Merge branch 'manual_spell_review' into 'master'

Manual spell review

See merge request jrmiller82/pathfinder-2-sqlite!58
merge-requests/58/merge
Isaiah 2020-08-05 13:47:20 +00:00
commit df89c3a133
541 changed files with 6471 additions and 6162 deletions

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@ -1,8 +1,6 @@
action_abbr: action_abbr: 1-3
- '1'
- '3'
area: 5-foot emanation or more area: 5-foot emanation or more
cast: to verbal cast: '|1| to |3| (verbal)'
components: components:
- Verbal - Verbal
descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\ descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\
@ -12,9 +10,9 @@ descr: "You utter phrases in an unknown tongue, assaulting the minds of those ne
\ additional action, increase the emanation's radius by 5 feet, to a maximum of\ \ additional action, increase the emanation's radius by 5 feet, to a maximum of\
\ 10 extra feet for 3 actions. \n\n**Success** The target is unaffected. \n\n\ \ 10 extra feet for 3 actions. \n\n**Success** The target is unaffected. \n\n\
**Failure** The target is stupefied 2. \n\n**Critical Failure** The target is\ **Failure** The target is stupefied 2. \n\n**Critical Failure** The target is\
\ confused. \n\n**Heightened (+3)** The initial radius increases by 5 feet." \ confused. \n\n---\n**Heightened (+3)** The initial radius increases by 5 feet."
duration: 1 round duration: 1 round
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Aberrant Whispers name: Aberrant Whispers
req: null req: null

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@ -1,11 +1,11 @@
action_abbr: '1' action_abbr: '1'
cast: somatic cast: '|1| somatic'
components: components:
- Somatic - Somatic
descr: You move so fast you blur across planar boundaries. You teleport up to a distance descr: You move so fast you blur across planar boundaries. You teleport up to a distance
equal to your Speed within your line of sight. equal to your Speed within your line of sight.
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Abundant Step name: Abundant Step
range: 15 feet or more range: 15 feet or more

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@ -1,18 +1,18 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\ descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\
\ of their soul away to empower the Abyss. The effect is based on the target's Fortitude\ \ of their soul away to empower the Abyss. The effect is based on the target's Fortitude\
\ save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't recover from\ \ save.\n\n**Critical Success** The target is unaffected.\n\n**Success** The target\
\ the drained condition from Abyssal plague until the disease is cured.\n\n * **Stage\ \ takes 2 evil damage per spell level, and takes a -2 status penalty to saves against\
\ 1** drained 1 (1 day)\n\n * **Stage 2** drained increases by 2 (1 day).\n\n \n\
\n**Critical Success** The target is unaffected.\n\n**Success** The target takes\
\ 2 evil damage per spell level, and takes a -2 status penalty to saves against\
\ Abyssal plague for 1 day or until the target contracts it, whichever comes first.\n\ \ Abyssal plague for 1 day or until the target contracts it, whichever comes first.\n\
\n**Failure** The target is afflicted with Abyssal plague at stage 1.\n\n**Critical\ \n**Failure** The target is afflicted with Abyssal plague at stage 1.\n\n**Critical\
\ Failure** The target is afflicted with Abyssal plague at stage 2." \ Failure** The target is afflicted with Abyssal plague at stage 2.\n\n**Abyssal\
\ Plague** (disease) **Level** 9. The target can't recover from the drained condition\
\ from Abyssal plague until the disease is cured.\n\n * **Stage 1** drained 1 (1\
\ day)\n\n * **Stage 2** drained increases by 2 (1 day)."
duration: null duration: null
has_been_manually_proofread: true has_been_manually_proofread: true
level: 5 level: 5
@ -29,7 +29,6 @@ traditions:
- Divine - Divine
- Occult - Occult
traits: traits:
- Attack
- Chaotic - Chaotic
- Disease - Disease
- Evil - Evil

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@ -1,20 +1,20 @@
action_abbr: '2' action_abbr: '2'
area: 60-foot cone area: 60-foot cone
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You evoke the energy of an Abyssal realm. The damage types of the spell (one\ descr: "You evoke the energy of an Abyssal realm. The damage types of the spell (one\
\ energy and one physical) are based on the result of rolling on the table below.\ \ energy and one physical) are based on the result of rolling on the table below.\
\ \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---: | :---:\ \ \n\n| 1d4 | Realm | Manifestation | Damage Type |\n| --- | --- | --- | --- |\n\
\ | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning\ \ | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning and electricity\
\ and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid and slashing\ \ |\n| 2 | Depths | Acid and demonic shells | Acid and slashing |\n| 3 | Frozen\
\ |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\n| 4 | Volcanic\ \ | Frigid air and ice | Bludgeoning and cold |\n| 4 | Volcanic | Jagged volcanic\
\ | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\nYou deal 4d6 damage\ \ rocks and magma | Fire and piercing |\n\nYou deal 4d6 damage of each of the corresponding\
\ of each of the corresponding damage types to each creature in the cone (8d6 total\ \ damage types to each creature in the cone (8d6 total damage). \n\n---\n**Heightened\
\ damage). \n\n**Heightened (+1)** The damage for each type increases by 1d6." \ (+1)** The damage for each type increases by 1d6."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Abyssal Wrath name: Abyssal Wrath
req: null req: null

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@ -1,15 +1,15 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You conjure an arrow of acid that continues corroding the target after it\ descr: "You conjure an arrow of acid that continues corroding the target after it\
\ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\ \ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\
\ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\ \ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\
\ but not the persistent damage. \n\n**Heightened (+2)** The initial damage increases\ \ but not the persistent damage. \n\n---\n**Heightened (+2)** The initial damage\
\ by 2d8, and the persistent acid damage increases by 1d6." \ increases by 2d8, and the persistent acid damage increases by 1d6."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Acid Arrow name: Acid Arrow
range: 120 feet range: 120 feet

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@ -1,22 +1,22 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You splash a glob of acid that splatters creatures and objects alike. Make\ descr: "You splash a glob of acid that splatters creatures and objects alike. Make\
\ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\ \ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\
\ On a critical success, the target also takes 1 persistent acid damage. \n\n**Heightened\ \ On a critical success, the target also takes 1 persistent acid damage. \n\n---\n\
\ (3rd)** The initial damage increases to 1d6 + your spellcasting ability modifier,\ **Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting ability\
\ and the persistent damage increases to 2. \n\n**Heightened (5th)** The initial\ \ modifier, and the persistent damage increases to 2. \n\n**Heightened (5th)**\
\ damage increases to 2d6 + your spellcasting ability modifier, the persistent damage\ \ The initial damage increases to 2d6 + your spellcasting ability modifier, the\
\ increases to 3, and the splash damage increases to 2. \n\n**Heightened (7th)**\ \ persistent damage increases to 3, and the splash damage increases to 2. \n\n\
\ The initial damage increases to 3d6 + your spellcasting ability modifier, the\ **Heightened (7th)** The initial damage increases to 3d6 + your spellcasting ability\
\ persistent damage increases to 4, and the splash damage increases to 3. \n\n\ \ modifier, the persistent damage increases to 4, and the splash damage increases\
**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting ability\ \ to 3. \n\n**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting\
\ modifier, the persistent damage increases to 5, and the splash damage increases\ \ ability modifier, the persistent damage increases to 5, and the splash damage\
\ to 4." \ increases to 4."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Acid Splash name: Acid Splash
range: 30 feet range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -7,10 +7,10 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
\ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\ \ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\
\ or wasp. You can decide the specific type of animal (such as an owl or eagle for\ \ or wasp. You can decide the specific type of animal (such as an owl or eagle for\
\ bird), but this has no effect on the form's Size or statistics. While in this\ \ bird), but this has no effect on the form's Size or statistics. While in this\
\ form, you gain the animal trait. You can Dismiss the spell. You gain the following\ \ form, you gain the animal trait. You can Dismiss the spell. <br><br>You gain the\
\ statistics and abilities regardless of which battle form you choose: \n\n * AC\ \ following statistics and abilities regardless of which battle form you choose:\
\ = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\n\ \ \n\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\
\ * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\ \n * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\
\ attacks specific to the battle form you choose, which are the only attacks you\ \ attacks specific to the battle form you choose, which are the only attacks you\
\ can use. You're trained with them. Your attack modifier is +16, and your damage\ \ can use. You're trained with them. Your attack modifier is +16, and your damage\
\ bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy\ \ bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy\
@ -24,7 +24,7 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
\ slashing.\n\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent\ \ slashing.\n\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent\
\ 30 feet; **Melee** |1| beak, **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20\ \ 30 feet; **Melee** |1| beak, **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20\
\ feet, fly Speed 40 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d6\ \ feet, fly Speed 40 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d6\
\ persistent poison.\n\n \n\n**Heightened (5th)** Your battle form is Large and\ \ persistent poison.\n\n---\n**Heightened (5th)** Your battle form is Large and\
\ your fly Speed gains a +10-foot status bonus. You must have enough space to expand\ \ your fly Speed gains a +10-foot status bonus. You must have enough space to expand\
\ into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18,\ \ into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18,\
\ damage bonus +8, and Acrobatics +20. \n\n**Heightened (6th)** Your battle form\ \ damage bonus +8, and Acrobatics +20. \n\n**Heightened (6th)** Your battle form\
@ -33,7 +33,7 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
\ gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus\ \ gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus\
\ +4 and double damage dice (including persistent damage), and Acrobatics +23." \ +4 and double damage dice (including persistent damage), and Acrobatics +23."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Aerial Form name: Aerial Form
req: null req: null

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@ -1,13 +1,14 @@
action_abbr: '1' action_abbr: '1'
cast: somatic cast: '|1| somatic'
components: components:
- Somatic - Somatic
descr: The blessings of your god make your feet faster and your movements more fluid. descr: The blessings of your god make your feet faster and your movements more fluid.
You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part
of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, of casting *agile feet*, you can Stride or Step; you can instead Burrow, Climb,
or Swim if you have the appropriate Speed. Fly, or Swim if you have the appropriate Speed.
domain: Travel
duration: until the end of the current turn duration: until the end of the current turn
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Agile Feet name: Agile Feet
req: null req: null

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@ -1,12 +1,12 @@
action_abbr: R action_abbr: R
cast: verbal cast: '|R| verbal'
components: components:
- Verbal - Verbal
descr: A bubble of pure air appears around the target's head, allowing it to breathe descr: A bubble of pure air appears around the target's head, allowing it to breathe
normally. The effect ends as soon as the target returns to an environment where normally. The effect ends as soon as the target returns to an environment where
it can breathe normally. it can breathe normally.
duration: null duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Air Bubble name: Air Bubble
range: 60 feet range: 60 feet

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@ -1,12 +1,12 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: The target can walk on air as if it were solid ground. It can ascend and descend descr: The target can walk on air as if it were solid ground. It can ascend and descend
in this way at a maximum of a 45-degree angle. in this way at a maximum of a 45-degree angle.
duration: 5 minutes duration: 5 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Air Walk name: Air Walk
range: touch range: touch

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@ -5,20 +5,19 @@ components:
- Material - Material
- Somatic - Somatic
- Verbal - Verbal
- Focus
descr: "You ward an area to alert you when creatures enter without your permission.\ descr: "You ward an area to alert you when creatures enter without your permission.\
\ When you cast alarm, select a password. Whenever a Small or larger corporeal creature\ \ When you cast *alarm*, select a password. Whenever a Small or larger corporeal\
\ enters the spell's area without speaking the password, alarm sends your choice\ \ creature enters the spell's area without speaking the password, *alarm* sends\
\ of a mental alert (in which case the spell gains the mental trait) or an audible\ \ your choice of a mental alert (in which case the spell gains the mental trait)\
\ alarm with the sound and volume of a hand bell (in which case the spell gains\ \ or an audible alarm with the sound and volume of a hand bell (in which case the\
\ the auditory trait). Either option automatically awakens you, and the bell allows\ \ spell gains the auditory trait). Either option automatically awakens you, and\
\ each creature in the area to attempt a DC 15 Perception check to wake up. A creature\ \ the bell allows each creature in the area to attempt a DC 15 Perception check\
\ aware of the alarm must succeed at a Stealth check against the spell's DC or trigger\ \ to wake up. A creature aware of the alarm must succeed at a Stealth check against\
\ the spell when moving into the area. \n\n**Heightened (3rd)** You can specify\ \ the spell's DC or trigger the spell when moving into the area. \n\n---\n**Heightened\
\ criteria for which creatures sound the alarm spell-for instance, orcs or masked\ \ (3rd)** You can specify criteria for which creatures sound the alarm spell-for\
\ people." \ instance, orcs or masked people."
duration: 8 hours duration: 8 hours
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Alarm name: Alarm
range: touch range: touch

