traits: + - Healing + - Necromancy + - Positive + trigger: A living creature within range would die. + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You shield a creature from the ravages of negative energy. It receives a + +4 status bonus to saves against death and negative effects, gains negative resistance + 10, and suppresses the effects of the doomed condition. + duration: 10 minutes + has_been_manually_proofread: false + level: 5 + name: Death Ward + range: touch + req: null + source: + - abbr: CRB + page_start: 328 + page_stop: 328 + targets: 1 living creature touched + traditions: + - Divine + - Occult + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot radius, 40-foot-tall cylinder + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You call a rain of divine fire that plummets down from above, dealing 8d6\ + \ fire damage. Because the flame is infused with divine energy, creatures in the\ + \ area apply only half their usual fire resistance. Creatures that are immune\ + \ to fire, instead of gaining the usual benefit of immunity, treat the results\ + \ of their saving throws as one degree of success better. \n\n**Heightened (+1)**\ + \ The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 5 + name: Flame Strike + range: 120 feet + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: null + traditions: + - Divine + traits: + - Evocation + - Fire + trigger: null + type: Spell + - action_abbr: "2" + area: varies + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You shape the quasi-real substance of the Shadow Plane into a blast. Choose\ + \ acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic\ + \ damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot\ + \ line. The blast deals 5d8 damage of the type you chose to each creature in the\ + \ area. \n\n**Heightened (+1)** The damage increases by 1d8." + duration: null + has_been_manually_proofread: false + level: 5 + name: Shadow Blast + range: varies + req: null + saving throw: basic Reflex or Will (target's choice) + source: + - abbr: CRB + page_start: 367 + page_stop: 367 + targets: null + traditions: + - Divine + - Occult + traits: + - Evocation + - Shadow + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A Medium guardian made of magical force appears and attacks foes you designate\ + \ within range. The spiritual guardian is translucent and appears to be holding\ + \ your deity's favored weapon. When you Cast the Spell, the spiritual guardian\ + \ appears in an unoccupied space next to a foe of your choice within range and\ + \ makes a Strike against it. Each time you Sustain the Spell, you can move the\ + \ spiritual guardian to an unoccupied space next to a target within range (if\ + \ necessary) and make a Strike with it. The guardian uses and contributes to your\ + \ multiple attack penalty. Alternatively, when you Sustain the Spell, you can\ + \ have the guardian move adjacent to an ally and protect that ally. If you do,\ + \ each time the ally would take damage, the guardian takes the first 10 damage\ + \ instead of your ally. It continues to do so until you move the guardian to attack\ + \ an enemy or defend a different ally, or until the guardian is destroyed (it\ + \ has 50 Hit Points and can't recover Hit Points by any means). The guardian can't\ + \ usually take damage except when protecting an ally, though disintegrate automatically\ + \ destroys it if it hits the spiritual guardian's AC of 25. The guardian's Strikes\ + \ are melee spell attacks. Regardless of the appearance of the guardian's weapon,\ + \ the guardian deals force damage equal to 2d8 plus your spellcasting ability\ + \ modifier, but you can deal damage of the type normally dealt by the weapon it\ + \ holds instead of force damage. No other traits or statistics of the weapon apply,\ + \ and even a ranged weapon attacks adjacent creatures only. Despite making a spell\ + \ attack, the spiritual guardian's weapon is a weapon for the purposes of triggers,\ + \ resistances, and so forth. The guardian takes up space and allies can use it\ + \ when flanking, but it doesn't have any other attributes a creature would normally\ + \ have aside from Hit Points, and creatures can move through its space without\ + \ hindrance. The guardian can't make any attack other than its Strike, and feats\ + \ or spells that affect weapons or enhance allies do not apply to the guardian.\ + \ \n\n**Heightened (+2)** The guardian's damage increases by 1d8, and its Hit\ + \ Points increase by 20." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Spiritual Guardian + range: 120 feet + req: You have a deity. + source: + - abbr: CRB + page_start: 373 + page_stop: 373 + targets: null + traditions: + - Divine + traits: + - Abjuration + - Attack + - Force + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a celestial to fight on your behalf. This works like summon\ + \ animal, except you summon a common creature that has the celestial trait and\ + \ whose level is 5 or lower. You can't summon a creature unless its alignment\ + \ is one of your deity's preferred alignments (or, if you don't have a deity,\ + \ is within one step of your alignment). At the GM's discretion, some deities\ + \ might restrict specific types of celestials, even if their alignments match.\ + \ \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n\ + **Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened\ + \ (10th)** Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Summon Celestial + req: null + source: + - abbr: CRB + page_start: 375 + page_stop: 375 + targets: null + traditions: + - Divine + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a fiend to fight on your behalf. This works like summon animal,\ + \ except you summon a common creature that has the fiend trait and whose level\ + \ is 5 or lower. You can't summon a creature unless its alignment is one of your\ + \ deity's preferred alignments (or, if you don't have a deity, is within one step\ + \ of your alignment). At the GM's discretion, some deities might restrict specific\ + \ types of fiends, even if their alignments match. \n\n**Heightened (6th)** \ + \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\ + \ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Summon Fiend + req: null + source: + - abbr: CRB + page_start: 375 + page_stop: 375 + targets: null + traditions: + - Divine + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "Blades of force form a churning wall. The wall is a straight line 20 feet\ + \ high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals\ + \ 7d8 force damage to each creature that's in the wall's space when it is created,\ + \ that attempts to pass through the wall, or that ends its turn inside the wall.\ + \ A basic Reflex save reduces the damage. A creature that succeeds at this save\ + \ when the wall is created is pushed to the nearest space on the side of its choice.\ + \ Creatures trying to move through the wall fail to do so if they critically fail\ + \ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\ + \ The damage increases by 1d8." + duration: 1 minute + has_been_manually_proofread: false + level: 6 + name: Blade Barrier + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 321 + page_stop: 321 + targets: null + traditions: + - Divine + traits: + - Evocation + - Force + trigger: null + type: Spell + - action_abbr: "2" + area: 20-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A field of positive energy fills the area, exuding warmth and rejuvenating\ + \ those within. Each living creature that starts its turn in the area regains\ + \ 1d8 Hit Points, and any undead creature that starts its turn in the area takes\ + \ 1d8 positive damage. \n\n**Heightened (8th)** The healing and damage increase\ + \ to 1d10. \n\n**Heightened (9th)** The healing and damage increase to 1d12." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 6 + name: Field of Life + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 337 + page_stop: 337 + targets: null + traditions: + - Divine + - Primal + traits: + - Healing + - Necromancy + - Positive + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + cost: diamonds worth a total value of the target's level (minimum 1) x 200 gp + descr: + "You attempt to call forth the dead creature's soul, requiring the creature's\ + \ body to be present and relatively intact. The creature must have died within\ + \ the past 3 days. If Pharasma has decided that the creature's time has come (at\ + \ the GM's discretion), or if the creature doesn't wish to return to life, this\ + \ spell automatically fails, but the diamonds aren't consumed in the casting.\ + \ If the spell is successful, the creature returns to life with 1 Hit Point, no\ + \ spells prepared or spell slots available, no points in any pools or any other\ + \ daily resources, and still with any long-term debilitations of the old body.\ + \ The time spent in the Boneyard leaves the target temporarily debilitated, making\ + \ it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be\ + \ removed or reduced by any means until the week has passed. The creature is also\ + \ permanently changed by its time in the afterlife, such as a slight personality\ + \ shift, a streak of white in the hair, or a strange new birthmark. \n\n**Heightened\ + \ (7th)** The maximum level of the target increases to 15. The cost increases\ + \ to the target's level (minimum 1) × 400 gp. \n\n**Heightened (8th)** The maximum\ + \ level the target increases to 17. The cost increases to the target's level (minimum\ + \ 1) × 800 gp. \n\n**Heightened (9th)** The maximum level of the target increases\ + \ to 19. The cost increases to the target's level (minimum 1) × 1,600 gp. \n\n\ + **Heightened (10th)** The maximum level the target increases to 21. The cost\ + \ increases to the target's level (minimum 1) × 3,200 gp." + duration: null + has_been_manually_proofread: false + level: 6 + name: Raise Dead + range: 10 feet + req: null + source: + - abbr: CRB + page_start: 362 + page_stop: 362 + targets: 1 dead creature of 13th level or lower + traditions: + - Divine + traits: + - Uncommon + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You focus all your divine energy and transform yourself into a Medium battle\ + \ form, similar to your normal form but armed with powerful divine armaments granted\ + \ by your deity. While in this form, you gain the statistics and abilities listed\ + \ below. You have hands in this battle form and can use manipulate actions. You\ + \ can Dismiss the spell. \n\nYou gain the following statistics and abilities:\ + \ \n\n * AC = 20 + your level.\n\n * Ignore your armor's check penalty and Speed\ + \ reduction.\n\n * 10 temporary Hit Points.\n\n * Speed 40 feet.\n\n * Resistance\ + \ 3 against physical damage.\n\n * Darkvision.\n\n * A special attack with a righteous\ + \ armament version of your favored weapon, which is the only attack you can use.\ + \ Your attack modifier with the special weapon is +21, and your damage bonus is\ + \ +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored\ + \ weapon is higher, you can use it instead. You deal three of your weapon's normal\ + \ damage dice, or three damage dice of one size larger if your weapon is a simple\ + \ weapon with a d4 or d6 damage die. The weapon has one of the following properties\ + \ that matches your deity's alignment: anarchic, axiomatic, holy, unholy. If your\ + \ deity is true neutral, you instead deal an extra 1d6 precision damage.\n\n *\ + \ Athletics modifier of +23, unless your own modifier is higher.\n\n \n\n**Heightened\ + \ (8th)** Your battle form is Large, and your attacks have 10-foot reach, or\ + \ 15-foot reach if your deity's favored weapon has reach. You must have enough\ + \ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\ + \ 15 temporary HP, resistance 4 against physical damage, attack modifier +28,\ + \ damage bonus +15 (+12 for a ranged attack), and Athletics +29." + duration: 1 minute + has_been_manually_proofread: false + level: 6 + name: Righteous Might + req: You have a deity. + source: + - abbr: CRB + page_start: 366 + page_stop: 366 + targets: null + traditions: + - Divine + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You concentrate ethereal energy and attack a creature's spirit, dealing\ + \ 16d6 force damage. Because spirit blast affects the creature's spirit, it can\ + \ damage a target projecting its consciousness (such as via project image) or\ + \ possessing another creature even if the target's body is elsewhere. The possessed\ + \ creature isn't harmed by the blast. The blast doesn't harm creatures that have\ + \ no spirit, such as constructs. \n\n**Heightened (+1)** The damage increases\ + \ by 2d6." + duration: null + has_been_manually_proofread: false + level: 6 + name: Spirit Blast + range: 30 feet + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 371 + page_stop: 371 + targets: 1 creature + traditions: + - Divine + - Occult + traits: + - Force + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You can ask questions of and receive answers from natural or worked stone. + While stone is not intelligent, you speak with the natural spirits of the stone, + which have a personality colored by the type of stone, as well as by the type + of structure the stone is part of, for worked stone. A stone's perspective, perception, + and knowledge give it a worldview different enough from a human's that it doesn't + consider the same details important. Stones can mostly answer questions about + creatures that touched them in the past and what is concealed beneath or behind + them. + duration: 10 minutes + has_been_manually_proofread: false + level: 6 + name: Stone Tell + req: null + source: + - abbr: CRB + page_start: 374 + page_stop: 374 + targets: null + traditions: + - Divine + - Primal + traits: + - Uncommon + - Earth + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Manipulating the fundamental particles of matter, you convert stone into + flesh and blood. You restore a petrified creature to its normal state or transform + a stone object into a mass of inert flesh (without stone's Hardness) in roughly + the same shape. + duration: null + has_been_manually_proofread: false + level: 6 + name: Stone to Flesh + range: touch + req: null + source: + - abbr: CRB + page_start: 374 + page_stop: 374 + targets: petrified creature or human-size stone object + traditions: + - Divine + - Primal + traits: + - Earth + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You bypass your targets' rational minds, instilling them with unshakable + conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status + bonus to Will saves against mental effects, as their faith overrides the signals + from their own bodies and minds. If you tell a target to do something, it must + comply with your request, though if it would normally find the task repugnant, + it can attempt a Will save at the end of its turn each round due to the cognitive + dissonance. On a success, it ends the spell's effects on itself entirely. + duration: 10 minutes + has_been_manually_proofread: false + level: 6 + name: Zealous Conviction + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 385 + page_stop: 385 + targets: up to 10 willing creatures + traditions: + - Divine + - Occult + traits: + - Enchantment + trigger: null + type: Spell + - action_abbr: "2" + area: 40-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You utter a potent litany from your faith, a mandate that harms those who\ + \ oppose your ideals. Choose an alignment your deity has (chaotic, evil, good,\ + \ or lawful). You can't cast this spell if you don't have a deity or your deity\ + \ is true neutral. This spell gains the trait of the alignment you chose. You\ + \ deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude\ + \ save. Creatures with an alignment that matches the one you chose are unaffected\ + \ by the spell. Those that neither match nor oppose it treat the result of their\ + \ saving throw as one degree better and don't suffer effects other than damage.