removed linebreak i missed
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(508,1,"173","Mature Animal Companion (Ranger)","Your animal companion grows up, becoming a mature animal companion and gaining additional capabilities (page 214). If you have the Hunt Prey action, your animal companion assaults the prey even without your orders. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride toward or Strike your prey."),
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(508,1,"173","Mature Animal Companion (Ranger)","Your animal companion grows up, becoming a mature animal companion and gaining additional capabilities (page 214). If you have the Hunt Prey action, your animal companion assaults the prey even without your orders. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride toward or Strike your prey."),
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(509,1,"173","Quick Snares","You can rig a snare in only moments. You can Craft snares that normally take 1 minute to Craft with 3 Interact actions, even if you haven’t prepared them."),
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(509,1,"173","Quick Snares","You can rig a snare in only moments. You can Craft snares that normally take 1 minute to Craft with 3 Interact actions, even if you haven’t prepared them."),
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(510,1,"173","Skirmish Strike","Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step."),
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(510,1,"173","Skirmish Strike","Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step."),
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(511,1,"173","Snap Shot","You’ve learned to react with ranged weapons when a creature
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(511,1,"173","Snap Shot","You’ve learned to react with ranged weapons when a creature is in close quarters. You can use a reaction that normally allows you to make a melee weapon Strike to instead make a ranged weapon Strike. You must be Striking an adjacent target. If necessary for the reaction’s trigger, you treat your ranged weapon as if it had a reach of 5 feet. If the reaction has other requirements, such as wielding a specific kind of weapon, Snap Shot doesn’t allow you to ignore them; it allows you only to replace a melee weapon Strike with a ranged weapon Strike."),
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is in close quarters. You can use a reaction that normally allows
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you to make a melee weapon Strike to instead make a ranged
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weapon Strike. You must be Striking an adjacent target. If
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necessary for the reaction’s trigger, you treat your ranged
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weapon as if it had a reach of 5 feet. If the reaction has other
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requirements, such as wielding a specific kind of weapon, Snap
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Shot doesn’t allow you to ignore them; it allows you only to
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replace a melee weapon Strike with a ranged weapon Strike."),
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(512,1,"173","Swift Tracker","Your keen eyes catch signs of passage even when you’re moving. You can move at your full Speed while you Track. If you have master proficiency in Survival, you don’t need to attempt a new Survival check every hour while Tracking. If you have legendary proficiency in Survival, you can use another exploration activity while Tracking."),
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(512,1,"173","Swift Tracker","Your keen eyes catch signs of passage even when you’re moving. You can move at your full Speed while you Track. If you have master proficiency in Survival, you don’t need to attempt a new Survival check every hour while Tracking. If you have legendary proficiency in Survival, you can use another exploration activity while Tracking."),
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(514,1,"174","Deadly Aim","You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit. Make a ranged Strike against your hunted prey at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This bonus increases to +6 at 11th level and +8 at 15th level."),
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(514,1,"174","Deadly Aim","You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit. Make a ranged Strike against your hunted prey at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This bonus increases to +6 at 11th level and +8 at 15th level."),
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(515,1,"174","Hazard Finder","You have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to Perception checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to Search even if you aren’t Searching."),
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(515,1,"174","Hazard Finder","You have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to Perception checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to Search even if you aren’t Searching."),
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