ability_mods: cha_mod: 7 con_mod: 5 dex_mod: 4 int_mod: 1 str_mod: 6 wis_mod: 4 ac: 30 ac_special: null active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The herecite casts __bind soul__, __spirit blast__, or __spiritual epidemic__ (DC 31). Once a herecite has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again. failure: null frequency: null maximum_duration: null name: Assault the Soul range: null raw_description: '**Assault the Soul** [Three Actions] (__concentrate__, __divine__, __evil__, __necromancy__) **Requirements** The herecite is in a cabal of three or more members, two of which are within 60 feet and have used Cabal Communion within the last round; **Effect** The herecite casts __bind soul__, __spirit blast__, or __spiritual epidemic__ (DC 31). Once a herecite has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again.' requirements: The herecite is in a cabal of three or more members, two of which are within 60 feet and have used Cabal Communion within the last round saving_throw: null stages: null success: null traits: - concentrate - divine - evil - necromancy trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: With murmurs and chants, the herecite casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location. effect: null failure: null frequency: null maximum_duration: null name: Cabal Communion range: null raw_description: '**Cabal Communion** [Two Actions] (__auditory__, __concentrate__) With murmurs and chants, the herecite casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location.' requirements: null saving_throw: null stages: null success: null traits: - auditory - concentrate trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: Recalling the cruelty of the foul ritual that birthed it, the herecite curses an enemy with a fragment of its blasphemy. The herecite targets one creature within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature's possession—such as a divine spellcasting focus, holy text, fetish, or rendering of a deity—becomes physically corrupted in a way that debases the deity's tenets (a depiction of __Shelyn's__ songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is __stupefied__ 2 as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the stupefied condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to herecites' Curse of Defiled Idols for 1 day. effect: null failure: null frequency: null maximum_duration: null name: Curse of Defiled Idols range: null raw_description: '**Curse of Defiled Idols** [Two Actions] (__curse__, __divine__, __evil__) Recalling the cruelty of the foul ritual that birthed it, the herecite curses an enemy with a fragment of its blasphemy. The herecite targets one creature within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature''s possession—such as a divine spellcasting focus, holy text, fetish, or rendering of a deity—becomes physically corrupted in a way that debases the deity''s tenets (a depiction of __Shelyn''s__ songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is __stupefied__ 2 as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the stupefied condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to herecites'' Curse of Defiled Idols for 1 day.' requirements: null saving_throw: null stages: null success: null traits: - curse - divine - evil trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The herecite warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a DC 29 Will saving throw or their spell is disrupted and their action wasted. failure: null frequency: null maximum_duration: null name: Perverse Prayer range: null raw_description: '**Perverse Prayer** [Reaction] (__auditory__, __divine__, __evil__) **Trigger** A creature within 30 feet uses the Sustain a Spell action to sustain a divine spell or the Cast a Spell action to cast a divine spell with a verbal component; **Effect** The herecite warps the caster''s prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a DC 29 Will saving throw or their spell is disrupted and their action wasted.' requirements: null saving_throw: null stages: null success: null traits: - auditory - divine - evil trigger: A creature within 30 feet uses the Sustain a Spell action to sustain a divine spell or the Cast a Spell action to cast a divine spell with a verbal component description: 'Secreted away in the dark corners of unnamed libraries, necromancer''s dens, and heretical scriptoriums, obscure texts describe a horrifying ritual that combines sacrifice and suffering to create a powerful undead being known as a herecite. These monsters, stripped of personal will or desire, are born into the service of an evil god whom they worship unerringly and untiringly, often in spite of any opposing religious leanings they may have had in life. Every herecite harbors an unquenchable self-hatred because it was defiled by such a foul resurrection—a rage it turns outward in an attempt to rob others of their faith and lives. Herecites often outlast the cults that create them. Stranded herecites are drawn to others of their kind, even if they are dedicated to different evil deities, and when brought together they perform rites to magically bind themselves in a group known as a cabal. While cabal members share enhanced magic and defenses, induction into a cabal appears to hold even deeper significance for