\ + \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ + \ creature takes half damage. \n\n**Failure** The creature takes full damage\ + \ and is enfeebled 2 for 1 minute. \n\n**Critical Failure** The creature takes\ + \ double damage and is enfeebled 2 for 1 minute. On your home plane, a creature\ + \ that critically fails is banished with the effect of a failed banishment save.\ + \ A 10th-level creature or lower must attempt a Will save. On a failure, it's\ + \ paralyzed for 1 minute; on a critical failure, it dies." + duration: varies + has_been_manually_proofread: false + level: 7 + name: Divine Decree + range: 40 feet + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 331 + page_stop: 331 + targets: null + traditions: + - Divine + traits: + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You accept otherworldly energies into your body; while you are still recognizably\ + \ yourself, you gain the features of one of your deity's servitors. Choose an\ + \ alignment your deity has (chaotic, evil, good, or lawful). You can't cast this\ + \ spell if you don't have a deity or your deity is true neutral. This spell gains\ + \ the trait of the alignment you chose. \n\nIf you were Medium or smaller, you\ + \ become Large, as the effects of enlarge. You must have space to expand into,\ + \ or the spell is lost. You also gain the following benefits. \n\n * 40 temporary\ + \ Hit Points.\n\n * A fly Speed equal to your Speed.\n\n * Weakness 10 to the\ + \ alignment opposite the one you chose.\n\n * A +1 status bonus to saves against\ + \ spells.\n\n * Darkvision.\n\n * Your unarmed attacks and weapons deal 1 additional\ + \ damage of the chosen alignment type.\n\n * One or more unarmed melee attacks.\ + \ If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose\ + \ chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If\ + \ you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage\ + \ and has the agile and finesse traits.\n\n \n\n**Heightened (9th)** The temporary\ + \ Hit Points increase to 60, the weakness increases to 15, and the duration increases\ + \ to 10 minutes." + duration: 1 minute + has_been_manually_proofread: false + level: 7 + name: Divine Vessel + req: null + source: + - abbr: CRB + page_start: 331 + page_stop: 331 + targets: null + traditions: + - Divine + traits: + - Morph + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You travel to the Ethereal Plane, which overlaps the Material Plane. Material\ + \ Plane creatures can't see you, and you can move through things on the Material\ + \ Plane. You move at half your normal Speeds, but can move in any direction (including\ + \ up and down). You can see onto the Material Plane within a radius of 60 feet;\ + \ it is gray, hazy, and concealed from you. You can't affect the Material Plane,\ + \ and you can't be affected by the Material Plane except by force effects and\ + \ abjurations originating there. When the spell ends, you return to the Material\ + \ Plane. If you're in the air, you fall (unless you can fly), and if you're inside\ + \ an object, you're pushed into the nearest open space and take 1d6 damage per\ + \ 5 feet you were pushed. If you cast this spell when not on the Material Plane,\ + \ it is lost. \n\n**Heightened (9th)** You can target up to five additional\ + \ willing creatures at a range of 30 feet. The duration is up to 10 minutes." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 7 + name: Ethereal Jaunt + req: null + source: + - abbr: CRB + page_start: 336 + page_stop: 336 + targets: null + traditions: + - Divine + - Occult + traits: + - Uncommon + - Conjuration + - Teleportation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You point your finger toward the target and speak a word of slaying. You\ + \ deal 70 negative damage to the target. If the damage from finger of death reduces\ + \ the target to 0 Hit Points, the target dies instantly. \n\n**Heightened (+1)**\ + \ The damage increases by 10." + duration: null + has_been_manually_proofread: false + level: 7 + name: Finger of Death + range: 30 feet + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: 1 living creature + traditions: + - Divine + - Primal + traits: + - Death + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "An infusion of positive energy grants a creature continuous healing. The\ + \ target temporarily gains regeneration 15, which restores 15 Hit Points to it\ + \ at the start of each of its turns. While it has regeneration, the target can't\ + \ die from damage and its dying value can't exceed 3, though if its wounded value\ + \ becomes 4 or higher, it stays unconscious until its wounds are treated. If the\ + \ target takes acid or fire damage, its regeneration deactivates until after the\ + \ end of its next turn. Each time the creature regains Hit Points from regeneration,\ + \ it also regrows one damaged or ruined organ (if any). During the spell's duration,\ + \ the creature can also reattach severed body parts by spending an Interact action\ + \ to hold the body part to the area it was severed from. \n\n**Heightened (9th)**\ + \ The regeneration increases to 20." + duration: 1 minute + has_been_manually_proofread: false + level: 7 + name: Regenerate + range: touch + req: null + source: + - abbr: CRB + page_start: 363 + page_stop: 363 + targets: 1 willing living creature + traditions: + - Divine + - Primal + traits: + - Healing + - Necromancy + - Positive + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A powerful globe of searing sunlight explodes in the area, dealing 8d10\ + \ fire damage to creatures and objects in the area, plus 8d10 additional positive\ + \ damage to undead creatures. Each creature and object in the area must attempt\ + \ a Reflex save. If the globe overlaps with an area of magical darkness, sunburst\ + \ attempts to counteract the darkness effect. \n\n**Critical Success** The creature\ + \ or object is unaffected. \n\n**Success** The creature or object takes half\ + \ damage. \n\n**Failure** The creature or object takes full damage. \n\n**Critical\ + \ Failure** The creature or object takes full damage. If it's a creature, it\ + \ becomes blinded permanently. \n\n**Heightened (+1)** The fire damage increases\ + \ by 1d10, and the positive damage against undead increases by 1d10." + duration: null + has_been_manually_proofread: false + level: 7 + name: Sunburst + range: 500 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 376 + page_stop: 376 + targets: null + traditions: + - Divine + - Primal + traits: + - Evocation + - Fire + - Light + - Positive + trigger: null + type: Spell + - action_abbr: "2" + area: 10-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Divine power wards the targets, granting each a +1 status bonus to AC and + saves while in the area. Choose an alignment your deity has (chaotic, evil, good, + or lawful). You can't cast this spell if you don't have a deity or your deity + is true neutral. This spell gains the trait of the alignment you chose. The bonuses + granted by the spell increase to +2 against attacks by-and effects created by-creatures + with an alignment opposite to the spell (lawful if you chose chaotic, evil if + you chose good). These bonuses increase to +4 against effects created by such + creatures that attempt to impose the controlled condition on a target of your + divine aura, as well as against attacks made by creatures summoned by anything + opposite in alignment to your divine aura. When a creature of opposite alignment + hits a target with a melee attack, the creature must succeed at a Will save or + be blinded for 1 minute. It's then temporarily immune for 1 minute. The first + time you Sustain the Spell each round, the divine aura's radius grows 10 feet. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 8 + name: Divine Aura + req: null + source: + - abbr: CRB + page_start: 331 + page_stop: 331 + targets: allies in the area + traditions: + - Divine + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You infuse a target with spiritual energy, refreshing its magic. If it prepares + spells, it recovers one 6th-level or lower spell it previously cast today and + can cast that spell again. If it spontaneously casts spells, it recovers one of + its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus + Points, as if it had Refocused. + duration: null + has_been_manually_proofread: false + level: 8 + name: Divine Inspiration + range: touch + req: null + source: + - abbr: CRB + page_start: 331 + page_stop: 331 + targets: 1 willing creature + traditions: + - Divine + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The targets experience a day's worth of recovery in an instant. Any detrimental + effects that would be gone after 24 hours end, though this doesn't shorten the + duration of any active spells affecting the targets. The targets regain Hit Points + and recover from conditions as if they had taken 24 hours of rest, but they do + not make their daily preparations again or gain any benefits of rest other than + healing. The targets are then temporarily immune for 1 day. + duration: null + has_been_manually_proofread: false + level: 8 + name: Moment of Renewal + range: touch + req: null + source: + - abbr: CRB + page_start: 353 + page_stop: 353 + targets: up to 6 creatures + traditions: + - Divine + - Primal + traits: + - Healing + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You curse the target, sapping its spirit and leaving a contagious trap in\ + \ its essence. The target must attempt a Will save. Any creature that casts a\ + \ divine or occult spell on the target while it's affected is targeted by spiritual\ + \ epidemic and must also attempt a Will save. The curse continues to spread in\ + \ this way. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is enfeebled 2 and stupefied 2 for 1 round. \n\n**Failure** The\ + \ target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied\ + \ 1 permanently. \n\n**Critical Failure** The target is enfeebled 3 and stupefied\ + \ 3 for 1 minute and enfeebled 2 and stupefied 2 permanently." + duration: varies + has_been_manually_proofread: false + level: 8 + name: Spiritual Epidemic + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 372 + page_stop: 372 + targets: 1 creature + traditions: + - Divine + - Occult + traits: + - Curse + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You wrench the target's soul away before it can pass on to the afterlife + and imprison it in a black sapphire. While the soul is in the gem, the target + can't be returned to life through any means, even powerful magic such as wish. + If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed. + The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any + attempt wastes the spell. + duration: unlimited + has_been_manually_proofread: false + level: 9 + name: Bind Soul + range: 30 feet + req: black sapphire with a gp value of at least the target's level × 100 + source: + - abbr: CRB + page_start: 320 + page_stop: 320 + targets: 1 creature that died within the last minute + traditions: + - Divine + - Occult + traits: + - Uncommon + - Evil + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You issue a divine mandate to the targets. you pronounce a cause. It can\ + \ be to attain an item, claim a patch of land, slay a creature, war with a group,\ + \ or be entirely peaceful. Your cause can't force the targets to harm one another\ + \ or themselves. The targets become completely dedicated to that cause, depending\ + \ on their levels. They choose their own actions, but they favor direct action\ + \ over inaction or indirect action. 13th or Lower The target is so dedicated to\ + \ the cause that it pursues the cause to the death (unless you say otherwise).\ + \ 14th The target is dedicated to the cause, but the spell ends for the target\ + \ if it's reduced to half its maximum Hit Points or fewer. 