Removing PI from backgrounds.yaml and mosters.yaml.

bradl/monsters-adult-gold-dragon
James R Miller 2019-11-17 23:57:09 -06:00
parent 206e702e7a
commit c1b4238efc
2 changed files with 62 additions and 54 deletions

View File

@ -465,30 +465,30 @@ background:
- abbr: CRB
page_start: 64
page_stop: 64
- descr: You are the youngest child in a noble house (in Cheliax, Isger, or Andoran)
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI])
and stand to inherit nothing from your family. Although you have a minor title,
it affords you no lands or wealth, but it has garnered you a small amount of respect
and deference in your travels. When play begins, you are riding in a caravan bound
for Almas, where a cousin has promised to allow you to stay with them for a month.\n\nChoose
for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
ability boost.\n\nYou're trained in the Diplomacy skill and the Heraldry Lore
skill. You gain the Hobnobber skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Lesser Scion
source:
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: You were training to become a knight in Lastwall when the Whispering Tyrant
- descr: You were training to become a knight in [PI] when the [PI]
escaped his imprisonment and destroyed the nation. It was only by dumb luck that
you are alive at all, but the memories of that fateful day haunt your dreams.
When play begins, you have boarded a caravan heading toward a new town, having
worn out your welcome at the taverns and inns of Elidir.\n\nChoose two ability
worn out your welcome at the taverns and inns of [PI].\n\nChoose two ability
boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou're
trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating
Glare skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Lost and Alone
source:
@ -499,26 +499,26 @@ background:
the world to spread the faith. Although you are relatively new at this, you are
always on the lookout for new places in need of your deitys teachings and guidance.
When play begins, you are riding along in a caravan making your way through sparsely
populated regions of Isger, spreading the news of your faith to those who will
populated regions of [PI], spreading the news of your faith to those who will
listen.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
one is a free ability boost.\n\nYou're trained in the Diplomacy skill and the
Scribing Lore skill. You gain the Group Impression skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Missionary
source:
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: The fighting around the Lake Encarthan region has forced many of the people
- descr: The fighting around the [PI] region has forced many of the people
residing there to flee from the violence. Although your home is gone, you have
managed to survive and are making your way south in search of a better life. When
play begins, you are riding along in a caravan taking you to what might be either
a new home in Andoran or simply another waypoint in your journey.\n\nChoose two
a new home in [PI] or simply another waypoint in your journey.\n\nChoose two
ability boosts. One must be to Constitution or Intelligence, and one is a free
ability boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill.
You gain the Forager skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Refugee
source:
@ -527,12 +527,12 @@ background:
page_stop: 55
- descr: You left your home a few months back for a life on the road, working for
one caravan company and then another, always on the lookout for a new job and
a better life. Last week, you were hired by the Bort Bargiths company in Elidir.
a better life. Last week, you were hired by the [PI] company in [PI].
You dont know anyone from the company just yet, but most of its members seem
to be honest merchants and traders.\n\nChoose two ability boosts. One must be
to Strength or Wisdom, and one is a free ability boost.\n\nYou're trained in the
Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Teamster
source:
@ -544,33 +544,33 @@ background:
the source of your interest, youve spent much of your life to this point immersed
in all things draconic. These studies have bolstered your self-confidence and
given you a wide range of methods and tactics you can use to impose your will
on others.\n\nYouve likely chosen to attend the Call for Heroes as a way to seek
on others.\n\nYouve likely chosen to attend the [PI] as a way to seek
funds as an adventurer to afford more texts about dragons or perhaps out of a
desire to encounter one in real life.\n\nChoose two ability boosts. One must be
to Strength or Charisma, and one is a free ability boost.\n\nYou're trained in
the Intimidation skill and the Dragon Lore skill. You gain the Intimidating Glare
skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Dragon Scholar
source:
- abbr: AoAPG
page_start: 4
page_stop: 4
- descr: Until recently, the nation of Ravounel was part of the larger nation of Cheliax,
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
where the church of Asmodeus is the law and slaves are traded freely in the open
market. You had the poor fortune to be born into slavery, but the good luck to
have grown up in the city of Kintargo. When Ravounel seceded from Cheliax, the
have grown up in the city of [PI]. When [PI] seceded from [PI], the
leaders of this new nation freed all slaves, and youve wasted no time in exploring
and establishing your new life. How and why youve come to Breachill is left to
and establishing your new life. How and why youve come to [PI] is left to
