ability_mods: cha_mod: 2 con_mod: 1 dex_mod: 1 int_mod: -1 str_mod: 3 wis_mod: 2 ac: 15 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking __persistent fire damage__ can immediately attempt an additional flat DC 15 check to end the persistent damage. failure: null frequency: null maximum_duration: null name: Dig Quickly range: null raw_description: '**Dig Quickly** [Two Actions] (__manipulate__) **Requirements** You are standing on dirt, sand, snow, or similar particulate material. **Effect** Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking __persistent fire damage__ can immediately attempt an additional flat DC 15 check to end the persistent damage.' requirements: You are standing on dirt, sand, snow, or similar particulate material. saving_throw: null stages: null success: null traits: - manipulate trigger: null alignment: NG automatic_abilities: null description: 'Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most agree it is better to live in cowardice than to die with that foolish, intangible principle taller races call “honor.” Many shoonies hone their skill with tools rather than arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, a shoony may put up a fight with whatever they have on hand; the average shoony can wield a simple shovel or pick in melee as well as most humans can wield a sword. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 16 hp_misc: null items: - hoe languages: - Common - Shoony level: 0 melee_attacks: - action_cost: One Action damage: - formula: 1d4+3 type: bludgeoning name: hoe to_hit: 6 traits: null name: Shoony Tiller perception: 6 ranged_attacks: - action_cost: One Action damage: - formula: null type: 1 nonlethal name: dirt clod to_hit: 4 traits: - range increment 10 feet - thrown rarity: Rare saves: fort: 5 fort_misc: null misc: A shoony's small, blunt snout and labyrinthine sinus system make them resistant to phenomena that assail the nose. When they rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), they get the outcome one degree of success better than the result of their roll. ref: 3 ref_misc: null will: 6 will_misc: null senses: - low-light vision size: Small skills: - bonus: 7 misc: null name: Athletics - bonus: 1 misc: null name: Crafting - bonus: 4 misc: null name: Deception - bonus: 3 misc: null name: Farming Lore - bonus: 1 misc: null name: Society - bonus: 4 misc: null name: Survival sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' page_start: '82' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Humanoid - Shoony