ability_mods: cha_mod: 4 con_mod: 6 dex_mod: 3 int_mod: 4 str_mod: 7 wis_mod: 5 ac: 31 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement **The hezrou is grappling a creature' effect: Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature __grabbed__ or __restrained__ by the hezrou takes 2d12+6 poison damage (DC 30 basic Fortitude save). failure: null frequency: null maximum_duration: null name: Poisonous Pustules range: null raw_description: '**Poisonous Pustules** [One Action] (__poison__) **Requirement **The hezrou is grappling a creature; **Effect **Toxic fluids spurt from burst boils and weeping wens on the hezrou''s body. A creature __grabbed__ or __restrained__ by the hezrou takes 2d12+6 poison damage (DC 30 basic Fortitude save).' requirements: null saving_throw: null stages: null success: null traits: - poison trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via __purify food and drink__) or a toxin is neutralized (such as via __neutralize poison__) within 30 feet of a hezrou, the demon takes 6d6 __mental__ damage. effect: null failure: null frequency: null maximum_duration: null name: Purity Vulnerability range: null raw_description: '**Purity Vulnerability** A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via __purify food and drink__) or a toxin is neutralized (such as via __neutralize poison__) within 30 feet of a hezrou, the demon takes 6d6 __mental__ damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Stench range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - aura - olfactory trigger: null description: 'Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou''s presence has an obvious effect on nearby flora and water, causing plant life to twist and knot and infusing water with a foul odor and brackish taste—signs much easier to spot on the Material Plane than in the Abyss. Long exposure to this corruption can cause vile transformations and hideous mutations, and entire miserable communities of corrupted creatures sometimes rise in swamplands where a hezrou dwells. Hezrous themselves prefer simple pleasures, and they often waste their considerable intellect in the pursuit of comfortable places to slumber, squealing meals to eat, or objects of beauty to deface. They do not seek out cults to fawn over them but will not turn away those who seek to worship on their own. Hezrous form from the souls of those who abused and polluted their environs or neighbors, either through the introduction of toxins to the region or the insidious spread of drugs and poisons through a society. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 28' hp: 245 hp_misc: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 11 melee_attacks: - action_cost: One Action damage: - formula: 2d12+13 type: piercing - formula: 1d6 type: evil - formula: null type: Grab name: jaws to_hit: 24 traits: - evil - magical - reach 10 feet - action_cost: One Action damage: - formula: 2d8+13 type: slashing - formula: 1d6 type: evil name: claw to_hit: 24 traits: - agile - evil - magical - reach 10 feet name: Hezrou perception: 21 ranged_attacks: null saves: fort: 23 fort_misc: null misc: +1 to all saves vs. magic ref: 18 ref_misc: null will: 22 will_misc: null senses: - darkvision size: Large skills: - bonus: 21 misc: null name: Arcana - bonus: 24 misc: null name: Athletics - bonus: 23 misc: null name: Intimidation - bonus: 20 misc: +24 in swamps name: Stealth sources: - abbr: Bestiary 2 page_start: '67' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 30 misc: null type: swim spell_lists: - attack_bonus: null cantrips: null constants: null dc: 27 focus_points: null misc: null spell_lists: - level: 6 spells: - misc: null name: divine wrath - misc: null name: paranoia - level: 5 spells: - misc: null name: abyssal plague - misc: null name: dimension door - level: 4 spells: - misc: at will name: dimension door - misc: at will name: divine wrath - misc: null name: gaseous form spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 27 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: blight - level: 1 spells: - misc: null name: abyssal pact spells_source: Rituals traits: - Amphibious - Demon - Fiend weaknesses: - amount: 272 misc: null type: