Removing PI from backgrounds.yaml and mosters.yaml.
parent
206e702e7a
commit
c1b4238efc
|
@ -465,30 +465,30 @@ background:
|
||||||
- abbr: CRB
|
- abbr: CRB
|
||||||
page_start: 64
|
page_start: 64
|
||||||
page_stop: 64
|
page_stop: 64
|
||||||
- descr: You are the youngest child in a noble house (in Cheliax, Isger, or Andoran)
|
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI])
|
||||||
and stand to inherit nothing from your family. Although you have a minor title,
|
and stand to inherit nothing from your family. Although you have a minor title,
|
||||||
it affords you no lands or wealth, but it has garnered you a small amount of respect
|
it affords you no lands or wealth, but it has garnered you a small amount of respect
|
||||||
and deference in your travels. When play begins, you are riding in a caravan bound
|
and deference in your travels. When play begins, you are riding in a caravan bound
|
||||||
for Almas, where a cousin has promised to allow you to stay with them for a month.\n\nChoose
|
for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose
|
||||||
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
|
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
|
||||||
ability boost.\n\nYou're trained in the Diplomacy skill and the Heraldry Lore
|
ability boost.\n\nYou're trained in the Diplomacy skill and the Heraldry Lore
|
||||||
skill. You gain the Hobnobber skill feat.
|
skill. You gain the Hobnobber skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Lesser Scion
|
name: Lesser Scion
|
||||||
source:
|
source:
|
||||||
- abbr: TFoP
|
- abbr: TFoP
|
||||||
page_start: 55
|
page_start: 55
|
||||||
page_stop: 55
|
page_stop: 55
|
||||||
- descr: You were training to become a knight in Lastwall when the Whispering Tyrant
|
- descr: You were training to become a knight in [PI] when the [PI]
|
||||||
escaped his imprisonment and destroyed the nation. It was only by dumb luck that
|
escaped his imprisonment and destroyed the nation. It was only by dumb luck that
|
||||||
you are alive at all, but the memories of that fateful day haunt your dreams.
|
you are alive at all, but the memories of that fateful day haunt your dreams.
|
||||||
When play begins, you have boarded a caravan heading toward a new town, having
|
When play begins, you have boarded a caravan heading toward a new town, having
|
||||||
worn out your welcome at the taverns and inns of Elidir.\n\nChoose two ability
|
worn out your welcome at the taverns and inns of [PI].\n\nChoose two ability
|
||||||
boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou're
|
boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou're
|
||||||
trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating
|
trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating
|
||||||
Glare skill feat.
|
Glare skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Lost and Alone
|
name: Lost and Alone
|
||||||
source:
|
source:
|
||||||
|
@ -499,26 +499,26 @@ background:
|
||||||
the world to spread the faith. Although you are relatively new at this, you are
|
the world to spread the faith. Although you are relatively new at this, you are
|
||||||
always on the lookout for new places in need of your deity’s teachings and guidance.
|
always on the lookout for new places in need of your deity’s teachings and guidance.
|
||||||
When play begins, you are riding along in a caravan making your way through sparsely
|
When play begins, you are riding along in a caravan making your way through sparsely
|
||||||
populated regions of Isger, spreading the news of your faith to those who will
|
populated regions of [PI], spreading the news of your faith to those who will
|
||||||
listen.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
|
listen.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
|
||||||
one is a free ability boost.\n\nYou're trained in the Diplomacy skill and the
|
one is a free ability boost.\n\nYou're trained in the Diplomacy skill and the
|
||||||
Scribing Lore skill. You gain the Group Impression skill feat.
