fix adamantine golem stats
parent
7626d28184
commit
d8fe324325
|
@ -23437,7 +23437,28 @@ monsters:
|
|||
wis_mod: 0
|
||||
ac: 42
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
automatic_abilities:
|
||||
- name: Golem Antimagic
|
||||
traits: null
|
||||
description: harmed by acid (9d10, 2d10 from areas or persistent damage);
|
||||
healed by fire (area 2d10 HP); slowed by electricity
|
||||
- name: Repair Mode
|
||||
traits: null
|
||||
description: When the adamantine golem is at 0 HP, it isn't destroyed.
|
||||
Instead, it enters repair mode, during which it is slowed 1, can't take
|
||||
reactions, and can take only the Self-Repair action. Once it has more than
|
||||
30 HP, it can use any type of action and can use reactions, though it remains
|
||||
slowed 1 and can't take any reactions until the start of its next turn.
|
||||
If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP,
|
||||
or if such a weapon hits it while it's already at 0 HP, then the golem is
|
||||
destroyed.
|
||||
- name: Vulnerable to Dispelling
|
||||
traits: null
|
||||
description: The golem can be targeted by disjunction and dispel magic. If
|
||||
targeted by such a spell of 9th level or higher, the golem has its resistance
|
||||
to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode)
|
||||
for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already
|
||||
in repair mode, it is destroyed.
|
||||
description: Crafted from a nigh-indestructible metal of great rarity, adamantine
|
||||
golems can't be destroyed except by the most powerful foes. Crafting an adamantine
|
||||
golem requires a quantity of adamantine so massive that collecting it usually
|
||||
|
@ -23478,16 +23499,22 @@ monsters:
|
|||
name: Adamantine Golem
|
||||
perception: 26
|
||||
proactive_abilities:
|
||||
- description: On a critical hit, the adamantine golem’s fist Strike breaks the
|
||||
target’s armor, if any, in addition to dealing damage to the target. If the
|
||||
- description: On a critical hit, the adamantine golem's fist Strike breaks the
|
||||
target's armor, if any, in addition to dealing damage to the target. If the
|
||||
target has a shield raised, the golem breaks the shield instead.
|
||||
name: Destructive Strike
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The resisting creature is damaged and its armor takes damage as if
|
||||
hit by the adamantine golem’s fist.
|
||||
description: The adamantine golem Strides up to its Speed, pushing back each
|
||||
creature whose space it moves into and damaging them if they try to stop its
|
||||
movement. A creature can try to bar the way by attempting a DC 45 Fortitude save.
|
||||
name: Inexorable March
|
||||
traits: null
|
||||
critical_success: The creature takes no damage and its armor takes no damage.
|
||||
success: The golem halts its movement and cannot enter the creature's square.
|
||||
failure: The resisting creature is damaged and its armor takes damage as if hit
|
||||
by the adamantine golem's fist.
|
||||
critical_failure: null
|
||||
- action_cost: One Action
|
||||
description: The golem repairs itself, regaining 30 Hit Points.
|
||||
name: Self-Repair
|
||||
|
|
Loading…
Reference in New Issue