From 7915fcf38c63c5bbaa82ce7c9b4541a33c687ce7 Mon Sep 17 00:00:00 2001 From: Brad Laney Date: Sat, 18 Apr 2020 22:37:07 -0500 Subject: [PATCH] feat: move monsters item lists from description plain text to item list --- data/yaml/monsters.yaml | 180 ++++++++++++++++++++++++++++------------ 1 file changed, 128 insertions(+), 52 deletions(-) diff --git a/data/yaml/monsters.yaml b/data/yaml/monsters.yaml index e4ce75f..7abc7de 100644 --- a/data/yaml/monsters.yaml +++ b/data/yaml/monsters.yaml @@ -597,10 +597,11 @@ str_mod: 1 wis_mod: 2 ac: 16 + items: + - shortsword automatic_abilities: - description: An arbiter can always sense the direction of the nearest non-arbiter - inevitable on the plane, but it cannot sense the range of the inevitable. **Items** - shortsword + inevitable on the plane, but it cannot sense the range of the inevitable. name: Locate Inevitable traits: null description: These spherical inevitables are scouts and diplomats. Found throughout @@ -811,9 +812,11 @@ str_mod: 7 wis_mod: 4 ac: 34 + items: + - +1 striking bastard sword automatic_abilities: - description: A kolyarut can speak with and understand any creature that has a - language. **Items** *+1 striking bastard sword* + language. name: Truespeech traits: null description: Kolyarut inevitables are enforcers of bargains and punishers of those @@ -2791,6 +2794,8 @@ str_mod: 5 wis_mod: 3 ac: 31 + items: + - +1 full plate automatic_abilities: - description: '|1| (divine, transmutation) A shield archon’s hands can change into a *+1 holy striking* spear and a *lesser sturdy shield* or back into hands. @@ -2798,7 +2803,7 @@ or shield is fully destroyed, the archon loses that hand until it receives a <%SPELLS% %%>*regenerate* spell or similar magic. If a shield archon is slain, its weapon and shield can be taken, but they fade into nothingness after 24 - hours. **Items** *+1 full plate*' + hours.' name: Morphic Hands traits: null description: Shield archons defend the fortresses of Heaven against fiendish incursions. @@ -7687,10 +7692,10 @@ str_mod: 6 wis_mod: 5 ac: 28 + items: +1 striking composite longbow (50 arrows) automatic_abilities: - description: A leukodaemon senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range. - **Items** *+1 striking composite longbow* (50 arrows) name: Plaguesense traits: null description: These skull-headed, vulture-winged daemons are harbingers of pestilence @@ -16154,9 +16159,13 @@ str_mod: 2 wis_mod: 1 ac: 18 + items: + - hand crossbow (10 bolts) + - leather armor + - lethargy poison (2 doses) + - rapier automatic_abilities: - - description: '**Items** hand crossbow (10 bolts), leather armor, lethargy poison - (2 doses), rapier' + - description: '' name: Light Blindness traits: null description: Drow fighters train to master techniques that inflict deep, bleeding @@ -16255,9 +16264,13 @@ str_mod: 2 wis_mod: 0 ac: 19 + items: + - hand crossbow (10 bolts) + - lethargy poison (2 doses) + - shortsword + - studded leather armor automatic_abilities: - - description: '**Items** hand crossbow (10 bolts), lethargy poison (2 doses), shortsword, - studded leather armor' + - description: ' ' name: Light Blindness traits: null description: Loners at heart, drow rogues trust no one—least of all fellow slayers. @@ -16345,9 +16358,15 @@ str_mod: 1 wis_mod: 4 ac: 20 + items: + - chain mail + - hand crossbow (10 bolts) + - lethargy poison (4 doses) + - rapier + - religious symbol + - steel shield (Hardness 5, HP 20, BT 10) automatic_abilities: - - description: '**Items** chain mail, hand crossbow (10 bolts), lethargy poison - (4 doses), rapier, religious symbol, steel shield (Hardness 5, HP 20, BT 10)' + - description: '' name: Light Blindness traits: null description: Many drow priestesses venerate demon lords and other foul divinities. @@ -16514,11 +16533,16 @@ str_mod: 1 wis_mod: 1 ac: 18 + items: + - alchemist's tools + - infused lesser acid flask (2) + - infused lesser alchemist's fire (2) + - studded leather armor + - warhammer + - infused reagents (2) automatic_abilities: - description: A duergar bombardier’s items listed as infused last for 24 hours, - or until the next time they make their daily preparations. **Items** alchemist's - tools, infused lesser acid flask (2), infused lesser alchemist's fire (2), studded - leather armor, warhammer, infused reagents (2) + or until the next time they make their daily preparations. name: Infused Items traits: null description: Alchemy intrigues many duergars, and their cruel traditions often motivate @@ -19271,6 +19295,8 @@ str_mod: 6 wis_mod: 2 ac: 21 + items: + - flail (2) automatic_abilities: - description: Each of an ettin’s heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head’s turn, that head gets @@ -19279,7 +19305,7 @@ *vorpal* weapon property) doesn’t cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of - the ettin’s heads. **Items** flail (2) + the ettin’s heads. name: Independent Brains traits: null description: Two heads aren’t always better than one. The slovenly, violent giants @@ -21809,9 +21835,11 @@ str_mod: 4 wis_mod: 3 ac: 34 + items: + - +1 striking hand crossbow (20 bolts) automatic_abilities: - description: Hungersense allows the gimmerling to sense creatures that require - food to live. **Items** *+1 striking hand crossbow* (20 bolts) + food to live. name: Hungersense traits: null description: Gimmerlings are small, shapeshifting fey who stage ambushes to sate @@ -23386,13 +23414,16 @@ str_mod: -1 wis_mod: 1 ac: 15 + items: + - dart (10) + - shortsword automatic_abilities: - description: mitflit’s self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request. **Vermin Empathy** Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent - to mitflits. **Items** dart (10), shortsword + to mitflits. name: Self-Loathing traits: - emotion @@ -23400,7 +23431,6 @@ - description: Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent to mitflits. - **Items** dart (10), shortsword name: Vermin Empathy traits: null description: Mitflits, also known as mites, are self-loathing and pitiful cowards, @@ -23850,12 +23880,14 @@ str_mod: 8 wis_mod: 7 ac: 47 + items: + - scythe automatic_abilities: - description: '' name: Death’s Grace traits: null - description: The grim reaper automatically knows the Hit Points, conditions, afflictions, - and emotions of all creatures it can see. **Items** scythe + and emotions of all creatures it can see. name: Status Sight traits: null description: The Grim Reaper is the unflinching personification of death. Silent @@ -23989,12 +24021,14 @@ str_mod: 6 wis_mod: 6 ac: 39 + items: + - scythe automatic_abilities: - description: '' name: Death’s Grace traits: null - description: The lesser death automatically knows the Hit Points, conditions, - afflictions, and emotions of all creatures it can see. **Items** scythe + afflictions, and emotions of all creatures it can see. name: Status Sight traits: null description: No one is quite sure what lesser deaths are, though some claim that @@ -24637,18 +24671,19 @@ str_mod: 5 wis_mod: 5 ac: 28 + items: + - heartstone automatic_abilities: - description: A night hag adds *dominate*, *nightmare*, *scrying*, and *spellwrack* to her coven’s spells. **Nightmare Rider** When a night hag rides a nightmare, the nightmare also gains the night hag’s status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her *heartstone’s* - *ethereal jaunt* innate spell. **Items** *heartstone* + *ethereal jaunt* innate spell. name: Coven traits: null - description: When a night hag rides a nightmare, the nightmare also gains the night hag’s status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her *heartstone’s* *ethereal jaunt* innate spell. - **Items** *heartstone* name: Nightmare Rider traits: null description: Night hags are thieves and merchants of mortal souls. These foul creatures @@ -26887,10 +26922,11 @@ str_mod: -3 wis_mod: -2 ac: 38 + items: + - demilich eye gem (2) automatic_abilities: - description: Typically, a demilich is inert when encountered and doesn’t take - actions until its *contingency* reaction has been triggered (see below). **Items** - demilich eye gem (2) + actions until its *contingency* reaction has been triggered (see below). name: Torpor traits: null description: Demiliches are formed when a lich, through carelessness or by accident, @@ -28653,10 +28689,11 @@ str_mod: 6 wis_mod: 2 ac: 20 + items: + - greataxe automatic_abilities: - description: A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those from the *maze* spell. - **Items** greataxe name: Natural Cunning traits: null description: Minotaurs are master hunters that dwell in cunning labyrinths or tangles @@ -32595,9 +32632,11 @@ str_mod: 8 wis_mod: 6 ac: 38 + items: + - +2 striking bo staff automatic_abilities: - description: psychopomp senses the vital essence of living and undead creatures - within the listed range. **Items** *+2 striking bo staff* + within the listed range. name: Lifesense traits: - divination @@ -33339,11 +33378,14 @@ str_mod: 0 wis_mod: 2 ac: 21 + items: + - alchemist's tools + - hand crossbow (20 bolts) + - studded leather armor automatic_abilities: - description: A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused moderate alchemist’s fires, and 2 infused moderate frost vials. These items last for 24 hours, or until the next time they make their daily preparations. - **Items** alchemist's tools, hand crossbow (20 bolts), studded leather armor name: Infused Items traits: null description: Ratfolk grenadiers use alchemy and stealth to defend their communities. @@ -33440,13 +33482,16 @@ str_mod: 4 wis_mod: 1 ac: 21 + items: + - scythe + - iron boots + - red cap automatic_abilities: - description: redcap’s woolen hat is dyed with the blood of its victims. If the redcap loses its cap, it no longer benefits from fast healing and takes a –4 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn’t grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it. - **Items** scythe, iron boots, red cap name: Red Cap traits: - necromancy @@ -33990,13 +34035,17 @@ str_mod: 3 wis_mod: 2 ac: 19 + items: + - dagger + - panpipes + - shortbow (20 arrows) + - wineskin automatic_abilities: - description: satyr’s wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr’s person, the magic remains - only until the wine spoils. The wineskin holds