Merge branch 'bradl/add-items-to-monsters' into 'master'
feat: move monsters item lists from description plain text to item list See merge request jrmiller82/pathfinder-2-sqlite!41bradl/monsters-adult-gold-dragon
commit
d7e3a7d58e
|
@ -597,10 +597,11 @@
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||||||
str_mod: 1
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str_mod: 1
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||||||
wis_mod: 2
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wis_mod: 2
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||||||
ac: 16
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ac: 16
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||||||
|
items:
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||||||
|
- shortsword
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||||||
automatic_abilities:
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automatic_abilities:
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||||||
- description: An arbiter can always sense the direction of the nearest non-arbiter
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- description: An arbiter can always sense the direction of the nearest non-arbiter
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inevitable on the plane, but it cannot sense the range of the inevitable. **Items**
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inevitable on the plane, but it cannot sense the range of the inevitable.
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||||||
shortsword
|
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name: Locate Inevitable
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name: Locate Inevitable
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traits: null
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traits: null
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||||||
description: These spherical inevitables are scouts and diplomats. Found throughout
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description: These spherical inevitables are scouts and diplomats. Found throughout
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||||||
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@ -811,9 +812,11 @@
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str_mod: 7
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str_mod: 7
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||||||
wis_mod: 4
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wis_mod: 4
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ac: 34
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ac: 34
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||||||
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items:
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- +1 striking bastard sword
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automatic_abilities:
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automatic_abilities:
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- description: A kolyarut can speak with and understand any creature that has a
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- description: A kolyarut can speak with and understand any creature that has a
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language. **Items** *+1 striking bastard sword*
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language.
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name: Truespeech
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name: Truespeech
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traits: null
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traits: null
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description: Kolyarut inevitables are enforcers of bargains and punishers of those
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description: Kolyarut inevitables are enforcers of bargains and punishers of those
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@ -2791,6 +2794,8 @@
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||||||
str_mod: 5
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str_mod: 5
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||||||
wis_mod: 3
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wis_mod: 3
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ac: 31
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ac: 31
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items:
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- +1 full plate
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automatic_abilities:
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automatic_abilities:
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||||||
- description: '|1| (divine, transmutation) A shield archon’s hands can change into
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- description: '|1| (divine, transmutation) A shield archon’s hands can change into
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a *+1 holy striking* spear and a *lesser sturdy shield* or back into hands.
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a *+1 holy striking* spear and a *lesser sturdy shield* or back into hands.
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@ -2798,7 +2803,7 @@
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or shield is fully destroyed, the archon loses that hand until it receives a
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or shield is fully destroyed, the archon loses that hand until it receives a
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<%SPELLS% %%>*regenerate* spell or similar magic. If a shield archon is slain,
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<%SPELLS% %%>*regenerate* spell or similar magic. If a shield archon is slain,
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its weapon and shield can be taken, but they fade into nothingness after 24
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its weapon and shield can be taken, but they fade into nothingness after 24
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hours. **Items** *+1 full plate*'
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hours.'
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name: Morphic Hands
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name: Morphic Hands
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traits: null
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traits: null
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description: Shield archons defend the fortresses of Heaven against fiendish incursions.
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description: Shield archons defend the fortresses of Heaven against fiendish incursions.
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@ -7687,10 +7692,10 @@
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str_mod: 6
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str_mod: 6
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wis_mod: 5
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wis_mod: 5
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ac: 28
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ac: 28
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items: +1 striking composite longbow (50 arrows)
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automatic_abilities:
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automatic_abilities:
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- description: A leukodaemon senses any creature with a disease, and it knows the
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- description: A leukodaemon senses any creature with a disease, and it knows the
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type and current stage of all diseases carried by any creature within range.
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type and current stage of all diseases carried by any creature within range.
