ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: -2 str_mod: 1 wis_mod: 0 ac: 16 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended flames (such as torches) are extinguished. failure: null frequency: once per day maximum_duration: null name: Boiling Rain range: null raw_description: '**Boiling Rain** [Two Actions] (__arcane__, __conjuration__, __fire__, __water__) **Frequency** once per day; **Effect** The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended flames (such as torches) are extinguished.' requirements: null saving_throw: null stages: null success: null traits: - arcane - conjuration - fire - water trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to each creature within the area (DC 17 basic Reflex save). The steam mephit can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __fire__) The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to each creature within the area (DC 17 basic Reflex save). The steam mephit can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - arcane - fire trigger: null alignment: N automatic_abilities: null description: 'These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren''t bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 17' hp: 19 hp_misc: fast healing 2 (in boiling water or steam) immunities: - bleed - fire - __paralyzed__ - __poison__ - __sleep__ languages: - Aquan - Ignan level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d6+1 type: slashing name: claw to_hit: 7 traits: - agile - finesse name: Steam Mephit perception: 3 ranged_attacks: null rarity: Uncommon saves: fort: 9 fort_misc: null misc: null ref: 7 ref_misc: null will: 5 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The steam mephit ignores the __concealed__ condition from mist and steam. effect: null failure: null frequency: null maximum_duration: null name: Steam Vision range: null raw_description: '**Steam Vision** The steam mephit ignores the __concealed__ condition from mist and steam.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - steam vision size: Small skills: - bonus: 7 misc: null name: Acrobatics - bonus: 6 misc: null name: Intimidation sources: - abbr: Bestiary 2 page_start: '113' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 25 misc: null type: fly - amount: 25 misc: null type: swim spell_lists: - attack_bonus: null cantrips: null constants: null dc: 17 focus_points: null misc: null spell_lists: - level: 2 spells: - misc: null name: obscuring mist spells_source: Arcane Innate Spells traits: - Elemental - Fire - Water weaknesses: - amount: 3 misc: null type: cold