ability_mods: cha_mod: -2 con_mod: 3 dex_mod: 0 int_mod: -5 str_mod: 4 wis_mod: 1 ac: 17 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: 6 rounds name: Violet Rot range: null raw_description: '**Violet Rot** (__poison__) **Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison plus __enfeebled 1__ (1 round); **Stage 2** 1d6 poison plus enfeebled 1 and __drained 1__ (1 round); **Stage 3** 2d6 poison plus enfeebled 1 and drained 1 (1 round)' requirements: null saving_throw: DC 20 Fortitude stages: - effect: 1d6 poison plus __enfeebled 1__ (1 round) - effect: 1d6 poison plus enfeebled 1 and __drained 1__ (1 round) - effect: 2d6 poison plus enfeebled 1 and drained 1 (1 round) success: null traits: - poison trigger: null alignment: N automatic_abilities: null description: 'At a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws closer— once whip-like tentacles dripping with flesh-rotting venom slither out from the fungus''s cratered cap—does the terrifying truth of this carnivorous toadstool become apparent. Many amateur spelunkers have met untimely ends in the clutches of this monstrous fungus''s tentacles, since violet fungi are practically synonymous with caverns on Golarion. Anyone who has ever braved the world''s caves for an extended period of time know the dangers of the deadly violet fungus. Darklands dwellers such as drow and duergars often bear the long, whip-like scars of at least one brush with this vicious plant''s cruel, poison-infused tentacles. Canny subterranean trappers and scouts sometimes make use of cultivated violent fungi to catch game in the enormous caverns below the surface world. Some Darklands peoples also cultivate violet fungi as a means to defend their territory. __Xulgaths__ in particular place violet fungi around the perimeters of their settlements as a first line of defense. **__Recall Knowledge - Fungus__ (__Nature__)**: DC 18' hp: 60 hp_misc: null immunities: - bleed - __fatigued__ - __mental__ - __poison__ - __sleep__ - __unconscious__ level: 3 melee_attacks: - action_cost: One Action damage: - formula: 1d10+4 type: bludgeoning - formula: null type: violet rot name: tentacle to_hit: 11 traits: - agile - reach 10 feet name: Violet Fungus perception: 8 ranged_attacks: null saves: fort: 10 fort_misc: null misc: null ref: 7 ref_misc: null will: 6 will_misc: null senses: - no vision - tremorsense 60 feet size: Medium skills: - bonus: 9 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '286' page_stop: null speed: - amount: 10 misc: null type: Land spell_lists: null traits: - Fungus - Mindless weaknesses: - amount: 5 misc: null type: fire