From f88578f4a6ea89216d454188fb0e9d563755a8d2 Mon Sep 17 00:00:00 2001 From: Michael Bohlender Date: Thu, 7 May 2020 13:46:53 +0000 Subject: [PATCH] Update backgrounds.yaml with extracted ability boost choices --- data/backgrounds.yaml | 246 +++++++++++++++++++++++++++++++++--------- 1 file changed, 197 insertions(+), 49 deletions(-) diff --git a/data/backgrounds.yaml b/data/backgrounds.yaml index df8ec70..7cebdbf 100644 --- a/data/backgrounds.yaml +++ b/data/backgrounds.yaml @@ -1,5 +1,9 @@ +--- background: -- descr: You spent your early days in a religious monastery or cloister. You may have +- ability_boost_choices: + - Intelligence + - Wisdom + descr: You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down you’ll always carry within you the lessons you learned.\n\nChoose two ability boosts. One must be to Intelligence @@ -12,7 +16,10 @@ background: - abbr: CRB page_start: 60 page_stop: 60 -- descr: In a circus or on the streets, you earned your pay by performing as an acrobat. +- ability_boost_choices: + - Strength + - Dexterity + descr: In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use.\n\nChoose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.\n\nYou're trained in the @@ -25,7 +32,10 @@ background: - abbr: CRB page_start: 60 page_stop: 60 -- descr: You have always felt a connection to animals, and it was only a small leap +- ability_boost_choices: + - Wisdom + - Charisma + descr: You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way.\n\nChoose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.\n\nYou're trained in the Nature @@ -38,7 +48,10 @@ background: - abbr: CRB page_start: 60 page_stop: 60 -- descr: As an apprentice, you practiced a particular form of building or crafting, +- ability_boost_choices: + - Strength + - Intelligence + descr: As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith’s apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.\n\nChoose two ability boosts. One @@ -52,7 +65,10 @@ background: - abbr: CRB page_start: 60 page_stop: 60 -- descr: Your art is your greatest passion, whatever form it takes. Adventuring might +- ability_boost_choices: + - Dexterity + - Charisma + descr: Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.\n\nYou're trained in the Crafting skill and the Art @@ -64,7 +80,10 @@ background: - abbr: CRB page_start: 60 page_stop: 60 -- descr: 'You have five specialties: hefting barrels, drinking, polishing steins, +- ability_boost_choices: + - Constitution + - Charisma + descr: 'You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize.\n\nChoose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.\n\nYou''re trained in the Diplomacy @@ -76,7 +95,10 @@ background: - abbr: CRB page_start: 60 page_stop: 60 -- descr: Piles of legal manuals, stern teachers, and experience in the courtroom have +- ability_boost_choices: + - Intelligence + - Charisma + descr: Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You’re capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice.\n\nChoose two ability boosts. One @@ -90,7 +112,10 @@ background: - abbr: CRB page_start: 60 page_stop: 60 -- descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive +- ability_boost_choices: + - Strength + - Wisdom + descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer.\n\nChoose two ability boosts. One must be to Strength @@ -103,7 +128,10 @@ background: - abbr: CRB page_start: 61 page_stop: 61 -- descr: You traveled from place to place, peddling false fortunes and snake oil in +- ability_boost_choices: + - Intelligence + - Charisma + descr: You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it’s a bit of both, as you realize that after @@ -118,7 +146,10 @@ background: - abbr: CRB page_start: 61 page_stop: 61 -- descr: As an unscrupulous independent or as a member of an underworld organization, +- ability_boost_choices: + - Dexterity + - Intelligence + descr: As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence, and one is a free @@ -131,7 +162,10 @@ background: - abbr: CRB page_start: 61 page_stop: 61 -- descr: You solved crimes as a police inspector or took jobs for wealthy clients +- ability_boost_choices: + - Intelligence + - Wisdom + descr: You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case.\n\nChoose two ability boosts. One must be to Intelligence or Wisdom, @@ -144,7 +178,10 @@ background: - abbr: CRB page_start: 61 page_stop: 61 -- descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating +- ability_boost_choices: + - Intelligence + - Charisma + descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.\n\nChoose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.