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@ -1,5 +1,5 @@
action_abbr: '1' action_abbr: '1'
cast: verbal cast: '|1| verbal'
components: components:
- Verbal - Verbal
descr: You perform rapidly, speeding up your ally. The ally becomes quickened and descr: You perform rapidly, speeding up your ally. The ally becomes quickened and

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@ -1,18 +1,18 @@
action_abbr: '3' action_abbr: '3'
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
- Verbal - Verbal
descr: 'You use your occult lore and the power of your mind to manipulate the spiritual descr: "You use your occult lore and the power of your mind to manipulate the spiritual\
multiverse, resulting in any of the following effects: Duplicate any occult spell \ multiverse, resulting in any of the following effects: \n\n* Duplicate any occult\
of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce \ spell of 9th level or lower.* Duplicate any non-occult spell of 7th level or lower.\
any effect whose power is equivalent to any occult spell 9th level or lower, or \ \n\n* Produce any effect whose power is equivalent to any occult spell 9th level\
non-occult spell 7th level or lower. Reverse certain effects that refer to the wish \ or lower, or non-occult spell 7th level or lower. \n\n* Reverse certain effects\
spell At the GM''s discretion, you can try to produce greater effects, but this \ that refer to the wish spell \n\nAt the GM's discretion, you can try to produce\
is dangerous and the spell may have only a partial effect.' \ greater effects, but this is dangerous and the spell may have only a partial effect."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 10 level: 10
name: Alter Reality name: Alter Reality
req: null req: null

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@ -1,23 +1,24 @@
action_abbr: R action_abbr: R
cast: somatic, verbal cast: '|R| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You punish a creature that transgresses against your deity, drawing upon the\ descr: "You punish a creature that transgresses against your deity, drawing upon the\
\ anguish you feel upon seeing one of your deity's anathema committed. You can cast\ \ anguish you feel upon seeing one of your deity's anathema committed. \n\nYou can\
\ this spell only when a creature actively commits a unique act of anathema. For\ \ cast this spell only when a creature actively commits a unique act of anathema.\
\ example, if creating undead were anathema to your deity, you could use anathematic\ \ For example, if creating undead were anathema to your deity, you could use *anathematic\
\ reprisal on a necromancer who had just created undead in front of you, but not\ \ reprisal* on a necromancer who had just created undead in front of you, but not\
\ on an undead creature just for existing. You deal 4d6 mental damage to the target,\ \ on an undead creature just for existing. \n\nYou deal 4d6 mental damage to the\
\ but a basic Will save can reduce this damage. If it fails, it is also stupefied\ \ target, but a basic Will save can reduce this damage. If it fails, it is also\
\ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\ \ stupefied 1 for 1 round. The creature is then temporarily immune for 1 minute.\
\ (+1)** The damage increases by 1d6." \ \n\n---\n**Heightened (+1)** The damage increases by 1d6."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Anathematic Reprisal name: Anathematic Reprisal
range: 30 feet range: 30 feet
req: null req: null
saving throw: Will
source: source:
- abbr: CRB - abbr: CRB
page_start: 317 page_start: 317

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@ -1,5 +1,5 @@
action_abbr: '1' action_abbr: '1'
cast: verbal cast: '|1| verbal'
components: components:
- Verbal - Verbal
descr: "The memories of long-dead spellcasters grant you knowledge in a specific skill.\ descr: "The memories of long-dead spellcasters grant you knowledge in a specific skill.\
@ -7,10 +7,10 @@ descr: "The memories of long-dead spellcasters grant you knowledge in a specific
\ which your bloodline sprang. You temporarily become trained in that skill and\ \ which your bloodline sprang. You temporarily become trained in that skill and\
\ might gain other memories associated with an ancestor who was trained in that\ \ might gain other memories associated with an ancestor who was trained in that\
\ skill. If you attempt a task or activity that lasts beyond this spell's duration,\ \ skill. If you attempt a task or activity that lasts beyond this spell's duration,\
\ use the lower proficiency modifier. \n\n**Heightened (6th)** You temporarily\ \ use the lower proficiency modifier. \n\n---\n**Heightened (6th)** You temporarily\
\ become an expert in the skill you choose." \ become an expert in the skill you choose."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Ancestral Memories name: Ancestral Memories
req: null req: null

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@ -1,13 +1,14 @@
action_abbr: '1' action_abbr: '1'
area: 15-foot emanation area: 15-foot emanation
cast: verbal cast: '|1| verbal'
components: components:
- Verbal - Verbal
descr: "You gain an angelic halo with an aura that increases allies' healing from\ descr: "You gain an angelic halo with an aura that increases allies' healing from\
\ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\ \ the *heal* spell. *Heal* spells gain a +2 status bonus to Hit Points healed to\
\ allies in the area. \n\n**Heightened (+1)** The status bonus increases by 2." \ your allies in the area. \n\n---\n**Heightened (+1)** The status bonus increases\
\ by 2."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Angelic Halo name: Angelic Halo
req: null req: null

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@ -1,14 +1,14 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "Wings of pure light spread out from your back, granting you a fly Speed equal\ descr: "Wings of pure light spread out from your back, granting you a fly Speed equal\
\ to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's\ \ to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's\
\ duration would end, if you're still flying, you float to the ground, as feather\ \ duration would end, if you're still flying, you float to the ground, as *feather\
\ fall. \n\n**Heightened (5th)** The duration increases to 1 minute." \ fall*. \n\n---\n**Heightened (5th)** The duration increases to 1 minute."
duration: 3 rounds duration: 3 rounds
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Angelic Wings name: Angelic Wings
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -29,18 +29,18 @@ descr: "You call upon primal energy to transform yourself into a Medium animal b
\ |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\n * **Shark** swim Speed\ \ |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\n * **Shark** swim Speed\
\ 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; breathe underwater but not\ \ 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; breathe underwater but not\
\ in air.\n\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;\ \ in air.\n\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;\
\ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 poison.\n\n \n\n**Heightened\ \ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 \n\n---\n**Heightened (3rd)**\
\ (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier\ \ You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14,\
\ +14, Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle\ \ Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle form\
\ form is Large and your attacks have 10-foot reach. You must have enough space\ \ is Large and your attacks have 10-foot reach. You must have enough space to expand\
\ to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18\ \ into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level,\
\ + your level, attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened\ \ attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened (5th)**\
\ (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must\ \ Your battle form is Huge and your attacks have 15-foot reach. You must have enough\
\ have enough space to expand into or the spell is lost. You instead gain 20 temporary\ \ space to expand into or the spell is lost. You instead gain 20 temporary HP, AC\
\ HP, AC = 18 + your level, attack modifier +18, Damage bonus +7 and double the\ \ = 18 + your level, attack modifier +18, Damage bonus +7 and double the number\
\ number of Damage dice, and Athletics +20." \ of Damage dice, and Athletics +20."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Animal Form name: Animal Form
req: null req: null

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@ -1,18 +1,20 @@
action_abbr: null action_abbr: 1m
cast: 1 minute (material, somatic, verbal) cast: 1 minute (material, somatic, verbal)
components: components:
- Material - Material
- Somatic - Somatic
- Verbal - Verbal
descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches descr: "You offer a gift of food, and an ordinary Tiny wild animal within range approaches\
to eat it. You imprint the image, direction, and distance of an obvious place or \ to eat it. You imprint the image, direction, and distance of an obvious place\
landmark well known to you within the animal. Optionally, you can attach a small \ or landmark well known to you within the animal. Optionally, you can attach a\
object or note up to light Bulk to it. The animal does its best to reach the destination; \ small object or note up to light Bulk to it. The animal does its best to reach\
if it makes it there, it waits nearby until the duration expires, allowing other \ the destination; if it makes it there, it waits nearby until the duration expires,\
nonhostile creatures to approach it and remove the attached object. If there are \ allowing other nonhostile creatures to approach it and remove the attached object.\
no Tiny wild animals in range, the spell is lost. \ \n\nIf there are no Tiny wild animals in range, the spell is lost.\n\nThe spell\
duration: until delivered \ ends after 24 hours or when a creature removes the attached object, whichever\
has_been_manually_proofread: false \ happens first."
duration: See text
has_been_manually_proofread: true
level: 2 level: 2
name: Animal Messenger name: Animal Messenger
range: 120 feet range: 120 feet

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@ -1,4 +1,4 @@
action_abbr: null action_abbr: 1m
cast: 1 minute (material, somatic, verbal) cast: 1 minute (material, somatic, verbal)
components: components:
- Material - Material
@ -12,7 +12,7 @@ descr: You tap into the target's senses, allowing you to see, hear, and otherwis
body's senses to the target's senses using a single action, which has the concentrate body's senses to the target's senses using a single action, which has the concentrate
trait. trait.
duration: 1 hour duration: 1 hour
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Animal Vision name: Animal Vision
range: 120 feet range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -7,7 +7,7 @@ descr: You reinforce the target's musculoskeletal system to bear more weight. Th
target can carry 3 more Bulk than normal before becoming encumbered and up to a target can carry 3 more Bulk than normal before becoming encumbered and up to a
maximum of 6 more Bulk. maximum of 6 more Bulk.
duration: 8 hours duration: 8 hours
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Ant Haul name: Ant Haul
range: touch range: touch

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@ -1,26 +1,26 @@
action_abbr: '3' action_abbr: '3'
area: 10-foot emanation area: 10-foot emanation
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
- Verbal - Verbal
descr: You repel all magic from the target area, preventing spells and other magic descr: "You repel all magic from the target area, preventing spells and other magic\
from functioning. Spells can't penetrate the area, magic items cease to function \ from functioning. Spells can't penetrate the area, magic items cease to function\
within it, and no one inside can cast spells or use magic abilities. Likewise, spells- \ within it, and no one inside can cast spells or use magic abilities. Likewise,\
such as dispel magic-can't affect the field itself unless they are of a higher level. \ spells- such as *dispel magic*-can't affect the field itself unless they are of\
Magic effects resume the moment they pass outside the field. For example, a ray \ a higher level. Magic effects resume the moment they pass outside the field. For\
fired from one side of the field could target a creature on the other side (as long \ example, a ray fired from one side of the field could target a creature on the\
as caster and target are both outside the field). A summoned creature winks out \ other side (as long as caster and target are both outside the field). A summoned\
of existence but reappears if the field moves or ends. Invested magic items cease \ creature winks out of existence but reappears if the field moves or ends. Invested\
to function, but they remain invested and resume functioning when they exit the \ magic items cease to function, but they remain invested and resume functioning\
field; the ability boost from an apex item isn't suppressed within the field. Spells \ when they exit the field; the ability boost from an apex item isn't suppressed\
of a higher level than the antimagic field overcome its effects, and can even be \ within the field. Spells of a higher level than the antimagic field overcome its\
cast by a creature within the field. The field disrupts only magic, so a +3 longsword \ effects, and can even be cast by a creature within the field. \n\nThe field disrupts\
still functions as a longsword. Magically created creatures (such as golems) function \ only magic, so a *+3 longsword* still functions as a longsword. Magically created\
normally within an antimagic field. \ creatures (such as golems) function normally within an *antimagic field*."
duration: sustained up to 1 minute duration: sustained up to 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 8 level: 8
name: Antimagic Field name: Antimagic Field
req: null req: null

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@ -1,6 +1,6 @@
action_abbr: '2' action_abbr: '2'
area: 5-foot burst area: 5-foot burst
cast: material, verbal cast: '|2| material, verbal'
components: components:
- Material - Material
- Verbal - Verbal
@ -14,8 +14,9 @@ descr: "You create a brief vision of immense wealth filling the spell's area. Ea
\ by it. \n\n**Success** The creature is fascinated by the wealth until it has\ \ by it. \n\n**Success** The creature is fascinated by the wealth until it has\
\ completed its first action on its next turn. \n\n**Failure** The creature is\ \ completed its first action on its next turn. \n\n**Failure** The creature is\
\ fascinated by the illusion." \ fascinated by the illusion."
domain: Wealth
duration: sustained up to 1 minute duration: sustained up to 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Appearance of Wealth name: Appearance of Wealth
range: 30 feet range: 30 feet