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**Items** *+1 striking composite longbow* (50 arrows)
|
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name: Plaguesense
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name: Plaguesense
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traits: null
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traits: null
|
||||||
description: These skull-headed, vulture-winged daemons are harbingers of pestilence
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description: These skull-headed, vulture-winged daemons are harbingers of pestilence
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@ -16154,9 +16159,13 @@
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str_mod: 2
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str_mod: 2
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wis_mod: 1
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wis_mod: 1
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ac: 18
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ac: 18
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items:
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- hand crossbow (10 bolts)
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- leather armor
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- lethargy poison (2 doses)
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- rapier
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automatic_abilities:
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automatic_abilities:
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- description: '**Items** hand crossbow (10 bolts), leather armor, lethargy poison
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- description: ''
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(2 doses), rapier'
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name: Light Blindness
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name: Light Blindness
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traits: null
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traits: null
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description: Drow fighters train to master techniques that inflict deep, bleeding
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description: Drow fighters train to master techniques that inflict deep, bleeding
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@ -16255,9 +16264,13 @@
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str_mod: 2
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str_mod: 2
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wis_mod: 0
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wis_mod: 0
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ac: 19
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ac: 19
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|
items:
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|
- hand crossbow (10 bolts)
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- lethargy poison (2 doses)
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- shortsword
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- studded leather armor
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automatic_abilities:
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automatic_abilities:
|
||||||
- description: '**Items** hand crossbow (10 bolts), lethargy poison (2 doses), shortsword,
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- description: ' '
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studded leather armor'
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name: Light Blindness
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name: Light Blindness
|
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traits: null
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traits: null
|
||||||
description: Loners at heart, drow rogues trust no one—least of all fellow slayers.
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description: Loners at heart, drow rogues trust no one—least of all fellow slayers.
|
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@ -16345,9 +16358,15 @@
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str_mod: 1
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str_mod: 1
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wis_mod: 4
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wis_mod: 4
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ac: 20
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ac: 20
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items:
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- chain mail
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- hand crossbow (10 bolts)
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- lethargy poison (4 doses)
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- rapier
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- religious symbol
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- steel shield (Hardness 5, HP 20, BT 10)
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automatic_abilities:
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automatic_abilities:
|
||||||
- description: '**Items** chain mail, hand crossbow (10 bolts), lethargy poison
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- description: ''
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(4 doses), rapier, religious symbol, steel shield (Hardness 5, HP 20, BT 10)'
|
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name: Light Blindness
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name: Light Blindness
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traits: null
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traits: null
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description: Many drow priestesses venerate demon lords and other foul divinities.
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description: Many drow priestesses venerate demon lords and other foul divinities.
|
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@ -16514,11 +16533,16 @@
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str_mod: 1
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str_mod: 1
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wis_mod: 1
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wis_mod: 1
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ac: 18
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ac: 18
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items:
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- alchemist's tools
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- infused lesser acid flask (2)
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- infused lesser alchemist's fire (2)
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- studded leather armor
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- warhammer
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- infused reagents (2)
|
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automatic_abilities:
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automatic_abilities:
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- description: A duergar bombardier’s items listed as infused last for 24 hours,
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- description: A duergar bombardier’s items listed as infused last for 24 hours,
|
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or until the next time they make their daily preparations. **Items** alchemist's
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or until the next time they make their daily preparations.
|
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tools, infused lesser acid flask (2), infused lesser alchemist's fire (2), studded
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leather armor, warhammer, infused reagents (2)
|
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||||||
name: Infused Items
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name: Infused Items
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traits: null
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traits: null
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||||||
description: Alchemy intrigues many duergars, and their cruel traditions often motivate
|
description: Alchemy intrigues many duergars, and their cruel traditions often motivate
|
||||||
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@ -19271,6 +19295,8 @@
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str_mod: 6
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str_mod: 6
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wis_mod: 2
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wis_mod: 2
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ac: 21
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ac: 21
|
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items:
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- flail (2)
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automatic_abilities:
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automatic_abilities:
|
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- description: Each of an ettin’s heads rolls its own initiative and has its own
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- description: Each of an ettin’s heads rolls its own initiative and has its own
|
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turn. Neither head can Delay. At the start of a head’s turn, that head gets
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turn. Neither head can Delay. At the start of a head’s turn, that head gets
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@ -19279,7 +19305,7 @@
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||||||
*vorpal* weapon property) doesn’t cause the ettin to die if it still has its
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*vorpal* weapon property) doesn’t cause the ettin to die if it still has its
|
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other head, but does cause it to lose the turns, actions, and reactions of the
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other head, but does cause it to lose the turns, actions, and reactions of the
|
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severed head. Mental effects that target a single creature affect only one of
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severed head. Mental effects that target a single creature affect only one of
|
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the ettin’s heads. **Items** flail (2)
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the ettin’s heads.