\n\nYou're trained in the Society skill and a Lore skill related to one @@ -156,7 +193,10 @@ background: - abbr: CRB page_start: 61 page_stop: 61 -- descr: Through an education in the arts or sheer dogged practice, you learned to +- ability_boost_choices: + - Dexterity + - Charisma + descr: Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.\n\nYou're trained @@ -169,7 +209,10 @@ background: - abbr: CRB page_start: 61 page_stop: 62 -- descr: With a strong back and an understanding of seasonal cycles, you tilled the +- ability_boost_choices: + - Constitution + - Wisdom + descr: With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point you became an adventurer.\n\nChoose two ability @@ -183,7 +226,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions +- ability_boost_choices: + - Constitution + - Wisdom + descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability @@ -196,7 +242,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: The strands of fate are clear to you, as you have learned many traditional +- ability_boost_choices: + - Intelligence + - Charisma + descr: The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe.\n\nChoose @@ -210,7 +259,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: The thrill of the win drew you into games of chance. This might have been +- ability_boost_choices: + - Dexterity + - Charisma + descr: The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral.\n\nChoose two ability boosts. One must be to Dexterity @@ -223,7 +275,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: The bloody games of the arena taught you the art of combat. Before you attained +- ability_boost_choices: + - Strength + - Charisma + descr: The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. Your skill at drawing both blood and a crowd’s attention pay off in a new adventuring life.\n\nChoose two ability boosts. One must be to Strength or Charisma, and one is a free ability @@ -236,7 +291,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: You served in the guard, out of either patriotism or the need for coin. Either +- ability_boost_choices: + - Strength + - Charisma + descr: You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.\n\nChoose two ability boosts. One must be to Strength or Charisma, and one is a free ability @@ -249,7 +307,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: As a formally trained apothecary or a rural practitioner of folk medicine, +- ability_boost_choices: + - Constitution + - Wisdom + descr: As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability @@ -262,7 +323,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived +- ability_boost_choices: + - Constitution + - Intelligence + descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out among other people in some time. This might be a welcome reprieve from solitude or an unwanted change, but in either case, you’re likely still rough around the edges.\n\nChoose @@ -277,7 +341,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: You stalked and took down animals and other creatures of the wild. Skinning +- ability_boost_choices: + - Dexterity + - Wisdom + descr: You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure.\n\nChoose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability @@ -290,7 +357,10 @@ background: - abbr: CRB page_start: 62 page_stop: 62 -- descr: You’ve spent years performing arduous physical labor. It was a difficult +- ability_boost_choices: + - Strength + - Constitution + descr: You’ve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else’s command.\n\nChoose two ability boosts. One must be to Strength or Constitution, @@ -303,7 +373,10 @@ background: - abbr: CRB page_start: 62 page_stop: 63 -- descr: 'You dedicated yourself to intense training and rigorous study to become +- ability_boost_choices: + - Strength + - Dexterity + descr: 'You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.\n\nChoose two ability boosts. One must be to Strength or Dexterity, and one is a free ability @@ -317,7 +390,10 @@ background: - abbr: CRB page_start: 63 page_stop: 63 -- descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for +- ability_boost_choices: + - Intelligence + - Charisma + descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death.\n\nChoose two ability boosts. One must be to Intelligence or Charisma, and one is a free @@ -330,7 +406,10 @@ background: - abbr: CRB page_start: 63 page_stop: 63 -- descr: You earned a living wrenching precious minerals from the lightless depths +- ability_boost_choices: + - Strength + - Wisdom + descr: You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor— and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miner’s pick.