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@ -1,15 +1,15 @@
action_abbr: R action_abbr: R
cast: somatic cast: '|R| somatic'
components: components:
- Somatic - Somatic
descr: You undermine the target spell, making it easier to defend against. You reduce descr: "You undermine the target spell, making it easier to defend against. You reduce\
the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving \ the spell's level by 1, and targets of the spell gain a +2 status bonus to any\
throws, skill checks, AC, or DC against it. You can't reduce the spell's level below \ saving throws, skill checks, AC, or DC against it. \n\nYou can't reduce the spell's\
its minimum. For example, a 5th-level cone of cold would remain 5th-level, but a \ level below its minimum. For example, a 5th-level *cone of cold* would remain\
5th-level fireball would become 4th-level. Targets still gain all the other benefits, \ 5th-level, but a 5th-level *fireball* would become 4th-level. Targets still gain\
even if you don't reduce the spell's level. \ all the other benefits, even if you don't reduce the spell's level."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Arcane Countermeasure name: Arcane Countermeasure
range: 120 feet range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: material, verbal cast: '|2| material, verbal'
components: components:
- Material - Material
- Verbal - Verbal
@ -7,13 +7,14 @@ descr: "You transform the target to make it match your artisanal and artistic vi
\ If you have expert proficiency in Crafting, the item grants a +1 item bonus to\ \ If you have expert proficiency in Crafting, the item grants a +1 item bonus to\
\ attack rolls if it's a weapon or skill checks if it's a skill tool. The target\ \ attack rolls if it's a weapon or skill checks if it's a skill tool. The target\
\ is a beautiful and impressive piece for its new quality, but the effect is obviously\ \ is a beautiful and impressive piece for its new quality, but the effect is obviously\
\ temporary, so its monetary value doesn't change. When you cast this spell, any\ \ temporary, so its monetary value doesn't change. \n\nWhen you cast this spell,\
\ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If you\ \ any previous *artistic flourish* you had cast ends. \n\n---\n**Heightened (7th)**\
\ have master proficiency in Crafting, the item grants a +2 item bonus instead.\ \ If you have master proficiency in Crafting, the item grants a +2 item bonus instead.\
\ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\ \ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\
\ item grants a +3 item bonus instead." \ item grants a +3 item bonus instead."
domain: Creation
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Artistic Flourish name: Artistic Flourish
range: 15 feet range: 15 feet

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@ -1,13 +1,14 @@
action_abbr: '1' action_abbr: '1'
cast: somatic cast: '|1| somatic'
components: components:
- Somatic - Somatic
descr: Your body fills with physical power and skill. You gain a +10- foot status descr: Your body fills with physical power and skill. You gain a +10-foot status bonus
bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell,
Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during
during that action. that action.
domain: Might
duration: 1 round duration: 1 round
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Athletic Rush name: Athletic Rush
req: null req: null

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@ -1,12 +1,12 @@
action_abbr: '1' action_abbr: '1'
cast: verbal cast: '|1| verbal'
components: components:
- Verbal - Verbal
descr: You augment the abilities of a summoned creature. The target gains a +1 status descr: You augment the abilities of a summoned creature. The target gains a +1 status
bonus to all checks (this also applies to the creature's DCs, including its AC) bonus to all checks (this also applies to the creature's DCs, including its AC)
for the duration of its summoning, up to 1 minute. for the duration of its summoning, up to 1 minute.
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Augment Summoning name: Augment Summoning
range: 30 feet range: 30 feet

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@ -1,21 +1,22 @@
action_abbr: null action_abbr: 10m
cast: 10 minutes (material, somatic, verbal) cast: 10 minutes (material, somatic, verbal)
components: components:
- Material - Material
- Somatic - Somatic
- Verbal - Verbal
descr: 'You gain a vague glimpse of the future. During the casting of this spell, descr: "You gain a vague glimpse of the future. During the casting of this spell,\
ask about the results of a particular course of action. The spell can predict results \ ask about the results of a particular course of action. The spell can predict\
up to 30 minutes into the future and reveals the GM''s best guess among the following \ results up to 30 minutes into the future and reveals the GM's best guess among\
outcomes: Weal The results will be good. Woe The results will be bad. Weal and Woe \ the following outcomes:\n\n* **Weal** The results will be good. \n\n* **Woe**\
The results will be a mix of good and bad. Nothing There won''t be particularly \ The results will be bad. \n\n* **Weal and Woe** The results will be a mix of good\
good or bad results. The GM rolls a secret DC 6 flat check. On a failure, the result \ and bad. \n\n* **Nothing** There won't be particularly good or bad results. \n\
is always "nothing." This makes it impossible to tell whether a "nothing" result \nThe GM rolls a secret DC 6 flat check. On a failure, the result is always \"nothing.\"\
is accurate. If anyone asks about the same topic as the first casting of augury \ This makes it impossible to tell whether a \"nothing\" result is accurate. If\
during an additional casting, the GM uses the secret roll result from the first \ anyone asks about the same topic as the first casting of *augury* during an additional\
casting. If circumstances change, though, it''s possible to get a different result.' \ casting, the GM uses the secret roll result from the first casting. If circumstances\
\ change, though, it's possible to get a different result."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Augury name: Augury
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '1' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -7,9 +7,9 @@ descr: "You transform into an avatar of your deity, assuming a Huge battle form.
\ must have space to expand or the spell is lost. You have hands in this battle\ \ must have space to expand or the spell is lost. You have hands in this battle\
\ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\ \ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\
\ the following statistics and abilities regardless of which deity's battle form\ \ the following statistics and abilities regardless of which deity's battle form\
\ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\ \ you assume: \n\n * AC = 25 + your level. Ignore your armor's check penalty and\
\ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One\ \ Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One or\
\ or more attacks specific to your deity's battle form, which are the only attacks\ \ more attacks specific to your deity's battle form, which are the only attacks\
\ you can use. You're trained with them. Your attack modifier is +33, and you use\ \ you can use. You're trained with them. Your attack modifier is +33, and you use\
\ the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled\ \ the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled\
\ condition, for example) unless they have the finesse trait, and all ranged attacks\ \ condition, for example) unless they have the finesse trait, and all ranged attacks\
@ -18,60 +18,60 @@ descr: "You transform into an avatar of your deity, assuming a Huge battle form.
\nYou also gain the specific abilities listed for your deity below: \n\n * **Abadar**\ \nYou also gain the specific abilities listed for your deity below: \n\n * **Abadar**\
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** |1| crossbow\ \ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** |1| crossbow\
\ (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\n\n * **Asmodeus**\ \ (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\n\n * **Asmodeus**\
\ Speed 70 feet, air walk; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\ \ Speed 70 feet, *air walk*; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\
\ bludgeoning; **Ranged** |1| hell fire (range 120 feet), **Damage** 6d6+3 fire.\n\ \ bludgeoning; **Ranged** |1| hell fire (range 120 feet), **Damage** 6d6+3 fire.\n\
\n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** |1| whip (disarm,\ \n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** |1| whip (disarm,\
\ finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** |1|\ \ finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** |1|\
\ savored sting (range 60 feet), **Damage** 6d6+3 poison.\n\n * **Cayden Cailean**\ \ savored sting (range 60 feet), **Damage** 6d6+3 poison.\n\n * **Cayden Cailean**\
\ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\ \ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\
\ **Melee** |1| rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\ \ **Melee** |1| rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\
\ |1| ale splash (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Desna** Speed\ \ |1| ale splash (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Desna** Speed\
\ 30 feet, fly Speed 70 feet; **Melee** |1| starknife (agile, deadly, finesse, reach\ \ 30 feet, fly Speed 70 feet; **Melee** |1| starknife (agile, deadly, finesse, reach\
\ 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam\ \ 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam\
\ (range 120 feet, silver), **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet,\ \ (range 120 feet, silver), **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet,\
\ air walk, ignore difficult terrain and greater difficult terrain; **Ranged** |1|\ \ *air walk*, ignore difficult terrain and greater difficult terrain; **Ranged**\
\ longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\n\ \ |1| longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\
\ * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\ \n * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\
\ P, reach 15 feet), **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed,\ \ P, reach 15 feet), **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed,\
\ fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult\ \ fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult\
\ terrain; **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage**\ \ terrain; **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage**\
\ 6d8+6 bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet),\ \ 6d8+6 bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet),\
\ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield\ \ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, *air walk*; shield\
\ (15 Hardness, can't be **Damage**d); **Melee** |1| longsword (versatile P, reach\ \ (15 Hardness, can't be damaged); **Melee** |1| longsword (versatile P, reach 15\
\ 15 feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk;\ \ feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, *air walk*; **Melee**\
\ **Melee** |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet),\ \ |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage**\
\ **Damage** 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage**\ \ 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6\
\ 6d4+6 bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\ \ bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee** |1|\
\ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\ \ falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\
\ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\ \ waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\
\ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile cold,\ \ Speed 70 feet, *air walk*; **Ranged** |1| raw magic (range 120 feet; versatile\
\ electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70 feet,\ \ cold, electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70\
\ air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1|\ \ feet, *air walk*, ignore difficult terrain and greater difficult terrain; **Melee**\
\ shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing;\ \ |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6\
\ **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\n\ \ piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\
\ * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile, finesse,\ \n * **Pharasma** Speed 70 feet, *air walk*; **Melee** |1| dagger (agile, finesse,\
\ reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral\ \ reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral\
\ blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3 positive.\n\n\ \ blast (range 120 feet, damages only undead), **Damage** 6d8+3 positive.\n\n *\
\ * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\ \ **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\
\ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| leg (agile,\ \ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| leg (agile,\
\ versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae**\ \ versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae**\
\ Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal,\ \ Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal,\
\ reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal,\ \ reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal,\
\ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, air walk,\ \ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, *air walk*,\
\ ignore difficult terrain and greater difficult terrain; **Melee** |1| glaive (deadly\ \ ignore difficult terrain and greater difficult terrain; **Melee** |1| glaive (deadly\
\ d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody\ \ d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody\
\ of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag**\ \ of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag**\
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness,\ \ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness,\
\ can't be **Damage**d); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\ \ can't be damaged); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\
\ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, air walk; **Melee** |1| scythe\ \ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, *air walk*; **Melee** |1|\
\ (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\ \ scythe (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
\ pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\ \ |1| pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\
\ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\ \ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\
\ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\ \ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\
\ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage** 6d6+3\ \ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage** 6d6+3\
\ mental." \ mental."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 10 level: 10
name: Avatar name: Avatar
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -14,7 +14,7 @@ descr: "You transform the target creature into a harmless animal appropriate to
\ Failure** The target is transformed into the chosen harmless animal, body and\ \ Failure** The target is transformed into the chosen harmless animal, body and\
\ mind, for an unlimited duration." \ mind, for an unlimited duration."
duration: varies duration: varies
has_been_manually_proofread: false has_been_manually_proofread: true
level: 6 level: 6
name: Baleful Polymorph name: Baleful Polymorph
range: 30 feet range: 30 feet

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@ -1,17 +1,17 @@
action_abbr: '2' action_abbr: '2'
area: 5-foot emanation area: 5-foot emanation
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: You fill the minds of your enemies with doubt. Targets that fail their Will descr: You fill the minds of your enemies with doubt. Targets that fail their Will
saves take a -1 status penalty to attack rolls as long as they are in the area. saves take a -1 status penalty to attack rolls as long as they are in the area.
Once per turn, starting the turn after you cast bane, you can use a single action, Once per turn, starting the turn after you cast *bane*, you can use a single action,
which has the concentrate trait, to increase the emanation's radius by 5 feet and which has the concentrate trait, to increase the emanation's radius by 5 feet and
force enemies in the area that weren't yet affected to attempt another saving throw. force enemies in the area that weren't yet affected to attempt another saving throw.
Bane can counteract bless. *Bane* can counteract *bless*.
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Bane name: Bane
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -12,10 +12,10 @@ descr: "You send the target back to its home plane. The target must attempt a Wi
\ and you are stunned 1. \n\n**Success** The target resists being banished. \n\ \ and you are stunned 1. \n\n**Success** The target resists being banished. \n\
\n**Failure** The target is banished. \n\n**Critical Failure** The target is\ \n**Failure** The target is banished. \n\n**Critical Failure** The target is\
\ banished and can't return by any means to the plane it's banished from for 1 week.\ \ banished and can't return by any means to the plane it's banished from for 1 week.\
\ \n\n**Heightened (9th)** You can target up to 10 creatures. The extra material\ \ \n\n---\n**Heightened (9th)** You can target up to 10 creatures. The extra material\
\ component affects targets to which it is anathema." \ component affects targets to which it is anathema."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Banishment name: Banishment
range: 30 feet range: 30 feet