|
Scribing Lore skill. You gain the Group Impression skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Missionary
|
name: Missionary
|
||||||
source:
|
source:
|
||||||
- abbr: TFoP
|
- abbr: TFoP
|
||||||
page_start: 55
|
page_start: 55
|
||||||
page_stop: 55
|
page_stop: 55
|
||||||
- descr: The fighting around the Lake Encarthan region has forced many of the people
|
- descr: The fighting around the [PI] region has forced many of the people
|
||||||
residing there to flee from the violence. Although your home is gone, you have
|
residing there to flee from the violence. Although your home is gone, you have
|
||||||
managed to survive and are making your way south in search of a better life. When
|
managed to survive and are making your way south in search of a better life. When
|
||||||
play begins, you are riding along in a caravan taking you to what might be either
|
play begins, you are riding along in a caravan taking you to what might be either
|
||||||
a new home in Andoran or simply another waypoint in your journey.\n\nChoose two
|
a new home in [PI] or simply another waypoint in your journey.\n\nChoose two
|
||||||
ability boosts. One must be to Constitution or Intelligence, and one is a free
|
ability boosts. One must be to Constitution or Intelligence, and one is a free
|
||||||
ability boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill.
|
ability boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill.
|
||||||
You gain the Forager skill feat.
|
You gain the Forager skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Refugee
|
name: Refugee
|
||||||
source:
|
source:
|
||||||
|
@ -527,12 +527,12 @@ background:
|
||||||
page_stop: 55
|
page_stop: 55
|
||||||
- descr: You left your home a few months back for a life on the road, working for
|
- descr: You left your home a few months back for a life on the road, working for
|
||||||
one caravan company and then another, always on the lookout for a new job and
|
one caravan company and then another, always on the lookout for a new job and
|
||||||
a better life. Last week, you were hired by the Bort Bargith’s company in Elidir.
|
a better life. Last week, you were hired by the [PI] company in [PI].
|
||||||
You don’t know anyone from the company just yet, but most of its members seem
|
You don’t know anyone from the company just yet, but most of its members seem
|
||||||
to be honest merchants and traders.\n\nChoose two ability boosts. One must be
|
to be honest merchants and traders.\n\nChoose two ability boosts. One must be
|
||||||
to Strength or Wisdom, and one is a free ability boost.\n\nYou're trained in the
|
to Strength or Wisdom, and one is a free ability boost.\n\nYou're trained in the
|
||||||
Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.
|
Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Teamster
|
name: Teamster
|
||||||
source:
|
source:
|
||||||
|
@ -544,33 +544,33 @@ background:
|
||||||
the source of your interest, you’ve spent much of your life to this point immersed
|
the source of your interest, you’ve spent much of your life to this point immersed
|
||||||
in all things draconic. These studies have bolstered your self-confidence and
|
in all things draconic. These studies have bolstered your self-confidence and
|
||||||
given you a wide range of methods and tactics you can use to impose your will
|
given you a wide range of methods and tactics you can use to impose your will
|
||||||
on others.\n\nYou’ve likely chosen to attend the Call for Heroes as a way to seek
|
on others.\n\nYou’ve likely chosen to attend the [PI] as a way to seek
|
||||||
funds as an adventurer to afford more texts about dragons or perhaps out of a
|
funds as an adventurer to afford more texts about dragons or perhaps out of a
|
||||||
desire to encounter one in real life.\n\nChoose two ability boosts. One must be
|
desire to encounter one in real life.\n\nChoose two ability boosts. One must be
|
||||||
to Strength or Charisma, and one is a free ability boost.\n\nYou're trained in
|
to Strength or Charisma, and one is a free ability boost.\n\nYou're trained in
|
||||||
the Intimidation skill and the Dragon Lore skill. You gain the Intimidating Glare
|
the Intimidation skill and the Dragon Lore skill. You gain the Intimidating Glare
|
||||||
skill feat.
