ability_mods: cha_mod: 2 con_mod: 6 dex_mod: 2 int_mod: 1 str_mod: 5 wis_mod: 2 ac: 26 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The stoneliege commands nearby earth to attack a foe. The stoneliege makes a claw Strike against a creature that is within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked __prone__. failure: null frequency: once per round maximum_duration: null name: Earthen Blow range: null raw_description: '**Earthen Blow** [One Action] (__earth__, __transmutation__) **Frequency** once per round; **Effect** The stoneliege commands nearby earth to attack a foe. The stoneliege makes a claw Strike against a creature that is within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface''s square and has a reach of 10 feet. On a critical hit, the target is also knocked __prone__.' requirements: null saving_throw: null stages: null success: null traits: - earth - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot cone take 7d8 bludgeoning damage (DC 26 basic Reflex save; on a critical failure, creatures are also knocked __prone__). failure: null frequency: once per minute maximum_duration: null name: Earthen Torrent range: null raw_description: '**Earthen Torrent** [Two Actions] (__earth__, __transmutation__) **Frequency** once per minute; **Requirements** The stoneliege is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material; **Effect** The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot cone take 7d8 bludgeoning damage (DC 26 basic Reflex save; on a critical failure, creatures are also knocked __prone__).' requirements: The stoneliege is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material saving_throw: null stages: null success: null traits: - earth - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The stoneliege turns their own body into solid stone like a statue and immediately becomes __petrified__. Any creature grappled or restrained by the stoneliege becomes __immobilized__; to get free, the creature must damage the statue enough to break it or succeed at a DC 28 __Acrobatics__ check to __Escape__. effect: null failure: null frequency: null maximum_duration: null name: Stone Throes range: null raw_description: '**Stone Throes** [One Action] (__earth__, __transmutation__) The stoneliege turns their own body into solid stone like a statue and immediately becomes __petrified__. Any creature grappled or restrained by the stoneliege becomes __immobilized__; to get free, the creature must damage the statue enough to break it or succeed at a DC 28 __Acrobatics__ check to __Escape__.' requirements: null saving_throw: null stages: null success: null traits: - earth - transmutation trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that enters the area must attempt a DC 24 Fortitude save. On a failure, the creature is __sickened 1__, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Stench range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the area must attempt a DC 24 Fortitude save. On a failure, the creature is __sickened 1__, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - aura - olfactory trigger: null description: 'Stonelieges are xulgaths magically infused with living earth—the very bones of the world. They are created through a process xulgaths call stone-binding, which can be performed with complex alchemy, powerful psychic magic, or Abyssal rituals. Their scales are like stone slabs, and their bones are as dense as bedrock, so they are among the hardiest and longest-lived xulgaths. To stonelieges, earth is as mutable as water, and their innate power to shape the soil and stone beneath their feet makes them integral members of xulgath society (as well as formidable combatants). **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26' hp: 135 hp_misc: null languages: - Draconic - Undercommon level: 8 melee_attacks: - action_cost: One Action damage: - formula: 2d10+9 type: piercing name: digging bar to_hit: 18 traits: - fatal d12 - forceful - versatile B - action_cost: One Action damage: - formula: 2d8+9 type: piercing name: jaws to_hit: 21 traits: null - action_cost: One Action damage: - formula: 2d6+9 type: slashing - formula: null type: Grab name: claw to_hit: 19 traits: - agile name: Xulgath Stoneliege perception: 14 ranged_attacks: null rarity: Uncommon resistances: - amount: 8 misc: null type: physical saves: fort: 20 fort_misc: null misc: null ref: 12 ref_misc: null will: 14 will_misc: null senses: - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 19 misc: null name: Athletics - bonus: 15 misc: null name: Cave Lore - bonus: 15 misc: null name: Geology Lore - bonus: 18 misc: null name: Intimidation - bonus: 18 misc: null name: Survival sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' page_start: '84' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 10 misc: null type: burrow spell_lists: - attack_bonus: null cantrips: null constants: null dc: 26 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: x3 name: shape stone spells_source: Primal Innate Spells traits: - Humanoid - Xulgath