15th As 14th, plus\ + \ the target can attempt a Will save at the end of each of its turns to end the\ + \ spell for itself. The spell ends for all creatures if you or one of your allies\ + \ uses a hostile action against a target, or when the cause is completed. The\ + \ GM might determine this spell has alignment traits befitting the cause. \n\n\ + **Heightened (10th)** The level for each category increases by 2." + duration: 10 minutes + has_been_manually_proofread: false + level: 9 + name: Crusade + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 327 + page_stop: 327 + targets: up to 4 creatures + traditions: + - Divine + traits: + - Uncommon + - Enchantment + - Linguistic + - Mental + trigger: null + type: Spell + - action_abbr: "2" + area: 40-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You surround yourself with supernatural splendor, appearing to be a god\ + \ or similarly majestic being. You choose the aspects of your new majestic appearance.\ + \ This causes the targets to pay tribute to you by bowing or using some other\ + \ action in keeping with your appearance. The number of times a target must do\ + \ this depends on the result of their Will save. Paying tribute is a manipulate\ + \ action or move action, as chosen by the creature paying tribute. A creature\ + \ under this effect must pay tribute to you at least once on each of its turns\ + \ if possible. While affected by this spell, a creature is fascinated by you and\ + \ can't use hostile actions against you. The target is then temporarily immune\ + \ for 1 minute. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target must pay tribute twice. \n\n**Failure** The target must pay tribute\ + \ six times. \n\n**Critical Failure** As failure, and the target must spend\ + \ all its actions paying tribute if possible." + duration: until full tribute is paid + has_been_manually_proofread: false + level: 9 + name: Overwhelming Presence + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 356 + page_stop: 356 + targets: any number of creatures + traditions: + - Divine + - Occult + traits: + - Auditory + - Enchantment + - Incapacitation + - Mental + - Visual + trigger: null + type: Spell + - action_abbr: "2" + area: 40-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your scream chills the souls of enemies that hear it. Each living enemy\ + \ in the area takes 8d10 negative damage and must attempt a Fortitude save. \n\ + \n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ takes full damage. \n\n**Failure** The target takes full damage and is drained\ + \ 1d4. \n\n**Critical Failure** The target takes double damage and is drained\ + \ 4." + duration: null + has_been_manually_proofread: false + level: 9 + name: Wail of the Banshee + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 382 + page_stop: 382 + targets: any number of creatures + traditions: + - Divine + - Occult + traits: + - Auditory + - Death + - Necromancy + - Negative + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "An immense weapon of force appears, hovering in the air above the target.\ + \ The weapon has the ghostly visual appearance of your deity's favored weapon.\ + \ Name war or peace when you cast this spell. If you name \"war,\" mentally choose\ + \ one creature. This must be a creature both you and the target can see. The target\ + \ instinctively knows which creature this is. At the end of each of the target's\ + \ turns, if the target did not use a hostile action against the creature you chose\ + \ during that turn, the weapon Strikes the target. If you name \"peace,\" mentally\ + \ choose up to five allies. The target instinctively knows who those allies are.\ + \ The weapon Strikes the target each time the target uses a hostile action against\ + \ you or one of your allies. The weapon Strikes only once per action, even if\ + \ the action targets multiple allies (such as for a fireball or a <%FEATS%Whirlwind\ + \ Strike%%>Whirlwind Strike). Strikes with the weapon are melee weapon attacks,\ + \ but they use your spell attack modifier. Regardless of its appearance, the weapon\ + \ deals force damage equal to 3d10 plus your spellcasting ability modifier. The\ + \ weapon takes a multiple attack penalty, which increases throughout the target's\ + \ turn, but its penalty is separate from yours. When the weapon Strikes, you can\ + \ deal damage of the normal damage type of the weapon instead of force damage\ + \ (or any of the available damage types, for a versatile weapon). No other statistics\ + \ or attributes of the weapon apply, and even a ranged weapon attacks adjacent\ + \ creatures only. A weapon of judgment is a weapon for the purposes of triggers,\ + \ resistances, and so forth. The weapon doesn't take up space, grant flanking,\ + \ or have any other attributes a creature would. The weapon can't make any attack\ + \ other than its Strike, and feats or spells that affect weapons do not apply\ + \ to this weapon. \n\n**Heightened (10th)** The force damage increases by 1d10." + duration: 1 minute + has_been_manually_proofread: false + level: 9 + name: Weapon of Judgement + range: 100 feet + req: You have a deity. + source: + - abbr: CRB + page_start: 384 + page_stop: 384 + targets: 1 creature + traditions: + - Divine + traits: + - Evocation + - Force + trigger: null + type: Spell + - action_abbr: "1" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You transform into an avatar of your deity, assuming a Huge battle form.\ + \ You must have space to expand or the spell is lost. You have hands in this battle\ + \ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\ + \ the following statistics and abilities regardless of which deity's battle form\ + \ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\ + \ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n *\ + \ One or more attacks specific to your deity's battle form, which are the only\ + \ attacks you can use. You're trained with them. Your attack modifier is +33,\ + \ and you use the listed damage. Melee attacks are Strength based (for the purposes\ + \ of the enfeebled condition, for example) unless they have the finesse trait,\ + \ and all ranged attacks are Dexterity based. Attacks that deal positive or negative\ + \ damage don't heal creatures.\n\n * Athletics modifier of +35, unless your own\ + \ is higher.\n\n \n\nYou also gain the specific abilities listed for your deity\ + \ below: \n\n * **Abadar** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\ + \ **Ranged** |1| crossbow (range increment 120 feet, reload 1), **Damage** 6d10+3\ + \ piercing.\n\n * **Asmodeus** Speed 70 feet, air walk; **Melee** |1| mace (reach\ + \ 15 feet), **Damage** 6d10+6 bludgeoning; **Ranged** |1| hell fire (range 120\ + \ feet), **Damage** 6d6+3 fire.\n\n * **Calistria** Speed 30 feet, fly Speed 70\ + \ feet; **Melee** |1| whip (disarm, finesse, nonlethal, reach 20 feet), **Damage**\ + \ 6d4+6 slashing; **Ranged** |1| savored sting (range 60 feet), **Damage** 6d6+3\ + \ poison.\n\n * **Cayden Cailean** Speed 70 feet, air walk, ignore difficult terrain\ + \ and greater difficult terrain; **Melee** |1| rapier (deadly, reach 15 feet),\ + \ **Damage** 6d6+6 piercing; **Ranged** |1| ale splash (range 120 feet), **Damage**\ + \ 6d6+3 poison.\n\n * **Desna** Speed 30 feet, fly Speed 70 feet; **Melee** |1|\ + \ starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), **Damage**\ + \ 6d4+6 piercing; **Ranged** |1| moonbeam (range 120 feet, silver), **Damage**\ + \ 6d6+3 fire.\n\n * **Erastil** Speed 70 feet, air walk, ignore difficult terrain\ + \ and greater difficult terrain; **Ranged** |1| longbow (deadly d8, range increment\ + \ 150 feet), **Damage** 6d8+3 piercing.\n\n * **Gorum** Speed 70 feet, immune\ + \ to immobilized; **Melee** |1| greatsword (versatile P, reach 15 feet), **Damage**\ + \ 6d12+6 slashing.\n\n * **Gozreh** no land Speed, fly Speed 70 feet, swim Speed\ + \ 70 feet; ignore difficult terrain and greater difficult terrain; **Melee** |1|\ + \ waves (bull rush, reach 15 feet, thrown 20 feet), **Damage** 6d8+6 bludgeoning;\ + \ **Ranged** |1| wind (versatile electricity, range 120 feet), **Damage** 6d6+3\ + \ bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield (15 Hardness,\ + \ can't be **Damage**d); **Melee** |1| longsword (versatile P, reach 15 feet),\ + \ **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk; **Melee**\ + \ |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage**\ + \ 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6\ + \ bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\ + \ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\ + \ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\ + \ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile\ + \ cold, electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed\ + \ 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee**\ + \ |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6\ + \ piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3\ + \ poison.\n\n * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile,\ + \ finesse, reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged**\ + \ |1| spiral blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3\ + \ positive.\n\n * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\ + \ **Melee** |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1|\ + \ le g (agile, versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n\ + \ * **Sarenrae** Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful,\ + \ nonlethal, reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame\ + \ (nonlethal, range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70\ + \ feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee**\ + \ |1| glaive (deadly d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing;\ + \ **Ranged** |1| melody of inner beauty, (nonlethal, range 120 feet), **Damage**\ + \ 6d6+3 sonic.\n\n * **Torag** Speed 50 feet, burrow Speed 30 feet, immune to\ + \ immobilized; shield (15 Hardness, can't be **Damage**d); **Melee** |1| warhammer\ + \ (bull rush, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Urgathoa**\ + \ Speed 70 feet, air walk; **Melee** |1| scythe (deadly d10, trip, reach 15 feet),\ + \ **Damage** 6d10+6 slashing; **Ranged** |1| pallid plague (range 120 feet), **Damage**\ + \ 6d6+3 negative.\n\n * **Zon-Kuthon** Speed 70 feet, air walk, ignore difficult\ + \ terrain and greater difficult terrain; **Melee** |1| spiked chain (disarm, trip,\ + \ reach 15 feet), **Damage** 6d8+6 slashing; **Ranged** |1| midnight pain (mental,\ + \ nonlethal, range 120 feet), **Damage** 6d6+3 mental." + duration: 1 minute + has_been_manually_proofread: false + level: 10 + name: Avatar + req: null + source: + - abbr: CRB + page_start: 318 + page_stop: 318 + targets: null + traditions: + - Divine + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + You request aid directly from your divine source. Your divine source always + refuses a request out of line with its nature, and it might grant a different + request (potentially more powerful or better fitting its nature) than the one + you asked for. A casting of miracle can do any of the following things. Duplicate + any divine spell of 9th level or lower. Duplicate any non-divine spell of 7th + level or lower. Produce any effect whose power level is in line with the above + effects. Reverse certain effects that refer to the wish spell. The GM might allow + you to try using miracle to produce greater effects than these, but doing so may + be dangerous, or the spell may have only a partial effect. + duration: null + has_been_manually_proofread: false + level: 10 + name: Miracle + req: null + source: + - abbr: CRB + page_start: 352 + page_stop: 352 + targets: null + traditions: + - Divine + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + A burst of healing energy soothes living creatures and temporarily rouses + those recently slain. All living targets regain 10d8+40 Hit Points. In addition, + you return any number of dead targets to life temporarily, with the same effects + and limitations as raise dead. The raised creatures have a number of temporary + Hit Points equal to the Hit Points you gave living creatures, but no normal Hit + Points. The raised creatures can't regain Hit Points or gain temporary Hit Points + in other ways, and once revival's duration ends, they lose all temporary Hit Points + and die. Revival can't resurrect creatures killed by disintegrate or a death effect. + It has no effect on undead. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 10 + name: Revival + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 366 + page_stop: 366 + targets: dead creatures and living creatures of your choice within range + traditions: + - Divine + - Primal + traits: + - Healing + - Necromancy + - Positive + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You link your mind to the target's mind and mentally impart to that target + an amount of information in an instant that could otherwise be communicated in + 10 minutes. + duration: null + has_been_manually_proofread: false + level: 1 + name: Mindlink + range: touch + req: null + source: + - abbr: CRB + page_start: 352 + page_stop: 352 + targets: 1 willing creature + traditions: + - Occult + traits: + - Divination + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent\ + \ mental damage. The target must attempt a Will save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target takes full initial damage\ + \ but no persistent damage, and the spell ends immediately. \n\n**Failure** \ + \ The target takes full initial and persistent damage, and the target is sickened\ + \ 1. If the target recovers from being sickened, the persistent damage ends and\ + \ the spell ends. \n\n**Critical Failure** As failure, but the target is sickened\ + \ 2. \n\n**Heightened (+1)** The damage increases by 2d4 and the persistent\ + \ damage by 1d4." