action_abbr: '2' cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "A Medium guardian made of magical force appears and attacks foes you designate\ \ within range. The spiritual guardian is translucent and appears to be holding\ \ your deity's favored weapon. \n\nWhen you Cast the Spell, the spiritual guardian\ \ appears in an unoccupied space next to a foe of your choice within range and makes\ \ a Strike against it. Each time you Sustain the Spell, you can move the spiritual\ \ guardian to an unoccupied space next to a target within range (if necessary) and\ \ make a Strike with it. The guardian uses and contributes to your multiple attack\ \ penalty. Alternatively, when you Sustain the Spell, you can have the guardian\ \ move adjacent to an ally and protect that ally. If you do, each time the ally\ \ would take damage, the guardian takes the first 10 damage instead of your ally.\ \ It continues to do so until you move the guardian to attack an enemy or defend\ \ a different ally, or until the guardian is destroyed (it has 50 Hit Points and\ \ can't recover Hit Points by any means). The guardian can't usually take damage\ \ except when protecting an ally, though *disintegrate* automatically destroys it\ \ if it hits the spiritual guardian's AC of 25. \n\nThe guardian's Strikes are melee\ \ spell attacks. Regardless of the appearance of the guardian's weapon, the guardian\ \ deals force damage equal to 2d8 plus your spellcasting ability modifier, but you\ \ can deal damage of the type normally dealt by the weapon it holds instead of force\ \ damage. No other traits or statistics of the weapon apply, and even a ranged weapon\ \ attacks adjacent creatures only. Despite making a spell attack, the spiritual\ \ guardian's weapon is a weapon for the purposes of triggers, resistances, and so\ \ forth. \n\nThe guardian takes up space and allies can use it when flanking, but\ \ it doesn't have any other attributes a creature would normally have aside from\ \ Hit Points, and creatures can move through its space without hindrance. The guardian\ \ can't make any attack other than its Strike, and feats or spells that affect weapons\ \ or enhance allies do not apply to the guardian. \n\n---\n**Heightened (+2)**\ \ The guardian's damage increases by 1d8, and its Hit Points increase by 20." duration: sustained up to 1 minute has_been_manually_proofread: true level: 5 name: Spiritual Guardian range: 120 feet req: You have a deity. source: - abbr: CRB page_start: 373 page_stop: 373 targets: null traditions: - Divine traits: - Attack - Abjuration - Force trigger: null type: Spell