ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 4 int_mod: -2 str_mod: 3 wis_mod: 5 ac: 27 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: Any humanoid who dies while __drained__ or __doomed__ by a bodak rises as an autonomous bodak 24 hours after its death. effect: null failure: null frequency: null maximum_duration: null name: Bodak Spawn range: null raw_description: '**Bodak Spawn** (__necromancy__, __occult__) Any humanoid who dies while __drained__ or __doomed__ by a bodak rises as an autonomous bodak 24 hours after its death.' requirements: null saving_throw: null stages: null success: null traits: - necromancy - occult trigger: null - action_cost: Two Actions critical_failure: The creature is doomed 1 and drained 4. critical_success: The creature is unaffected. description: The bodak stares at a living creature within 30 feet that it can sense with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If the target becomes __drained__, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained. Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained from Death Gaze are removed. effect: null failure: The creature is doomed 1 and drained 2. frequency: null maximum_duration: null name: Death Gaze range: null raw_description: '**Death Gaze** [Two Actions] (__death__, __necromancy__, __occult__, __visual__) The bodak stares at a living creature within 30 feet that it can sense with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If the target becomes __drained__, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained. Multiple exposures to this ability can increase a creature''s drained condition to a maximum of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained from Death Gaze are removed. **Critical Success **The creature is unaffected. **Success **The creature is drained 1. **Failure **The creature is doomed 1 and drained 2. **Critical Failure **The creature is doomed 1 and drained 4.' requirements: null saving_throw: null stages: null success: The creature is drained 1. traits: - death - necromancy - occult - visual trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: If exposed to direct sunlight, the bodak can't use actions with the __death__ trait and it becomes __slowed 1__. The slowed value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed. effect: null failure: null frequency: null maximum_duration: null name: Sunlight Vulnerability range: null raw_description: '**Sunlight Vulnerability** If exposed to direct sunlight, the bodak can''t use actions with the __death__ trait and it becomes __slowed 1__. The slowed value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The target must attempt a DC 23 Fortitude save. If it fails, the bodak regains 5 Hit Points and the target becomes __drained 1__. failure: null frequency: null maximum_duration: null name: Draining Glance range: null raw_description: '**Draining Glance [Reaction]** (__aura__, __death__, __necromancy__, __occult__, __visual__) **Trigger **A living creature within 30 feet that the bodak can perceive with its __lifesense__ starts its turn; **Effect **The target must attempt a DC 23 Fortitude save. If it fails, the bodak regains 5 Hit Points and the target becomes __drained 1__.' requirements: null saving_throw: null stages: null success: null traits: - aura - death - necromancy - occult - visual trigger: A living creature within 30 feet that the bodak can perceive with its __lifesense__ starts its turn description: 'When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that''s anathema to life—the bodak. The shreds of physicality that survive this absolute corruption serve only to enhance the humanoid''s profoundly disturbing appearance. The bodak''s body is horrifically twisted, as though it''s locked in a convulsion of agony and terror. Its desiccated and hairless flesh bears an otherworldly, pearlescent sheen, strung taut across a malformed skeleton that reduces its gait to a slow shamble. But most disturbing of all are its eyes, set in a drooping, melted visage with scant remains of its former facial structure. These eyes, sunken deep into their sockets, nevertheless glow with an unholy light, stare with unremitting malevolence, and constantly weep noxious vapor. Fragmented memories of a prior existence filtered through a vengeful hatred of the living lead the bodak to try to return to those places it once knew. If successful, it assaults former friends, acquaintances, and loved ones with its murderous gaze and an incomprehensible torrent of gibberish laced with vile curses, accusations, and threats—an assault that often leads to the victims rising as newly formed bodaks themselves. **__Recall Knowledge - Undead__ (__Religion__)**: DC 26' hp: 160 hp_misc: negative healing immunities: - __death__ effects - __disease__ - __paralyzed__ - __poison__ - __unconscious__ languages: - Abyssal - Common level: 8 melee_attacks: - action_cost: One Action damage: - formula: 2d6+6 type: bludgeoning - formula: 1d6 type: negative name: fist to_hit: 18 traits: - agile - finesse name: Bodak perception: 17 ranged_attacks: null rarity: Uncommon saves: fort: 13 fort_misc: null misc: null ref: 16 ref_misc: null will: 19 will_misc: null senses: - darkvision - lifesense 60 feet size: Medium skills: - bonus: 18 misc: null name: Acrobatics - bonus: 15 misc: null name: Athletics - bonus: 19 misc: null name: Intimidation - bonus: 18 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '42' page_stop: null speed: - amount: 20 misc: null type: Land spell_lists: null traits: - Undead weaknesses: - amount: 10 misc: null type: good