\n\nChoose two @@ -344,7 +423,10 @@ background: - abbr: CRB page_start: 63 page_stop: 63 -- descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but +- ability_boost_choices: + - Intelligence + - Charisma + descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a noble’s lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry @@ -359,7 +441,10 @@ background: - abbr: CRB page_start: 63 page_stop: 63 -- descr: Traveling far and wide, you picked up basic tactics for surviving on the +- ability_boost_choices: + - Constitution + - Wisdom + descr: Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability @@ -373,7 +458,10 @@ background: - abbr: CRB page_start: 63 page_stop: 63 -- descr: You might have been imprisoned for crimes (whether you were guilty or not), +- ability_boost_choices: + - Strength + - Constitution + descr: You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, you take full advantage of your newfound freedom.\n\nChoose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.\n\nYou're trained @@ -386,7 +474,10 @@ background: - abbr: CRB page_start: 63 page_stop: 63 -- descr: You heard the call of the sea from a young age. Perhaps you signed onto a +- ability_boost_choices: + - Strength + - Dexterity + descr: You heard the call of the sea from a young age. Perhaps you signed onto a merchant’s vessel, joined the navy, or even fell in with a crew of pirates and scalawags.\n\nChoose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.\n\nYou're trained in the Athletics skill and @@ -398,7 +489,10 @@ background: - abbr: CRB page_start: 63 page_stop: 63 -- descr: You have a knack for learning, and sequestered yourself from the outside +- ability_boost_choices: + - Intelligence + - Wisdom + descr: You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer.\n\nChoose @@ -412,7 +506,10 @@ background: - abbr: CRB page_start: 63 page_stop: 64 -- descr: You called the wilderness home as you found trails and guided travelers. +- ability_boost_choices: + - Dexterity + - Wisdom + descr: You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle.\n\nChoose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.\n\nYou're @@ -425,7 +522,10 @@ background: - abbr: CRB page_start: 64 page_stop: 64 -- descr: You eked out a living by picking pockets on the streets of a major city, +- ability_boost_choices: + - Dexterity + - Constitution + descr: You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for the glory, you do so to survive.\n\nChoose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost.\n\nYou're trained in the Thievery @@ -438,7 +538,10 @@ background: - abbr: CRB page_start: 64 page_stop: 64 -- descr: Creating all sorts of minor inventions scratches your itch for problem-solving. +- ability_boost_choices: + - Dexterity + - Intelligence + descr: Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what you’ll come up with next. It might be a genius device with tremendous potential... or it might explode.\n\nChoose two ability boosts. One must be to Dexterity or @@ -451,7 +554,10 @@ background: - abbr: CRB page_start: 64 page_stop: 64 -- descr: In your younger days, you waded into battle as a mercenary, a warrior defending +- ability_boost_choices: + - Strength + - Constitution + descr: In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.\n\nChoose two ability boosts. One must @@ -465,7 +571,10 @@ background: - abbr: CRB page_start: 64 page_stop: 64 -- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and +- ability_boost_choices: + - Dexterity + - Intelligence + descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound @@ -480,7 +589,10 @@ background: - abbr: TFoP page_start: 55 page_stop: 55 -- descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment +- ability_boost_choices: + - Strength + - Charisma + descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome @@ -495,7 +607,10 @@ background: - abbr: TFoP page_start: 55 page_stop: 55 -- descr: You received training from clergy in a faraway temple, who sent you out into +- ability_boost_choices: + - Constitution + - Wisdom + descr: You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deity’s teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely @@ -510,7 +625,10 @@ background: - abbr: TFoP page_start: 55 page_stop: 55 -- descr: The fighting around the [PI] region has forced many of the people residing +- ability_boost_choices: + - Constitution + - Intelligence + descr: The fighting around the [PI] region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a @@ -525,7 +643,10 @@ background: - abbr: TFoP page_start: 55 page_stop: 