ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 3 int_mod: -4 str_mod: 2 wis_mod: 3 ac: 15 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The bottlenose dolphin __Swims__ twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be __slowed 1__ for 1 round. effect: null failure: null frequency: null maximum_duration: null name: Ramming Speed range: null raw_description: '**Ramming Speed** [Two Actions] The bottlenose dolphin __Swims__ twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be __slowed 1__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'The bottlenose dolphin is the most common and widespread species of dolphin. They are social predators who hunt shallow seas and rivers in large family groups called pods. Sailors are fond of bottlenose dolphins and frequently tell tales of how they save drowning fishers or kill sharks with blows from their powerful snouts. **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 16 hp_misc: null level: 0 melee_attacks: - action_cost: One Action damage: - formula: 1d6+2 type: bludgeoning name: snout to_hit: 6 traits: null - action_cost: One Action damage: - formula: 1d6+2 type: piercing name: jaws to_hit: 6 traits: null name: Bottlenose Dolphin perception: 7 ranged_attacks: null saves: fort: 6 fort_misc: null misc: null ref: 7 ref_misc: null will: 5 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A bottlenose dolphin can use its hearing as a __precise sense__ at the listed range, but only underwater. effect: null failure: null frequency: null maximum_duration: null name: Aquatic Echolocation range: null raw_description: '**Aquatic Echolocation** A bottlenose dolphin can use its hearing as a __precise sense__ at the listed range, but only underwater.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A bottlenose dolphin can hold its breath for 2 hours. effect: null failure: null frequency: null maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** A bottlenose dolphin can hold its breath for 2 hours.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - aquatic echolocation 120 feet - low-light vision size: Medium skills: - bonus: 6 misc: null name: Athletics sources: - abbr: Bestiary 2 page_start: '84' page_stop: null speed: - amount: 60 misc: null type: swim spell_lists: null traits: - Animal