ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 3 int_mod: -1 str_mod: 3 wis_mod: 1 ac: 18 ac_special: null active_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The charau-ka is __quickened__ until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to its loud wailing. failure: null frequency: once per hour maximum_duration: null name: Shrieking Frenzy range: null raw_description: '**Shrieking Frenzy** [Free Action] (__primal__, __transmutation__) **Trigger** The charau-ka''s turn begins. **Frequency** once per hour; **Effect** The charau-ka is __quickened__ until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak and automatically critically fails Stealth checks, due to its loud wailing.' requirements: null saving_throw: null stages: null success: null traits: - primal - transmutation trigger: The charau-ka's turn begins. - action_cost: None critical_failure: null critical_success: null description: Any weapon a charau-ka throws gains the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the –2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal attack. effect: null failure: null frequency: null maximum_duration: null name: Thrown Weapon Mastery range: null raw_description: '**Thrown Weapon Mastery** Any weapon a charau-ka throws gains the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the –2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal attack.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: null description: 'A charau-ka warrior carries hatchets, daggers, and similar weaponry on their person and usually doesn''t worry about running out of thrown weapons when rocks plucked from the ground are just as deadly in their hands. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 18 hp_misc: null items: - dagger - hatchet - hide armor languages: - Draconic - Mwangi level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d6+3 type: slashing name: hatchet to_hit: 8 traits: - agile - sweep - action_cost: One Action damage: - formula: 1d4+3 type: piercing name: dagger to_hit: 8 traits: - agile - finesse - versatile S - action_cost: One Action damage: - formula: 1d4+3 type: bludgeoning name: fist to_hit: 8 traits: - agile - nonlethal name: Charau-ka Warrior perception: 6 ranged_attacks: - action_cost: One Action damage: - formula: 1d6+3 type: slashing name: hatchet to_hit: 8 traits: - agile - deadly d6 - sweep - thrown 10 feet - action_cost: One Action damage: - formula: 1d4+3 type: piercing name: dagger to_hit: 8 traits: - agile - deadly d6 - thrown 10 feet - versatile S - action_cost: One Action damage: - formula: 1d6+3 type: bludgeoning name: thrown debris to_hit: 8 traits: - deadly d6 - thrown 20 feet saves: fort: 7 fort_misc: null misc: null ref: 8 ref_misc: null will: 4 will_misc: null senses: - darkvision - scent (imprecise) 30 feet size: Small skills: - bonus: 6 misc: null name: Athletics - bonus: 4 misc: null name: Religion - bonus: 6 misc: null name: Stealth sources: - abbr: 'Pathfinder #146: Cult of Cinders' page_start: '84' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: climb spell_lists: null traits: - Charau-ka - Humanoid