|
||||||
name: Independent Brains
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name: Independent Brains
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traits: null
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traits: null
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description: Two heads aren’t always better than one. The slovenly, violent giants
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description: Two heads aren’t always better than one. The slovenly, violent giants
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@ -21809,9 +21835,11 @@
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str_mod: 4
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str_mod: 4
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wis_mod: 3
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wis_mod: 3
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ac: 34
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ac: 34
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||||||
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items:
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- +1 striking hand crossbow (20 bolts)
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automatic_abilities:
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automatic_abilities:
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- description: Hungersense allows the gimmerling to sense creatures that require
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- description: Hungersense allows the gimmerling to sense creatures that require
|
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food to live. **Items** *+1 striking hand crossbow* (20 bolts)
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food to live.
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name: Hungersense
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name: Hungersense
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traits: null
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traits: null
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description: Gimmerlings are small, shapeshifting fey who stage ambushes to sate
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description: Gimmerlings are small, shapeshifting fey who stage ambushes to sate
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@ -23386,13 +23414,16 @@
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str_mod: -1
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str_mod: -1
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wis_mod: 1
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wis_mod: 1
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ac: 15
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ac: 15
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items:
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- dart (10)
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- shortsword
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automatic_abilities:
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automatic_abilities:
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- description: mitflit’s self-loathing makes it easy to influence. It takes a –4
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- description: mitflit’s self-loathing makes it easy to influence. It takes a –4
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||||||
penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression,
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penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression,
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||||||
and Request. **Vermin Empathy** Mitflits can use Diplomacy to Make an Impression
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and Request. **Vermin Empathy** Mitflits can use Diplomacy to Make an Impression
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||||||
on and Request things of arthropods (insects, spiders, scorpions, crabs, and
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on and Request things of arthropods (insects, spiders, scorpions, crabs, and
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similar invertebrate animals). Most arthropods have a starting attitude of indifferent
|
similar invertebrate animals). Most arthropods have a starting attitude of indifferent
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to mitflits. **Items** dart (10), shortsword
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to mitflits.
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||||||
name: Self-Loathing
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name: Self-Loathing
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||||||
traits:
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traits:
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||||||
- emotion
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- emotion
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||||||
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@ -23400,7 +23431,6 @@
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||||||
- description: Mitflits can use Diplomacy to Make an Impression on and Request things
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- description: Mitflits can use Diplomacy to Make an Impression on and Request things
|
||||||
of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate
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of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate
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animals). Most arthropods have a starting attitude of indifferent to mitflits.
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animals). Most arthropods have a starting attitude of indifferent to mitflits.
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**Items** dart (10), shortsword
|
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name: Vermin Empathy
|
name: Vermin Empathy
|
||||||
traits: null
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traits: null
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||||||
description: Mitflits, also known as mites, are self-loathing and pitiful cowards,
|
description: Mitflits, also known as mites, are self-loathing and pitiful cowards,
|
||||||
|
@ -23850,12 +23880,14 @@
|
||||||
str_mod: 8
|
str_mod: 8
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||||||
wis_mod: 7
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wis_mod: 7
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||||||
ac: 47
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ac: 47
|
||||||
|
items:
|
||||||
|
- scythe
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automatic_abilities:
|
automatic_abilities:
|
||||||
- description: ''
|
- description: ''
|
||||||
name: Death’s Grace
|
name: Death’s Grace
|
||||||
traits: null
|
traits: null
|
||||||
- description: The grim reaper automatically knows the Hit Points, conditions, afflictions,
|
- description: The grim reaper automatically knows the Hit Points, conditions, afflictions,
|
||||||
and emotions of all creatures it can see. **Items** scythe
|
and emotions of all creatures it can see.