55 -- descr: You left your home a few months back for a life on the road, working for +- ability_boost_choices: + - Strength + - Wisdom + descr: You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the [PI] company in [PI]. You don’t know anyone from the company just yet, but most of its members seem to be honest @@ -539,7 +660,10 @@ background: - abbr: TFoP page_start: 55 page_stop: 55 -- descr: Dragons have fascinated you for as long as you can remember. The potent power +- ability_boost_choices: + - Strength + - Charisma + descr: Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire—whatever the source of your interest, you’ve spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and @@ -556,7 +680,10 @@ background: - abbr: AoAPG page_start: 4 page_stop: 4 -- descr: Until recently, the nation of [PI] was part of the larger nation of [PI], +- ability_boost_choices: + - Dexterity + - Charisma + descr: Until recently, the nation of [PI] was part of the larger nation of [PI], where the church of Asmodeus is the law and slaves are traded freely in the open market. You had the poor fortune to be born into slavery, but the good luck to have grown up in the city of [PI]. When [PI] seceded from [PI], the leaders of @@ -576,7 +703,10 @@ background: - abbr: AoAPG page_start: 4 page_stop: 4 -- descr: You’ve been haunted by frightening dreams of fires your whole life. This +- ability_boost_choices: + - Constitution + - Wisdom + descr: You’ve been haunted by frightening dreams of fires your whole life. This could be the result of a past, neardeath experience with fire or it might have no obvious source that you know of. Recently, you stumbled upon an image, story, or other omen featuring the dragon god of destruction, [PI], and you were struck @@ -597,7 +727,10 @@ background: - abbr: AoAPG page_start: 4 page_stop: 5 -- descr: The various [PI] intrigue you, whether you seek to become one of their number +- ability_boost_choices: + - Strength + - Intelligence + descr: The various [PI] intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are merely inspired by or curious to learn more about them. You’ve heard that when the [PI] abandoned [PI], they left behind the deed to the castle so anyone brave enough to explore @@ -613,7 +746,10 @@ background: - abbr: AoAPG page_start: 5 page_stop: 5 -- descr: You’re from [PI] and have lived there most, if not all, of your life. You +- ability_boost_choices: + - Constitution + - Charisma + descr: You’re from [PI] and have lived there most, if not all, of your life. You might be the son or daughter of a wellknown local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of [PI] are very self-sufficient.\n\n @@ -629,7 +765,10 @@ background: - abbr: AoAPG page_start: 5 page_stop: 5 -- descr: 'You’ve never been to [PI], nor do you have roots in the town, but as chance +- ability_boost_choices: + - Constitution + - Intelligence + descr: 'You’ve never been to [PI], nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with a friend, visiting an old acquaintance, or merely here to see a new part of the world. Before coming to town, though, you spent many years living with an ancestry other than @@ -647,7 +786,10 @@ background: - abbr: AoAPG page_start: 5 page_stop: 5 -- descr: You’re likely from [PI], but unlike the Local Scion, your family has no notable +- ability_boost_choices: + - Dexterity + - Intelligence + descr: You’re likely from [PI], but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at all to call your own, and could be an orphan. You’ve seen so many people make names for themselves that you set out on your own and spent some time abroad in the jungles or deserts @@ -668,7 +810,10 @@ background: - abbr: AoAPG page_start: 5 page_stop: 5 -- descr: You aren’t from [PI] yourself—you might not even be from [PI] or [PI] at +- ability_boost_choices: + - Dexterity + - Wisdom + descr: You aren’t from [PI] yourself—you might not even be from [PI] or [PI] at all. You’ve lived a hard life, in any event. You have often had to make tough decisions, and have developed a knack for understanding how things work (and the best way to take them apart) that has helped you support yourself. Recently you @@ -687,7 +832,10 @@ background: - abbr: AoAPG page_start: 5 page_stop: 6 -- descr: Whether you are a local or from out of town, you’ve heard rumors that [PI]’s +- ability_boost_choices: + - Strength + - Wisdom + descr: Whether you are a local or from out of town, you’ve heard rumors that [PI]’s past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s founder, [PI], was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the town’s accepted narrative