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@ -1,15 +1,16 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "The target's skin becomes covered in bark. The target gains resistance 2 to\ descr: "The target's skin becomes covered in bark. The target gains resistance 2 to\
\ bludgeoning and piercing damage and weakness 3 to fire. After the target takes\ \ bludgeoning and piercing damage and weakness 3 to fire. After the target takes\
\ fire damage, it can Dismiss the spell as a free action triggered by taking the\ \ fire damage, it can Dismiss the spell as a free action triggered by taking the\
\ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n**Heightened\ \ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n---\n\
\ (+2)** The resistances increase by 2, and the weakness increases by 3." **Heightened (+2)** The resistances increase by 2, and the weakness increases by\
\ 3."
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Barkskin name: Barkskin
range: touch range: touch

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@ -1,20 +1,20 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: You wrench the target's soul away before it can pass on to the afterlife and descr: "You wrench the target's soul away before it can pass on to the afterlife and\
imprison it in a black sapphire. While the soul is in the gem, the target can't \ imprison it in a black sapphire. \n\nWhile the soul is in the gem, the target\
be returned to life through any means, even powerful magic such as wish. If the \ can't be returned to life through any means, even powerful magic such as *wish*.\
gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The \ If the gem is destroyed or *bind soul* is counteracted on the gem, the soul is\
gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt \ freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul,\
wastes the spell. \ and any attempt wastes the spell."
duration: unlimited duration: unlimited
has_been_manually_proofread: false has_been_manually_proofread: true
level: 9 level: 9
name: Bind Soul name: Bind Soul
range: 30 feet range: 30 feet
req: black sapphire with a gp value of at least the target's level × 100 req: black sapphire with a gp value of at least the target's level x 100
source: source:
- abbr: CRB - abbr: CRB
page_start: 320 page_start: 320

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -7,7 +7,7 @@ descr: With a word of necromantic power, you seize control of the target. It gai
the minion trait. If you or an ally uses any hostile actions against the target, the minion trait. If you or an ally uses any hostile actions against the target,
the spell ends. the spell ends.
duration: 1 day duration: 1 day
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Bind Undead name: Bind Undead
range: 30 feet range: 30 feet
@ -16,7 +16,7 @@ source:
- abbr: CRB - abbr: CRB
page_start: 321 page_start: 321
page_stop: 321 page_stop: 321
targets: 1 mindless undead creature with a level no greater than bind undead's spell targets: 1 mindless undead creature with a level no greater than *bind undead*'s spell
level level
traditions: traditions:
- Arcane - Arcane

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@ -1,15 +1,16 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: You tilt the scales of luck slightly to protect a creature from disaster. When descr: "You tilt the scales of luck slightly to protect a creature from disaster.\
the target would attempt a saving throw, it can roll twice and use the better result. \ When the target would attempt a saving throw, it can roll twice and use the better\
Once it does this, the spell ends. If you cast bit of luck again, any previous bit \ result. Once it does this, the spell ends. \n\nIf you cast *bit of luck* again,\
of luck you cast that's still in effect ends. After a creature has been targeted \ any previous *bit of luck* you cast that's still in effect ends. After a creature\
with bit of luck, it becomes temporarily immune for 24 hours. \ has been targeted with bit of luck, it becomes temporarily immune for 24 hours."
domain: Luck
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Bit of Luck name: Bit of Luck
range: 30 feet range: 30 feet

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@ -1,21 +1,22 @@
action_abbr: '3' action_abbr: '3'
area: 20-foot burst adjacent to a flat surface area: 20-foot burst adjacent to a flat surface
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
- Verbal - Verbal
descr: Oily black tentacles rise up and attempt to Grapple each creature in the area. descr: "Oily black tentacles rise up and attempt to Grapple each creature in the area.\
Make spell attack rolls against the Fortitude DC of each creature. Any creature \ Make spell attack rolls against the Fortitude DC of each creature. Any creature\
you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature \ you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature\
ends its turn in the area, the tentacles attempt to grab that creature if they haven't \ ends its turn in the area, the tentacles attempt to grab that creature if they\
already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The \ haven't already, and they deal 1d6 bludgeoning damage to any creature already\
tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle \ grabbed. \n\nThe tentacles' Escape DC is equal to your spell DC. A creature can\
in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed \ attack a tentacle in an attempt to release its grip. Its AC is equal to your spell\
if it takes 12 or more damage. Even if destroyed, additional tentacles continue \ DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional\
to grow in the area until the duration ends. You can Dismiss the spell. \ tentacles continue to grow in the area until the duration ends. You can Dismiss\
\ the spell."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Black Tentacles name: Black Tentacles
range: 120 feet range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '3' action_abbr: '3'
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
@ -11,10 +11,10 @@ descr: "Blades of force form a churning wall. The wall is a straight line 20 fee
\ A basic Reflex save reduces the damage. A creature that succeeds at this save\ \ A basic Reflex save reduces the damage. A creature that succeeds at this save\
\ when the wall is created is pushed to the nearest space on the side of its choice.\ \ when the wall is created is pushed to the nearest space on the side of its choice.\
\ Creatures trying to move through the wall fail to do so if they critically fail\ \ Creatures trying to move through the wall fail to do so if they critically fail\
\ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\ \ the save, ending their movement adjacent to the wall. \n\n---\n**Heightened (+1)**\
\ The damage increases by 1d8." \ The damage increases by 1d8."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 6 level: 6
name: Blade Barrier name: Blade Barrier
range: 120 feet range: 120 feet

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@ -1,15 +1,15 @@
action_abbr: '2' action_abbr: '2'
area: 5-foot emanation area: 5-foot emanation
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: Blessings from beyond help your companions strike true. You and your allies descr: Blessings from beyond help your companions strike true. You and your allies
in the area gain a +1 status bonus to attack rolls. Once per turn, starting the in the area gain a +1 status bonus to attack rolls. Once per turn, starting the
turn after you cast bless, you can use a single action, which has the concentrate turn after you cast *bless*, you can use a single action, which has the concentrate
trait, to increase the emanation's radius by 5 feet. Bless can counteract bane. trait, to increase the emanation's radius by 5 feet. *Bless* can counteract *bane*.
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Bless name: Bless
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -13,8 +13,9 @@ descr: "You strengthen a target's ambition, increase its resentment of allies, a
\ As success, but the penalty is -2. \n\n**Critical Failure** The target is overcome\ \ As success, but the penalty is -2. \n\n**Critical Failure** The target is overcome\
\ with ambition, taking whatever actions would advance its own agenda over those\ \ with ambition, taking whatever actions would advance its own agenda over those\
\ of anyone else, even without attempts to convince it." \ of anyone else, even without attempts to convince it."
domain: Ambition
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Blind Ambition name: Blind Ambition
range: 60 feet range: 60 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -9,7 +9,7 @@ descr: "You blind the target. The effect is determined by the target's Fortitude
\ turn begins. \n\n**Failure** The target is blinded for 1 minute. \n\n**Critical\ \ turn begins. \n\n**Failure** The target is blinded for 1 minute. \n\n**Critical\
\ Failure** The target is blinded permanently." \ Failure** The target is blinded permanently."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Blindness name: Blindness
range: 30 feet range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -7,9 +7,9 @@ descr: "You blink quickly between the Material Plane and the Ethereal Plane. You
\ resistance 5 to all damage (except force). You can Sustain the Spell to vanish\ \ resistance 5 to all damage (except force). You can Sustain the Spell to vanish\
\ and reappear 10 feet away in a random direction determined by the GM; the movement\ \ and reappear 10 feet away in a random direction determined by the GM; the movement\
\ doesn't trigger reactions. At the end of your turn, you vanish and reappear as\ \ doesn't trigger reactions. At the end of your turn, you vanish and reappear as\
\ above. \n\n**Heightened (+2)** The resistance increases by 3." \ above. \n\n---\n**Heightened (+2)** The resistance increases by 3."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Blink name: Blink
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -7,7 +7,7 @@ descr: The target's form appears blurry. It becomes concealed. As the nature of
effect still leaves the target's location obvious, the target can't use this concealment effect still leaves the target's location obvious, the target can't use this concealment
to Hide or Sneak. to Hide or Sneak.
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Blur name: Blur
range: touch range: touch

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@ -1,13 +1,13 @@
action_abbr: R action_abbr: R
cast: verbal cast: '|R| verbal'
components: components:
- Verbal - Verbal
descr: Your blessing revives a creature at the moment of its death. You prevent the descr: Your blessing revives a creature at the moment of its death. You prevent the
target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting
ability modifier. You can't use breath of life if the triggering effect was disintegrate ability modifier. You can't use *breath of life* if the triggering effect was *disintegrate*
or a death effect. or a death effect.
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Breath of Life name: Breath of Life
range: 60 feet range: 60 feet

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@ -1,13 +1,13 @@
action_abbr: '2' action_abbr: '2'
area: 15-foot cone area: 15-foot cone
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\ descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." \ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Burning Hands name: Burning Hands
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -8,7 +8,7 @@ descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Cri
\ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\ \ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\
\ is unaffected." \ is unaffected."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Call of the Grave name: Call of the Grave
range: 30 feet range: 30 feet

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@ -1,6 +1,6 @@
action_abbr: '2' action_abbr: '2'
area: 10-foot burst area: 10-foot burst
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -13,7 +13,7 @@ descr: "You forcibly calm creatures in the area, soothing them into a nonviolent
\ by calm emotions. \n\n**Critical Failure** As failure, but hostility doesn't\ \ by calm emotions. \n\n**Critical Failure** As failure, but hostility doesn't\
\ end the effect." \ end the effect."
duration: sustained up to 1 minute duration: sustained up to 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Calm Emotions name: Calm Emotions
range: 120 feet range: 120 feet

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@ -1,21 +1,22 @@
action_abbr: '2' action_abbr: '2'
area: 15-foot emanation area: 15-foot emanation
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You become intensely entrancing, and creatures are distracted by you as long\ descr: "You become intensely entrancing, and creatures are distracted by you as long\
\ as they remain within the area. You can exclude any creatures you choose from\ \ as they remain within the area. You can exclude any creatures you choose from\
\ the effects. When a creature enters the area for the first time, it must attempt\ \ the effects. \n\nWhen a creature enters the area for the first time, it must attempt\
\ a Will saving throw. If a creature leaves and reenters, it uses the results of\ \ a Will saving throw. If a creature leaves and reenters, it uses the results of\
\ its original save. \n\n**Critical Success** The creature is unaffected and temporarily\ \ its original save. \n\n**Critical Success** The creature is unaffected and temporarily\
\ immune for 1 hour. \n\n**Success** The creature is fascinated with you for its\ \ immune for 1 hour. \n\n**Success** The creature is fascinated with you for its\
\ next action, then is temporarily immune for 1 hour. \n\n**Failure** The creature\ \ next action, then is temporarily immune for 1 hour. \n\n**Failure** The creature\
\ is fascinated with you. \n\n**Critical Failure** The creature is fascinated\ \ is fascinated with you. \n\n**Critical Failure** The creature is fascinated\
\ with you, and its attitude toward you improves by one step. \n\n**Heightened\ \ with you, and its attitude toward you improves by one step. \n\n---\n**Heightened\
\ (+1)** Increase the size of the emanation by 15 feet." \ (+1)** Increase the size of the emanation by 15 feet."
domain: Passion
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Captivating Adoration name: Captivating Adoration
req: null req: null

