add sources to senses (WIP) and working on senses descriptions (WIP)

merge-requests/35/merge
James R Miller 2019-08-18 15:22:50 -05:00
parent 8cc7da1d17
commit c9ce0e0752
2 changed files with 33 additions and 30 deletions

View File

@ -11,34 +11,34 @@ INSERT INTO senses (senses_id,
short_name, short_name,
description) description)
VALUES VALUES
(1, 'Darkvision', 'A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.'), (1, 1, '465', 'Darkvision', 'A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.'),
(2, 'Low-Light Vision', 'You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.'), (2, 1, '465', 'Low-Light Vision', 'You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.'),
(3, 'Keen Eyes', 'Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.'), (3, 1, '51', 'Keen Eyes', 'Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.'),
(4, 'None', 'No special vision.'), (4, 1, 'TODO', 'None', 'No special vision.'),
(5, 'Smoke Vision', 'You can see perfectly in smoky conditions'), (5, 1, 'TODO', 'Smoke Vision', 'You can see perfectly in smoky conditions'),
(6,'All-Around Vision','This monster can see in all directions simultaneously, and therefore cant be flanked.'), (6, 2, '342', 'All-Around Vision','This monster can see in all directions simultaneously, and therefore cant be flanked.'),
(7,'Snow Vision','This creature can see perfectly well in snowy conditions. this creature does not suffer any penalties to Perception checks while in snow.'), (7, 1, 'TODO', 'Snow Vision','This creature can see perfectly well in snowy conditions. this creature does not suffer any penalties to Perception checks while in snow.'),
(8,'Manifold Vision','TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)'), (8, 1, 'TODO', 'Manifold Vision','TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)'),
(9,'Greater Darkvision','A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.'), (9, 1, '465', 'Greater Darkvision','A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.'),
(10,'Scent','This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.'), (10, 1, '465', 'Scent','This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.'),
(11,'Echolocation','You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet.'), (11, 1, 'TODO', 'Echolocation','You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet.'),
(12, 'Tremorsense','A Creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water.'), (12, 1, '465', 'Tremorsense','TODO'),
(13,'Lightblindness','Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the Daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.'), (13, 1, 'TODO', 'Lightblindness','Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the Daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.'),
(14,'Thoughtsense','You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability.'), (14, 1, 'TODO', 'Thoughtsense','You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability.'),
(15,'Bloodscent','This creature has the scent universal monster ability, but only for purposes of detecting and pinpointing injured creatures (below full hit points). Creatures below half their full hit points or suffering bleed damage are considered strong scents for this ability.'), (15, 1, 'TODO', 'Bloodscent','This creature has the scent universal monster ability, but only for purposes of detecting and pinpointing injured creatures (below full hit points). Creatures below half their full hit points or suffering bleed damage are considered strong scents for this ability.'),
(16,'Lifesense','The Creature notices and locates living creatures within 60 feet, just as if it possessed the Blindsight ability.'), (16, 1, 'TODO', 'Lifesense','The Creature notices and locates living creatures within 60 feet, just as if it possessed the Blindsight ability.'),
(17,'Plaguesense','TODO find definiton for plaguesense. Senses sickness??'), (17, 1, 'TODO', 'Plaguesense','TODO find definiton for plaguesense. Senses sickness??'),
(18,'Crystalsense','This creature can sense the presence of any crystals or gems within 30 feet as if using the scent ability.'), (18, 1, 'TODO', 'Crystalsense','This creature can sense the presence of any crystals or gems within 30 feet as if using the scent ability.'),
(19,'Fogvision','This creature can see perfectly in foggy conditions'), (19, 1, 'TODO', 'Fogvision','This creature can see perfectly in foggy conditions'),
(20,'Wavesense','This sense allows a monster to feel vibrations caused by movement through a liquid. Its an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.'), (20, 1, 'TODO', 'Wavesense','This sense allows a monster to feel vibrations caused by movement through a liquid. Its an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.'),
(21,'Sporesight','TODO'), (21, 1, 'TODO', 'Sporesight','TODO'),
(22,'Windsense','This creature senses vibrations in the air.'), (22, 1, 'TODO', 'Windsense','This creature senses vibrations in the air.'),
(23,'Motionsense','TODO'), (23, 1, 'TODO', 'Motionsense','TODO'),
(24,'Metalscent','This creature has the scent universal monster ability but it can smell only metals using it.'), (24, 1, 'TODO', 'Metalscent','This creature has the scent universal monster ability but it can smell only metals using it.'),
(25,'Hungersense','Hungersense allows the gimmerling to sense creatures that require food to live.'), (25, 1, 'TODO', 'Hungersense','Hungersense allows the gimmerling to sense creatures that require food to live.'),
(26,'Entropysense','A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.'), (26, 1, 'TODO', 'Entropysense','A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.'),
(27,'Websense','TODO'), (27, 1, 'TODO', 'Websense','TODO'),
(28,'Heatsight','Heatsight is a precise sense that sees heat signatures.'), (28, 1, 'TODO', 'Heatsight','Heatsight is a precise sense that sees heat signatures.'),
(29,'Sinscent','This creature has scent against creatures whose nature reflects it''s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.'); (29, 1, 'TODO', 'Sinscent','This creature has scent against creatures whose nature reflects it''s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.');

View File

@ -4,6 +4,9 @@
CREATE TABLE senses ( CREATE TABLE senses (
senses_id INTEGER PRIMARY KEY, senses_id INTEGER PRIMARY KEY,
sources_id INTEGER,
sources_pages TEXT,
short_name TEXT NOT NULL UNIQUE, short_name TEXT NOT NULL UNIQUE,
description TEXT NOT NULL description TEXT NOT NULL,
FOREIGN KEY (sources_id) REFERENCES sources(sources_id)
); );