ability_mods: cha_mod: 0 con_mod: 5 dex_mod: 0 int_mod: 0 str_mod: 6 wis_mod: 2 ac: 29 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 basic Reflex save. A creature that fails its save is also __immobilized__ and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Chill Breath range: null raw_description: '**Chill Breath** [One Action] (__cold__, __evocation__, __primal__) The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 basic Reflex save. A creature that fails its save is also __immobilized__ and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape DC 28). The giant can''t use Chill Breath again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - cold - evocation - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt __Acrobatics__ checks to keep from falling on slippery ice. effect: null failure: null frequency: null maximum_duration: null name: Ice Stride range: null raw_description: '**Ice Stride** A frost giant isn''t impeded by difficult terrain caused by snow or ice, nor does it need to attempt __Acrobatics__ checks to keep from falling on slippery ice.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Throw Rock range: null raw_description: '**Throw Rock** [One Action]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty. effect: null failure: null frequency: null maximum_duration: null name: Wide Swing range: null raw_description: '**Wide Swing** [One Action] The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant''s multiple attack penalty.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Frost giants are remorseless marauders who pillage and plunder from those who dare to live near them in desolate, frigid lands. Their clans range from extremely territorial hunters who claim an expanse of tundra and defend it at all costs to nomadic hordes that roam icy slopes in search of settlements to conquer. Frost giant clans are ruled by those who exhibit the greatest ferocity and prowess in battle—massive brutes who proclaim themselves jarl and demand absolute obedience from their followers. If at any time a frost giant wishes to be a jarl, all they must do is issue a challenge to the current jarl and face off in mortal combat, after which the reigning champion continues leading the clan or the victorious challenger assumes control. Frost giants live in frostbitten realms, and their appearance is reflective of a people weathered and hardened by relentless snowstorms and freezing temperatures. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. Their flesh ranges from pale blue to shale gray, and their hair is typically a dingy white or dirty yellow color. A typical frost giant stands about 15 feet tall and weighs approximately 2,800 pounds. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26' hp: 150 hp_misc: null immunities: - cold items: - +1 striking greataxe - breastplate - sack with 5 rocks languages: - Common - Jotun level: 9 melee_attacks: - action_cost: One Action damage: - formula: 2d12+12 type: slashing name: greataxe to_hit: 21 traits: - magical - reach 10 feet - sweep - action_cost: One Action damage: - formula: 2d8+12 type: bludgeoning name: fist to_hit: 21 traits: - agile - reach 10 feet name: Frost Giant perception: 17 ranged_attacks: - action_cost: One Action damage: - formula: 2d10+9 type: bludgeoning name: rock to_hit: 21 traits: - brutal - range increment 120 feet saves: fort: 23 fort_misc: null misc: null ref: 16 ref_misc: null will: 16 will_misc: null senses: - low-light vision size: Large skills: - bonus: 23 misc: null name: Athletics - bonus: 18 misc: null name: Crafting - bonus: 18 misc: null name: Intimidation - bonus: 17 misc: +21 in snow name: Stealth sources: - abbr: Bestiary page_start: '171' page_stop: null speed: - amount: 30 misc: null type: Land - amount: null misc: null type: ice stride spell_lists: null traits: - Cold - Giant - Humanoid weaknesses: - amount: 10 misc: null type: fire