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@ -1,24 +1,25 @@
action_abbr: '2' action_abbr: '2'
area: 60-foot burst area: 60-foot burst
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: You call upon the unimaginable power of world-ending cataclysms, ripping a descr: "You call upon the unimaginable power of world-ending cataclysms, ripping a\
small piece of each cataclysm and combining them together into one horrifically \ small piece of each cataclysm and combining them together into one horrifically\
powerful attack. The following effects come down upon all creatures in the area. \ powerful attack. The following effects come down upon all creatures in the area.\
Treat the resistances of creatures in the area as if they were 10 lower for the \ Treat the resistances of creatures in the area as if they were 10 lower for the\
purpose of determining the cataclysm's damage. Each creature attempts one basic \ purpose of determining the cataclysm's damage. Each creature attempts one basic\
Reflex save that applies to all six types of damage. Flesh-dissolving acid rain \ Reflex save that applies to all six types of damage. \n\n* Flesh-dissolving acid\
deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the \ rain deals 3d10 acid damage. \n\n* A roaring earthquake shakes and bludgeons creatures\
ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold \ on the ground, dealing 3d10 bludgeoning damage. \n\n* A blast of freezing wind\
damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating \ deals 3d10 cold damage. * Incredible lightning lashes the area, dealing 3d10 electricity\
winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying \ damage. \n\n* Beating winds churn across the sky, dealing 3d10 bludgeoning damage\
in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10 \ to creatures flying in the area. \n\n* An instant tsunami sweeps over creatures\
bludgeoning damage with the water trait (doubled for creatures swimming in the area). \ in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for\
A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. \ creatures swimming in the area). \n\n* A massive wildfire burns in a sudden inferno,\
\ dealing 3d10 fire damage."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 10 level: 10
name: Cataclysm name: Cataclysm
range: 1,000 feet range: 1,000 feet

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@ -1,14 +1,14 @@
action_abbr: '1' action_abbr: '1'
cast: somatic cast: '|1| somatic'
components: components:
- Somatic - Somatic
descr: "A blazing symbol appears on the target, marking it for divine justice. You\ descr: "A blazing symbol appears on the target, marking it for divine justice. You\
\ and your allies receive a +1 status bonus to your attack rolls and skill checks\ \ and your allies receive a +1 status bonus to your attack rolls and skill checks\
\ against it. Anytime a good creature damages it, the good creature deals an additional\ \ against it. Anytime a good creature damages it, the good creature deals an additional\
\ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\ \ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n---\n\
\ (+2)** The good damage increases by 1." **Heightened (+2)** The good damage increases by 1."
duration: 1 round duration: 1 round
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Celestial Brand name: Celestial Brand
range: 30 feet range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -10,10 +10,10 @@ descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 e
\ target the same creature more than once, and you must have line of effect to all\ \ target the same creature more than once, and you must have line of effect to all\
\ targets. Roll the damage only once, and apply it to each target (halving or doubling\ \ targets. Roll the damage only once, and apply it to each target (halving or doubling\
\ as appropriate for its saving throw outcome). The chain ends if any one of the\ \ as appropriate for its saving throw outcome). The chain ends if any one of the\
\ targets critically succeeds at its save. \n\n**Heightened (+1)** The damage\ \ targets critically succeeds at its save. \n\n---\n**Heightened (+1)** The damage\
\ increases by 1d12." \ increases by 1d12."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 6 level: 6
name: Chain Lightning name: Chain Lightning
range: 500 feet range: 500 feet

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@ -1,15 +1,15 @@
action_abbr: R action_abbr: R
cast: somatic cast: '|R| somatic'
components: components:
- Somatic - Somatic
descr: You form a link with an ally, allowing you to take harm in their stead. All descr: You form a link with an ally, allowing you to take harm in their stead. All
the effects of the hit or failed save are applied to you instead of the ally. For the effects of the hit or failed save are applied to you instead of the ally. For
example, if the target critically fails a saving throw against a fireball, you would example, if the target critically fails a saving throw against a *fireball*, you
take double damage. These effects ignore any resistances, immunities, or other abilities would take double damage. These effects ignore any resistances, immunities, or other
you have that might mitigate them in any way, although those of the target apply abilities you have that might mitigate them in any way, although those of the target
before you take the effect. apply before you take the effect.
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 6 level: 6
name: Champion's Sacrifice name: Champion's Sacrifice
range: 30 feet range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -13,15 +13,15 @@ descr: "To the target, your words are honey and your visage seems bathed in a dr
\ via mundane means. \n\n**Critical Success** The target is unaffected and aware\ \ via mundane means. \n\n**Critical Success** The target is unaffected and aware\
\ you tried to charm it. \n\n**Success** The target is unaffected but thinks your\ \ you tried to charm it. \n\n**Success** The target is unaffected but thinks your\
\ spell was something harmless instead of charm, unless it identifies the spell\ \ spell was something harmless instead of charm, unless it identifies the spell\
\ (usually with Identify Magic). \n\n**Failure** The target's attitude becomes\ \ (see Identifying Magic). \n\n**Failure** The target's attitude becomes friendly\
\ friendly toward you. If it was friendly, it becomes helpful. It can't use hostile\ \ toward you. If it was friendly, it becomes helpful. It can't use hostile actions\
\ actions against you. \n\n**Critical Failure** The target's attitude becomes\ \ against you. \n\n**Critical Failure** The target's attitude becomes helpful\
\ helpful toward you, and it can't use hostile actions against you. \n\n**Heightened\ \ toward you, and it can't use hostile actions against you. \n\n---\n**Heightened\
\ (+4)** The duration lasts until the next time you make your daily preparations.\ \ (4th)** The duration lasts until the next time you make your daily preparations.\
\ \n\n**Heightened (+8)** The duration lasts until the next time you make your\ \ \n\n**Heightened (8th)** The duration lasts until the next time you make your\
\ daily preparations, and you can target up to 10 creatures." \ daily preparations, and you can target up to 10 creatures."
duration: 1 hour duration: 1 hour
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Charm name: Charm
range: 30 feet range: 30 feet

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@ -1,25 +1,26 @@
action_abbr: '1' action_abbr: '1'
cast: somatic cast: '|1| somatic'
components: components:
- Somatic - Somatic
descr: "You infuse your target with attraction, causing it to act friendlier toward\ descr: "You infuse your target with attraction, causing it to act friendlier toward\
\ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\ \ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\
\ save if you or your allies recently threatened or were hostile to it. You can\ \ save if you or your allies recently threatened or were hostile to it. \n\n**Critical\
\ Dismiss the spell. If you use hostile actions against the target, the spell ends.\ \ Success** The target is unaffected and aware you tried to charm it. \n\n**Success**\
\ After the spell ends, the target doesn't necessarily realize it was charmed unless\ \ The target is unaffected but thinks your spell was something harmless instead\
\ its friendship with you or the actions you convinced it to take clash with its\ \ of *charming touch*, unless it identifies the spell (See Identifying Magic). \
\ expectations, which could potentially allow you to convince the target to continue\ \ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\
\ being your friend via mundane means. \n\n**Critical Success** The target is\ \ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\
\ unaffected and aware you tried to charm it. \n\n**Success** The target is unaffected\ **Critical Failure** The target is helpful and can't use hostile actions against\
\ but thinks your spell was something harmless instead of charming touch, unless\ \ you. \n\nYou can Dismiss the spell. If you use hostile actions against the target,\
\ it identifies the spell (usually with Identify Magic). \n\n**Failure** The target's\ \ the spell ends. After the spell ends, the target doesn't necessarily realize it\
\ attitude becomes friendly toward you. If it was friendly, it becomes helpful.\ \ was charmed unless its friendship with you or the actions you convinced it to\
\ It can't use hostile actions against you. \n\n**Critical Failure** The target\ \ take clash with its expectations, which could potentially allow you to convince\
\ is helpful and can't use hostile actions against you. \n\n**Heightened (4th)**\ \ the target to continue being your friend via mundane means. \n\n---\n**Heightened\
\ You can target any type of creature, not just humanoids, as long as it could\ \ (4th)** You can target any type of creature, not just humanoids, as long as it\
\ find you attractive." \ could find you attractive."
domain: Passion
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Charming Touch name: Charming Touch
range: touch range: touch

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@ -1,5 +1,5 @@
action_abbr: '1' action_abbr: '1'
cast: verbal cast: '|1| verbal'
components: components:
- Verbal - Verbal
descr: "You whisper enchanting words to deflect your foe's ire. The target must attempt\ descr: "You whisper enchanting words to deflect your foe's ire. The target must attempt\
@ -9,7 +9,7 @@ descr: "You whisper enchanting words to deflect your foe's ire. The target must
**Critical Failure** The target is stunned 1 and can't use hostile actions against\ **Critical Failure** The target is stunned 1 and can't use hostile actions against\
\ you." \ you."
duration: until the start of your next turn duration: until the start of your next turn
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Charming Words name: Charming Words
range: 30 feet range: 30 feet
@ -24,10 +24,10 @@ traditions: null
traits: traits:
- Uncommon - Uncommon
- Auditory - Auditory
- Emotion
- Enchantment - Enchantment
- Incapacitation - Incapacitation
- Linguistic - Linguistic
- Mental
- Wizard - Wizard
trigger: null trigger: null
type: Focus type: Focus

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@ -1,19 +1,19 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\ descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\
\ Your touch weakens the living and disorients undead, possibly even causing them\ \ Your touch weakens the living and disorients undead, possibly even causing them\
\ to flee. The effect depends on whether the target is living or undead. Living\ \ to flee. The effect depends on whether the target is living or undead.\n\n* **Living\
\ Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier.\ \ Creature** The spell deals negative damage equal to 1d4 plus your spellcasting\
\ The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round\ \ modifier. The target attempts a basic Fortitude save, but is also enfeebled 1\
\ on a critical failure. Undead Creature The target is flat-footed for 1 round on\ \ for 1 round on a critical failure.\n\n* **Undead Creature** The target is flat-footed\
\ a failed Fortitude save. On a critical failure, the target is also fleeing for\ \ for 1 round on a failed Fortitude save. On a critical failure, the target is also\
\ 1 round unless it succeeds at a Will save. \n\n**Heightened (+1)** The negative\ \ fleeing for 1 round unless it succeeds at a Will save. \n\n---\n**Heightened\
\ damage to living creatures increases by 1d4." \ (+1)** The negative damage to living creatures increases by 1d4."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Chill Touch name: Chill Touch
range: touch range: touch
@ -29,7 +29,6 @@ traditions:
- Divine - Divine
- Occult - Occult
traits: traits:
- Attack
- Cantrip - Cantrip
- Necromancy - Necromancy
- Negative - Negative

