diff --git a/data/classes.yaml b/data/classes.yaml new file mode 100644 index 0000000..e11f39d --- /dev/null +++ b/data/classes.yaml @@ -0,0 +1,424 @@ +- + name: Alchemist + perception: trained + saving_throws: + - degree: expert + type: Fortitude + - degree: expert + type: Reflex + - degree: trained + type: Will + skills: + - degree: trained + type: Crafting + - degree: trained + type: a number of additional skills equal to 3 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: alchemical bombs + - degree: trained + type: unarmed attacks + defenses: + - degree: trained + type: light armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: alchemist class DC + spells: null + hp: 8 + key_ability_choices: + - INTELLIGENCE +- + name: Barbarian + perception: expert + saving_throws: + - degree: expert + type: Fortitude + - degree: trained + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: Athletics + - degree: trained + type: a number of additional skills equal to 3 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: martial weapons + - degree: trained + type: unarmed attacks + defenses: + - degree: trained + type: light armor + - degree: trained + type: medium armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: barbarian class DC + hp: 12 + key_ability_choices: + - STRENGTH +- + name: Bard + perception: expert + saving_throws: + - degree: trained + type: Fortitude + - degree: trained + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: Occultism + - degree: trained + type: Performance + - degree: trained + type: a number of additional skills equal to 4 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: the longsword, rapier, sap, shortbow, shortsword, and whip + - degree: trained + type: unarmed attacks + defenses: + - degree: trained + type: light armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: occult spell attacks + - degree: trained + type: occult spell DCs + hp: 8 + key_ability_choices: + - CHARISMA +- + name: Champion + perception: trained + saving_throws: + - degree: expert + type: Fortitude + - degree: trained + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: Religion + - degree: trained + type: one skill determined by your choice of deity + - degree: trained + type: a number of additional skills equal to 2 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: martial weapons + - degree: trained + type: unarmed attacks + defenses: + - degree: trained + type: all armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: champion class DC + - degree: trained + type: divine spell attacks + - degree: trained + type: divine spell DCs + hp: 10 + key_ability_choices: + - STRENGTH + - DEXTERITY +- + name: Cleric + perception: trained + saving_throws: + - degree: trained + type: Fortitude + - degree: trained + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: Religion + - degree: trained + type: one skill determined by your choice of deity + - degree: trained + type: a number of additional skills equal to 2 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: the favored weapon of your deity. If your deity’s favored weapon is uncommon, you also gain access to that weapon. + - degree: trained + type: unarmed attacks + defenses: + - Untrained in all armor, though your doctrine might alter this + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: divine spell attacks + - degree: trained + type: divine spell DCs + hp: 8 + key_ability_choices: + - WISDOM +- + name: Druid + perception: trained + saving_throws: + - degree: trained + type: Fortitude + - degree: trained + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: Nature + - degree: trained + type: one skill determined by your druidic order + - degree: trained + type: a number of additional skills equal to 2 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: unarmed attacks + defenses: + - degree: trained + type: light armor + - degree: trained + type: medium armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: druid class DC + - degree: trained + type: primal spell attacks + - degree: trained + type: primal spell DCs + hp: 8 + key_ability_choices: + - WISDOM +- + name: Fighter + perception: expert + saving_throws: + - degree: expert + type: Fortitude + - degree: expert + type: Reflex + - degree: trained + type: Will + skills: + - degree: trained + type: your choice of Acrobatics or Athletics + - degree: trained + type: a number of additional skills equal to 3 plus your Intelligence modifier + attacks: + - degree: expert + type: simple weapons + - degree: expert + type: martial weapons + - degree: trained + type: advanced weapons + - degree: expert + type: unarmed attacks + defenses: + - degree: trained + type: all armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: fighter class DC + hp: 10 + key_ability_choices: + - STRENGTH + - DEXTERITY +- + name: Monk + perception: trained + saving_throws: + - degree: expert + type: Fortitude + - degree: expert + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: a number of skills equal to 4 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: unarmed attacks + defenses: + - Untrained in all armor + - degree: expert + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: monk class DC + hp: 10 + key_ability_choices: + - STRENGTH + - DEXTERITY +- + name: Ranger + perception: expert + saving_throws: + - degree: expert + type: Fortitude + - degree: expert + type: Reflex + - degree: trained + type: Will + skills: + - degree: trained + type: Nature + - degree: trained + type: Survival + - degree: trained + type: a number of additional skills equal to 4  plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: martial weapons + - degree: trained + type: unarmed attacks + defenses: + - degree: trained + type: light armor + - degree: trained + type: medium armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: ranger class DC + hp: 10 + key_ability_choices: + - STRENGTH + - DEXTERITY +- + name: Rogue + perception: expert + saving_throws: + - degree: trained + type: Fortitude + - degree: expert + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: Stealth + - degree: trained + type: one or more skills determined by your rogue's racket. + - degree: trained + type: a number of additional skills equal to 7 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: the rapier, sap, shortbow, and shortsword + - degree: trained + type: unarmed attacks + defenses: + - degree: trained + type: light armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: rogue class DC + hp: 8 + key_ability_choices: + - DEXTERITY + - OTHER (determined by your rogue's racket) +- + name: Sorcerer + perception: trained + saving_throws: + - degree: trained + type: Fortitude + - degree: trained + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: one or more skills determined by your bloodline + - degree: trained + type: a number of additional skills equal to 2 plus your Intelligence modifier + attacks: + - degree: trained + type: simple weapons + - degree: trained + type: unarmed attacks + defenses: + - Untrained in all armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: spell attack rolls of your spellcasting tradition, as indicated by your bloodline + - degree: trained + type: spell DCs of your spellcasting tradition, as indicated by your bloodline + hp: 6 + key_ability_choices: + - CHARISMA +- + name: Wizard + perception: trained + saving_throws: + - degree: trained + type: Fortitude + - degree: trained + type: Reflex + - degree: expert + type: Will + skills: + - degree: trained + type: Arcana + - degree: trained + type: a number of additional skills equal to 2 plus your Intelligence modifier + attacks: + - degree: trained + type: the club, crossbow, dagger, heavy crossbow, and staff + - degree: trained + type: unarmed attacks + defenses: + - Untrained in all armor + - degree: trained + type: unarmored defense + class_dc_and_spells: + - degree: trained + type: arcane spell attacks + - degree: trained + type: arcane spell DCs + hp: 6 + key_ability_choices: + - INTELLIGENCE