|
skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Dragon Scholar
|
name: Dragon Scholar
|
||||||
source:
|
source:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 4
|
page_start: 4
|
||||||
page_stop: 4
|
page_stop: 4
|
||||||
- descr: Until recently, the nation of Ravounel was part of the larger nation of Cheliax,
|
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
|
||||||
where the church of Asmodeus is the law and slaves are traded freely in the open
|
where the church of Asmodeus is the law and slaves are traded freely in the open
|
||||||
market. You had the poor fortune to be born into slavery, but the good luck to
|
market. You had the poor fortune to be born into slavery, but the good luck to
|
||||||
have grown up in the city of Kintargo. When Ravounel seceded from Cheliax, the
|
have grown up in the city of [PI]. When [PI] seceded from [PI], the
|
||||||
leaders of this new nation freed all slaves, and you’ve wasted no time in exploring
|
leaders of this new nation freed all slaves, and you’ve wasted no time in exploring
|
||||||
and establishing your new life. How and why you’ve come to Breachill is left to
|
and establishing your new life. How and why you’ve come to [PI] is left to
|
||||||
you to decide—but the fact that you feel empowered to determine your own destiny
|
you to decide—but the fact that you feel empowered to determine your own destiny
|
||||||
continues to drive you!\n\n The chance to become an adventurer has excited you
|
continues to drive you!\n\n The chance to become an adventurer has excited you
|
||||||
for some time, as you hope to build a new life for yourself as a hero rewarded
|
for some time, as you hope to build a new life for yourself as a hero rewarded
|
||||||
with fame and fortune. Joining the Call for Heroes is a great opportunity to find
|
with fame and fortune. Joining the [PI] is a great opportunity to find
|
||||||
a group to adventure with.\n\nChoose two ability boosts. One must be to Dexterity
|
a group to adventure with.\n\nChoose two ability boosts. One must be to Dexterity
|
||||||
or Charisma, and one is a free ability boost.\n\nYou're trained in the Stealth
|
or Charisma, and one is a free ability boost.\n\nYou're trained in the Stealth
|
||||||
skill and the Kintargo Lore skill. You gain the Terrain Stalker skill feat.
|
skill and the [PI] Lore skill. You gain the Terrain Stalker skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Emancipated
|
name: Emancipated
|
||||||
source:
|
source:
|
||||||
|
@ -580,125 +580,124 @@ background:
|
||||||
- descr: You’ve been haunted by frightening dreams of fires your whole life. This
|
- descr: You’ve been haunted by frightening dreams of fires your whole life. This
|
||||||
could be the result of a past, neardeath experience with fire or it might have
|
could be the result of a past, neardeath experience with fire or it might have
|
||||||
no obvious source that you know of. Recently, you stumbled upon an image, story,
|
no obvious source that you know of. Recently, you stumbled upon an image, story,
|
||||||
or other omen featuring the dragon god of destruction, Dahak, and you were struck
|
or other omen featuring the dragon god of destruction, [PI], and you were struck
|
||||||
with an unnerving sense of deja vu—you’ve come to think that the draconic deity
|
with an unnerving sense of deja vu—you’ve come to think that the draconic deity
|
||||||
might have something to do with your dreams, and as such have been studying all
|
might have something to do with your dreams, and as such have been studying all
|
||||||
you can about the god. Your visions have bolstered your faith as well; even if
|
you can about the god. Your visions have bolstered your faith as well; even if
|
||||||
you don’t worship a specific deity, you have a deep passion for matters of faith.\n\n
|
you don’t worship a specific deity, you have a deep passion for matters of faith.\n\n
|
||||||
Your latest dream, for the first time, had enough details to identify its setting—in
|
Your latest dream, for the first time, had enough details to identify its setting—in
|
||||||
this last dream, you saw the town of Breachill burning. You’ve decided to join
|
this last dream, you saw the town of [PI] burning. You’ve decided to join
|
||||||
the Call for Heroes hoping to save the town you fear might burn to the ground
|
the [PI] hoping to save the town you fear might burn to the ground
|
||||||
soon.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
|
soon.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
|
||||||
one is a free ability boost.\n\nYou're trained in the Religion skill and the Dahak
|
one is a free ability boost.\n\nYou're trained in the Religion skill and the [PI]
|
||||||
Lore skill. You gain the Student of the Canon skill feat.