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Phantom Pain + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 357 + page_stop: 357 + targets: 1 creature + traditions: + - Occult + traits: + - Illusion + - Mental + - Nonlethal + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You grace the target's mind, boosting its mental defenses and healing its\ + \ wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains\ + \ a +2 status bonus to saves against mental effects for the duration. \n\n**Heightened\ + \ (+1)** The amount of healing increases by 1d10+4." + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Soothe + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 370 + page_stop: 370 + targets: 1 willing living creature + traditions: + - Occult + traits: + - Emotion + - Enchantment + - Healing + - Mental + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a fey to fight for you. This works like summon animal, except\ + \ you summon a common creature that has the fey trait and whose level is -1. \ + \ \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\ + \ (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)**\ + \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\ + \ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Summon Fey + req: null + source: + - abbr: CRB + page_start: 375 + page_stop: 375 + targets: null + traditions: + - Occult + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You cause the target to see all other creatures as dire threats. The target\ + \ is stricken by intense paranoia toward all creatures around it and must attempt\ + \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target believes everyone it sees is a potential threat. It becomes unfriendly\ + \ to all creatures to which it wasn't already hostile, even those that were previously\ + \ allies. It treats no one as an ally. The spell ends after 1 round. \n\n**Failure**\ + \ As success, but the effect lasts 1 minute. \n\n**Critical Failure** As failure,\ + \ except the target believes that everyone it sees is a mortal enemy. It uses\ + \ its reactions and free actions against everyone, regardless of whether they\ + \ were previously its allies, as determined by the GM. It otherwise acts as rationally\ + \ as it normally does and likely prefers to attack creatures that are actively\ + \ attacking or hindering it over those leaving it alone. \n\n**Heightened (6th)**\ + \ You can target up to 5 creatures." + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Paranoia + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 356 + page_stop: 356 + targets: 1 creature + traditions: + - Occult + traits: + - Illusion + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic\ + \ damage to the object, ignoring the object's Hardness if it is 4 or lower. \n\ + \n**Heightened (+1)** The damage increases by 1d10, and the Hardness the spell\ + \ ignores increases by 2." + duration: null + has_been_manually_proofread: false + level: 2 + name: Shatter + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 368 + page_stop: 368 + targets: 1 unattended object + traditions: + - Occult + - Primal + traits: + - Evocation + - Sonic + trigger: null + type: Spell + - action_abbr: "1" + cast: verbal + components: + - Verbal + descr: + You rapidly catalog and collate information relevant to your current situation. + You can instantly use up to 6 Recall Knowledge actions as part of Casting this + Spell. For these actions, you can't use any special abilities, reactions, or free + actions that trigger when you Recall Knowledge. + duration: null + has_been_manually_proofread: false + level: 3 + name: Hypercognition + req: null + source: + - abbr: CRB + page_start: 344 + page_stop: 344 + targets: null + traditions: + - Occult + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus + to Deception checks to Lie and against Perception checks to discern if you are + telling the truth, and you add your level even if you're untrained. If the implausibility + of your lies prompts a circumstance penalty or a DC increase, reduce that penalty + or increase by half. + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Glibness + req: null + source: + - abbr: CRB + page_start: 341 + page_stop: 341 + targets: null + traditions: + - Occult + traits: + - Uncommon + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You alter the target's memories, either erasing a memory, enhancing a memory's\ + \ clarity, altering a memory, or adding a false memory. The target can attempt\ + \ a Will save to resist the spell.Any memories you've altered remain changed as\ + \ long as the spell is active. If the target moves out of range before the 5 minutes\ + \ is up, you can't alter any further memories. \n\n**Critical Success** The\ + \ target is unaffected and realizes you tried to alter its memory. \n\n**Success**\ + \ The target is unaffected but thinks your spell was something harmless instead\ + \ of modify memory, unless it identifies the spell. \n\n**Failure** During the\ + \ first 5 minutes of the spell's duration, you can Sustain the Spell to modify\ + \ a memory once each round. When you do, you imagine up to 6 seconds of memory\ + \ to modify, to a maximum of 5 continuous minutes of memory. \n\n**Heightened\ + \ (6th)** You can cast the spell on a willing target to suppress all memory of\ + \ a particular topic, detailed in 50 words or fewer. The effect is permanent,\ + \ and it patches these omissions with an indistinct haze." + duration: unlimited + has_been_manually_proofread: false + level: 4 + name: Modify Memory + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 352 + page_stop: 352 + targets: 1 creature + traditions: + - Occult + traits: + - Uncommon + - Divination + - Mental + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You draw the target into a lucid dream where it can explore the endless possibilities + of its own potential within the ever-changing backdrop of its dreamscape. If it + sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent + a day of downtime retraining, though it can't use dreaming potential for any retraining + that would require either an instructor or specialized knowledge it can't access + within the dream. + duration: 8 hours + has_been_manually_proofread: false + level: 5 + name: Dreaming Potential + range: touch + req: null + source: + - abbr: CRB + page_start: 333 + page_stop: 333 + targets: 1 willing sleeping creature + traditions: + - Occult + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure an aberration to fight for you. This works like summon animal,\ + \ except you summon a common creature that has the aberration trait and whose\ + \ level is 5 or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\ + \ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\ + \ 13 \n\n**Heightened (10th)** Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Summon Entity + req: null + source: + - abbr: CRB + page_start: 375 + page_stop: 375 + targets: null + traditions: + - Occult + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + area: 30-foot emanation + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You emit a pulsating mental blast that penetrates the minds of all enemies\ + \ in the area. Each creature in the area must attempt a Will save. \n\n**Critical\ + \ Success** The creature is unaffected. \n\n**Success** The creature is stunned\ + \ 1. \n\n**Failure** The creature is stunned 2. \n\n**Critical Failure** The\ + \ creature is stunned for 1 round. \n\n**Heightened (9th)** You can target up\ + \ to five creatures." + duration: 1 round + has_been_manually_proofread: false + level: 5 + name: Synaptic Pulse + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 376 + page_stop: 376 + targets: null + traditions: + - Occult + traits: + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target's senses are suddenly rewired in unexpected ways, causing them\ + \ to process noises as bursts of color, smells as sounds, and so on. This has\ + \ three effects, and the target must attempt a Will save. Due to the distraction,\ + \ the target must succeed at a DC 5 flat check each time it uses a concentrate\ + \ action, or the action fails and is wasted. The target's difficulty processing\ + \ visual input makes all creatures and objects concealed from it. The creature\ + \ has trouble moving, making it clumsy 3 and giving it a -10-foot status penalty\ + \ to its Speeds. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is affected for 1 round. \n\n**Failure** The target is affected\ + \ for 1 minute. \n\n**Critical Failure** As failure, and the target is stunned\ + \ 2 as it attempts to process the sensory shifts." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Synesthesia + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 376 + page_stop: 376 + targets: 1 creature + traditions: + - Occult + traits: + - Divination + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You send your mind and soul into the target's body, attempting to take control.\ + \ The target must attempt a Will save. You can choose to use the effects of a\ + \ degree of success more favorable to the target if you prefer. While you're possessing\ + \ a target, your own body is unconscious and can't wake up normally. You can sense\ + \ everything the possessed target does. You can Dismiss this spell. If the possessed\ + \ body dies, the spell ends and you must succeed at a Fortitude save against your\ + \ spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the\ + \ spell ends during an encounter, you act just before the possessed creature's\ + \ initiative count. \n\n**Critical Success** The target is unaffected. \n\n\ + **Success** You possess the target but can't control it. You ride along in the\ + \ body while the spell lasts. \n\n**Failure** You possess the target and take\ + \ partial control of it. You no longer have a separate turn; instead, you might\ + \ control the target. At the start of each of the target's turns, it attempts\ + \ another Will save. If it fails, it's controlled by you on that turn; if it succeeds,\ + \ it chooses its own actions; and if it critically succeeds, it forces you out\ + \ and the spell ends. \n\n**Critical Failure** You possess the target fully,\ + \ and it can only watch as you manipulate it like a puppet. The target is controlled\ + \ by you. \n\n**Heightened (9th)** The duration is 10 minutes, and you can physically\ + \ enter the creature's body, protecting your physical body while the spell lasts." + duration: 1 minute + has_been_manually_proofread: false + level: 7 + name: Possession + range: 30 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 358 + page_stop: 358 + targets: 1 living creature + traditions: + - Occult + traits: + - Incapacitation + - Mental + - Necromancy + - Possession + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "Opening your mind to occult echoes, you gain impressions from past events\ + \ that occurred in your current location. Retrocognition reveals psychic impressions\ + \ from events that occurred over the course of the last day throughout the first\ + \ minute of the duration, followed by impressions from the next day back the next\ + \ minute, and so on. These echoes don't play out like a vision but instead reveal\ + \ impressions of emotions and metaphors that provide cryptic clues and details\ + \ of the past. If you witness a traumatic or turbulent event through an impression,\ + \ the spell ends unless you succeed at a Will save with a DC of at least 30 and\ + \ possibly as much as 50, depending on the severity of the event. The GM determines\ + \ whether an event is traumatic and chooses the DC. \n\n**Heightened (8th)**\ + \ You gain impressions of events that occurred over the previous year for each\ + \ minute you concentrate, instead of the previous day, though the details diminish,\ + \ making it harder to distinguish impressions from all but the most major events.\ + \ \n\n**Heightened (9th)** You gain impressions of events that occurred over\ + \ the previous century for each minute you concentrate, instead of the previous\ + \ day, though the details diminish, making it almost impossible to distinguish\ + \ impressions from all but the most major events." + duration: sustained + has_been_manually_proofread: false + level: 7 + name: Retrocognition + req: null + source: + - abbr: CRB + page_start: 365 + page_stop: 365 + targets: null + traditions: + - Occult + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "3" + area: 30-foot burst + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "An illusion of horrific creatures fills the spell's area. The creatures\ + \ look like Tiny swarming monsters with a specific appearance of your choice,\ + \ such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage\ + \ to each creature that's inside the burst when it's created, enters the burst,\ + \ or starts its turn inside the burst. A creature that critically succeeds at\ + \ its will save can immediately attempt to disbelieve the illusion. A creature\ + \ that tries to Interact with the monsters or observes one with a Seek action\ + \ can attempt to disbelieve the illusion. Creatures that disbelieve the illusion\ + \ take no damage from the illusion thereafter. \n\n**Heightened (+1)** The mental\ + \ damage increases by 1d8." + duration: 1 minute + has_been_manually_proofread: false + level: 7 + name: Visions of Danger + range: 500 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 381 + page_stop: 381 + targets: null + traditions: + - Occult + traits: + - Auditory + - Illusion + - Visual + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot cone + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Your eldritch song sends pulsing waves of ethereal energy to attack creatures'\ + \ spirits in the area, dealing 18d6 force damage. Because spirit song affects\ + \ creatures' spirits, it can damage a target projecting its consciousness (such\ + \ as via project image) or possessing another creature even if the target's body\ + \ is elsewhere. The vibrating waves of spiritual song penetrate into, but not\ + \ through, solid barriers, damaging incorporeal creatures hiding in solid objects\ + \ in the area but not passing onward to damage creatures in other rooms. Possessed\ + \ creatures aren't harmed by the song. The song doesn't harm creatures that have\ + \ no spirit, such as constructs. \n\n**Heightened (+1)** The damage increases\ + \ by 2d6." + duration: null + has_been_manually_proofread: false + level: 8 + name: Spirit Song + req: null + saving throw: basic Fortitude + source: + - abbr: CRB + page_start: 372 + page_stop: 372 + targets: null + traditions: + - Occult + traits: + - Force + - Necromancy + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Fleeting notes of a strange and unnatural song fill the air, overtaking\ + \ the mind. Each target must attempt a Will save when you cast the spell, and\ + \ again each time you Sustain the Spell. A creature needs to attempt only one\ + \ save against the song each round, and you have to keep the same targets when\ + \ you Sustain the Spell. \n\n**Critical Success** The target is unaffected,\ + \ can't be affected on subsequent rounds, and is temporarily immune for 1 minute.