Merge branch 'bradl/add-items-to-monsters' into 'master'

feat: move monsters item lists from description plain text to item list

See merge request jrmiller82/pathfinder-2-sqlite!41
bradl/monsters-adult-gold-dragon
James Miller 2020-04-20 20:25:48 +00:00
commit d7e3a7d58e
1 changed files with 128 additions and 52 deletions

View File

@ -597,10 +597,11 @@
str_mod: 1 str_mod: 1
wis_mod: 2 wis_mod: 2
ac: 16 ac: 16
items:
- shortsword
automatic_abilities: automatic_abilities:
- description: An arbiter can always sense the direction of the nearest non-arbiter - description: An arbiter can always sense the direction of the nearest non-arbiter
inevitable on the plane, but it cannot sense the range of the inevitable. **Items** inevitable on the plane, but it cannot sense the range of the inevitable.
shortsword
name: Locate Inevitable name: Locate Inevitable
traits: null traits: null
description: These spherical inevitables are scouts and diplomats. Found throughout description: These spherical inevitables are scouts and diplomats. Found throughout
@ -811,9 +812,11 @@
str_mod: 7 str_mod: 7
wis_mod: 4 wis_mod: 4
ac: 34 ac: 34
items:
- +1 striking bastard sword
automatic_abilities: automatic_abilities:
- description: A kolyarut can speak with and understand any creature that has a - description: A kolyarut can speak with and understand any creature that has a
language. **Items** *+1 striking bastard sword* language.
name: Truespeech name: Truespeech
traits: null traits: null
description: Kolyarut inevitables are enforcers of bargains and punishers of those description: Kolyarut inevitables are enforcers of bargains and punishers of those
@ -2791,6 +2794,8 @@
str_mod: 5 str_mod: 5
wis_mod: 3 wis_mod: 3
ac: 31 ac: 31
items:
- +1 full plate
automatic_abilities: automatic_abilities:
- description: '|1| (divine, transmutation) A shield archons hands can change into - description: '|1| (divine, transmutation) A shield archons hands can change into
a *+1 holy striking* spear and a *lesser sturdy shield* or back into hands. a *+1 holy striking* spear and a *lesser sturdy shield* or back into hands.
@ -2798,7 +2803,7 @@
or shield is fully destroyed, the archon loses that hand until it receives a or shield is fully destroyed, the archon loses that hand until it receives a
<%SPELLS% %%>*regenerate* spell or similar magic. If a shield archon is slain, <%SPELLS% %%>*regenerate* spell or similar magic. If a shield archon is slain,
its weapon and shield can be taken, but they fade into nothingness after 24 its weapon and shield can be taken, but they fade into nothingness after 24
hours. **Items** *+1 full plate*' hours.'
name: Morphic Hands name: Morphic Hands
traits: null traits: null
description: Shield archons defend the fortresses of Heaven against fiendish incursions. description: Shield archons defend the fortresses of Heaven against fiendish incursions.
@ -7687,10 +7692,10 @@
str_mod: 6 str_mod: 6
wis_mod: 5 wis_mod: 5
ac: 28 ac: 28
items: +1 striking composite longbow (50 arrows)
automatic_abilities: automatic_abilities:
- description: A leukodaemon senses any creature with a disease, and it knows the - description: A leukodaemon senses any creature with a disease, and it knows the
type and current stage of all diseases carried by any creature within range. type and current stage of all diseases carried by any creature within range.
**Items** *+1 striking composite longbow* (50 arrows)
name: Plaguesense name: Plaguesense
traits: null traits: null
description: These skull-headed, vulture-winged daemons are harbingers of pestilence description: These skull-headed, vulture-winged daemons are harbingers of pestilence
@ -16154,9 +16159,13 @@
str_mod: 2 str_mod: 2
wis_mod: 1 wis_mod: 1
ac: 18 ac: 18
items:
- hand crossbow (10 bolts)
- leather armor
- lethargy poison (2 doses)
- rapier
automatic_abilities: automatic_abilities:
- description: '**Items** hand crossbow (10 bolts), leather armor, lethargy poison - description: ''
(2 doses), rapier'
name: Light Blindness name: Light Blindness
traits: null traits: null
description: Drow fighters train to master techniques that inflict deep, bleeding description: Drow fighters train to master techniques that inflict deep, bleeding
@ -16255,9 +16264,13 @@
str_mod: 2 str_mod: 2
wis_mod: 0 wis_mod: 0
ac: 19 ac: 19
items:
- hand crossbow (10 bolts)
- lethargy poison (2 doses)
- shortsword
- studded leather armor
automatic_abilities: automatic_abilities:
- description: '**Items** hand crossbow (10 bolts), lethargy poison (2 doses), shortsword, - description: ' '
studded leather armor'
name: Light Blindness name: Light Blindness
traits: null traits: null
description: Loners at heart, drow rogues trust no one—least of all fellow slayers. description: Loners at heart, drow rogues trust no one—least of all fellow slayers.
