ability_mods: cha_mod: 7 con_mod: 6 dex_mod: 5 int_mod: 2 str_mod: 2 wis_mod: 5 ac: 33 ac_special: null active_abilities: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a Fortitude DC 29 save. If it fails, it is blinded for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours. effect: null failure: null frequency: null maximum_duration: null name: Blinding Aura range: 60 feet raw_description: '**Blinding Aura** (__arcane__, __aura__, __incapacitation__, __light__) 60 feet. The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a Fortitude DC 29 save. If it fails, it is blinded for 1 minute, and if it critically fails, it''s permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - arcane - aura - incapacitation - light trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The shining child attempts to counteract the magical darkness (as a 7th-level spell). failure: null frequency: null maximum_duration: null name: Overwhelming Light range: null raw_description: '**Overwhelming Light** [Reaction] (__light__) **Trigger** The shining child enters an area of magical darkness or begins its turn in an area of magical darkness. **Effect** The shining child attempts to counteract the magical darkness (as a 7th-level spell).' requirements: null saving_throw: null stages: null success: null traits: - light trigger: The shining child enters an area of magical darkness or begins its turn in an area of magical darkness. description: 'Shining children are wicked, enigmatic monsters that roam remote planes and untraveled corners of the universe in search of esoteric lore. With their abnormally gaunt frames, long white hair, and unnerving, four-fingered hands, shining children are both strangely familiar and otherworldly in appearance, though they are barely visible within the shroud of blinding light they continually emit. Their faces are truly horrible, however, as their overlarge eyes and distended, gaping mouths reveal their heads to be voids filled with unnatural light. Shining children use this light as a weapon, weaving illusions and focusing beams of fiery brilliance. Because of their reputation as scholars of the alien and the eldritch, shining children are sometimes summoned by powerful wizards or occultists in search of rare knowledge. The creatures never give away their lore without some price, though, and typically demand in return the performance of contemptible deeds that further their inscrutable, far-ranging plans. These mysterious beings are natives of the Astral Plane. In that vast plane, accretions of metaphysical matter gradually accumulate and eventually coalesce into demiplanes. During this tumultuous process, sparks of living light sometimes shear off the newly formed planes, and these sparks of raw planar energy somehow transform into shining children. Every newly formed demiplane leaves a different mental imprint on its shining “offspring,” making it easy for shining children to telepathically recognize their brothers and sisters. Forever trapped in apparently adolescent bodies, shining children dedicate themselves to scholarship and violence with equal measure in a futile effort to understand their roles in the multiverse and the burning injustice of their births. Shining children confuse most other creatures with their refusal to use individual names in favor of alternating between referring to each other singularly and collectively. **__Recall Knowledge - Astral__ (__Occultism__)**: DC 30' hp: 215 hp_misc: null immunities: - blinded - dazzled - fire languages: - Aklo - telepathy 120 feet level: 12 melee_attacks: - action_cost: One Action damage: - formula: 3d4+5 type: bludgeoning - formula: 4d6 type: fire - formula: 2d4 type: persistent fire name: fist to_hit: 25 traits: - agile - finesse - magical - action_cost: One Action damage: - formula: 3d10+3 type: fire, - formula: 2d10 type: positive damage if the target is undead name: fire ray to_hit: 25 traits: - arcane - evocation - magical - range 100 feet name: Shining Child perception: 23 ranged_attacks: null saves: fort: 22 fort_misc: null misc: null ref: 19 ref_misc: null will: 19 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The shining child is flat-footed while in areas of darkness. effect: null failure: null frequency: null maximum_duration: null name: Radiance Dependence range: null raw_description: '**Radiance Dependence** The shining child is flat-footed while in areas of darkness.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 18 misc: null name: Arcana - bonus: 23 misc: null name: Deception - bonus: 21 misc: null name: Diplomacy - bonus: 21 misc: null name: Intimidation - bonus: 18 misc: null name: Occultism sources: - abbr: Bestiary page_start: '292' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 50 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 6 spells: - misc: null name: light constants: null dc: 33 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: null name: spell turning - misc: null name: sunburst - level: 6 spells: - misc: null name: dispel magic - misc: null name: vibrant pattern - misc: null name: wall of force - level: 5 spells: - misc: null name: dimension door - misc: null name: false vision - misc: null name: hallucinatory terrain - level: 4 spells: - misc: at will; self only name: dimension door - level: 2 spells: - misc: at will name: illusory object spells_source: Occult Innate Spells traits: - Astral