you to decide—but the fact that you feel empowered to determine your own destiny
continues to drive you!\n\n The chance to become an adventurer has excited you
for some time, as you hope to build a new life for yourself as a hero rewarded
with fame and fortune. Joining the Call for Heroes is a great opportunity to find
with fame and fortune. Joining the [PI] is a great opportunity to find
a group to adventure with.\n\nChoose two ability boosts. One must be to Dexterity
or Charisma, and one is a free ability boost.\n\nYou're trained in the Stealth
skill and the Kintargo Lore skill. You gain the Terrain Stalker skill feat.
is_comty_use: true
skill and the [PI] Lore skill. You gain the Terrain Stalker skill feat.
is_comty_use: false
is_specific_to_adv: true
name: Emancipated
source:
@ -580,125 +580,124 @@ background:
- descr: Youve been haunted by frightening dreams of fires your whole life. This
could be the result of a past, neardeath experience with fire or it might have
no obvious source that you know of. Recently, you stumbled upon an image, story,
or other omen featuring the dragon god of destruction, Dahak, and you were struck
or other omen featuring the dragon god of destruction, [PI], and you were struck
with an unnerving sense of deja vu—youve come to think that the draconic deity
might have something to do with your dreams, and as such have been studying all
you can about the god. Your visions have bolstered your faith as well; even if
you dont worship a specific deity, you have a deep passion for matters of faith.\n\n
Your latest dream, for the first time, had enough details to identify its setting—in
this last dream, you saw the town of Breachill burning. Youve decided to join
the Call for Heroes hoping to save the town you fear might burn to the ground
this last dream, you saw the town of [PI] burning. Youve decided to join
the [PI] hoping to save the town you fear might burn to the ground
soon.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
one is a free ability boost.\n\nYou're trained in the Religion skill and the Dahak
one is a free ability boost.\n\nYou're trained in the Religion skill and the [PI]
Lore skill. You gain the Student of the Canon skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Haunting Vision
source:
- abbr: AoAPG
page_start: 4
page_stop: 5
- descr: The various Hellknight Orders intrigue you, whether you seek to become one
- descr: The various [PI] intrigue you, whether you seek to become one
of their number yourself, wish to oppose their goals at every turn, or are merely
inspired by or curious to learn more about them. Youve heard that when the Order
of the Nail abandoned Citadel Altaerein, they left behind the deed to the castle
inspired by or curious to learn more about them. Youve heard that when the [PI] abandoned [PI], they left behind the deed to the castle
so anyone brave enough to explore the ruins and the defenses no doubt left behind
would be rewarded with ownership of the abandoned fortress.\n\n You decided to
join the Call for Heroes to hoping to gain an opportunity to explore Citadel Altaerein.\n\nChoose
join the [PI] to hoping to gain an opportunity to explore [PI].\n\nChoose
two ability boosts. One must be to Strength or Intelligence, and one is a free
ability boost.\n\nYou're trained in the Society skill and the Architecture Lore
skill. You gain the Courtly Graces skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Hellknight Historian
source:
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: Youre from Breachill and have lived there most, if not all, of your life.
- descr: Youre from [PI] and have lived there most, if not all, of your life.
You might be the son or daughter of a wellknown local adventuring family, or a
family with a storied tradition of military or other martial service. You likely
also have some sort of skill with your hands, as the people of Breachill are very
self-sufficient.\n\n The Call for Heroes is one of your hometowns most iconic
also have some sort of skill with your hands, as the people of [PI] are very
self-sufficient.\n\n The [PI] is one of your hometowns most iconic
traditions, and you want to attend so you can prove your own merits to the council—beyond
simply those of your familys name.\n\nChoose two ability boosts. One must be
to Constitution or Charisma, and one is a free ability boost.\n\nYou're trained
in the Crafting skill and the Breachill Lore skill. You gain the Specialty Crafting
in the Crafting skill and the [PI] Lore skill. You gain the Specialty Crafting
skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Local Scion
source:
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: 'Youve never been to Breachill, nor do you have roots in the town, but as
- descr: 'Youve never been to [PI], nor do you have roots in the town, but as
chance has it you find yourself visiting. You might be here traveling with a friend,
visiting an old acquaintance, or merely here to see a new part of the world. Before
coming to town, though, you spent many years living with an ancestry other than
your own, and your diverse childhood has left you with an open mind and a curious
nature.\n\n Youre excited to meet new people and cultures, and answering the
Call for Heroes seems to be an interesting way to do so.\n\nChoose two ability
[PI] seems to be an interesting way to do so.\n\nChoose two ability
boosts. One must be to Constitution or Intelligence, and one is a free ability
boost.\n\nYou''re trained in the Diplomacy skill and a Lore skill thematically
associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome,