@ -16345,9 +16358,15 @@
str_mod: 1 str_mod: 1
wis_mod: 4 wis_mod: 4
ac: 20 ac: 20
items:
- chain mail
- hand crossbow (10 bolts)
- lethargy poison (4 doses)
- rapier
- religious symbol
- steel shield (Hardness 5, HP 20, BT 10)
automatic_abilities: automatic_abilities:
- description: '**Items** chain mail, hand crossbow (10 bolts), lethargy poison - description: ''
(4 doses), rapier, religious symbol, steel shield (Hardness 5, HP 20, BT 10)'
name: Light Blindness name: Light Blindness
traits: null traits: null
description: Many drow priestesses venerate demon lords and other foul divinities. description: Many drow priestesses venerate demon lords and other foul divinities.
@ -16514,11 +16533,16 @@
str_mod: 1 str_mod: 1
wis_mod: 1 wis_mod: 1
ac: 18 ac: 18
items:
- alchemist's tools
- infused lesser acid flask (2)
- infused lesser alchemist's fire (2)
- studded leather armor
- warhammer
- infused reagents (2)
automatic_abilities: automatic_abilities:
- description: A duergar bombardiers items listed as infused last for 24 hours, - description: A duergar bombardiers items listed as infused last for 24 hours,
or until the next time they make their daily preparations. **Items** alchemist's or until the next time they make their daily preparations.
tools, infused lesser acid flask (2), infused lesser alchemist's fire (2), studded
leather armor, warhammer, infused reagents (2)
name: Infused Items name: Infused Items
traits: null traits: null
description: Alchemy intrigues many duergars, and their cruel traditions often motivate description: Alchemy intrigues many duergars, and their cruel traditions often motivate
@ -19271,6 +19295,8 @@
str_mod: 6 str_mod: 6
wis_mod: 2 wis_mod: 2
ac: 21 ac: 21
items:
- flail (2)
automatic_abilities: automatic_abilities:
- description: Each of an ettins heads rolls its own initiative and has its own - description: Each of an ettins heads rolls its own initiative and has its own
turn. Neither head can Delay. At the start of a heads turn, that head gets turn. Neither head can Delay. At the start of a heads turn, that head gets
@ -19279,7 +19305,7 @@
*vorpal* weapon property) doesnt cause the ettin to die if it still has its *vorpal* weapon property) doesnt cause the ettin to die if it still has its
other head, but does cause it to lose the turns, actions, and reactions of the other head, but does cause it to lose the turns, actions, and reactions of the
severed head. Mental effects that target a single creature affect only one of severed head. Mental effects that target a single creature affect only one of
the ettins heads. **Items** flail (2) the ettins heads.
name: Independent Brains name: Independent Brains
traits: null traits: null
description: Two heads arent always better than one. The slovenly, violent giants description: Two heads arent always better than one. The slovenly, violent giants
@ -21809,9 +21835,11 @@
str_mod: 4 str_mod: 4
wis_mod: 3 wis_mod: 3
ac: 34 ac: 34
items:
- +1 striking hand crossbow (20 bolts)
automatic_abilities: automatic_abilities:
- description: Hungersense allows the gimmerling to sense creatures that require - description: Hungersense allows the gimmerling to sense creatures that require
food to live. **Items** *+1 striking hand crossbow* (20 bolts) food to live.
