ability_mods: cha_mod: -4 con_mod: 3 dex_mod: 1 int_mod: -5 str_mod: 4 wis_mod: 1 ac: 18 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Aquatic Ambush range: 35 feet raw_description: '**Aquatic Ambush** [One Action] 35 feet' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** The crocodile must have a creature grabbed.' effect: The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature. failure: null frequency: null maximum_duration: null name: Death Roll range: null raw_description: '**Death Roll** [One Action] (__attack__) **Requirement** The crocodile must have a creature grabbed. **Effect** The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: null - action_cost: None critical_failure: null critical_success: null description: The crocodile can hold its breath for about 2 hours. effect: null failure: null frequency: null maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** The crocodile can hold its breath for about 2 hours.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar—at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step. **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d10+4 type: piercing - formula: null type: Grab name: jaws to_hit: 10 traits: null - action_cost: One Action damage: - formula: 1d6+4 type: bludgeoning name: tail to_hit: 10 traits: - agile name: Crocodile perception: 7 ranged_attacks: null saves: fort: 9 fort_misc: null misc: null ref: 7 ref_misc: null will: 5 will_misc: null senses: - low-light vision size: Large skills: - bonus: 8 misc: null name: Athletics - bonus: 7 misc: +11 in water name: Stealth sources: - abbr: Bestiary page_start: '67' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 25 misc: null type: swim spell_lists: null traits: - Animal