|
Lore skill. You gain the Student of the Canon skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Haunting Vision
|
name: Haunting Vision
|
||||||
source:
|
source:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 4
|
page_start: 4
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: The various Hellknight Orders intrigue you, whether you seek to become one
|
- descr: The various [PI] intrigue you, whether you seek to become one
|
||||||
of their number yourself, wish to oppose their goals at every turn, or are merely
|
of their number yourself, wish to oppose their goals at every turn, or are merely
|
||||||
inspired by or curious to learn more about them. You’ve heard that when the Order
|
inspired by or curious to learn more about them. You’ve heard that when the [PI] abandoned [PI], they left behind the deed to the castle
|
||||||
of the Nail abandoned Citadel Altaerein, they left behind the deed to the castle
|
|
||||||
so anyone brave enough to explore the ruins and the defenses no doubt left behind
|
so anyone brave enough to explore the ruins and the defenses no doubt left behind
|
||||||
would be rewarded with ownership of the abandoned fortress.\n\n You decided to
|
would be rewarded with ownership of the abandoned fortress.\n\n You decided to
|
||||||
join the Call for Heroes to hoping to gain an opportunity to explore Citadel Altaerein.\n\nChoose
|
join the [PI] to hoping to gain an opportunity to explore [PI].\n\nChoose
|
||||||
two ability boosts. One must be to Strength or Intelligence, and one is a free
|
two ability boosts. One must be to Strength or Intelligence, and one is a free
|
||||||
ability boost.\n\nYou're trained in the Society skill and the Architecture Lore
|
ability boost.\n\nYou're trained in the Society skill and the Architecture Lore
|
||||||
skill. You gain the Courtly Graces skill feat.
|
skill. You gain the Courtly Graces skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Hellknight Historian
|
name: Hellknight Historian
|
||||||
source:
|
source:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: You’re from Breachill and have lived there most, if not all, of your life.
|
- descr: You’re from [PI] and have lived there most, if not all, of your life.
|
||||||
You might be the son or daughter of a wellknown local adventuring family, or a
|
You might be the son or daughter of a wellknown local adventuring family, or a
|
||||||
family with a storied tradition of military or other martial service. You likely
|
family with a storied tradition of military or other martial service. You likely
|
||||||
also have some sort of skill with your hands, as the people of Breachill are very
|
also have some sort of skill with your hands, as the people of [PI] are very
|
||||||
self-sufficient.\n\n The Call for Heroes is one of your hometown’s most iconic
|
self-sufficient.\n\n The [PI] is one of your hometown’s most iconic
|
||||||
traditions, and you want to attend so you can prove your own merits to the council—beyond
|
traditions, and you want to attend so you can prove your own merits to the council—beyond
|
||||||
simply those of your family’s name.\n\nChoose two ability boosts. One must be
|
simply those of your family’s name.\n\nChoose two ability boosts. One must be
|
||||||
to Constitution or Charisma, and one is a free ability boost.\n\nYou're trained
|
to Constitution or Charisma, and one is a free ability boost.\n\nYou're trained
|
||||||
in the Crafting skill and the Breachill Lore skill. You gain the Specialty Crafting
|
in the Crafting skill and the [PI] Lore skill. You gain the Specialty Crafting
|
||||||
skill feat.
|
skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Local Scion
|
name: Local Scion
|
||||||
source:
|
source:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: 'You’ve never been to Breachill, nor do you have roots in the town, but as
|
- descr: 'You’ve never been to [PI], nor do you have roots in the town, but as
|
||||||
chance has it you find yourself visiting. You might be here traveling with a friend,
|
chance has it you find yourself visiting. You might be here traveling with a friend,
|
||||||
visiting an old acquaintance, or merely here to see a new part of the world. Before
|
visiting an old acquaintance, or merely here to see a new part of the world. Before
|
||||||
coming to town, though, you spent many years living with an ancestry other than
|
coming to town, though, you spent many years living with an ancestry other than
|
||||||
your own, and your diverse childhood has left you with an open mind and a curious
|
your own, and your diverse childhood has left you with an open mind and a curious
|
||||||
nature.\n\n You’re excited to meet new people and cultures, and answering the
|
nature.\n\n You’re excited to meet new people and cultures, and answering the
|
||||||
Call for Heroes seems to be an interesting way to do so.\n\nChoose two ability
|
[PI] seems to be an interesting way to do so.\n\nChoose two ability
|
||||||
boosts. One must be to Constitution or Intelligence, and one is a free ability
|
boosts. One must be to Constitution or Intelligence, and one is a free ability
|
||||||
boost.\n\nYou''re trained in the Diplomacy skill and a Lore skill thematically
|
boost.\n\nYou''re trained in the Diplomacy skill and a Lore skill thematically
|
||||||
associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome,
|
associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome,
|
||||||
Goblin, or Halfling. You gain the Hobnobber skill feat.'
|
Goblin, or Halfling. You gain the Hobnobber skill feat.'
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Out-of-Towner
|
name: Out-of-Towner
|
||||||
source:
|
source:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: You’re likely from Breachill, but unlike the Local Scion, your family has
|
- descr: You’re likely from [PI], but unlike the Local Scion, your family has
|
||||||
no notable legacy in the area. You might not even have much of a family at all
|
no notable legacy in the area. You might not even have much of a family at all
|
||||||
to call your own, and could be an orphan. You’ve seen so many people make names
|
to call your own, and could be an orphan. You’ve seen so many people make names
|
||||||
for themselves that you set out on your own and spent some time abroad in the
|
for themselves that you set out on your own and spent some time abroad in the
|
||||||
jungles or deserts of Garund or in the upper reaches of the Darklands—regions
|
jungles or deserts of Garund or in the upper reaches of the [PI]—regions
|
||||||
that proved too dangerous to remain in for long on your own. You returned home
|
that proved too dangerous to remain in for long on your own. You returned home
|
||||||
with more caution and knowledge of the world beyond Breachill’s borders, but still
|
with more caution and knowledge of the world beyond [PI]’s borders, but still
|
||||||
determined to win fame.\n\n You’ve decided that joining an adventuring group would
|
determined to win fame.\n\n You’ve decided that joining an adventuring group would
|
||||||
be the best way to secure aid in your quest to build your own reputation, and
|
be the best way to secure aid in your quest to build your own reputation, and
|
||||||
are attending the Call for Heroes to find such allies.\n\nChoose two ability boosts.
|
are attending the [PI] to find such allies.\n\nChoose two ability boosts.
|
||||||
One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou're
|
One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou're
|
||||||
trained in the Survival skill and the Darklands, Desert, or Jungle Lore skill.
|
trained in the Survival skill and the [PI], Desert, or Jungle Lore skill.
|
||||||
You gain the Terrain Expertise skill feat (underground if you have Darklands Lore,
|
You gain the Terrain Expertise skill feat (underground if you have [PI] Lore,
|
||||||
desert if you have Desert Lore, or forest if you have Jungle Lore).
|
desert if you have Desert Lore, or forest if you have Jungle Lore).
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Reputation Seeker
|
name: Reputation Seeker
|
||||||
source:
|
source:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 5
|
page_stop: 5
|
||||||
- descr: You aren’t from Breachill yourself—you might not even be from Isger or Avistan
|
- descr: You aren’t from [PI] yourself—you might not even be from [PI] or [PI]
|
||||||
at all. You’ve lived a hard life, in any event. You have often had to make tough
|
at all. You’ve lived a hard life, in any event. You have often had to make tough
|
||||||
decisions, and have developed a knack for understanding how things work (and the
|
decisions, and have developed a knack for understanding how things work (and the
|
||||||
best way to take them apart) that has helped you support yourself. Recently you
|
best way to take them apart) that has helped you support yourself. Recently you
|
||||||
discovered that an ancestor was from the town of Breachill and had a modest career
|
discovered that an ancestor was from the town of [PI] and had a modest career
|
||||||
as an adventurer. You can’t help but wonder if you would have had an easier life
|
as an adventurer. You can’t help but wonder if you would have had an easier life
|
||||||
if you’d grown up there instead, and have decided to seek out this small town
|
if you’d grown up there instead, and have decided to seek out this small town
|
||||||
to learn more about it.\n\nYou’ve decided to respond to the Call for Heroes to
|
to learn more about it.\n\nYou’ve decided to respond to the [PI] to
|
||||||
follow in your ancestor’s footsteps, either to honor their memory or accomplish
|
follow in your ancestor’s footsteps, either to honor their memory or accomplish
|
||||||
the great deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity
|
the great deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity
|
||||||
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery
|
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery
|
||||||
skill and the Engineering Lore skill. You gain the Pickpocket skill feat.