|
||||||
name: Status Sight
|
name: Status Sight
|
||||||
traits: null
|
traits: null
|
||||||
description: The Grim Reaper is the unflinching personification of death. Silent
|
description: The Grim Reaper is the unflinching personification of death. Silent
|
||||||
|
@ -23989,12 +24021,14 @@
|
||||||
str_mod: 6
|
str_mod: 6
|
||||||
wis_mod: 6
|
wis_mod: 6
|
||||||
ac: 39
|
ac: 39
|
||||||
|
items:
|
||||||
|
- scythe
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: ''
|
- description: ''
|
||||||
name: Death’s Grace
|
name: Death’s Grace
|
||||||
traits: null
|
traits: null
|
||||||
- description: The lesser death automatically knows the Hit Points, conditions,
|
- description: The lesser death automatically knows the Hit Points, conditions,
|
||||||
afflictions, and emotions of all creatures it can see. **Items** scythe
|
afflictions, and emotions of all creatures it can see.
|
||||||
name: Status Sight
|
name: Status Sight
|
||||||
traits: null
|
traits: null
|
||||||
description: No one is quite sure what lesser deaths are, though some claim that
|
description: No one is quite sure what lesser deaths are, though some claim that
|
||||||
|
@ -24637,18 +24671,19 @@
|
||||||
str_mod: 5
|
str_mod: 5
|
||||||
wis_mod: 5
|
wis_mod: 5
|
||||||
ac: 28
|
ac: 28
|
||||||
|
items:
|
||||||
|
- heartstone
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: A night hag adds *dominate*, *nightmare*, *scrying*, and *spellwrack*
|
- description: A night hag adds *dominate*, *nightmare*, *scrying*, and *spellwrack*
|
||||||
to her coven’s spells. **Nightmare Rider** When a night hag rides a nightmare,
|
to her coven’s spells. **Nightmare Rider** When a night hag rides a nightmare,
|
||||||
the nightmare also gains the night hag’s status bonus to saves against magic,
|
the nightmare also gains the night hag’s status bonus to saves against magic,
|
||||||
and both the hag and rider benefit when the night hag uses her *heartstone’s*
|
and both the hag and rider benefit when the night hag uses her *heartstone’s*
|
||||||
*ethereal jaunt* innate spell. **Items** *heartstone*
|
*ethereal jaunt* innate spell.
|
||||||
name: Coven
|
name: Coven
|
||||||
traits: null
|
traits: null
|
||||||
- description: When a night hag rides a nightmare, the nightmare also gains the
|
- description: When a night hag rides a nightmare, the nightmare also gains the
|
||||||
night hag’s status bonus to saves against magic, and both the hag and rider
|
night hag’s status bonus to saves against magic, and both the hag and rider
|
||||||
benefit when the night hag uses her *heartstone’s* *ethereal jaunt* innate spell.
|
benefit when the night hag uses her *heartstone’s* *ethereal jaunt* innate spell.
|
||||||
**Items** *heartstone*
|
|
||||||
name: Nightmare Rider
|
name: Nightmare Rider
|
||||||
traits: null
|
traits: null
|
||||||
description: Night hags are thieves and merchants of mortal souls. These foul creatures
|
description: Night hags are thieves and merchants of mortal souls. These foul creatures
|
||||||
|
@ -26887,10 +26922,11 @@
|
||||||
str_mod: -3
|
str_mod: -3
|
||||||
wis_mod: -2
|
wis_mod: -2
|
||||||
ac: 38
|
ac: 38
|
||||||
|
items:
|
||||||
|
- demilich eye gem (2)
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: Typically, a demilich is inert when encountered and doesn’t take
|
- description: Typically, a demilich is inert when encountered and doesn’t take
|
||||||
actions until its *contingency* reaction has been triggered (see below). **Items**
|
actions until its *contingency* reaction has been triggered (see below).
