ability_mods: cha_mod: 0 con_mod: 5 dex_mod: 6 int_mod: 6 str_mod: 9 wis_mod: 5 ac: 40 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on __Deception__ checks and DCs to convincingly pass as such a machine. effect: null failure: null frequency: null maximum_duration: null name: Orrery range: null raw_description: '**Orrery** [One Action] (__concentrate__) Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on __Deception__ checks and DCs to convincingly pass as such a machine.' requirements: null saving_throw: null stages: null success: null traits: - concentrate trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force damage (DC 38 basic Reflex save). The radiant warden can't use Radiant Blast for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Radiant Blast range: null raw_description: '**Radiant Blast** [Two Actions] (__evocation__, __force__, __occult__) The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force damage (DC 38 basic Reflex save). The radiant warden can''t use Radiant Blast for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - evocation - force - occult trigger: null - action_cost: None critical_failure: null critical_success: null description: When a creature is hit by the radiant warden's hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a DC 38 Will save; on a failure, the creature can't use any __teleportation__ effects for 1 minute. On a critical failure, the creature is also permanently __blinded__. effect: null failure: null frequency: null maximum_duration: null name: Radiant Blow range: null raw_description: '**Radiant Blow** When a creature is hit by the radiant warden''s hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a DC 38 Will save; on a failure, the creature can''t use any __teleportation__ effects for 1 minute. On a critical failure, the creature is also permanently __blinded__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that uses a __teleportation__ ability within the aura's emanation or enters it via a teleportation ability must succeed a DC 38 Will save or become __sickened 1__ and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still sickened 1. effect: null failure: null frequency: null maximum_duration: null name: Gatekeeper Aura range: 60 feet raw_description: '**Gatekeeper Aura** (__abjuration__, __aura__, __occult__) 60 feet. A creature that uses a __teleportation__ ability within the aura''s emanation or enters it via a teleportation ability must succeed a DC 38 Will save or become __sickened 1__ and have its destination changed to a point of the radiant warden''s choosing within the emanation. On a successful save, the creature arrives as intended but is still sickened 1.' requirements: null saving_throw: null stages: null success: null traits: - abjuration - aura - occult trigger: null description: 'The enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of alien aggressors from the Dominion of the Black. Over time, their roles as guardians expanded to include watching over any region where the laws of time and space have worn thin, particularly near portals and permanent gates between planets, planes, or dimensions. Named for both the radial nature of the concentric rings that make up their bodies as well as the glowing radiance of their attacks, radiant wardens carry on their orders, defending sites from invasion with single-minded purpose. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 38' hp: 300 hp_misc: null immunities: - bleed - __death__ effects - __disease__ - __doomed__ - __drained__ - __fatigued__ - __necromancy__ - nonlethal attacks - __paralyzed__ - __poison__ - __sickened__ - __unconscious__ languages: - any one ancient language (such as Jistkan) level: 17 melee_attacks: - action_cost: One Action damage: - formula: 3d12+15 type: bludgeoning - formula: null type: radiant blow name: hammer to_hit: 32 traits: - magical - reach 15 feet - shove name: Radiant Warden perception: 30 ranged_attacks: - action_cost: One Action damage: - formula: 4d10 type: force name: radiant beam to_hit: 32 traits: - magical - reach 15 feet rarity: Uncommon resistances: - amount: 15 misc: null type: mental - amount: 15 misc: except adamantine type: physical saves: fort: 32 fort_misc: null misc: null ref: 29 ref_misc: null will: 28 will_misc: null senses: - darkvision size: Gargantuan skills: - bonus: 32 misc: null name: Arcana - bonus: 36 misc: null name: Astronomy Lore - bonus: 33 misc: null name: Athletics - bonus: 32 misc: null name: Occultism sources: - abbr: Bestiary 2 page_start: '220' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 30 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: null dc: 38 focus_points: null misc: null spell_lists: - level: 9 spells: - misc: null name: teleport - level: 8 spells: - misc: ×3 name: collective transposition - misc: null name: scintillating pattern - level: 7 spells: - misc: null name: dimensional lock - misc: null name: prismatic spray - level: 5 spells: - misc: at will name: dimension door spells_source: Occult Innate Spells traits: - Construct