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@ -1,19 +1,19 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\ descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\
\ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil\ \ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil\
\ damage if the target is a celestial. If the ray passes through an area of magical\ \ damage if the target is a celestial. If the ray passes through an area of magical\
\ light or targets a creature affected by magical light, chilling darkness attempts\ \ light or targets a creature affected by magical light, *chilling darkness* attempts\
\ to counteract the light. If you need to determine whether the ray passes through\ \ to counteract the light. If you need to determine whether the ray passes through\
\ an area of light, draw a line between yourself and the spell's target. \n\n**Critical\ \ an area of light, draw a line between yourself and the spell's target. \n\n**Critical\
\ Success** The target takes double damage. \n\n**Success** The target takes\ \ Success** The target takes double damage. \n\n**Success** The target takes\
\ full damage. \n\n**Heightened (+1)** The cold damage increases by 2d6, and the\ \ full damage. \n\n---\n**Heightened (+1)** The cold damage increases by 2d6,\
\ evil damage against celestials increases by 2d6." \ and the evil damage against celestials increases by 2d6."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Chilling Darkness name: Chilling Darkness
range: 120 feet range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '3' action_abbr: '3'
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
@ -9,37 +9,38 @@ descr: "You create an opaque wall of light in a single vibrant color. The wall i
\ pass through a creature, the spell is lost. The wall sheds bright light for 20\ \ pass through a creature, the spell is lost. The wall sheds bright light for 20\
\ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\ \ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
\ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\ \ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
\ effect on items, effects, or creatures that attempt to pass through. Chromatic\ \ effect on items, effects, or creatures that attempt to pass through. *Chromatic\
\ wall can't be counteracted normally; rather, each color is automatically counteracted\ \ wall* can't be counteracted normally; rather, each color is automatically counteracted\
\ when targeted by a specific spell, even if that spell's level is lower than that\ \ when targeted by a specific spell, even if that spell's level is lower than that\
\ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\ \ of *chromatic wall*. \n\n1. **Red** The wall destroys ranged weapon ammunition\
\ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\ \ (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire\
\ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\ \ damage to anyone passing through, with a basic Reflex save. *Cone of cold* can\
\ wall. Orange The wall destroys thrown weapons that would pass through, and it\ \ counteract a red *chromatic wall*. \n\n2. **Orange** The wall destroys thrown\
\ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\ \ weapons that would pass through, and it deals 25 acid damage to anyone passing\
\ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\ \ through, with a basic Reflex save. *Gust of wind* can counteract an orange *chromatic\
\ electricity, fire, force, negative, positive, and sonic effects from passing through,\ \ wall*. \n\n3. **Yellow** The wall stops acid, cold, electricity, fire, force,\
\ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\ \ negative, positive, and sonic effects from passing through, and it deals 30 electricity\
\ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\ \ damage to anyone passing through, with a basic Reflex save. *Disintegrate* can\
\ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\ \ counteract a yellow *chromatic wall*. \n\n4. **Green** The wall stops toxins,\
\ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\ \ gases, and breath weapons from passing through. It deals 10 poison damage to anyone\
\ save reduces the damage and negates the enfeebled condition on a success. Passwall\ \ passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save\
\ can counteract a green chromatic wall. \n\n**Heightened (7th)** The spell's\ \ reduces the damage and negates the enfeebled condition on a success. *Passwall*\
\ can counteract a green *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's\
\ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\ \ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
\ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\ \ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
\ Blue The wall stops auditory, petrification, and visual effects from passing through,\ \ \n\n5. **Blue** The wall stops auditory, petrification, and visual effects from\
\ and creatures passing through are subject to the effects of flesh to stone. Magic\ \ passing through, and creatures passing through are subject to the effects of *flesh\
\ missile can counteract a blue chromatic wall. Indigo The wall stops divination\ \ to stone*. *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo**\
\ and mental effects from passing through, and those passing through are subject\ \ The wall stops divination and mental effects from passing through, and those passing\
\ to the effects of warp mind. Searing light can counteract an indigo chromatic\ \ through are subject to the effects of *warp mind*. *Searing light* can counteract\
\ wall. Violet The wall prevents spells from targeting the other side (area effects\ \ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\
\ still cross as normal). Creatures passing through must succeed at a Will save\ \ the other side (area effects still cross as normal). Creatures passing through\
\ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\ \ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure,\
\ sent to another plane, with the effect of plane shift . Dispel magic can counteract\ \ the creature is instead sent to another plane, with the effect of *plane shift*.\
\ a violet chromatic wall. Reroll, and creatures that pass through the wall take\ \ *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll, and creatures\
\ a -2 circumstance penalty to their saves." \ that pass through the wall take a -2 circumstance penalty to their saves."
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Chromatic Wall name: Chromatic Wall
range: 120 feet range: 120 feet

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@ -1,6 +1,6 @@
action_abbr: '3' action_abbr: '3'
area: 10-foot emanation centered on the touched creature area: 10-foot emanation centered on the touched creature
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
@ -12,10 +12,10 @@ descr: "You ward a creature and those nearby against a specified alignment. Choo
\ to +3 against effects from such creatures that directly control the target and\ \ to +3 against effects from such creatures that directly control the target and\
\ attacks made by summoned creatures of the chosen alignment. Summoned creatures\ \ attacks made by summoned creatures of the chosen alignment. Summoned creatures\
\ of the chosen alignment can't willingly enter the area without succeeding at a\ \ of the chosen alignment can't willingly enter the area without succeeding at a\
\ Will save; repeated attempts use the first save result. \n\n**Heightened (4th)**\ \ Will save; repeated attempts use the first save result. \n\n---\n**Heightened\
\ The duration increases to 1 hour." \ (4th)** The duration increases to 1 hour."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Circle of Protection name: Circle of Protection
range: touch range: touch

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@ -1,4 +1,4 @@
action_abbr: null action_abbr: 1m
cast: 1 minute (material, somatic, verbal) cast: 1 minute (material, somatic, verbal)
components: components:
- Material - Material
@ -8,7 +8,7 @@ descr: You create an invisible floating ear at a location within range (even if
outside your line of sight or line of effect). It can't move, but you can hear through outside your line of sight or line of effect). It can't move, but you can hear through
the ear as if using your normal auditory senses. the ear as if using your normal auditory senses.
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Clairaudience name: Clairaudience
range: 500 feet range: 500 feet

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@ -8,7 +8,7 @@ descr: You create an invisible floating eye at a location within range (even if
outside your line of sight or line of effect). The eye can't move, but you can see outside your line of sight or line of effect). The eye can't move, but you can see
in all directions from that point as if using your normal visual senses. in all directions from that point as if using your normal visual senses.
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Clairvoyance name: Clairvoyance
range: 500 feet range: 500 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -11,7 +11,7 @@ descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled whi
\ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\ \ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\
\ is stunned for 1 round." \ is stunned for 1 round."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Cloak of Colors name: Cloak of Colors
range: 30 feet range: 30 feet

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@ -1,19 +1,20 @@
action_abbr: '1' action_abbr: '1'
cast: somatic cast: '|1| somatic'
components: components:
- Somatic - Somatic
descr: You drape the target in a mantle of swirling shadows that make it harder to descr: "You drape the target in a mantle of swirling shadows that make it harder to\
see. The cloak reduces bright light within a 20-foot emanation to dim light. This \ see. The cloak reduces bright light within a 20-foot emanation to dim light. This\
is a form of magical darkness and can therefore overcome non-magical light or attempt \ is a form of magical darkness and can therefore overcome non-magical light or\
to counteract magical light as described on page 458. The target can use concealed \ attempt to counteract magical light. \n\nThe target can use concealed condition\
condition gained from the shadows to Hide, though observant creatures can still \ gained from the shadows to Hide, though observant creatures can still follow the\
follow the moving aura of shadow, making it difficult for the target to become completely \ moving aura of shadow, making it difficult for the target to become completely\
undetected. The target can use an Interact action to remove the cloak and leave \ undetected. The target can use an Interact action to remove the cloak and leave\
it behind as a decoy, where it remains, reducing light for the rest of the spell's \ it behind as a decoy, where it remains, reducing light for the rest of the spell's\
duration. If anyone picks up the cloak after it's been removed by the original target, \ duration. If anyone picks up the cloak after it's been removed by the original\
the cloak evaporates and the spell ends. \ target, the cloak evaporates and the spell ends."
domain: Darkness
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Cloak of Shadow name: Cloak of Shadow
range: touch range: touch

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@ -1,16 +1,16 @@
action_abbr: '3' action_abbr: '3'
area: 20-foot burst area: 20-foot burst
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
- Verbal - Verbal
descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\ descr: "You conjure a poisonous fog. This functions as *obscuring mist*, except the\
\ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\ \ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\
\ breathing creature that starts its turn in the spell's area. You can Dismiss the\ \ breathing creature that starts its turn in the spell's area. You can Dismiss the\
\ spell. \n\n**Heightened (+1)** The damage increases by 1d8." \ spell. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Cloudkill name: Cloudkill
range: 120 feet range: 120 feet

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@ -1,6 +1,6 @@
action_abbr: '2' action_abbr: '2'
area: 30-foot emanation area: 30-foot emanation
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -9,10 +9,10 @@ descr: "You teleport the targets to new positions within the area. The creatures
\ entirely within the area, and in your line of sight. Unwilling creatures can attempt\ \ entirely within the area, and in your line of sight. Unwilling creatures can attempt\
\ a Will save. \n\n**Critical Success** The target can teleport if it wants, but\ \ a Will save. \n\n**Critical Success** The target can teleport if it wants, but\
\ it chooses the destination within range. \n\n**Success** The target is unaffected.\ \ it chooses the destination within range. \n\n**Success** The target is unaffected.\
\ \n\n**Failure** You teleport the target and choose its destination. \n\n**Heightened\ \ \n\n**Failure** You teleport the target and choose its destination. \n\n---\n\
\ (+1)** The number of targets increases by 1." **Heightened (+1)** The number of targets increases by 1."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 6 level: 6
name: Collective Transposition name: Collective Transposition
req: null req: null

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@ -1,6 +1,6 @@
action_abbr: '2' action_abbr: '2'
area: 15-foot cone area: 15-foot cone
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -10,7 +10,7 @@ descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critica
\ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned for\ \ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned for\
\ 1 round and blinded for 1 minute." \ 1 round and blinded for 1 minute."
duration: 1 or more rounds (see below) duration: 1 or more rounds (see below)
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Color Spray name: Color Spray
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -10,9 +10,9 @@ descr: "You shout a command that's hard to ignore. You can command the target to
\ The creature is unaffected. \n\n**Failure** For the first action on its next\ \ The creature is unaffected. \n\n**Failure** For the first action on its next\
\ turn, the creature must use a single action to do as you command. \n\n**Critical\ \ turn, the creature must use a single action to do as you command. \n\n**Critical\
\ Failure** The target must use all its actions on its next turn to obey your command.\ \ Failure** The target must use all its actions on its next turn to obey your command.\
\ \n\n**Heightened (5th)** You can target up to 10 creatures." \ \n\n---\n**Heightened (5th)** You can target up to 10 creatures."
duration: until the end of the target's next turn duration: until the end of the target's next turn
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Command name: Command
range: 30 feet range: 30 feet

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@ -1,11 +1,12 @@
action_abbr: '1' action_abbr: '1'
cast: verbal cast: '|1| verbal'
components: components:
- Verbal - Verbal
descr: With the threat of more pain, you compel a creature you've recently harmed. descr: With the threat of more pain, you compel a creature you've recently harmed.
You issue a command to the target, with the effects of the spell command. You issue a command to the target, with the effects of the spell *command*.
domain: Tyranny
duration: until the end of your target's next turn duration: until the end of your target's next turn
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Commanding Lash name: Commanding Lash
range: 100 feet range: 100 feet

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@ -1,15 +1,16 @@
action_abbr: '1' action_abbr: '1'
cast: verbal cast: '|1| verbal'
components: components:
- Verbal - Verbal
descr: "Your competitiveness drives you to prove yourself against the opposition.\ descr: "Your competitiveness drives you to prove yourself against the opposition.\
\ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\ \ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\
\ 20 feet critically succeeds at an attack roll or skill check, your status bonus\ \ 20 feet critically succeeds at an attack roll or skill check, your status bonus\
\ increases to +3 attack rolls or that specific skill check (whichever the foe critically\ \ increases to +3 attack rolls or that specific skill check (whichever the foe critically\
\ succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the base bonus\ \ succeeded at) for 1 round. \n\n---\n**Heightened (7th)** Increase the base bonus\
\ to +2 and the increased bonus after an enemy critically succeeds to +4." \ to +2 and the increased bonus after an enemy critically succeeds to +4."
domain: Ambition
duration: sustained up to 1 minute duration: sustained up to 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Competitive Edge name: Competitive Edge
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -7,11 +7,11 @@ descr: "The target can understand the meaning of a single language it is hearing
\ reading when you cast the spell. This doesn't let it understand codes, language\ \ reading when you cast the spell. This doesn't let it understand codes, language\
\ couched in metaphor, and the like (subject to GM discretion). If the target can\ \ couched in metaphor, and the like (subject to GM discretion). If the target can\
\ hear multiple languages and knows that, it can choose which language to understand;\ \ hear multiple languages and knows that, it can choose which language to understand;\
\ otherwise, choose one of the languages randomly. \n\n**Heightened (3rd)** The\ \ otherwise, choose one of the languages randomly. \n\n---\n**Heightened (3rd)**\
\ target can also speak the language. \n\n**Heightened (4th)** You can target\ \ The target can also speak the language. \n\n**Heightened (4th)** You can target\
\ up to 10 creatures, and targets can also speak the language." \ up to 10 creatures, and targets can also speak the language."
duration: 1 hour duration: 1 hour
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Comprehend Language name: Comprehend Language
range: 30 feet range: 30 feet

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@ -1,13 +1,13 @@
action_abbr: '2' action_abbr: '2'
area: 60-foot cone area: 60-foot cone
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\ descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." \ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Cone of Cold name: Cone of Cold
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -9,10 +9,10 @@ descr: "You befuddle your target with strange impulses, causing it to act random
\ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\ \ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\
\ for 1 minute. It can attempt a new save at the end of each of its turns to end\ \ for 1 minute. It can attempt a new save at the end of each of its turns to end\
\ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\ \ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\
\ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\ \ with no save to end early. \n\n---\n**Heightened (8th)** You can target up to\
\ creatures." \ 10 creatures."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Confusion name: Confusion
range: 30 feet range: 30 feet