|
||||||
demilich eye gem (2)
|
|
||||||
name: Torpor
|
name: Torpor
|
||||||
traits: null
|
traits: null
|
||||||
description: Demiliches are formed when a lich, through carelessness or by accident,
|
description: Demiliches are formed when a lich, through carelessness or by accident,
|
||||||
|
@ -28653,10 +28689,11 @@
|
||||||
str_mod: 6
|
str_mod: 6
|
||||||
wis_mod: 2
|
wis_mod: 2
|
||||||
ac: 20
|
ac: 20
|
||||||
|
items:
|
||||||
|
- greataxe
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: A minotaur automatically critically succeeds at Survival checks to
|
- description: A minotaur automatically critically succeeds at Survival checks to
|
||||||
avoid becoming lost or to find its way, including those from the *maze* spell.
|
avoid becoming lost or to find its way, including those from the *maze* spell.
|
||||||
**Items** greataxe
|
|
||||||
name: Natural Cunning
|
name: Natural Cunning
|
||||||
traits: null
|
traits: null
|
||||||
description: Minotaurs are master hunters that dwell in cunning labyrinths or tangles
|
description: Minotaurs are master hunters that dwell in cunning labyrinths or tangles
|
||||||
|
@ -32595,9 +32632,11 @@
|
||||||
str_mod: 8
|
str_mod: 8
|
||||||
wis_mod: 6
|
wis_mod: 6
|
||||||
ac: 38
|
ac: 38
|
||||||
|
items:
|
||||||
|
- +2 striking bo staff
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: psychopomp senses the vital essence of living and undead creatures
|
- description: psychopomp senses the vital essence of living and undead creatures
|
||||||
within the listed range. **Items** *+2 striking bo staff*
|
within the listed range.
|
||||||
name: Lifesense
|
name: Lifesense
|
||||||
traits:
|
traits:
|
||||||
- divination
|
- divination
|
||||||
|
@ -33339,11 +33378,14 @@
|
||||||
str_mod: 0
|
str_mod: 0
|
||||||
wis_mod: 2
|
wis_mod: 2
|
||||||
ac: 21
|
ac: 21
|
||||||
|
items:
|
||||||
|
- alchemist's tools
|
||||||
|
- hand crossbow (20 bolts)
|
||||||
|
- studded leather armor
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused
|
- description: A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused
|
||||||
moderate alchemist’s fires, and 2 infused moderate frost vials. These items
|
moderate alchemist’s fires, and 2 infused moderate frost vials. These items
|
||||||
last for 24 hours, or until the next time they make their daily preparations.
|
last for 24 hours, or until the next time they make their daily preparations.
|
||||||
**Items** alchemist's tools, hand crossbow (20 bolts), studded leather armor
|
|
||||||
name: Infused Items
|
name: Infused Items
|
||||||
traits: null
|
traits: null
|
||||||
description: Ratfolk grenadiers use alchemy and stealth to defend their communities.
|
description: Ratfolk grenadiers use alchemy and stealth to defend their communities.
|
||||||
|
@ -33440,13 +33482,16 @@
|
||||||
str_mod: 4
|
str_mod: 4
|
||||||
wis_mod: 1
|
wis_mod: 1
|
||||||
ac: 21
|
ac: 21
|
||||||
|
items:
|
||||||
|
- scythe
|
||||||
|
- iron boots
|
||||||
|
- red cap
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: redcap’s woolen hat is dyed with the blood of its victims. If the
|
- description: redcap’s woolen hat is dyed with the blood of its victims. If the
|
||||||
redcap loses its cap, it no longer benefits from fast healing and takes a –4
|
redcap loses its cap, it no longer benefits from fast healing and takes a –4
|
||||||
status penalty to its damage rolls. It can create a new cap in 10 minutes, but
|
status penalty to its damage rolls. It can create a new cap in 10 minutes, but
|
||||||
that cap doesn’t grant its powers until the redcap has turned it red with Blood
|
that cap doesn’t grant its powers until the redcap has turned it red with Blood
|
||||||
Soak. A cap has no benefit for creatures other than the redcap who made it.
|
Soak. A cap has no benefit for creatures other than the redcap who made it.
