ability_mods: cha_mod: 0 con_mod: 6 dex_mod: 4 int_mod: -4 str_mod: 8 wis_mod: 2 ac: 35 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an __Athletics__ check with a DC of 35 or the pilot's __Sailing Lore__ DC, whichever is higher. effect: null failure: null frequency: null maximum_duration: null name: Capsize range: null raw_description: '**Capsize** [One Action] (__attack__) The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it''s adjacent to. It must succeed at an __Athletics__ check with a DC of 35 or the pilot''s __Sailing Lore__ DC, whichever is higher.' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 1d10+14 bludgeoning effect: null failure: null frequency: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 1d10+14 bludgeoning' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The water in the ballast organs around the sea serpent's neck is full of psychotropic algae. effect: null failure: null frequency: null maximum_duration: 6 rounds name: Sea Serpent Algae range: null raw_description: '**Sea Serpent Algae** (__incapacitation__, __poison__) The water in the ballast organs around the sea serpent''s neck is full of psychotropic algae. **Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __confused__ and, if flying, spends its first action each turn to descend 20 feet (1 round); **Stage 2** __confused__ and, if flying, descends until reaching the ground or water below (1 round).' requirements: null saving_throw: DC 34 Fortitude stages: - effect: __confused__ and, if flying, spends its first action each turn to descend 20 feet (1 round) - effect: __confused__ and, if flying, descends until reaching the ground or water below (1 round). success: null traits: - incapacitation - poison trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC 32 basic Reflex save). effect: null failure: null frequency: null maximum_duration: null name: Spine Rake range: null raw_description: '**Spine Rake** [Two Actions] (__attack__, __move__) The sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC 32 basic Reflex save).' requirements: null saving_throw: null stages: null success: null traits: - attack - move trigger: null - action_cost: One Action critical_failure: null critical_success: null description: Huge, 2d10+6 bludgeoning, Rupture 20 effect: null failure: null frequency: null maximum_duration: null name: Swallow Whole range: null raw_description: '**Swallow Whole** [One Action] (__attack__) Huge, 2d10+6 bludgeoning, Rupture 20' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: null alignment: N automatic_abilities: null description: 'These fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize a boat with ease, and most won''t hesitate to do so when hungry or threatened. Stories abound of aggrieved captains who spend their entire lives hunting down the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents. While many fishermen''s tales paint sea serpents as divinely appointed guardians of the ocean or, alternately, as evil and demonic agents, the truth is that most sea serpents are simply very large beasts with a knack for avoiding magical detection. **__Recall Knowledge - Animal__ (__Nature__)**: DC 32' hp: 210 hp_misc: null level: 12 melee_attacks: - action_cost: One Action damage: - formula: 3d10+14 type: piercing - formula: null type: Grab name: jaws to_hit: 27 traits: - reach 20 feet - action_cost: One Action damage: - formula: 2d10+14 type: bludgeoning - formula: null type: Grab name: tail to_hit: 27 traits: - agile - reach 30 feet name: Sea Serpent perception: 22 ranged_attacks: - action_cost: One Action damage: - formula: 2d6+12 type: bludgeoning - formula: null type: sea serpent algae name: water spout to_hit: 25 traits: - brutal - range increment 100 feet - water rarity: Uncommon saves: fort: 25 fort_misc: null misc: null ref: 21 ref_misc: null will: 21 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifler for its counteract modifier. effect: null failure: null frequency: null maximum_duration: null name: Undetectable range: null raw_description: '**Undetectable** (__abjuration__, __primal__) A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifler for its counteract modifier.' requirements: null saving_throw: null stages: null success: null traits: - abjuration - primal trigger: null senses: - darkvision size: Gargantuan skills: - bonus: 18 misc: null name: Acrobatics - bonus: 26 misc: +28 to Swim name: Athletics - bonus: 28 misc: null name: Stealth sources: - abbr: Bestiary page_start: '288' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 60 misc: null type: swim spell_lists: null traits: - Animal