ability_mods: cha_mod: -1 con_mod: 8 dex_mod: -1 int_mod: 0 str_mod: 7 wis_mod: 3 ac: 32 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: The elemental avalanche can Burrow through any earthen matter, including rock. When it does so, the elemental avalanche moves at its full burrow Speed, leaving no tunnels or signs of its passing. effect: null failure: null frequency: null maximum_duration: null name: Earth Glide range: null raw_description: '**Earth Glide** The elemental avalanche can Burrow through any earthen matter, including rock. When it does so, the elemental avalanche moves at its full burrow Speed, leaving no tunnels or signs of its passing.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: Large or smaller, fist, DC 30 effect: null failure: null frequency: null maximum_duration: null name: Trample range: null raw_description: '**Trample** [Three Actions] Large or smaller, fist, DC 30' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d8 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the __earth__ trait ignore all effects within the area. The elemental avalanche can disable or activate spike stones as a single action, which has the __concentrate__ trait effect: null failure: null frequency: null maximum_duration: null name: Spike Stones range: 10 feet raw_description: '**Spike Stones** (__aura__, __earth__, __primal__, __transmutation__) 10 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d8 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the __earth__ trait ignore all effects within the area. The elemental avalanche can disable or activate spike stones as a single action, which has the __concentrate__ trait' requirements: null saving_throw: null stages: null success: null traits: - aura - earth - primal - transmutation trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The elemental avalanche crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The elemental avalanche can't Crumble again for 1d4 rounds. failure: null frequency: null maximum_duration: null name: Crumble range: null raw_description: '**Crumble** [Reaction] **Trigger** The elemental avalanche takes damage from a hostile source while atop rock or earth. **Effect** The elemental avalanche crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The elemental avalanche can''t Crumble again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The elemental avalanche takes damage from a hostile source while atop rock or earth. description: 'Stubborn and ponderous, elemental avalanches are massive beings of living rock and dirt. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28' hp: 215 hp_misc: null immunities: - bleed - paralyzed - poison - sleep languages: - Terran level: 11 melee_attacks: - action_cost: One Action damage: - formula: 2d12+11 type: bludgeoning name: fist to_hit: 24 traits: - reach 20 feet name: Elemental Avalanche perception: 20 ranged_attacks: - action_cost: One Action damage: - formula: 2d12+7 type: bludgeoning name: rock to_hit: 24 traits: - brutal - range increment 80 feet saves: fort: 26 fort_misc: null misc: null ref: 17 ref_misc: null will: 21 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: When not touching solid ground, the elemental avalanche is slowed 1, can't use reactions, and can't Trample. effect: null failure: null frequency: null maximum_duration: null name: Earthbound range: null raw_description: '**Earthbound** When not touching solid ground, the elemental avalanche is slowed 1, can''t use reactions, and can''t Trample.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - tremorsense (imprecise) 90 feet size: Huge skills: - bonus: 24 misc: null name: Athletics - bonus: 14 misc: null name: Stealth sources: - abbr: Bestiary page_start: '147' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: burrow - amount: null misc: null type: earth glide spell_lists: null traits: - Earth - Elemental