ability_mods: cha_mod: 2 con_mod: 3 dex_mod: 5 int_mod: 0 str_mod: 4 wis_mod: 0 ac: 21 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: '**Requirement** The tenome has a creature __grabbed__ or __restrained__' effect: The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become __drained 1__ (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4). The tenome regains 1d8 Hit Points each time it uses Bone Drink. failure: null frequency: null maximum_duration: null name: Bone Drink range: null raw_description: '**Bone Drink** [Two Actions] (__healing__, __necromancy__, __occult__) **Requirement** The tenome has a creature __grabbed__ or __restrained__; **Effect** The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become __drained 1__ (or the value of the creature''s drained condition increases by 1 if it already has a drained value, to a maximum of drained 4). The tenome regains 1d8 Hit Points each time it uses Bone Drink.' requirements: null saving_throw: null stages: null success: null traits: - healing - necromancy - occult trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The tenome Strides twice, Steps twice, or Steps and Strides (in either order). It cannot use Burst of Speed again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Burst of Speed range: null raw_description: '**Burst of Speed** [One Action] The tenome Strides twice, Steps twice, or Steps and Strides (in either order). It cannot use Burst of Speed again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become __frightened 1__. If the tenome uses 2 actions and presents both of its eyes, the target is also __paralyzed__ if it fails the save. A creature that successfully saves is temporarily immune for 24 hours. effect: null failure: null frequency: null maximum_duration: null name: Terrifying Gaze range: null raw_description: '**Terrifying Gaze** [Two Actions] or (__emotion__, __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__) A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become __frightened 1__. If the tenome uses 2 actions and presents both of its eyes, the target is also __paralyzed__ if it fails the save. A creature that successfully saves is temporarily immune for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - emotion - enchantment - fear - incapacitation - mental - occult - visual trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: While the tenome is Grabbing a creature, all other creatures are __concealed__ to the tenome. effect: null failure: null frequency: null maximum_duration: null name: Obscuring Grab range: null raw_description: '**Obscuring Grab** While the tenome is Grabbing a creature, all other creatures are __concealed__ to the tenome.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'A tenome resembles an eyeless humanoid with rumpled, pale skin and a single eye embedded in each palm of its cadaverous hands. When they opens their disturbingly wide mouth, this sly, frightful predator''s fangs hum and pulse with an eerie drone. Tenomes prefer to stalk urban environments; they often wear hooded cloaks or flowing robes to obscure their monstrous features, posing as beggars or corpses to blend in with society. When they attack, tenomes approach their victim with their palms outstretched, attempting to trap prey with their terrifying gaze. Once they seize their prey, tenomes vibrate their strange teeth rapidly as they feasts, emulsifying the bones into a digestible ooze that they slurps from a wound. Tenomes can be put at a disadvantage while hunting, as their vision is obscured when they have prey grabbed. Because of this, tenomes either wait for lone victims or hunts in packs. Members of these groups work together to secure meals for the entire pack and protect each other from being ambushed while feeding. There are rumors that if tenomes pluck the eyes from their victim and places one in each of the corpse''s palms, the slain creature will rise as a new tenome the next nightfall. Even tenomes aren''t sure of the truth of this rumor, as none remember their own origins, but they might mutilate the corpses of their victims this way in the hopes of creating a pack mate or to instill terror in those who discover the body. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 60 hp_misc: null languages: - Common level: 4 melee_attacks: - action_cost: One Action damage: - formula: 2d8+4 type: piercing name: jaws to_hit: 14 traits: null - action_cost: One Action damage: - formula: 2d6+4 type: slashing - formula: null type: Grab name: claw to_hit: 14 traits: - agile name: Tenome perception: 14 ranged_attacks: null saves: fort: 13 fort_misc: null misc: null ref: 15 ref_misc: null will: 12 will_misc: null senses: - darkvision size: Medium skills: - bonus: 12 misc: null name: Acrobatics - bonus: 11 misc: null name: Athletics - bonus: 10 misc: null name: Deception - bonus: 10 misc: null name: Intimidation - bonus: 12 misc: null name: Stealth - bonus: 8 misc: null name: Survival sources: - abbr: 'Pathfinder #158: Sixty Feet Under' page_start: '85' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Humanoid