ability_mods: cha_mod: 4 con_mod: 3 dex_mod: 1 int_mod: 1 str_mod: 5 wis_mod: 2 ac: 27 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon breathes a flurry of piercing crystals that deal 8d6 piercing damage in a 30-foot cone (DC 25 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The dragon breathes a flurry of piercing crystals that deal 8d6 piercing damage in a 30-foot cone (DC 25 basic Reflex save). They can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - evocation - primal trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon makes two claw Strikes and one tail Strike in any order. effect: null failure: null frequency: null maximum_duration: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes and one tail Strike in any order.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The dragon recharges their Breath Weapon whenever they critically hit with a Strike. effect: null failure: null frequency: null maximum_duration: null name: Draconic Momentum range: null raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon whenever they critically hit with a Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null maximum_duration: null name: Frightful Presence range: 90 feet raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: DC 25 stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action. failure: null frequency: null maximum_duration: null name: Twisting Tail range: null raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach of the dragon''s tail uses a __move__ action or leaves a square during a move action it''s using; **Effect **The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature''s action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within reach of the dragon's tail uses a __move__ action or leaves a square during a move action it's using description: 'Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions. Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon. Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature''s capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for). **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 25 **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 25' hp: 105 hp_misc: null immunities: - __paralyzed__ - __sleep__ languages: - Common - Draconic - Terran level: 7 melee_attacks: - action_cost: One Action damage: - formula: 2d8+8 type: slashing - formula: 2d6 type: piercing name: jaws to_hit: 18 traits: - sonic - reach 10 feet - action_cost: One Action damage: - formula: 2d6+8 type: slashing name: claw to_hit: 18 traits: - agile - action_cost: One Action damage: - formula: 1d10+8 type: slashing name: tail to_hit: 16 traits: - reach 15 feet name: Young Crystal Dragon perception: 15 ranged_attacks: null rarity: Uncommon saves: fort: 16 fort_misc: null misc: null ref: 14 ref_misc: null will: 15 will_misc: null senses: - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 30 feet size: Large skills: - bonus: 14 misc: null name: Acrobatics - bonus: 16 misc: null name: Athletics - bonus: 15 misc: null name: Deception - bonus: 15 misc: null name: Intimidation - bonus: 15 misc: null name: Nature - bonus: 18 misc: null name: Stealth - bonus: 15 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '91' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 30 misc: null type: burrow - amount: 100 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 3 spells: - misc: null name: dancing lights constants: null dc: 25 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: null name: color spray spells_source: Primal Innate Spells traits: - Dragon - Earth - Elemental weaknesses: - amount: 5 misc: null type: sonic