\ + \ \n\n**Success** The target is unaffected this round, but it can be affected\ + \ on subsequent rounds. \n\n**Failure** Roll 1d4 on the table below. \n\n**Critical\ + \ Failure** Roll 1d4+1 on the table below." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 9 + name: Unfathomable Song + range: 120 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 379 + page_stop: 379 + targets: up to 5 creatures + traditions: + - Occult + traits: + - Auditory + - Emotion + - Enchantment + - Fear + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You use your occult lore and the power of your mind to manipulate the spiritual + multiverse, resulting in any of the following effects: Duplicate any occult spell + of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce + any effect whose power is equivalent to any occult spell 9th level or lower, or + non-occult spell 7th level or lower. Reverse certain effects that refer to the + wish spell At the GM's discretion, you can try to produce greater effects, but + this is dangerous and the spell may have only a partial effect." + duration: null + has_been_manually_proofread: false + level: 10 + name: Alter Reality + req: null + source: + - abbr: CRB + page_start: 317 + page_stop: 317 + targets: null + traditions: + - Occult + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "Choose a single statement you want the targets to believe. The fact could\ + \ be narrow, such as \"a dragon is circling overhead and wants to kill me\"; wide-reaching,\ + \ such as \"all humanoids are disguised abominations\"; or conceptual, such as\ + \ \"if I don't live a kinder life, I'll be punished in the afterlife.\" The targets'\ + \ experiences color how they react to this \"truth\" and how their behavior changes.\ + \ If the statement changes what they perceive, they treat the change as a sudden\ + \ revelation. The effect of the spell depends on the targets' Will saves. If a\ + \ target is already subject to fabricated truth, your spell tries to counteract\ + \ it. If the counteract check fails, the outcome of the target's saving throw\ + \ can't be worse than a success. \n\n**Critical Success** The target doesn't\ + \ believe the statement, and it knows you tried to trick it. \n\n**Success**\ + \ The target doesn't believe the statement or realize you tried to trick it.\ + \ \n\n**Failure** The target believes the statement for a duration of 1 week.\ + \ \n\n**Critical Failure** The target believes the statement with unlimited\ + \ duration." + duration: varies + has_been_manually_proofread: false + level: 10 + name: Fabricated Truth + range: 100 feet + req: null + saving throw: Will + source: + - abbr: CRB + page_start: 336 + page_stop: 336 + targets: up to 5 creatures + traditions: + - Occult + traits: + - Enchantment + - Incapacitation + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Choose one of the target's unarmed attacks that deal one damage die. You + cause that unarmed attack to shine with primal energy. The unarmed attack becomes + a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing + the number of damage dice to two. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Magic Fang + range: touch + req: null + source: + - abbr: CRB + page_start: 349 + page_stop: 349 + targets: 1 willing ally + traditions: + - Primal + traits: + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You obscure the tracks you leave behind and make it harder for others to\ + \ find you. The DC of checks to Track you gains a +4 status bonus or is equal\ + \ to your spell DC, whichever results in a higher DC. You can benefit from only\ + \ one pass without trace spell at a time. \n\n**Heightened (2nd)** The duration\ + \ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to 8\ + \ hours. The spell has a range of 20 feet and an area of a 20-foot-emanation,\ + \ affecting up to 10 creatures of your choice within that area." + duration: 1 hour + has_been_manually_proofread: false + level: 1 + name: Pass Without Trace + req: null + saving throw: NULl + source: + - abbr: CRB + page_start: 356 + page_stop: 356 + targets: null + traditions: + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + The target grows vines and leaves, brimming with primal energy. The target + becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack + rolls and increasing the number of weapon damage dice to two. Additionally, as + long as you are on your home plane, attacks you make with the target against aberrations, + extraplanar creatures, and undead increase the number of weapon damage dice to + three. + duration: 1 minute + has_been_manually_proofread: false + level: 1 + name: Shillelagh + range: touch + req: null + source: + - abbr: CRB + page_start: 369 + page_stop: 369 + targets: 1 non-magical club or staff you hold + traditions: + - Primal + traits: + - Plant + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a plant or fungus to fight for you. This works like summon animal,\ + \ except you summon a common creature that has the plant or fungus trait and whose\ + \ level is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\ + \ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\ + **Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\ + \ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\ + \ Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 1 + name: Summon Plant or Fungus + req: null + source: + - abbr: CRB + page_start: 376 + page_stop: 376 + targets: null + traditions: + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You call upon primal energy to transform yourself into a Medium animal battle\ + \ form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer,\ + \ frog, shark, or snake. You can decide the specific type of animal (such as lion\ + \ or snow leopard for cat), but this has no effect on the form's Size or statistics.\ + \ While in this form, you gain the animal trait. You can Dismiss the spell. \n\ + \n\n\nYou gain the following statistics and abilities regardless of which battle\ + \ form you choose: \n\n * AC = 16 + your level. Ignore your armor's check penalty\ + \ and Speed reduction.\n\n * 5 temporary Hit Points.\n\n * Low-light vision and\ + \ imprecise scent 30 feet.\n\n * One or more unarmed melee attacks specific to\ + \ the battle form you choose, which are the only attacks you can use. You're trained\ + \ with them. Your attack modifier is +9, and your damage bonus is +1. These attacks\ + \ are Strength based (for the purpose of the enfeebled condition, for example).\ + \ If your unarmed attack bonus is higher, you can use it instead.\n\n * Athletics\ + \ modifier of +9, unless your own modifier is higher.\n\n \n\nYou also gain specific\ + \ abilities based on the type of animal you choose: \n\n * **Ape** Speed 25 feet,\ + \ climb Speed 20 feet; **Melee** |1| fist, **Damage** 2d6 bludgeoning.\n\n * **Bear**\ + \ Speed 30 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; **Melee** |1| claw\ + \ (agile), **Damage** 1d8 slashing.\n\n * **Bull** Speed 30 feet; **Melee** |1|\ + \ horn , **Damage** 2d8 piercing.\n\n * **Canine** Speed 40 feet; **Melee** |1|\ + \ jaws, **Damage** 2d8 piercing.\n\n * **Cat** Speed 40 feet; **Melee** |1| jaws,\ + \ **Damage** 2d6 piercing; **Melee** |1| claw (agile), **Damage** 1d10 slashing.\n\ + \n * **Deer** Speed 50 feet; **Melee** |1| antler , **Damage** 2d6 piercing.\n\ + \n * **Frog** Speed 25 feet, swim Speed 25 feet; **Melee** |1| jaws, **Damage**\ + \ 2d6 bludgeoning; **Melee** |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\ + \n * **Shark** swim Speed 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing;\ + \ breathe underwater but not in air.\n\n * **Snake** Speed 20 feet, climb Speed\ + \ 20 feet, swim Speed 20 feet; **Melee** |1| fangs , **Damage** 2d4 piercing plus\ + \ 1d6 poison.\n\n \n\n**Heightened (3rd)** You instead gain 10 temporary HP,\ + \ AC = 17 + your level, attack modifier +14, Damage bonus +5, and Athletics +14.\ + \ \n\n**Heightened (4th)** Your battle form is Large and your attacks have 10-foot\ + \ reach. You must have enough space to expand into or the spell is lost. You instead\ + \ gain 15 temporary HP, AC = 18 + your level, attack modifier +16, Damage bonus\ + \ +9, and Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge and\ + \ your attacks have 15-foot reach. You must have enough space to expand into or\ + \ the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack\ + \ modifier +18, Damage bonus +7 and double the number of Damage dice, and Athletics\ + \ +20." + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Animal Form + req: null + source: + - abbr: CRB + page_start: 317 + page_stop: 317 + targets: null + traditions: + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You offer a gift of food, and an ordinary Tiny wild animal within range approaches + to eat it. You imprint the image, direction, and distance of an obvious place + or landmark well known to you within the animal. Optionally, you can attach a + small object or note up to light Bulk to it. The animal does its best to reach + the destination; if it makes it there, it waits nearby until the duration expires, + allowing other nonhostile creatures to approach it and remove the attached object. + If there are no Tiny wild animals in range, the spell is lost. + duration: until delivered + has_been_manually_proofread: false + level: 2 + name: Animal Messenger + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 318 + page_stop: 318 + targets: null + traditions: + - Primal + traits: + - Enchantment + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The target's skin becomes covered in bark. The target gains resistance 2\ + \ to bludgeoning and piercing damage and weakness 3 to fire. After the target\ + \ takes fire damage, it can Dismiss the spell as a free action triggered by taking\ + \ the damage; doing so doesn't reduce the fire damage the target was dealt. \n\ + \n**Heightened (+2)** The resistances increase by 2, and the weakness increases\ + \ by 3." + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: Barkskin + range: touch + req: null + source: + - abbr: CRB + page_start: 320 + page_stop: 320 + targets: 1 willing creature + traditions: + - Primal + traits: + - Abjuration + - Plant + trigger: null + type: Spell + - action_abbr: "2" + area: all squares in a 20-foot-radius burst that contain plants + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Plants in the area entangle creatures. The area counts as difficult terrain. + Each round that a creature starts its turn in the area, it must attempt a Reflex + save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until + it leaves the area, and on a critical failure, it is also immobilized for 1 round. + Creatures can attempt to Escape at entangle's DC to remove these effects. + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Entangle + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 336 + page_stop: 336 + targets: null + traditions: + - Primal + traits: + - Plant + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You shape the wood into a rough shape of your choice. The shaping power is + too crude to produce with intricate parts, fine details, moving pieces, or the + like. You cannot use this spell to enhance the value of the wooden object you + are shaping. + duration: null + has_been_manually_proofread: false + level: 2 + name: Shape Wood + range: touch + req: null + source: + - abbr: CRB + page_start: 368 + page_stop: 368 + targets: an unworked piece of wood up to 20 cubic feet in volume + traditions: + - Primal + traits: + - Plant + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You can ask questions of, receive answers from, and use the Diplomacy skill + with animals. The spell doesn't make them more friendly than normal. Cunning animals + are likely to be terse and evasive, while less intelligent ones often make inane + comments. + duration: 10 minutes + has_been_manually_proofread: false + level: 2 + name: Speak with Animals + req: null + source: + - abbr: CRB + page_start: 370 + page_stop: 370 + targets: null + traditions: + - Primal + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You transform into a Large tree. Perception checks don't reveal your true + nature, but a successful Nature or Survival check against your spell DC reveals + that you appear to be a tree that is strangely new to the area. While in tree + form, you can observe everything around you, but you can't act other than to end + the spell, and your turn, by using a single action, which has the concentrate + trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance + bonuses, and circumstance penalties affect you. Any successes and critical successes + you roll on Reflex saves are failures. + duration: 8 hours + has_been_manually_proofread: false + level: 2 + name: Tree Shape + req: null + source: + - abbr: CRB + page_start: 378 + page_stop: 378 + targets: null + traditions: + - Primal + traits: + - Plant + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + You tap into the target's senses, allowing you to see, hear, and otherwise + sense whatever it senses for the spell's duration. If the target wishes to prevent + you from doing so, it can attempt a Will save, negating the spell on a success, + but most animals don't bother to do so. While tapping into the target's senses, + you can't use your own body's senses, but you can change back and forth from your + body's senses to the target's senses using a single action, which has the concentrate + trait. + duration: 1 hour + has_been_manually_proofread: false + level: 3 + name: Animal Vision + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 318 + page_stop: 318 + targets: 1 animal + traditions: + - Primal + traits: + - Divination + - Mental + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You envision a simple bug and transform into a Medium animal battle form.