ability_mods: cha_mod: 1 con_mod: 4 dex_mod: 5 int_mod: 2 str_mod: 5 wis_mod: 3 ac: 24 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged Strike with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits. Piercing Shot counts as two attacks for the wood giant's multiple attack penalty. effect: null failure: null frequency: null maximum_duration: null name: Piercing Shot range: null raw_description: '**Piercing Shot** [One Action] The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged Strike with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits. Piercing Shot counts as two attacks for the wood giant''s multiple attack penalty.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Throw Rock range: null raw_description: '**Throw Rock** [One Action]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CG automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__** [Reaction]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Wood giants are the denizens and protectors of the deepest, most primeval forests in the world. They dedicate their entire lives to the preservation of nature—a role that they believe nature itself has selected them to carry out. Wood giants are patient and kind to those who show respect and care for wild places. Although most wood giants consider civilization as simply another part of the world, they value places untouched by permanent structures and dense humanoid settlements. Wood giants have long, drooping ears and more slender builds than most giants. Despite their size, they are graceful and agile, able to move through dense forests and brush with little sound. They have been known to work closely with druids and others who share their respect for the sanctity of wilderness regions. Wood giants spend their days patrolling vast swaths of territory, foraging, and keeping an eye out for any who would despoil their lands. While they respect the connection to nature they share with many fey creatures and remain on good terms with them, wood giants see most fey as far too flighty to take part in any long-term plans. An average wood giant stands 14 feet tall and weighs 1,200 pounds. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 120 hp_misc: null items: - +1 composite longbow (20 arrows) - hide armor - shortsword languages: - Common - Jotun - Sylvan - speak with animals level: 6 melee_attacks: - action_cost: One Action damage: - formula: 1d8+11 type: piercing name: shortsword to_hit: 17 traits: - agile - reach 10 feet - versatile S - action_cost: One Action damage: - formula: 1d6+11 type: bludgeoning name: fist to_hit: 17 traits: - agile - reach 10 feet name: Wood Giant perception: 15 ranged_attacks: - action_cost: One Action damage: - formula: 1d8+8 type: piercing name: composite longbow to_hit: 18 traits: - deadly d10 - range increment 100 feet - reload 0 - volley 30 feet - action_cost: One Action damage: - formula: 2d6+11 type: bludgeoning name: rock to_hit: 17 traits: - brutal - range increment 120 feet saves: fort: 17 fort_misc: null misc: null ref: 14 ref_misc: null will: 13 will_misc: null senses: - low-light vision size: Large skills: - bonus: 13 misc: null name: Acrobatics - bonus: 15 misc: null name: Athletics - bonus: 14 misc: null name: Forest Lore - bonus: 14 misc: null name: Nature - bonus: 13 misc: +15 in forests name: Stealth - bonus: 13 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '124' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: - level: 2 spells: - misc: null name: pass without trace - misc: null name: speak with animals dc: 23 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: speak with plants - level: 3 spells: - misc: null name: earthbind - level: 2 spells: - misc: null name: entangle - misc: null name: tree shape spells_source: Primal Innate Spells traits: - Giant - Humanoid