|
skill and the Engineering Lore skill. You gain the Pickpocket skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: false
|
||||||
is_specific_to_adv: true
|
is_specific_to_adv: true
|
||||||
name: Returning Descendant
|
name: Returning Descendant
|
||||||
source:
|
source:
|
||||||
- abbr: AoAPG
|
- abbr: AoAPG
|
||||||
page_start: 5
|
page_start: 5
|
||||||
page_stop: 6
|
page_stop: 6
|
||||||
- descr: Whether you are a local or from out of town, you’ve heard rumors that Breachill’s
|
- descr: Whether you are a local or from out of town, you’ve heard rumors that [PI]’s
|
||||||
past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s
|
past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s
|
||||||
founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother
|
founder, [PI], was not the hero everyone touts, or maybe your grandmother
|
||||||
heard stories from her own grandmother that contradict the town’s accepted narrative
|
heard stories from her own grandmother that contradict the town’s accepted narrative
|
||||||
of its establishment. In the pursuit of the truth, you’ve learned to navigate
|
of its establishment. In the pursuit of the truth, you’ve learned to navigate
|
||||||
the tangles of politics, and to never take anyone’s word at face value.\n\n You
|
the tangles of politics, and to never take anyone’s word at face value.\n\n You
|
||||||
plan to join the Call for Heroes so that you can make yourself known to the council,
|
plan to join the [PI] so that you can make yourself known to the council,
|
||||||
or perhaps even ingratiating yourself to them, so you can seek the truth and eventually
|
or perhaps even ingratiating yourself to them, so you can seek the truth and eventually
|
||||||
uncover Breachill’s secrets!\n\nChoose two ability boosts. One must be to Strength
|
uncover [PI]’s secrets!\n\nChoose two ability boosts. One must be to Strength
|
||||||
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Deception
|
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Deception
|
||||||
skill and the Politics Lore skill. You gain the Lie to Me skill feat.
|
skill and the Politics Lore skill. You gain the Lie to Me skill feat.
|
||||||
is_comty_use: true
|
is_comty_use: true
|
||||||
|
|
|
@ -1,3 +1,12 @@
|
||||||
|
monster_flavor_text:
|
||||||
|
- type: Monster Category
|
||||||
|
name: Aeon
|
||||||
|
descr: "Aeons have always been the caretakers of reality and defenders of the natural order of balance. Each type of aeon takes on some form of duality in its manifestation and works either to shape the multiverse within the aspects of this duality in some way, or to correct imbalances to the perfect order of existence. Aeons can bring weal or woe when they appear in a region, and their machinations can raise a nation, raze it, or restore it from ruin. Their reasons are their own, and they rarely share their motivations with others— they simply create the results they insist through their strange envisioning communication are necessary to maintain the balance of the multiverse.\n\nOnce regarded as an independent faction, the living machines known as inevitables are now revealed as having been agents of the aeons all along, and while inevitables have their own shared themes and features, they are very much living but constructed manifestations of the aeons’ war against imbalance—particularly with regard to how this war is waged against the forces of chaos."
|
||||||
|
source:
|
||||||
|
- abbr: BST1
|
||||||
|
page_start: 8
|
||||||
|
page_stop: 8
|
||||||
|
comment: A lot of Product Identity was removed.
|
||||||
monster:
|
monster:
|
||||||
- name: Ancient Red Dragon
|
- name: Ancient Red Dragon
|
||||||
type: Creature
|
type: Creature
|
||||||
|
|
Loading…
Reference in New Issue