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@ -1,4 +1,4 @@
action_abbr: null action_abbr: 10m
cast: 10 minutes (material, somatic, verbal) cast: 10 minutes (material, somatic, verbal)
components: components:
- Material - Material
@ -7,18 +7,18 @@ components:
descr: "You prepare a spell that will trigger later. While casting contingency, you\ descr: "You prepare a spell that will trigger later. While casting contingency, you\
\ also cast another spell of 4th level or lower with a casting time of no more than\ \ also cast another spell of 4th level or lower with a casting time of no more than\
\ 3 actions. This companion spell must be one that can affect you. You must make\ \ 3 actions. This companion spell must be one that can affect you. You must make\
\ any decisions for the spell when you cast contingency, such as choosing a damage\ \ any decisions for the spell when you cast *contingency*, such as choosing a damage\
\ type for resist energy. During the casting, choose a trigger under which the spell\ \ type for *resist energy*. During the casting, choose a trigger under which the\
\ will be cast, using the same restrictions as for the trigger of a Ready action.\ \ spell will be cast, using the same restrictions as for the trigger of a Ready\
\ Once contingency is cast, you can cause the companion spell to come into effect\ \ action. Once contingency is cast, you can cause the companion spell to come into\
\ as a reaction with that trigger. It affects only you, even if it would affect\ \ effect as a reaction with that trigger. It affects only you, even if it would\
\ more creatures. If you define complicated conditions, as determined by the GM,\ \ affect more creatures. If you define complicated conditions, as determined by\
\ the trigger might fail. If you cast contingency again, the newer casting supersedes\ \ the GM, the trigger might fail. If you cast *contingency* again, the newer casting\
\ the older. \n\n**Heightened (8th)** You can choose a spell of 5th level or lower.\ \ supersedes the older. \n\n---\n**Heightened (8th)** You can choose a spell of\
\ \n\n**Heightened (9th)** You can choose a spell of 6th level or lower. \n\n\ \ 5th level or lower. \n\n**Heightened (9th)** You can choose a spell of 6th level\
**Heightened (10th)** You can choose a spell of 7th level or lower." \ or lower. \n\n**Heightened (10th)** You can choose a spell of 7th level or lower."
duration: 24 hours duration: 24 hours
has_been_manually_proofread: false has_been_manually_proofread: true
level: 7 level: 7
name: Contingency name: Contingency
req: null req: null

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@ -1,16 +1,17 @@
action_abbr: '3' action_abbr: '3'
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
- Verbal - Verbal
cost: 6 gp of ruby dust cost: 6 gp of ruby dust
descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\ descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\
\ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The cost\ \ need oxygen, react to water, or generate heat. \n\n---\n**Heightened (+1)** \
\ increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp\ \ The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th,\
\ for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th." \ 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp\
\ for 10th."
duration: unlimited duration: unlimited
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Continual Flame name: Continual Flame
range: touch range: touch

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@ -1,14 +1,14 @@
action_abbr: '2' action_abbr: '2'
area: 50 feet long by 50 feet wide area: 50 feet long by 50 feet wide
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: By imposing your will upon the water, you can raise or lower the level of water descr: By imposing your will upon the water, you can raise or lower the level of water
in the chosen area by 10 feet. Water creatures in the area are subjected to the in the chosen area by 10 feet. Water creatures in the area are subjected to the
effects of slow. effects of *slow*.
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Control Water name: Control Water
range: 500 feet range: 500 feet

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@ -1,4 +1,4 @@
action_abbr: null action_abbr: 1h
cast: 1 hour (somatic, verbal) cast: 1 hour (somatic, verbal)
components: components:
- Somatic - Somatic
@ -8,11 +8,11 @@ descr: "You create enough food to feed six Medium creatures for a day. This food
\ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\ \ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\
\ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\ \ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\
\ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\ \ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\
\ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\n\ \ and so on). \n\n---\n**Heightened (4th)** You can feed 12 Medium creatures.\
**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\ \ \n\n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened\
\ You can feed 200 Medium creatures." \ (8th)** You can feed 200 Medium creatures."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Create Food name: Create Food
range: 30 feet range: 30 feet

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@ -1,12 +1,12 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: As you cup your hands, water begins to flow forth from them. You create 2 gallons descr: As you cup your hands, water begins to flow forth from them. You create 2 gallons
of water. If no one drinks it, it evaporates after 1 day. of water. If no one drinks it, it evaporates after 1 day.
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Create Water name: Create Water
range: 0 feet range: 0 feet

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@ -1,4 +1,4 @@
action_abbr: null action_abbr: 1m
cast: 1 minute (material, somatic, verbal) cast: 1 minute (material, somatic, verbal)
components: components:
- Material - Material
@ -9,10 +9,10 @@ descr: "You conjure a temporary object from eldritch energy. It must be of veget
\ artistry or complex moving parts, never fulfills a cost or the like, and can't\ \ artistry or complex moving parts, never fulfills a cost or the like, and can't\
\ be made of precious materials or materials with a rarity of uncommon or higher.\ \ be made of precious materials or materials with a rarity of uncommon or higher.\
\ It is obviously temporarily conjured, and thus can't be sold or passed off as\ \ It is obviously temporarily conjured, and thus can't be sold or passed off as\
\ a genuine item. \n\n**Heightened (5th)** The item is metal and can include common\ \ a genuine item. \n\n---\n**Heightened (5th)** The item is metal and can include\
\ minerals, like feldspar or quartz." \ common minerals, like feldspar or quartz."
duration: 1 hour duration: 1 hour
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Creation name: Creation
range: 0 feet range: 0 feet

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@ -1,20 +1,20 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You assault the target's faith, riddling the creature with doubt and mental\ descr: "You assault the target's faith, riddling the creature with doubt and mental\
\ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\ \ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\
\ spells. The effects are determined by its Will save. To many deities, casting\ \ spells. The effects are determined by its Will save. \n\n**Critical Success**\
\ this spell on a follower of your own deity without significant cause is anathema.\ \ The target is unaffected. \n\n**Success** The target takes half damage. \n\
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ \n**Failure** The target takes full damage; if the target can cast divine spells,\
\ takes half damage. \n\n**Failure** The target takes full damage; if the target\ \ it's stupefied 1 for 1 round. \n\n**Critical Failure** The target takes double\
\ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\ \ damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round.\n\
\ The target takes double damage, is stupefied 1 for 1 round, and can't cast divine\ \nTo many deities, casting this spell on a follower of your own deity without significant\
\ spells for 1 round. \n\n**Heightened (+1)** The damage increases by 2d6 (or\ \ cause is anathema.\n\n---\n**Heightened (+1)** The damage increases by 2d6 (or\
\ by 2d8 if the target is a divine spellcaster)." \ by 2d8 if the target is a divine spellcaster)."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 3 level: 3
name: Crisis of Faith name: Crisis of Faith
range: 30 feet range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -8,17 +8,17 @@ descr: "You issue a divine mandate to the targets. you pronounce a cause. It can
\ be entirely peaceful. Your cause can't force the targets to harm one another or\ \ be entirely peaceful. Your cause can't force the targets to harm one another or\
\ themselves. The targets become completely dedicated to that cause, depending on\ \ themselves. The targets become completely dedicated to that cause, depending on\
\ their levels. They choose their own actions, but they favor direct action over\ \ their levels. They choose their own actions, but they favor direct action over\
\ inaction or indirect action. 13th or Lower The target is so dedicated to the cause\ \ inaction or indirect action. \n\n* **13th or Lower** The target is so dedicated\
\ that it pursues the cause to the death (unless you say otherwise). 14th The target\ \ to the cause that it pursues the cause to the death (unless you say otherwise).\
\ is dedicated to the cause, but the spell ends for the target if it's reduced to\ \ \n\n* **14th** The target is dedicated to the cause, but the spell ends for the\
\ half its maximum Hit Points or fewer. 15th As 14th, plus the target can attempt\ \ target if it's reduced to half its maximum Hit Points or fewer. \n\n* **15th**\
\ a Will save at the end of each of its turns to end the spell for itself. The spell\ \ As 14th, plus the target can attempt a Will save at the end of each of its turns\
\ ends for all creatures if you or one of your allies uses a hostile action against\ \ to end the spell for itself. \n\nThe spell ends for all creatures if you or one\
\ a target, or when the cause is completed. The GM might determine this spell has\ \ of your allies uses a hostile action against a target, or when the cause is completed.\
\ alignment traits befitting the cause. \n\n**Heightened (10th)** The level for\ \ The GM might determine this spell has alignment traits befitting the cause. \n\
\ each category increases by 2." \n---\n**Heightened (10th)** The level for each category increases by 2."
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 9 level: 9
name: Crusade name: Crusade
range: 60 feet range: 60 feet

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@ -1,6 +1,6 @@
action_abbr: '2' action_abbr: '2'
area: 30-foot cone area: 30-foot cone
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -8,13 +8,12 @@ descr: "You inflict despair on creatures in the area. The effects for each creat
\ are determined by its Will save. \n\n**Critical Success** The creature is unaffected.\ \ are determined by its Will save. \n\n**Critical Success** The creature is unaffected.\
\ \n\n**Success** For 1 round, the creature can't use reactions and must attempt\ \ \n\n**Success** For 1 round, the creature can't use reactions and must attempt\
\ another save at the start of its turn; on a failure, it is slowed 1 for that turn\ \ another save at the start of its turn; on a failure, it is slowed 1 for that turn\
\ as it sobs uncontrollably. \n\n**Failure** For 1 round, the creature can't use\ \ as it sobs uncontrollably. \n\n**Failure** As success, but the slowed duration\
\ reactions and must attempt another save at the start of its turn; on a failure,\ \ is 1 minute. \n\n**Critical Failure** As failure, and the creature is automatically\
\ it is slowed 1 for that turn as it sobs uncontrollably. \n\n**Critical Failure**\ \ slowed 1 for 1 minute. \n\n---\n**Heightened (7th)** The area increases to a\
\ As failure, and the creature is automatically slowed 1 for 1 minute. \n\n**Heightened\ \ 60-foot cone."
\ (7th)** The area increases to a 60-foot cone."
duration: 1 or more rounds duration: 1 or more rounds
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Crushing Dispair name: Crushing Dispair
req: null req: null

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@ -1,15 +1,16 @@
action_abbr: '2' action_abbr: '2'
area: 15-foot cone area: 15-foot cone
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\ descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\
\ object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy\ \ object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy\
\ this turn with a Strike or spell, increase the damage dice from this spell to\ \ this turn with a Strike or spell, increase the damage dice from this spell to\
\ d12s. \n\n**Heightened (+1)** The damage increases by 1d8." \ d12s. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
domain: Destruction
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Cry of Destruction name: Cry of Destruction
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -8,7 +8,7 @@ descr: You create up to four floating lights, no two of which are more than 10 f
number of lights up to 60 feet. Each light must remain within 120 feet of you and number of lights up to 60 feet. Each light must remain within 120 feet of you and
within 10 feet of all others, or it winks out. within 10 feet of all others, or it winks out.
duration: sustained duration: sustained
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Dancing Lights name: Dancing Lights
range: 120 feet range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -12,7 +12,7 @@ descr: "You infuse a creature's vision with darkness. After attempting its save,
\ end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision\ \ end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision\
\ or low-light vision remains suppressed." \ or low-light vision remains suppressed."
duration: varies duration: varies
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Darkened Eyes name: Darkened Eyes
range: 60 feet range: 60 feet

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@ -1,6 +1,6 @@
action_abbr: '3' action_abbr: '3'
area: 20-foot burst area: 20-foot burst
cast: material, somatic, verbal cast: '|3| material, somatic, verbal'
components: components:
- Material - Material
- Somatic - Somatic
@ -8,14 +8,14 @@ components:
descr: "You create a shroud of darkness that prevents light from penetrating or emanating\ descr: "You create a shroud of darkness that prevents light from penetrating or emanating\
\ within the area. Light does not enter the area and any non-magical light sources,\ \ within the area. Light does not enter the area and any non-magical light sources,\
\ such as a torch or lantern, do not emanate any light while inside the area, even\ \ such as a torch or lantern, do not emanate any light while inside the area, even\
\ if their light radius would extend beyond the darkness. This also suppresses magical\ \ if their light radius would extend beyond the *darkness*. This also suppresses\
\ light of your darkness spell's level or lower. Light can't pass through, so creatures\ \ magical light of your *darkness* spell's level or lower. Light can't pass through,\
\ in the area can't see outside. From outside, it appears as a globe of pure darkness.\ \ so creatures in the area can't see outside. From outside, it appears as a globe\
\ \n\n**Heightened (4th)** Even creatures with darkvision (but not greater darkvision)\ \ of pure darkness. \n\n---\n**Heightened (4th)** Even creatures with darkvision\
\ can barely see through the darkness. They treat targets seen through the darkness\ \ (but not greater darkvision) can barely see through the darkness. They treat targets\
\ as concealed." \ seen through the darkness as concealed."
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Darkness name: Darkness
range: 120 feet range: 120 feet