\ + \ When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or\ + \ spider. You can decide the specific type of animal (such as such as a ladybug\ + \ or scarab for beetle), but this has no effect on the form's Size or statistics.\ + \ While in this form, you gain the animal trait. You can Dismiss this spell. \ + \ \n\n You gain the following statistics and abilities regardless of which battle\ + \ form you choose: \n\n * AC = 18 + your level. Ignore your armor's check penalty\ + \ and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Low-light vision.\n\ + \n * One or more attacks specific to the battle form you choose, which are the\ + \ only attacks you can use. You're trained with them. Your attack modifier is\ + \ +13, and your damage bonus is +2. These attacks are Strength based (for the\ + \ purpose of the enfeebled condition). If your unarmed attack modifier is higher,\ + \ you can use it instead.\n\n * Athletics modifier of +13, unless your own is\ + \ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\n\ + \n * **Ant** Speed 30 feet, climb Speed 30 feet; **Melee** |1| mandibles, **Damage**\ + \ 2d6 bludgeoning.\n\n * **Beetle** Speed 25 feet; **Melee** |1| mandibles , **Damage**\ + \ 2d10 bludgeoning.\n\n * **Centipede** Speed 25 feet, climb Speed 25 feet; darkvision;\ + \ **Melee** |1| mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.\n\ + \n * **Mantis** Speed 40 feet; imprecise scent 30 feet; **Melee** |1| foreleg\ + \ , **Damage** 2d8 bludgeoning.\n\n * **Scorpion** Speed 40 feet; darkvision,\ + \ imprecise tremorsense 60 feet; **Melee** |1| stinger, **Damage** 1d8 piercing\ + \ plus 1d4 persistent poison; **Melee** |1| pincer (agile), **Damage** 1d6 bludgeoning.\n\ + \n * **Spider** Speed 25 feet, climb Speed 25 feet, darkvision; **Melee** |1|\ + \ fangs, **Damage** 1d6 piercing plus 1d4 persistent poison; **Ranged** |1| web\ + \ (range increment 20 feet), **Damage** entangles the target for 1 round.\n\n\ + \ \n\n**Heightened (4th)** Your battle form is Large, and your attacks have\ + \ 10-foot reach. You must have enough space to expand into or the spell is lost.\ + \ You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and\ + \ Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge, and your\ + \ attacks have 15-foot reach. You must have enough space to expand into or the\ + \ spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage\ + \ bonus +2 and double damage dice (including persistent damage), and Athletics\ + \ +20." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Insect Form + req: null + source: + - abbr: CRB + page_start: 346 + page_stop: 346 + targets: null + traditions: + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "Over the course of a minute, you cause a thick wall of thorny brambles to\ + \ grow from the ground. You create a 5-foot-thick wall of brambles and thorns\ + \ in a straight line up to 60 feet long and 10 feet high. You must create the\ + \ wall in an unbroken open space so its edges don't pass through any creatures\ + \ or objects, or the spell is lost. The wall stands vertically. If you wish, the\ + \ wall can be of a shorter length or height. Everything on each side of the wall\ + \ has cover from creatures on the opposite side, and the wall's spaces are difficult\ + \ terrain. For every move action a creature uses to enter at least one of the\ + \ wall's spaces, that creature takes 3d4 piercing damage. Each 5-foot-by-5-foot\ + \ section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to\ + \ critical hits and precision damage. A destroyed section can be moved through\ + \ freely. \n\n**Heightened (+1)** The Hit Points of each section of the wall\ + \ increase by 5, and the piercing damage increases by 1d4." + duration: 1 minute + has_been_manually_proofread: false + level: 3 + name: Wall of Thorns + range: 60 feet + req: null + source: + - abbr: CRB + page_start: 383 + page_stop: 383 + targets: null + traditions: + - Primal + traits: + - Conjuration + - Plant + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You channel the primal forces of nature to transform into a Large animal\ + \ battle form, specifically that of a powerful and terrifying dinosaur. You must\ + \ have space to expand or the spell is lost. When you cast this spell, choose\ + \ ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus.\ + \ You can decide the specific type of animal, but this has no effect on the form's\ + \ Size or statistics. While in this form, you gain the animal and dinosaur traits.\ + \ You can Dismiss the spell. \n\nYou gain the following statistics and abilities\ + \ regardless of which battle form you choose: \n\n * AC = 18 + your level. Ignore\ + \ your armor's check penalty and Speed reduction.\n\n * 15 temporary Hit Points.\n\ + \n * Low-light vision and imprecise scent 30 feet.\n\n * One or more unarmed melee\ + \ attacks specific to the battle form you choose, which are the only attacks you\ + \ can use. You're trained with them. Your attack modifier is +16, and your damage\ + \ bonus is +9. These attacks are Strength based (for the purpose of the enfeebled\ + \ condition, for example). If your unarmed attack modifier is higher, you can\ + \ use it instead.\n\n * Athletics modifier of +18, unless your own modifier is\ + \ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\ + \ \n\n * **Ankylosaurus** Speed 25 feet; **Melee** |1| tail (back swing, reach\ + \ 10 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d6 bludgeoning.\n\ + \n * **Brontosaurus** Speed 25 feet; **Melee** |1| tail (reach 15 feet), **Damage**\ + \ 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d8 bludgeoning.\n\n * **Deinonychus**\ + \ Speed 40 feet; **Melee** |1| talon (agile), **Damage** 2d4 piercing plus 1 persistent\ + \ bleed; **Melee** |1| jaws, **Damage** 1d10 piercing.\n\n * **Stegosaurus** Speed\ + \ 30 feet; **Melee** |1| tail (reach 10 feet), **Damage** 2d8 piercing.\n\n *\ + \ **Triceratops** Speed 30 feet; **Melee** |1| horn, **Damage** 2d8 piercing,\ + \ plus 1d6 persistent bleed on a critical hit; **Melee** |1| foot, **Damage**\ + \ 2d6 bludgeoning.\n\n * **Tyrannosaurus** Speed 30 feet; **Melee** |1| jaws (deadly,\ + \ reach 10 feet), **Damage** 1d12 piercing; **Melee** |1| tail (reach 10 feet),\ + \ **Damage** 1d10 bludgeoning.\n\n \n\n**Heightened (5th)** Your battle form\ + \ is Huge and your attacks have 15-foot reach, or 20-foot reach if they started\ + \ with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of\ + \ +18, a damage bonus of +6, double the damage dice, and Athletics +21. \n\n\ + **Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot\ + \ reach, or 25-foot reach if they started with 15-foot reach. You instead gain\ + \ AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus\ + \ of +15, double the damage dice, and Athletics +25." + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Dinosaur Form + req: null + source: + - abbr: CRB + page_start: 329 + page_stop: 329 + targets: null + traditions: + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + area: 60-foot line + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A swirling torrent of water manifests along a straight line, battering those\ + \ that are its path and possibly pushing them away from you. The torrent deals\ + \ 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude\ + \ save. Creatures that fail the save are also knocked back 5 feet (10 feet on\ + \ a critical failure). \n\n**Heightened (+1)** The damage increases by 2d6." + duration: null + has_been_manually_proofread: false + level: 4 + name: Hydraulic Torrent + req: null + saving throw: Fortitude + source: + - abbr: CRB + page_start: 344 + page_stop: 344 + targets: null + traditions: + - Primal + traits: + - Evocation + - Water + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + You can ask questions of and receive answers from plants, but the spell doesn't + make them more friendly or intelligent than normal. Most normal plants have a + distinctive view of the world around them, so they don't recognize details about + creatures or know anything about the world beyond their immediate vicinity. Cunning + plant monsters are likely to be terse and evasive, while less intelligent ones + often make inane comments. + duration: 10 minutes + has_been_manually_proofread: false + level: 4 + name: Speak with Plants + req: null + source: + - abbr: CRB + page_start: 370 + page_stop: 370 + targets: null + traditions: + - Primal + traits: + - Divination + - Plant + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "A feral aspect overcomes the targets, making them tough and savage. Targets\ + \ gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness\ + \ 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks.\ + \ The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have\ + \ the agile and finesse traits. The targets use their highest weapon or unarmed\ + \ attack proficiency with these attacks, and if they have weapon specialization\ + \ or greater weapon specialization, they add this damage as well. On a critical\ + \ hit with one of these unarmed attacks, the creature struck takes 1d4 persistent\ + \ bleed damage. The targets can't use concentrate actions unless those actions\ + \ also have the rage trait, with the exception of Seek. A creature can attempt\ + \ to end the spell's effect on itself by using a single action, which has the\ + \ rage trait, to attempt a Will save against your spell DC; on a success, it ends\ + \ the spell's effect on itself. If a target is in the light of a full moon, it\ + \ also grows by one size if it were Medium or smaller. This increases the reach\ + \ of a Medium or Tiny creature by 5 feet. \n\n**Heightened (6th)** The temporary\ + \ Hit Points increase to 10, the silver weakness to 10, and the damage dealt by\ + \ the attacks to three dice. \n\n**Heightened (10th)** The temporary Hit Points\ + \ increase to 20, the silver weakness to 20, and the damage dealt by the attacks\ + \ to four dice." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Moon Frenzy + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 353 + page_stop: 353 + targets: up to 5 willing creatures + traditions: + - Primal + traits: + - Morph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Taking inspiration from verdant creatures, you transform into a Large plant\ + \ battle form. You must have space to expand into or the spell is lost. When you\ + \ cast this spell, choose arboreal, flytrap, or shambler. You can substitute a\ + \ similar specific plant to turn into (such as a pitcher plant instead of a flytrap),\ + \ but this has no effect on the form's Size or statistics. While in this form,\ + \ you gain the plant trait. You can Dismiss the spell. You gain the following\ + \ statistics and abilities regardless of which battle form you choose: \n\n *\ + \ AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.\n\ + \n * 12 temporary Hit Points.\n\n * Resistance 10 to poison.\n\n * Low-light vision.\n\ + \n * One or more unarmed melee attacks specific to the battle form you choose,\ + \ which are the only attacks you can use. You're trained with them. Your attack\ + \ modifier is +17, and your damage bonus is +11. These attacks are Strength based\ + \ (for the purpose of the enfeebled condition, for example). If your unarmed attack\ + \ modifier is higher, you can use it instead.\n\n * Athletics modifier of +19,\ + \ unless your own modifier is higher.\n\n \n\nYou also gain specific abilities\ + \ based on the type of plant you choose:\n\n * **Arboreal** Speed 30 feet; **Melee**\ + \ |1| branch (reach 15 feet), **Damage** 2d10 bludgeoning; **Melee** |1| foot,\ + \ **Damage** 2d8 bludgeoning; you can speak in this form, but you still can't\ + \ Cast a Spell or supply verbal components.\n\n * **Flytrap** Speed 15 feet; resistance\ + \ 10 to acid; **Melee** |1| leaf (reach 10 feet), **Damage** 2d8 piercing, and\ + \ you can spend an action after a hit to Grab the target.\n\n * **Shambler** Speed\ + \ 20 feet, swim Speed 20 feet; resistance 10 to electricity; **Melee** |1| vine\ + \ (reach 15 feet), **Damage** 2d8 slashing.\n\n \n\n**Heightened (6th)** Your\ + \ battle form is Huge, and the reach of your attacks increases by 5 feet. You\ + \ instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage\ + \ bonus +16, and Athletics +22." + duration: 1 minute + has_been_manually_proofread: false + level: 5 + name: Plant Form + req: null + source: + - abbr: CRB + page_start: 358 + page_stop: 358 + targets: null + traditions: + - Primal + traits: + - Plant + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You conjure a giant to fight for you. This works like summon animal, except\ + \ you summon a common creature that has the giant trait and whose level is 5 or\ + \ lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9\ + \ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\ + **Heightened (10th)** Level 15" + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 5 + name: Summon Giant + req: null + source: + - abbr: CRB + page_start: 376 + page_stop: 376 + targets: null + traditions: + - Primal + traits: + - Conjuration + trigger: null + type: Spell + - action_abbr: null + cast: 1 minute (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + "You step into a living tree with a trunk big enough for you to fit inside\ + \ it and instantly teleport to any tree of the same species within 5 miles that\ + \ also has a sufficiently large trunk. Once you enter the first tree, you instantly\ + \ know the rough locations of other sufficiently large trees of the same species\ + \ within range and can exit from the original tree, if you prefer. You can't carry\ + \ extradimensional spaces with you; if you attempt to do so, the spell fails.