Goblin, or Halfling. You gain the Hobnobber skill feat.'
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Out-of-Towner
source:
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: Youre likely from Breachill, but unlike the Local Scion, your family has
- descr: Youre likely from [PI], but unlike the Local Scion, your family has
no notable legacy in the area. You might not even have much of a family at all
to call your own, and could be an orphan. Youve seen so many people make names
for themselves that you set out on your own and spent some time abroad in the
jungles or deserts of Garund or in the upper reaches of the Darklands—regions
jungles or deserts of Garund or in the upper reaches of the [PI]—regions
that proved too dangerous to remain in for long on your own. You returned home
with more caution and knowledge of the world beyond Breachills borders, but still
with more caution and knowledge of the world beyond [PI]s borders, but still
determined to win fame.\n\n Youve decided that joining an adventuring group would
be the best way to secure aid in your quest to build your own reputation, and
are attending the Call for Heroes to find such allies.\n\nChoose two ability boosts.
are attending the [PI] to find such allies.\n\nChoose two ability boosts.
One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou're
trained in the Survival skill and the Darklands, Desert, or Jungle Lore skill.
You gain the Terrain Expertise skill feat (underground if you have Darklands Lore,
trained in the Survival skill and the [PI], Desert, or Jungle Lore skill.
You gain the Terrain Expertise skill feat (underground if you have [PI] Lore,
desert if you have Desert Lore, or forest if you have Jungle Lore).
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Reputation Seeker
source:
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: You arent from Breachill yourself—you might not even be from Isger or Avistan
- descr: You arent from [PI] yourself—you might not even be from [PI] or [PI]
at all. Youve lived a hard life, in any event. You have often had to make tough
decisions, and have developed a knack for understanding how things work (and the
best way to take them apart) that has helped you support yourself. Recently you
discovered that an ancestor was from the town of Breachill and had a modest career
discovered that an ancestor was from the town of [PI] and had a modest career
as an adventurer. You cant help but wonder if you would have had an easier life
if youd grown up there instead, and have decided to seek out this small town
to learn more about it.\n\nYouve decided to respond to the Call for Heroes to
to learn more about it.\n\nYouve decided to respond to the [PI] to
follow in your ancestors footsteps, either to honor their memory or accomplish
the great deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery
skill and the Engineering Lore skill. You gain the Pickpocket skill feat.
is_comty_use: true
is_comty_use: false
is_specific_to_adv: true
name: Returning Descendant
source:
- abbr: AoAPG
page_start: 5
page_stop: 6
- descr: Whether you are a local or from out of town, youve heard rumors that Breachills
- descr: Whether you are a local or from out of town, youve heard rumors that [PI]s
past contains a hidden secret. Perhaps youve heard strange rumors that the towns
founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother
founder, [PI], was not the hero everyone touts, or maybe your grandmother
heard stories from her own grandmother that contradict the towns accepted narrative
of its establishment. In the pursuit of the truth, youve learned to navigate
the tangles of politics, and to never take anyones word at face value.\n\n You
plan to join the Call for Heroes so that you can make yourself known to the council,
plan to join the [PI] so that you can make yourself known to the council,
or perhaps even ingratiating yourself to them, so you can seek the truth and eventually
uncover Breachills secrets!\n\nChoose two ability boosts. One must be to Strength
uncover [PI]s secrets!\n\nChoose two ability boosts. One must be to Strength
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Deception
skill and the Politics Lore skill. You gain the Lie to Me skill feat.
is_comty_use: true

View File

@ -1,3 +1,12 @@
monster_flavor_text:
- type: Monster Category
name: Aeon
descr: "Aeons have always been the caretakers of reality and defenders of the natural order of balance. Each type of aeon takes on some form of duality in its manifestation and works either to shape the multiverse within the aspects of this duality in some way, or to correct imbalances to the perfect order of existence. Aeons can bring weal or woe when they appear in a region, and their machinations can raise a nation, raze it, or restore it from ruin. Their reasons are their own, and they rarely share their motivations with others— they simply create the results they insist through their strange envisioning communication are necessary to maintain the balance of the multiverse.\n\nOnce regarded as an independent faction, the living machines known as inevitables are now revealed as having been agents of the aeons all along, and while inevitables have their own shared themes and features, they are very much living but constructed manifestations of the aeons war against imbalance—particularly with regard to how this war is waged against the forces of chaos."
source:
- abbr: BST1
page_start: 8
page_stop: 8
comment: A lot of Product Identity was removed.
monster:
- name: Ancient Red Dragon
type: Creature