up to eight drafts of wine. **Items** - dagger, panpipes, shortbow (20 arrows), wineskin + only until the wine spoils. The wineskin holds up to eight drafts of wine. name: Sylvan Wine traits: - enchantment @@ -34260,10 +34309,12 @@ str_mod: 3 wis_mod: 3 ac: 18 + items: + - longspear + - spear automatic_abilities: - description: he sea devil can communicate telepathically with sharks within range. - It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items** - longspear, spear + It can communicate only simple concepts like “come,” “guard,” or “attack.” name: Shark Commune traits: - mental @@ -34368,10 +34419,11 @@ str_mod: 4 wis_mod: 1 ac: 21 + items: + - trident automatic_abilities: - description: he sea devil can communicate telepathically with sharks within range. - It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items** - trident + It can communicate only simple concepts like “come,” “guard,” or “attack.” name: Shark Commune traits: - mental @@ -34477,10 +34529,12 @@ str_mod: 5 wis_mod: 3 ac: 24 + items: + - longspear + - spear (2) automatic_abilities: - description: he sea devil can communicate telepathically with sharks within range. - It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items** - longspear, spear (2) + It can communicate only simple concepts like “come,” “guard,” or “attack.” name: Shark Commune traits: - mental @@ -35547,10 +35601,11 @@ str_mod: 4 wis_mod: 2 ac: 18 + items: + - one weapon determined by its sin automatic_abilities: - description: A sinspawn can smell creatures that reflect its sin, as the scent - ability. The GM determines which creatures are appropriately sinful. **Items** - one weapon determined by its sin + ability. The GM determines which creatures are appropriately sinful. name: Sin Scent traits: null description: 'Sinspawn were created by one of seven ancient wizards known collectively @@ -37200,12 +37255,13 @@ str_mod: -3 wis_mod: 0 ac: 15 + items: + - rapier automatic_abilities: - description: sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait. While this light is extinguished, the sprite’s Strikes - don’t deal fire damage and they can’t use their luminous spark Strike. **Items** - rapier + don’t deal fire damage and they can’t use their luminous spark Strike. name: Luminous Fire traits: - evocation @@ -38329,8 +38385,11 @@ str_mod: 5 wis_mod: 4 ac: 24 + items: + - +1 rapier + - leather armor automatic_abilities: - - description: r>**Items** *+1 rapier*, leather armor + - description: '' name: Children of the Night traits: - divine @@ -38455,8 +38514,10 @@ str_mod: 3 wis_mod: 4 ac: 27 + items: + - signet ring automatic_abilities: - - description: r>**Items** signet ring + - description: '' name: Children of the Night traits: - divine @@ -39331,9 +39392,12 @@ str_mod: 2 wis_mod: 2 ac: 19 + items: + - hand crossbow (20 bolts) + - leather armor + - shortsword automatic_abilities: - - description: he wererat can communicate with rodents. **Items** hand crossbow - (20 bolts), leather armor, shortsword + - description: he wererat can communicate with rodents. name: Rat Empathy traits: - divination @@ -39466,9 +39530,12 @@ str_mod: 4 wis_mod: 2 ac: 19 + items: + - battle axe + - composite shortbow (20 arrows) + - studded leather armor automatic_abilities: - - description: he werewolf can communicate with lupines. **Items** battle axe, composite - shortbow (20 arrows), studded leather armor + - description: he werewolf can communicate with lupines. name: Wolf Empathy traits: - divination @@ -39593,9 +39660,12 @@ str_mod: 5 wis_mod: 3 ac: 23 + items: + - chain shirt + - greataxe + - hatchet (8) automatic_abilities: - - description: he werebear can communicate with ursines. **Items** chain shirt, - greataxe, hatchet (8) + - description: he werebear can communicate with ursines. name: Bear Empathy traits: - divination @@ -43009,9 +43079,12 @@ str_mod: 2 wis_mod: 4 ac: 21 + items: + - dart (4) + - staff automatic_abilities: - description: The greenspeaker can use Diplomacy to Make an Impression on and make - very simple Requests of plants and fungi. **Items** dart (4), staff + very simple Requests of plants and fungi. name: Green Empathy traits: null description: The unofficial healers of gripplikind are known as greenspeakers. @@ -45436,11 +45509,13 @@ str_mod: 6 wis_mod: 1 ac: 33 + items: + - broken greatsword automatic_abilities: - description: he dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder’s presence until the intruder either leaves - or is destroyed. **Items** broken greatsword + or is destroyed. name: Guardian Sense traits: - arcane @@ -46039,6 +46114,8 @@ str_mod: 7 wis_mod: 2 ac: 35 + items: + - +1 striking longsword (2) automatic_abilities: - description: y spending 5 minutes concentrating, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining @@ -46046,8 +46123,7 @@ bonus to all Fortitude saves, does not age, and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If it exits this state to attack, the calikang gains a +4 - circumstance bonus to its initiative roll. **Items** *+1 striking longsword* - (2) + circumstance bonus to its initiative roll. name: Suspended Animation traits: - concentrate