\ + \ \n\n**Heightened (6th)** The tree you exit can be up to 50 miles away. \n\ + \n**Heightened (8th)** The tree you exit can be up to 500 miles away. \n\n**Heightened\ + \ (9th)** The tree you exit can be anywhere on the same planet." + duration: null + has_been_manually_proofread: false + level: 5 + name: Tree Stride + req: null + source: + - abbr: CRB + page_start: 378 + page_stop: 378 + targets: null + traditions: + - Primal + traits: + - Uncommon + - Conjuration + - Plant + - Teleportation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Four acorns grow in your hand, their shells streaked with pulsing red and\ + \ orange patterns. You or anyone else who has one of the acorns can toss it up\ + \ to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6\ + \ fire damage. The save uses your spell DC, even if someone else throws the acorn.\ + \ Flames continue to burn on the ground in the burst for 1 minute, dealing 2d6\ + \ fire damage to any creature that enters the flames or ends its turn within them.\ + \ A creature can take damage from the continuing flames only once per round, even\ + \ if it's in overlapping areas of fire created by different acorns. When the spell\ + \ ends, any remaining acorns rot and turn to ordinary soil. \n\n**Heightened\ + \ (8th)** The burst's damage increases to 5d6, and the continuing flames damage\ + \ increases to 3d6. \n\n**Heightened (9th)** The burst's damage increases to\ + \ 6d6, and the continuing flames damage increases to 3d6." + duration: 1 minute + has_been_manually_proofread: false + level: 6 + name: Fire Seeds + req: null + saving throw: basic Reflex + source: + - abbr: CRB + page_start: 338 + page_stop: 338 + targets: null + traditions: + - Primal + traits: + - Evocation + - Fire + - Plant + trigger: null + type: Spell + - action_abbr: "3" + area: 40-foot burst + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + Dense, twitching creepers sprout from every surface and fill any bodies of + water in the area. Any creature moving on the land, or Climbing or Swimming within + the creepers, takes a -10- foot circumstance penalty to its Speeds while in the + area. Once per round, you can make a vine lash out from any square within the + expanse of creepers by using a single action, which has the concentrate trait. + This vine has a 15-foot reach and makes a melee unarmed attack using your spell + attack modifier. If the attack succeeds, the vine pulls the target into the creepers + and makes it immobilized for 1 round or until the creature Escapes (against your + spell DC), whichever comes first. + duration: 10 minutes + has_been_manually_proofread: false + level: 6 + name: Tangling Creepers + range: 500 feet + req: null + source: + - abbr: CRB + page_start: 377 + page_stop: 377 + targets: null + traditions: + - Primal + traits: + - Conjuration + - Plant + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "You free those who travel alongside you from environmental hindrances. Targets\ + \ don't take circumstance penalties to Speed from vegetation, rubble, winds, or\ + \ other properties of the environment, whether or not the environment is magical,\ + \ and they ignore difficult terrain from such environmental properties. \n\n\ + **Heightened (9th)** The targets also ignore greater difficult terrain from environmental\ + \ properties." + duration: 1 hour + has_been_manually_proofread: false + level: 7 + name: Unfettered Pack + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 379 + page_stop: 379 + targets: up to 10 creatures + traditions: + - Primal + traits: + - Abjuration + trigger: null + type: Spell + - action_abbr: "2" + area: 5-foot radius, 80-foot tall cylinder + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The ground opens up, spraying a column of lava high into the air in a vertical\ + \ cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly\ + \ cools and encases creatures in the area. A creature encased in rock is clumsy\ + \ 1 and takes a -10-foot status penalty to its Speeds. All normal terrain is difficult\ + \ terrain to a flying creature, and such creatures immediately descend 20 feet\ + \ the moment they're encased, but they don't take damage from this fall. A creature\ + \ encased in rock can attempt to Escape against your spell DC to end the effect.\ + \ Otherwise, the creature remains encased until it takes a total of 50 damage,\ + \ freeing it from the rock. Additionally, creatures in the area and those within\ + \ 5 feet of the lava column automatically take 3d6 fire damage from the intense\ + \ heat, regardless of the results of their saving throws. \n\n**Critical Success**\ + \ The creature is unaffected. \n\n**Success** The creature takes half damage.\ + \ \n\n**Failure** The creature takes full damage and is encased. \n\n**Critical\ + \ Failure** The creature takes double damage and is encased. \n\n**Heightened\ + \ (+1)** The damage in the area increases by 2d6, and the damage from the intense\ + \ heat increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 7 + name: Volcanic Eruption + range: 120 feet + req: null + saving throw: Reflex + source: + - abbr: CRB + page_start: 382 + page_stop: 382 + targets: null + traditions: + - Primal + traits: + - Evocation + - Fire + trigger: null + type: Spell + - action_abbr: "3" + area: 30-foot radius, 100-foot-cylinder + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + Violent winds and a powerful downdraft fill the area, forming a cyclone. + All flying creatures in the area descend 40 feet. The entire area is greater difficult + terrain for Flying creatures, and difficult terrain for creatures on the ground + or Climbing. Any creature that ends its turn Flying within the area descends 20 + feet. Any creature pushed into a surface by this spell's winds takes bludgeoning + damage as though it had fallen. The squares at the outside vertical edges of the + cylinder prevent creatures from leaving. These squares are greater difficult terrain, + and a creature attempting to push through must succeed at an Athletics check or + Acrobatics check to Maneuver in Flight against your spell DC to get through. A + creature that fails ends its current action but can try again. + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 8 + name: Punishing Winds + range: 100 feet + req: null + source: + - abbr: CRB + page_start: 361 + page_stop: 361 + targets: null + traditions: + - Primal + traits: + - Air + - Evocation + trigger: null + type: Spell + - action_abbr: null + cast: 10 minutes (material, somatic, verbal) + components: + - Material + - Somatic + - Verbal + descr: + When you cast this spell, each target transforms into a vaguely cloud-like + form and is picked up by a wind moving in the direction of your choice. You can + change the wind's direction by using a single action, which has the concentrate + trait. The wind carries the targets at a Speed of 20 miles per hour, but if any + of the targets make an attack, Cast a Spell, come under attack, or otherwise enter + encounter mode, the spell ends for all targets just after they roll initiative, + and they drift gently to the ground. + duration: 8 hours + has_been_manually_proofread: false + level: 8 + name: Wind Walk + range: touch + req: null + source: + - abbr: CRB + page_start: 385 + page_stop: 385 + targets: you and up to five creatures touched + traditions: + - Primal + traits: + - Air + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + area: 500-foot burst + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + Animals and plants in the area turn against the targets. Each target suffers + from the following effects as long as it remains in the area. Vegetation springs + up from every surface, giving each target a -10-foot circumstance penalty to its + Speed any time it's adjacent to the plants. Aggressive animals attack unpredictably. + At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's + attacked by swarming creatures that deal 2d10 slashing damage. The target attempts + a basic Reflex save, and it is flat-footed for 1 round on any outcome other than + a critical success. The target loses any connection to nature or natural creatures. + The target has to succeed at a DC 5 flat check when casting any primal spell or + the spell fails. Furthermore, animal or plant creatures become hostile to it, + even one with a strong bond to the target, such as an animal companion. The GM + might decide that you can't subject some creatures, such as an emissary of a nature + deity, to the ire of nature. + duration: 10 minutes + has_been_manually_proofread: false + level: 9 + name: Nature's Enmity + range: 120 feet + req: null + source: + - abbr: CRB + page_start: 354 + page_stop: 354 + targets: up to 5 creatures + traditions: + - Primal + traits: + - Enchantment + trigger: null + type: Spell + - action_abbr: "3" + area: 360-foot burst + cast: material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "A massive storm cloud forms in the air in a 360-foot burst. Beneath it,\ + \ rain begins to fall, and gales impose a -4 circumstance penalty to physical\ + \ ranged attacks and weapon ranged attacks, and the air in the area becomes greater\ + \ difficult terrain for flying creatures. When you Cast this Spell and the first\ + \ time each round you Sustain the Spell, you can choose one of the following storm\ + \ effects. You can't choose the same effect twice in a row. Acid Rain Each creature\ + \ in the storm takes 4d8 acid damage with no saving throw. Hail The storm deals\ + \ 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save). Lightning\ + \ Up to 10 bolts of lightning strike down, targeting creatures of your choice\ + \ in the storm. No more than one bolt can target any one creature. Each bolt deals\ + \ 7d6 electricity damage (basic Reflex save). Rain and Wind Heavy rain and whipping\ + \ wind reduce visibility and mobility, making the area under the storm cloud difficult\ + \ terrain and making everything seen within or through the area concealed. Thunderclap\ + \ Each creature in the storm must succeed at a Fortitude save or be deafened for\ + \ 10 minutes. A creature that succeeds is temporarily immune to thunderclaps from\ + \ storm of vengeance for 1 hour. \n\n**Heightened (10th)** The range increases\ + \ to 2,200 feet, and the cloud is a 1,000-foot burst." + duration: sustained up to 1 minute + has_been_manually_proofread: false + level: 9 + name: Storm of Vengeance + range: 800 feet + req: null + source: + - abbr: CRB + page_start: 374 + page_stop: 374 + targets: null + traditions: + - Primal + traits: + - Air + - Electricity + - Evocation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "The primal power of the world flows through you. You transform into an incarnation\ + \ of nature, either a green man or a kaiju. Your battle form is Medium for a green\ + \ man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough\ + \ space to expand into or the spell is lost. While in this form, you gain the\ + \ plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss\ + \ the spell. \n\nYou gain the following statistics and abilities regardless of\ + \ which battle form you choose: \n\n * AC = 25 + your level. Ignore your armor's\ + \ check penalty and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\ + \n * One or more attacks specific to the battle form you choose, which are the\ + \ only attacks you can use. You're trained with them. Your attack modifier is\ + \ +34, and you use the listed damage. These attacks are Strength based (for the\ + \ purpose of the enfeebled condition, for example). If your unarmed attack modifier\ + \ is higher, you can use it instead.\n\n * Athletics modifier of +36, unless your\ + \ own modifier is higher.\n\n \n\nYou also gain specific abilities based on the\ + \ type of incarnation you choose: \n\n * **Green Man** Speed 40 feet, climb Speed\ + \ 40 feet; **Melee** |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12\ + \ bludgeoning; **Ranged** |1| thorns (range 100 feet), **Damage** 6d6+6 piercing;\ + \ Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants\ + \ must succeed at a Fortitude save against your spell DC or become clumsy 1 for\ + \ 1 round (clumsy 2 on a critical failure).\n\n * **Kaiju** Speed 50 feet; resistance\ + \ 5 to physical damage; **Melee** |1| jaws (reach 30 feet), **Damage** 6d10+10\ + \ piercing; **Melee** |1| claws (agile, reach 30 feet), **Damage** 6d8+8 slashing;\ + \ **Melee** |1| foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning; **Unstoppable**\ + \ You are immune to being immobilized and ignore difficult terrain and greater\ + \ difficult terrain; **Trample** |3| You move up to double your Speed and move\ + \ through the spaces of Huge or smaller creatures, trampling each creature whose\ + \ space you enter. A trampled creature takes foot damage with a basic Reflex save\ + \ against your spell DC." + duration: 1 minute + has_been_manually_proofread: false + level: 10 + name: Nature Incarnate + req: null + source: + - abbr: CRB + page_start: 354 + page_stop: 354 + targets: null + traditions: + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "2" + cast: somatic, verbal + components: + - Somatic + - Verbal + descr: + "Summoning the power of the natural world, you transform the targets into\ + \ a herd of mammoths, and they each assume a Huge battle form. Each target must\ + \ have enough space to expand into or the spell fails for that target. Each target\ + \ gains the animal trait. Each target can Dismiss the spell's effects on themself.\ + \ Each target gains the following while transformed: \n\n * AC = 22 + the target's\ + \ level. Ignore any armor check penalty and Speed reduction.