ability_mods: cha_mod: 0 con_mod: 0 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 1 ac: 21 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with __remove curse__ or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-level __resurrect__ ritual or similar magic effect: null failure: null frequency: null maximum_duration: null name: Bog Rot range: null raw_description: '**Bog Rot** (__curse__, __disease__, __divine__, __necromancy__, __negative__) This affliction can''t be reduced below stage 1, nor can the damage from it be healed, until it''s successfully treated with __remove curse__ or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can''t be resurrected except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw** DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** 3d6 negative damage and __clumsy 1__ (1 day)' requirements: null saving_throw: DC 21 Fortitude stages: - effect: carrier with no ill effect (1 minute) - effect: 3d6 negative damage and __clumsy 1__ (1 day) success: null traits: - curse - disease - divine - necromancy - negative trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 19 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours. effect: null failure: null frequency: null maximum_duration: null name: Breath of the Bog range: 30 feet raw_description: '**Breath of the Bog** (__aura__, __divine__, __enchantment__, __mental__) 30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 19 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - aura - divine - enchantment - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The bog mummy automatically notices the creature and __Burrows__ before rolling initiative. failure: null frequency: null maximum_duration: null name: Rise Up range: null raw_description: '**Rise Up [Reaction]** **Trigger** A creature walks on top of a bog mummy that lies buried in the mud or peat below; **Requirements** Initiative has not yet been rolled; **Effect** The bog mummy automatically notices the creature and __Burrows__ before rolling initiative.' requirements: Initiative has not yet been rolled saving_throw: null stages: null success: null traits: null trigger: A creature walks on top of a bog mummy that lies buried in the mud or peat below description: 'The cultural practice of mummifying the dead is not the only way a body can become preserved, nor is it the only route that gives rise to these disease-spreading undead monstrosities. Bog mummies (also called peat mummies or mire mummies) rarely, if ever, leave their marshy realms. Less powerful than their more notorious artificially preserved kin, bog mummies are preserved not by agents introduced during rituals but by the natural elements present in the airless, acidic morass of a peat bog or muddy swamp. While corpses preserved in this manner can certainly rise from the mire as bog mummies as the result of a curse by fell powers or the directed influence of a necromancer, the vast majority of them animate from a seething need for vengeance or to pursue some dire agenda left unfinished at the time of death—often because the creature was slain or otherwise betrayed. The nature of this emotional tie to life and the emotional power of the deceased compel unlife beyond death, while the preservative qualities of the bog within which the body was disposed of does the rest. Although most bog mummies are motivated by vengeance, many fulfill their dark yearnings with general violence. Filled with wrath and hatred for the living, they mercilessly attack any living creatures that dare to venture into their dismal domains. Their agonized moans echo over their putrid homes, driving away most natural life dwelling therein and often alerting travelers to the potential danger that lies beneath the surface.' hp: 85 hp_misc: "negative healing\r\n" immunities: - __death__ effects - __disease__ - __paralyzed__ - __poison__ - __unconscious__ languages: - Common - Necril level: 5 melee_attacks: - action_cost: One Action damage: - formula: 2d6+5 type: '' - formula: null type: bog rot name: fist to_hit: 14 traits: null name: Bog Mummy perception: 12 ranged_attacks: null rarity: Uncommon resistances: - amount: 5 misc: null type: fire saves: fort: 13 fort_misc: null misc: null ref: 9 ref_misc: null will: 14 will_misc: null senses: - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 12 misc: null name: Athletics - bonus: 11 misc: +13 while buried in a bog name: Stealth sources: - abbr: Bestiary 2 page_start: '177' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 15 misc: null type: burrow spell_lists: null traits: - Mummy weaknesses: - amount: 5 misc: null type: cold