ability_mods: cha_mod: 6 con_mod: 6 dex_mod: 7 int_mod: -1 str_mod: 9 wis_mod: 5 ac: 40 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that takes damage from a qurashith's jaws or spittle must succeed at a DC 39 Fortitude save or be __slowed 1__ for 1d4 rounds (slowed 2 on a critical failure). If a creature is already slowed when it fails its save, it becomes __paralyzed__ for 1 round. effect: null failure: null frequency: null maximum_duration: null name: Paralytic Spittle range: null raw_description: '**Paralytic Spittle** A creature that takes damage from a qurashith''s jaws or spittle must succeed at a DC 39 Fortitude save or be __slowed 1__ for 1d4 rounds (slowed 2 on a critical failure). If a creature is already slowed when it fails its save, it becomes __paralyzed__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The qurashith unleashes a debilitating psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save or become __stupefied__ 2 (stupefied 4 on a critical failure) for 1 minute. A creature that critically succeeds at its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith can't use Psychic Howl again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Psychic Howl range: null raw_description: '**Psychic Howl** [Two Actions] The qurashith unleashes a debilitating psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save or become __stupefied__ 2 (stupefied 4 on a critical failure) for 1 minute. A creature that critically succeeds at its Will save is immune to the qurashith''s Psychic Howl for 24 hours. The qurashith can''t use Psychic Howl again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: claw effect: null failure: null frequency: null maximum_duration: null name: Rend range: null raw_description: '**Rend** [One Action] claw' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'Any creature that Strikes the qurashith with a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith''s body; if the Strike was an unarmed attack, the creature''s limb sticks to the qurashith''s body and the creature becomes __immobilized__. A creature must succeed at a DC 31 Athletics check to retrieve a stuck weapon. On a failure, the creature takes 2d6 acid damage and the weapon remains stuck, and on a critical failure, the creature also becomes stuck to the qurashith and becomes immobilized. A stuck creature takes 2d6 acid damage each round it remains stuck to the qurashith and can use an __Escape__ action to try to free itself from the monster (DC 31). __**Frightful Presence**__ (__aura__, __emotion__, __fear__, __mental__) 90 feet, DC 33' effect: null failure: null frequency: null maximum_duration: null name: Adhesive Body range: null raw_description: '**Adhesive Body** Any creature that Strikes the qurashith with a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith''s body; if the Strike was an unarmed attack, the creature''s limb sticks to the qurashith''s body and the creature becomes __immobilized__. A creature must succeed at a DC 31 Athletics check to retrieve a stuck weapon. On a failure, the creature takes 2d6 acid damage and the weapon remains stuck, and on a critical failure, the creature also becomes stuck to the qurashith and becomes immobilized. A stuck creature takes 2d6 acid damage each round it remains stuck to the qurashith and can use an __Escape__ action to try to free itself from the monster (DC 31). __**Frightful Presence**__ (__aura__, __emotion__, __fear__, __mental__) 90 feet, DC 33' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Qurashith—or “gluttonwings” in the Common tongue—are fearsome, bat-like predators that haunt the upper reaches of Gluttondark''s cavern-worlds. These monstrosities are no mere beasts. A qurashith does not simply devour its victims; once it kills its prey, it physically subsumes the creature into its own body, metabolizing the prey''s spiritual essence. Close inspection of a qurashith reveals that its body is an amalgamation of the fiend and its extraplanar and mortal victims, bound together by webs of demonic scar tissue and sticky acidic pus. While the individual personalities of a qurashith''s victims gradually metabolize and diffuse into its very substance over time, a particularly charismatic or magically powerful victim might exert some influence over the qurashith''s mind for a short time. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 41 **__Recall Knowledge - Fiend__ (__Religion__)**: DC 41' hp: 340 hp_misc: null languages: - Abyssal - telepathy 120 feet - tongues level: 17 melee_attacks: - action_cost: One Action damage: - formula: 3d12+17 type: piercing - formula: null type: paralytic spittle name: jaws to_hit: 34 traits: - chaotic - evil - magical - reach 15 feet - action_cost: One Action damage: - formula: 3d10+15 type: slashing name: claw to_hit: 32 traits: - agile - chaotic - evil - magical - reach 15 feet name: Qurashith perception: 33 ranged_attacks: - action_cost: One Action damage: - formula: 6d6 type: acid and paralytic saliva name: spittle to_hit: 30 traits: - range 60 feet rarity: Rare resistances: - amount: 15 misc: null type: acid saves: fort: 29 fort_misc: null misc: null ref: 30 ref_misc: null will: 28 will_misc: null senses: - greater darkvision - scent (imprecise) 60 feet - true seeing size: Huge skills: - bonus: 30 misc: null name: Acrobatics - bonus: 32 misc: null name: Athletics - bonus: 29 misc: null name: Deception - bonus: 32 misc: null name: Stealth - bonus: 28 misc: null name: Survival sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' page_start: '82' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 60 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 6 spells: - misc: null name: true seeing dc: 35 focus_points: null misc: null spell_lists: - level: 6 spells: - misc: at will, self only name: teleport spells_source: Divine Innate Spells traits: - Aberration - Fiend weaknesses: - amount: 15 misc: null type: good - amount: 15 misc: null type: lawful