|
||||||
**Items** scythe, iron boots, red cap
|
|
||||||
name: Red Cap
|
name: Red Cap
|
||||||
traits:
|
traits:
|
||||||
- necromancy
|
- necromancy
|
||||||
|
@ -33990,13 +34035,17 @@
|
||||||
str_mod: 3
|
str_mod: 3
|
||||||
wis_mod: 2
|
wis_mod: 2
|
||||||
ac: 19
|
ac: 19
|
||||||
|
items:
|
||||||
|
- dagger
|
||||||
|
- panpipes
|
||||||
|
- shortbow (20 arrows)
|
||||||
|
- wineskin
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: satyr’s wineskin magically enchants any alcohol inside. With an Interact
|
- description: satyr’s wineskin magically enchants any alcohol inside. With an Interact
|
||||||
action, a living creature can imbibe the alcohol and gain a +1 item bonus to
|
action, a living creature can imbibe the alcohol and gain a +1 item bonus to
|
||||||
Will saves and a +3 item bonus to Will saves against fear effects for the following
|
Will saves and a +3 item bonus to Will saves against fear effects for the following
|
||||||
hour. When the wineskin is removed from a satyr’s person, the magic remains
|
hour. When the wineskin is removed from a satyr’s person, the magic remains
|
||||||
only until the wine spoils. The wineskin holds up to eight drafts of wine. **Items**
|
only until the wine spoils. The wineskin holds up to eight drafts of wine.
|
||||||
dagger, panpipes, shortbow (20 arrows), wineskin
|
|
||||||
name: Sylvan Wine
|
name: Sylvan Wine
|
||||||
traits:
|
traits:
|
||||||
- enchantment
|
- enchantment
|
||||||
|
@ -34260,10 +34309,12 @@
|
||||||
str_mod: 3
|
str_mod: 3
|
||||||
wis_mod: 3
|
wis_mod: 3
|
||||||
ac: 18
|
ac: 18
|
||||||
|
items:
|
||||||
|
- longspear
|
||||||
|
- spear
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: he sea devil can communicate telepathically with sharks within range.
|
- description: he sea devil can communicate telepathically with sharks within range.
|
||||||
It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items**
|
It can communicate only simple concepts like “come,” “guard,” or “attack.”
|
||||||
longspear, spear
|
|
||||||
name: Shark Commune
|
name: Shark Commune
|
||||||
traits:
|
traits:
|
||||||
- mental
|
- mental
|
||||||
|
@ -34368,10 +34419,11 @@
|
||||||
str_mod: 4
|
str_mod: 4
|
||||||
wis_mod: 1
|
wis_mod: 1
|
||||||
ac: 21
|
ac: 21
|
||||||
|
items:
|
||||||
|
- trident
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: he sea devil can communicate telepathically with sharks within range.
|
- description: he sea devil can communicate telepathically with sharks within range.
|
||||||
It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items**
|
It can communicate only simple concepts like “come,” “guard,” or “attack.”
|
||||||
trident
|
|
||||||
name: Shark Commune
|
name: Shark Commune
|
||||||
traits:
|
traits:
|
||||||
- mental
|
- mental
|
||||||
|
@ -34477,10 +34529,12 @@
|
||||||
str_mod: 5
|
str_mod: 5
|
||||||
wis_mod: 3
|
wis_mod: 3
|
||||||
ac: 24
|
ac: 24
|
||||||
|
items:
|
||||||
|
- longspear
|
||||||
|
- spear (2)
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: he sea devil can communicate telepathically with sharks within range.
|
- description: he sea devil can communicate telepathically with sharks within range.
|
||||||
It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items**
|
It can communicate only simple concepts like “come,” “guard,” or “attack.”
|
||||||
longspear, spear (2)
|
|
||||||
name: Shark Commune
|
name: Shark Commune
|
||||||
traits:
|
traits:
|
||||||
- mental
|
- mental
|
||||||
|
@ -35547,10 +35601,11 @@
|
||||||
str_mod: 4
|
str_mod: 4
|
||||||
wis_mod: 2
|
wis_mod: 2
|
||||||
ac: 18
|
ac: 18
|
||||||
|
items:
|
||||||
|
- one weapon determined by its sin
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: A sinspawn can smell creatures that reflect its sin, as the scent
|
- description: A sinspawn can smell creatures that reflect its sin, as the scent
|
||||||
ability. The GM determines which creatures are appropriately sinful. **Items**
|
ability. The GM determines which creatures are appropriately sinful.