name: Hungersense name: Hungersense
traits: null traits: null
description: Gimmerlings are small, shapeshifting fey who stage ambushes to sate description: Gimmerlings are small, shapeshifting fey who stage ambushes to sate
@ -23386,13 +23414,16 @@
str_mod: -1 str_mod: -1
wis_mod: 1 wis_mod: 1
ac: 15 ac: 15
items:
- dart (10)
- shortsword
automatic_abilities: automatic_abilities:
- description: mitflits self-loathing makes it easy to influence. It takes a 4 - description: mitflits self-loathing makes it easy to influence. It takes a 4
penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression,
and Request. **Vermin Empathy** Mitflits can use Diplomacy to Make an Impression and Request. **Vermin Empathy** Mitflits can use Diplomacy to Make an Impression
on and Request things of arthropods (insects, spiders, scorpions, crabs, and on and Request things of arthropods (insects, spiders, scorpions, crabs, and
similar invertebrate animals). Most arthropods have a starting attitude of indifferent similar invertebrate animals). Most arthropods have a starting attitude of indifferent
to mitflits. **Items** dart (10), shortsword to mitflits.
name: Self-Loathing name: Self-Loathing
traits: traits:
- emotion - emotion
@ -23400,7 +23431,6 @@
- description: Mitflits can use Diplomacy to Make an Impression on and Request things - description: Mitflits can use Diplomacy to Make an Impression on and Request things
of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate
animals). Most arthropods have a starting attitude of indifferent to mitflits. animals). Most arthropods have a starting attitude of indifferent to mitflits.
**Items** dart (10), shortsword
name: Vermin Empathy name: Vermin Empathy
traits: null traits: null
description: Mitflits, also known as mites, are self-loathing and pitiful cowards, description: Mitflits, also known as mites, are self-loathing and pitiful cowards,
@ -23850,12 +23880,14 @@
str_mod: 8 str_mod: 8
wis_mod: 7 wis_mod: 7
ac: 47 ac: 47
items:
- scythe
automatic_abilities: automatic_abilities:
- description: '' - description: ''
name: Deaths Grace name: Deaths Grace
traits: null traits: null
- description: The grim reaper automatically knows the Hit Points, conditions, afflictions, - description: The grim reaper automatically knows the Hit Points, conditions, afflictions,
and emotions of all creatures it can see. **Items** scythe and emotions of all creatures it can see.
name: Status Sight name: Status Sight
traits: null traits: null
description: The Grim Reaper is the unflinching personification of death. Silent description: The Grim Reaper is the unflinching personification of death. Silent
@ -23989,12 +24021,14 @@
str_mod: 6 str_mod: 6
wis_mod: 6 wis_mod: 6
ac: 39 ac: 39
items:
- scythe
automatic_abilities: automatic_abilities:
- description: '' - description: ''
name: Deaths Grace name: Deaths Grace
traits: null traits: null
- description: The lesser death automatically knows the Hit Points, conditions, - description: The lesser death automatically knows the Hit Points, conditions,
afflictions, and emotions of all creatures it can see. **Items** scythe afflictions, and emotions of all creatures it can see.
name: Status Sight name: Status Sight
traits: null traits: null
description: No one is quite sure what lesser deaths are, though some claim that description: No one is quite sure what lesser deaths are, though some claim that
@ -24637,18 +24671,19 @@
str_mod: 5 str_mod: 5
wis_mod: 5 wis_mod: 5
ac: 28 ac: 28
items:
- heartstone
automatic_abilities: automatic_abilities:
- description: A night hag adds *dominate*, *nightmare*, *scrying*, and *spellwrack* - description: A night hag adds *dominate*, *nightmare*, *scrying*, and *spellwrack*
to her covens spells. **Nightmare Rider** When a night hag rides a nightmare, to her covens spells. **Nightmare Rider** When a night hag rides a nightmare,
the nightmare also gains the night hags status bonus to saves against magic, the nightmare also gains the night hags status bonus to saves against magic,
and both the hag and rider benefit when the night hag uses her *heartstones* and both the hag and rider benefit when the night hag uses her *heartstones*
*ethereal jaunt* innate spell. **Items** *heartstone* *ethereal jaunt* innate spell.
name: Coven name: Coven
traits: null traits: null
- description: When a night hag rides a nightmare, the nightmare also gains the - description: When a night hag rides a nightmare, the nightmare also gains the
night hags status bonus to saves against magic, and both the hag and rider night hags status bonus to saves against magic, and both the hag and rider
benefit when the night hag uses her *heartstones* *ethereal jaunt* innate spell. benefit when the night hag uses her *heartstones* *ethereal jaunt* innate spell.