herecites. The presence of others of their kind with whom they can pray—in verses warped to venerate wicked gods—seems the only solace these tormented beings can find in undeath. Such a fellowship of sorrow is nigh unbreakable, as many an overzealous crusader has discovered far too late. Customarily found within heavily modified temples to the pantheon of gods they collectively worship, herecites act in service to their creators or as protectors of unholy ground. High priests of different evil gods may even trade herecites among themselves, allowing their minions to form cabals strengthened by their varied faiths. A lone herecite cut off from its creators—often because it is the sole remnant of a destroyed temple or its master has perished—may wander far and wide in search of a cabal to join. Other times, the herecite seeks out a place sacred to the deity it worshipped in life. Whether motivated by a desire for contrition or vengeance, the end result of this baleful pilgrimage is always the desecration of the holy site and the slaughter of its congregants, who may in turn rise as lesser forms of undead. **__Recall Knowledge - Undead__ (__Religion__)**: DC 29' hp: 200 hp_misc: negative healing items: - +1 striking spiked gauntlet languages: - Common - Draconic - Infernal level: 10 melee_attacks: - action_cost: One Action damage: - formula: 2d4+10 type: piercing - formula: 1d6 type: evil name: unholy spiked gauntlet to_hit: 22 traits: - agile - free-hand name: Herecite of Zevgavizeb perception: 20 ranged_attacks: null rarity: Uncommon saves: fort: 19 fort_misc: null misc: null ref: 20 ref_misc: null will: 22 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: Multiple herecites can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five herecites. The ritual to form a cabal (or to welcome new herecites into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the herecites become magically bound to one another. All herecites in a cabal gain the cleric domain spells granted by each individual herecite's deity, and each herecite's focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to Perception checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites that remain within 1 mile of one another. effect: null failure: null frequency: null maximum_duration: null name: Cabal range: null raw_description: '**Cabal** Multiple herecites can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five herecites. The ritual to form a cabal (or to welcome new herecites into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the herecites become magically bound to one another. All herecites in a cabal gain the cleric domain spells granted by each individual herecite''s deity, and each herecite''s focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to Perception checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites that remain within 1 mile of one another.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A herecite is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity's favored weapon, that weapon gains the __unholy__ rune. The herecite's creators select two domains from their deity; the herecite can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The herecite can cast the deity's other granted cleric spells as divine innate spells. Most herecites have 2 Focus Points in their focus pool. The herecite presented here is a herecite of __Zevgavizeb__. effect: null failure: null frequency: null maximum_duration: null name: Herecite Deity range: null raw_description: '**Herecite Deity** A herecite is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity''s favored weapon, that weapon gains the __unholy__ rune. The herecite''s creators select two domains from their deity; the herecite can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The herecite can cast the deity''s other granted cleric spells as divine innate spells. Most herecites have 2 Focus Points in their focus pool. The herecite presented here is a herecite of __Zevgavizeb__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - detect alignment (good only) size: Medium skills: - bonus: 20 misc: null name: Athletics - bonus: 23 misc: null name: Intimidation - bonus: 22 misc: null name: Religion - bonus: 19 misc: null name: Zevgavizeb Lore sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' page_start: '80' page_stop: null speed: - amount: 30 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: - level: 5 spells: - misc: good only name: detect alignment dc: 28 focus_points: null misc: null spell_lists: - level: 5 spells: - misc: null name: ravening maw - level: 3 spells: - misc: null name: crisis of faith - misc: at will name: harm - misc: null name: meld into stone - level: 2 spells: - misc: x3 name: darkness - level: 1 spells: - misc: null name: ray of enfeeblement spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 28 focus_points: 2 misc: null spell_lists: - level: 4 spells: - misc: null name: enduring might - misc: null name: nature's bounty - level: 1 spells: - misc: null name: athletic rush - misc: null name: vibrant thorns spells_source: Cleric Focus Spells - attack_bonus: null cantrips: null constants: null dc: 28 focus_points: null misc: null spell_lists: - level: 2 spells: - misc: null name: consecrate spells_source: Rituals traits: - Undead weaknesses: - amount: 10 misc: null type: good