ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 3 int_mod: -4 str_mod: 4 wis_mod: 1 ac: 19 ac_special: null active_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The bunyip flies into a frenzy that lasts 1 minute. While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws, gains 8 __temporary HP__ that go away at the end of the frenzy, and takes a –2 penalty to AC. failure: null frequency: null maximum_duration: null name: Blood Frenzy range: null raw_description: '**Blood Frenzy** [Reaction] **Requirements** The bunyip is not __fatigued__ or already in a frenzy. **Trigger** The bunyip deals __bleed damage__ to a living creature. **Effect** The bunyip flies into a frenzy that lasts 1 minute. While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws, gains 8 __temporary HP__ that go away at the end of the frenzy, and takes a –2 penalty to AC.' requirements: The bunyip is not __fatigued__ or already in a frenzy. saving_throw: null stages: null success: null traits: null trigger: The bunyip deals __bleed damage__ to a living creature. - action_cost: One Action critical_failure: null critical_success: null description: The bunyip lets out a loud and horrifying roar. Other creatures within 100 feet must succeed at a DC 21 Will save or become __frightened 2__ (__frightened 3__ on a critical failure, __frightened 1__ on a success, or unaffected on a critical success). No matter the result, the creature is temporarily immune to the effect for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Roar range: null raw_description: '**Roar** [One Action] (__auditory__, __concentrate__, __emotion__, __enchantment__, __fear__, __mental__, __primal__) The bunyip lets out a loud and horrifying roar. Other creatures within 100 feet must succeed at a DC 21 Will save or become __frightened 2__ (__frightened 3__ on a critical failure, __frightened 1__ on a success, or unaffected on a critical success). No matter the result, the creature is temporarily immune to the effect for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - auditory - concentrate - emotion - enchantment - fear - mental - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: A bunyip can alter its form slightly to gain an advantage and make it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't deal the 1d6 __persistent__ __bleed damage__. It can choose to gain either a long snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip can return to normal or switch between a long tail or crocodile legs. effect: null failure: null frequency: null maximum_duration: null name: Shift Form range: null raw_description: '**Shift Form** [One Action] (__morph__, __primal__, __transmutation__) A bunyip can alter its form slightly to gain an advantage and make it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn''t deal the 1d6 __persistent__ __bleed damage__. It can choose to gain either a long snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip can return to normal or switch between a long tail or crocodile legs.' requirements: null saving_throw: null stages: null success: null traits: - morph - primal - transmutation trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: As Attack of Opportunity, but both the bunyip and the triggering creature must be in water. effect: null failure: null frequency: null maximum_duration: null name: Aquatic Opportunity range: null raw_description: '**Aquatic Opportunity** [Reaction] As Attack of Opportunity, but both the bunyip and the triggering creature must be in water.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Bunyips are dangerous aquatic predators that resemble a cross between a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips hunt where prey is plentiful, often to the consternation of coastal residents and fisherfolk. Despite their outlandish appearance and tendency to defend their territory with loud, bellowing roars that echo for great distances, bunyips are very rarely sighted by humanoids, leaving many to question their existence. For hundreds of years, bunyips were widely regarded as nothing more than folk tales, and even now that their existence as a species has been proven, the existence of any particular bunyip in a local area is often met with heavy skepticism. While their limited shapechanging abilities are no doubt a significant part of the reason for this air of mystery, another major factor is that the aquatic creatures rarely hunt humanoids, preferring to eat smaller animals. Most bunyips avoid human contact, except when one wanders too close to their den or favorite hunting spot, at which point the territorial bunyip attacks with swift and terrible ferocity. Many scholars agree that a large number of unexplained disappearances near coastal areas are the result of unreported bunyip aggression. In some ports, bunyips have learned that delicious prizes can be had from the chum and garbage discarded by fishing boats and merchant vessels. They lurk close to the shore and carefully choose their victims, plucking them off docks and small boats. These bunyips are particularly careful to keep their true forms hidden, but this does little to dull rumors of monster-infested waters. **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null level: 3 melee_attacks: - action_cost: One Action damage: - formula: 1d10+4 type: piercing - formula: 1d6 type: persistent bleed damage name: Jaws to_hit: 11 traits: null - action_cost: One Action damage: - formula: 1d8+4 type: bludgeoning name: Tail to_hit: 11 traits: - agile name: Bunyip perception: 10 ranged_attacks: null saves: fort: 9 fort_misc: null misc: null ref: 12 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The bunyip can smell blood in the water from up to 1 mile away. effect: null failure: null frequency: null maximum_duration: null name: Blood Scent range: null raw_description: '**Blood Scent** The bunyip can smell blood in the water from up to 1 mile away.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - blood scent - darkvision - scent (imprecise) 100 feet size: Medium skills: - bonus: 11 misc: null name: Athletics - bonus: 10 misc: null name: Stealth - bonus: 8 misc: null name: Survival sources: - abbr: Bestiary page_start: '49' page_stop: null speed: - amount: 10 misc: null type: Land - amount: 40 misc: null type: swim spell_lists: null traits: - Animal - Aquatic