**Items** *heartstone*
name: Nightmare Rider name: Nightmare Rider
traits: null traits: null
description: Night hags are thieves and merchants of mortal souls. These foul creatures description: Night hags are thieves and merchants of mortal souls. These foul creatures
@ -26887,10 +26922,11 @@
str_mod: -3 str_mod: -3
wis_mod: -2 wis_mod: -2
ac: 38 ac: 38
items:
- demilich eye gem (2)
automatic_abilities: automatic_abilities:
- description: Typically, a demilich is inert when encountered and doesnt take - description: Typically, a demilich is inert when encountered and doesnt take
actions until its *contingency* reaction has been triggered (see below). **Items** actions until its *contingency* reaction has been triggered (see below).
demilich eye gem (2)
name: Torpor name: Torpor
traits: null traits: null
description: Demiliches are formed when a lich, through carelessness or by accident, description: Demiliches are formed when a lich, through carelessness or by accident,
@ -28653,10 +28689,11 @@
str_mod: 6 str_mod: 6
wis_mod: 2 wis_mod: 2
ac: 20 ac: 20
items:
- greataxe
automatic_abilities: automatic_abilities:
- description: A minotaur automatically critically succeeds at Survival checks to - description: A minotaur automatically critically succeeds at Survival checks to
avoid becoming lost or to find its way, including those from the *maze* spell. avoid becoming lost or to find its way, including those from the *maze* spell.
**Items** greataxe
name: Natural Cunning name: Natural Cunning
traits: null traits: null
description: Minotaurs are master hunters that dwell in cunning labyrinths or tangles description: Minotaurs are master hunters that dwell in cunning labyrinths or tangles
@ -32595,9 +32632,11 @@
str_mod: 8 str_mod: 8
wis_mod: 6 wis_mod: 6
ac: 38 ac: 38
items:
- +2 striking bo staff
automatic_abilities: automatic_abilities:
- description: psychopomp senses the vital essence of living and undead creatures - description: psychopomp senses the vital essence of living and undead creatures
within the listed range. **Items** *+2 striking bo staff* within the listed range.
name: Lifesense name: Lifesense
traits: traits:
- divination - divination
@ -33339,11 +33378,14 @@
str_mod: 0 str_mod: 0
wis_mod: 2 wis_mod: 2
ac: 21 ac: 21
items:
- alchemist's tools
- hand crossbow (20 bolts)
- studded leather armor
automatic_abilities: automatic_abilities:
- description: A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused - description: A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused
moderate alchemists fires, and 2 infused moderate frost vials. These items moderate alchemists fires, and 2 infused moderate frost vials. These items
last for 24 hours, or until the next time they make their daily preparations. last for 24 hours, or until the next time they make their daily preparations.
**Items** alchemist's tools, hand crossbow (20 bolts), studded leather armor
name: Infused Items name: Infused Items
traits: null traits: null
description: Ratfolk grenadiers use alchemy and stealth to defend their communities. description: Ratfolk grenadiers use alchemy and stealth to defend their communities.
@ -33440,13 +33482,16 @@
str_mod: 4 str_mod: 4
wis_mod: 1 wis_mod: 1
ac: 21 ac: 21
items:
- scythe
- iron boots
- red cap
automatic_abilities: automatic_abilities:
- description: redcaps woolen hat is dyed with the blood of its victims. If the - description: redcaps woolen hat is dyed with the blood of its victims. If the
redcap loses its cap, it no longer benefits from fast healing and takes a 4 redcap loses its cap, it no longer benefits from fast healing and takes a 4
status penalty to its damage rolls. It can create a new cap in 10 minutes, but status penalty to its damage rolls. It can create a new cap in 10 minutes, but
that cap doesnt grant its powers until the redcap has turned it red with Blood that cap doesnt grant its powers until the redcap has turned it red with Blood
Soak. A cap has no benefit for creatures other than the redcap who made it. Soak. A cap has no benefit for creatures other than the redcap who made it.
