ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: -4 str_mod: 4 wis_mod: 0 ac: 16 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with persistent bleed damage, causing the victim to immediately take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage dealt. effect: null failure: null frequency: null maximum_duration: null name: Blood Siphon range: null raw_description: '**Blood Siphon** [Two Actions] The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with persistent bleed damage, causing the victim to immediately take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage dealt.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit. effect: null failure: null frequency: null maximum_duration: null name: Spinning Strike range: null raw_description: '**Spinning Strike** [Three Actions] The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A bloodlash bush's vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 persistent bleed damage (2 on a critical hit). Unlike other forms of persistent damage, this damage is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped like any other persistent bleed damage. effect: null failure: null frequency: null maximum_duration: null name: Weeping Wounds range: null raw_description: '**Weeping Wounds** A bloodlash bush''s vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 persistent bleed damage (2 on a critical hit). Unlike other forms of persistent damage, this damage is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped like any other persistent bleed damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'What first appears to be a simple shrub suddenly stirs to life. The bloodlash bush attempts to lacerate its foes, using its weeping wounds to irrigate the ground around itself. The seeds of a bloodlash bush can take root only in soil that has been soaked in blood. **__Recall Knowledge - Plant__ (__Nature__)**: DC 16' hp: 35 hp_misc: null level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d8+4 type: slashing - formula: null type: weeping wounds name: vine to_hit: 11 traits: - agile - reach 10 feet name: Bloodlash Bush perception: 6 ranged_attacks: null resistances: - amount: 5 misc: null type: bludgeoning - amount: 5 misc: null type: piercing saves: fort: 10 fort_misc: null misc: null ref: 8 ref_misc: null will: 6 will_misc: null senses: - tremorsense (imprecise) 30 feet size: Small skills: - bonus: 8 misc: null name: Athletics - bonus: 6 misc: null name: Stealth sources: - abbr: The Fall of Plaguestone page_start: '62' page_stop: null speed: - amount: 20 misc: null type: Land spell_lists: null traits: - Plant weaknesses: - amount: 5 misc: null type: fire