ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 5 int_mod: 2 str_mod: 2 wis_mod: 1 ac: 25 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be __petrified__ permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn. effect: null failure: null frequency: null maximum_duration: null name: Focus Gaze range: null raw_description: '**Focus Gaze** [One Action] (__arcane__, __concentrate__, __incapacitation__, __transmutation__, __visual__) The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa''s petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be __petrified__ permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa''s next turn.' requirements: null saving_throw: null stages: null success: null traits: - arcane - concentrate - incapacitation - transmutation - visual trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: 6 rounds name: Serpent Venom range: null raw_description: '**Serpent Venom** (__poison__) **Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d6 poison damage and __enfeebled 2__ (1 round)' requirements: null saving_throw: DC 25 Fortitude stages: - effect: 1d6 poison damage and __enfeebled 1__ (1 round) - effect: 2d6 poison damage and __enfeebled 2__ (1 round) success: null traits: - poison trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait. effect: null failure: null frequency: null maximum_duration: null name: Petrifying Gaze range: 30 feet raw_description: '**Petrifying Gaze** (__arcane__, __aura__, __transmutation__, __visual__) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.' requirements: null saving_throw: null stages: null success: null traits: - arcane - aura - transmutation - visual trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The medusa makes a snake fangs Strike against the creature. failure: null frequency: null maximum_duration: null name: Biting Snakes range: null raw_description: '**Biting Snakes** [Reaction] **Trigger** A creature ends its turn adjacent to the medusa. **Effect** The medusa makes a snake fangs Strike against the creature.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature ends its turn adjacent to the medusa. description: 'Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that—if lingered upon—can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal out ts and thieves'' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek—for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare. Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa''s gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster''s life. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 23' hp: 105 hp_misc: null items: - +1 composite shortbow (60 arrows) - shortsword languages: - Common level: 7 melee_attacks: - action_cost: One Action damage: - formula: 1d6+8 type: piercing - formula: null type: serpent venom name: shortsword to_hit: 18 traits: - agile - finesse - versatile S - action_cost: One Action damage: - formula: 1d4+8 type: piercing - formula: null type: serpent venom name: snake fangs to_hit: 16 traits: - agile - finesse name: Medusa perception: 16 ranged_attacks: - action_cost: One Action damage: - formula: 1d6+7 type: piercing - formula: null type: serpent venom name: composite shortbow to_hit: 19 traits: - deadly 1d10 - magical - propulsive - range increment 60 feet - reload 0 saves: fort: 15 fort_misc: null misc: null ref: 16 ref_misc: null will: 14 will_misc: null senses: - darkvision size: Medium skills: - bonus: 16 misc: null name: Deception - bonus: 14 misc: null name: Diplomacy - bonus: 16 misc: null name: Stealth sources: - abbr: Bestiary page_start: '234' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Humanoid