**Items** scythe, iron boots, red cap
name: Red Cap name: Red Cap
traits: traits:
- necromancy - necromancy
@ -33990,13 +34035,17 @@
str_mod: 3 str_mod: 3
wis_mod: 2 wis_mod: 2
ac: 19 ac: 19
items:
- dagger
- panpipes
- shortbow (20 arrows)
- wineskin
automatic_abilities: automatic_abilities:
- description: satyrs wineskin magically enchants any alcohol inside. With an Interact - description: satyrs wineskin magically enchants any alcohol inside. With an Interact
action, a living creature can imbibe the alcohol and gain a +1 item bonus to action, a living creature can imbibe the alcohol and gain a +1 item bonus to
Will saves and a +3 item bonus to Will saves against fear effects for the following Will saves and a +3 item bonus to Will saves against fear effects for the following
hour. When the wineskin is removed from a satyrs person, the magic remains hour. When the wineskin is removed from a satyrs person, the magic remains
only until the wine spoils. The wineskin holds up to eight drafts of wine. **Items** only until the wine spoils. The wineskin holds up to eight drafts of wine.
dagger, panpipes, shortbow (20 arrows), wineskin
name: Sylvan Wine name: Sylvan Wine
traits: traits:
- enchantment - enchantment
@ -34260,10 +34309,12 @@
str_mod: 3 str_mod: 3
wis_mod: 3 wis_mod: 3
ac: 18 ac: 18
items:
- longspear
- spear
automatic_abilities: automatic_abilities:
- description: he sea devil can communicate telepathically with sharks within range. - description: he sea devil can communicate telepathically with sharks within range.
It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items** It can communicate only simple concepts like “come,” “guard,” or “attack.”
longspear, spear
name: Shark Commune name: Shark Commune
traits: traits:
- mental - mental
@ -34368,10 +34419,11 @@
str_mod: 4 str_mod: 4
wis_mod: 1 wis_mod: 1
ac: 21 ac: 21
items:
- trident
automatic_abilities: automatic_abilities:
- description: he sea devil can communicate telepathically with sharks within range. - description: he sea devil can communicate telepathically with sharks within range.
It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items** It can communicate only simple concepts like “come,” “guard,” or “attack.”
trident
name: Shark Commune name: Shark Commune
traits: traits:
- mental - mental
@ -34477,10 +34529,12 @@
str_mod: 5 str_mod: 5
wis_mod: 3 wis_mod: 3
ac: 24 ac: 24
items:
- longspear
- spear (2)
automatic_abilities: automatic_abilities:
- description: he sea devil can communicate telepathically with sharks within range. - description: he sea devil can communicate telepathically with sharks within range.
It can communicate only simple concepts like “come,” “guard,” or “attack.” **Items** It can communicate only simple concepts like “come,” “guard,” or “attack.”
longspear, spear (2)
name: Shark Commune name: Shark Commune
traits: traits:
- mental - mental
@ -35547,10 +35601,11 @@
str_mod: 4 str_mod: 4
wis_mod: 2 wis_mod: 2
ac: 18 ac: 18
items:
- one weapon determined by its sin
automatic_abilities: automatic_abilities:
- description: A sinspawn can smell creatures that reflect its sin, as the scent - description: A sinspawn can smell creatures that reflect its sin, as the scent
ability. The GM determines which creatures are appropriately sinful. **Items** ability. The GM determines which creatures are appropriately sinful.
one weapon determined by its sin
name: Sin Scent name: Sin Scent
traits: null traits: null
description: 'Sinspawn were created by one of seven ancient wizards known collectively description: 'Sinspawn were created by one of seven ancient wizards known collectively
@ -37200,12 +37255,13 @@
str_mod: -3 str_mod: -3
wis_mod: 0 wis_mod: 0
ac: 15 ac: 15
items:
- rapier
automatic_abilities: automatic_abilities:
- description: sprite naturally sheds light like a torch. The sprite can extinguish, - description: sprite naturally sheds light like a torch. The sprite can extinguish,
rekindle, or change the color of this light using a single action, which has rekindle, or change the color of this light using a single action, which has
the concentrate trait. While this light is extinguished, the sprites Strikes the concentrate trait. While this light is extinguished, the sprites Strikes
dont deal fire damage and they cant use their luminous spark Strike. **Items** dont deal fire damage and they cant use their luminous spark Strike.
rapier
name: Luminous Fire name: Luminous Fire
traits: traits:
- evocation - evocation
@ -38329,8 +38385,11 @@
str_mod: 5 str_mod: 5
wis_mod: 4 wis_mod: 4
ac: 24 ac: 24
items:
- +1 rapier
- leather armor
automatic_abilities: automatic_abilities:
- description: r>**Items** *+1 rapier*, leather armor - description: ''
name: Children of the Night name: Children of the Night
traits: traits:
- divine - divine
@ -38455,8 +38514,10 @@
str_mod: 3 str_mod: 3
wis_mod: 4 wis_mod: 4
ac: 27 ac: 27
items:
- signet ring
automatic_abilities: automatic_abilities:
- description: r>**Items** signet ring - description: ''
name: Children of the Night name: Children of the Night
traits: traits:
- divine - divine
@ -39331,9 +39392,12 @@
str_mod: 2 str_mod: 2
wis_mod: 2 wis_mod: 2
ac: 19 ac: 19
items:
- hand crossbow (20 bolts)
- leather armor
- shortsword
automatic_abilities: automatic_abilities:
- description: he wererat can communicate with rodents. **Items** hand crossbow - description: he wererat can communicate with rodents.