|
||||||
one weapon determined by its sin
|
|
||||||
name: Sin Scent
|
name: Sin Scent
|
||||||
traits: null
|
traits: null
|
||||||
description: 'Sinspawn were created by one of seven ancient wizards known collectively
|
description: 'Sinspawn were created by one of seven ancient wizards known collectively
|
||||||
|
@ -37200,12 +37255,13 @@
|
||||||
str_mod: -3
|
str_mod: -3
|
||||||
wis_mod: 0
|
wis_mod: 0
|
||||||
ac: 15
|
ac: 15
|
||||||
|
items:
|
||||||
|
- rapier
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: sprite naturally sheds light like a torch. The sprite can extinguish,
|
- description: sprite naturally sheds light like a torch. The sprite can extinguish,
|
||||||
rekindle, or change the color of this light using a single action, which has
|
rekindle, or change the color of this light using a single action, which has
|
||||||
the concentrate trait. While this light is extinguished, the sprite’s Strikes
|
the concentrate trait. While this light is extinguished, the sprite’s Strikes
|
||||||
don’t deal fire damage and they can’t use their luminous spark Strike. **Items**
|
don’t deal fire damage and they can’t use their luminous spark Strike.
|
||||||
rapier
|
|
||||||
name: Luminous Fire
|
name: Luminous Fire
|
||||||
traits:
|
traits:
|
||||||
- evocation
|
- evocation
|
||||||
|
@ -38329,8 +38385,11 @@
|
||||||
str_mod: 5
|
str_mod: 5
|
||||||
wis_mod: 4
|
wis_mod: 4
|
||||||
ac: 24
|
ac: 24
|
||||||
|
items:
|
||||||
|
- +1 rapier
|
||||||
|
- leather armor
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: r>**Items** *+1 rapier*, leather armor
|
- description: ''
|
||||||
name: Children of the Night
|
name: Children of the Night
|
||||||
traits:
|
traits:
|
||||||
- divine
|
- divine
|
||||||
|
@ -38455,8 +38514,10 @@
|
||||||
str_mod: 3
|
str_mod: 3
|
||||||
wis_mod: 4
|
wis_mod: 4
|
||||||
ac: 27
|
ac: 27
|
||||||
|
items:
|
||||||
|
- signet ring
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: r>**Items** signet ring
|
- description: ''
|
||||||
name: Children of the Night
|
name: Children of the Night
|
||||||
traits:
|
traits:
|
||||||
- divine
|
- divine
|
||||||
|
@ -39331,9 +39392,12 @@
|
||||||
str_mod: 2
|
str_mod: 2
|
||||||
wis_mod: 2
|
wis_mod: 2
|
||||||
ac: 19
|
ac: 19
|
||||||
|
items:
|
||||||
|
- hand crossbow (20 bolts)
|
||||||
|
- leather armor
|
||||||
|
- shortsword
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: he wererat can communicate with rodents. **Items** hand crossbow
|
- description: he wererat can communicate with rodents.
|
||||||
(20 bolts), leather armor, shortsword
|
|
||||||
name: Rat Empathy
|
name: Rat Empathy
|
||||||
traits:
|
traits:
|
||||||
- divination
|
- divination
|
||||||
|
@ -39466,9 +39530,12 @@
|
||||||
str_mod: 4
|
str_mod: 4
|
||||||
wis_mod: 2
|
wis_mod: 2
|
||||||
ac: 19
|
ac: 19
|
||||||
|
items:
|
||||||
|
- battle axe
|
||||||
|
- composite shortbow (20 arrows)
|
||||||
|
- studded leather armor
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: he werewolf can communicate with lupines. **Items** battle axe, composite
|
- description: he werewolf can communicate with lupines.