\n\n * 20 temporary\ + \ Hit Points.\n\n * Speed 40 feet.\n\n * Low-light vision.\n\n * The following\ + \ unarmed melee attacks, which are the only attacks the target can use. They're\ + \ trained with them. When attacking with these attacks, the target uses their\ + \ attack modifier with the proficiency and item bonuses of their most favorable\ + \ weapon or unarmed Strike, and the damage is listed for each attack. These attacks\ + \ are Strength based (for the purpose of the enfeebled condition, for example).\ + \ If the target's unarmed attack modifier is higher, they can use it instead.\ + \ **Melee** |1| tusk (reach 15 feet), **Damage** 4d8+19 piercing; **Melee** |1|\ + \ trunk (agile, reach 15 feet), **Damage** 4d6+16 bludgeoning; **Melee** |1| foot\ + \ (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning.\n\n * Athletics modifier\ + \ of +30, unless the target's own modifier is higher.\n\n * **Trample** |3| You\ + \ move up to twice your Speed and move through the space of Large or smaller creatures,\ + \ trampling each creature whose space you enter. A trampled creature takes damage\ + \ from its foot Strike based on a basic Reflex save (DC = 19 + the target's level)." + duration: 1 minute + has_been_manually_proofread: false + level: 10 + name: Primal Herd + range: 30 feet + req: null + source: + - abbr: CRB + page_start: 359 + page_stop: 359 + targets: you and up to 5 willing targets + traditions: + - Primal + traits: + - Polymorph + - Transmutation + trigger: null + type: Spell + - action_abbr: "3" + cast: Three Actions material, somatic, verbal + components: + - Material + - Somatic + - Verbal + descr: + "You request a direct intercession from the natural world. Nature always\ + \ refuses unnatural requests and might grant a different request (potentially\ + \ more powerful or better fitting its character) than the one you asked for. A\ + \ primal phenomenon spell can do any of the following things. Duplicate any primal\ + \ spell of 9th level or lower. Duplicate any non-primal spell of 7th level or\ + \ lower. Produce any effect whose power level is in line with the above effects.\ + \ Reverse certain effects that refer to the wish spell. At the GM's discretion,\ + \ you can try to use primal phenomenon to produce greater effects than these,\ + \ but doing so may be dangerous, or the spell may have only a partial effect.\n\ + \n\t\t\t\t\t" + duration: null + has_been_manually_proofread: false + level: 10 + name: Primal Phenomenon + req: null + source: + - abbr: CRB + page_start: 359 + page_stop: 359 + targets: null + traditions: + - Primal + traits: + - Divination + trigger: null + type: Spell + - action_abbr: "2" + cast: null + components: + - Somatic + - Verbal + descr: + You become a mantis. You gain the effects of *insect form*, heightened to + *mantis form*'s level, and you can only transform into a mantis. + duration: 1 minute + has_been_manually_proofread: false + level: 4 + name: Mantis Form + req: null + source: + - abbr: LOWG + page_start: 71 + page_stop: 71 + targets: null + traditions: null + traits: + - Uncommon + - Polymorph + - Transmutation + trigger: null + type: Focus + - action_abbr: R + cast: null + components: + - Verbal + descr: + You call upon insight from your training to recover accuracy. Reroll the + missed attack roll and keep the new result. + duration: null + has_been_manually_proofread: false + level: 2 + name: Perfect Strike + req: null + source: + - abbr: LOWG + page_start: 83 + page_stop: 83 + targets: null + traditions: null + traits: + - Uncommon + - Divination + - Fortune + trigger: You miss a Strike with an unarmed attack. + type: Focus + - action_abbr: "1" + cast: null + components: + - Verbal + descr: + You light your foe with revealing flame. the GM attempts a secret counteract + check against each illusion affecting the creature; on a success, you suppress + the illusion for the duration, rather than end the effect. + duration: 2 rounds + has_been_manually_proofread: false + level: 3 + name: Unblinking Flame Revelation + req: Your previous action was a successful unarmed Strike + source: + - abbr: LOWG + page_start: 83 + page_stop: 83 + targets: the creature you hit + traditions: null + traits: + - Uncommon + - Abjuration + trigger: null + type: Focus + - action_abbr: "1" + area: 15-foot cone + cast: null + components: + - Verbal + descr: + "You unleash a mighty wave from your hand that buffets back your foes. Each\ + \ creature in the area must attempt a Fortitude saving throw. If a creature pushed\ + \ by *unbreaking wave advance* would be pushed into a solid barrier or another\ + \ creature, it stops at that point and takes 3d6 damage.\n\n \n\n **Success**\ + \ The creature is unaffected. \n\n **Failure** The creature is pushed 10 feet.\ + \ \n\n **Critical Failure** The creature is pushed 20 feet. \n\n**Heightened\ + \ (+1)** The damage for pushing a creature into a solid barrier increases by 1d6." + duration: null + has_been_manually_proofread: false + level: 3 + name: Unbreaking Wave Advance + req: null + saving throw: basic Fortitude + source: + - abbr: LOWG + page_start: 83 + page_stop: 83 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + - Water + trigger: null + type: Focus + - action_abbr: "1" + cast: null + components: + - Verbal + descr: + "You travel on a rushing wind. Move two times: two Strides, two Steps, or\ + \ one Stride and one Step (in either order). You can Stride or Step into the air\ + \ during this movement, moving upward at a 45-degree angle at most; if you end\ + \ your movement in the air, you fall after taking one action or when your turn\ + \ ends, whichever comes first. A *wall of wind* appears in all the spaces you\ + \ left during this movement, lasting for 1 round. \n\n**Heightened (5th)** The\ + \ *wall of wind* lasts 3 rounds." + duration: null + has_been_manually_proofread: false + level: 3 + name: Unfolding Wind Rush + req: null + source: + - abbr: LOWG + page_start: 83 + page_stop: 83 + targets: null + traditions: null + traits: + - Uncommon + - Evocation + trigger: null + type: Focus + - action_abbr: "1" + cast: null + components: + - Verbal + descr: + "You send currents of protective ki to the surface of your body that protect\ + \ you from harm, at least until your enemies dissipate them. You gain 15 temporary\ + \ Hit Points, which last for up to 3 rounds. \n\n **Heightened (+1)** The temporary\ + \ Hit Points increase by 5." + duration: null + has_been_manually_proofread: false + level: 3 + name: Untwisting Iron Buffer + req: null + source: + - abbr: LOWG + page_start: 83 + page_stop: 83 + targets: null + traditions: null + traits: + - Uncommon + - Abjuration + trigger: null + type: Focus + - action_abbr: "2" + cast: null + components: + - Somatic + - Verbal + descr: + You call upon the aspect of the animal from your mask, gaining physical features + reminiscent of that animal. You morph slightly into that creature, gaining the + Speeds and senses you would gain from using *animal form* to turn into the type + of animal your mask represents; these special Speeds can't be increased by status + bonuses or item bonuses. + duration: 5 minutes + has_been_manually_proofread: false + level: 2 + name: Magic Warrior Aspect + req: null + source: + - abbr: LOWG + page_start: 96 + page_stop: 96 + targets: null + traditions: null + traits: + - Uncommon + - Morph + - Transmutation + trigger: null + type: Focus + - action_abbr: "2" + cast: null + components: + - Somatic + - Verbal + descr: + You transform into the animal from your mask. You gain the effects of *animal + form*, heightened to *magic warrior transformation*'s level, and you can transform + into only the type of animal your mask represents. + duration: 1 minute + has_been_manually_proofread: false + level: 2 + name: Magic Warrior Transformation + req: null + source: + - abbr: LOWG + page_start: 96 + page_stop: 96 + targets: null + traditions: null + traits: + - Uncommon + - Polymorph + - Transmutation + trigger: null + type: Focus spellcomponent: -- Material -- Verbal -- Somatic -- Focus -- Somatic or Verbal -- 3 gp silver bell focus + - Material + - Verbal + - Somatic + - Focus + - Somatic or Verbal + - 3 gp silver bell focus spellschool: -- descr: Abjurations protect and ward. They create barriers that keep out attacks, - effects, or even certain types of creatures. They also create effects that harm - trespassers or banish interlopers. - name: Abjuration - source: - - abbr: CRB - page_start: 297 - page_stop: 297 -- descr: Conjuration spells transport creatures via teleportation, create an object, - or bring a creature or object from somewhere else (typically from another plane) - to follow your commands.\n\nConjuration spells often have the teleportation trait, - and the creatures summoned by conjuration spells have the summoned trait. - name: Conjuration - source: - - abbr: CRB - page_start: 297 - page_stop: 297 -- descr: Divinations allow you to learn the secrets of the present, past, and future. - They bestow good fortune, grant you the ability to perceive remote locations, - and reveal secret knowledge.\n\nDivinations often have the detection trait if - they find something, the prediction trait if they grant you insight about what - might happen in the future, the revelation trait if they show things as they truly - are, or the scrying trait if they let you perceive another location. - name: Divination - source: - - abbr: CRB - page_start: 297 - page_stop: 297 -- descr: Enchantments affect the minds and emotions of other creatures—sometimes to - influence and control them, and other times to bolster them to greater heights - of courage. Enchantment spells almost always have the mental trait, and many have - the emotion trait or the fear trait. - name: Enchantment - source: - - abbr: CRB - page_start: 297 - page_stop: 297 -- descr: Evocations capture magical energy and then shape it to harm your foes or - protect your allies. Evocation spells often have a trait that comes from the type - of damage they deal, such as acid, cold, fire, force, or sonic. - name: Evocation - source: - - abbr: CRB - page_start: 298 - page_stop: 298 -- descr: Illusions create the semblance of something real, fooling the eyes, ears, - and other senses. They almost always have the mental trait, and depending on how - the illusion is perceived, they might also have the auditory or visual trait. - name: Illusion - source: - - abbr: CRB - page_start: 298 - page_stop: 298 -- descr: Necromancy spells harness the power of life and death. They can sap life - essence or sustain creatures with life-saving healing. Necromancy spells often - have the curse, death, healing, negative, or positive traits. - name: Necromancy - source: - - abbr: CRB - page_start: 298 - page_stop: 298 -- descr: Transmutation spells make alterations to or transform the physical form of - a creature or object. The morph and polymorph traits appear primarily in transmutation - spells. - name: Transmutation - source: - - abbr: CRB - page_start: 298 - page_stop: 298 + - descr: + Abjurations protect and ward. They create barriers that keep out attacks, + effects, or even certain types of creatures. They also create effects that harm + trespassers or banish interlopers. + name: Abjuration + source: + - abbr: CRB + page_start: 297 + page_stop: 297 + - descr: + Conjuration spells transport creatures via teleportation, create an object, + or bring a creature or object from somewhere else (typically from another plane) + to follow your commands.\n\nConjuration spells often have the teleportation trait, + and the creatures summoned by conjuration spells have the summoned trait. + name: Conjuration + source: + - abbr: CRB + page_start: 297 + page_stop: 297 + - descr: + Divinations allow you to learn the secrets of the present, past, and future. + They bestow good fortune, grant you the ability to perceive remote locations, + and reveal secret knowledge.\n\nDivinations often have the detection trait if + they find something, the prediction trait if they grant you insight about what + might happen in the future, the revelation trait if they show things as they truly + are, or the scrying trait if they let you perceive another location. + name: Divination + source: + - abbr: CRB + page_start: 297 + page_stop: 297 + - descr: + Enchantments affect the minds and emotions of other creatures—sometimes to + influence and control them, and other times to bolster them to greater heights + of courage. Enchantment spells almost always have the mental trait, and many have + the emotion trait or the fear trait. + name: Enchantment + source: + - abbr: CRB + page_start: 297 + page_stop: 297 + - descr: + Evocations capture magical energy and then shape it to harm your foes or + protect your allies. Evocation spells often have a trait that comes from the type + of damage they deal, such as acid, cold, fire, force, or sonic. + name: Evocation + source: + - abbr: CRB + page_start: 298 + page_stop: 298 + - descr: + Illusions create the semblance of something real, fooling the eyes, ears, + and other senses. They almost always have the mental trait, and depending on how + the illusion is perceived, they might also have the auditory or visual trait. + name: Illusion + source: + - abbr: CRB + page_start: 298 + page_stop: 298 + - descr: + Necromancy spells harness the power of life and death. They can sap life + essence or sustain creatures with life-saving healing. Necromancy spells often + have the curse, death, healing, negative, or positive traits. + name: Necromancy + source: + - abbr: CRB + page_start: 298 + page_stop: 298 + - descr: + Transmutation spells make alterations to or transform the physical form of + a creature or object. The morph and polymorph traits appear primarily in transmutation + spells. + name: Transmutation + source: + - abbr: CRB + page_start: 298 + page_stop: 298 spelltradition: -- Arcane -- Divine -- Occult -- Primal + - Arcane + - Divine + - Occult + - Primal spelltype: -- Spell -- Cantrip -- Focus -- Ritual + - Spell + - Cantrip + - Focus + - Ritual