(20 bolts), leather armor, shortsword
name: Rat Empathy name: Rat Empathy
traits: traits:
- divination - divination
@ -39466,9 +39530,12 @@
str_mod: 4 str_mod: 4
wis_mod: 2 wis_mod: 2
ac: 19 ac: 19
items:
- battle axe
- composite shortbow (20 arrows)
- studded leather armor
automatic_abilities: automatic_abilities:
- description: he werewolf can communicate with lupines. **Items** battle axe, composite - description: he werewolf can communicate with lupines.
shortbow (20 arrows), studded leather armor
name: Wolf Empathy name: Wolf Empathy
traits: traits:
- divination - divination
@ -39593,9 +39660,12 @@
str_mod: 5 str_mod: 5
wis_mod: 3 wis_mod: 3
ac: 23 ac: 23
items:
- chain shirt
- greataxe
- hatchet (8)
automatic_abilities: automatic_abilities:
- description: he werebear can communicate with ursines. **Items** chain shirt, - description: he werebear can communicate with ursines.
greataxe, hatchet (8)
name: Bear Empathy name: Bear Empathy
traits: traits:
- divination - divination
@ -43009,9 +43079,12 @@
str_mod: 2 str_mod: 2
wis_mod: 4 wis_mod: 4
ac: 21 ac: 21
items:
- dart (4)
- staff
automatic_abilities: automatic_abilities:
- description: The greenspeaker can use Diplomacy to Make an Impression on and make - description: The greenspeaker can use Diplomacy to Make an Impression on and make
very simple Requests of plants and fungi. **Items** dart (4), staff very simple Requests of plants and fungi.
name: Green Empathy name: Green Empathy
traits: null traits: null
description: The unofficial healers of gripplikind are known as greenspeakers. description: The unofficial healers of gripplikind are known as greenspeakers.
@ -45436,11 +45509,13 @@
str_mod: 6 str_mod: 6
wis_mod: 1 wis_mod: 1
ac: 33 ac: 33
items:
- broken greatsword
automatic_abilities: automatic_abilities:
- description: he dragonscarred dead is immediately aware of any intruder that enters - description: he dragonscarred dead is immediately aware of any intruder that enters
the lair of its creator dragon. It does not know the exact location of the intruder the lair of its creator dragon. It does not know the exact location of the intruder
but remains aware of the intruders presence until the intruder either leaves but remains aware of the intruders presence until the intruder either leaves
or is destroyed. **Items** broken greatsword or is destroyed.
name: Guardian Sense name: Guardian Sense
traits: traits:
- arcane - arcane
@ -46039,6 +46114,8 @@
str_mod: 7 str_mod: 7
wis_mod: 2 wis_mod: 2
ac: 35 ac: 35
items:
- +1 striking longsword (2)
automatic_abilities: automatic_abilities:
- description: y spending 5 minutes concentrating, the calikang can enter a state - description: y spending 5 minutes concentrating, the calikang can enter a state
of suspended animation, freezing in place and becoming motionless but remaining of suspended animation, freezing in place and becoming motionless but remaining
@ -46046,8 +46123,7 @@
bonus to all Fortitude saves, does not age, and is immune to disease, inhaled bonus to all Fortitude saves, does not age, and is immune to disease, inhaled
toxins, poison, starvation, and thirst. The calikang can exit suspended animation toxins, poison, starvation, and thirst. The calikang can exit suspended animation
as a free action. If it exits this state to attack, the calikang gains a +4 as a free action. If it exits this state to attack, the calikang gains a +4
circumstance bonus to its initiative roll. **Items** *+1 striking longsword* circumstance bonus to its initiative roll.
(2)
name: Suspended Animation name: Suspended Animation
traits: traits:
- concentrate - concentrate