|
||||||
shortbow (20 arrows), studded leather armor
|
|
||||||
name: Wolf Empathy
|
name: Wolf Empathy
|
||||||
traits:
|
traits:
|
||||||
- divination
|
- divination
|
||||||
|
@ -39593,9 +39660,12 @@
|
||||||
str_mod: 5
|
str_mod: 5
|
||||||
wis_mod: 3
|
wis_mod: 3
|
||||||
ac: 23
|
ac: 23
|
||||||
|
items:
|
||||||
|
- chain shirt
|
||||||
|
- greataxe
|
||||||
|
- hatchet (8)
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: he werebear can communicate with ursines. **Items** chain shirt,
|
- description: he werebear can communicate with ursines.
|
||||||
greataxe, hatchet (8)
|
|
||||||
name: Bear Empathy
|
name: Bear Empathy
|
||||||
traits:
|
traits:
|
||||||
- divination
|
- divination
|
||||||
|
@ -43009,9 +43079,12 @@
|
||||||
str_mod: 2
|
str_mod: 2
|
||||||
wis_mod: 4
|
wis_mod: 4
|
||||||
ac: 21
|
ac: 21
|
||||||
|
items:
|
||||||
|
- dart (4)
|
||||||
|
- staff
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: The greenspeaker can use Diplomacy to Make an Impression on and make
|
- description: The greenspeaker can use Diplomacy to Make an Impression on and make
|
||||||
very simple Requests of plants and fungi. **Items** dart (4), staff
|
very simple Requests of plants and fungi.
|
||||||
name: Green Empathy
|
name: Green Empathy
|
||||||
traits: null
|
traits: null
|
||||||
description: The unofficial healers of gripplikind are known as greenspeakers.
|
description: The unofficial healers of gripplikind are known as greenspeakers.
|
||||||
|
@ -45436,11 +45509,13 @@
|
||||||
str_mod: 6
|
str_mod: 6
|
||||||
wis_mod: 1
|
wis_mod: 1
|
||||||
ac: 33
|
ac: 33
|
||||||
|
items:
|
||||||
|
- broken greatsword
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: he dragonscarred dead is immediately aware of any intruder that enters
|
- description: he dragonscarred dead is immediately aware of any intruder that enters
|
||||||
the lair of its creator dragon. It does not know the exact location of the intruder
|
the lair of its creator dragon. It does not know the exact location of the intruder
|
||||||
but remains aware of the intruder’s presence until the intruder either leaves
|
but remains aware of the intruder’s presence until the intruder either leaves
|
||||||
or is destroyed. **Items** broken greatsword
|
or is destroyed.
|
||||||
name: Guardian Sense
|
name: Guardian Sense
|
||||||
traits:
|
traits:
|
||||||
- arcane
|
- arcane
|
||||||
|
@ -46039,6 +46114,8 @@
|
||||||
str_mod: 7
|
str_mod: 7
|
||||||
wis_mod: 2
|
wis_mod: 2
|
||||||
ac: 35
|
ac: 35
|
||||||
|
items:
|
||||||
|
- +1 striking longsword (2)
|
||||||
automatic_abilities:
|
automatic_abilities:
|
||||||
- description: y spending 5 minutes concentrating, the calikang can enter a state
|
- description: y spending 5 minutes concentrating, the calikang can enter a state
|
||||||
of suspended animation, freezing in place and becoming motionless but remaining
|
of suspended animation, freezing in place and becoming motionless but remaining
|
||||||
|
@ -46046,8 +46123,7 @@
|
||||||
bonus to all Fortitude saves, does not age, and is immune to disease, inhaled
|
bonus to all Fortitude saves, does not age, and is immune to disease, inhaled
|
||||||
toxins, poison, starvation, and thirst. The calikang can exit suspended animation
|
toxins, poison, starvation, and thirst. The calikang can exit suspended animation
|
||||||
as a free action. If it exits this state to attack, the calikang gains a +4
|
as a free action. If it exits this state to attack, the calikang gains a +4
|
||||||
circumstance bonus to its initiative roll. **Items** *+1 striking longsword*
|
circumstance bonus to its initiative roll.
|
||||||
(2)
|
|
||||||
name: Suspended Animation
|
name: Suspended Animation
|
||||||
traits:
|
traits:
|
||||||
- concentrate
|
- concentrate
|
||||||
|
|
Loading…
Reference in New Issue