From d8fe324325265cf1b844d8808a95eeb3c3ca7891 Mon Sep 17 00:00:00 2001 From: Brad Laney Date: Fri, 24 Apr 2020 02:48:54 -0500 Subject: [PATCH] fix adamantine golem stats --- data/yaml/monsters.yaml | 37 ++++++++++++++++++++++++++++++++----- 1 file changed, 32 insertions(+), 5 deletions(-) diff --git a/data/yaml/monsters.yaml b/data/yaml/monsters.yaml index b979844..96a7e1b 100644 --- a/data/yaml/monsters.yaml +++ b/data/yaml/monsters.yaml @@ -23437,7 +23437,28 @@ monsters: wis_mod: 0 ac: 42 ac_special: null - automatic_abilities: null + automatic_abilities: + - name: Golem Antimagic + traits: null + description: harmed by acid (9d10, 2d10 from areas or persistent damage); + healed by fire (area 2d10 HP); slowed by electricity + - name: Repair Mode + traits: null + description: When the adamantine golem is at 0 HP, it isn't destroyed. + Instead, it enters repair mode, during which it is slowed 1, can't take + reactions, and can take only the Self-Repair action. Once it has more than + 30 HP, it can use any type of action and can use reactions, though it remains + slowed 1 and can't take any reactions until the start of its next turn. + If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, + or if such a weapon hits it while it's already at 0 HP, then the golem is + destroyed. + - name: Vulnerable to Dispelling + traits: null + description: The golem can be targeted by disjunction and dispel magic. If + targeted by such a spell of 9th level or higher, the golem has its resistance + to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) + for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already + in repair mode, it is destroyed. description: Crafted from a nigh-indestructible metal of great rarity, adamantine golems can't be destroyed except by the most powerful foes. Crafting an adamantine golem requires a quantity of adamantine so massive that collecting it usually @@ -23478,16 +23499,22 @@ monsters: name: Adamantine Golem perception: 26 proactive_abilities: - - description: On a critical hit, the adamantine golem’s fist Strike breaks the - target’s armor, if any, in addition to dealing damage to the target. If the + - description: On a critical hit, the adamantine golem's fist Strike breaks the + target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead. name: Destructive Strike traits: null - action_cost: One Action - description: The resisting creature is damaged and its armor takes damage as if - hit by the adamantine golem’s fist. + description: The adamantine golem Strides up to its Speed, pushing back each + creature whose space it moves into and damaging them if they try to stop its + movement. A creature can try to bar the way by attempting a DC 45 Fortitude save. name: Inexorable March traits: null + critical_success: The creature takes no damage and its armor takes no damage. + success: The golem halts its movement and cannot enter the creature's square. + failure: The resisting creature is damaged and its armor takes damage as if hit + by the adamantine golem's fist. + critical_failure: null - action_cost: One Action description: The golem repairs itself, regaining 30 Hit Points. name: Self-Repair