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@ -1,14 +1,14 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\ descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\
\ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\ \ \n\n---\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\
\ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\ \ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\
\ 1 willing creature. The duration is until the next time you make your daily preparations." \ 1 willing creature. The duration is until the next time you make your daily preparations."
duration: 1 hour duration: 1 hour
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Darkvision name: Darkvision
req: null req: null

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@ -1,14 +1,14 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\ descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\
\ mental damage equal to your spellcasting ability modifier; the target must attempt\ \ mental damage equal to your spellcasting ability modifier; the target must attempt\
\ a basic Will save. If the target critically fails the save, it is also stunned\ \ a basic Will save. If the target critically fails the save, it is also stunned\
\ 1. \n\n**Heightened (+2)** The damage increases by 1d6." \ 1. \n\n---\n**Heightened (+2)** The damage increases by 1d6."
duration: 1 round duration: 1 round
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Daze name: Daze
range: 60 feet range: 60 feet

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@ -1,6 +1,6 @@
action_abbr: '2' action_abbr: '2'
area: 15-foot cone area: 15-foot cone
cast: material, verbal cast: '|2| material, verbal'
components: components:
- Material - Material
- Verbal - Verbal
@ -10,10 +10,11 @@ descr: "You raise your religious symbol and create a blinding flash of light. Ea
\ \n\n**Failure** The creature is blinded for 1 round and dazzled for 1 minute.\ \ \n\n**Failure** The creature is blinded for 1 round and dazzled for 1 minute.\
\ The creature can spend an Interact action rubbing its eyes to end the blinded\ \ The creature can spend an Interact action rubbing its eyes to end the blinded\
\ condition. \n\n**Critical Failure** The creature is blinded for 1 round and\ \ condition. \n\n**Critical Failure** The creature is blinded for 1 round and\
\ dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases to a 30-foot\ \ dazzled for 1 hour. \n\n---\n**Heightened (3rd)** The area increases to a 30-foot\
\ cone." \ cone."
domain: Sun
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Dazzling Flash name: Dazzling Flash
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -9,7 +9,7 @@ descr: "The target loses hearing; it must attempt a Fortitude save. The target i
\ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\ \ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\
\ is deafened permanently." \ is deafened permanently."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Deafness name: Deafness
range: 30 feet range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -9,7 +9,7 @@ descr: "You snuff the life out of a creature on the brink of death. The target m
\ target is unaffected. \n\n**Success** The target's dying value increases by\ \ target is unaffected. \n\n**Success** The target's dying value increases by\
\ 1. \n\n**Failure** The target dies." \ 1. \n\n**Failure** The target dies."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 2 level: 2
name: Death Knell name: Death Knell
range: touch range: touch
@ -24,7 +24,6 @@ traditions:
- Divine - Divine
- Occult - Occult
traits: traits:
- Attack
- Death - Death
- Necromancy - Necromancy
trigger: null trigger: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -7,7 +7,7 @@ descr: You shield a creature from the ravages of negative energy. It receives a
status bonus to saves against death and negative effects, gains negative resistance status bonus to saves against death and negative effects, gains negative resistance
10, and suppresses the effects of the doomed condition. 10, and suppresses the effects of the doomed condition.
duration: 10 minutes duration: 10 minutes
has_been_manually_proofread: false has_been_manually_proofread: true
level: 5 level: 5
name: Death Ward name: Death Ward
range: touch range: touch

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@ -1,14 +1,15 @@
action_abbr: R action_abbr: R
cast: verbal cast: '|R| verbal'
components: components:
- Verbal - Verbal
descr: Seeing another pass from this world to the next invigorates you. You gain temporary descr: Seeing another pass from this world to the next invigorates you. You gain temporary
Hit Points equal to the triggering creature's level plus your Wisdom modifier. If Hit Points equal to the triggering creature's level plus your spellcasting ability
the triggering creature was undead, double the number of temporary Hit Points you modifier. If the triggering creature was undead, double the number of temporary
gain . These last for the duration of the spell, and the spell ends if all the temporary Hit Points you gain . These last for the duration of the spell, and the spell ends
Hit Points are depleted earlier. if all the temporary Hit Points are depleted earlier.
domain: Death
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Death's Call name: Death's Call
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -12,8 +12,9 @@ descr: "You make the target overconfident, leading it to ascribe failure to exte
\ becomes temporarily immune for 24 hours. \n\n**Critical Success** The target\ \ becomes temporarily immune for 24 hours. \n\n**Critical Success** The target\
\ is unaffected. \n\n**Success** The duration is 1 round. \n\n**Failure** The\ \ is unaffected. \n\n**Success** The duration is 1 round. \n\n**Failure** The\
\ duration is 10 minutes. \n\n**Critical Failure** The duration is 24 hours." \ duration is 10 minutes. \n\n**Critical Failure** The duration is 24 hours."
domain: Confidence
duration: varies duration: varies
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Delusional Pride name: Delusional Pride
range: 30 feet range: 30 feet

View File

@ -1,16 +1,16 @@
action_abbr: '2' action_abbr: '2'
area: 15-foot emanation area: 15-foot emanation
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "Swirling sands of divine devastation surround you, weakening the defenses\ descr: "Swirling sands of divine devastation surround you, weakening the defenses\
\ of all they touch. Reduce the resistances of creatures in the area (including\ \ of all they touch. Reduce the resistances of creatures in the area (including\
\ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\ \ yourself) by 2. \n\n---\n**Heightened (+2)** Reduce the resistances by an additional\
\ surround you, weakening the defenses of all they touch. Reduce the resistances\ \ 2."
\ of creatures in the area (including yourself) by 2." domain: Destruction
duration: 1 minute duration: 1 minute
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Destructive Aura name: Destructive Aura
req: null req: null

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@ -1,6 +1,6 @@
action_abbr: '2' action_abbr: '2'
area: 30-foot emanation area: 30-foot emanation
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
@ -9,9 +9,16 @@ descr: "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, o
\ presence or absence. You can choose not to detect creatures or effects you're\ \ presence or absence. You can choose not to detect creatures or effects you're\
\ aware have that alignment. Only creatures of 6th level or higher-unless divine\ \ aware have that alignment. Only creatures of 6th level or higher-unless divine\
\ spellcasters, undead, or beings from the Outer Sphere-have alignment auras. \n\ \ spellcasters, undead, or beings from the Outer Sphere-have alignment auras. \n\
\n**Heightened (2nd)** You learn each aura's location and strength." \n---\n**Heightened (2nd)** You learn each aura's location and strength.\n\n\n\
## Alignment Aura\nThe strength of an alignment aura depends on the level of the\
\ creature, item, or spell. The auras of undead, clerics and other divine spellcasters\
\ with a patron deity, and creatures from the Outer Sphere are one step stronger\
\ than normal (faint instead of none, for example).\n\n| Creature or Item Level\
\ | Spell or Effect Level | Aura Strength |\n| :----------------------: | :--------------------:\
\ | :-------------: |\n| 0-5 | - | None |\n| 6-10 | 0-3 | Faint |\n| 11-15 | 4-7\
\ | Moderate |\n| 16-20 | 8-9 | Powerful | \n| 21+ | 10 | Overwhelming |"
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Detect Alignment name: Detect Alignment
req: null req: null

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@ -1,23 +1,24 @@
action_abbr: '2' action_abbr: '2'
area: 30-foot emanation area: 30-foot emanation
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You send out a pulse that registers the presence of magic. You receive no\ descr: "You send out a pulse that registers the presence of magic. You receive no\
\ information beyond the presence or absence of magic. You can choose to ignore\ \ information beyond the presence or absence of magic. You can choose to ignore\
\ magic you're fully aware of, such as the magic items and ongoing spells of you\ \ magic you're fully aware of, such as the magic items and ongoing spells of you\
\ and your allies. You detect illusion magic only if that magic's effect has a lower\ \ and your allies.\n\nYou detect illusion magic only if that magic's effect has\
\ level than the level of your detect magic spell. However, items that have an illusion\ \ a lower level than the level of your *detect magic* spell. However, items that\
\ aura but aren't deceptive in appearance (such as an invisibility potion) typically\ \ have an illusion aura but aren't deceptive in appearance (such as an *invisibility\
\ are detected normally. \n\n**Heightened (3rd)** You learn the school of magic\ \ potion*) typically are detected normally. \n\n---\n**Heightened (3rd)** You\
\ for the highest-level effect within range that the spell detects. If multiple\ \ learn the school of magic for the highest-level effect within range that the spell\
\ effects are equally strong, the GM determines which you learn. \n\n**Heightened\ \ detects. If multiple effects are equally strong, the GM determines which you learn.\
\ (4th)** As 3rd level, but you also pinpoint the source of the highest-level magic.\ \ \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the source of the\
\ Like for an imprecise sense, you don't learn the exact location, but can narrow\ \ highest-level magic. Like for an imprecise sense, you don't learn the exact location,\
\ down the source to within a 5-foot cube (or the nearest if larger than that)." \ but can narrow down the source to within a 5-foot cube (or the nearest if larger\
\ than that)."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Detect Magic name: Detect Magic
req: null req: null

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@ -1,15 +1,15 @@
action_abbr: '2' action_abbr: '2'
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "You detect whether a creature is venomous or poisonous, or if an object is\ descr: "You detect whether a creature is venomous or poisonous, or if an object is\
\ poison or has been poisoned. You do not ascertain whether the target is poisonous\ \ poison or has been poisoned. You do not ascertain whether the target is poisonous\
\ in multiple ways, nor do you learn the type or types of poison. Certain substances,\ \ in multiple ways, nor do you learn the type or types of poison. Certain substances,\
\ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\ \ like lead and alcohol, are poisons and so mask other poisons. \n\n---\n**Heightened\
\ (2nd)** You learn the number and types of poison." \ (2nd)** You learn the number and types of poison."
duration: null duration: null
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Detect Poison name: Detect Poison
range: 30 feet range: 30 feet

View File

@ -1,16 +1,16 @@
action_abbr: '2' action_abbr: '2'
area: 30-foot emanation area: 30-foot emanation
cast: somatic, verbal cast: '|2| somatic, verbal'
components: components:
- Somatic - Somatic
- Verbal - Verbal
descr: "By tapping into trace divinatory auras, you detect the presence of scrying\ descr: "By tapping into trace divinatory auras, you detect the presence of scrying\
\ effects in the area. If detect scrying is higher level than a scrying effect,\ \ effects in the area. If *detect scrying* is higher level than a scrying effect,\
\ you gain a glimpse of the scrying creature and learn its approximate distance\ \ you gain a glimpse of the scrying creature and learn its approximate distance\
\ and direction. \n\n**Heightened (6th)** The duration is until the next time\ \ and direction. \n\n---\n**Heightened (6th)** The duration is until the next\
\ you make your daily preparations." \ time you make your daily preparations."
duration: 1 hour duration: 1 hour
has_been_manually_proofread: false has_been_manually_proofread: true
level: 4 level: 4
name: Detect Scrying name: Detect Scrying
req: null req: null

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@ -1,5 +1,5 @@
action_abbr: '1' action_abbr: '1'
cast: verbal cast: '|1| verbal'
components: components:
- Verbal - Verbal
descr: You issue a diabolic edict, demanding the target perform a particular task descr: You issue a diabolic edict, demanding the target perform a particular task
@ -8,7 +8,7 @@ descr: You issue a diabolic edict, demanding the target perform a particular tas
you proclaimed, it instead takes a -1 status penalty to all its attack rolls and you proclaimed, it instead takes a -1 status penalty to all its attack rolls and
skill checks. skill checks.
duration: 1 round duration: 1 round
has_been_manually_proofread: false has_been_manually_proofread: true
level: 1 level: 1
name: Diabolic Edict name: Diabolic Edict
range: 30 feet range: 30 feet

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