ability_mods: cha_mod: 3 con_mod: 0 dex_mod: 4 int_mod: -2 str_mod: -5 wis_mod: 2 ac: 20 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably __clumsy 2__. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished. effect: null failure: null frequency: null maximum_duration: null name: Shadow Spawn range: null raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn''t have Steal Shadow and is perpetually and incurably __clumsy 2__. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The shadow can Hide or end its Sneak in a creature's or object's shadow. effect: null failure: null frequency: null maximum_duration: null name: Slink in Shadows range: null raw_description: '**Slink in Shadows** The shadow can Hide or end its Sneak in a creature''s or object''s shadow.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** The shadow hit a living creature with a shadow hand Strike on its previous action.' effect: The shadow pulls at the target's shadow, making the creature __enfeebled 1__. This is cumulative with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled 4__. If this increases a creature's __enfeebled__ value to 3 or more, the target's shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal Shadow decreases by 1 every hour. failure: null frequency: null maximum_duration: null name: Steal Shadow range: null raw_description: '**Steal Shadow** [One Action] (__divine__, __necromancy__) **Requirement** The shadow hit a living creature with a shadow hand Strike on its previous action. **Effect** The shadow pulls at the target''s shadow, making the creature __enfeebled 1__. This is cumulative with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled 4__. If this increases a creature''s __enfeebled__ value to 3 or more, the target''s shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal Shadow decreases by 1 every hour.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow. effect: null failure: null frequency: null maximum_duration: null name: Light Vulnerability range: null raw_description: '**Light Vulnerability** An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies. **__Recall Knowledge - Undead__ (__Religion__)**: DC 19' hp: 40 hp_misc: null immunities: - death effects - disease - paralyzed - poison - precision - unconscious languages: - Necril level: 4 melee_attacks: - action_cost: One Action damage: - formula: 2d6+3 type: negative name: shadow hand to_hit: 15 traits: - finesse - magical name: Shadow perception: 10 ranged_attacks: null resistances: - amount: 5 misc: null type: all saves: fort: 8 fort_misc: null misc: null ref: 14 ref_misc: null will: 12 will_misc: null senses: - darkvision size: Medium skills: - bonus: 10 misc: null name: Acrobatics - bonus: 14 misc: null name: Stealth sources: - abbr: Bestiary page_start: '289' page_stop: null speed: - amount: 30 misc: null type: fly spell_lists: null traits: - Incorporeal - Undead weaknesses: - amount: null misc: null type: light vulnerability