ability_mods: cha_mod: -1 con_mod: 5 dex_mod: 1 int_mod: -2 str_mod: 6 wis_mod: 2 ac: 22 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks. effect: null failure: null frequency: null maximum_duration: null name: Vine Lash range: null raw_description: '**Vine Lash** [Two Actions] The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim. effect: null failure: null frequency: null maximum_duration: null name: Electric Surge range: null raw_description: '**Electric Surge** Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The shambler makes a vine Strike against the creature. Then roll initiative. failure: null frequency: null maximum_duration: null name: Shamble range: null raw_description: '**Shamble** [Reaction] **Requirements** The shambler is in mound form. **Trigger** A creature unaware of the shambler''s true nature comes within 10 feet. **Effect** The shambler makes a vine Strike against the creature. Then roll initiative.' requirements: The shambler is in mound form. saving_throw: null stages: null success: null traits: null trigger: A creature unaware of the shambler's true nature comes within 10 feet. description: 'Shamblers are cunning carnivorous plants that resemble heaps of wet, rotting vegetation. Even when standing erect on their stumpy legs, shamblers don''t have much in the way of identifiable anatomy; they are tangles of parasitic vines that lash out at prey with their longest creepers, entwined together to deliver powerful blows. Sometimes called “shambling mounds,” these ambush predators have a particular fondness for flesh, and are most well known for their ability to hunker down and hide in plain sight. A shambler can draw nutrients from plant matter or soil, but won''t do so if it suspects meat might soon wander near, and indeed may lie in wait for days in anticipation of such a meal. Shamblers are usually solitary creatures. Fierce thunderstorms are among the few events that bring numerous shamblers together. During such gatherings, the plants gather around strange but seemingly sacred earthen mounds in remote jungles and swamps and cavort and caper excitedly, stretching their tendrils toward the sky to hope for—or perhaps to summon—intense lightning strikes. Not only are these strange plants unharmed by even the most powerful electrical strikes, but they seem to become supernaturally empowered by such bursts of raw energy. Shamblers consider being struck by lightning a sign of divine favor, and those shamblers frequently blasted by bolts of electricity become respected (and powerful) elders among their kind. Shambler elders are few and far between and may possess a wide array of abilities; some can cast primal spells, others can empathically call upon the aid of other shamblers in the area, and still others wield awesome powers over electricity. Other types of shamblers exist, including those composed not of plant matter but fungal growth. These creatures, known as “spore mounds,” discharge clouds of toxic spores from their bodies when struck in combat. In semiarid deserts, shambler-like plants called tanglethorns dwell amid sagebrush and rock formations; they resemble bunches of tumbleweeds and cacti and in ict deep, bloody lacerations with their attacks. **__Recall Knowledge - Plant__ (__Nature__)**: DC 22' hp: 120 hp_misc: null immunities: - electricity languages: - Common - Elven - Sylvan - (can't speak any language) level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d8+8 type: bludgeoning - formula: null type: Grab name: vine to_hit: 17 traits: - reach 10 feet name: Shambler perception: 12 ranged_attacks: null resistances: - amount: 5 misc: null type: fire saves: fort: 17 fort_misc: null misc: null ref: 11 ref_misc: null will: 14 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or swamps) to detect the shambler's true nature. effect: null failure: null frequency: null maximum_duration: null name: Mound range: null raw_description: '**Mound** When it''s not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or swamps) to detect the shambler''s true nature.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Large skills: - bonus: 16 misc: null name: Athletics - bonus: 12 misc: +18 in forests or swamps name: Stealth sources: - abbr: Bestiary page_start: '290' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 20 misc: null type: swim spell_lists: null traits: - Plant